Re: Clok Mud

2017-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Sales carts, or an alternative, will be returning.  But it's not really at the top of my priority list right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=334854#p334854





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Re: Clok Mud

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Ironcross.  All objects in the game have a "pre-read" which is basically the adjectives such as "large oak", a noun, which is just that, such as "gate", and may optionally have a "post-add" which is some additional details on the item such as "bound with cast iron reinforcements". Very few objects in the game have multiple nouns, but general rule for those is to match based off the first word in the noun. If it is hyphenated, you can match based off of either the first or second.You always target the item by the noun. If there are multiple items with the same noun in a room, you can use part of the pre-read to assist in targeting the item. The post-add is never used for targeting.For example, in a room with two gates, you could "go oak gate", "go large oak gate", or even "go second gate" to go through the gate that shows up second. Note that "other" is also an alias for sec
 ond.If you've found items that aren't following the above, it sounds more like a problem in the way the item was designed than a difficulty with our parsing system. Do you have any specific examples?

URL: http://forum.audiogames.net/viewtopic.php?pid=333174#p333174





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Re: Clok Mud

2017-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Anthony, if you're talking about the Guild of Thieves, it's not so secret that you can't ever ever talk about it. Especially OOCly on an external forum that I don't even have any control over, lol. I admire your willingness to not go into detail through.What you're going to want to do is find an existing member. There's like 3 of them that are semi-active right now, one in particular plays quite a bit, daily. The Guild is entirely player-initiated. Just have one of them vouch for you and you're in.Though, a good thief doesn't get caught. You might want to tone it down a bit. If your character gets a reputation of overt crimes and constantly being in jail, then that's actually going to work against you. the Guild doesn't want it's members revealing themselves to the public. A thief with a reputation is no good to them.If you're talking about the Claw of Star, there's no restrictions to join, you j
 ust need to find the right NPC...

URL: http://forum.audiogames.net/viewtopic.php?pid=333053#p333053





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Re: Clok Mud

2015-06-16 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Thanks for listing us in your directory, Dark!CLOK has been going through a bit of transition lately, but were still alive and kicking strong! Weve actually had more players online in the past month than has been average over the last year. Twenty or more during non-peak hours at times. Its been great.

URL: http://forum.audiogames.net/viewtopic.php?pid=220201#p220201




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Re: Clok Mud

2015-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Cant believe this thread is still going. Yall have no idea how happy it makes me to see people coming to CLOK from here, and helping each other out with new player questions and connection help. Keep up the good work!Dont forget that you can use the QUESTION command in-game to ask stuff as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=210716#p210716




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Re: Clok Mud

2014-11-07 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Just wanted to drop a quick note, that in celebration of the recent influx of new players, weve decided to enable a skill gain multiplier for the weekend.Several of our users have made sound packs that are available for download on our BBS. Theres a couple links earlier in this thread, but heres another (possibly more recent) soundpack for VIPMud: http://bbs.contrarium.net/viewtopic.php?f=35t=4274Were always willing to listen to and seriously consider any accessibility-requested suggestions, so dont hesitate to let us know if you think something could be done better.

URL: http://forum.audiogames.net/viewtopic.php?pid=194195#p194195




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Re: Clok Mud

2014-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

connor142 wrote:hello is the mud as rp enforced as sc? basicly what I mean here is having to submit a profile before being able to play the game fully, no secure OOC communication way what so ever and ooc warnings even if you just happen to spell something wrong?We actually have a TELL private message command that well let you talk one-on-one OOCly with your friends, as well as a questions channel for common questions. Id like to thnk were pretty lenient on the whole spelling thing. Slip ups happen, somtimes folks will say something completely OOC on our ESP (IC telepathic communicaitons network), but we wont really issue official warnings to people unless they do it consistently and are obviously not even trying to stay in character. Even then, well be patient and try to work with folks. We understand not everyone is a super hardcore roleplayer and 
 we dont really rule with an iron fist or anything. Personally, Im more into the hack and slash aspect of it and sitll manage to get by with the RP enforements.Thanks all for the nice write up and reviews. Im glad to see some interesting in CLOK spreading.

URL: http://forum.audiogames.net/viewtopic.php?pid=192213#p192213




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Re: Clok Mud

2014-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

connor142 wrote:hello is the mud as rp enforced as sc? basicly what I mean here is having to submit a profile before being able to play the game fully, no secure OOC communication way what so ever and ooc warnings even if you just happen to spell something wrong?We actually have a TELL private message command that well let you talk one-on-one OOCly with your friends, as well as a questions channel for common questions.As a Senior GameMaster for CLOK (I handle coding, quality control, and optimization, but were a small team so I deal with a lot of day to day stuff and player interactions too), Id like to thnk were pretty lenient on the whole spelling thing. Slip ups happen, somtimes folks will say something completely OOC on our ESP (IC telepathic communicaitons network), but we wont really issue official warnings to people unless they do it consistently and are
  obviously not even trying to stay in character. Even then, well be patient and try to work with folks. We understand not everyone is a super hardcore roleplayer and we dont really rule with an iron fist or anything. Personally, Im more into the hack and slash aspect of it and sitll manage to get by with the RP enforements.Thanks all for the nice write up and reviews. Im glad to see some interesting in CLOK spreading.

URL: http://forum.audiogames.net/viewtopic.php?pid=192213#p192213




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