Re: Browser based collectable card game, Deodeck

2021-02-07 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Browser based collectable card game, Deodeck

if you are using brave, make sure to turn off the ad blocker for this site. Every cent counts for these people. They said the ads should be unintrusive.

URL: https://forum.audiogames.net/post/613596/#p613596




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Re: bloodstorm returns!

2021-01-21 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: bloodstorm returns!

the mods don't have punishments in place for situations like dogpiling on someone. So this forum is getting away with it easily.

URL: https://forum.audiogames.net/post/608568/#p608568




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Re: Sequence Storm Rhythm Racing Game

2020-11-29 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

He is making the first 1 or 2 acts of story mode free. You will have to pay for each story act, which will also unlock those tracks used in mission mode for arcade. He also wants to redo some of the story missions music to include more tracks.The reason for these changes is to increase profit. It isn't something that a lot of people including himself want to do, but it is understandable. This system will take a long time to develop however.

URL: https://forum.audiogames.net/post/593943/#p593943




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Re: Sequence Storm Rhythm Racing Game

2020-11-29 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

He is making the first 1 or 2 acts of story mode free. You will have to pay for each story act, whcih will also unlock those tracks used in mission mode for arcadde. He also wants to redo some of the sotry missions music to include more tracks.This system will take a long time to develop however.

URL: https://forum.audiogames.net/post/593943/#p593943




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Re: Sequence Storm Rhythm Racing Game

2020-11-26 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hey everyone, I just wanted to let you know I am now accepting a 3rd request from each person in the Sequence Storm giveaway. So make sure to request before December 1st.https://forum.audiogames.net/topic/3758 … ember-1st/

URL: https://forum.audiogames.net/post/593132/#p593132




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Re: Sequence Storm Rhythm Racing Game

2020-11-26 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hey everyone, I just wanted to let you know I am now accepting a 3rd request from each person in the sequence sotrm giveaway. So make sure to request before December 1st.https://forum.audiogames.net/topic/3758 … ember-1st/

URL: https://forum.audiogames.net/post/593132/#p593132




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@35 it's still only 11:32 PM central time zone. If you are mentioning an important date, you need to mention a time zone. In this topic and in the general games topic, nowhere did you mention the time zone, to my knowledge. Please correct me if I am wrong.

URL: https://forum.audiogames.net/post/589317/#p589317




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@35 it's still only 11:32 PM central time zone. If you are mentioning an important date, you need to mention a time zone.

URL: https://forum.audiogames.net/post/589317/#p589317




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Re: Sequence Storm Rhythm Racing Game

2020-11-02 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I made a topic in general game discussion, it is a giveaway for Sequence storm. Until December 1st I will purchase the game or dlcs for anyone who wants them, you can find more info herehttps://forum.audiogames.net/topic/3758 … ember-1st/

URL: https://forum.audiogames.net/post/585836/#p585836




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Re: Sequence Storm Rhythm Racing Game

2020-10-20 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

another update was released last night fixing somd track editor issues and adding more narration especially in edit boxes. and, wait for it...Project avion isn't a pain in the ass as much anymore! Less bots, and in all stelf missions, crashing into walls and missing notes do not take away stelf. After this update, it only took me a few tries to pass the mission, and I was even able to get the bonus after some hard work.

URL: https://forum.audiogames.net/post/581592/#p581592




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Re: Sequence Storm Rhythm Racing Game

2020-10-19 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

yes. You can practice the tracks in arcade, 99% of the notes are the same, you just have to find the orrect difficulty. I will have to start doing this more cause I am at project avion and the hub missions.

URL: https://forum.audiogames.net/post/581349/#p581349




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Re: Sequence Storm Rhythm Racing Game

2020-10-16 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

developer made a discord server, join herehttps://discord.gg/2bQWEWA

URL: https://forum.audiogames.net/post/580628/#p580628




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have all gold metals so far.Edit I am only missing brutal defenses and try before you buy bonuses now.

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have all gold metals so far.Edit I am only missing brutal defenses bonus now.

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I got no barriers on rush delivery just now so that's cool, but doing that mia green is missing? Just no.

