Re: Any accessibility news on Resident Evil Village?

2021-01-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Any accessibility news on Resident Evil Village?

i preordered the deluxe edition of re 8 so... lets see when it comes out, but i don't expect any (intentional) accessibility features.

URL: https://forum.audiogames.net/post/609678/#p609678




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Re: About Planet Saga

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: About Planet Saga

i understand what you're saying, but fortunately this time, galaxy laboratory always has delivered theyr product, even in this same topic, assault said that there is no anouncement yet, but it will be sooner than later.This is only my opinion but i prefer waiting so they can make the game that they want to make, instead of a rushed product just to sell it.

URL: https://forum.audiogames.net/post/577292/#p577292




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Re: About Planet Saga

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: About Planet Saga

don't like steping in in cases like these, but i'll say it once and only once and that's all.Assault has said multiple times that the game is still in development. story was being writen, things were being tested and added on a regular basis, the game has not dissappeared from the works.Keep in mind that (especially now) is very difficult to focus on developing games if you have university, job, and the covid 19 changing everything for us all.so, please be patient, and wait calmly any news regarding this game.

URL: https://forum.audiogames.net/post/577271/#p577271




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Re: About Planet Saga

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: About Planet Saga

those were the instructions.once on the main menu, press down arrow several times. 4 or 5 just to make sure. then, press up once, press enter. press enter again, and start pressing right arrow, nvda should start talking.

URL: https://forum.audiogames.net/post/576977/#p576977




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Re: About Planet Saga

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: About Planet Saga

please do the following:after hearing "planet saga!", you will be on the main menu.you have to go to settings, then accessibility setings, and select nvda as the destination. do this:possition the cursor on the last option of the menu, then go up 1 time, and press enter. then, press enter again and use the left and right arrows to select destination. press the arrows until nvda starts talking, then you'll be able to save the changes and that's all.of course, make sure auto translate last spoken is enabled.

URL: https://forum.audiogames.net/post/576705/#p576705




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

guys i'm really sorry. those past days were crazy for me, for that reason i could upload the file.i don't have the guide in this computer, but today i'll look into my backups and i'll get all of them, the txt and the recording and i'll post again.

URL: https://forum.audiogames.net/post/575873/#p575873




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Re: Galaxy Laboratory Unresponsive?

2020-09-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Galaxy Laboratory Unresponsive?

yes indeed, the ordering system is manual, but i purchased the game this year and got it eventually, so don't worry, you'll receibe your key soon.

URL: https://forum.audiogames.net/post/575714/#p575714




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Re: The girl who sold the world play ball with iOS 14 using screen recogni

2020-09-22 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: The girl who sold the world play ball with iOS 14 using screen recogni

@1i'm also playing tgwstw, and i'm kinda stuck.i'm at the part where you have to shoot the javelin. i hear Frances counting to 3, and then nothing. and the process repeats itself. any ideas?

URL: https://forum.audiogames.net/post/572962/#p572962




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2020-09-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

links are broken but i'm alive muahahaha. ok ok what was that?i'll upload the files again, please tell me if you want it separately, or as a zip file.

URL: https://forum.audiogames.net/post/569189/#p569189




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Re: Super Egg Hunt: The Last Trophy

2020-07-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Super Egg Hunt: The Last Trophy

how do you get the loser trophy?

URL: https://forum.audiogames.net/post/555651/#p555651




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Re: Code7 story (spoilers!)

2020-07-24 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Code7 story (spoilers!)

@1.i sent you an Email through the forum, but in case you missed it.please contact me at:broier...@hotmail.comThe game is very cheap here, and steam lets you buy games as gifts.

URL: https://forum.audiogames.net/post/555112/#p555112




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Re: Female blind gamers

2020-07-10 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Female blind gamers

My wife can be considered a blind gamer. she finished several audiogames, like manamon, paladin... she also plays soundRTS, super egg hunt, and any game available in spanish.she also plays tabletop roll, and about mainstream games, she's more into fighting games than anything. particularly king of fighters.

URL: https://forum.audiogames.net/post/550705/#p550705




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

I totally dissagree with @7the story was well developed. after the events of the first game, what you'd expect to come from that?i haven't finished the entire story yet, but you guys really think joel was a good person to begin with? he was good to everyone in that universe? no, he was too selfish! yes, we played as him, we understood why he did what he did. but, do you really think the things he did were good? of course, concequences were inevitable.

URL: https://forum.audiogames.net/post/546099/#p546099




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

i agree with many here, audio description at this point is a luxury.If we have it at some point, great. if not, great as well, just playing the game is more than enough for me.oh, and just to confirm, if you press down while the cursor is in the last of us part II on your ps4, you will hear one of the game's tracks.i know because i'm just finishing pre-loading the game.

URL: https://forum.audiogames.net/post/542167/#p542167




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

@superblindmancan you please elaborate a bit more on the aiming mechanics?for example. i have a brick, and i press the aiming button. it auto-aims to the side of the enemy, for a distraction, and i can move the right analog stick to aim to his, her (or its) body.can i know if i'm aiming to the head, torso, or legs?if i decide that i want to throw a bottle to the enemy's head, but later i change opinion and decide to distract him, i have to move the right stick to the left? or, release the aiming button and press it again? or both are right?lastly, a question that i think its important for developing ellie's abilities.i remember in the first game, you can upgrade your hearing ability, and the scope for the guns.since we can enable auto-aim, and we have enhanced hearing mode, upgrading scopes, or the hearing ability is recomended?don't know how the system works, but i think if ellie can see enemies from greater distances using the scope, we can detect enemies from greater distances as well?

URL: https://forum.audiogames.net/post/541447/#p541447




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Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

for those unfamiliar with the first game, and if you like reading, here's the gamescript.https://gamefaqs.gamespot.com/ps4/78373 … faqs/68485

URL: https://forum.audiogames.net/post/536414/#p536414




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Re: Last of us 2 blind accessibility announcement

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

yes, i did, seb did it too, and some others as well.let's see, i don't expect an accessible experience from start to finish, we'll have to put some patience in it, but that's nothing new, what i praise, however, is the effort developers are puting in this from the start. i'll buy it, and chek it. if i can play it, great. if not, i'll play with friends like i did with the last of us 1.

URL: https://forum.audiogames.net/post/535907/#p535907




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Re: General fighting game banter

2020-05-31 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: General fighting game banter

if ps-all stars is an answer to something, i'll better be silent.. good characters, boring game imo.about jojo, i don't remember exactly what are the unplayable missions, but i remember something about abdul and joseph miniaturizing and entering kakyoin's body to kill some type of virus, and it is a shooter minigame. there was another about a mirror, you have to guess where the enemy is within the mirror...

