Re: The Synthizer Thread

2021-02-16 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: The Synthizer Thread

Hi @392,I can answer your question about setting the t60. The way you would do it is this.Say your reverb is called verb.verb = synthizer.GlobalFdnReverb(context)You can set the t60 of the reverb like so:verb.t60=1.5Then, you can route a sound through your reverb:context.config_route(some_source, verb)Hope this helps!

URL: https://forum.audiogames.net/post/616149/#p616149




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Re: Framework, my new set of tools for audiogame creation in python3

2021-02-15 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Also, while I'm thinking about it as an addendum to 108, do you think I should remove the data functions? Because yes, they do teach you to practice rather insecure methods.

URL: https://forum.audiogames.net/post/615941/#p615941




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Re: Framework, my new set of tools for audiogame creation in python3

2021-02-15 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@108, the feedback is definitely not being ignored. However, at this current moment, I am not focusing on the menu or encryption code. I am focusing on getting a decent fish sound pool/manager working with Synthizer. You are free not to use the encryption or menu codes while they aren't up to par with your standards, as that is why the source exists in the way that it does.Now, as for 109 and 110, yes, you have to update the pool's listener position. You do not play a sound with the listener position in the sound play function. I have no idea why BGT's sound pool did this like this anyway, as there really is no point in having multiple listeners at the same time for a single sound pool. So what you do is something like.manager.x=me.xmanager.y=me.ysnd=manager.play_2d("sound name.ext",sound.x,sound.y,False)then, to update the sound,snd.x=sound.new_xsnd.y=sound.new_yetc etc. Hope this clears it up.

URL: https://forum.audiogames.net/post/615940/#p615940




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Re: The Synthizer Thread

2021-02-04 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: The Synthizer Thread

Hi Camlorn,I've gone ahead and opened the issue.

URL: https://forum.audiogames.net/post/612900/#p612900




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Re: Framework, my new set of tools for audiogame creation in python3

2021-02-04 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Hi all,I've just pushed some major, compatibility breaking sound3d changes. The main things are that play_1d, play_2d, play_3d and play_stationary now return sound_manager_item objects rather than a bogus ID that only complicated things. Second, update_1d, update_2d, update_3d, update_pan, update_volume, and update_pitch have been removed and have instead been replaced with properties on the sound_manager_item object, pitch, volume, x, y, and z. In addition, an update method with the perametor of a vector (x,y,z) can be called if you want to set x, y and Z all at once in one line. Finally, I have added 3 new properties to the sound_manager class itself. hrtf (True or False), max_distance, and facing. Facing is a number, in degrees, which your player is currently facing. max_distance will also control sounds out of earshot automatically not to play, useful for reverbs. This is going to definitely be improved in the future.With that, Enjoy!

URL: https://forum.audiogames.net/post/612883/#p612883




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Re: The Synthizer Thread

2021-02-04 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: The Synthizer Thread

Hi Camlorn,I'm having issues with certain sounds, and I'm not sure when this started because I've only just now started noticing it. But when I set the pitch of shorter flac sounds that aren't looping, the sounds seem not to play, and instead emit a buzzing sound instead of the sound in question. I'm loading the sounds with a buffer and a generator, like normal. Other longer and or looping sounds play just fine, and I can't seem to find any rhyme or reason to why these sounds do not play, but I can tell you that if the pitch is 1.0, or normal, they play, else they just emit the buzzing sound I've just described.

URL: https://forum.audiogames.net/post/612881/#p612881




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-31 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@75 you're technically not supposed to import packages outside your project scope like that...

URL: https://forum.audiogames.net/post/603361/#p603361




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-26 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Hi,Try this.from framework import *window.initialize()

URL: https://forum.audiogames.net/post/602206/#p602206




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-22 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@64 because it's not meant for pypi yet IMO. I don't think I'll publish it anywhere big until it's stable enough and Synthizer is at 1.0 at least.

URL: https://forum.audiogames.net/post/600995/#p600995




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-15 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Yes, you can set the distance model of the context.your_manager.context.distance_model=your_manager.context.distance_model.NAME_OF_MODEL_IN_ALL_CAPSDistance models can be found here:https://synthizer.github.io/concepts/3d_panning.htmlYou can also set the max distance:your_manager.context.max_distance=50

URL: https://forum.audiogames.net/post/598946/#p598946




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Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Synthizer Reverb Editor

@6 Synthizer doesn't support this, so the only way you'd be able to do this is by recording the sound yourself using something like Virtual Recorder.

URL: https://forum.audiogames.net/post/597762/#p597762




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Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Synthizer Reverb Editor

Yes, you can. Go to the file menu, hit open sound, and then, from there, either hit alt R to play and alt L I believe to toggle looping. Then play away.

URL: https://forum.audiogames.net/post/597656/#p597656




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

How is it still broken?

URL: https://forum.audiogames.net/post/597390/#p597390




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

There we go, just pushed out a fixed version of Pong to the repo.

URL: https://forum.audiogames.net/post/597368/#p597368




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@41 Oh, crap, I forgot about that. They seriously didn't fix that? Ug. OK, I'll fix it.

URL: https://forum.audiogames.net/post/597365/#p597365




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Hi mohamed,Synthizer doesn't yet have the ability to load from memory.

URL: https://forum.audiogames.net/post/597362/#p597362




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Just added an example project to post 1.

URL: https://forum.audiogames.net/post/597301/#p597301




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Hi,To use reverb, you need to set the reverb to True, but only after you set the properties of the verb on manager.internal_reverb from the synthizer manual under fdn reverb.http://synthizer.github.ioAlso, just pushed a few commits to the repo, adding more things you can do as well as removing the requirement of Lucia. Examples coming next.

URL: https://forum.audiogames.net/post/597289/#p597289




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@33 I didn't need an elevated command prompt either.