URL: https://forum.audiogames.net/post/580128/#p580128




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have all gold metals so far. Here are a list of bonuses I haven't completed in case anyone is interested.No barriers on both brutal defenses and rush delivery, and accuracy of 88% on demon family day trip which I got 86.

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have all gold metals so far. Here are a list of bonuses I haven't completed in case anyone is interested.No barriers on both brutal defenses and rush delivery, accuracy of 88% on demon family day trip which I got 86, anddon't know how to do spoiler tag, but should be here:[spoiler]no missing notes on pretty little brain.[/spoiler]

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have all gold metals so far. Here are a list of bonuses I haven't completed in case anyone is interested.No barriers on both brutal defenses and rush delivery, accuracy of 88% on demon family day trip which I got 86, and[spoiler]no missing notes on pretty little brain.[/spoiler]

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

my computer has only done that instant fail once, but it was after like the first 2 measures. Aside from that one time, the missions work perfectly fine. But I am stuck on mia green is missing as well. A very very hard mission. I am also stuck on try before you buy. It is a good thing both of these are side missions, but still I want to complete them. Oh and also I have never cheated my save lol, despite how annoying barriers are. I have actually done really well with bonus objectives too, and have a ll gold metals so far.

URL: https://forum.audiogames.net/post/580117/#p580117




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Re: Sequence Storm Rhythm Racing Game

2020-10-02 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

yes I would love that feature @801. Totally! Also I posted this in general game discussion but going to repost it here, I made a tool in python to create your own announcer dlc for this game. It is simple to use and only takes a few seconds to put everything together. Grab it here:https://www.dropbox.com/s/82e56o8c9bo4a … l.zip?dl=1

URL: https://forum.audiogames.net/post/576290/#p576290




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Re: Sequence Storm Rhythm Racing Game

2020-10-02 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

yes I would love hat feature @801. Totally!

URL: https://forum.audiogames.net/post/576290/#p576290




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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-09 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

I reread the post, I apologize for calling you out. I would say give him more time to adjust to python. Maybe he will start doing things differently, we all know that the transition is huge. He's going to make a few fuck ups in the beginning, and sometimes he may make stupid choices like an early release due to the stress of the transition. Wait for his next or third project where he has had a bit more experience with python, he ain't a bgt boy no more. Then you can give him motivation, but I see you 2 aren't on good terms so fix that if you want him to actually be motivated.PS I haven't talked with him much, so I don't know his habits and I am not defending him, but I think making the bgt transition deserves some slack in the very beginning.Also what do you mean you were prepared to change things if you had been? Do you mean your behavior towards people ,or change the toxicity on the forum? Or both

URL: https://forum.audiogames.net/post/569184/#p569184




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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-09 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

I reread the post, I apologize for calling you out. I would say give him more time to adjust to python. Maybe he will start doing things differently, we all know that the transition is huge. He's going to make a few fuck ups in the beginning, and sometimes he may make stupid choices like an early release due to the stress of the transition. Wait for his next or third project where he has had a bit more experience with python, he ain't a bgt boy no more. Then you can give him motivation, but I see you 2 aren't on good terms so fix that if you want him to actually be motivated.Also what do you mean you were prepared to change things if you had been? Do you mean your behavior towards people ,or change the toxicity on the forum? Or both

URL: https://forum.audiogames.net/post/569184/#p569184




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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-09 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

Cross, your old behavior is coming back. Personally I think you were just putting on a fake image during moderator applications. REgardless, you know you went way too far in post 17. It's the guy's first project in a mainstream language. He needs time to fix his mistaks. I know for a fact I'm going to screw something up in my first python release, most devs with their first project probably do. Yes I agree he could have waited until a few more things were ironed out like having the voice move with the ragetaker, but you have to cut him slack for the first project, and maybe even the second, depending on how much has improved in both the last version, and the new material in the second version.