URL: https://forum.audiogames.net/post/535468/#p535468




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Re: General fighting game banter

2020-05-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: General fighting game banter

@123totally agree.@assaultyes, jojo has a great soundtrack, and it's also a great game. having lots of fun with it on my ps1 days.some of the story mode was not accessible, but the arcade mode was great, and the stand system is something that can keep you entertained for months, experimenting.mvc, what a great soundtrack, and the previous games, msh, xmvssf and mshvssf too.about mvc2 soundtrack, jaz is great and all but i like character themes much more, like in the first game.tatsunoko vs capcom was also great, especially cross generation of heroes, with it's music and anime endings. all stars was better, but it doesn't have the individual character themes.

URL: https://forum.audiogames.net/post/535111/#p535111




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Re: General fighting game banter

2020-05-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: General fighting game banter

@123totally agree.@assaultyes, jojo has a great soundtrack, and it's also a great game. having lots of fun with it on my ps1 days.some of the story mode was not accessible, but the arcade mode was great, and the stand system is something that can keep you entertained for months, experimenting.mvc, what a great soundtrack, and the previous games, msh, xmvssf and mshvssf too.about mvc2 soundtrack, jaz is great and all but i like character themes much more, like in the first game.tatsunoko vs capcom was also great, especially cross generation of heroes, with it's music and anime endings, but all stars was better.

URL: https://forum.audiogames.net/post/535111/#p535111




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

no, even in this aftermath expansion, the chapters are laveled. chapter 13: time's arrow. and the narration says time's arrow, but not chapter 13.it is not important at all, but they could'be recorded 5 more lines for the chapters, don't you think?

URL: https://forum.audiogames.net/post/534841/#p534841




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

after selecting story, you have a menu with part 1: MK eleven, part 2: aftermath. after selecting aftermath, it's like the first time you launch the story mode. it doesn't show you the chapter selection menu, just select the difficulty, and start. from the second time onwards, when selecting aftermath, the chapters are read.spoilers!time's arrow, guardian for life.winds of change, vissions of empire.checkmate, credits.end spoilers.

URL: https://forum.audiogames.net/post/534804/#p534804




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

that's true, you have to like the gameplay most in order to enjoy the story and other elements.going a little of-topic here, but in the ps2 era, one of my most beloved games is onimusha dawn of dreams. don't ask me, i just fall in love with the gameplay and mechanics of that title. and in 2018, through emulation and every bit of patience in my mind, i managed to play it from start to finish. it was hard, but that's the proof you really need to like what you're playing.

URL: https://forum.audiogames.net/post/534083/#p534083




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Re: General fighting game banter

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: General fighting game banter

and if somebody missed it, samurai shodown will be available on pc on june 11, 2020. finally!

URL: https://forum.audiogames.net/post/533977/#p533977




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Liam wrote:I loved it. I don't care about plot holes. it's a fighting video game.i loved the marathon liam, good job.couldn't watch it live because of work though.i played the story myself before watching your aftermath part of the stream, but it was very entertaining.

URL: https://forum.audiogames.net/post/533974/#p533974




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

agree 100%in sfv, capcom was trying to do a story mode and it was not bad for a first try, nothing mind-blowing, but they tried and i'll give credit to them for that. but with MVCI, man! what was that!

URL: https://forum.audiogames.net/post/533971/#p533971




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

na, i enjoyed the new story, longer than i expected, there were good, bad, and awful moments, but definitely the overall pacage was worth my money.

URL: https://forum.audiogames.net/post/533959/#p533959




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Re: Are any of the new Dragon Ball Z games playable?

2020-05-13 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Are any of the new Dragon Ball Z games playable?

for fighting, dragon ball fighterz is the best option, playing online or against friends is a blast. but that story mode was crap.for fan service, the best option for me at least is dbz budokai tenkaichi 4 haha. yes, it doesn't exist, but a group of fans from latin america i think, started a project. they modified dbz budokai tenkaichi 3 for ps2, and added a crapload of new things. more story mode content, more characters, more music, and it continues to grow. the downside, it is in spanish or japanese.they added the super saga, and in the last beta, the first dragon ball fight against yamcha. ah, fan service...

URL: https://forum.audiogames.net/post/528892/#p528892




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-12 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

no, definitely not.there are 3 endings, and what's that about two true endings...spoilers.1). defeat Kronika without losing a round. Liu kang kills kronika, and starts re-writing the story, with kitana at his side.2). win in the 3rd round. Liu kang kills kronika, and re¿writes the story, but this time, instead of Kitana, he chooses raiden to be at his side to do this. aparently, this is the true ending.3). lose the fight. Kronika Kills fire god Liu Kang, and the new era begins. even if you lose and have the possibility of redoing the fight, this is technically an ending, much like blazblue's bad endings in story mode.

URL: https://forum.audiogames.net/post/528524/#p528524




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-12 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

no, definitely not.there are 3 endings, and what's that about two true endings...spoilers.1). defeat Kronika without losing a round. Liu kang kills kronika, and starts re-writing the story, with kitana at his side.2). win in the 3rd round. Liu kang kills kronika, and re¿writes the story, but this time, instead of Kitana, he chooses raiden to be at his side to do this.3). lose the fight. Kronika Kills fire god Liu Kang, and the new era begins. even if you lose and have the possibility of redoing the fight, this is technically an ending, much like blazblue's bad endings in story mode.

URL: https://forum.audiogames.net/post/528524/#p528524




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-11 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

spoilers:ending 1: defeat Kronika without losing a single round.ending 2: defeat Kronika After losing a round.ending 3: Lose two rounds against Kronika.

URL: https://forum.audiogames.net/post/528211/#p528211




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

KenshiraTheTrinity wrote:How do you get through doors? Is it the same as chests?As i remember, yes. but you only open doors once. after you unlock them, they keep opened forever.ah, rain and his back, high kick...

URL: https://forum.audiogames.net/post/527173/#p527173




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

in some places, yes. fire, or sometimes the sound of the floor changes.let's go to the forge from the courtyard, for example. you start going south... you will hear some guys screaming, and after passing them, you will walk a little in a metallic surface, it is very short, like a tiny staircase. continuing south, you will hear the sound of the forge. center it, press X, and you can start crafting items.note that i'm playing on pc, with a controller. OCR works great here, for crafting and sometimes to know what you're getting from the chests.

