Re: Blind Drive

2021-03-16 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Blind Drive

How do you get passed gps in hard? Do you have to be quick like a machine?Or, as far as I heard, before the gps tells you the way to go, there seems to be a bit of a terrain change. Is that supposed to be some kind of warning?

URL: https://forum.audiogames.net/post/623265/#p623265




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Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Blind Drive

I also think that endless mode is a reasonable request.

URL: https://forum.audiogames.net/post/622731/#p622731




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Re: Blind Drive - demo out now

2021-02-07 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Blind Drive - demo out now

The OCR of the game is prittey clear, go to settings and click accessibility. NVDA should start reading text.

URL: https://forum.audiogames.net/post/613507/#p613507




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Re: Scarlet Shells, concept demo 1!

2020-12-18 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,The new combo you described doesn't seem to work. I can still progress with the first combo though.

URL: https://forum.audiogames.net/post/599765/#p599765




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Re: Scarlet Shells, concept demo 1!

2020-12-15 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,Thanks to this update, I was able to finish the game. Dealing with the last part of stage 3 is much easier if you begin not having to deal with the previous portion.

URL: https://forum.audiogames.net/post/599004/#p599004




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Re: Scarlet Shells, concept demo 1!

2020-12-15 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

If I die in 3.3 due to the building self-destructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done about this.

URL: https://forum.audiogames.net/post/598863/#p598863




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Re: Scarlet Shells, concept demo 1!

2020-12-15 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

If I die in 3.3 due to the building self-distructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done about this.

URL: https://forum.audiogames.net/post/598863/#p598863




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Personally, this game should remain as it is with the added content of course, but boss levels should definitely save and death sequence should be skippable. Yes it sounds interesting when I first heard it but the thousandth time, no it's just boring me at this point.

URL: https://forum.audiogames.net/post/597974/#p597974




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

I agree, the same for level 3.

URL: https://forum.audiogames.net/post/597822/#p597822




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly Also pressing escape at the enter when ready prompt should quit.

URL: https://forum.audiogames.net/post/595902/#p595902




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly 

URL: https://forum.audiogames.net/post/595902/#p595902




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,I think the game sounds nice.It should be able to save game music statePlease it should save the game when we avoid those mines and enter the stage with in between the two turrets

URL: https://forum.audiogames.net/post/595685/#p595685




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-30 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@149 also your ability to get a grenade depends on if you completed the game before. If you didn't, you won't find grenades.

URL: https://forum.audiogames.net/post/594172/#p594172




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Re: Bullet Haven, a new shooting game!

2020-11-08 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

When you track someone and a person is near you, it should play a sound in the person's position just like in redspot when you press t.The death quotes are very long. I think jeneric "x was killed by y" is the best.

URL: https://forum.audiogames.net/post/587859/#p587859




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

@38 I personally want something like rtr.

URL: https://forum.audiogames.net/post/585567/#p585567




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2020-10-07 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hello,Try deleting %temp%/gen_py

URL: https://forum.audiogames.net/post/578217/#p578217




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Re: accessible 2048 for iOS released!

2020-09-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: accessible 2048 for iOS released!

Hello,I hope to see your arcade titles on iOS so I can play when I'm bored.

URL: https://forum.audiogames.net/post/569099/#p569099




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Personally, I do think the old system is fine. I come there when I'm bored anyway and I can have my fun.

URL: https://forum.audiogames.net/post/561429/#p561429




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

The physics and all don't matter to me. As long as I can play that's all I want right now.

URL: https://forum.audiogames.net/post/560754/#p560754




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

The puck was fine for me until the last reboot.

URL: https://forum.audiogames.net/post/560699/#p560699




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Re: Audo, endless racing game

2020-08-04 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Audo, endless racing game

Hello,I think two clicks, one for getting in the center and one for getting out would be enough.