URL: https://forum.audiogames.net/post/569164/#p569164




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Re: the frozen lands, mine English game, demo

2020-05-19 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: the frozen lands, mine English game, demo

Because the one criticizing everyone’s new games made a game and expects good feedback. Lol

URL: https://forum.audiogames.net/post/531289/#p531289




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

some people have asked about future development of this project. Ty is the owner of the project, however does not have much experience. I do not know where he is at in terms of coding. If the game were to have weapons and maps, he would do that. I don't work with either one of those. I was responsible for the tv shows attributes and arrays, things like that. Right now I don't have any interest in working on the project. If I update it at some point I will post here, but I don't know what else I could do with this even if I was interested in it. I didn't know/care if this would be released in the first place, so yeah.

URL: https://forum.audiogames.net/post/519600/#p519600




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

Thumbs up 95

URL: https://forum.audiogames.net/post/518779/#p518779




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

@simba you can dislike a project without being disrespectful dude. This was started by a beginner, don't expect anything. I personally don't agree with adding a machine gun and grenades and stuff, I think it should stay simplistic, but hey, it is whatever, it is his project so he can add it. I think the way he delivered this project was bad, but that's a 13 year old for you. There are things that I don't care for in the project, but that don't mean you got to be disrespectful about it

URL: https://forum.audiogames.net/post/518554/#p518554




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

A game and a simulator are different. Also, we already know it is a bad and stupid project. I think it is obvious that it is. It took like 3 days to make. Lol. If you don't think that we know it is stupid, that makes you the stupid one. If you are going to shit on a game, or simulator, or whatever project, make sure you know if the dev knows it is stupid. Because when they know it is stupid, and others know it is stupid, and you start saying, hey guys, this is stupid, well you are making yourself look stupid. Don't state the obvious.

URL: https://forum.audiogames.net/post/518526/#p518526




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

A game and a simulator are different. Also, we already know it is a bad and stupid project. I think it is obvious that it is. It took like 3 days to make. Lol. If you don't think that we know it is stupid, that makes you the stupid one. If you are going to shit on a game, or simulator, or whatever project, make sure you know if the dev knows it is stupid. Because when they know it is stupid, and others know it is stupid, and you start saying, hey guys, this is stupid, well you are making yourself look stupid.

URL: https://forum.audiogames.net/post/518526/#p518526




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

We haven't actually proven if test projects would get attention in the developer room. We need more releases in that room for evidence of whether or not it gets enough attention

URL: https://forum.audiogames.net/post/518444/#p518444




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

Not everyone here is a developer. But we can show examples and analogies to help others understand the feelings of what developers experience, both the good and the bad. They can sound silly, but they help those who can relate with something else, feel the same way as those who develop games. This idea is just now coming up in my head, would anyone like to make a developer analogy book? Question to both developers and non developers. How many of you would read the book and try to understand the emotions? Follow up question, if you said yes, how many of you would put the readings to practice and try to make this community smoother? This includes criticism, clones, huge mistakes, etc. Because maybe the problem isn't that people are stupid. Maybe it is that they don't have the emotions to relate or understand why these things are important. Common sense? Some of it. But others are based on experiences, so sometimes we have to translate the experience to one the reader understands.

URL: https://forum.audiogames.net/post/518429/#p518429




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

Not everyone here is a developer. But we can show examples and analogies to help others understand the feelings of what developers experience, both the good and the bad. They can sound silly, but they help those who can relate with something else, feel the same way as those who develop games. This idea is just now coming up in my head, would anyone like to make a developer analogy book? Question to both developers and non developers. How many of you would read the book and try to understand the emotions? Follow up question, if you said yes, how many of you would put the readings to practice and try to make this community smoother? This includes criticism, clones, huge mistakes, etc. Because maybe the problem isn't that people are stupid. Maybe it is that they don't have the emotions to relate or understand why these things are important. Common sense? Some of it. But others are based on experiences, so sometimes we have to translate the eperience to one the reader understands.

URL: https://forum.audiogames.net/post/518429/#p518429




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Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Ever wanted to be random evil guy? Now you can!

