Re: Lament

2017-04-11 Thread AudioGames . net ForumNew releases room : $ilverCross via Audiogames-reflector


  


Re: Lament

@Xoren - thanks for the clarification. I've only interacted with Eazine who is definitely helpful.@ironcross32 - Yes, I definitely feel the giant abyss of missing features looming in the distance... but the novelty still hasn't worn off for me yet, and I am super curious about what "secrets" already exist out there, like the wastelands, the draugr, etc. (are they as cool as they sound? no spoilers, but I hope I'm not chasing a false claim that they exist)In the meantime, a hostile auroch cow has occupied my camp and impaled me once, so I now have beef to settle... so I have some ambitions keeping me occupied in the game for the time being.In retrospect, "playing the game" is really 99% staring at a crafting "progress update". In other words, zero interaction for hours at a time while crafting. Couldn't really explain why that is appealing to anyone.@Dark - Sorry for late reply. totally feel your fr
 ustrations. coming from the OtherMUD with the exact same frustrations, I was lucky enough to find people to guide me through the rough initial learning curve. The guides other people linked in earlier posts are pretty comprehensive, in terms of craftablesI struggle myself to find out basic things like where to find straw (supposedly available in one city but not the other!?), or where to sell what. For Liidhaga, I think there is a tailor who will buy cloth, off of Nails Street -- roughly SE, SE, NE,NE, NW from the Central Square of the city (opposite of the Jewelry store). And general note that shops with no NPCs do not buy items; shops with NPCs are picky about what they buy -- unfortunately unless someone has a list or shares info with us, the only way I find what I can sell is by trying to sell items in all the different stores and taking notes.There is a bakery and a kebab shop, off SW and off SE of the streets coming from the Liidhaga Square, respectively; 
 although for a menhit/human, I would recommend hunting for small game or gathering/foraging mushroom/etc. for more reliable and cheaper food. As menhit, I think you can eat raw meat safely. Buying food seems to be a luxury we can't really afford starting out, unfortunately, in my opinion.Much of the learning seems to be that way, about trial and error, learning from mistakes, or being lucky enough to get guidance from an experienced/knowledgeable player. Also, "reverse engineering" -- find the end product and try "make " to identify the ingredients and subcomponents, even if you don't have them available.Each city sort of specializes in certain crafts, and the basic ingredients and tools for those crafts are available there respectively.I think the "survey" command just shows you the wilderness tiles (based on your vision skills) if you are in the wilderness area.You might be needing the "scaveng
 e" command to identify the gettable free items in each wilderness room. Or "forage" to randomly find appropriate food/herbs/materials in the terrain (also based on season).Perhaps not coincidentally, it seems the game mechanics and design make it valuable to work with other people, to specialize labor, and to trade/share resources, in a player-based economy. In practice, however, the player knowledge disparity and the resulting economics are as broken and lamentable as the world is described in its lore.

URL: http://forum.audiogames.net/viewtopic.php?pid=306691#p306691





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Re: Lament

2017-04-06 Thread AudioGames . net ForumNew releases room : $ilverCross via Audiogames-reflector


  


Re: Lament

TL;DR: The development is still on-going. But you can see for yourself how much progress they usually make in 1 year in their website Progress Reports. To put things in perspective, Lament broke off on their own development fork in 2008; in 2017 Lament is still in Alpha.If you check their website: http://forums.ghostglass.net/updates.htmlThe development progress report shows how much has been added the last few years. Each year, there is a "major update" which consist of one or two new small features, some new items, and very rarely new areas.I know which MUD Lament came from, but I don't want to name it and draw attention away from Lament, and I don't support the other MUD's philosophy of permadeath and strict hoarding of IC knowledge to the oldest and most elite players, and the general elitist atmosphere of that other MUD.However, this "OtherMUD" ancestor 
 of Lament has all of the systems and features that Lament has, plus LOTS more it doesn't have, such as:- magic- proper player housing- a "full" world map (as in, all the gameworld lore-related places are fully developed, such as the cities, etc.); Lament only has 2 of the 6+ cities mentioned in its lore- a lot more advanced craftables (e.g. full pieces of plate armor, log cabins, etc.)- a full underwater content- terraforming to some extent (mining)- mounts (riding)- a race that flies and supposedly some "aerial content"- a race that breathes underwaterThese are all features that Lament has supposedly been aiming for since they broke off in 2008. The one staff member who regularly visits and helps newbies is not one of the main coders, but she claims the development is still very much ongoing, and they have a lot of the above features in the pipeline for future updates. The only difference b
 etween the two is the lore, races, and the fewer features that Lament has.I've only been playing about a month, so I may not give the best perspective. But as Ironcross pointed out, he's been playing the game on/off since 2015, and he hasn't seen very major changes since when he started, but maybe he can explain better how much has changed.For what is already there though, the game systems are very immersive and the crafting very comprehensive. So what's there is already enjoyable as a harsh survival, more of a sandbox experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=306076#p306076