URL: https://forum.audiogames.net/post/527037/#p527037




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

it is 3d, but you can move in all four directions, and use the cammera to change view...something important... this krypt has some checkpoints. for example. if you manage to go to the kourtyard, every time to re enter the krypt you will start there. knowing that, you can move south to reach the forge and mountain areas. you'll have to experiment e bit... but it is tedious, unlocking and finding the paths is very tedious. patience is the key here.

URL: https://forum.audiogames.net/post/527016/#p527016




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

sorry for the double post, but if someone is interested...for example, in the krypt you can hold the X button or equivalent, and when you find a chest, it will be automatically opened. so, you can walk while holding x, and you will open chests.If you manage to get the blindfold, after pressing circle to use it, hidden chests will have a sound, and you can use this constant sound to find them and open...

URL: https://forum.audiogames.net/post/526992/#p526992




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

don't know if this is the correct word to use, but the krypt thing is "sad".I managed to get almost all the krypt areas unlocked, it tooks me months and months of hard work, exploring, going to the same places over and over and over... but now it is done and i can use the forge, the blindfold, the spear... but has you know, you can't restart it, so... no way of explaining what to do, because you can do it once...

URL: https://forum.audiogames.net/post/526991/#p526991




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Already bought it, stage fatalities, finally!expanding the story is something i always wanted for all the nrs games, and they finally did it. and about the guest characters, this time they fit perfectly IMO.can't wait to try fujin and the new story mode.man! i think last time i was so excited was when blazblue cf was announced but... well... i'm going of-topic.

URL: https://forum.audiogames.net/post/526906/#p526906




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Re: is Ultimate Marvel vs. Capcom 3 playable for us?

2020-05-05 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: is Ultimate Marvel vs. Capcom 3 playable for us?

In UMVC3, Don't forget you can change sounds in the options menu. the default sounds are horrible imo, but you can change it to more clasic sounds in options menu...

URL: https://forum.audiogames.net/post/525929/#p525929




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Re: Galaxy Laboratory?

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Galaxy Laboratory?

Hi,as much as i want to see and play this game (i've done a 4 part playthrough completing everything i found in the demo), i agree with assault here. life gets in the way, and especially now, game development can easily be put aside due to life, who knows what they are going through right now?so... we'll have to wait, more patiently than before.

URL: https://forum.audiogames.net/post/515823/#p515823




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Re: Looking for Spanish voice actor!

2020-01-14 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Looking for Spanish voice actor!

Hi, my native language is spanish, so i'm interested as well.my Email isbroier...@hotmail.comnot the best at voice acting, truth be told, but i finished audio wizards and if it's translated to spanish, it could be great for the comunity.

URL: https://forum.audiogames.net/post/492910/#p492910




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strange problem with voiceover and some games.

2020-01-14 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


strange problem with voiceover and some games.

Hi everyone,i'm having a strange problem while playing audio wizards and crafting kingdom on my Iphone 11 pro.the majority of the times, voiceover reads half of the text. for example, in audio wizards, while listening to the music, it says: track one button. it doesn't read the tittle of the track.in crafting kingdom, it doesn't finish reading the currently selected option, and it says button.anyone experimented something like this?

URL: https://forum.audiogames.net/post/492799/#p492799




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Re: Resident Evil 7

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 7

@sljunfortunately, resident evil 3 is not playable, not at 100% at least.i played it with a friend back when i was a teenager, and it was great. those puzzles were extremely hard for us to do, especially if we take into consideration that we had no internet at that time.in 2018, i managed to finish re3, using OCR and an emulator. the only thing that maybe is of some help, is that when you walk, when the game changes cammera angles your character will stop for a very short pause. that is the only cue to know youre going somewhere.but basically, it has the same isswes that seb described with re4.Oh, i think i can say this for sure.  in the remake, nemesis will be a pain while we try to memorize things... star...

URL: https://forum.audiogames.net/post/491665/#p491665




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Re: Resident Evil 7

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 7

@sebDo you plan to include the rest of the walkthrough in the future? reading it was very entertaining, and it helped me as well, you seem to do things better than me haha.Also... i already preordered re 3 remake, man! can't wait to try it, resident evil 3 was the very first resident evil i've played, so i'll do my best to try finishing the remake once it becomes available.

URL: https://forum.audiogames.net/post/491519/#p491519




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Re: Blind people can't beat Samurai Shodown 2019 story mode

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Blind people can't beat Samurai Shodown 2019 story mode

@26, for that kind of reason i like your guides hahaha. that was great, definitely!@1:You haven't told us how the heck we can help you, so here is some general info.please note that i've played the game only twice, because i don't own it myself. i'm awaiting the steam verssion.If you wanna know some info about the boss, or the story in general, you can check this:https://snk.fandom.com/wiki/Shizuka_GozenAbout shizuka herself, maybe the most useful info you need to know is to understand how the battle works.When round 1 starts, she will have an aura around her, think of it like a shield. basically, in this state, you can't cause damage to her. you need to hit her of course, but you will cause damage to her aura. after several hits, you will destroy the shield, and she will be defenseless on the ground. she can't attack, she can't move... that's your chance. you need to hit her as much as you can, causing the maximun possible damage. After some time has passed or when you cause enough damage, her shield will reappear and you have to destroy it again. destroy the shield again, and be careful with her attacks or supers. once it's destroyed, attack shizuka with all you've got.general tip: if you have meter for a special or your issen, use it after hiting shizuka enough times. what i'm trying to sai is that after destroying her shield, you must cause damage and use your super or issen as the last part of your attacks, and try to save your issen for round 2.After defeating her in the first round, she will be much more powerful but it is the same pattern of destroying her shield and then attacking the boss.oh, one more thing. at the start of round 2, block immediately because she will start by doing a super attack.I hope this helps you, and a friendly tip. next time you need help, do things better, cause if i see another rant like this, even if i can, i'll not help you anymore.

URL: https://forum.audiogames.net/post/488967/#p488967




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Re: Best games 2019!

2019-12-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Best games 2019!

Voted for manamon2.

URL: https://forum.audiogames.net/post/488382/#p488382




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Re: Manamon 2: Impressions Thread

2019-11-14 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Hi everyone,Haven't read this tread at first because i wanted to finish the game without spoilers.two quick questions here that i'm sure were answered before but i can't find them, i tried but there are lots of messages.How do you capture manamon in requiem?also, what's glarie spirit used for? i mean, i used the item when it was required in the story, but i have some left... it has another use?

