Re: Redspot, blood and paril. First public beta released!

2018-04-05 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I have done that actually. I stacked two sand bags and then used a ladder to get to the exact base tile. But when I shoot at the base, the ladder always falls.

URL: http://forum.audiogames.net/viewtopic.php?pid=358361#p358361




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Re: Redspot, blood and paril. First public beta released!

2018-04-04 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So I have seen more than a few bases that have been made on fences. Are you even supposed to be able to do this? Being on the fences you can't hit the bases like on the ground. Isn't this the same as building them in a wall? I tried a ladder once but every time I use a ladder and try to shoot the ladder just breaks... So what you supposed to do about these things?

URL: http://forum.audiogames.net/viewtopic.php?pid=358276#p358276




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-20 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I keep getting these all the time.Error in script. Calling Context: combat_running_onEnter Filename: Combat Line: 81 Column: 43, 44

URL: http://forum.audiogames.net/viewtopic.php?pid=348499#p348499





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-12-07 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

So I just played a nice round of animal abuse lol. If you wanna kill 50 sheep just delete all the other objects in the objects folder and have you some good sheep killing time lol. Now that I know you can do this, I think I will make different folders of certain sounds haha. I think I might be having a bit to much fun with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=341403#p341403





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-12-07 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

So I might make some silly things like mortal kombat chars to be flipped lol. How do I upload the sounds to the server and such? I don't know where to go for that. Do I need to send a PM?

URL: http://forum.audiogames.net/viewtopic.php?pid=341398#p341398





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Re: Redspot, blood and paril. First public beta released!

2017-08-02 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

What happened to Red spot? Its been down for 3 days and no one has said a word lol

URL: http://forum.audiogames.net/viewtopic.php?pid=322638#p322638





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Re: Redspot, blood and paril. First public beta released!

2017-06-28 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So how about my ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=317243#p317243





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Re: Redspot, blood and paril. First public beta released!

2017-06-18 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi all, its Bill LoserBooser haha. So I have a thought and maybe some will agree or not. But how about instead of capping things in the game, how about Sam letting us keep everything we collect until we actually die like in Swamp? Now maybe this might create it's own set of problems I am not thinking about but I think the good thing about this idea is that it gives everyone a chance to get high stats. And lets say two or three team players decided to come after one bigger player they should have mo problem taking him dow since shields really aren't that hard to take out. Once your shields are gone you are in trouble unless you can get away. Now this might still put 5 health players against 10 health players, but it would be way more of a fair fight than starting with 1000. Also this would allow for lower players to buy more stuff with bit coins and collect certain items like say 50 mass bombs if they wanted to. Or pipe bombs. Or item grabbers. Lets say this perso
 n went up againsta  player with 10 health and had 50 mass bombs to use or pipe bombs to use against that player. That player isn't going to know what to expect. And even though there health may be higher, they could still lose because of the lower players stratigy. I think this would give the game a bit more of a stratigy to it and maybe take away some of the other complaints. This is just a thought and maybe not a well thought out one but still a thought none the less lol. Any ideas of this?

URL: http://forum.audiogames.net/viewtopic.php?pid=315955#p315955





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Re: Redspot, blood and paril. First public beta released!

2017-01-16 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yes, the way the speed protection works now it punishes users that aren't even speed hacking at all and it does need to be dealt with. As far as the admins stuff is concerned there are none as far as I know. I was on a few days ago as another name and someone was mad because they asumed I was a cheater and spammed me for ten minutes. Personally I would like to be an admin on this game because stuff like that needs to be stopped. If not me as an admin then someone needs to be. I think in this case an admin only needs to have the ability to kick and ban other players and only should do so if that player has been told again and again to stop doing things they shouldn't.

URL: https://forum.audiogames.net/viewtopic.php?pid=293838#p293838





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hey all, it's BillBooser. So I would just like to report that we have a bit of an issue going on in RS. I believe someone is spamming the server or something causeing a few peoples systems to completely freeze with no responce from NVDA or the keyboard. When this happends we are forced to completely restart our systems. I believe a char named Moron is doing it but can't say for sure. But I know 3 people have had it happen to them including me. It just started happening tonight

URL: http://forum.audiogames.net/viewtopic.php?pid=291610#p291610





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Re: Survive the Wild!

2016-08-12 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

Hey all it's BillBooserLoser. I think it will be allot funner when we are able to create quests. I am going to be very mean to all of you and have you go to the PK map for one of them lololol. But you would be rewarded for such a risk  Anyway I hope everyone is up for a nice game of survive the kick today because thats all your gona get lol. Man I can't believe the way this server is. I have never seen it this bad. I wonder why the company that is hosting it has not done anything about it? Surely they can't be that bad of a company heh. Anyway I think Sam should check out Hostgator. They are a large company and I think could be a good starting point.. Only problem I have seen with them is that as far as I know, the places where you have to set any dns servers is not accessible to the screen reader. I just talked to someone on live support and had them set it for me. A
 nyway I am going away now.

