Re: where can I learn python? the basics.

2021-03-07 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: where can I learn python? the basics.

I have gotten as far as I have because of Automate the Boring stuff.

URL: https://forum.audiogames.net/post/620803/#p620803




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Re: Earwax Story Builder

2021-01-24 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Earwax Story Builder

When I try to install Earwax, I get 2020.10.10. I just installed withpip3 install earwaxEven when removing cache, it still gives me that version. How do I get the latest?

URL: https://forum.audiogames.net/post/609317/#p609317




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Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: A program I'm working on, what do y'all think?

Okay, I just decided to just do input() after the text is displayed, in the terminal, so that the terminal, or cmd pops up the user can just press Enter, to close it. That way, I wouldn't be tempted to go on a whole GUI spree and have a button in the window to speak the menu, or to display a list of the menu for the whole week, and this and that and so on. I mean, I do kinda want to figure out a way to let the user decide on having speech or just displaying the menu... although I'm sure we'll just decide to put it somewhere and do an auto-hotkey thing to call it with its speech arg. All in all, though, I'm pretty satisfied with the program. I don't have a Windows machine to test it on for now, as I run Linux, but I'll test it tomorrow. Final program:http://ix.io/2NcN

URL: https://forum.audiogames.net/post/609310/#p609310




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Re: A program I'm working on, what do y'all think?

2021-01-23 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: A program I'm working on, what do y'all think?

Okay, I got it working now, at least the parts that I had been working on. http://ix.io/2N7rSo now, I wonder how I can make a GUI for this? Just a dialog that shows the output and has an OK button... This is probably feature-creep by now. Gotta see what GUI NVDA uses...

URL: https://forum.audiogames.net/post/609177/#p609177




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A program I'm working on, what do y'all think?

2021-01-23 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


A program I'm working on, what do y'all think?

Hi all. For the past week, I've been really pushing myself with a fun project that I've had the idea for for a while now. Below, I'll explain it, but here's a link to the file: http://ix.io/2N5UEssentially, at the place I work, we have a Moodle instance, and on that site we have a menu for the week. Of course, some weeks it is updated, and some weeks it isn't because we don't get the email for that week. It is what it is. But I thought to myself, saying: "Self, you're talking to yourself again, and you know what people say about that!" Um, well more like "I wonder if I can grab that menu from the web, and just display it on the screen, or have it spoken?"So, I learned the basics of BeautifulSoup, and managed to get it to grab the page. Then, I narrowed it down to the top-level "main content" of the page. Yuck, main content starts with "region-main" id. Oh and I also learned about imports.Then, I looked for a multi platform bridge to TTS engines. "Sure," I thought, "I'll just use Tolk." But Tolk didn't seem to work on Linux. So I tried GTTS, a Python wrapper around Google TTS. We already use it for Home Assistant notifications in class, so I thought maybe if I used that, it'd be natural enough to be understood by all students.So, I got the program to display the current day of the week, and set that into a variable. I'm sure those two lines could be made simpler, I had to get the day number, then have that translated into the day of the week. Then, here comes the tricky part. I want this to work on Windows and Linux at least, Mac too hopefully. Oh that'd be cool, using the keyboard commander for that. Problem is, I'm so burnt out on this thing, and it works on Linux fine, just have to figure out how to get the temp file to save on Windows' path. Does Windows even have a temp dir? Or if I could get the thing to save into a Python object, which GTTS can do but it seems like the module I use to play the sound, Playsound, doesn't support playing from Python objects, so I have to then save the TTS' file, then play it, then destroy it. So that's great.So, any ideas? Anything I could do better on my first real project?

URL: https://forum.audiogames.net/post/609118/#p609118




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Re: Earwax

2020-10-11 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Earwax

I really like this idea. I mean, you'd still have to know a lot of programming to do like story events, leveling systems or even making mobs and AI and such to deal with enemies, which is probably gonna be hard because it probably involves a lot of conditional stuff. But this is also in its infancy, and I hope the Pip thing gets fixed because I do look at this and will try to use it. I'm just now learning Python though, and just got functions and returns and multiple returns... somewhat down. I just have to play with it more and see exactly where data goes and such.So, comparing this with Lucia: Earwax allows you to make a base game with a command and build on top of that, with Pyglit, and Lucia takes some of the pain out of making an audio game, but does require you to create it programmatically, with Pygame as its base?