URL: https://forum.audiogames.net/post/476703/#p476703




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Re: Manamon 2: Impressions Thread

2019-11-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Hi,bought my copy of the game, but haven't got much time to play it. so for now...@jayde:After finishing the first game, i started reading your guide, and it was amazing. I'm the kind of person who likes to read, and improbe my english reading skills haha.if you decide to do a guide for this one in the future, it'll be great. Not trying to tell you what to do, because i know that writing all of that is an enormous effort, only want to tell you that i apreciated the first one so much.Adding your own coments about the story as you progress in the guide, giving your opinions about some manamon or item, i think that's a great way to write a walkthrough.

URL: https://forum.audiogames.net/post/472595/#p472595




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Re: Entombed for free, a fact or a rumor?

2019-10-21 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Entombed for free, a fact or a rumor?

hey people,for those who sent an e-mail to jason.I sent one about three or four weeks ago, and he never answered. but, i tried to login just a few minutes ago, and... it worked! the full verssion was enabled!so, try to login even if you haven't receibed an e-mail from him. maybe...

URL: https://forum.audiogames.net/post/469942/#p469942




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Re: New Samurai Shodown!

2019-06-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: New Samurai Shodown!

hi,i don't have time to write the wall of text i want, but for now,Definitely getting it for steam when it becomes available, having played every game in the series, loved ss 4 especially.for those who finished the story/arcade mode, do you find the boss difficult? i watched a playthrough on youtube and she seems hard to beat but who knows...

URL: https://forum.audiogames.net/post/444107/#p444107




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Mortal Kombat 11

hi everyone,just a quick note. for those who have the game sound very quiet, activate loudness equalicer. this will increase the general volume of windows 10 at least, giving mk 11 a boost in volume.on win 10:type sound on the search box, press enter. look for your device, press the equivalent to right click, go to enancements tab and from the list, press spacebar on loudness equalicer.i think the english name for the option is loudness equalicer, sorry if i'm wrong but my pc is in spanish.i did it and it works great, but i had to lower the nvda's voice volume, and the system sound volume a bit.

URL: https://forum.audiogames.net/post/429153/#p429153




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Re: Tomorrow is the release date for Power Rangers Battle For The Grid.

2019-03-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Tomorrow is the release date for Power Rangers Battle For The Grid.

i had kamen rider v3 for psx back in 2000, what a good times haha!.i think i have my psp somewhere, i'll try to find the game and play as v3, if he is in the game of course.

URL: https://forum.audiogames.net/post/422892/#p422892




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Re: A neat surprise on the l-works site

2019-03-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: A neat surprise on the l-works site

great news indeed!.this is a good time to go back and play the original super liam again, while i wait for the alpha, for mk11, and for liam to reset the super egg hunt scoreboards hahahaha.

URL: https://forum.audiogames.net/post/422762/#p422762




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Re: Tomorrow is the release date for Power Rangers Battle For The Grid.

2019-03-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Tomorrow is the release date for Power Rangers Battle For The Grid.

don't want to be hars here, butnobody mentioned graphics here, but the game has literally nothing to offer. how many playable characters it has, 8? using a team battle system?how many game modes it has? arcade, training, and the online stuff?how about the music, sound effects, voice acting?fighting ex layer is also a budget game, but it's ten times better than this thing.and a little of-topic but...i was born in 1987 so, i grew watching mighty morphing power rangers, but this thing is not! a good example of a good power rangers fighting game. i prefer going back to the genesis game, that one from the movie haha.

URL: https://forum.audiogames.net/post/422761/#p422761




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Re: devil may cry 5 has an objective locator.

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

i completed mission 2, great boss fight haha.the hachlins you need to get have a little sound. it's hard to spot, but it is there.

URL: https://forum.audiogames.net/post/418381/#p418381




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Re: devil may cry 5 has an objective locator.

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

i use an xbox 360 controller, but i tested it with my keyboard, and it works. but while holding left CTRL, don't move your character. hold it for two seconds or so. you'll hear a sound, then release it and move.

URL: https://forum.audiogames.net/post/417837/#p417837




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Re: devil may cry 5 has an objective locator.

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

hold left CTRL

URL: https://forum.audiogames.net/post/417741/#p417741




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Re: devil may cry 5 has an objective locator.

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

i completed the tutorial and mission 01 with no problems,time to sleep, tomorrow i'll continue, but basically, the thing works like re6's PDA.

URL: https://forum.audiogames.net/post/417495/#p417495




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devil may cry 5 objective locator.

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


devil may cry 5 objective locator.

hi everyone, i'm posting this quicly to let you know that devil may cry 5 has a objective locator, like ninja gaiden 3 or resident evil 6.to use it, just hold l3 without moving your character, after a few seconds, you'll hear a sound and then you can start moving.i only played it for a few minutes, so i don't know the controls or options, but OCR works great and with this locator, maybe we could play it?

URL: https://forum.audiogames.net/post/417469/#p417469




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Re: Bokurano daiboukenn 1 walktrough?

2019-02-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Bokurano daiboukenn 1 walktrough?

https://www.dropbox.com/s/5k45unhiswjt5 … h.txt?dl=1

URL: https://forum.audiogames.net/post/414627/#p414627




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Re: anyone interested in metal gear solid 3 full cinematic story?

2019-02-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: anyone interested in metal gear solid 3 full cinematic story?

here is the file:https://www.dropbox.com/s/4r470ck75h12m … y.mp3?dl=1it's still uploading, if you can't download it, just try later.@blind_ninja.that's right, i think they cutt of dialogue because in this particular video, snake is always doing something while talking, too much dialogue for walking short distances.@nyanchan.hahahahahahahahaha you're great hahahaa.

URL: https://forum.audiogames.net/post/414625/#p414625




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Re: anyone interested in metal gear solid 3 full cinematic story?

2019-02-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: anyone interested in metal gear solid 3 full cinematic story?

right, tonight i'll record it, i'll post back here with the link.

URL: https://forum.audiogames.net/post/414445/#p414445




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anyone interested in metal gear solid 3 full cinematic story?

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


anyone interested in metal gear solid 3 full cinematic story?