Hi all. I hadn't viewed this topic til now.Ty just decided to make this, so he is the original owner. An idiot provided the sounds. I joined the project, originally to clean up code and potentially teach ty some code, but I came up with a really cool idea, and when a coding idea comes into my head, I dedicate myself to it. I put in the abilit to create shows and added many more dynamics. i didn't mean to become the main developer, but although that happened, I still recognize and respect that Ty is the original creator and he deserves just as much, if not more, for bringing this project into reality.It sat there for a few months, rarely being updated. So Ty asked if he could release it. No, it wasn't too organized, and it wasn't 100% the best it could be, but it was good enough, and since no one was doing anything with it, hey. Why not! Plus, Ty was the original developer, so he ultimately decides. It is currently removed, because at that point in time, an idiot had not yet declared switching from cracked libraries. Now he has a lot of new sounds, and he wants to replace the sounds before it goes up.Onto the feedback. I had created 2 projects before I joined this one. One is public. So the negativity doesn't hurt me. I have enough experience to take it with a grain of salt. Again guys, this was created out of nowhere, for no reason. I actually learned a huge function from this forum, and without the experience of this project, I wouldn't have half the ideas I do now. So for me, the negativity is not a problem. But Ty is not at my level of coding yet. He is also much younger than me. So the negative and positive feedback means a lot to him. As I said earlier, I recognize and respect him starting this project and trying. It wasn't much. It wasn't big. It still isn't big. But a project for someone who is relatively new to coding, is a project.

URL: https://forum.audiogames.net/post/518405/#p518405




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Re: Time Crest new music and redesigned layout version 2.9.1.1

2020-03-05 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Time Crest new music and redesigned layout version 2.9.1.1

if part 3 was out, this topic would be flooded with new posts. Also, I submitted feedback last night and there is now an update fixing some VO bugs, version 2.9.2.

URL: https://forum.audiogames.net/post/506499/#p506499




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Re: Time Crest new music and redesigned layout version 2.9.1.1

2020-03-05 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Time Crest new music and redesigned layout version 2.9.1.1

if part 3 was out, this topic would be flooded with new posts.

URL: https://forum.audiogames.net/post/506499/#p506499




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Time Crest new music and redesigned layout version 2.9.1.1

2020-03-05 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Time Crest new music and redesigned layout version 2.9.1.1

Summarized from Sneaky Crab's articlesA new update for Time Crest was released yesterday. Time Crest now has its own soundtrack, with 24 tracks. Adding more experience with each character, and location. The old soundtrack was composed of tracks from royalty free sites, and at the end of this post I have linked to their page that shows the list of old tracks for those who want to buy them.The UI has also been remastered, adding a new bright view that is easier on the eyes, and a cleaner layout. Game notices and inbox support has been added, for Time Crest announcements and gifts, respectively.You can download the game herehttps://apps.apple.com/us/app/timecrest … 1027546326You can find many articles about the new update here:YouTube trailer (video)https://www.youtube.com/watch?v=le0gqiPgiwAYouTube trailer (described in text)https://www.sneakycrab.com/timecrest-no … 29-trailerinterview with the composer, also in Time Crest latest updatehttps://www.sneakycrab.com/timecrest-no … l-reconoseFor all other news about Time Crest or information for future updates, visit the sneaky crab notices pagehttps://www.sneakycrab.com/noticesSneaky Crab has also given the public information about the old soundtrack so that others can buy the sound tracks if they wish to treasure themhttps://www.sneakycrab.com/old-soundtrack

URL: https://forum.audiogames.net/post/506455/#p506455




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Time Crest new music and redesigned layout version 2.9.1.1

2020-03-05 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Time Crest new music and redesigned layout version 2.9.1.1

Summarized from Sneaky Crab's articlesA new update for Time Crest was released yesterday. Time Crest now has its own soundtrack, with 24 tracks. Adding more experience with each character, and location.The UI has also been remastered, adding a new bright view that is easier on the eyes, and a cleaner layout. Game notices and inbox support has been added, for Time Crest announcements and gifts, respectively.You can download the game herehttps://apps.apple.com/us/app/timecrest … 1027546326You can find many articles about the new update here:YouTube trailer (video)https://www.youtube.com/watch?v=le0gqiPgiwAYouTube trailer (described in text)https://www.sneakycrab.com/timecrest-no … 29-trailerinterview with the composer, also in Time Crest latest updatehttps://www.sneakycrab.com/timecrest-no … l-reconoseFor all other news about Time Crest or information for future updates, visit the sneaky crab notices pagehttps://www.sneakycrab.com/noticesSneaky Crab has also given the public information about the old soundtrack so that others can buy the sound tracks if they wish to treasure themhttps://www.sneakycrab.com/old-soundtrack

