Re: You know you code too much when...

2015-06-10 Thread AudioGames . net ForumDevelopers room : soundworx via Audiogames-reflector


  


Re: You know you code too much when...

32. When you name step sounds or other numerical sounds as starting with 0, array based numbering.33. When you jump, you expect it to last at least 1000 ms.34. When you count, you count like 1000, 2000, 3000, etc.35. You expect everything to have a delay.36. You think of switches (Light switches, etc), as booleans.37. you want the sourcecode to every cool program on your computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=219594#p219594




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Re: Let's code!

2015-05-15 Thread AudioGames . net ForumDevelopers room : soundworx via Audiogames-reflector


  


Re: Let's code!

Add me! You know my email.

URL: http://forum.audiogames.net/viewtopic.php?pid=216511#p216511




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Re: 2d platformer, remake!

2015-03-19 Thread AudioGames . net ForumDevelopers room : soundworx via Audiogames-reflector


  


Re: 2d platformer, remake!

OK, I really dont know what to say or do here. For 1, I have gotten the thingy and I like it. I like it a lot more than I probably should. But, my sounds are being used in this game from the original 2dp. While this is nt a great idea, I just dont know. Its good but its not, if you get me

URL: http://forum.audiogames.net/viewtopic.php?pid=209155#p209155




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Re: the toke library for pure basic

2015-03-19 Thread AudioGames . net ForumDevelopers room : soundworx via Audiogames-reflector


  


Re: the toke library for pure basic

Steve,Have this:https://www.dropbox.com/s/g4j9wnt5ism57 … t.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=209151#p209151




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