Hi everyone,a long time ago, i bought metal gear solid 3 subsistence for my ps2. i got a 3 dvd pakage, the first one with the main game, the second one with the first two metal gear games(the old ones from the 80's) some videos, and extra things like that.but the 3rd one was the interesting one. it had some media for the upcoming mgs4, images from all metal gear games i think, and one extremely long video about the story of metal gear solid 3. this video consists of all cutscenes of the game, put together, mixed with gameplay, boss fights, even a guy narrating some things. all of this is edited like a movie. i think it is a great way to view all the story.if you want, those who don't have it, or are interested, i can record all the audio since my ps2 is still working.tell me and i'll do it and share here.

URL: https://forum.audiogames.net/post/414376/#p414376




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Re: Resident Evil 7

2019-02-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 7

i have a question here, it's strange, but i can't read anything with nvda's ocr, don't know if i need to configure something for re7 to work with ocr. i'm playing the pc verssion.

URL: https://forum.audiogames.net/post/410741/#p410741




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Re: resident evil 2 remake, anyone interested?

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

exactly, i live only with my wife who is also blind, so, there was nobody here to help me.@seb, you will finish this game for sure, you'll do better than me imo.oh, before i forgot about it.when solving lock puzzles for safes, i mean, those that you can only move left or right, the layout is easy.spoiler...example: the first safe of this type you will unlock requires you to imput the combination left 9, right 15, and left 6 or 7, don't remember now.if the combination is l9, r15, l7, then you move left 9 times, then right 15 times, then left 7 times. after doing all of that, press x, or equivalent.i'm saying this because at first, i was doing things wrongly. i was pressing left 9 times, then x. right 15, then x, left 7, then x. of course, it never worked. you must do all the combination and at the end press x.

URL: https://forum.audiogames.net/post/409364/#p409364




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Re: resident evil 2 remake, anyone interested?

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

sorry for the double post, i managed to get to the underground facility! i left the police station!.i had my first boss fight, man! that was intense!.unfortunately, i have to work two weeks at full time, so, i'll not be able to play much i'm afraid.@seb, please post anything you can figure out, and can't wait to see your resident evil 7 guide!.in other news, i can play something very different at work, but that's another topic.see you soon guys, and i'll keep an eye? an hear, on this post!.

URL: https://forum.audiogames.net/post/409347/#p409347




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Re: resident evil 2 remake, anyone interested?

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@slj: what i meant about brute force is that i started changing things randomly until it worked.but don't worry about those puzzles, i brute forced them because i don't know the layout of characters or numbers to change, but once we can get any sighted help, things will be real easy if someone can write exact instructions for unlocking those locks haha.@seb, i'm also interested in the guide, please. i had to sold all my consoles, so i'm on pc now, but i have to start all over again, all of my games haha. so it'd be cool to read your guide for speeding things up, and because i think you've figured some things i haven't.

URL: https://forum.audiogames.net/post/409298/#p409298




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Re: resident evil 2 remake, anyone interested?

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@seboh, sh*t! i forgot about the ocr.in the main menu, press up twice and enter to go to options.now, press down 5 times and enter to go to the graphics settings.for it to work, i changed two things.you need to change the graphic api to direct x 11.press down once, then right once. press down again, you will hear a sound. it will ask you to restart the game. press up and enter to close it, and it will resstart automatically.now, your screenreader should start reading properly.the second setting i changed, is the window mode.in the graphics setting, press down twice and then right once? to change it to borderless window.

URL: https://forum.audiogames.net/post/409278/#p409278




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Re: resident evil 2 remake, anyone interested?

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

for those doors you simply walk left or right, and you'll open them.but... the cammera resset doesn't work as expected for me, i have to experiment some more. for turning 180 there's no problem, because it's a command, therefore, you don't need to move the cammera. but resseting it let's experiment some more...

URL: https://forum.audiogames.net/post/408351/#p408351




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Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

i have another puzzle solution.warning, long explanation coming!at some point in the game, you have to open a portable safe. i'll paste here some lines from ign's walkthrough, the best i've found at the moment.Over in the corner, you’ll find a Portable Safe, along with a Portable Safe Instructions File. It seems you’ll need to press buttons to light up corresponding lamps in a certain order - but going out of order will require you to start over.Examine the object in your inventory to interact with the buttons. There’s no single way to start or end this puzzle, and unfortunately, the sequence is random each time you start the game - just pick a button and see where the others light up in correspondence and go from there. If you’re having trouble, get a pen and paper and start a 1 through 8 sequence next to the buttons to connect the dotssounds hard for us, right?. no! it's doable, i've solved it just a few minutes ago!.for this puzzle, you can imagine it like this: replace lights for numbers, or musical notes.each button as a light, but also, a different tone. if we use numbers for this exercise, then lets say that button 1 is the one with lower pitched tone, and button 8 is the one with higher pitched tone.the cursor doesn't wrap around.the layout of the buttons is as follows:1, 2.3, 4.5, 6.7, 8.to start, press a button. for example, 1. now, the light is turned on for that button. if you try to press 1 again, then nothing will happen.press another button. for example, 3. now, try to press 1 again. if you can press the button, then it means that button 3 was'nt the correct one in the sequence.if you press 1 but nothing happens, then button 3  was the next button in the sequence, now, you can't press neither 1 or 3, because the dots are connected correctly.lets asume button 3 was the correct button in the sequence. so, for now, the sequence is: 1, 3.try another button, for example 5. now, try to press 1 or 3. if they can be turned on, you know. the button you've selected was'nt the right one. so, pres 1, 3, and try another button.i think you get the idea, right?@seb or anyone else, if you compile this data someday for a guide or wathever, please explain it in a better way than i did, because english is native to you haha. in spanish, i could have explained it much simpler and better, but well... i think you got it.

URL: https://forum.audiogames.net/post/408202/#p408202




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Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

i don't use the cammera, if a zombie is to my right, for example, i run to an open area, so i can face it without having to use the cammera.turning 180 degrees don't require the cammera, it's a command, (down + circle).the bad thing is... if you, for some reason, moved the cammera, you're screwed.but i think if you reload a saved file, the cammera is resseted to the default possition.

URL: https://forum.audiogames.net/post/408168/#p408168




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Re: resident evil 2 remake, anyone interested?

