Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

@Bogdan That is the most foolish thing I've heard today. And the state of the world being what it is, there's quite a bit of foolishness going around. Maybe you should do yourself a favor and cancel your internet until you can learn to use it responsibly.

URL: https://forum.audiogames.net/post/591231/#p591231




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Re: SBYW, 2d map exploration game

2020-11-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

the number for open and close length is in milliseconds which is 1/1000 of a second. Making 1 second 1000 ms, 3 seconds 3000 ms, etc.

URL: https://forum.audiogames.net/post/588514/#p588514




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

yeah lol, try that with a goanna and see how long it takes your ass to get flattened like a pancake XD.

URL: https://forum.audiogames.net/post/588214/#p588214




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Re: Vast Horizon (new game)

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah agreed. If an activity is specifically science, the productivity should be low and the science should be higher. Getting enough science points to do anything with them is going to be painful.

URL: https://forum.audiogames.net/post/588094/#p588094




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Sounds like a good way to get wrecked lol.

URL: https://forum.audiogames.net/post/587629/#p587629




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Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah but look at the distribution between productivity as compared to every other point. OK, 0.5 per atmo mission, fair enough as you can do 3 in a day and so that's 1.5 What are the rest though. Battle points don't subdivide at least that we can see. I know they do internally so we're not really sure how things stack up there. I'm not saying give more or less, but when the point requirements to purchase things are so high up and it takes a long time to get there, don't be surprised when people want to grind for it.

URL: https://forum.audiogames.net/post/587552/#p587552




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Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah the point distribution doesn't make a while lot of sense to me, and things seem to be awfully high up, for even the most minor upgrades. They want RP, but they put things far enough out of reach that you feel the need to grind to get there. So I'll admit that grinding is my weakness, because I see these things I want and I get laser focused in on it. I think if things came down points wise, at least the first couple tears, it might make people a little more willing to play more casually, but delve deeper into RP.On another note. I've written/rewritten the volume manager on my soundpack like four times now. The past three iterations I didn't like. My goal was to make it easy for anyone to add a new trigger, and I didn't feel thatthe past three lived up to that expectation. This iteration, I can live with. It's not glamorous, but it works. You'd write something like this to play a soundplay{snd=communication/general", vol=cv"}Without the vol as the second argument, it would just default to a global value of 50 or something. You can also provide looping= and pan=  but again, they are optional, defaulting to off and in the center respectively.You also have three keys, F5 and F6 lower and raise the selected volume. F7 cycles between each of the volume categories.

URL: https://forum.audiogames.net/post/587527/#p587527




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol, y'all have one, at least IDK, has anyone confirmed it works, I had one person tell me it didn't, but they didn't really give me enough to go on to track it down. Actually, in the latest CM, they aren't releasing the ZIP format, and I detest multiple installations of the thing as it doesn't play nice with finding plugins, as it encounters the first registry key and thinks that's valid for them all. But in such a case, it would be less problematic until the proper end release. That means I may actually have to build mushclient from source to get a suitable bundle I can package up.I still have to fix all of the triggers I've done thus far... I am not looking forward to it. At least I didn't make it worse. At least it's only around 40 and not 500. Yeah next time I'll back up the damn file before I go running regular _expression_ powered search/replace on it.

URL: https://forum.audiogames.net/post/586289/#p586289




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Well I broke my SP. Refactored the play wrapper so that it can take named args in preparation for adjustable volumes and the like. But now it uses a table constructor so when you call the function, you do it like so play{snd="activities/sifting/sifting_found_mineral"} which means you can give all the arguments in any position. But, in an effort to automate things, I thought to use a regex to replace every play() with a play{} leaving the contents in tact. Well, it didn't work and I didn't notice until after it saved. So now I ahve to re-add the sounds to 40 something riggers.

URL: https://forum.audiogames.net/post/586175/#p586175




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Re: Bullet Haven, a new shooting game!