URL: https://forum.audiogames.net/post/558210/#p558210




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Re: Swamp, zombie FPS by Aprone

2020-07-20 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@#3608 check:http://blackscreengaming.com/swamp/alt_ … d_omer.zip

URL: https://forum.audiogames.net/post/554166/#p554166




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Re: Grand theft Accessibility Has Arrived!

2020-06-19 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

5m cannot be supported.

URL: https://forum.audiogames.net/post/543172/#p543172




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hello,I don't know if it's this way by default or if game developers do this knowingly, but the environmental sounds such as ambiences and stuf shouldn't stop while fighting. We're not leaving the area for a battle and coming back after all.

URL: https://forum.audiogames.net/post/534354/#p534354




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Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hello,Just copy the scripts folder. Don't touch the script hook files, leave them as is in the old version. Works for me.

URL: https://forum.audiogames.net/post/522499/#p522499




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-20 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Hello,Good job my friend! I think this has good potential. As #4 said the gote sound doesn't stop. Also that blind rage seems to be unlimited. The creature becomes so enraged that one 0.5 seconds tap of an arrow key is enough to send him flying to the opposite fence.Also since gotes are in the grass, I think the dynasore must be there too, so the walking sounds should reflect that.

URL: https://forum.audiogames.net/post/520978/#p520978




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Re: Grand theft Accessibility Has Arrived!

2020-04-20 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Press f.

URL: https://forum.audiogames.net/post/520975/#p520975




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Re: Grand theft Accessibility Has Arrived!

2020-04-13 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hello,When the game gives the control over to you you should have that social club folder generated.

URL: https://forum.audiogames.net/post/519255/#p519255




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Re: Grand theft Accessibility Has Arrived!

2020-04-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Press v to switch to first person mode then you won't turn that quickly.

URL: https://forum.audiogames.net/post/518513/#p518513




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Re: Grand theft Accessibility Has Arrived!

2020-04-08 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hello,Thanks a lot for the mod. For your information, the home page still says the mod is not available for download.

URL: https://forum.audiogames.net/post/517203/#p517203




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Re: Undead Assault

2020-03-29 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Undead Assault

Hello,The game I'm playing today seems to be bugged. After a while zombies seem to freez at some place.

URL: https://forum.audiogames.net/post/513557/#p513557




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Undead Assault

Blind games addition is for Russians because they financially help the game. That adition gets updates except bug fixes 2 weeks earlier.

URL: https://forum.audiogames.net/post/513407/#p513407




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Undead Assault

Hello,There's a bug:I die, then when a person playing with me quits the game, it doesn't end it just freezes, even when I don't have qr.

URL: https://forum.audiogames.net/post/513255/#p513255




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Undead Assault

Hello,Thanks for the release. I hope translation templates will be updated some time.

URL: https://forum.audiogames.net/post/513236/#p513236




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Re: I discovered several new cool features on blind drive!

2020-02-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

spoilerAt hard helicopter doesn't have mercy at all... Also I discovered that sometimes the backgroundsounds supposed to play don't play, such as with the first scene where the cops begin to catch up to you, the sound of rain etc.

URL: https://forum.audiogames.net/post/499982/#p499982




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Re: I discovered several new cool features on blind drive!

2020-02-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

I wonder if they're going to get the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.

URL: https://forum.audiogames.net/post/499908/#p499908




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Re: I discovered several new cool features on blind drive!

2020-02-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

I wonder if they're going to ge the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.

URL: https://forum.audiogames.net/post/499908/#p499908




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Re: JGT 2.1, now with 4 target languages and neural machine translation

2020-01-10 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: JGT 2.1, now with 4 target languages and neural machine translation

Hello,Is it possible for Turkish to be added as a target language? If so what kind of contributions need to be done?

URL: https://forum.audiogames.net/post/491807/#p491807




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Bloodbath released!

I downloaded yesterday, server lost. I updated today, server lost.

URL: https://forum.audiogames.net/post/489215/#p489215




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Re: eurofly a flight audio simulator from slovakia

2019-11-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Set frequency to 121.5Turn northLand as normal

URL: https://forum.audiogames.net/post/475834/#p475834




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-08-25 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

At least they stilll have the chaos difficulty... Maybe he's planning to add the scoreboard again.