URL: https://forum.audiogames.net/post/579320/#p579320




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Re: my swift iOS libraries on github

2020-09-05 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: my swift iOS libraries on github

> Queued VoiceOver notifications.May wanna send that code to Apple accessibility so they can add it by default. VO in the Terminal needs it, lol.ogomez92 wrote:Hi I have updated tts.swift to include queued voiceover notifications, soundManager with some other stuff, and utils.swift with localization helper function.

URL: https://forum.audiogames.net/post/567392/#p567392




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My coding journey

2020-08-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


My coding journey

So, I wanted to document my coding journey somewhere with a lot ofhelpful people around. I started with HTML years ago, but never didgrasp _javascript_ at an early age. I could do headings, and the basiclayout of a page. I could even link to a second page. To my seventhgrade mind, which was probably closer to a normal fourth-grader, thatwas pretty freaking cool on a BrailleNote MPower.Moving on, I was taught a bit of Quorum in high school, because that’sobviously a great way to lead to knowledge of a programming languagethat is employable in a job with other coders who aren’t blind.Anyways, I was kinda good at that, but we just got one year of that,and it may have only been one semester, I don’t quite remember. Afterthat, I didn’t do much programming until like last year really, wherean office job gave me plenty of time to learn new stuff.My first thought was to use Free Code Camp. I’d previously used it tolearn more HTML, and with that, finally overcome HTML lists. Although,tables are still a bit more than I want to deal with so I cheat andwrite them in Markdown and convert it with Pandoc. Thank goodness for Pandoc!So I got into the _javascript_ course, and it was pretty good at first.The console.log part of things kind of … threw me off a little, as atrainer I knew new students may not grasp that that’s just basicallythe output of the program, but I stuck with it. Then post 42 on thisthread:https://forum.audiogames.net/post/563590/#p563590showed me that _javascript_ errors can be very unhelpful, giving just“undefined” when a function name is typed incorrectly, which undefinedcould have meant anything was broken or not defined, and so I thoughtI’d turn back to Python.I have the latest Automate the Boring stuff book. I’ve gotten rid ofthe annoying Unicode line numbers, and will be trying to work on thatmore. I’ll try doing a bit more with the code I’m supposed to type,rather than just typing it exactly. For example, here is the programfrom the book:#+begin_src python# This program says hello and asks for my name.print('Hello, world!')print('What is your name?')# ask for their namemyName = input()print('It is good to meet you, ' + myName)print('The length of your name is:')print(len(myName))print('What is your age?')# ask for their agemyAge = input()print('You will be ' + str(int(myAge) + 1) + ' in a year.')#+end_srcYes I’m doing this with Emacs, because my Mac’s battery life is betterthan the PC and I’m not at my desk. Anyways, here’s what I did to sortof augment that:#+begin_src pythonprint("Hello, world.")print("What is your name?")myName = input()print("It is good to meet you, " + myName)print("The length of your name is " + str(int(len(myNameprint("What is your age?")myAge = input()print("You will be " + str(int(myAge) + 1) + " in a year.")#+end_srcSo, that’s 8 lines, instead of line 11 for the original. This helps mesort of get an idea of how things work. And I probably could have madeit shorter, maybe put input inside the print statements? Anyways,Python is a lot more helpful, to me at least, and no semicolons to getin the way, and hopefully error messages will never be as cryptic asjust “undefined.” I don’t know how far I’ll get with programming, butI do know I want to automate things, and eventually make a game ortwo, or NVDA addons, and maybe Jango can be somewhat as good as_javascript_ in web development, so I could run Python web apps on iOSor something. I just know that I want my tools to help me out a bit.That’s why I primarily choose VS Code over Emacs, Windows over Linux,and iPhone over Android. And now, unless there is an answer to theissue of awful error messages, Python over _javascript_.

URL: https://forum.audiogames.net/post/563780/#p563780




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Re: Any way to make coding on MacOS non-painful?

2020-08-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Oh, duh, you're right. I keep forgetting that I can just type bash and be at... the same directory I think?

URL: https://forum.audiogames.net/post/563772/#p563772




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Re: Any way to make coding on MacOS non-painful?

