Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-11-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

How should i get the game?When i download from both link i get a empty bz2 file

URL: https://forum.audiogames.net/post/587538/#p587538




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hadi.gsf wrote:Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of  survey near bodies.This way, your two ships will head out in different directions and will cover the system from  two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.Is not so fuel burning. If one ship has 1 geo survey point for example, one ship more will gets one point more (2 total geo survey points)Is it True?In previous games i have sent only one ship to survey and it took lot of time to complete the system survey.Currently i have 3 ships in same fleet and they have almost surveyed all the system in  near seven years.

URL: https://forum.audiogames.net/post/537323/#p537323




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How the hide events button works?I'm trying to hidde an aanoying event. it shows always new naval characters new skills. for example:Federation; Commander Experience; N/A; The Political Reliability bonus of CMD Lucia Malephar has increased to 10%    Current Bonuses  Crew Training 50    Survey 15%    Intelligence 5%    PoliticalReliability 10%     Current Assignment  UnassignedIs there any way to hidde those events?When i select this event an go to the hidde button it always says"Please select an event to hide or unhide"what should i select?

URL: https://forum.audiogames.net/post/536778/#p536778




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

In create windows: there is a no name update check box. What is it?next to this check box are two edit field named entry 1 and entry 2 both with "3" by default written. What about?And what about prototype button?Thanks!

URL: https://forum.audiogames.net/post/536101/#p536101




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

New version available!http://aurora2.pentarch.org/index.php?topic=11538.0

URL: https://forum.audiogames.net/post/533949/#p533949




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-17 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Another question. I've read about rescue a ship without fuel in aurora preview to C. joining another fleet will cause to divide fuel and refuel a ship without fuel. Is it true for this version of aurora?I have a cargo ship with no fuel.Thanks!

URL: https://forum.audiogames.net/post/530155/#p530155




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-16 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I have a question. In earth planet, summary, at mining tab i've found a selectable box. There are two options. None and Gagarin Corporation. What happen if i change it to this corporation? Default is None.

URL: https://forum.audiogames.net/post/530102/#p530102




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Ground Based Survey Potential; Completed. I don't understand what to do with this info. Is it related with potential to find more mineral performing a ground based survey?If not, where can i find the body potential info to be explored?

URL: https://forum.audiogames.net/post/529183/#p529183




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I'm improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is related to?

URL: https://forum.audiogames.net/post/528757/#p528757




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I have improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is related to?

URL: https://forum.audiogames.net/post/528757/#p528757




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

A question. I'm designing a cargo class ship. Is it normal for cargo ships not include a maint life info as other class ships?Here the code for a basic explorer class ship as example.Constellation II class Exploration Ship      731 tons       22 Crew       152.2 BP       TCS 15    TH 10    EM 0684 km/s      Armour 1-7       Shields 0-0       HTK 6      Sensors 0/0/0/1      DCR 1      PPV 0Maint Life 11.90 Years     MSP 130    AFR 4%    IFR 0.1%    1YR 2    5YR 25    Max Repair 100 MSPCommander    Control Rating 1   BRG   Intended Deployment Time: 6 months    Morale Check Required    Macharius-Barbatos Nuclear Thermal Engine  EP10.00 (1)    Power 10    Fuel Use 27.95%    Signature 10    Explosion 5%Fuel Capacity 50,000 Litres    Range 44 billion km (745 days at full power)Geological Survey Sensors (1)   1 Survey Points Per HourThis design is classed as a Military Vessel for maintenance purposesAnd here the cargo class code.Abdiel class Cargo Ship      54,654 tons       137 Crew       525.9 BP       TCS 1,093    TH 63    EM 057 km/s      Armour 1-128       Shields 0-0       HTK 33      Sensors 0/0/0/0      DCR 20      PPV 0MSP 120    Max Repair 50 MSPCargo 50,000    Cargo Shuttle Multiplier 1    Commander    Control Rating 1   BRG   Intended Deployment Time: 3 months    Vinogradov Aero Engines Commercial Nuclear Thermal Engine  EP62.5 (1)    Power 62.5    Fuel Use 10.06%    Signature 62.5    Explosion 5%Fuel Capacity 50,000 Litres    Range 1.6 billion km (331 days at full power)This design is classed as a Commercial Vessel for maintenance purposes

URL: https://forum.audiogames.net/post/528740/#p528740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-11 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I think i have solved the problem. i had hte coma and period misconfigured, so i put dot at decimal symbol and coma at thousand separation symbol. i have been playing for a short and it seems all is going well.Thanks for helping.