URL: https://forum.audiogames.net/post/457673/#p457673




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Re: Three-D Velocity 2.31

2019-08-15 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Three-D Velocity 2.31

Hello,@#26 try installing directx via directx web setup.

URL: https://forum.audiogames.net/post/455580/#p455580




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Re: Three-D Velocity 2.31

2019-08-05 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Three-D Velocity 2.31

Hello,What do we do to defeat dark blaze now? I was just missiling him and it was over... Can't shoot him with bullets either, normal missiles end too quick to even finish one round of him.

URL: https://forum.audiogames.net/post/453346/#p453346




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Re: Three-D Velocity 2.31

2019-08-05 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Three-D Velocity 2.31

Hello,What do we do to dfeat dark lbaze now? I was just misseling him and it was over... Can't shoot him wth bullets either, normal missiles end too quick to even finish one round of him.

URL: https://forum.audiogames.net/post/453346/#p453346




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-06-29 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

There seems to be some kind of debug stuff in this game. It alerts random numbers. Also I could avoid a canyon without jumping.

URL: https://forum.audiogames.net/post/444978/#p444978




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-06-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

Hello,The game seems to have some optimization issues. Play a few games and don't restart the program. Begin to play your final game and reach 1400 or so. On a slow computer with 2gb ram 1.60ghz processor, the guy will begin to slow down and not respond to your keypresses. On a fast computer with intel i5 2.50ghz 8gb ram, this thing will begin to happen much later. I think this is due to map being not reset after death. also, for optimization purposes, can the  bak part of the map be deleted from memory every like 1500 steps so this doesn't happen?

URL: https://forum.audiogames.net/post/444694/#p444694




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-06 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hello,Thanks for the new version. I noticed that settings don't seem to save. Also can you add speech interupt so we can play the game in NVDA sleep mode?

URL: https://forum.audiogames.net/post/439014/#p439014




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-06 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hello,Thanks for the new version. I noticed that music volume returns to default when game is launched. Also can you add speech interupt so we can play the game in NVDA sleep mode?

URL: https://forum.audiogames.net/post/439014/#p439014




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Re: Endless Runner

2019-05-24 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Endless Runner

Hello,The game has an optimization problem which is noticeable on slow computers. CPU usage seems to increase around 1450. The guy begins to walk with unpredictable, unstable speed and begins to slow down. The only way to recover is to either die or quit, or at some point the whoe program freezes and you have to end it with task manager.

URL: https://forum.audiogames.net/post/436220/#p436220




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-21 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

This is a very nice game which can be played to spend time on a little netbook. It's unfortunate that it's not compiled for 32-bit.

URL: https://forum.audiogames.net/post/435269/#p435269




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Re: Eurofly Version 2.0 now available

2019-05-03 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

It was last delayed to june or something. It's not very apparent.

URL: https://forum.audiogames.net/post/431114/#p431114




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Re: cm 2.599 is releaset!

2019-05-02 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: cm 2.599 is releaset!

Just wondering, why do people who don't have any comment to make feel the need to post here?Also #38 is right

URL: https://forum.audiogames.net/post/430840/#p430840




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hello,If your weapon has enough damage you can shoot missiles with sniper.

URL: https://forum.audiogames.net/post/429673/#p429673




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-23 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hello,My brother tells me the game supports sapi. Disable jaws before starting up the game.

URL: https://forum.audiogames.net/post/428786/#p428786




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Re: Shooter Concept Demo

2019-04-21 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Shooter Concept Demo

Firefox does the same. Downloading with internet explorer is the salution.

URL: https://forum.audiogames.net/post/428280/#p428280




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Re: Minefield concept demo

2019-04-21 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Minefield concept demo

I think monsters in the first minute can make the game more interesting anyway.