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

BGT's joystick support sucks.But let's take a look at this, "Using a mouse is a chore", premise, shall we. First of all, unless you have a gaming mouse, most of them are fairly lightweight, so, unless you have a motor or neural disability such as cerebral palsy, you have no excuse in that department. Second, the OS detects the mouse no matter when it is plugged in. This means that if you start up the game and think to yourself, "Damn, I forgot to plug in the mouse", you can simply do that and it will respond almost immediately. Third, let's tackle movement. If you move the mouse left, you aim left, if you move it right, you aim right. We're not on an alien planet with backward rules. Back in the days of Doom and Duke Nukem 3D, it was very common to have your vertical axis flipped, and most games honor this by giving the user the choice. This doesn't really apply to most audio games, as they do not use the vertical axis.As most of you are too young to remember this, allow me to regale you by telling the tale of the old PS/2 style ball mice. No, not track balls, those are different. These are mice, but with no scroll. The wheels came later and maybe the fanciest of those old ball mice had them, but nothing us commoners had. So, instead of a light shooting out the bottom of the thing, what we had was a rubber-coated steel ball. You needed a surface that would lend friction to the ball, allowing it to roll, which in turn, moved one of two roller wheels along the inner rim that the ball made contact with. One of these rollers represented the horizontal axis, another represented the vertical. Over time, the mouse would jump and stutter, or in some cases, barely work at all. when this happened, what you did was turn a plastic retaining ring counter-clockwise about a half turn and it would come loose, allowing the ball and the ring to fall out into your hand. You would then clean the ball. See, that's where most people went wrong. The ball being dirty in and of itself wasn't really the issue, it was just the catalyst. What really was going on here is that dirt would get in behind those little rollers, gumming them up. So sometimes, cleaning the ball would help a little, but if things were bad, you had to do a deep cleaning.Now, all mice are optical and have a wheel. The tracking is so good that in most cases, you don't even need a mouse pad. Hell, some of these mice will even track on glass, such as what you'd find on the tops of some coffee tables. And, if for some reason, you need a pad, they're like $5 bucks, and now you have a smooth operating experience.Of course, everyone has their preferences. But you'll never make me believe that you can be better in swamp with only the keyboard when the mouse is so precise, especially since it seems like you need to be right dead center on their asses with little margin of error. Joysticks / gamepads are nice, but most people just slam the stick to one side, which means they're not even using the analog nature of it, so the precision is lost.That reminds me of this one time in one game my brother was playing, you had to shoot the nose wheel of an airplane as it was rolling down the runway. He couldn't do it, but I could. His problem was that he was trying to snipe, but always jamming the stick to one side or the other, which meant that his aim was at the fastest speed. I didn't do that. Instead, I used it as intended, moving it fully to one side only to make the most broad adjustments, and dialing it in little by little until I was right there.So, when I hear people bitching about using a mouse - a device that has been used in gaming for nearly 30 years, the only thing I can think of is laziness or stubbornness.

URL: https://forum.audiogames.net/post/585962/#p585962




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Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

@50 So because he does some of the things you want, that makes him a great guy? I don't know, but me personally, I don't think not communicating with your team and throwing your co-dev under the bus with no warning is the definition of a great guy.

URL: https://forum.audiogames.net/post/585434/#p585434




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Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

Just... Ugh!

URL: https://forum.audiogames.net/post/585050/#p585050




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I will, but it will require some serious sound design efforts. I don't want it to sound generic. I did the other stuff because it was easier, and I'm lazy.

URL: https://forum.audiogames.net/post/584967/#p584967




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

That would make things substantially easier then, because that's what I'm using anyway.One thing I can't figure out is how to actually save a world. If I connect to one, then use the #write command, it stores a bunch of shit, but not the connection info. If I then try to use #read to bring it all back, it freezes up.

URL: https://forum.audiogames.net/post/584952/#p584952




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah, I know they have #action and stuff, but can you match on regular expressions? Because that's how things are done here. I'm a firm believer in using them and not wildcard triggers to stop possible inappropriate firing / false positives. Not that it couldn't be done, I just don't know how to use the #action system in tt++.

URL: https://forum.audiogames.net/post/584824/#p584824




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I don't use that. I only know the very basics of it, and don't even know if it does sounds.

URL: https://forum.audiogames.net/post/584814/#p584814




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

OK, while far from complete, I feel that this has some of the basics in place and is ready for some early testing.Vast Horizons SOund Pack  for MUSHclientHere are some things of note.1. This assumes you have MUSH-Z, if so, just drop it in your worlds file.2. It assumes that you have the following plugins installed. These can either be done globally (via CTRL+ALT+G or ALT+F then G), or through the plugins list (CTRL+SHIFT+P or ALT+F then U). MUSH reader, output_functions, channel_history and lua audio.3. There is no user-friendly volume control, sorry about that, it's on the road map for sure. If you need to change the volume, enter this command \gv=n where n is in the range 1 to 100. There will also be separate volume controls for different things coming down the line.4. I made this to suit my needs, not anyone else's. I'm happy to accept well thought out suggestions, but if I don't like it, I ain't doing it. You're free to take this and use it as a base for your own if you like, so long as when you release it, you credit me somewhere pertinent, such as in a readme file or on a website.5. This will probably never be as rich a sound pack as others. I just really don't care about music and ambiance, and I'm too lazy to do them.6. I can't do things like automatic this, monitoring that and taking some action on your behalf like I do on other MUD packs, because the rules of Vast Horizon forbids it. In other words, I can't make a script that monitors your ship for damage and lets you know via an alarm when it is critical, nor can I make something similar to monitor your suit's oxygen supply and let you know when it is low.7. This pack was made such that it complies with the game's policies. I disclaim any and all responsibility over what folks might do with it once they have it in their hands. Similarly, I disclaim any and all responsibility should the pack destroy your computer or should some disaster befall you soon after downloading/opening the pack.All that being said, if you like it, let me know. Similarly, if you don't like a particular sound, let me know. I will fix it when I get a chance. But it will be on my time. Remember, this is for me first, and everyone else second.If you encounter any problems, or need help installing it let me know. probably the best way is through discord, or here in this topic. My discord is ironcross#8090. I don't use skype anymore, and rarely check emails, more rare still do I check the forum PM's.

URL: https://forum.audiogames.net/post/584802/#p584802




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Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah it's a little confusing, but yes, it's definitely RPE given that policy you just placed here. If it were RP encouraged, you wouldn't have to RP even in public. If it were RPI, you'd lose your OOC channels and maybe even rooc. Basically, RPI is the most immersive you can make it, and RP encouraged is the most lenient while you're still trying to foster some roleplay. There's also roleplay accepted, which means that if you and others want to, fine, but they don't really cater to RP.

URL: https://forum.audiogames.net/post/584507/#p584507




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Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yes CR was RP enforced, what are you talking about? You're expected to be in character on the radios and in person in world. I severely doubt that's changed, but as I haven't been on there in a good while, I could be wrong. But I am not wrong about the RPE, because I used to work there as a host, lol. We did everything we could to foster good RP, but aside from some diamonds in the rough, to be frank, most of it sucked. when we set up RP classes, the people who really could have used the help never showed up, and the people who already knew how to RP did show up. So it never really reached the targeted demographic.Here's the difference between Rp encouraged, RP enforced, and RPI or roleplay intensive just so we're all on the same page. The first is self-explanatory, you're encouraged to rolaplay, but not required to do so. RPE or roleplay enforced means that you are required to roleplay and to keep your interactions in character in world at all times. This covers face to face encounters, as well as other communication media that are marked as in-character. Radios, phones, magic pendants, what have you. There are usually OOC channels as well. RPI is the most strict. There are generally not OOC channels except possibly a newbie or questions and answers channel which are kept on topic. Staff are quick to stop OOC messages appearing in world whether that be through long distance communication methods, or face to face encounters.So if you can go onto CR and use your radio over the general and be like, "hey bitch, did you watch Stranger Things last night?", and get away with it, then it's not roleplay enforced. But if you'd get smacked down for that, then it is. Same for face to face encounters.

URL: https://forum.audiogames.net/post/584490/#p584490




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Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol, what happened, because they used to. Except I guess it was so bad that they decided not to anymore.

URL: https://forum.audiogames.net/post/584371/#p584371




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Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol, you're not going to like the minimum payment on that account haha.

URL: https://forum.audiogames.net/post/584155/#p584155




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Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

They're fairly straightforward though. Also,  you could just copy paste them on separate lines into a notepad file and refer back to them as you write. Not that complicated.

URL: https://forum.audiogames.net/post/584098/#p584098




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Before going back there, I require pizza and weed.

URL: https://forum.audiogames.net/post/583529/#p583529




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Phew, got rescued... *shivers*. I won't be doing that again.

URL: https://forum.audiogames.net/post/583519/#p583519




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Sector 5. What's worse is that I didn't take my phone with me because I left it in my room to charge. I was going to do a salvage run and come back for it. Meh. I should have been writing down in a notepad each direction I took. But at the same time, I kinda feel it's dumb that there's not some sort of direction to last beacon thing. If we're talking about computers sophisticated enough to guide a ship through takeoff, landing, and FBN transit, that doesn't seem like such a big thing.I understand why SC did it, because it's a pulp science fiction game. But in this world, in this time period, you shouldn't need human navigators. That's why I kinda find it funny as well to see clerks in shops.

URL: https://forum.audiogames.net/post/583514/#p583514




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Meh, well I went ahead and got myself lost in an uncharted sector...

URL: https://forum.audiogames.net/post/583509/#p583509




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Re: Vast Horizon (new game)

2020-10-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah that's why I put the sifting sounds in my pack first, so I can know whether it's my sifter doing something right off the bat, or someone else's if it doesn't make a sound. I've collected a bunch of strings for mining, having done that yesterday. I'll be working on the sound design of that today. Keep in mind that I don't just grab random shit and throw it in, I actually do actual sound design . Like some of the first few CR packs that sounded very generic until Sierra's pack, then Snapp's pack just killed it. I doubt mine will be that good, because I don't care about it being in that much detail, but I'll do something. Also, he's probably better at sound design than I am. I'm probably middle of the road.

URL: https://forum.audiogames.net/post/583103/#p583103




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Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I don't recall seeing anything like that in the policies.

URL: https://forum.audiogames.net/post/582983/#p582983




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Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

No. It's not ready for public consumption.

URL: https://forum.audiogames.net/post/582966/#p582966




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Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Been doing some sound design. Got gen chan, and most sifting sounds in my little MUSHpack. Say is also in, as for newbie, though that's just buffered at the moment, no sound as of yet.

URL: https://forum.audiogames.net/post/582947/#p582947




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Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

With the bikes, I will just say this. If everyone has one from the start, they'll go-under appreciated. Walking around the big city with your atmo scanner in hand, feeling the grind, that's what'll make you appreciate the gliders when you can finally afford one. Do I wish I had one? Hell yeah! My time will come though.

URL: https://forum.audiogames.net/post/582839/#p582839




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Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol at least they did weed OK... ahem, unlike CR where you plant it, harvest it, smoke it. No curing / drying, no grinding, no glass or blunts or joints, no lighter. Just smoke dem buds straight off da plant!

URL: https://forum.audiogames.net/post/582741/#p582741




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

I remember back when I used to play, I made that autogrind do auto everything lol.Yeah, it is for grinding herbs you forage, but as we're saying, you have to know how the process works first, before you use that feature.

URL: https://forum.audiogames.net/post/582662/#p582662




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Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

@123 If you put your ship key on a keyring and then wear it, when you go to enter the ship, you'll automatically unlock it.