2019-01-28 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@seb or other who may try the game, some info:first, when opening doors, or picking up objects, you need to turn 180 degrees for it to work. for example:if you're walking north (up arrow) and you open a door, when it closes behind you, you need to do a 180 turn if you want to open it again, because if you walk south, your character will be with his or her back against the door.i always try to aboyd using the cammera for killing enemies, i generally try to center the zombie just by moving my character so he/she faces it, then with auto assist the majority of the times you will hit it.to activate aim assist, pause the game and go up twice, x or equivalent, then up twice again, and press right to turn it on. now, you can go back to the game.i've solved some puzzles, specifically the ones for geting the medallions (one left) and for obtaining the long magazine for the pistol. but i don't know the exact combination, i brute forced it.now, i want to tell you about a specific puzzle that i've solved just minutes ago, and i had some hard time there figuring out the in-game keyboard.at some point, you will have to use a numeric keypad to open some lockers, but two keys are missing.the keyboard layout when you enter the puzzle is as follows:first, the cursor doesn't wrap around, so, easier for us.you start at number 0, one time right is "backspace".from 0, one time down is "enter".the keypad is like a numeric computer keyboard.from 0, press up to possition the cursor at 1.then, you have.1, missing, missing.4, 5, 6.7, 8, 9.to put it more simple, up top to bottom, the keyboard looks like this.7, 8, 9.4, 5, 6.1, missing, missing.0, backspace.enter.as you can see, keys 2 and 3 are missing, but you can still move the cursor over the empty  socket?.you can open lockers 106 and 109 i think.lets open locker 106. to do it press:up, x.down, x.up twice, right twice, x.press enter afterwards, enter is the key below 0.i think that's all for now.

URL: https://forum.audiogames.net/post/408054/#p408054




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Re: resident evil 2 remake, anyone interested?

2019-01-28 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@seb or other who may try the game, some info:first, when opening doors, or picking up objects, you need to turn 180 degrees for it to work. for example:if you're walking north (up arrow) and you open a door, when it closes behind you, you need to do a 180 turn if you want to open it again, because if you walk south, your character will be with his or her back against the door.i always try to aboyd using the cammera for killing enemies, i generally try to center the zombie just by moving my character so he/she faces it, then with auto assist the majority of the times you will hit it.to activate aim assist, pause the game and go up twice, x or equivalent, then up twice again, and press right to turn it on. now, you can go back to the game.i've solved some puzzles, specifically the ones for geting the medallions (one left) and for obtaining the long magazine for the pistol. but i don't know the exact combination, i brute forced it.now, i want to tell you about a specific puzzle that i've solved just minutes ago, and i had some hard time there figuring out the in-game keyboard.at some point, you will have to use a numeric keypad to open some lockers, but two keys are missing.the keyboard layout when you enter the puzzle is as follows:first, the cursor doesn't wrap around, so, easier for us.you start at number 0, one time right is "backspace".from 0, one time down is "enter".the keypad is like a numeric computer keyboard.from 0, press up to possition the cursor at 1.then, you have.1, missing, missing.4, 5, 6.7, 8, 9.to put it more simple, up top to bottom, the keyboard looks like this.7, 8, 9.4, 5, 6.1, missing, missing.as you can see, keys 2 and 3 are missing, but you can still move the cursor over the empty  socket?.you can open lockers 106 and 109 i think.lets open locker 106. to do it press:up, x.down, x.up twice, right twice, x.press enter afterwards, enter is the key below 0.i think that's all for now.

URL: https://forum.audiogames.net/post/408054/#p408054




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@slj,you can get lost indeed, but the game's areas aren't that big, and fortunately, your character doesn't walk while in front of a wall, and while climbing stairs, your character walks faster.oh, almost forgot! when looking at your map, you can ocr to read where you are exactly. for example, police station, second floor.i can perfectly manage my inventory using nvda's ocr function.of course, i understand that paying for it is not a good idea if you're not a fan of the franchise, i'll recomend waiting until we can play a bit more to see if it is doable.

URL: https://forum.audiogames.net/post/407592/#p407592




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@slj,you can get lost indeed, but the game's areas aren't that big, and fortunately, your character doesn't walk while in front of a wall.i can perfectly manage my inventory using nvda's ocr function.of course, i understand that paying for it is not a good idea if you're not a fan of the franchise, i'll recomend waiting until we can play a bit more to see if it is doable.

URL: https://forum.audiogames.net/post/407592/#p407592




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Re: resident evil 2 remake, anyone interested?

2019-01-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

i've encountered a puzzle, to get the lion medal. but i brute forced it haha. two medallions left...

URL: https://forum.audiogames.net/post/407472/#p407472




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Re: resident evil 2 remake, anyone interested?

2019-01-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

what walkthrough? i'd like to read it...

URL: https://forum.audiogames.net/post/407409/#p407409




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Re: resident evil 2 remake, anyone interested?

2019-01-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

hi everyone,well, i can't find auto-aiming, but i killed several zombies using just aim assist.the problem i have right now, is i don't have ammo hahahaha. but that was a common isswe for all.i managed to get through the first area, i think it's a gas station, then, i went through the streets, that was hard!. and finally reached the police station. i saved, and i left the game there. will continue today to see if i can advance...

URL: https://forum.audiogames.net/post/407373/#p407373




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resident evil 2 remake, anyone interested?

2019-01-24 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


resident evil 2 remake, anyone interested?

hi everyone,i think some of you already know it, but re 2 remake will be available in a few hours, and i preordered the deluxe edition.i'll try it, and i'll post my findings if anyone is interested. seb, are you there? haha.the good things i know about this game.the movement, it is like resident evil 7 but without the first person cammera, so, you don't need to play with the cammera just to pick up an object.the demo had an aiming assist feature, but in the full verssion, there's auto-aiming. you need to activate it first.well, i'll post my first impressions later.

URL: https://forum.audiogames.net/post/407305/#p407305




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Re: Odin Sphere Leifthrasir fully playable on RPCS3

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Odin Sphere Leifthrasir fully playable on RPCS3

pulseman45 wrote:@Lirin: For some reason I didn't know that I needed the firmware for a while, which I should have known because it's logical and every PlayStation Emulator need it. I wonder how difficult it would actually be to rip the PS3 firmware without sighted help, I doubt it's even possible but would love to be proven wrong.fortunately, you're wrong haha.there's no need of riping the firmware verssion from your ps3, you can download the firmware from sony's official site.its legal, because you need it if you change the internal disk of your console.

URL: http://forum.audiogames.net/post/403964/#p403964




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Re: Odin Sphere Leifthrasir fully playable on RPCS3

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Odin Sphere Leifthrasir fully playable on RPCS3

indeed, the game works perfectly on rpcs3.@lirini want to send you an e-mail, don't know if i can use the one provided in the forum?

URL: http://forum.audiogames.net/post/403904/#p403904




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Re: bladed fury, anyone tried it?