URL: https://forum.audiogames.net/post/528101/#p528101




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I can't understand how the wealth system works.at tittle windows i have.domingo, 1 de julio de 1100 12:00:00   Racial Wealth -9.392 -1.058.Wealth tab says total income 1.115,3 with worker taxes as main income with 669,5 (60%) and secondary income of financial centres (40%)expenditures shows research 1878 (86,4%) and installation construction 2956 (13,6%)Total Expenditure; 2.173,6Annual Racial Wealth 16.392 Racial Per Capita Income 120 Population Per Capita Income 120Population; 1373,65m.Financial centres 220.Research labs 5.Why i always in debt?

URL: https://forum.audiogames.net/post/528013/#p528013




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@zkline thank for checking my DB. maybe all those problems is because i changed some things when configuring the game starting. population, financial centers, i'm not sure if grouth rate... Better start a new game with all option by default, except for combentional start

URL: https://forum.audiogames.net/post/527890/#p527890




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Sorry. i forgot to give permision to all.Now all people can download the DB file.

URL: https://forum.audiogames.net/post/527554/#p527554




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any thoght?Here is my DB just in case.https://drive.google.com/file/d/1Fl52MF … sp=sharing

URL: https://forum.audiogames.net/post/527537/#p527537




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any thoght?Here is my DB just in case.https://drive.google.com/file/d/1Fl52MF … sp=sharinghttps://drive.google.com/file/d/1Fl52MF … sp=sharing

URL: https://forum.audiogames.net/post/527537/#p527537




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then set a task to refit, select the improved class ship and then just let me refit one of two of my class ships (searcher 002.When i go to naval organization section one of ships at fleet tab (searcher 001) has the status at 99% and is this ship not available to refit. The other searcher (searcher 002) status is 100% Whats mind that status (99%)?Both ships are in earth, where the shipyard is located. both Crew morale is at 100%.And another doubt. In class design window, there is a radius buton to select four options (1, 5, 20, 100) but i can not detect any info about what is it.Also there are some other unclear fields. show bands check box, target speed 1000 and 4000.

URL: https://forum.audiogames.net/post/526768/#p526768




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then set a task to refit, select the improved class ship and then just let me refit one of two of my class ships (searcher 002.When i go to naval organization section one of ships at fleet tab (searcher 001) has the status at 99% and is this ship not available to refit. The other searcher (searcher 002) status is 100% Whats mind that status (99%)?Both ships are in earth, where the shipyard is located. both Crew morale is at 100%.

URL: https://forum.audiogames.net/post/526768/#p526768




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks i have not realized.Just a dubt. is needed create ship components for each ship?i have researched a combentional engine, made a class design and created it ship at the shipyard, but i have never created the engine in the industry section.

URL: https://forum.audiogames.net/post/526705/#p526705




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Using NVDA i have to use a phisical mouse to read distances. when i select naval organization and fleet category. then i put the mouse on fleet tab. then go down slowly to get some information such as: where is the fleet, current order and where is going, how many days or hours it will take.commander name and bonuses.Speed and sensors capacity.fuel available and required, military hull, total crew and fleet cost.when i do it using the review cursor (numpad 7 and numpad 9) it reads by with no any order and is too confusing.

URL: https://forum.audiogames.net/post/526671/#p526671




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Is necessary create a new command type naval organization? For example for a survey fleet.Currently i have a survey fleet into general navy.

URL: https://forum.audiogames.net/post/526069/#p526069




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Nice! may be i was not selecting fleet before try to give orders.Another cuestion. i have read that is posible automatically asign commanders each X months. where is that option?Thanks!

URL: https://forum.audiogames.net/post/526062/#p526062




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

And how can sent shipst to explore a specific place?For example i have create a survey ship, asigned it a commander but i can only give it standing orders at standing order tab. those orders are like:Survey nearest body, survey next five system bodies, move to system requiring geosurvey, survey nearest survey location...but how can i give it the order to explore or go to the moon or jupiter or goto an specific asteroid?i guest the movemment orders tab is not accesible.