URL: https://forum.audiogames.net/post/582604/#p582604




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Bro, you need a mortar and pestle first. You transfer the stuff from your backpack or herb container into the mortar and pestle, then grind it.You should be doing this manually until you know how it works, then mess with autogrind. Also com is short for comfrey, which is a medicinal herb you can forage.In order to make poultices, you require fresh ground herbs of different types. That's what you're doing and is why you need the mortar and pestle.

URL: https://forum.audiogames.net/post/582475/#p582475




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yo we just drinkin in the hall of the Drake hotel like a couple of god damn vagrants

URL: https://forum.audiogames.net/post/582454/#p582454




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol I love how we all as a collective have this sort of disdain for sector A types, and it just sort of happened organically.

URL: https://forum.audiogames.net/post/582440/#p582440




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

DO they have GMCP data? You could use a GMCP mapper, but then you'd need oh wait, most people are using VIP, never mind. and no that actually wasn't sarcasm this time, I forgot.Anyway, it would require some third party tool to export the database to a CSV file and it would need to be coded by someone.I just map things in my head, but I see a looot of people who are having directional troubles so I guess I'm among a rare group.

URL: https://forum.audiogames.net/post/582430/#p582430




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Timilius Brown

URL: https://forum.audiogames.net/post/582398/#p582398




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Just got kicked for 3 mins bc the damn mushclient output thing has a bug in it where it does something or other when you hit a number with output lines or some. shit. Like, I've already investigated this and I don't know what causes it. But only three times is not that much, they're too strict on that.

URL: https://forum.audiogames.net/post/582394/#p582394




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

lol. Yeah don't do deliveries without a suit in case the environment is hostile... oopsie, had to go back for one.

URL: https://forum.audiogames.net/post/582389/#p582389




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

IDK, I went with the freighter. I'm gonna try to do some delivery runs then later on, the salvaging. You start out with a lot of debt if you take that loan, which I did, so I wanna smack that down as quickly as I can.

URL: https://forum.audiogames.net/post/582377/#p582377




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

IDk not using it since you know my stance on VIP.

URL: https://forum.audiogames.net/post/582367/#p582367




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Really like the shopping system.

URL: https://forum.audiogames.net/post/582358/#p582358




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

There's a thing about minors and not writing out sex scenes with a minor, but really, if you allow sex scenes, you should by all accounts make the game 18+ so as to be in line with any laws pertinent to the situation. It's the staff's responsibilities to do all they can to prevent minors from having access to adult content.

URL: https://forum.audiogames.net/post/582348/#p582348




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

No, I didn't get a warning per se, it's just in the policies.Also thisVastHorizon wrote:There is a bank on Oria, and one in the Cavern Hub. Newbies can get a loan from there to help get them started. Newbies will have to pay this loan back because, the Farolds, being tradesmen by nature, don't believe in giving stuff away. Therefore, we ask that wealthy players do not find ways to give out substantial amounts of cash to newbies. If we find out that this is becoming the norm, we will have to find OOC ways to prevent it.So instead of creating the possibility for an economy that self-adjusts, they're like nope, don't give a lot of cash to newbies or we'll have to slap ya down!

URL: https://forum.audiogames.net/post/582345/#p582345




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

VastHorizon wrote:We require that you remain in character (IC) on all IC channels. Our OOC channels are CWS, and newbie. More about these channels and the oocsay will be discussed in the Player Conduct policy. However, oocsay is to be used sparingly, consider this your first warning.That is really welcoming. Feeling like a rule breaker just logging on. That is awfully harsh language to use, just sayin'.

URL: https://forum.audiogames.net/post/582342/#p582342




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

It's up

URL: https://forum.audiogames.net/post/582340/#p582340




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah I know that every launch has it's problems. I just wondered because I was having lunch, then my Uncle was here, so wasn't able to hop on at the opening time.

URL: https://forum.audiogames.net/post/582339/#p582339




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Also, what's with this message:VastHorizons wrote:This game is mostly uncensored when it comes to speech. It has adult themes in nature but staff will not tolerate the harassment of another individual's religious beliefs, race, language barrier or sexual orientation.I've been on more MUDs that I can count and never saw anything like that on the startup screen. Also, people shouldn't even be talking about religion, politics, and sexual orientation on games like this, that shit stays at the door.

URL: https://forum.audiogames.net/post/582330/#p582330




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yo, it's an hour from noon centarl, but account creation isn't on?

URL: https://forum.audiogames.net/post/582327/#p582327




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

It would be GMT -6:00

URL: https://forum.audiogames.net/post/582256/#p582256




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Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yes, basically craft a narrative around it and it should be fine; drop them in like a hot potato and it'll be weird.

URL: https://forum.audiogames.net/post/582229/#p582229




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I want him to pull his head out of his ass and take a look around. But that seems like an impossible request, so fair enough, I'll leave it alone.

URL: https://forum.audiogames.net/post/582189/#p582189




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Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

It's probably a rarity to have the meta data filled in by any of us honestly.

URL: https://forum.audiogames.net/post/582053/#p582053




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Tunmi13 wrote:Fair enough. I will drop the matter.Fair enough. I will take the easy way out by failing to acknowledge any point that doesn't align favorably with my views and my projects.FTFY

URL: https://forum.audiogames.net/post/582049/#p582049




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

That sound is oddly weird. It doesn't sound real at all, or it has been processed in an odd way. Not that it is necessarily bad, but Mata's right, it wouldn't be good for the pack, not the way that Clok's combat works.

