Re: The Road To Rage I: Fires Of War -- First Person Shooter

2018-02-24 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hi, if anyone wants a server to play on, point the rtr ultimate client from ghorth's site at: server address nashcentral.duckdns.org server port 40536. Happy blasting!

URL: http://forum.audiogames.net/viewtopic.php?pid=353691#p353691





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Re: Our Great Adventure III -- now fully playable in English!

2017-08-14 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

hi, does anyone have any tips on how to navigate through stage 21-2? The farthest I've gotten is up the latter at 150,10, up to 150,60, traverse the platform until I get past the security camera at 212,36, fall down to around 207,0, but before I can get to the latter at 310,0, one of the cameras spots me and so many enemies spawn that I can't even hear my speech... I'm loving the game though...

URL: http://forum.audiogames.net/viewtopic.php?pid=324394#p324394





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-30 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

hi, As I've said before, this! game! rocks! I'm running into a situation that I can't seem to get past though. I'm on stage 21-2, the second floor thingy, and those damn security cameras. I know you have to go up to 20 before the one right next to the door spins around, but I go down to 100,0, wait for the one at 150,0 faces to the right, grapple up at aroung 120,0, get to the latter, but I can't seem to get past around 200 to 250 without getting spotted by one of those friggin cammeras, which once it spots you, spawns so many enemies, you can't even hear your speech. The farthest I've ever gotten is up the latter to like 150,60, down to around 206,48 while negotiating the platforms, but I can't seem to find a way around those dat gum cameras...

URL: http://forum.audiogames.net/viewtopic.php?pid=321739#p321739





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-22 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

as for the box in 4.2, it took me a few minutes to figure that one out. Think middle school math class. Of corse, I thought big ass number, but it's two didgits

URL: http://forum.audiogames.net/viewtopic.php?pid=320595#p320595





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-22 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

If you're talking about the minideamon level 40, on top of the tree who's just sitting on his ass, you can't really do much about him before you die. I think he throws you out of the tree, while the others keep respawning.

URL: http://forum.audiogames.net/viewtopic.php?pid=320594#p320594





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-22 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hello. I bought the bk3 translation file a few days ago after hereing a playthrough by pg13 and hereing what an awesome game it was. Once I bought the file, I ran into an extremely odd issue with my system where the save file dialog wouldn't appear, which lead to the site telling me that the order had already been placed. However, after contacting the developer with my transaction ID and getting a response in a very short time period, I was able to download the file. For the past few days, I haven't been able to put bk3 down. I'm already at stage 5-3. I'm having a small problem though. How are you supposed to defeat the hord of mini deamons since they keep respawning? All in all, great work. I love the game! I would say that $5 is more than worth the price for what you're getting. If people are complaining about the price, please keep in mind the cost in time to manually translate more or less an entire game, with story elements, item descriptions, environ
 mental descriptions, vast menus, and a load of other strings, not to mension the time to develop such a massive game in the first place. We, as the VI community have many games that cost way! more, and give you a lot less than what BK3 has to offer.

URL: http://forum.audiogames.net/viewtopic.php?pid=320591#p320591





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-29 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello, All I have to say is great work, both on the older version and this new one. The audio trailers sound more mainstream than actual mainstream games on the market today. One question though, will this new version allow you to run self hosted servers? If that is possible, I would recommend adding the possibility, even as an option, to ensure the game can stay alive past the lifetime of any central server. Good luck dealing with this WebAudio API bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=317306#p317306





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2016-05-21 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello, I am currently running a server at: nashcentral.duckdns.org standard port 6789. This is running through wine on my linux box. Just a note though, uncle susie is enabled, so it might depend on who has the fastest trigger finger  Enjoy and happy blasting!

URL: http://forum.audiogames.net/viewtopic.php?pid=261198#p261198





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Re: Camel, new useless annoying text based game

2016-04-29 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Camel, new useless annoying text based game

@crashmaster I did not write the BNS battle and gotcha games. Those were games released by mr. Daniel Zingaro in the late 1990's, written in basic for the bns and Braille Light M40 Notetakers. Other than writing camel, I do run a few game servers, assist others with technical issues and set up secure, accessible, and low cost software solutions. I might have the basic files for mr. Zingaro's games, along with the run.bns file that was required to play them in storage, but I had absolutely nothing to do with those masterpieces.

URL: http://forum.audiogames.net/viewtopic.php?pid=258713#p258713





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Re: Camel, new useless annoying text based game

2016-04-29 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Camel, new useless annoying text based game

The only port I knew existed was the zcode zcamel.z8 I believe from the ifarchive. Did you get to look at the code? mess, isn't it?

URL: http://forum.audiogames.net/viewtopic.php?pid=258670#p258670





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Camel, new useless annoying text based game

2016-04-21 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Camel, new useless annoying text based game

Hello, one of my projects to learn c++ was to write a port of camel on the bbc micro. Although it can be quite boring at times, I hope you will find the source and the game interesting. If for whatever reason this is the wrong place to post this game, I appoligize in advance. Here is the link: http://nashcentral.ddns.net:8100/camel.zipHave fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=257811#p257811





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Re: Merry Battle Zoness from Game Madness Interactive!

2016-01-06 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

Hello, I have only thing to say about this game, friggin awesome! The things that I like are the following: the need to make running jumps over pits, the combat system with the combos, plus the ability to use items such as the curing drinks if you find yourself in deep doodoo, and the ability to customize the keymap in game. The only issue I have is that the  blades are an instakill if you jump into them, even while they're off. Keep up the awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=245768#p245768





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Re: Psycho Strike - New Strategy/Action game

2015-10-11 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello, I've been playing the demo of this game for quite a while, not being able to purchase it due to lack of a cc, but all I'll say is, awesome! A few of my friends have the full version and when I heard them playing, mind you they had main chars in the level 30's or 40's at that time, the thing I found quite unusual is when the police are reloading, it sounds like they're reloading the other type of gun  because they keep jumping around like crazy people, it's like shikshik ah! ah! I was laughing my ass off when I heard that. In terms of the actual game, the voice acting is amazing, as is the mixture of side scrolling/rpg/character management. Keep up the awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=234508#p234508





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Re: My first game, Term Paper!

2015-05-30 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: My first game, Term Paper!

hmmm seems interesting... a strange idea... can it be run on a chromebook? or is it a console app for windows?

URL: http://forum.audiogames.net/viewtopic.php?pid=218399#p218399




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Re: AudioSpeed Racing now available for Mac and PC

2015-05-23 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: AudioSpeed Racing now available for Mac and PC

speaking of the android version, if I bought the game on android, do I have to buy it again for the computer?

URL: http://forum.audiogames.net/viewtopic.php?pid=217516#p217516




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-22 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hello, From what Ive heard with both playthroughs of this game as well as friends with iPhones, it sounds awesome! Would it be possible for you to port this game to android?

URL: http://forum.audiogames.net/viewtopic.php?pid=217393#p217393




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-01-27 Thread AudioGames . net ForumNew releases room : hacker via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

go to the dragonapps.org page for rtr and download the 3 files for maps, entities, and justins house map near the bottom of the page and unzip them into your rtr directory, replacing all files when prompted. If you need assistance with any of these steps, feel free to reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=202614#p202614




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