URL: https://forum.audiogames.net/post/506455/#p506455




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Time Crest new music and redigned layout

2020-03-05 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Time Crest new music and redigned layout

Summarized from Sneaky Crab's articlesA new update for Time Crest was released yesterday. Time Crest now has its own soundtrack, with 24 tracks. Adding more experience with each character, and location.The UI has also been remastered, adding a new bright view that is easier on the eyes, and a cleaner layout. Game notices and inbox support has been added, for Time Crest announcements and gifts, respectively.You can download the game herehttps://apps.apple.com/us/app/timecrest … 1027546326You can find many articles about the new update here:YouTube trailer (video)https://www.youtube.com/watch?v=le0gqiPgiwAYouTube trailer (described in text)https://www.sneakycrab.com/timecrest-no … 29-trailerinterview with the composer, also in Time Crest latest updatehttps://www.sneakycrab.com/timecrest-no … l-reconoseFor all other news about Time Crest or information for future updates, visit the sneaky crab notices pagehttps://www.sneakycrab.com/notices

URL: https://forum.audiogames.net/post/506455/#p506455




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Bloodbath released!

Jade, you got part of my leg with your hammer. Can you hand me a bandaid?

URL: https://forum.audiogames.net/post/489148/#p489148




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Bloodbath released!

ask conner, don't know his forum name or if he even has an account here, jimmy 69, or red fox. They will have your answers. I just know they had a game, called bloodbath, you had a game called bloodbath, and each of you talk about having the legal rights to the TK source code and saying your game is quote, different, quote from TK. This is all I know.

URL: https://forum.audiogames.net/post/489126/#p489126




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Bloodbath released!

No I haven't released a game, only the level creator for Rhythm Rage, and I actually haven't played this game, but I keep hearing the words legal rights to the source code, and ever since the name bloodbath came out, that's what I have heard. Also, I'm a little confused What happened to Conner's bloodbath project? He had one called bloodbath, and you had one called bloodbath. Anyone care to explain here?

URL: https://forum.audiogames.net/post/489112/#p489112




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Bloodbath released!

No I haven't released a game, only the level creator for Rhythm Rage, and I actually haven't played this game, but I keep hearing the words legal rights to the source code, and ever since the name bloodbath came out, that's what I have heard. Also, I'm a little confused What happened to Conner's bloodbath project? He had one called bloodbath, and you had one called bloodbah. Anyone care to explain here?

URL: https://forum.audiogames.net/post/489112/#p489112




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Bloodbath released!

people to blameThe devs of this game for, 1, creating the topic, and 2, using the same source code every fps before this uses.Seriously. You want a good fps? You want one that matters? Two requirements. One, use something other than bgt. Two. Take the poison out of it! Take the poison out of it! TK source, TK source, You want something different? Don't use the poison, TK source. Start from scratch.Now for the drama.Rorey: be quiet. Just, quiet.Fox: you are horrible at defending yourself. I know you don't care, but if you are going to be amusing in the beginning, carry through to the end. Don't drop the amusement if it is still going. After all, you wanted it, so don't stop it short if you are going to start it.An idiot. This is your fault for starting it. I wanted to see if anyone would have caught on, but you ruined the fun.

URL: https://forum.audiogames.net/post/489100/#p489100




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I haven't read the last 80 posts but in case it hasn't been mentioned yet, yes you can self trade in manamon 2. At least, you can open a second window. As far as having 2 of the same identity on the server I do not know how the server reacts to that. I kind of don't want to try in case it flags my email as piracy, but after all it is the same IP address. At this moment in time I do not need to self trade, so I do not want to test this

URL: https://forum.audiogames.net/post/475416/#p475416




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making multiple arrays with one file

2019-10-03 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


making multiple arrays with one file

I have a file that I would like to contain information for 3 arrays.name, description, and moneyBackslash determines name, carrot determines description, and ampersand determines money.hello \Andrea^a beautiful young girl&2000another person \Bob^a fat man&1000Anything you write before the backslash is ignored. How can I split this file into the 3 arrays easily?