URL: https://forum.audiogames.net/post/428269/#p428269




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Re: Minefield concept demo

2019-04-20 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Minefield concept demo

Please get rid of this empty minute

URL: https://forum.audiogames.net/post/428049/#p428049




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Re: Shooter Concept Demo

2019-04-16 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Shooter Concept Demo

We didn't have a game like this which saves map condition when you quit.

URL: https://forum.audiogames.net/post/427191/#p427191




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Re: Minefield concept demo

2019-04-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Minefield concept demo

Hello,What is the point of moving in the first minute of the game?

URL: https://forum.audiogames.net/post/426535/#p426535




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Re: Scrolling battles pro

2019-03-23 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling battles pro

Hello,In single player, fires don't burn me and I cannot pick up items. The spy doesn't see them. I can just hear and brake them.

URL: https://forum.audiogames.net/post/421713/#p421713




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Re: The space bar1.2 released

2019-03-17 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The space bar1.2 released

Thank you.

URL: https://forum.audiogames.net/post/419762/#p419762




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Re: The space bar1.2 released

2019-03-17 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The space bar1.2 released

Only code from Mason has been used for the game is the menu of one of his older titles like scrolling battles, which I have permition of using. And then there is custom voice of Cae jones, which is a public class. Other than that, not one single line has been taken from other games.

URL: https://forum.audiogames.net/post/419722/#p419722




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Re: The space bar1.2 released

2019-03-16 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The space bar1.2 released

In this game, you have to press the space bar or enter as fast as you can. You have 60 seconds by default to do it.

URL: https://forum.audiogames.net/post/419597/#p419597




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The space bar1.2 released

2019-03-16 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


The space bar1.2 released

Hello,The new version of the game is finally here. This has not been coded very well and I have improved my skills a bit since then. However coding the game with the improved skills needed a bit of recoding which I was lazy to do. I don't think I'm going to be updating the game very soon. Here are the changes:What's new in 1.2:The pitch down affect when ending a game is also applied when you press escape while you have les than 10 seconds.You cannot enter a number  less than 0 into the custom game edit boxes. Why would you want to set something to 0, that I don't know the reason.Key sounds are pre-loaded so they don't lag when you press enter or space.Fixed the soundpacks were not immediately applied when backing out of soundpack selection, Thanks Enes.Added randomize menu sounds setting.The transition between the starting sound and the ambience sound is smoother.Added menu music setting.Added background music setting.Added soundpack setting.Added read readme and read changes options in the main menu, then combined those options into a submenu.The pitch of the ambience and music now raise when you have 10 seconds or less left.Added chronometer mode, (suggested by Ömer).Added a dialog code which lets you copy your stats to the clipboard. It will pop up if you quit by pressing escape.Added a speaker test.You can press any number in any menu to go to that option. For example, if you press 2, it will take you to the 2nd option.Re-enabled side scrolling in difficulty menu.Added master difficulty.Fixed game not resetting when it ended. How irresponsible of me.Removed side scrolling in difficulty menu, but you still navigate with left and right arrows.Spacebar can be pressed in any menu to select an option.If you press s it will now tell you how many presses you have.Changed the way the menu music operates.Made it so soundpool resets every time you quit the game.Fixed custom game time not resetting.Here is the link:https://yadi.sk/d/fFfSJYExQ9Y6EwI hope you get a bit of enjoyment.

URL: https://forum.audiogames.net/post/419594/#p419594




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Re: Scrolling battles pro

2019-03-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling battles pro

cmerry bought it from mason

URL: https://forum.audiogames.net/post/418180/#p418180




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Re: Scrolling battles pro

2019-03-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling battles pro

Description: 404 Not FoundNot FoundThe requested URL /sbp/description.txt was not found on this server.Apache/2.4.38 (Ubuntu) Server at ims-productions.com Port 80

URL: https://forum.audiogames.net/post/417428/#p417428




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Re: Scrolling battles pro

2019-03-06 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling battles pro

Simter, Mahdi-abedi and whoever else is participating in such posts as #8. Please stop.

URL: https://forum.audiogames.net/post/416678/#p416678




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-03 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

@241 you have to filter messages that need replying. I don't think 240 was one of those messages.