2020-08-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Yeah but with Powershell, and with cmd, I can't dofanficfare -u *.epubto update all my fanfics in a folder. Boo! Of course I'm probably just typing it wrong or something. * is supposed to work I've heard, but it doesn't.

URL: https://forum.audiogames.net/post/563724/#p563724




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Re: Any way to make coding on MacOS non-painful?

2020-08-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Yep, you're right. I have no answer to that. I definitely want my programming language and tools to be useful.

URL: https://forum.audiogames.net/post/563711/#p563711




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Re: Any way to make coding on MacOS non-painful?

2020-08-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Well, I mean, people don't download many new apps nowadays, so maybe web apps will make... some sort of comeback. At least I won't have to pay Apple $100 just to get an app out there. And hopefully _javascript_ linters and all will help me find errors and such.

URL: https://forum.audiogames.net/post/563564/#p563564




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Re: Any way to make coding on MacOS non-painful?

2020-08-21 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Yeah, Emacspeak won't be the easiest, especially if you're used to actually helpful editors.

URL: https://forum.audiogames.net/post/563436/#p563436




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Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

2020-08-20 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

Lag will be fixed in Bug Sur. Hopefully without the bugs.

URL: https://forum.audiogames.net/post/563182/#p563182




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Re: Any way to make coding on MacOS non-painful?

2020-08-20 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Yep. I'm learning to code in JS through Free Code Camp, and it's been really helpful. Like, I now get arrays, functions, and sort of can get push and pop, dealing with arrays, when I don't get them confused. Pushing is pushing something onto the array, the end I think? And popping is pulling something off the array, right? And there's one ... shove? Or... shift? Gosh such jargon! But it's so fun and interactive, and I know, it's not Python, but at least it's not BGT, right?  And Free Code Camp does have a Python course later on. Besides that, with JS I can make web apps! Take that, App Store!To tie this into the current discussion, Free Code Camp works amazing on Windows with NVDA, and even JAWS. On Mac, though, at least the public release, I've not tried it on a beta with good enough web support to be worth it, it doesn't work so well, mainly the editor you edit code within. Sure, I could copy and yank it into Emacs, but then I get Emacspeak interupting itself to tell me about some error, or something else that isn't important at the time. With VS Code, I can just press F8, no fiddling with a stupid touch bar required, and I'm at the first error. And dealing with settings is pretty easy and great in VS Code, they're regular controls. Now, VS Code does currently have the problem of settings being more like a scrolling document, where you can tab from one group, like HTML settings, to another, _javascript_ settings, without knowing it, but I just search for what I want and that usually works well. In Emacs with Emacspeak, as far as I've found, there wasn't a "next error" key, or "fix error", or great support for formatting just about any kind of file. On the down side, VS Code shows every paragraph in Markdown as a single line. However, the "reflow" extension fixes that, you can select all and Alt + Q, then when you're done editing, Alt + Shift + F and it's formatted back into something poor old Github won't choke on because every new line is treated as a new paragraph in GFM or something. Bullcrap but whatever. My point is that I've been able to do more in VS Code over the last few weeks than ever with Emacs. There's much less sharpening of pencils and more of getting work done. And my goodness, VS Code even has an extension for Grammarly! And it's accessible because ohh my actually storming goodness, standards are actually important! Who would have ever thunk it! Definitely not Linux/Emacs package developers. VS Code feels like it's actually made to get work done. Emacs just feels like a bunch of loosely-fitting tools taped together. Oh wait, that's all of Linux. What? Is Microsoft making better tools than Linux stuff these days?

URL: https://forum.audiogames.net/post/563181/#p563181




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Re: Any way to make coding on MacOS non-painful?