2018-12-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bladed fury, anyone tried it?

but of course, i forgot a detail sorry..when you enter that last platforming area, yo need to hit something in order for the platform to appear.when you enter, walk 3 steps. jump, and attack in the air. if you don't hit it, then fall all the way down.now, go a lot to the left, and double jump. you must land on a platform. then, try double jumping to the right, you will be on another platform. if you can't land on the platform, then instead of jumping right, jump left. when you reach that second platform,, double jump holding only the up arrow. you will be on a third platform. now attack, and you will hit the object.after that, you can follow the instructions in my previous post.

URL: http://forum.audiogames.net/post/400995/#p400995




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Re: bladed fury, anyone tried it?

2018-12-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bladed fury, anyone tried it?

Lirin wrote:Okay, I am stuck there still. I'll post the solution when I'll figure it out.yes, i think i know where you are...lets see if i can help. when you reach that last platforming section, fall to the botom completely.i think there's a soul arbester there, those things you destroy and give you 300 souls...well, go all to the left, but you can't advance, because you need to jump to the platforms... but don't worry. go a lot to the left, and double jump also to the left. you will fall on a platform. from there, don't continue jumping higher to the left! instead, jump to the right, and you will reach another platform. immediately, double jump to the right and use dodge in mid-jump if necessary.

URL: http://forum.audiogames.net/post/400963/#p400963




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Re: bladed fury, anyone tried it?

2018-12-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bladed fury, anyone tried it?

i managed to defeat the first real boss of the game, and i got a soul sliver, think of it as an hyper attack, really cool.i bought sunstrike, rejuvenation and... don't remember the name now, frosty edge or something like that. you deflect projectiles and do more damage to enemies.remember that triangle deflects projectiles...for those who are having problems with the archers, just run, don't try fighting...use rb or r1 to dodge as you walk left, then kill the enemy. after that, a voice will say that you can't leave here alive, then you must resume your escaping route. go left, dodge, jump, don't kill any enemies, just jump and dodge and you will complete the level.lastly, use r2 or rt to heal yourself, you will hear a little bell like sound when you've healed yourself.

URL: http://forum.audiogames.net/post/400842/#p400842




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bladed warriors, anyone tried it?

2018-12-23 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


bladed warriors, anyone tried it?

Hi everyone,a sighted friend gifted me this game for christmass, he think maybe it could be playable.this is an indie 2d beatem up for pc available via steam, i've played it only for minutes but i managed to read the story very well with nvda's ocr, and fortunately it is in stereo.it reminds me of odin sphere, but the areas are not circular, aparently you have screens, like odin sphere and muramasa.one thing to keep in mind, this game is spoken in complete chinese, so, be ready to use the OCR if you don't know the language.i haven't got enough time to play, so i don't have access to all of the skills or actions the character can do. but here are the controls i can use so far...xbox360 controller.a, jump, can double jump.X, light attack, keep pressing it for a combo.rb, dodge.lb, block.i'll continue playing to see if i discover how accessible it is.oh!, one tip.. when you encounter the archers, don't try to kill them...if anyone want to test it, lets share tips and tricks.

URL: http://forum.audiogames.net/post/400373/#p400373




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Re: MK11 Announced!

2018-12-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: MK11 Announced!

I think this time the story will be centered around dark raiden and someone trying to undo the changes he made in this new timeline. and maybe, the return of onaga?. but i sincerely doubt the story will focuss around cassie and her team again.  of course, this is pure speculation.about the music, i completely agree.

URL: http://forum.audiogames.net/post/397685/#p397685




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Re: MK11 Announced!

2018-12-09 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: MK11 Announced!

hi everyone...wait a second, jade does'nt appear in the trailer, the woman in the last image of it is not jade, some people especulate she could be the woman appearing in jade's mk9 ending, but jade herself doesn't appear in any way during the trailer. the only confirmed characters for now are dark raiden and scorpion.i already preordered the premium edition of mk11. but my goal for this game is... aboid spoilers... i'm gonna watch the presentation on jan 17, 2019 but after that, i'll try to not read anything until i can actually play the game.

URL: http://forum.audiogames.net/post/397671/#p397671




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Re: Full version of DragonBall FighterZ Discussion

2018-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

@assaultI think you'll like it. this is a fighting game, not a dbz simulator like the budokai tenkaichi, budokai, raging blast, and xenoverse series.

URL: http://forum.audiogames.net/viewtopic.php?pid=349565#p349565





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Re: Full version of DragonBall FighterZ Discussion

2018-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

anime music is coming as dlc. free for those who preordered the ultimate edition but well, that was ovbious considering the Price.

URL: http://forum.audiogames.net/viewtopic.php?pid=349556#p349556





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Re: Full version of DragonBall FighterZ Discussion

2018-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

@5Don't think so, my ps4 is in english, haven't tested all the options, but i think "gate" could be to exit the lobby or something like that.i also think i can complete the story, i'm at chapter 6.

URL: http://forum.audiogames.net/viewtopic.php?pid=349531#p349531





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Re: Full version of DragonBall FighterZ Discussion

2018-01-26 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Full version of DragonBall FighterZ Discussion

here are some of the menus in the game.note: first, you must press l2 on ps4 or lt in Xbox one to go to the warp menu.main menu:world match.story.practice.arcade.local battle.rankings.replay.shop.arena match.information.gate.to select an option, press "x" in ps4 or "a" in Xbox one. the game will ask you for a confirmation to warp. press "x"/ "a" to warp to the selected option, and then press "x" / "a" to activate it.another menu. this one appears when you press the options button on ps4, don't know the Xbox equivalent. options is the old start button from previous consoles. i'll call this menu, the start menu.start menu.player info.player list.customize.guide.options.quit title.close.options menu:lobby settings.screen settings.game settings.sound settings.button settings.go back.

URL: http://forum.audiogames.net/viewtopic.php?pid=349513#p349513





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Re: Crazy party music

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Crazy party music

any way to get the beta 51 music? or, sinze the sounds are not encrypted and pragma himself said that we can have the music, is there a bgt code to directly extract the sounds for this particular game?

