Re: how to publish an audio game to audiogames.net?

2020-09-10 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: how to publish an audio game to audiogames.net?

Hi.yeah as the others said, create a topic in the new releases room and introduce your game, a database mod will hopefully see this and put it in.Greetings Moritz.

URL: https://forum.audiogames.net/post/569364/#p569364




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Re: Crazy party sound sourcing

2020-05-22 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hi.I think that with initially presenting the game to this comunity thi forum has done it's purpose regarding the game. It brought the game to a bigger audience and extra skype groups, translations and other forums for other comunitys might have picked it up from here and went with it. So, technically speaking, Pragma can lean back and basically give two hoots about what we will do with the game, the playerbase is there and even if the game is not allowed to be published on here, it will reach all the players anyway, at least the AG archive will possibly always keep the latest copy around.Greetings Moritz.

URL: https://forum.audiogames.net/post/532324/#p532324




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Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-18 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Code Dungeon - A first person hack & slash dungeon crawler

Hi.One game I would check out when you want to get a feel of a good fighting system is the concept demo of planet saga.In the side scroler mode fighting is pritty much get into range and attack your enemy.The game also has arrias where you can move freely around a world map and you also have monsters that attack you.The fighting system works in a way that you hold one button to lock onto an enemy and your character automatically rotates in the direction of the enemy. Walking forward or backwards will walk twwards or away from the enemy, pressing left or right will circle around the enemy so you can attack from a different angle. When you let go off your lock on key, you can again move freely around the map.This is a system I would choose and which works pritty well.greetings Moritz.

URL: https://forum.audiogames.net/post/520524/#p520524




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Re: Grand theft Access

2020-03-06 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Grand theft Access

Hi.at 12 lol if I already was successful in putting an idea into your head, my mission is already complete xD.I'm really interested in what will become of this.In future something like this for Red dead redemption 2 would be awesome *dreaming*Greetings Moritz.

URL: https://forum.audiogames.net/post/506607/#p506607




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Re: Grand theft Access

2020-03-04 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Grand theft Access

Hi.Dang, this is quite awesome to hear. I still fire up GTA V from time to time and enjoy the scene, so I'm looking forward to see more of this project.I don't know if that is possible somewhere down the line, but would it technically work to for example choose an item like a car or object from a list and auto walk to that object? There is an auto drive mod, so I don't know if that could be used.Greetings Moritz.

URL: https://forum.audiogames.net/post/506402/#p506402




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Re: bootstrap: .sr-only class

2019-11-04 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: bootstrap: .sr-only class

Hi.At ethin I think what he wants to do is create an element on which the screen reader focuses when loading a webpage, for example that it automatically jumps to a login button.currently my language processing unit doesn't include a translator from cretinistic to English, so I'm not even sure if what I mean is right.Greetings Moritz.

URL: https://forum.audiogames.net/post/472711/#p472711




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Re: bootstrap: .sr-only class

2019-11-04 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: bootstrap: .sr-only class

Or, as an alternative idea, he want's to automatically focus buttons when navigating through a page so the SR focus lands on the button when it gets announced so you can directly click on it.Greetings Moritz.

URL: https://forum.audiogames.net/post/472713/#p472713




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Re: Example.bgt?

2019-10-15 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Example.bgt?

Well, you would think that when you start programing you do know things and abreviations common in this field.things like RTFM, Pebcak, layer 8 error, HID interface control unit and so on.Greetings Moritz.

URL: https://forum.audiogames.net/post/468534/#p468534




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Re: An idea I have, wanting some input on possible success

2019-06-09 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: An idea I have, wanting some input on possible success

Hmm, I don't know if that would even work.Take active string, write active string to file, program read file and outputs it to tolk library. As i said, I am not a programmer, so i don't know if this would even have a chance of working.Greetings Moritz.

URL: https://forum.audiogames.net/post/439754/#p439754




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Re: An idea I have, wanting some input on possible success

2019-06-05 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: An idea I have, wanting some input on possible success

Hi.Hrm ok, we would need to find a way to discover the string though.I believe that the scripting language is a proprietary language. Some of the scripts are XML files, but most of them are in the pck format.Greetings Moritz.

URL: https://forum.audiogames.net/post/438874/#p438874




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An idea I have, wanting some input on possible success

2019-06-05 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


An idea I have, wanting some input on possible success

Hey everyone.So, this idea might sound strange at first, but let me explain.As some of you might know, me and some others are actively trying to get X3 albion prelude as accessible as possible.Some things we already have achieved, but the largest point is still not figured out.X3 is a very heavy menu based game which entirely can be controlled by the keyboard.What we want to do is find a way to let the menu of the game talk, and here would be my idea, keep in mind that I am not a programmer and don't know if this would even work.X3 has the ability to be modded which has been the way for us to play the game.My idea now would be creating a mod for the game which takes the active menu options or string under the active cursor, copy it, put it somewhere and let another program read out the string with the Tolk library for NVDA.Basically, options appear, x3 script finds active cursor, copies it, sends it over to other program, other program reads out copied string with the tolk library.Maybe we could also integrate the tolk library directly into the x3 script that could copy the active string.Someone managed this with a GTA trainer, so I guess it would be technically possible.Any input from you guys?We are missing a programmer for this project.If someone would be able to help us, a monitary reward from my side would be definatly an option.So, what are your thoughts?Greetings Moritz.

URL: https://forum.audiogames.net/post/438852/#p438852




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Re: TrainSim

2018-11-22 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: TrainSim

Hi.Well, regarding the routes, you should go check deutsche Bahn for what routes they offer, it depends if you want to include regio trains as well or just IC and ICE rutes.A possible idea would be to let people build their own routes, you wouldn't be limited to just the routes that are available from Germany and Austria.Greetings Moritz.