URL: https://forum.audiogames.net/post/415931/#p415931




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-03 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

Hello,You should do it this way: Keep the centralized server but add custom servers for people to play on. Score boards should not count custom servers, the features that depend on centralized server should only count the players who play on the centralized server.

URL: https://forum.audiogames.net/post/415899/#p415899




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-28 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

Custom servers are gone? Disappointing.

URL: https://forum.audiogames.net/post/415113/#p415113




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Re: Oh Shit!

2019-02-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Oh Shit!

When you get invinsibility power up, make sure that you are facing towards a cannon and that it fires. When the ball comes to you it will be deflected back to the cannon and it will be destroyed.

URL: https://forum.audiogames.net/post/414948/#p414948




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

Hello,When blindfold airhockey was released, we could watch like 10 videos for a coin and get a free right to play. But now we have to buy it. If online mode was there, I would surely buy it but now it does not offer anything for me. The mechanic is there, he just doesn't bother improving it. The separate app issue is lazyness imo.

URL: https://forum.audiogames.net/post/407580/#p407580




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Re: Sound worx Ultra power on Christmas discount!

2019-01-19 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

You say such stuff then you complain why people don't develop games.

URL: https://forum.audiogames.net/post/406278/#p406278




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Re: shadow rine full voice version released

2019-01-11 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello,Since a day I am keeping the game open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since I don't know how to describe I made an audio recording:http://anyaudio.net/listen?audio=Nd2qBTItp4

URL: http://forum.audiogames.net/post/404600/#p404600




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Re: shadow rine full voice version released

2019-01-11 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello,Since a day I am keeping the gem open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since I don't know how to describe I made an audio recording:http://anyaudio.net/listen?audio=Nd2qBTItp4

URL: http://forum.audiogames.net/post/404600/#p404600




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Re: shadow rine full voice version released

2019-01-10 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since I don't know how to describe I made an audio recording:http://anyaudio.net/listen?audio=Nd2qBTItp4

URL: http://forum.audiogames.net/post/404380/#p404380




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Re: shadow rine full voice version released

2019-01-08 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: shadow rine full voice version released

Isn't there a short way to there, or do I have to keep coming back?

URL: http://forum.audiogames.net/post/403973/#p403973




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Re: shadow rine full voice version released

2019-01-08 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello,Is there any way of leveling up the sword, other than going into the temple?

URL: http://forum.audiogames.net/post/403934/#p403934




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Treasure hunt fluency mod

2018-12-31 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Treasure hunt fluency mod

Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. To install, copy the narratives folder to the sounds folder of treasure hunt. I hope you like it, check it out from the link below:https://yadi.sk/d/x_uCQIzZ6JlkOQThanks

URL: http://forum.audiogames.net/post/402303/#p402303




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Treasure hunt fluency mod

2018-12-31 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Treasure hunt fluency mod

Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. I hope you like it, check it out from the link below:https://yadi.sk/d/x_uCQIzZ6JlkOQThanks

URL: http://forum.audiogames.net/post/402303/#p402303




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Re: Oh Shit!

2018-12-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Oh Shit!

Hello,If  another cannon ball is deflected while the deflect sound is already playing, the sound does not play again.

URL: http://forum.audiogames.net/post/401310/#p401310




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Re: Oh Shit!

2018-12-19 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Oh Shit!

Hello,Oh shit sometimes begins to act slow on a computer with windows 7 32-bit 2 gb ram and an Intel(R) Atom(TM) CPU N2600   @ 1.60GHz processor. All the timers slow down, then they speed back after a while, to slow down again. Unchecking all the logging options seems to have helped a bit. For common sence, the game shouldn't do anything with those options when logging is disabled anyway.

URL: http://forum.audiogames.net/post/399552/#p399552




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Re: Treasure Hunt 4.44 released!

2018-11-19 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Treasure Hunt 4.44 released!

Hello,You need to wait for the supply room to be stocked first.