URL: http://forum.audiogames.net/viewtopic.php?pid=336333#p336333





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-25 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

well, i finished story mode.nothing special unlocked.about the final boss of arcade mode.it's really easy once you figure one thing out.the amount of life ultron omega has is intimidating, but, you can cause serious damage to him if you do the following.at the start of the match, he generally attacks with something.keep attacking him, but don't use your hyper combos yet!.after some time, he will send a robot, or drone, or whatever... kill it without using your hypers if posible.the clue to know ultron omega will send a robot is this: you will not hit him when you attack.then, at some point, you will start hiting him, and he will not move. that's your chance, just go all out, use whatever things you have to hit him. use hyper combo with one character, ctag at the start of the hyper, do a combo with your second character followed by another hyper.if you have some spare meter left, just use it. if you hav
 e the power Stone, use your power storm to boost damage. you will break his guard and after that you will do more damage.after that, whenever you can, just give him everything you got and he'll be down in no time.

URL: http://forum.audiogames.net/viewtopic.php?pid=330838#p330838





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-20 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

sorry, but i think i have something "negative to add", not for all, but for me at least.you can't switch to japanese voices for the capcom characters. hearing x, zero, ryu, chun li, especially x english voice, makes my hears bleed in pain... yeah, a bit exaggerated but still

URL: http://forum.audiogames.net/viewtopic.php?pid=330184#p330184





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Re: Marvel VS Capcom Infinite discussion thread

2017-09-19 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Marvel VS Capcom Infinite discussion thread

yes, there's a way to know when your health is low. the anouncer will say "danger!"About the game, i understand many of the complains and i agree, but at the same time, this game is very entertaining thanks to the infinity stones and free tag mechanics.I have the deluxe digital coppy, and i'm having so much fun with the game. much better tan mvc3 imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=330161#p330161





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Re: dragon ball z: infinite world modified save for us.

2017-09-11 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: dragon ball z: infinite world modified save for us.

hi, sorry for being so late, i was 4 days out of home, but here i am.firstly, about the map in IW, it's much easier tan the budokai 3 one, maps are not that big, they're 2.5 d, and you only walk to enter a mission.about the adventure mode, the unplayable missions are already completed, so, you can fight directly. if you accidentally go to an unplayable mission, just go back to the map and search for another one.this one is for all of you who use emulators.about ultimates and fussions, use the quicksave feature to help you. if you want, you can use it to know where the button sequence starts, or, if you want to get the timing, just try until you successfully land the ultimate.remember, you can know when the meter appears, because you can't pause the game, at least, while fighting the cpu or other player.about how the ultimates workit is a meter, that fills every now and then. you must press any button when the meter is f
 ull, or, as close as full as it can be. you must do it 3 times. if you successfully hit the meter more times tan your oponent, the ultimate will land successfully.if not, the effects vary from character to character.some ultimates will just do less damage, others will fail, and in one particular case, if you fail it, you do much more damage but you become instantly tired.about the mechanic involving button presses that your oponent must guess. that's not for ultimates, that's dragon rush from budokai 3.actually, in budokai 3 some ultimates can be executed by a successful dragon rush.. hahaha. dragon rush is completely accesible. but it's not present in infinite world.finally, about the sabe file.i have the multilanguage verssion of the game, but if you want, i can convert the sabe to the nort american region, if you have that particular one.

URL: http://forum.audiogames.net/viewtopic.php?pid=329232#p329232





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Re: dragon ball z: infinite world modified save for us.

2017-09-06 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: dragon ball z: infinite world modified save for us.

there's still the meter, but i discovered when it starts to charge. you can't pause the game when meter is on-screen. also, there are ultimates with no meter at all.i've successfully landed several ultimate attacks, it's difficult but sometimes it's best to use teleport attacks more tan ultimate. also, if your enemy is tired, it's harder for them to deffend from ultimate attacks.

URL: http://forum.audiogames.net/viewtopic.php?pid=328568#p328568





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dragon ball z: infinite world modified save for us.

2017-09-06 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


dragon ball z: infinite world modified save for us.

Hi everyone, before starting the actual toppic, i'll explain what dbz infinite world is, and what difficulties it has for us.Dbz iw was released back in 2008 for the PlayStation 2 system. it's a fighting game, and it has the budokai 3 mechanics, more or less. some things were added, and some others were removed.the main mode of play is dragon misssion mode, a mode where you play the story until dbgt. in this mode however, there are several missions that are impossible for us to do. but the fighting however, is very entertaining!the other day, i was thinking how great could be for us, to have a savefile with the missions completed, but a 100% sabe file is not what i wanted, i was trying to acomplish something very different.i imagined a savefile where all missions were unlocked, but only to the part where we can play freely. a sabe with nothing unlocked, only the missions so we can skip these and fight owr way through the story mode.then, th
 ere was another problem:as you complete missions, you get money. but if you get money, even if the missions are completed, you can start buying things right away.so, because i are complicated, my savefile also had to start with no money.after some thinking, i started to play with a friend. in very easy mode, so we gain very Little money..now, finally i reached the point where i wanted to have my file! when you continue, you can play every mission that's available at the moment.lastly, the money thing.i used a cheat engine to have. 0 money!so, i have my sabe has i wanted!all missions completted until magin boo saga, story mode 2. capsules are unlocked but you have no money, so... you have to fight to gain money backyou still need to unlock the rest of the missions, buy fighters road, buy every capsule, every character, stage, every attack and ultimate.but you don't need to do the inaccesible missi
 ons anymore.anyone is interested in this sabe file?note: those who doesn't know the game, check it before requesting the sabe, you can find it complicated to understand. but if you know dbz infinite world and the missions were the problem, this thing will be useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=328554#p328554





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Re: any visual novels that I can try?

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: any visual novels that I can try?

here are the mgs novels, in audio format.https://1drv.ms/u/s!Alc07Hh-m3eygnGcg1dEmbM4_SUk

URL: http://forum.audiogames.net/viewtopic.php?pid=326549#p326549





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Re: any visual novels that I can try?

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: any visual novels that I can try?

this is not directly related to playing things, but you can listen to the metal gear solid 1 and 2 digital novels. there is no gameplay, only story. but it is fully voice acted and i enjoyed them a lot.i have the files if you want them.

URL: http://forum.audiogames.net/viewtopic.php?pid=326506#p326506





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Re: Trailer for Galaxy Lab's Next action rpg!

2017-08-20 Thread AudioGames . net ForumGeneral Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Trailer for Galaxy Lab's Next action rpg!

it doesn't sound like a side scroller for me either, but the second part of the audio, when music changes, seems like one but i think it is not. if you pay atention, when things starts falling on the left and the right, an enemy appears in front of him, not left or right. so, i don't think it's a sidescroller.

URL: http://forum.audiogames.net/viewtopic.php?pid=325261#p325261





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