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Re: Lament

2017-04-06 Thread AudioGames . net ForumNew releases room : $ilverCross via Audiogames-reflector


  


Re: Lament

TL;DR:So, no, the development has not stopped. But you can see for yourself how much progress they usually make in 1 year in their website Progress Reports.If you check their website: http://forums.ghostglass.net/updates.htmlThe development progress report shows how much has been added the last few years. Each year, there is a "major update" which consist of one or two new small features, some new items, and very rarely new areas.I know which MUD Lament came from, but I don't want to name it and draw attention away from Lament, and I don't support the other MUD's philosophy of permadeath and strict hoarding of IC knowledge to the oldest and most elite players, and the general elitist atmosphere of that other MUD.However, this "OtherMUD" ancestor of Lament has all of the systems and features that Lament has, plus LOTS more it doesn't have, such as:-
  magic- proper player housing- a "full" world map (as in, all the gameworld lore-related places are fully developed, such as the cities, etc.); Lament only has 2 of the 6+ cities mentioned in its lore- a lot more advanced craftables (e.g. full pieces of plate armor, log cabins, etc.)- a full underwater content- terraforming to some extent (mining)- mounts (riding)- a race that flies and supposedly some "aerial content"- a race that breathes underwaterThese are all features that Lament has supposedly been aiming for since they broke off in 2008. The one staff member who regularly visits and helps newbies is not one of the main coders, but she claims the development is still very much ongoing, and they have a lot of the above features in the pipeline for future updates. The only difference between the two is the lore, races, and the fewer features that Lament has.I've only been playing about 
 a month, so I may not give the best perspective. But as Ironcross pointed out, he's been playing the game on/off since 2015, and he hasn't seen very major changes since when he started, but maybe he can explain better how much has changed.For what is already there though, the game systems are very immersive and the crafting very comprehensive. So what's there is already enjoyable as a harsh survival, more of a sandbox experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=306076#p306076





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Re: Lament

2017-04-06 Thread AudioGames . net ForumNew releases room : $ilverCross via Audiogames-reflector


  


Re: Lament

Mirage wrote:I started this one again after seeing this topic come up on here, and I love the "anything goes" style of play.One question though.Is there a list anywhere in the help files of all the things you can craft?So far, I've tried to make a basket, a torch, and a campfire. I know there's a lot more, just wondering about a list so I can develop my skills to their fullest potential.@Mirage: As a matter of fact, there are craft lists out there, and one of them you quoted on this post http://forum.audiogames.net/viewtopic.p … 12#p242312Do you still play on Lament?

URL: http://forum.audiogames.net/viewtopic.php?pid=306050#p306050





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Re: Lament

2017-04-06 Thread AudioGames . net ForumNew releases room : $ilverCross via Audiogames-reflector


  


Re: Lament

Hello! New member here, drawn to the posts about Lament the MUD. Since the MUd's site no longer hosts its own forums, it seems there are some players here, so I wanted to reach out to them and to new potential players!Just started playing on Lament about a month ago, and it's been a pretty immersive experience so far; however, there is a serious lack of players, and apparently slow development. As someone who thoroughly enjoyed games like ( Unreal World ), Lament brings the same hard-core, gritty crafting survival in a multiplayer context. In that regard, if you are into in-depth crafting and a more sandbox, open-ended world with no structured quests per se, Lament has a lot to offer in its game systems.@Xoren, thanks for your review I saw on Mudconnect that made me want to try this MUD. After about a month of playing now, I pretty much agree 100% with all your points, except for the ones about staff interaction
 s. So, I am curious, what kind of disagreements or unsavory interactions have you had with the staff or other players? I have only met 1 staff so far, and she has been extremely helpful and friendly, considering the number and scope of dumb questions I asked to learn how to play.Personally, I have found the staff and other players pretty helpful, and not as strict as other similar MUDs when it comes to protecting IC info and syntax help, etc.However, I am reaching the saturation point, like when I was playing Unreal World, where NPCs just do not satisfy my social needs lol. I wish there were more people around to play, explore, craft, and trade with, or even have fun/interesting conflicts with (read: non-griefing).Pretty much everything Ironcross said in his various posts about Lament are very much on point and very helpful for when I was first starting out.I do not believe I have reached "end-game" content yet, as I heard there are danger
 ous "wastelands" areas that I've never seen, and many other "points of interest" on the huge world map I've never been to, and explored, so I'm still holding out to experience those in full... I just lament the loneliness of it all...

URL: http://forum.audiogames.net/viewtopic.php?pid=306046#p306046





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