URL: https://forum.audiogames.net/post/526028/#p526028




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

System view is the one.And Where can i find change log for patch versions?

URL: https://forum.audiogames.net/post/525422/#p525422




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Aurora 4X, Back to More Accessible Stars

2020-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How can i see body info for planets or asteroids?when i'm at main window and at display tab i just see check box for lots ot things (Jump points, dwarf planets, asteroids names, moons, star names, orbitals) but i can not see planets or asteroids or moons.i want to see temperatures, atmosphere and all info available for those stars, planets, moon, or asteroids that i know is there.May be it is not accesible?

URL: https://forum.audiogames.net/post/525385/#p525385




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Presenting Master of Orion, a space strategy game

2020-04-30 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Wich Rule Option should i choose when start new game?Where is the diference explained

URL: https://forum.audiogames.net/post/524456/#p524456




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Warsim, text based randomly generated stratogy

2017-03-23 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Like crusader kings?

URL: http://forum.audiogames.net/viewtopic.php?pid=303631#p303631





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-03-01 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sounds great!

URL: http://forum.audiogames.net/viewtopic.php?pid=299771#p299771





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Another thing. "enable or disable animation" don't save. so when you restart the game should be disabled again.

URL: http://forum.audiogames.net/viewtopic.php?pid=296367#p296367





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

the game crash when you pick a sub captain in the kingdom information.

URL: http://forum.audiogames.net/viewtopic.php?pid=296272#p296272





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS

2016-05-15 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: SoundRTS

what and Where is the Dll to replace? in my case only work with nvda.

URL: http://forum.audiogames.net/viewtopic.php?pid=260574#p260574





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS

2016-05-15 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: SoundRTS

Please make sounrts accessible with jaws 17. why are you not using accessible output? i'm testing somethings with pygame and accessible_output2 and works perfectly!

URL: http://forum.audiogames.net/viewtopic.php?pid=260498#p260498





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2016-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Survive the Wild!

#2079, and not only in blind comunity. All comunity has good and bad players. Just check some youtube videos and  listen how people cheat.

URL: http://forum.audiogames.net/viewtopic.php?pid=259271#p259271





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2016-03-27 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Survive the Wild!

I sugest. Please put a key to drop a full item number. imagine 200 grass and pressing 200 times a key to drop them!

URL: http://forum.audiogames.net/viewtopic.php?pid=255187#p255187





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Castaways 2 public beta

2016-03-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Castaways 2 public beta

A suggestion. put a key to jump to the first messages, some times i don't use left and or right brakets, and when i do it says "rev 356" for example, and i have to keep pushing the left brakets to go to the rev one. may be pressing two times the left brakets to go to the first message, and to times right brakets to go to the last message. Or a shift, control...Way f1 to f12 are not used?Also a separate list of messageswould be better. a battle list, a job list, etc.i'm talking the single mode because though i have the money, i don't have a credit card to pay for an account.

URL: http://forum.audiogames.net/viewtopic.php?pid=253748#p253748





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-11 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

I agree, a sound pack would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=253593#p253593





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Castaways 2 public beta

@113. Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer could be fine for some...

URL: http://forum.audiogames.net/viewtopic.php?pid=253161#p253161





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Castaways 2 public beta

Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer could be fine for some...

URL: http://forum.audiogames.net/viewtopic.php?pid=253161#p253161





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Prometheus: The Eternal Wars

2015-11-04 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

hello. i have never can make works the sound pack. i'm using the 4.94 version of mush-z. i noticed some differences between the readme.txt and my mush'z version. in the readme.txt says that f10 should say the volume level, but when i hit f10 it don´t speak. i think i´m using another version.

URL: http://forum.audiogames.net/viewtopic.php?pid=237344#p237344





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

First thank for this game.and second,i have discovered a problem. not a bug but is anoying.the sound effect (for ice location for example), should be disabled as soon as you move of location. now the sound start each time you select that place, but no stop each time you change that place. so at end you are listening repeated ice effect sound, and each time the volume for that sound effect is increased.

URL: http://forum.audiogames.net/viewtopic.php?pid=229912#p229912




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector