Re: Questions About New Twitter API

2020-09-23 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Questions About New Twitter API

I did a little digging. Feel free to correct me, as I don't know much about twitter APIs, but as it stands right now you can have streaming access to specific users and so on but not the home timeline. It might be coming eventually, but it's not there right now.

URL: https://forum.audiogames.net/post/573497/#p573497




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Re: General Python and Programming Questions

2017-10-21 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: General Python and Programming Questions

Rust is similar to c++ without having the pitfalls of c++. I do not recommend it for audiogames atm because it doesn't really have any good 3d sound libraries (though it may have bindings to OpenAl, i'm not sure)Cam optimized struct fields, documented here:http://camlorn.net/posts/April%202017/r … ering.html

URL: http://forum.audiogames.net/viewtopic.php?pid=334441#p334441





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Re: Piglet/Python Audio Tips?

2017-07-18 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Piglet/Python Audio Tips?

As much as I dislike BGT, if this is your first experience in programming, BGT may be more immediately rewarding.As to Pyglet, the usual way is to pull in LibaudioverseI would also recommend building a sound cache, kind of like a memoizer but for sound, but you may not be able to do that if you have just gotten started.Anyway, if you would like to continue on with Pyglet, feel free to post here.

URL: http://forum.audiogames.net/viewtopic.php?pid=320061#p320061





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Re: python help.

2017-04-13 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: python help.

--pre installs prereleases, source.--Pre gets you the latest version, usually a few commits behind the head of Master.--pre is recommended at this time because until 1.0, Camlorn's mostly going to release alphas.

URL: http://forum.audiogames.net/viewtopic.php?pid=306881#p306881





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Re: Developd audiogames on Python

2017-03-30 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Developd audiogames on Python

yes

URL: http://forum.audiogames.net/viewtopic.php?pid=304642#p304642





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Re: Looking for motivated, hard working and ambitious Developers.

2017-03-05 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Looking for motivated, hard working and ambitious Developers.

A few questions:1. Have you coordinated teams before? of course this doesn't matter much, but having experience would certainly help you (and us)2. Could you please elaborate on what ideas you have? just a sentence will do fine, though I would certainly suggest having detailed outlines before you make a team-an undetailed idea of a game might well turn into the developer's vision of your idea of a game. I don't know how much this happens in practice, but something to maybe watch out for.Thanks for trying to implement something like this though, and good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=300568#p300568





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Re: Python Questions

2017-03-03 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Python Questions

for i in list:
print(i)For sound, there's libaudioverse at https://github.com/camlorn/libaudioverseIt's just a pip install libaudioverse awayfor speech, there's accessible_output2, but you have to have to use the hg+ prefix, like this:pip install hg+http://hg.q-continuum.net/libloader hg+http://hg.q-continuum.net/platform_utils hg+http://hg.q-continuum.net/accessible_output2That should get you AO2+the dependencies.

URL: http://forum.audiogames.net/viewtopic.php?pid=300337#p300337





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Re: Let's Build an Audiogame Together in Python

2017-02-11 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

Hi,Firstly, thanks a lot for starting this. This'll help a lot. I have a few questions though:1. Is there a particular reason I should use 2.7? lack of particular packages in 3.*? your familiarity with 2.7? LPTHW being for 2.7? something i'm missing?2. Are you going to have a repository of the  game you're going to build? if so, Are you going to link blog posts with repository tags? I think that'd be cool.3. In reference to your projects in particular, I see you're using a mercurial server. Are you doing this because centralization? easy contributing? something else? I think if accessible_output2 et al. were on pypi you could probably do a meta-package of sorts, pulling in lav, pyglet, AO2, etc. and then just ask people to do pip install audiogame-environment or something.Again though, thanks a lot for doing this . I thi
 nk there are a lot of people willing to help out, there just needs to be a person who starts the process.

URL: http://forum.audiogames.net/viewtopic.php?pid=297038#p297038





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Re: Python Programming issue

2017-02-09 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Python Programming issue

Oh.You need to capitalize the second auto, like this.hello = accessible_output2.outputs.auto.Auto()

URL: http://forum.audiogames.net/viewtopic.php?pid=296765#p296765





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Re: Python Programming issue

2017-02-08 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Python Programming issue

There are 2 problems:1. You haven't enclosed the string you want to be spoken in "s.2. You haven't closed the function call with ) at the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=296736#p296736





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Re: Decks, hands, shuffling

2017-01-30 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: Decks, hands, shuffling

# Slightly fixed# Haven't tested, though it should work# Making a deck is left as an exercise for the reader (look up random.shuffle, l[index]...)suits = ['spades','clubs','diamonds','hearts']values = ['ace','2','3','4','5','6','7','8','9','10','jack','queen','king']class card:    def __init__(self, deck, value):        self.deck = deck        self.value = value        self.name = "{} of {}".format(value, deck)    def __repr__(self):        # You don't need to understand this if you don't want to        # It lets you do print(card) and get pretty-printed names    &
 nbsp;   return self.namecards = []if __name__ == "__main__": # On running the script    for i in suits:        for j in values:            cards.append(card(i, j))    print(cards)

URL: http://forum.audiogames.net/viewtopic.php?pid=295212#p295212





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Re: My current dilemma, choosing the right programming language

2016-12-18 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector


  


Re: My current dilemma, choosing the right programming language

Python is pretty good for this kind of thing.I'd suggest looking at the shooter fps from Q. Pretty sure I can't give links right now, but just go to hg.q-continuum.net.You don't need to understand all of it. (I don't.) Just look at the over all structure.The recommended way is to go pyglet with libaudioverse for sound and accessible_output2 for speech. Pygame was updated in 2012 or 2013, don't remember.For compiling, pasting logs would be helpful. Py2exe is easier, but I think pyinstaller is being updated more. I'm not familiar with it though so you need to read the manual.Additionally, you don't really need to use python 2.7, unless there's something you miss desperately.Anyway feel free to post any questions here.

URL: http://forum.audiogames.net/viewtopic.php?pid=290099#p290099





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