Re: Battle of the Hunter, 2D endless survival game

2020-05-07 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Battle of the Hunter, 2D endless survival game

@53, Trees aren't spawning at all right now do to a bug that the dev already knows about, but the items could do with some spawning speed up.@Dark, Thanks for the info on how to add exclusions in windows defender. I've just been telling it to restore them, but that only works temporarily.@tunmi13, We definitely don't need a clippy arrow hit sound, but I would like to be able to hear that that I've hit an animal with my arrow, and with the fact that you have players starting with random amounts of health, hunger, and thirst, and a coming fire that you have to keep going, I'd recommend either having either the fruit or the dead animals that you haven't cooked yet save across games or both if the player's built something like a storage shed, but at least one of them saving preferably a dead animal from the beginning saving like the resources do from the beginning. I look forward to playing the next update, and I'm not saying to make things to easy, I'm just saying you want to have a way that players can quickly get there hunger down if they spawn with it at say 96 percent with the rate that you have hunger and thirst going up.

URL: https://forum.audiogames.net/post/526803/#p526803




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Re: Battle of the Hunter, 2D endless survival game

2020-05-07 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Battle of the Hunter, 2D endless survival game

I think that storms and rain depending on what they do would be good. The character getting sick however on top of what's already there would be a bit to much. The amount of health the animals take and the number of times the meat poisons you is already difficult enough. I also think I might of found a bug, I managed to get an extra life or 2 a few times, and it doesn't seem like there working all the time. I would also recommend that as well as getting the tree spawning fixed that you also maybe speed up the healing in the safe zone, or put the food that poisons you at a lower percent of you getting it. A sound for when your arrow hits the animal would also be helpful, and if there is one there, you might want to turn it up a bit. Just a few suggestions that might help, but good game so far.@36, You might want to be more careful at your post righting, that almost looked like you were taunting him. This isn't STW, and if I were the one coding this game a suggestion in a post like that would honestly make me not want to put the suggestion in.

URL: https://forum.audiogames.net/post/526506/#p526506




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Re: Mailman has been released!

2019-10-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Mailman has been released!

@91, That point was for more then just this game. It was more addressing how the community treats developers in general that try to reach out to us.

URL: https://forum.audiogames.net/post/467583/#p467583




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Re: Mailman has been released!

2019-10-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Mailman has been released!

@91, That point was for more then just this game. It was more addressing how the community treats developers in general that try to reach out to us.

URL: https://forum.audiogames.net/post/467581/#p467581




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Re: Mailman has been released!

2019-10-09 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Mailman has been released!

*flips a coin and it lands standing up showing both heads and tails*The reason I use that is because there are issues on both sides. On the heads side of things, the dev could of reacted better to the criticism he received, but on the tails side of things, you guys need to choose the words in your critique more carefully, some of the posts looked like more of a personal attack then  advice. For those who said they wouldn't play the game unless he added more info, that kind of attitude needs to stop, because that's the kind of attitude that's pushing larger devs away from making there games accessible to us. I've been trying to keep my mouth shut about this, but I can't anymore, because it makes us look really bad to those devs who do try to reach out to our community

URL: https://forum.audiogames.net/post/467250/#p467250




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Re: Shooter Concept Demo (Windows and Mac!)

2019-05-03 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi, I've cleared my data, and I still haven't gotten the rifle. Also the appearance of the machine gun enemy's might need to be slowed down a bit. The going from none to several in ambushes hurts quite a lot. Also i have a quick suggestion that if you kill an enemy with a weapon you don't have like the machine gun for example, you should be able to loot the weapon from there corpse.

URL: https://forum.audiogames.net/post/431017/#p431017




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up. I have noticed however, that the point assignment menu doesn't always start at the top, it jumps you to the armor, then when I press up or down arrow it moves me back up to the speed at the top of the list.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@33, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@43, That's weird, I was able to set my point just fine with text and everything. I'll have to give it another go to see if i can get your report to show up.

URL: https://forum.audiogames.net/post/427509/#p427509




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@36, Yes, that strategy works if you've just started the game, but when you get 3 of the ambushes in a row at level one it becomes problematic, because you no longer have the hp to lose while you jump away. Maybe a timer of some sort between ambushes would help here so that you have a chance to recover hp.

