Re: 100$ prize as Rocky's password scrambler is released

2016-12-30 Thread AudioGames . net ForumNew releases room : ctoth via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

Well, as far as I am concerned, this is nice and crypted. There is something like 12^94 possibilities for the state of the seed, though I would love if somebody with a better handle on crypto had done the deed. The answer is in there somewhere!

URL: http://forum.audiogames.net/viewtopic.php?pid=291501#p291501





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Re: 100$ prize as Rocky's password scrambler is released

2016-12-30 Thread AudioGames . net ForumNew releases room : ctoth via Audiogames-reflector


  


Re: 100$ prize as Rocky's password scrambler is released

Hi folks,I took a crack at this earlier.Here is a copy of the source we  were able to reverse, along with my notes on the process. This seems to be a nice piece of crypto, but I am not a crypto expert unfortunately, so I can't say if it has any easily spotted vulnerabilities in it.The choice of key length seems a bit suspect, as it will use a min of the key length, rather than padding out the key to a known length. That said, I don't know enough about cryptonalysis to see where this leaves weaknesses.I would recommend looking for the constants that we have here, to see if they are part of a known crypto algo, in either plain or hex form.The brute-force solution will take forever if we run it up, it's not really something we could reasonably run, though it would eventually give us an answer I'll add this contributio
 n in the hopes that somebody can move further with it, and use it as the key to unlock the actual algorithm in use.PyInstaller Extractor was used to reverse this, so it's probably good to add another level of protection on top of what you have.The code which we have reversed contains comments and other information, so I have abstracted it out to scramble and unscramble functions.Whereas the original code works by setting wheels each time, this code has been modified to set the key on encrypt or decrypt, forcing the wheels to a known statefrom __future__ import print_function
#Data structure:
#main program starts here:

def set_wheels(key):
global bigList, listA
listA = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '!', '"', '#', '
 ;$', '%', '&', "'", '(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?', '[ a-t ]', '[', ']', '^', '_', '`', '{', '|', '}', '~', ' ']
list1 = ['s', '=', 'o', '[ a-t ]', '.', 'O', 'y', '!', '^', 'H', 't', 'l', 'W', 'p', 'v', '<', 'N', 'k', 'c', 'A', 'B', 'P', '}', 'i', 'L', ']', 'U', 'u', '&', 'x', '#', '2', 'R', 'I', '%', '0', 'J', '[', ')', 'Y', '7', 'q', 'C', 'D', '"', '1', ' ', 'X', 'b', '*', ',', 'F', 'Z', 'V', '9', ':', '+', '`', '-', 'G', 'M', 'w', 'e', '{', 'E
 ', 'n', 'g', 'a', '~', 'd', '>', '?', '4', '$', '8', "'", '3', 'h', 'T', '|', 'Q', '/', ';', 'K', '6', 'r', 'S', 'f', 'm', 'j', '_', 'z', '5', '(']
list2 = ['T', 'C', '$', ':', 'f', 'D', 'R', 'u', 'J', '?', 'x', '6', 'N', '~', '[', 'M', 't', 'P', '.', 'L', 'v', '[ a-t ]', '7', '_', 'A', 'k', 'O', 'j', '&', 'o', '%', '=', 'w', 'K', '(', 'a', "'", '|', 'Y', 'F', 'y', 'n', 'X', ']', 'z', 'E', 'W', '9', '>', 's', '#', '<', 'I', ')', ';', '+', '}', 'S', 'e', 'Z', ' ', 'd', '8', 'q', 
 9;p', 'B', '*', 'H', 'h', 'U', 'c', 'Q', '1', '3', '5', '-', '0', '`', '2', 'b', '/', '^', '!', 'l', '"', '{', 'G', 'g', 'i', 'V', '4', 'm', 'r', ',']
list3 = ['x', 'C', '>', 'E', '8', 'd', 'S', 'O', ']', 'q', ';', 'U', '&', 'o', 'y', 'N', 'f', '2', ',', '(', '9', '[ a-t ]', '<', 'I', 'k', 's', '5', 'c', '"', "'", 'R', 'b', 'D', 'i', '`', 'B', '-', 'T', 'e', 'H', 'z', 'L', 'l', ')', 'J', '?', 'K', '^', 'g', 'V', '3', '.', '|', 'P', 'p', 'A', 'v', '!', '0', '}', '6', '_', ' ', 'u',
  '=', 'G', 'X', 't', '#', 'Y', ':', '[', '/', 'M', '{', 'h', 'm', 'W', '4', '$', '7', '+', 'r', 'a', '*', 'j', 'Z', 'w', 'F', 'n', '~', 'Q', '1', '%']
list4 = ['>', 'v', '/', '1', 'N', 'H', '!', '-', 's', ':', 'U', 'F', 'p', 'q', 'I', 'k', 'z', 'A', 'y', '^', 'r', 'V', '8', '{', '`', '#', 'a', 'f', 'M', 'i', '*', '.', 'l', 'x', 'n', 'd', 'K', 'w', '|', 'R', '0', 'g', ';', 't', 'j', '5', '$', 'J', 'o', 'e', 'Q', 'u', '~', '}', 'S', 'T', 'G', '[', 'D', '7', 'P', 'h', ',', 'B', '_', '2
 ', 'O', 'c', '+', '(', '=', 'E', '4', 'L', 'b', 'X', '&', '3', '%', "'", 'm', ')', 'C', 'Y', '<', ' ', '?', ']', '"', 'Z', '[ a-t ]', 'W', '6', '9']
list5 = ['6', "'", ' ', '_', 'k', '3', 'D', '#', ',', 'g', 'N', 'T', 'C', '!', 'a', 'U', 'n', 'i', ':', 'd', '~', 'A', '>', 'O', 'I', '^', 'F', '4', '.', 'm', 'h', '`', '%', 'Y', 't', '2', 'e', '*', 'V', '0', 'r', ']', '-', 'b', ';', '}', '/', '"', 's', '<', 'q', 'J', 'R', '+', 'l', '&', '|', '9', 'E', 'X', 'u', 'x', 'Q', 'v', '
 ;[', 'w', '{', 'G', '=', 'M', '7', 'W', 'S', 'f', 'z', 'c', '8', 'y', 'j', 'o', 'p', 'K', '5', 'H', '1', ')', '?', 'Z', '[ a-t ]', '$', '(', 'L', 'B', 'P']
list6 = ['L', 'k', '|', 'E', '}', 'j', 'S', ';', 'i', '.', '>', 'N', 'n', '{', 'J', 'y', '$', 'l', '^', '/', ',', '!', '~', 'X', 'q', 'Q', '[', 'G', 'u', '8', '7', 'a', 'f', 'H', '9', 'z', '"', 'x', 'K', 'r', ')', 'P', '=', 'M', '*', '(', '_', 'e', ':', '`', '-', 'A', ']', 'p', 'F', 'V', 'v', 'T', 'U', 'D', 'O', '0', 'Z', '#', '3', 


Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net ForumNew releases room : ctoth via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Crashmaster @7: Use the tab key to examine the contents of the room. You can then press t to begin tracking the currently selected item.The tracker is sticky, so if you select another object it keeps tracking the original until toggled, so you can use it as a navigation aid.Use a medkit by selecting it in the inventory menu if you have less than 100 health.The engine is written in Python, and any future games will be written in Python. I do not currently have any plans to license the engine to other developers.Thanks for the feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=232591#p232591




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Request for Feedback on an accessible 3d audio FPS engine

2015-09-21 Thread AudioGames . net ForumNew releases room : ctoth via Audiogames-reflector


  


Request for Feedback on an accessible 3d audio FPS engine

Hi there!I made a post in the Dev room a bit ago with a very early prototype of an accessible FPS engine I've been working on.I've ironed out a lot of the early bugs, and want to get the concept demo out there so more people can check it out and give me feedback on the engine.I intend to use this engine to develop a series of accessible audio games, which I will then sell. Consequently I'd really like to get the underlying engine into a state people are happy with before putting development time and funds into story and game assets.You can download a simple, one-level concept demo built with the engine from http://q-continuum.net/shooter.zipThe included README file lists the keystrokes and mouse gestures which the game currently supports.Some highlights:This engine supports true 3d audio via HRTF on all modern versions of Windows.It supports environmental reverb d
 ependent on room size.It also supports audio occlusion, meaning that walls and other items between you and a source of a sound will muffle the sound to varying degrees.Recommended usage:I recommend playing with one hand on the mouse and the other on the WASD set of controls. You can play with arrows alone, but mouse-driven play is far more accurate and enjoyable.Please post in this topic with your feedback. I'm really trying to make this awesome, and the only way I can make something you love is if you let me know what you think!Let's revolutionize audio gaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=232479#p232479




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