URL: http://forum.audiogames.net/post/394068/#p394068




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Re: Oh Shit!

2018-11-11 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Oh Shit!

Hello,I have a suggestion:Please make something like a classic mode, which basically lets you play the old version where the events like powerup and pit spawning were random. And a separate score board for that would be nice.

URL: http://forum.audiogames.net/post/392617/#p392617




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Re: Redspot, blood and paril. First public beta released!

2018-03-18 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

No there is not. The sound is not designed to be looped anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=356001#p356001





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Re: Redspot, blood and paril. First public beta released!

2018-03-04 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

This is not a problem with the game, this is a problem with the engine the game is developed with.

URL: http://forum.audiogames.net/viewtopic.php?pid=354520#p354520





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Re: Computer simulator is finally here!

2018-03-03 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Computer simulator is finally here!

Hello,I don't mind it going to audiogames archive. Please do not download this with high expectations.Here's the link:https://yadi.sk/d/uIQqSu5B3SxyGc

URL: http://forum.audiogames.net/viewtopic.php?pid=354403#p354403





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Re: Inheritance NSFW Text Based Game

2018-03-03 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Hello,I wish it didn't delete the save data when you load it. I often forget to save and have to restart due to that.

URL: http://forum.audiogames.net/viewtopic.php?pid=354404#p354404





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Re: Inheritance NSFW Text Based Game

2018-01-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

They're not the same, file name changes according to version.

URL: http://forum.audiogames.net/viewtopic.php?pid=349657#p349657





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Re: Inheritance NSFW Text Based Game

2017-12-30 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Hello,The following error occurs after I click Start eating servants meals.Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.Error: SyntaxError: missing ; before statement.Stack Trace:evalJavaScript/<@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:12791:1310evalJavaScript@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:12791:1281n/<@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:12791:12891Wikifierr/<@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:12789:21824t/<@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:12789:21601r.event.dispatch@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:60:10263r.event.add/q.handle@file:///D:/zip/Inheritance%20A4b/Inheritance%20A4b.html:60:8325

URL: http://forum.audiogames.net/viewtopic.php?pid=344630#p344630





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Oh, then I got it wrong. I only played it on trainee. I'm sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=335371#p335371





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Hello,Can you try to make it non-turn based, because that was what lighttech did. It would make the game more fun. Also can you add the e key to check the eneemy's health?

URL: http://forum.audiogames.net/viewtopic.php?pid=335367#p335367





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Re: eurofly a flight audio simulator from slovakia

2017-09-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello,Go into eurofly.ini which is located in the program files folder of the game, go to the end of the file, there is JoystickMode=1. Make it 0 and save the file.

URL: http://forum.audiogames.net/viewtopic.php?pid=328879#p328879





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Re: You're a Cyclepath!

2017-08-12 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: You're a Cyclepath!

Press NVDA+space

URL: http://forum.audiogames.net/viewtopic.php?pid=324080#p324080





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Re: You're a Cyclepath!

2017-08-09 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: You're a Cyclepath!

Delete your cookies.

URL: http://forum.audiogames.net/viewtopic.php?pid=323554#p323554





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: You're a Cyclepath!

Hello,I think you should make autoable wheel sounds an option, if you think having them enforced disrupts the atmosphere of the game. The current scene of the game is really good.

URL: http://forum.audiogames.net/viewtopic.php?pid=321558#p321558





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Naah, I htink they use the mg4. You can shoot through some walls, the maps must be bugged.

URL: http://forum.audiogames.net/viewtopic.php?pid=320968#p320968





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello,The new update has been posted to dragonapps.org, you can find it there.

URL: http://forum.audiogames.net/viewtopic.php?pid=320881#p320881





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-21 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

I have the same question.

URL: http://forum.audiogames.net/viewtopic.php?pid=320434#p320434





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-21 Thread AudioGames . net ForumNew releases room : burak via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

There is no just one map. Log in at different hours.

URL: http://forum.audiogames.net/viewtopic.php?pid=320370#p320370





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