URL: https://forum.audiogames.net/post/581964/#p581964




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I think you're smart enough to understand that what you're saying isn't true. What I don't get is why you use that angle to justify your own actions, rather than facing up to the truth in these matters. Surely, it will liberate you, even if it is a hard step to take.If all I wanted to do is just fuck with you, I'd find other ways, lower effort ways to go about it. Come on man, wake up and smell the coffee.

URL: https://forum.audiogames.net/post/581955/#p581955




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I personally don't care who he gets help from. Actually, him asking is a positive step in my book. Though the biggest ones he has yet to take.

URL: https://forum.audiogames.net/post/581931/#p581931




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Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah TBF, if you craft original sounds, you're not gonna wanna see it spread around willy nilly.

URL: https://forum.audiogames.net/post/581916/#p581916




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Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I don't like when themes cross boundaries. It tends to muddy the middle. Think of a venn diagram where you have two ovals that overlap. SciFi on one side, fantasy on the other. In the middle, you have the combination of both. Now, I think it can be done, but much work would have to go into the writing of lore and backstories to make it believable, and it would be better if the more fantastic races came from other planets and so happened to cross paths with the other races of the game.Without a well-crafted backstory, it's just attempting to mix together two elements that don't really fit with one another.

URL: https://forum.audiogames.net/post/581866/#p581866




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@112 I have been. I think the problem is that we're just as stubborn as one another. He doesn't want to see his mistakes or be confronted with them. But I don't want to let them pass without him seeing them. So instead of making progress, we tend to circle around each other.

URL: https://forum.audiogames.net/post/581832/#p581832




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Again, you thinking this is in your past is a falsehood. It is very much not.

URL: https://forum.audiogames.net/post/581738/#p581738




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Maybe not, but there you go again. Rather than taking anything away from that, you jump right to the defensive. You haven't changed, and your past is your present, because you haven't put it behind you.

URL: https://forum.audiogames.net/post/581687/#p581687




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Re: Vast Horizon (new game)

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Eh, like I said in the other topic, I'm skeptical, but I'll give it a fair shake.

URL: https://forum.audiogames.net/post/581680/#p581680




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

No, that's not what you said. That's what I said in this thread. What you said is that you fixed your half of the lag, and the rest is down to people's net. Which, now we know is at least partially false. Though of course, there will always be network latency when people from all over the world are connecting to one central server.The fact that you can't even take responsibility and own that, and that you would so easily brush it aside is concerning, and has connotations that you still have yet to understand and accept the responsibilities that you as a developer have over your community.Are you still storing people's passwords in plain text? If so, it doesn't really matter in my use case, because I don't use a password that I use anywhere else important on games like this. But for others, it may very well be a big deal. Now, partially, this is their fault, because the individual in question should take responsibility for their own security. But you would not be absolved if say, your server got hacked and all the players' data were leaked.In short, it appears to me that you are not in a position where you are willing to accept responsibility. You do not see the duties that you should be performing as a developer. Namely, doing your utmost to make sure everyone's server side data is secure. you are quick to make excuses, then brush aside anyone who tried to bring you up on these points. In a phrase, you are not qualified to be a developer.

URL: https://forum.audiogames.net/post/581652/#p581652




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

First of all, congrats on fixing the lag. But I would just like to point out that you were making excuses. Isn't it better to not do that, and to just buckle down and find a solution? You said something to the effect that you had fixed what lag you could and it was down to people's internet, which we know is false because some of these people were on BS, and at it's laggiest, it wasn't that bad. I think you would feel a greater sense of accomplishment if you stopped making excuses and asked for help if you need it. Then at least, you are learning and doing your best.

URL: https://forum.audiogames.net/post/581596/#p581596




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I've talked about instant gratification before, which is what this smacks of.

URL: https://forum.audiogames.net/post/581466/#p581466




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I don't think he knows how to fix the lag to be honest.

URL: https://forum.audiogames.net/post/581451/#p581451




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

It all comes to naught if no one can play it due to monstrous lag spikes though.

URL: https://forum.audiogames.net/post/581442/#p581442




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Lol, he's actually proud of using poor man's trickery.

URL: https://forum.audiogames.net/post/581374/#p581374




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

That just doesn't make sense though. That would be like if I had a beeper in both hands, and I was holding them straight out, then at the same time, I was humming, you had to hit the part of me that was humming. That's not a design choice, it's ineptitude. There are so many other ways you could have made it challenging to hit them other than trying to unsuccessfully pan stereo audio in a stereo space.

URL: https://forum.audiogames.net/post/581268/#p581268




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I don't think it's fair to say that it's unoriginal, but it's not exactly ground breaking either.

URL: https://forum.audiogames.net/post/581244/#p581244




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

OK but you don't pan stereo sounds in a 3D environment. To do it well, you need very expensive software. You're not going to ahve the same experience in a BGT game. The sounds need to be mono while they're walking so that you can target them easier.

URL: https://forum.audiogames.net/post/581141/#p581141




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@Tunmi except it does, because you know full well that not everyone is going to go on Twitter just to make a tweet storm or thread about your games. So by doing so, you're reducing significantly the amount you get. I'd like to know how it is that I'm stuck in the past, when a lot of my points that I've made against BS still actually apply to this game.But you're not even paying attention to the things I've said. Either that or you don't care. Because the guns sound weak as hell, the animals are still saturated in the stereo field, and their footsteps are still tiny for what they are. They also seem to spawn very close to you instead of wandering towards you.