2020-08-15 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

As a newbie dev, I used Emacs with Emacspeak for years, using Markdown, Org-mode, a bit of Python, all that. Then I got into VS Code, really take a hard look at it a few weeks ago, and I've not used my Mac since. Before,, I mainly only used the Mac, switching to Windows for web stuff, Google Docs and all that. Now I only use Windows. VS Code is just, like, thousands of times better. It's like going from a manual brailler to a braille display connected to a computer or iPhone. Things just freaking work! Like, extensions are recommended, I don't have to look for important stuff unless I want more functionality, I don't have Emacspeak interupting itself to tell me about a warning I don't care about at the moment, no weird "insert-string-rectangle" command to make lines of text Markdown lists, just select the list and toggle unordered list, and boom! It's freaking done!I mean, I've even tried XCode. But with Playgrounds only *now* becoming accessible for learning to code with the Everyone can Code thing, and having to interact like four times to get into the editor, it's just really bad, and I really love, in VS code, not having to "sharpen my pencils" all the time just to prepare to work. Also, added on to the coding stuff, Windows' web support just blows the Mac out of the water. I use Free Code Camp, and the editor is really hard to use on a Mac. I don't know how it'll be when Big Sur comes out, hopefully they've learned a tad, and I *can* say that latency is no longer an issue in Big Sur, at least in the Beta. But they've not fixed the Terminal, as of the time of this writing. They have not fixed VoiceOver so that it has a queue, like every other screen reader. So even if XCode somehow becomes much easier to use, even if the latency issue is fixed, the Mac will still be a more-locked-down computer with a screen reader that can't even work right with the Mac's own Terminal app. I mean, no third-party stuff, just Apple. And, after all, Apple controls all this, right? It should be a beautiful walled garden, right? Well it's not. And if the Apple accessibility spokespeople, on the AppleVis podcast and elsewhere, want the mac to be a great coding platform for blind people, they'll have to work a heck of a lot harder than they have been in years past. Because they've lost me. I plan to build for the web, and not iOS and Swift and such. Why? Because Free Code Camp works for me, it's not about trying to learn a game world for kids and spending 10 minutes just feeling around the stupid world tiles, trying to connect the dots, and using a poorly accessible editor because the Swift Playgrounds app is just another Catalyst iPad app, and they all have very poor accessibility. So, even copying and pasting code into Text Edit and working there, and copying and pasting back works better than that garbage. Also, Free Code Camp treats you like you know what you're doing, like you're an intelligent human being, whereas Apple tends to treat you like they know best, like you're a poor, helpless customer that needs their hand held and protected from the big bad emulator developers and awful hobbyist who could put some random sideloaded app on your iPhone and steal, yes steal! your bank info. I like being treated with respect, thank you. I love being treated like I can handle the administration and usage of my devices. And that's what Microsoft gives me, with Windows. Rather than allow tech-illiterate people to remain so, Apple could choose to educate them, or at least try to. But no, Apple knows best. Mommy knows best.if only Google cared about accessibility. I love VoiceOver on iOS, and the screen recognition will be a huge game changer, and Google will *have* to cramble to catch up, or be forever left behind. Oh wait they already are left behind, never mind. But, it looks like we'll have the discordant package of iPhones for mobile, and Windows for PC's, for a long while still. Until Windows 10 X, hopefully.

URL: https://forum.audiogames.net/post/561659/#p561659




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Re: Accessible coding boot camps for the blind

2020-07-28 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Accessible coding boot camps for the blind

Oh my gosh, rubber duck debugging! (https://en.wikipedia.org/wiki/Rubber_duck_debugging) I don't think any programming jargon has made me giggle so much!

URL: https://forum.audiogames.net/post/556447/#p556447




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Re: Accessible coding boot camps for the blind

2020-07-27 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Accessible coding boot camps for the blind

free code camp. That's about it. Really.

URL: https://forum.audiogames.net/post/556004/#p556004




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Re: want to learn coading.

2020-07-20 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: want to learn coading.

@24: Do you have a specific book that is better than the others? I mean, I use Automate the Boring stuff, using ... I think it was iconv to strip the Unicode dingbat negative sans serif digits from it, but I'm always open to suggestions.Then again, I've heard a while back that when you're learning to code, don't jump back and forth between programming languages. This may apply to code learning resources too. I really am bad about "sharpening my pencils" instead of actually diving in and Investing time into things.

URL: https://forum.audiogames.net/post/554169/#p554169




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Re: want to learn coading.

2020-07-19 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: want to learn coading.

There are a few books on learning Python: Automate the Boring Stuff, Dive into Python 3, Think Python, Learn Python the Hard way (get the Python 3 version).Automate the Boring stuff is great, just get rid of the Unicode junk if you can, its just line numbers.

URL: https://forum.audiogames.net/post/553707/#p553707




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Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Python: Gauging Interest in a Possible Project

Is this for learning the language? Yes, I'd love that.

