Re: making a risk game

2014-09-04 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: making a risk game

that or you could position countries on a grid, only those in grid cells exactly 1 unit away could be traveled to.

URL: http://forum.audiogames.net/viewtopic.php?pid=187942#p187942




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Re: Game Creation

2014-09-03 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Game Creation

If you are an entirely new programmer though, you wouldnt even know what the concept of a variable in programming or computer science was possibly. I think you had prior experience, but I could be wrong. If you have experience with a language, learning another is another thing entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=187784#p187784




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Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Game Creation

Honestly as a new developer you really dont need to worry about trigonometry. Its likely that you wont be at that level of programming yet for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=187613#p187613




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Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Game Creation

The thing I found with pure basic is that finding documentation for a new programmer was difficult. there is the reference manual, but little in the way of an actual language tutorial, at least when I googled it.

URL: http://forum.audiogames.net/viewtopic.php?pid=187713#p187713




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Adrift is accessible for blind people. There is an addon for NVDA, or you can ues your screenreaders virtual cursor or object navigation to read the window.

URL: http://forum.audiogames.net/viewtopic.php?pid=187193#p187193




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Ethin, that post wasnt what you would call constructive debate. The impression I received from the over all post was that he was giving points on his specific language, not converting you to the language of choice. He specifically spoke about smart pointers, then recommended python also.Ill quote Camlorn here.lot-virtual methods have turned out to be a bit of a godsend for parts of Libaudioverse, and so too has algorithm.  Im not all over OO as the way, but you have to admit that classes make a nice abstraction over the construction/destruction/bunch of methods that take the same first parameters stuff.In what way did that sound like he was trying to make people use a specific language? The nature of Libaudioverse means that he literally has to focus on other languages. If the library is going to be used, he needs as much compatibility as humanly possible.Yes python 2.7 programs will run with 3.3, if you are close enough to python 3s changes.Ill give a basic example.print( 5 divided by 2 is  + str(5/2)+.)Python 3 uses float division by default. Python 2 does not. Using this in a serious application could result in rather interesting problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=186043#p186043




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features sucha s classes, I can imagine pure basic code getting rather larger than c++. Code size is dependant on the type of project though. If you are developing a small GUI applicaiton for pure basic, it will be shorter. For c++ a small console rpg may or may not be shorter, it depends on the libraries used and the style of coding.

URL: http://forum.audiogames.net/viewtopic.php?pid=185876#p185876




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic code getting rather larger than c++. Code size is dependent on the type of project though. If you are developing a small GUI application for pure basic, it will be shorter. For c++ a small console rpg may or may not be shorter, it depends on the libraries used and the style of coding. In the end it comes down to preference, however if you are aiming for a mainstream proramming job for example pure basic may not meet industry standards. Recreationally pure basic could work, it comes down to personal preference.

URL: http://forum.audiogames.net/viewtopic.php?pid=185876#p185876




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic code getting rather larger than c++. Code size is dependent on the type of project though. If you are developing a small GUI application for pure basic, it will be shorter. For c++ a small console rpg may or may not be shorter, it depends on the libraries used and the style of coding. In the end it comes down to preference, however if you are aiming for a mainstream programming job for example pure basic may not meet industry standards. Recreationally pure basic could work, it comes down to personal preference.

URL: http://forum.audiogames.net/viewtopic.php?pid=185876#p185876




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic code getting rather larger than c++. Code size is dependent on the type of project though. If you are developing a small GUI application for pure basic, it will be shorter. For c++ a small console rpg may or may not be shorter, it depends on the libraries used and the style of coding. In the end it comes down to preference, however if you are aiming for a mainstream programming job for example pure basic may not meet industry standards. Recreationally pure basic could work, it comes down to personal preference.Both C++ and pure basic are compiled languages, meaning they have to be compiled to run them (at least with the interpreters and software used.)

URL: http://forum.audiogames.net/viewtopic.php?pid=185876#p185876




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Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: is coding in python easy? just interested

Why are you using threads? for a single player small game you dont even really need to.

URL: http://forum.audiogames.net/viewtopic.php?pid=185878#p185878




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Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: is coding in python easy? just interested

Why are you using threads? for a single player small game you dont even really need to. Also using print will obviously slow the program down by a large degree.

URL: http://forum.audiogames.net/viewtopic.php?pid=185878#p185878




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Regarding the pg_scripts, cant a key have more than one modifier?

URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Regarding the pg_scripts, cant a key have more than one modifier? Also if it captures every key shouldnt that be a list? Or is keys2 a yield function?

URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

You can not declare functions that are equal to an integer variable that way.The problematic code:int x=anumbers(int first, int second)A function call works like this.The function is called. You pass parameters to it, like your first and second example above. The function evaluates whatever, then, unless its a void, returns anything you want.int x=anumbers(int first, int second)The problem with this code is that int x will declare a variable to the left of the equals sign. So what that lines signifies is that your declaring a variable which will be equalled to the output of a function that doesnt exist yet.The correct code:int anumbers(int first, int second)This just declares a function with the return type being integer.

URL: http://forum.audiogames.net/viewtopic.php?pid=185524#p185524




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

You can not declare functions that are equal to an integer variable that way.The problematic code:int x=anumbers(int first, int second)A function call works like this.The function is called. You pass parameters to it, like your first and second example above. The function evaluates whatever, then, unless its a void, returns anything you want.int x=anumbers(int first, int second)The problem with this code is that int x will declare a variable to the left of the equals sign. So what that line signifies is that your declaring a variable which will be equalled to the output of a function that doesnt exist yet.The correct code:int anumbers(int first, int second)This just declares a function with the return type being integer.

URL: http://forum.audiogames.net/viewtopic.php?pid=185524#p185524




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

From what I see in the tutorials, their implementation of add_numbers is correct.

URL: http://forum.audiogames.net/viewtopic.php?pid=185578#p185578




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-18 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

An ide wont actually autocomplete semicolons or brackets. the only real autocomplete Ive seen is for function and variable name completion.

URL: http://forum.audiogames.net/viewtopic.php?pid=185366#p185366




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Re: Web development?

2014-08-18 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

A graph is a structure in mathematical and computer science generally. Its a structure of interconnected nodes typically and used to represent structures. Its used for pathfinding algorithms etc. I really am not the expert in this field though. I think he meant that due to the complexity of hrtf and the audio engine in general, it would be difficult to switch to an abstracted view of the library.

URL: http://forum.audiogames.net/viewtopic.php?pid=185373#p185373




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Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

There isnt one defined way to do that.Regarding http and Django, it would be more difficult to handle it in a non-http mannor.Like you said, there are a few options.1: A custom server side program that can receive incoming connections and sort them into the scoreboard as required.2: A php file that receives an http request with standard parameters like score.php?name=bobscore=12345.The main issue here is the security of it. These programs are generally easy to hack if you have the ability to view a programs network traffic, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=184769#p184769




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Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

That could work.When sending data though your not sending a file as such, your sending raw data. Think of it as a flow of water between you and the recipient. socket wlil usually make sure your data is securely transferred.

URL: http://forum.audiogames.net/viewtopic.php?pid=184782#p184782




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Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basaically you can more easily send private data between users. A VPN is not a server.The http protocol is numerous, very detailed and has decades of standardisation (you hope). All it does is handles the sending of data and the security (what there is of it, anyway.)Django is a python program that allows you to write web server code in python. Django programs are going to be more complicated, particularly to a beginner in this field.

URL: http://forum.audiogames.net/viewtopic.php?pid=184651#p184651




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Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basically you can more easily send private data between users. A VPN is not a server.The http protocol is numerous, very detailed and has decades of standardisation (you hope). All it does is handles the sending of data and the security (what there is of it, anyway.)Django is a python program that allows you to write web server code in python. Django programs are going to be more complicated, particularly to a beginner in this field.Twisted is a networking library for python. I think it could be used, but it relies on a very rigid structure that twisted applications have to comply to. It all comes down to how experienced ofa programmer you are.Coding a web back end for a game will probably require more than one language. PHP, MySql could work. Or yo
 u could code parts of the game server in another language, IE you could use django for an interface between the web and python.Creating a multiplayer game is far far more difficult than a singleplayer. You have to take into account more features that I can really name here. On the simpler side there are browser incompatibilities, rendering, design, text output, processing power, interface between server and host...For server side you have space, languages, interface between them, methods of storage, optimisation. For larger multiplayer games your going to need more than 1 server probably. A multiplayer games are huge in scope, particularly an MMORPG. Games such as world of warcraft have teams of hundreds of people and years of production put into them, not to mention the budget.A smaller game could potentially be completed, but a blind user creating a graphical mmorpg might run into problems with browsers. Text and audio could be done if the work was put into the
 m, but I would personally focus on smaller projects first. Google tutorials on http and the preliminaries for internet protocols and implementing them into applications. Design single player rpgs and learn game design, which might aid on the multiplayer front.