URL: https://forum.audiogames.net/post/581130/#p581130




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

He made the choice to respond; he didn't have to. I'm not really seeing how it makes us look bad either. The points I brought up were made after trying the game. Also, a 70s style game? When has that been said. I'm afraid all your points have fallen flat.You also didn't take the opportunity to say specifically what was wrong about my posts, or anyone else's. Of course, that is your prerogative, but if you're just going to say it's wrong because it's been said before, that really doesn't move me.One last thing. Switching to Twitter is just plain stupid. Of course, it's his right to do so, but it makes no sense. The only reason to do that exclusively is to run away from criticism. Because you can't frame a good one in 280 characters. Though Twitter does have threads, so maybe I should mirror all my points about his games to his Twitter?

URL: https://forum.audiogames.net/post/580952/#p580952




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

So here's a problem not easily fixed. It's the problem of internationality. See, bigger games will have servers in multiple countries. And let's say that there isn't one in yours, well, if you're in Europe, chances are that there's one in a country near enough to you to not make that big a difference. But with games like this, people on other continents are fucking things over for everyone. It's certainly not their fault. It'll happen even if they have good internet, but saying for a second that they have not so good internet, that only compounds the problem.But what can you do? The community isn't large enough, and it's not financially feasible to open multiple servers in other countries. So no matter how good the game is coded, no matter how fast the server is, having an international community playing on a game with one central server just slows it down for everyone.By the way, I'm not trying to discriminate against anyone's country. There would be no difference if the server were hosted in the USA, the UK, Italy, Malaysia, or Australia. The only difference is that you could say that we were fucking it over for you if it was hosted in your country.Pings over 300ms are bad, yet we see people with pings of many seconds. This leads to the server and client becoming out of sync with each other. Then, when they finally re-establish communication, you'll have behavior like popcorning and rubberbanding. Also, if it seems that you yourself are not experiencing this clientside, doesn't mean that others aren't seeing you bounce all over the place.

URL: https://forum.audiogames.net/post/580901/#p580901




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

They just need their own server instead of relying on other people's. What happens when, dot dot dot. Well we found out when Mason pulled the plug on BS. It could happen again.I get the logistics though. A 16 year old ain't in the best shape to be paying for things. Blindness of course adds to that strife.

URL: https://forum.audiogames.net/post/580835/#p580835




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Put them in the past, but they are the present. I mean, this is within the past 3 months!

URL: https://forum.audiogames.net/post/580814/#p580814




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@Tunmi It doesn't seem that way to me. For instance, what you could have done is said, I agree with this, this  and this but not this. Or hell, I disagree with everything you're saying. But you jump right to trying to defend your character. I'm not trying to fight you. I'm not trying to drag you down either. Maybe the mistake on my part is in sentences like this.ironcross wrote:All this goes to show that very little, if anything has been learned from Tunmi's past projects.Maybe I should have kept things more dry and academic. I wonder though, would that have made the difference? Because you haven't tackled any of my points, instead, you tried to defend your honor. The thing is though, it would have done more in my  book had you actually tackled the points, because that would indicate some level of change, some growth and maturity.@Vulcan The thing is, I respected you for walking a tight line. For trying to keep things balanced between players and devs back in the bloodstorm/bts days. But you switched up. First you resigned your position as administrator. Something I can definitely understand. You said multiple times back then that you thought the game was gonna die, it was going to the dogs and things like that. But you switched up, and now it seems as though you're a blind supporter. Why though? What are you getting out of the exchange?The thing is that I don't hate Tunmi. It seems as though I'm a complete opposite of a supporter. That would change though if I saw that he was actually doing things differently. You say I pick until there's nothing left, but there clearly is something left. I'm seeing the same patterns as before, and until I see that something has changed, why should I act as if it might.I encourage both of you, or anyone else to deconstruct my posts and point out where I've gone wrong. Rather than jump to defensive mode, break it down and see what is on track and what isn't.