URL: https://forum.audiogames.net/post/465855/#p465855




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Re: TGHub, my first real game.

2019-09-15 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: TGHub, my first real game.

Fuck everyone here who thought round 2 was necessary and starting it. Y’all don’t understand what finished is, probably because 99% of your coding projects don’t even get half way finished.

URL: https://forum.audiogames.net/post/462140/#p462140




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Re: TGHub, my first real game.

2019-09-14 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: TGHub, my first real game.

Can we please not start round 2

URL: https://forum.audiogames.net/post/461933/#p461933




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Re: TGHub, my first real game.

2019-09-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: TGHub, my first real game.

Sounds like a site and forum feedback topic is in order for a suggestion of how to rewrite the guidelines. I wish not to be the one to create it. Someone else please?

URL: https://forum.audiogames.net/post/461467/#p461467




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Re: TGHub, my first real game.

2019-09-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: TGHub, my first real game.

I'm late to the discussion, but I'm throwing my 2 cents in anyway.I definitely think this should have been posted in developers room. One thing that not enough people do is read the submission guidelines before posting their project. And I haven't seen anyone reference it in a long time.Simply telling people don't post this we already have a thousand of these, isn't going to change anything. Tell the OP to look at the submission guidelines, and let them know it might be better in another room. And politely inform them that there have been several of these already made, so maybe they should share this project to a smaller group, like a small group of friends, instead of making it a title here on the forum.There are ways to inform people, and as already discussed in the thread, obviously it wasn't used. So instead of restating what has already been said, I wanted to give a solution, so this doesn't happen as often. Reading the guidelines is something most people don't remind themselves to do. I admit, they may be intimidating to a user's first project, and I think they are a little too narrow, but they are useful, they do exist.I was going to throw in my 2 cents about developers and their role, and users and their role, but the discussion has ended so I will not start it up again.

URL: https://forum.audiogames.net/post/461386/#p461386




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Re: TGHub, my first real game.

2019-09-10 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: TGHub, my first real game.

How dare you call our good forum member defender stupid and accuse him or her of deleting your file.Lol

URL: https://forum.audiogames.net/post/461047/#p461047




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Re: Lifeline

2019-08-31 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Lifeline

The developers of Time Crest don’t want their game to be one where you cam finish in one sitting. That gets rid of suspension. And you can do a lot with time crystals. Exchange for gold, which is essential for the game, or to buy memory remnants for the oracle. You have to manage your supplies. So you have to pay to skip time because this game is interactive

URL: https://forum.audiogames.net/post/458775/#p458775




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Re: Lifeline

2019-08-29 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Lifeline

Oh hell yeah

URL: https://forum.audiogames.net/post/458465/#p458465




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Re: Lifeline

2019-08-29 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Lifeline

Lifeline was ok. But if you want a more interactive book story, check out time crest! It’s free. But only available for ios. Book 3 is in the making

URL: https://forum.audiogames.net/post/458449/#p458449




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

The coins determine your level. But level doesn’t mean anything. It would be cool if you had to make a decision to buy stuff but take longer to level or level to unlock new things to do or buy. Money management!

URL: https://forum.audiogames.net/post/452595/#p452595




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful. I also think blue blood is another example of a strat that should have limited hp range.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are mutli hit, critical hit, and temorary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They require having amount of hands in hand. Ancient time is one hard, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I think daggers will make the game too powerful too quickly. It’s like battle 2.0 with daggers, autodraw, and temporary effects. I feel bad for people who are just starting to learn the game. Make an option to disable these new strats or something

URL: https://forum.audiogames.net/post/450822/#p450822




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-05-26 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

You can’t go too fast or too slow. Make sure each key has finish lifting before pushing next one. I learned not to go too fast

URL: https://forum.audiogames.net/post/436661/#p436661




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Re: Mob Shift

2019-05-18 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Mob Shift

@33 check app history. Version 1.3 was 10 months ago.