URL: http://forum.audiogames.net/viewtopic.php?pid=184651#p184651




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Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

OK so.A VPS is a virtual private server. Essentially this is a server not hosted by you, but hosted by a particular company with their own server space.A VPN is a kind of connection where basically you can more easily send private data between users. A VPN is not a server.The http protocol is numerous, very detailed and has decades of standardisation (you hope). All it does is handles the sending of data and the security (what there is of it, anyway.)Django is a python program that allows you to write web server code in python. Django programs are going to be more complicated, particularly to a beginner in this field.Twisted is a networking library for python. I think it could be used, but it relies on a very rigid structure that twisted applications have to comply to. It all comes down to how experienced of a programmer you are.Coding a web back end for a game will probably require more than one language. PHP, MySql could work. Or you cou
 ld code parts of the game server in another language, IE you could use django for an interface between the web and python.Creating a multiplayer game is far far more difficult than a singleplayer. You have to take into account more features that I can really name here. On the simpler side there are browser incompatibilities, rendering, design, text output, processing power, interface between server and host...For server side you have space, languages, interface between them, methods of storage, optimisation. For larger multiplayer games your going to need more than 1 server probably. Multiplayer games are huge in scope, particularly an MMORPG. Games such as world of warcraft have teams of hundreds of people and years of production put into them, not to mention the budget.A smaller game could potentially be completed, but a blind user creating a graphical mmorpg might run into problems with browsers. Text and audio could be done if the work was put into them, but 
 I would personally focus on smaller projects first. Google tutorials on http and the preliminaries for internet protocols and implementing them into applications. Design single player rpgs and learn game design, which might aid on the multiplayer front.

URL: http://forum.audiogames.net/viewtopic.php?pid=184651#p184651




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Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Web development?

Http is a protocol for the tranmission of data. Basically with http, when data is sent, certain pieces of information are sent with said data, such as headers like Camlorn said above.These programs are picked up by a web server, a program within a vps. A common web server application is apache2, generally the default for a vps.this program receives the http request and interprets it. If the http request said give me testfile.html, the apache2 or django or whatever would find the file, send it through any required programs, then send back html code to the request source. It would be the equivalent of saying Bob, can you give me this file? My name is Stewie, and I am 3 feet to your left. Bob, ignoring this obviously weird approach to conversation would hand me the file.Programs such as wordpress and shopping carts just integrate with your site. You paste the files, and they just run as any normal html pages would, running php or interfaci
 ng with sql, whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=184655#p184655




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Regarding different languages:C++ is a lower level language. therefore including headers etc is going to be standard. C++ is basically entirely configurable. You dont have to use the stdlib, you could create one entirely yourself (good luck).Using pure basic, yes you can create a GUI. See the examples in the examples directory.

URL: http://forum.audiogames.net/viewtopic.php?pid=183898#p183898




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

You might not need sighted assistance. You might want to for the end product, but.A number of GUI libraries have support for containers that automatically lay out controls within them. for example the .net libraries, such as microsofts windows forms thing, have flow layout panels and table layout. A table layout would let you put controls within table cells to form a grid obviously. A flow layout panel will move the next control to the nearest available space (configurable).Wx wigits has a similar feature, but table layout panel is renamed to grid sizer etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=183942#p183942




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Re: GSpeak speech synthesizer concept

2014-08-04 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: GSpeak speech synthesizer concept

I try to run the bgt, but result in the following rather impressive runtime:A runtime error occurred.In function: void main()Description: Index out of bounds

URL: http://forum.audiogames.net/viewtopic.php?pid=183618#p183618




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Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure basic that I literally had a simple GUI program running in an hour or two.If you are looking for other languages that are easier, try python. Python I would rate as easier than pure basic, at least for simple tasks. Python comes bundled with a number of libraries, including wx wigits for creating GUI driven applications.I personally wouldnt recommend starting with a language such as C or C++. They are often more complicated and lower level, and the tutorials assume prior programming experience. I would recommend to avoid the basic languages however, as they are out of date and using older technology and programming concepts. Please please avoid Microsofts Visual Basic. I bet of you. You could try a language su
 ch as C#, but I would recommend that after you learn the fundimental concepts first.

URL: http://forum.audiogames.net/viewtopic.php?pid=183012#p183012




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Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure basic that I literally had a simple GUI program running in an hour or two.If you are looking for other languages that are easier, try python. Python I would rate as easier than pure basic, at least for simple tasks. Python comes bundled with a number of libraries, including wx wigits for creating GUI driven applications.I personally wouldnt recommend starting with a language such as C or C++. They are often more complicated and lower level, and the tutorials assume prior programming experience. I would recommend to avoid the basic languages however, as they are out of date and using older technology and programming concepts. Your past programming experience I believe comes from visual basic. I think you used visual 
 basic for some of your applications, but some of the features of the language are painful to use. You could try a language such as C#, but I would recommend that after you learn the fundimental concepts first.