URL: https://forum.audiogames.net/post/597271/#p597271




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-09 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

@3 that would probably work, yeah.@4 It's still probably buggy, so I wouldn't get too excited yet.

URL: https://forum.audiogames.net/post/597120/#p597120




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Framework, my new set of tools for audiogame creation in python3

2020-12-09 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Framework, my new set of tools for audiogame creation in python3

Hi guys,So I'm putting this here because people have recently shown interest in my framework. What many of you from here wouldn't know is that I started converting my sound management code over to Synthizer. Today, I'm releasing my framework here for you all to hack on and use and do whatever you want with.Note: This may be buggy, and it uses Lucia for it's keyboard handling code for now. It does not include code for creating and displaying windows, however that can all be done through Lucia.https://github.com/masonasons/framework

URL: https://forum.audiogames.net/post/597102/#p597102




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-07 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Yep I made sure that we're using the 32 bit build of Synthizer for Py 3.7, so that's not the issue at least.

URL: https://forum.audiogames.net/post/596239/#p596239




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

I've just updated the repo with the navigator object fix and the atexit fix. The NVDA not properly starting issue still exists, and I still don't know why. The log tells me nothing.https://github.com/masonasons/Unspoken/releases/tag/0.6

URL: https://forum.audiogames.net/post/596080/#p596080




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

@20 thanks. I'll change that.

URL: https://forum.audiogames.net/post/596074/#p596074




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-06 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

@18 I told synthizer to shut down in the terminate function, would this work or would I need to do it a different way?

URL: https://forum.audiogames.net/post/596068/#p596068




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-05 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Here is the updated add-on on github: https://github.com/masonasons/Unspoken

URL: https://forum.audiogames.net/post/595831/#p595831




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Re: Playing Footsteps?

2020-12-05 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Playing Footsteps?

Here's how I'd do it.Create a second variable. When your coordinates increment, increment the second variable with it. Make sure you factor in your speed when you increment the second variable. When the second variable reaches a specific value, play the step and reset.

URL: https://forum.audiogames.net/post/595828/#p595828




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-12-05 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

Hi,So I've gone ahead and done the initial groundwork for making this be a thing. What currently doesn't work are as follows.Sometimes, on my system NVDA just will not start. Setting the log to debug produces nothing useful. Not sure if it's a me thing or a synthizer thing.I'm not sure why, but the event_becomeNavigatorObject was throwing errors, and I'm a dummy and couldn't figure out why, so I commented it out, which means that if the navigator object changes position (E.G. in web pages, no sounds are played.)I'm also a dummy and don't feel like using git, so here's my add-on if anyone wants to try to use it or do anything with it:http://storage.masonasons.me/misc/Unspo … nvda-addon

URL: https://forum.audiogames.net/post/595823/#p595823




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Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: The Synthizer Thread

@310 that actually makes a lot of sense and was what I was going to do, I just wanted to make sure I wasn't going crazy or something. Thanks for clarifying.

URL: https://forum.audiogames.net/post/595261/#p595261




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Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: The Synthizer Thread

Hi Camlorn,So I've been playing with Synthizer and I have an issue. I have my sources piping through a reverb effect, and the reverb seems to totally ignore the position of the sources entirely, causing a complete cacophony of noise through the reverb. Is this something I'm doing wrong or is this an actual problem?

URL: https://forum.audiogames.net/post/595255/#p595255




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Re: Help decide what will be in Synthizer 1.0

2020-11-12 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

Hi Camlorn,Looks good here. For me personally, I don't see anything else that isn't in this milestone that I would need. Keep up the great work on this library.

URL: https://forum.audiogames.net/post/589149/#p589149




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Re: learning bgt with open source games

2020-10-25 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: learning bgt with open source games

I definitely do not recommend reading any of my old open sourced BGT projects, hell a lot of that stuff was open sourced only for the sake of open sourcing it. Don't ask, my 15 year old brain thought it was an amazing idea. Trust me, even looking at newer, more modern me BGT code in comparison to new modern me Python code makes me cringe.

URL: https://forum.audiogames.net/post/583310/#p583310




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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

2020-08-26 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

To build onto what Pitermach said, do VO Shift M, and then hit Open. You will then be asked if you're sure you wish to open the app. Hit open at this point. This will bypass gatekeeper for the focused app.

URL: https://forum.audiogames.net/post/564763/#p564763




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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

2020-08-26 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

To build onto what Pitermach said, do VO Shift M, and then hit Open. This will bypass gatekeeper for the focused app.

URL: https://forum.audiogames.net/post/564763/#p564763




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Re: eci for bgt?

2020-05-19 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: eci for bgt?

Hi,So I wrote this wrapper, and it works on some machines and not others. That said, using this wrapper is technically illegal, so I wouldn't recommend it either way. That being said, If it doesn't work for you, if you compile your script and run the exe, it might work that way. I tried decompiled and compiled and it crashed decompiled but worked compiled.

URL: https://forum.audiogames.net/post/531460/#p531460




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Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: C#. SoundPool, Timers, and more?

It's quite easy to make your own sound pool. Read the BGT one and figure out how it works, then make one similar to it in CS.

URL: https://forum.audiogames.net/post/531452/#p531452




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Re: packing sounds with camlaun audio bgt rapper

2020-04-27 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: packing sounds with camlaun audio bgt rapper

Hello,I strongly, strongly do not recommend using this as Camlorn said. You will run into problems. Not you might. You will.

URL: https://forum.audiogames.net/post/523524/#p523524




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Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : masonasons via Audiogames-reflector


  


Re: Arrow keys with voice over

Hi BigGun,Try pressing the left and right arrows together in order to turn off Quick Nav.

URL: https://forum.audiogames.net/post/519877/#p519877




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