Re: Golden Crayon, a new building game!

2021-03-05 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

I am ready to bet that after 3 or 4 months the server will be closed, and the game will go down in history as it happened with many other games.

URL: https://forum.audiogames.net/post/620287/#p620287




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Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-06 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

How do I open the quest Battle, in the latest version they do not open.

URL: https://forum.audiogames.net/post/613275/#p613275




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-22 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

As expected, the game extended less than 3 months

URL: https://forum.audiogames.net/post/608929/#p608929




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Re: bloodstorm

2020-08-14 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: bloodstorm

ha ha ha, I have waited for this game happens the same as with other online gaming audio with a central server.interesting AirPuck live 2 months or more?

URL: https://forum.audiogames.net/post/561603/#p561603




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Re: Survive the Wild!

2020-08-07 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Survive the Wild!

How do I get a mint or antibiotic?

URL: https://forum.audiogames.net/post/559099/#p559099




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Re: Survive the Wild!

2020-08-06 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Survive the Wild!

my character was ill and constantly umeraet thirsty, what do I do?

URL: https://forum.audiogames.net/post/559050/#p559050




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yes good

URL: https://forum.audiogames.net/post/555181/#p555181




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I can not run this game os windows 7

URL: https://forum.audiogames.net/post/550126/#p550126




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

---cx_Freeze: Python error in main script---Traceback (most recent call last):  File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 40, in run  File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\Console.py", line 37, in run  File "soundrts.py", line 2, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\clientmain.py", line 1, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\config.py", line 10, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\lib\log.py", line 2, in   File "C:\Program Files (x86)\Python38-32\lib\logging\handlers.py", line 26, in   File "", line 259, in load_module  File "C:\Program Files (x86)\Python38-32\lib\socket.py", line 49, in ImportError: DLL load failed while importing _socket: Параметр задан неверно.

URL: https://forum.audiogames.net/post/550107/#p550107




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Re: The forgotten islands, a new online rpg

2020-01-11 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: The forgotten islands, a new online rpg

bad it's an online game, in a year, and as usual it will cease to exist as was the case with many online games.so I recommend creating and offline mode.

URL: https://forum.audiogames.net/post/492215/#p492215




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-23 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

they are in the catacombs Requia?

URL: https://forum.audiogames.net/post/479505/#p479505




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-23 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

how to find the three bosses of the paladin of the sky in this game?

URL: https://forum.audiogames.net/post/479427/#p479427




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-16 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Where can I find the second Elder

URL: https://forum.audiogames.net/post/477281/#p477281




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hello, I talked to the gentlemen in 5 Mamia but the detective says "The evidence for that is shaky at best." what should I do?

URL: https://forum.audiogames.net/post/474938/#p474938




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

--An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> System.IO.FileLoadException: The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)   at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)   at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26   at Ian.SeekPositionCommand.CalcPath() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157   at Ian.SeekPositionCommand.Process() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106   at Ian.GoalMachine.Process() in C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30   at Ian.MapScriptObject.TickAI() in C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108   at Ian.RPGGameLoop.InnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81   at Ian.RPGGameLoop.TimeInnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30   at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 32   at Ian.RPGGameLoop.RunLoops() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25   at Ian.MGGameWindow.Update(GameTime gameTime) in C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 91   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)   at Microsoft.Xna.Framework.Game.Tick()   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)   at Microsoft.Xna.Framework.Game.Run()   at Ian.MGGameWindow.Ian.IGameWindow.Run()   at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114   at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21---ОК   ---

URL: http://forum.audiogames.net/viewtopic.php?pid=344521#p344521





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Re: Release Date Announcement for A Hero's Call

2017-11-26 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

will your game support screen readers?in the nvda screen reader there is a function of copying to the clipboard the last read text which can then be translated by the online translation program.I do not know how to copy the text that is read by the Speech API.

URL: http://forum.audiogames.net/viewtopic.php?pid=339986#p339986





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Re: death match a new beginning v3

2017-09-22 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: death match a new beginning v3

for this reason I do not play games with the central server, they usually exist very shortly, when the central server drops then from a good game there is only a pile of garbage on the computer.Sorry: I'm translating from Russian into English using Google.

URL: http://forum.audiogames.net/viewtopic.php?pid=330522#p330522





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Re: Survive the Wild!

2017-09-15 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Survive the Wild!

Yes, offline mode is needed.because when the server ceases to exist a good game will turn into a pile of garbage on the hard drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=329757#p329757





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Re: Survive the Wild!

2017-08-27 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Survive the Wild!

I'm surprised, adiluralbaev the true game developer of the swamp came out of the shadows?http://my-life.ua/news_about_blago/slep … e_igry/645http://kanobu.ru/news/slepoj-podrostok- … i--372245/

URL: http://forum.audiogames.net/viewtopic.php?pid=326459#p326459





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-01 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

At this stage the enemies are both level 1 and level 80, I thought that they would all be 70 or 80 level.Sorry: translated into English by Google.

URL: http://forum.audiogames.net/viewtopic.php?pid=322474#p322474





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Re: Humans vs robots, public beta released!

2017-03-21 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

я думаю что в такой игре просто обязана быть функция создания собственных серверов, игра не должна зависеть от центрального сервера по тому что в один "прекрасный день" сервер перестанет существовать и игра превратится просто в програмный мусор, сколько уже было таких игр, хороших игр которые через месяц переставали существовать потому что они зависели от центрального сервера.так что если вы не хотите в будущем разочаровать игроков, создайте режим оденочной игры или добавте возможность создания своих серверов.с уважением: Роман.

URL: http://forum.audiogames.net/viewtopic.php?pid=303269#p303269





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Re: Humans vs robots, public beta released!

2017-03-21 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

я думаю что в такой игре просто обязана быть функция создания собственных серверов, игра не должна зависить от центрального сервера по тому что в один "прекрасный день" сервер перестанет существовать и игра превратится просто в програмный мусор, сколько уже было таких игр, хороших игр которые через месяц переставали существовать потому что они зависели от центрального сервера.I think that in such play is simply obliged to be a function of the creation own server, play must not depend on central server on that that in one "beautiful day" server will cease to exist and play will change in program rubbish simply, how much already were such plays, good plays which in month ceased to exist since they depended on central server.

URL: http://forum.audiogames.net/viewtopic.php?pid=303269#p303269





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Re: Super kolkhoz, public alpha released!

2016-06-03 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: Super kolkhoz, public alpha released!

вы будите делать офлайновые игры?

URL: http://forum.audiogames.net/viewtopic.php?pid=262808#p262808





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Re: STE, Survive the enemies new game from CH-Games!

2016-04-13 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: STE, Survive the enemies new game from CH-Games!

this play next Scrolling Battles only already from russian developer, not what interesting.carefully, translated google!

URL: http://forum.audiogames.net/viewtopic.php?pid=257047#p257047





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Re: STE, Survive the enemies new game from CH-Games!

2016-04-13 Thread AudioGames . net ForumNew releases room : ankr098 via Audiogames-reflector


  


Re: STE, Survive the enemies new game from CH-Games!

очередной бренд китайского производства?таких с позволения сказать игр 12 на дюжину.очередной клон Scrolling Battles уже не кому не интересен.а вот игры вроде, bokurano daiboukenn, Shades of Doom, ShadowRine, в дефиците.есле вы пишите скроллеры то ореинтируйтесь на Tomb Hunter или Perilous Hearts.на таких высококачественных играх в полне можно заработоть свою копейку.

URL: http://forum.audiogames.net/viewtopic.php?pid=256999#p256999





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