URL: https://forum.audiogames.net/post/580801/#p580801




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

SO like, this has potential. The thing is, I see it going the same way as all the other games, you know why?  Because apparently Mohamed is working on it too. So what's the difference between Mohamed as the main dev and Tunmi as the co-dev or Tunmi as the main dev and Mohamed as the co-dev. It all comes down to the same thing really.But let's put that aside for a minute, because maybe everyone doesn't feel the same way about them as I do. Within my first say 15 minutes of gameplay, I got disconnected countless times. There's a hell of a lot of lag, and the map is going in and out of safe mode. OK, again, let's put that aside, because games don't always have smooth launches. This holds especially true for online games.The sound design is the very similar to other games. They're pulling from the same stuff and putting very minimal effort - if any - into the sound design. The jumping sounds like someone swinging a stick through the air. The pistol sounds pretty low quality, like some hollywood type thing. But here's the worst bit. The animals have normal footsteps. Now tell me, how does that work, exactly? Let's say that all the humans are of healthy body height / weight proportions. These animals could way more 1.5 to 4 times that of a human. Not only that, but they would be walking on four, not two legs. Also, animals don't have feet, they have paws or hooves. This drastically changes the way it would sound to have an animal walking up on you.But what's worse than that, because honestly that might be tricky to pull off, and again, I can forgive it, is that the footsteps are so quiet, that you don't hear them with all the chatter going on. But again, not only that - and I feel like a broken record right about now - the growls are saturated in the stereo field, making them not suitable as aids to center to accurately target them.All this goes to show that very little, if anything has been learned from Tunmi's past projects. And you know what, not knowing sound design or audio fundamentals isn't a crime; however, when making an audio game, it would be to his best interest to either learn it himself, or find someone who does sound design.Yet again, we're stretching what BGT can do. Yet again, we're making games in a language that just can't cope. How many games need to die before people will realize that BGT just cannot do what's asked of it. But you know what, there have been BGT multiplayer games that don't lag this much, so it's not all on the language itself.A part of me wants to be hopeful. A part of me sees the darkness all around, but sees the flicker of a light somewhere off in the distance. Maybe, in five years, Tunmi will grow out of this teenage funk where he thinks he already knows everything. Maybe then, he'll be able to present us with something. Maybe a miracle will happen and this won't die horribly. I can hope, right?Until that time, just look at all the things I've set aside in this post. While one of these isn't enough to condemn this project by itself, all of it stacked up together sure isn't making things look promising.

URL: https://forum.audiogames.net/post/580780/#p580780




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Re: Build to Survive, version 5.0.5

2020-09-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

But yet, it continues to have players.

URL: https://forum.audiogames.net/post/575055/#p575055




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-09-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

It's just needing to know the math, and it's a complex thing so not knowing it isn't like a thing you should be judged for. I'm glad you recognized the fact that it wasn't doing what it was supposed to and you couldn't make it work. That's a step in the right direction.

URL: https://forum.audiogames.net/post/574234/#p574234




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Re: Build to Survive, version 5.0.5

2020-09-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

The way I see it, both you and Mohamed have an equal share of fuck up cake on your plates. I don't care about who did what; I care that bad shit happened and you guys kept trololololololollalololololling your way merrily along. Both of you are bad developers. Maybe not for the same reasons. Trying to deflect or shirk responsibility isn't helping though. I think both of you guys also have potential, but you can't realize that potential until you cast aside your willful ignorance and / or apathy.

URL: https://forum.audiogames.net/post/574174/#p574174




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Re: Build to Survive, version 5.0.5

2020-09-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

They didn't need to be said as in you guys should have been on the ball with shit and not basically fireballed the game into oblivion. We shouldn't have needed to tell you how to manage your project because you should have had the vision to handle things yourself. When it got shut down, that was the best thing for it and it never should have been brought back. One reckless decision after another. So when I say that we shouldn't have had to say things, it doesn't mean that literally, it means it in the sense that I shouldn't have to tell a cardio-thoracic surgeon how to perform a Thoracotomy.

URL: https://forum.audiogames.net/post/573941/#p573941




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Re: Build to Survive, version 5.0.5

2020-09-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

We shouldn't even have to say these things in the first place. A lot of what we've said here should totally go without needing to be said.

URL: https://forum.audiogames.net/post/573837/#p573837




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Re: Build to Survive, version 5.0.5

2020-09-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

It was dead until someone brought it back. But what I'm wondering, Vulcan, is why the sudden return to the administration team? Why all the sudden are you sticking up for them at every turn? Why do you care if they're being dragged through the mud?Here's how it looks to me. Your motive to rejoin the staff seems like boredom and wanting power. There's really not a lot of other reasons why you'd do this, especially after you left the first time, citing reasons that most of us were in agreement with at the time and mostly still are.

URL: https://forum.audiogames.net/post/573630/#p573630




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

SBYW has some pretty gnarly lag spikes at times, but are you gonna really sit here and tell me that BTS is less laggy than SBYW? Come on. When it was BS, it had way worse constant lag. Boredom and desperation go hand in hand too.Does this translate into the real world for you? If you lived in a neighborhood with one restaurant, and it was complete shit, would you still go there? I think most people wouldn't. The only difference with that analogy is that you're spending money for shit food and service, and by playing these games, you're not. So it's not 100% comparable but still.

URL: https://forum.audiogames.net/post/573185/#p573185




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

No it really doesn't stand up. Find something else to do. Your desperation shows and people take advantage of just about anyone so yeah. But hey, if you wanna play silly little games that go through major sweeping changes every 5 minutes, then go ahead, but you reap what you sew by doing that.

URL: https://forum.audiogames.net/post/573137/#p573137




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

I will never understand the logic behind something like, "We have next to no online shooters to play, so let's hope this game with unstable and immature devs doesn't go down". I just never will. These people have played with you in more ways than one, but y'all are like, well nothing else to go do so let's go on BTS. You're asking to be treated this way if you let people play you like a fiddle. And you also really forfeit your right to bitch about things because you refuse to walk away from projects that do these things.

URL: https://forum.audiogames.net/post/573092/#p573092




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Re: Accessible hangman for iOS is here!

2020-09-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Accessible hangman for iOS is here!