URL: http://forum.audiogames.net/viewtopic.php?pid=183012#p183012




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Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety of purposes. There isnt really one defined programming language used to solve all purposes. I wasnt trying to convert anyone to a language of choice. I am currently using python, which I noticed to be simple and easy to learn, so I mentioned that aspect of it. One problem with python is the line indentation, which I still find kind of annoying.I agree the licensing fee for bgt was incredibly high. I dont think theres anything wrong with paying for a language, I was just mentioning free alternatives.Sorry about the vb6 thing, I was thinking of another person with a similar name.My personal philosophy has always been to go with whichever language you want to, as I often find that people have a predefi
 ned set of standards they will rigidly stick to. Ive always found this a problem within the programming community, as people have a set of rigidly defined standards they will stick to. Just use what you want for any purpose, but take suggestions under advisement.

URL: http://forum.audiogames.net/viewtopic.php?pid=183062#p183062




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Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety of purposes. There isnt really one defined programming language used to solve all purposes. I wasnt trying to convert anyone to a language of choice. I am currently using python, which I noticed to be simple and easy to learn, so I mentioned that aspect of it. One problem with python is the line indentation, which I still find kind of annoying.I agree the licensing fee for bgt was incredibly high. I dont think theres anything wrong with paying for a language, I was just mentioning free alternatives.Sorry about the vb6 thing, I was thinking of another person with a similar name.My personal philosophy has always been to go with whichever language you want to, as I often find that people have a predefi
 ned set of standards they will rigidly stick to. Ive always found this a problem within the programming community. Everyone seems to have a widely differing viewpoint. Just use what you want for any purpose, but take suggestions under advisement.

URL: http://forum.audiogames.net/viewtopic.php?pid=183062#p183062




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Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua for a variety of purposes. There isnt really one defined programming language used to solve all purposes. I wasnt trying to convert anyone to a language of choice. I am currently using python, which I noticed to be simple and easy to learn, so I mentioned that aspect of it. One problem with python is the line indentation, which I still find kind of annoying.I agree the licensing fee for bgt was incredibly high. I dont think theres anything wrong with paying for a language, I was just mentioning free alternatives.Sorry about the vb6 thing, I was thinking of another person with a similar name.My personal philosophy has always been to go with whichever language you want to, as I often find that people have a predefined set of standards they will rigidly stick to. Ive always found this a problem within the pr
 ogramming community. Everyone seems to have a widely differing viewpoint. Just use what you want for any purpose, but take suggestions under advisement.

URL: http://forum.audiogames.net/viewtopic.php?pid=183062#p183062




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Re: Open-source complete game in BGT

2014-07-29 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Open-source complete game in BGT

I dont agree that this project is for complete newbies. I think a project like this could mainly be used when a person gains basic familiarity with a language, including data structures etc. A side scroller could be useful for gaining understanding of a games structure. Not to mention it could provide useful information for those new to the language used to make such a sidescroller, as well as modules they could gain from it IE Pygame panning code.

URL: http://forum.audiogames.net/viewtopic.php?pid=182674#p182674




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Re: help programming a game...

2014-07-28 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: help programming a game...

Thats not the problem. Generally if you use characters such as a double quote, characters of a different quote wont terminate the string.I dont think your screwed in any particular way. there isnt really much code here.Ill mention the errors I found:As mentioned before there are a few left braces where they dont need to be.alert(well, you hear me! Imm gonna chop your fucking head off with the gillateen! you pissed off the wrong mother fucker you son of a bitch! youre dead now!!);There needs to be a first set of quotes then a comma for parameters.Also the games text is kind of unprofessional as of now, maybe it should be updated. Unless it fits into some rpg theme.Some notes on the code itself:The code as of now is incredibly hard to read.As of now you have each menu nested within braces. It would be easier to give them each own function, or set up a 
 function that will show dialogs.

URL: http://forum.audiogames.net/viewtopic.php?pid=182557#p182557




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Re: Looking for beta Testors, again

2014-07-22 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: Looking for beta Testors, again

I managed to enter the headquarters, but there is literally no way to progress past that. I see no objects to interact with in any way.

URL: http://forum.audiogames.net/viewtopic.php?pid=181666#p181666




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Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: An example of how to use the menuX class?

the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as add_click_sound, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=181261#p181261




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Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net ForumDevelopment room : stewie via Audiogames-reflector


  


Re: An example of how to use the menuX class?

Im guessing that that particular class relied on other files in the directory containing the loadsound function.

URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285




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