URL: https://forum.audiogames.net/post/427508/#p427508




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

@29, That's why I said maybe have the ambush not spawn until a higher level then level 1 or 2. It may be a good leveling tool for higher level players, but lower levels, it just hurts more then it helps.

URL: https://forum.audiogames.net/post/427346/#p427346




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Re: Shooter Concept Demo

2019-04-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Shooter Concept Demo

Hi,I just downloaded and played the game for a few minutes, and I think at the start, the ambush needs to be adjusted a bit. The enemy's that it spawns are way to many for me to handle at level 1 or 2. I can sometimes get them if I have the machine gun or high health, but the ambush is sometimes the first item I pick up. another suggestion is to not have the ambush item until you reach a level where you think people are more able to handle them, but definitely not 1 or 2.

URL: https://forum.audiogames.net/post/427327/#p427327




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Re: Swamp, zombie FPS by Aprone

2017-01-04 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@ZK, I agree with you on the fact that HC is a lot better sense the changes came about. The PVP battles I’ve been in are a lot more balanced to where we don’t have a clan that’s majorly over powered so the others have a chance. As far as HC verses normal, it’s all a personal preference. I personally like both, they each present different challenges. A storage locker would defeat the fact that you basically have to reclaim everything when you die

URL: http://forum.audiogames.net/viewtopic.php?pid=292306#p292306





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Rocky, Yes, the train station has a kitchen.When you go to cook your French toast, you should have to use up a tank of fuel, or a certain amount of gas.

URL: http://forum.audiogames.net/viewtopic.php?pid=267687#p267687





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Re: Swamp, zombie FPS by Aprone

2016-07-04 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all,    I think the drain rate should stay the same in the fact that it goes up every six hours for one person. I think maybe the time should decrease for how much time before it goes up the more forts you own. One fort your drain rate would go up every six hours for one person, two forts five hours, and thirty minutes, three forts five hours, ect. I also disagree with the character renaming command. If you start a character your stuck with that unless you create a new character. Which is the way it is now. I also agree with the fact that it's hard for low leveled hard core players to get forts because there two many higher leveled players. When your a level 400  against a level almost 5000 it's practically impossible to beat him.@Aprone: I look forward to seeing what changes you make in the next update.@Death: You might want to try running the checkup.exe file and reregestering the files. You also might want to make sure that kaldobsk
 y.com is in your list of allowed sites in your security software.

URL: http://forum.audiogames.net/viewtopic.php?pid=266773#p266773





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Re: Swamp, zombie FPS by Aprone

2015-02-17 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Smoothgunner,  I can’t say much about what’s coming in the update, but I can say the numbers for people to join CTF’s and LMS’s have been changed. The who can kill the most amount of zombies in a certain amount of time is a good idea, but that’s kind of the point of the sniper mission. As far as the call of duty mission goes, that might be hard for Aprone to code in, and it would kind of take the fun out of the lms, and the head to head quests would be almost impossible without people getting killed and having to deal with their stuff being lost in the process.@App Con,  You have to unzip the folder before you can open it. If you’re using jaws or NVDA, and I think you can do it with window-eyes, you can press shift F10 to bring up the applications menu, and extract it from there. If you have problems with it after that, feel free to send me a pm, and I’ll try to help in any way I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=205151#p205151




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Re: Swamp, zombie FPS by Aprone

2015-02-14 Thread AudioGames . net ForumNew releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Kyleman123,For Aprone to be able to send out a testing client to 100 plus people would take more time then he probably has, because he’d have to talk to about two thirds of them to get a proper result. It would also give the cheaters a chance to see what’s coming out, and how to A. get around it or B. Avoid it. I agree with you on the fact that Aprone putting people on the testing team that he trusts to give the write answers is a good idea. As far as people on the game that are complaining about various things, please be patient. They are being worked on as I write this post. As far as clans and forts go, if you’re tired of a certain clan owning a certain amount of forts, stop complaining, and start working towards doing something about it. As far as CTF goes Gd, the testing team knows about the bugs you mentioned, and are working really hard to help Aprone fix them.

URL: http://forum.audiogames.net/viewtopic.php?pid=204856#p204856




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