Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Yes. as far as I know, that was the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532





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Re: Starting out with creating a mud

2017-03-16 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves either figuring stuff out using the help file, or if you're lucky an article here or there will point something out (the MOO manual is difficult to follow at times). I was wondering: Those of you who have successfully started anything with moo--even if it's the smallest thing, what resources helped you? I'm starting to understand a lot of it, such as how objects work, etc. Still, if anyone can point me to a tutorial or something that has helped you or if you can think of any general tips about coding in MOO, I'd really appreciate it.Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=302431#p302431





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p301911





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather not code in Java lol. Perhaps I can find another mud client that's just as accessible to screen readers...

URL: http://forum.audiogames.net/viewtopic.php?pid=301906#p301906





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Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : theextreme via Audiogames-reflector


  


Starting out with creating a mud

Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm trying to grasp the idea of objects and hierarchies.Speaking of Moo, is it even usable with VIP mud? I tried using a  simple function like player:tell, and I got a popup with an error. I thought it was from the server itself, but just in case, I tried it with telnet(don't judge!) and it worked. I suspect VIP was thinking I'm trying to code a script for it instead. There's gotta be a way to disable direct parsing on the client side... Then again, it may be something else. I was just thinking of coding with VIP since I can't think of a better client at the moment. Then again, If there's a better and easier codebase that works just fine with VIP that would be even bette
 r!Anyway, do you think moo is a good codebase to start with, or is there something simpler?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=301900#p301900





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