URL: https://forum.audiogames.net/post/553244/#p553244




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Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-17 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Quorum Studio 2.0 - Accessible Scene Editing

@61: I'd stick with learning Python. Why learn a special "for the blind" language that's tedious to write and just uses basically Java under the hood when there's Python? VS Code works well with Python if you're on Windows, Emacs has Elpy, for Mac and Linux.

URL: https://forum.audiogames.net/post/553243/#p553243




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Re: making super mario kart for snes playable?

2020-07-15 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: making super mario kart for snes playable?

Oh, even the NES version? That's interesting.

URL: https://forum.audiogames.net/post/552554/#p552554




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Re: making super mario kart for snes playable?

2020-07-13 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: making super mario kart for snes playable?

I mean, with Final Fantasy 1 being made accessible to a point in the game, I'm pretty sure we could get Zelda or something.

URL: https://forum.audiogames.net/post/552020/#p552020




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Re: You know you program way too much when.....

2020-07-10 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: You know you program way too much when.

You expect keyboard commands in your editor to work everywhere.C-x (Using command key): "Cut? No, I want to get rid of all these other windows. Oh, not in Emacs."C-k (using caps lock key for this one): "No VoiceOver, I don't want keyboard help mode, I want to kill this line."C-f (using command key): "No I don't wanna search I want to move forward one character!"

URL: https://forum.audiogames.net/post/550657/#p550657




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Re: You know you program way too much when.....

2020-07-09 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: You know you program way too much when.

@16: Well Emacs is pretty much the first thing I start when my computer starts, and Emacs is... A text editor among other things... So yay I'm getting there! But I think I'll always be more of a writer than a programmer, sadly.

URL: https://forum.audiogames.net/post/550386/#p550386




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-23 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Okay, is there a "newbie" guide I'm missing, then? I viewed the Github page readme, and it sounds a bit more like just for veteran programmers.

URL: https://forum.audiogames.net/post/479377/#p479377




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-22 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Will this be designed, like BGT was, to help newcomers to programming make games, or is this just more of a library for more advanced programmers to make games easier?

URL: https://forum.audiogames.net/post/479047/#p479047




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Re: Do you want to learn python?

2019-04-09 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Do you want to learn python?

Thanks so much for these tutorials. I'd mention that Mac users are so much better off installing Homebrew and installing Python that way, but beginners may want to just get started quickly, although homebrew offers updating, and the delights of package management. Also, of course, Emacs and ElPy are great for Python, but I've not explored how good Visual Code is yet.

URL: https://forum.audiogames.net/post/425914/#p425914




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how hard would this be to create?

2017-01-30 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


how hard would this be to create?

Hi all. As some of you may know, I now have an Android phone. As those with Android know, there is no way to play MUD games accessibly oh Android. So, how hard would it be to code either an accessible web MUD clients, or an accessible MUD clients app for Android? With the availability of Bluetooth keyboards and the soft Braille keyboard for fast keyboard input on Android, I think Mudding on Android would be pretty easy from a user's perspective.

URL: http://forum.audiogames.net/viewtopic.php?pid=295409#p295409





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Re: oppinion, favorite OS for coding?

2016-05-20 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: oppinion, favorite OS for coding?

Well, on the Mac, we have xCode, Apple’s coding app, and Emacs, and the ability to install Emacspeak, which I’ve been trying for a few weeks now, and it seems pretty good for programmers.

URL: http://forum.audiogames.net/viewtopic.php?pid=261123#p261123





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Re: Audio games in the Web Browser

2015-09-07 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Audio games in the Web Browser

Yeah, I'd love to have audio mario in the web, lol. That way, I won't have to have Windows to just play a game with braille display support, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=231102#p231102




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Re: Thinking about trying to mod Genz for more accessibility

2015-05-30 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


Re: Thinking about trying to mod Genz for more accessibility

if you need beta testers, count me in!

URL: http://forum.audiogames.net/viewtopic.php?pid=218384#p218384




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purebasic programmers please, a mac mud client

2015-04-25 Thread AudioGames . net ForumDevelopers room : devinprater via Audiogames-reflector


  


purebasic programmers please, a mac mud client

Hello all. A friend and I are starting work on a mud client for the mac. For now, it has some crazy bugs, and minimal features. Could anyone help?

URL: http://forum.audiogames.net/viewtopic.php?pid=213711#p213711




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