URL: http://forum.audiogames.net/viewtopic.php?pid=273862#p273862





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Re: Survive the Wild!

2016-02-18 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

What does age have to do with creating a game? Someone else can help you create a paypal account. Have you ever heard of parents? The bass of the game was realism yes but as a game and it's fan bass grows so  does the game development. And yes as with any game developing mistakes do and will happen. This game is still in beta after all. Children shouldn't do things for money? Really dude? Do you work for free yourself? Don't you expect to get paid for the work you do? No matter the age of a developer mistakes will be made in development. Why? Because there is no way to know if something will work unless you put it out there. Now lets see the game that you have developed without any mistakes.

URL: http://forum.audiogames.net/viewtopic.php?pid=250776#p250776





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Re: Survive the Wild!

2016-02-18 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

The only issue I have with the death cards is that when you fight someone with a card, they can continue to do whatever they want even when the card is being used if that makes sence. For example they can continue to attack you even when there health reaches0. I think there should be a 5 to ten second pause when your death card is used so they can not continue to attack.

URL: http://forum.audiogames.net/viewtopic.php?pid=250759#p250759





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Re: Survive the Wild!

2016-02-16 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

I don't know anything about a speed hack except I have seen one thing that was questionable. Are they using software to do it or is it a bug in the game

URL: http://forum.audiogames.net/viewtopic.php?pid=250556#p250556





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Re: Survive the Wild!

2016-02-16 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

Well yes, there is an admin with 900 Death cards who will not be named. The only thing about the cards is that if you do not have any and you are fighting against someone that does, even if you get there health to 0, it just starts over and they can still do whatever they wanna do in the mean time such as kill you. I don't really know what I think at the moment. I do still enjoy the game allot but it has become much less survive the wild haha. You can pretty much live forever if you wish and ever die since no one can kill you unless you allow them to. Maybe we could have a pk on or off choice when we make our chars? The pk could stay on for those that want it too or off for those that do not want it too as long as they are online. I don't know there just aren't many ways to die anymore lol. Or maybe I play to much.

URL: http://forum.audiogames.net/viewtopic.php?pid=250555#p250555





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Re: Survive the Wild!

2016-02-02 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

I do believe I know what is going on with the "Speed hack issues". I did find out that many people do not know that you can cut down a tree very fast if you have over 1500 energy with a spear. So maybe people were seeing that and thinking that people were hacking the game. Now unless there is another speed hack that I do not know about then I have no idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=248981#p248981





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Re: Survive the Wild!

2015-10-07 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Survive the Wild!

Hey everyone. BillBooser here haha. Just to warn everyone for the mean time when you sleep you may want to find a tree or somewhere where people can not drop things on you while you are sleeping. Apparently people are killing other people by dropping items on them. I know that bug has been around for a while now.

URL: http://forum.audiogames.net/viewtopic.php?pid=234090#p234090





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Re: Swamp, zombie fps by Aprone

2014-11-09 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

So I was thinking and it also has been discussed a few times on the server, how about allowing places like the sprinklers and the water drips in the sowers to clean our bloody clothes?

URL: http://forum.audiogames.net/viewtopic.php?pid=194395#p194395




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Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi Aprone I loged in as blindboyblake the other day and I am stuck in a wall. The stuck command didnt help. Can you please move me? Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=182445#p182445




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Re: Swamp, zombie fps by Aprone

2014-06-27 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi Aprone. I think it would be a fun idea if you could drop allot of broken items all over the maps in HC mode until the update comes out  Dont know if this is doable or not but we had event days on easter and such so I thought this might be a fun idea. Then we would have to get forts and fix them. But it would be fun.URL: http://forum.audiogames.net/viewtopic.php?pid=178488#p178488

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Re: Swamp, zombie fps by Aprone

2014-06-10 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi Aprone, well I finally got off the map after passing the truck and having to go all the way back down the road... I like the idea of the crash map but I think that having the crash map with the broken leg, just... well doesnt make it fun haha. But then if you disable the broken leg, then we can just walk right out... So, I dont know. But I did have to use 50-60 meds because of the broken leg taking my health. Thats allot of searching!!! Also, it might be just me but I cant seem to find the shield on S1 at all. I have looked for like 2 days and still no luck. I used to could find it even on HC mode, so not sure if its all of a sudden not appearing or what. I do think in the next version that loot should be far more balanced. That would make getting meds, arrows and 7.62 easier for us to get.URL: http://forum.audiogames.net/viewtopic.php?pid=176497#p176497

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Re: Swamp, zombie fps by Aprone

2014-06-09 Thread AudioGames . net ForumNew releases room : blindboyblake via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Aprone, I seriously think the crash map feature should be disabled until the next version. I just spent 30 min walking 100 tiles and used 25 med kits. To be truthful this does nothing but ruin the game. I still didnt find the truck so I give up. That map with a broken leg is a complete waste of time. Could you plese get me off of that map? Thank you!URL: http://forum.audiogames.net/viewtopic.php?pid=176488#p176488

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