URL: https://forum.audiogames.net/post/434674/#p434674




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Re: Mob Shift

2019-05-15 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Mob Shift

Sam, this page seems to have gotten a lot of positive feedback, that's good. Then again, making this accessible is easier than making boogie lightz accessible. As for my personal opinion, I don't see the point in bop it style games for PC. A bop it has 3d coordination, whereas a computer is just a 1d surface of keys. And in this case, you just press about 6 different keys in the same way. If there is online support and it stands out above bop it ultimate, I will consider. I'm just very picky about these types of games for PC. I like beat star and Rhythm Rage, but the others I am not a fan of. Oh, and the new version of super cube is very very confusing on a 1d surface, but the cube turns realistically, so I find it acceptable. Now making a PC version of brain bash would be amazing to play on multiplayer! Make that!

URL: https://forum.audiogames.net/post/433881/#p433881




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Re: Mob Shift

2019-05-15 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Mob Shift

Sam, this page seems to have gotten a lot of positive feedback, that's good. Then again, making this accessible is easier than making boogie lightz accessible. As for my personal opinion, I don't see the point in bop it style games for PC. A bop it has 3d coordination, whereas a computer is just a 1d surface of keys. And in this case, you just press about 6 different keys in the same way. If there is online support and it stands out above bop it ultimate, I will consider. I'm just very picky about these types of games for PC. I like beat star and Rhythm Rage, but the others I am not a fan of. Oh, and the new version of super cube is very very confusing on a 1d surface, but the cube turns realistically, so I find it acceptable. There was 1 more game I wanted to mention but can't remember.

URL: https://forum.audiogames.net/post/433881/#p433881




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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-05-07 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

Developer sounds devoted to accessibility. I like it! Hope he makes it without too much stress

URL: https://forum.audiogames.net/post/432010/#p432010




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Re: The Price of Freedom, Innocence Lost

2019-03-31 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: The Price of Freedom, Innocence Lost

I love time crest. Hopefully this game will give time crest competition for my favorite

URL: https://forum.audiogames.net/post/423860/#p423860




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

5 more betas my friends. Looking forward to the bedroom world and mor sexually named cards like lubricating. Oh, and the rewards room...What else do you want to experience in beta 69?

URL: https://forum.audiogames.net/post/420811/#p420811




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Did they fix bug where time healing can go above max health? Also these people helping out with the game allow lots of work to be done quicker, nice job to the supporting developers!

URL: https://forum.audiogames.net/post/420807/#p420807




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: saving an array, bgt

I thought I did put this in developer's room. Ok, I will delete it here and move it there. Thought I posted in there. Thanks for notifying me.

URL: https://forum.audiogames.net/post/414162/#p414162




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saving an array, bgt

2019-02-23 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


saving an array, bgt

Hello. I have saved data before in bgt, however it has always been using a dictionary. How would I go about saving an array so the data is remembered when program opens? This has no online functionality, so storing it on server isn't an option.

URL: https://forum.audiogames.net/post/414156/#p414156




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Re: Redspot, blood and paril. First public beta released!

2019-02-09 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

The new rs has already been created you see? This topic is the battlefield, and our words are the weapons. The main difference between the old and new rs is with this one we make the rules. We code the next big event (arguement).

URL: https://forum.audiogames.net/post/410686/#p410686




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

the coins exist because they are your experience points. If you were to keep spending your coins, you would never reach the next level. But levels aren't used for anything, so coins are worth nothing too.

URL: http://forum.audiogames.net/post/404965/#p404965




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-12 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Off topic. The dropbox link for beta 62 is broken has been removed. If you still wish to view the file:https://www.youtube.com/watch?v=3qxjv9ePWAg

URL: http://forum.audiogames.net/post/404964/#p404964




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-19 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

An idiot and I discussed that too.

URL: http://forum.audiogames.net/post/399571/#p399571




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-17 Thread AudioGames . net ForumNew releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

Hello. My friend and I were just playing a 6 turn co-op no hard core battle and we found some major bugs. We were able to record our game play shortly after the weird bugs occured.https://www.dropbox.com/s/dtp4qn2udjqbg … n.mp3?dl=1

URL: http://forum.audiogames.net/post/399270/#p399270




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