A few things I don't like. First of all how words can be uncommon. Yes this is a thing with digital variants of the game, but on level 1, who would think of a word like, "sept". I get the point of the game is to make you think of words in a different way, but I don't know how you're ever going to get there without a bridge.Secondly, I don't like how when you mess up, you go back to level 1. I would have preferred a system where you do so much in one level to unlock the next, but you still retain it even if you mess up. Or maybe have a scaling XP loss for failing to solve a word. Basically, this is the type of game you don't just sit there for hours and play. Maybe you give it 15 minutes at a bus stop or the crapper here and there. I don't think it's good to lose your progress on one failure.I don't like that the game essentially takes the hang man out of Hangman. You just have a certain number of attempts and you're done. No pictorial representation of your dude and no removing body parts. This is a fun aspect of the game that I wish would have been implemented, as it represents your impending doom in a more concrete way than just a number ticking down per each bad guess.Also, and this one's fairly minor, I wish that at the start of the game, the number of letters in the word would be announced. I notice that they tend to be when you move on after passing a round, but it would just be a nice quality of life thing.Another thing that would be good to have is playing games with a particular theme. That is, playing games where the words therein are based on a theme. Holidays, Pop culture, music, etc.It's a decent little game, and what's there does seem to be reasonably well-polished. I just wish it had a bit more to it to give you the hangman feel. I do think it's worth the money if you like that type of game. You can definitely find moments to sneak in a quick round or two and if you stop, it will offer to resume your previous game, rather than making you start over again, so that's good.

URL: https://forum.audiogames.net/post/571694/#p571694




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

The thing in the tavern is a gramophone.

URL: https://forum.audiogames.net/post/571284/#p571284




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

I tried it earlier today. I will definitely be going back to it, but had some trouble getting around. The soundscape is very good though.

URL: https://forum.audiogames.net/post/571100/#p571100




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Re: accessible 2048 for iOS released!

2020-09-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: accessible 2048 for iOS released!

Pretty cool. I like it even though I suck at it. What I do is rotor to vertical nav so I can see the board in either direction.

URL: https://forum.audiogames.net/post/570106/#p570106




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Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

Yeah he didn't deserve that. Make the changes offline if you must. I'm sure it's possible to make a small utility that grabs, decrypts, and allows you to edit a player file, then re-rencrypts and places it where it should go. But really, couldn't he have just had the decency of doing it when Tunmi was online? That's just the respectful way to handle such situations. I could see it if Tunmi was hopping on and off and causing problems or something, but not as the result of an argument.But hey, people still play this thing, so maybe I'm just a fool, who knows. I sure can't figure out why. This thing deserves to crumble in on itself and die.

URL: https://forum.audiogames.net/post/569398/#p569398




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Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

I really want to know what people see in continuing to play this game. Really I do. Unless you say, "Because I'm bored and there's nothing else to do", which is a sad excuse and I don't care about that.There is just so much wrong with this picture, that I really am curious why people play this. What does a developer have to do around here to warrant censure and condemnation? Because I mean, this really does earn it in my book.This thing has been poorly managed ever since I came onto it, but at first, it was minor things. But they grew in scope and now I don't even know. Like, is it really all that good? Or is it a void filler, because I just can't spot anything that would make people stay.These developers have toyed with their community to such an extent, that they deserve to have none at all. So where are the redeeming qualities?

URL: https://forum.audiogames.net/post/569384/#p569384




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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

@44 Change as in hold out on controversial opinions and the like.

URL: https://forum.audiogames.net/post/569343/#p569343




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Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

Why is that too far? What about it is wrong? How will he ever learn if everyone ignores his shortcomings? What motivation does he have to push him forward if no one gives it to him? How does surrounding himself with yes men do him any favors? Parts of it may be a bit harsh, but he just doesn't listen. he keeps doing bad things and making mistakes that cascade into bigger mistakes. But you know, I think he could be good if he cut the crap and focused on learning instead of acting like he knows everything already.I don't do fake images. I am how I am, and I didn't lie in that application. I didn't think I would be accepted, but I was prepared to change the way I did things if I had been.

URL: https://forum.audiogames.net/post/569170/#p569170




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

absolutely nothing. That's why I'm shaking my head.

URL: https://forum.audiogames.net/post/569057/#p569057




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

These guys have no forethought in the things they do. There is no logic and rationale behind it. I'm speaking of the devs. When I act as an admin on a game, I feel that one of my responsibilities is advocating for the players. So when the developers are doing things that really aren't to the best interests of the game as a whole, I feel that it is my duty to bring it forward. I am no one's yes man. If things are being done well, I'll say as much, or likely nothing at all. But if not, then I usually speak out against it.I never banned anyone when I was with the game. I did enact a few punishments, but they were of small scope, and they needed to be put into place to stop a situation that was getting out of hand.I don't know if they removed all of the admins from back when the game was blood storm, if not, I may come back just to make sure nothing is being done too hastily.I vehemently disagree with banning someone because they went to the admin room because a dev or admin was sloppy and left in a travel point somewhere. I may have levied a warning in that case, especially if it was one of the players who built a map and tried to set the travel point to admin room and it actually worked. In such a case, I would have probably jailed them for a time and then most definitely reported that to the devs as it would be an exploit. But for a player to just take a travel point that was already there, nah fuck that. It poses zero security risk. There is ... or rather was nothing in the admin room that would allow players to take control of the game in any way.

URL: https://forum.audiogames.net/post/569048/#p569048




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