URL: http://forum.audiogames.net/post/394550/#p394550




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Re: Thinking Of Moving into Stack Overflow

2018-01-30 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Thinking Of Moving into Stack Overflow

Hi.Hmm, I did look at the forum, but honestly and I can just speak in a personal manner, this isn't a place where I want to ask questions because i have the feeling that one wrong word could get you into trouble and the end result of the question is that you don't actually have an answer on what you were looking for.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=350040#p350040





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Re: Ride, new code editor for blinds

2017-12-14 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Ride, new code editor for blinds

Hi.Oh come on ethin, get off your high horse, a shetland pony is enough for you.Just because a program isn't usefull to you doesn't mean noone can get an advantage over it, guess you have a little problem of accepting other opinions differing from yours, do you?I don't yet know if this editor will be any use today, in school we are currently learning are first programming steps in Java and C, using eclipse for java and defCPP for C, We'll have to see if the editor has any good advantages which I might need someday.I also have to agree with dschulz post, as long as developer create great things, might it be games, utilitys or what ever, as long as people can get joy out of it and have a way to use the program, we should be good then, accept for some uptight ideots who have this certain tendency to crittisize everything someone else creates.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=342036#p342036





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Re: searching people to make a game with me

2016-10-18 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: searching people to make a game with me

Hi.Do you already have experiences with sound design, what I mean is what have you already done with sounds regarding editing and recording?

URL: http://forum.audiogames.net/viewtopic.php?pid=283205#p283205





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Re: searching people to make a game with me

2016-10-11 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: searching people to make a game with me

Hi.So, you wanna make a game.Just one thing in advance. Do you have any programming knolledge, do you already have sounds, music, a clear script for the game and the voice actors?

URL: http://forum.audiogames.net/viewtopic.php?pid=282448#p282448





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Re: The death of Kerry Rhys Day

2016-09-29 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

The hel, a simple sorry for an acusation like this?And yeah, surely that's enough...  not.

URL: http://forum.audiogames.net/viewtopic.php?pid=280768#p280768





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Re: The death of Kerry Rhys Day

2016-09-28 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

Hi.Even though I didn't know him because I wasnt a ver'y active player back at prometheus, I am really sorry for your loss.It's ver'y sad if someone close to you dies, but even more disturbing is that random people come up and accuse the user of spam.Yeah nuno, this is directed at you, Don't you have any fucking respect you little, ah, what ever, I am done with you.

URL: http://forum.audiogames.net/viewtopic.php?pid=280638#p280638





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Re: new whatsapp-group is created for bgt programmers

2016-09-22 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: new whatsapp-group is created for bgt programmers

Umm guys, you know that you are posting publick phone numbers on an open board? I could just go and spam you up like hel, but I won't do that, cause I have my social week right now xD.

URL: http://forum.audiogames.net/viewtopic.php?pid=279900#p279900





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Re: Sharing My Music and Sound Effects - Over 900 Tracks

2016-06-12 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 900 Tracks

Hi.Ok thanks, but it seemss that firefox can't maximise the window, I don't know why that is. Is there maybe a hotkey for that?

URL: http://forum.audiogames.net/viewtopic.php?pid=264068#p264068





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Re: Sharing My Music and Sound Effects - Over 900 Tracks

2016-06-11 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 900 Tracks

Hi.I have a question regarding the music. I can't listen or download these files cause there is no link with the file wich I could click to listen or download. Any ideas? i am visiting the site with firefox.

URL: http://forum.audiogames.net/viewtopic.php?pid=264048#p264048





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Re: Audio Cricket

2016-05-16 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Audio Cricket

Hi.Hmm, maybe oriol or aprone is interested, I think you can ask them, maybe they will do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260630#p260630





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Re: Talking about my upcomming game Tornado machine

2015-11-22 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

Hello.Well, this project seems interesting too me.One question, what will this game be about?As far as I got it, this looks like a ego online shooter to me, but I am not exactly sure on that point.Could you give us some more information about the game? If so, I can think better about ideas for this game.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=239543#p239543





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Re: searching for a Team.

2015-10-26 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: searching for a Team.

Hi there.Well, I would come aboard if you dont mind.I have a registered version available on my hands, and a large sound collection too.I would also take the possition of a beta tester and sound designer.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=236244#p236244





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Re: searching german people for soundrts modding

2015-01-27 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: searching german people for soundrts modding

Hi firefly. I am from germany and surely can help you in tranzlating the game in to german.Catch me on skype. My username is mority4. I think you got me allready.

URL: http://forum.audiogames.net/viewtopic.php?pid=202583#p202583




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Re: talking video game consoles

2015-01-06 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: talking video game consoles

Hi,@hanif, Think what you want, I dont paticulary care. I have tested it myself, and it worked fine.@all: As far I understut, you wouldnt instal androit on the console, just take the talkback screenreader. I will ask how it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=199985#p199985




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Re: talking video game consoles

2015-01-05 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: talking video game consoles

Hi, there is a way on how to get a screen reader on the consoles.The solution, Talkback!Yes, you heard me right, the solution is talkback.A friend of mine tried it on his ps3 and his ps vita. I also tried it myself and was very positivly surprised by the result of the experiment.It is an older talkback version, so the speach sounds a bit crappy, but it will work if you are tolerating the quality of the speach.When I asked him how he did that, I can write up a guide in here.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=199799#p199799




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Re: Looking for testers for a multiplayer game.

2014-11-24 Thread AudioGames . net ForumDevelopers room : simba via Audiogames-reflector


  


Re: Looking for testers for a multiplayer game.

Hi Danny,I would love to join you in testing the game.I was searching for a game like this, and I am very curious on the game. xIf there is a beta testing spot available, my address for dropbox ismoritz.grandj...@hotmail.comGreetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=195647#p195647




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