Re: Introducing Forge, an ACcessible version of Magic: the Gathering
Re: Introducing Forge, an ACcessible version of Magic: the Gathering How should i get the game?When i download from both link i get a empty bz2 file URL: https://forum.audiogames.net/post/587538/#p587538 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars hadi.gsf wrote:Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of survey near bodies.This way, your two ships will head out in different directions and will cover the system from two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.Is not so fuel burning. If one ship has 1 geo survey point for example, one ship more will gets one point more (2 total geo survey points)Is it True?In previous games i have sent only one ship to survey and it took lot of time to complete the system survey.Currently i have 3 ships in same fleet and they have almost surveyed all the system in near seven years. URL: https://forum.audiogames.net/post/537323/#p537323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars How the hide events button works?I'm trying to hidde an aanoying event. it shows always new naval characters new skills. for example:Federation; Commander Experience; N/A; The Political Reliability bonus of CMD Lucia Malephar has increased to 10% Current Bonuses Crew Training 50 Survey 15% Intelligence 5% PoliticalReliability 10% Current Assignment UnassignedIs there any way to hidde those events?When i select this event an go to the hidde button it always says"Please select an event to hide or unhide"what should i select? URL: https://forum.audiogames.net/post/536778/#p536778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars In create windows: there is a no name update check box. What is it?next to this check box are two edit field named entry 1 and entry 2 both with "3" by default written. What about?And what about prototype button?Thanks! URL: https://forum.audiogames.net/post/536101/#p536101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars New version available!http://aurora2.pentarch.org/index.php?topic=11538.0 URL: https://forum.audiogames.net/post/533949/#p533949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Another question. I've read about rescue a ship without fuel in aurora preview to C. joining another fleet will cause to divide fuel and refuel a ship without fuel. Is it true for this version of aurora?I have a cargo ship with no fuel.Thanks! URL: https://forum.audiogames.net/post/530155/#p530155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars I have a question. In earth planet, summary, at mining tab i've found a selectable box. There are two options. None and Gagarin Corporation. What happen if i change it to this corporation? Default is None. URL: https://forum.audiogames.net/post/530102/#p530102 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Ground Based Survey Potential; Completed. I don't understand what to do with this info. Is it related with potential to find more mineral performing a ground based survey?If not, where can i find the body potential info to be explored? URL: https://forum.audiogames.net/post/529183/#p529183 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars I'm improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is related to? URL: https://forum.audiogames.net/post/528757/#p528757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars I have improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is related to? URL: https://forum.audiogames.net/post/528757/#p528757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars A question. I'm designing a cargo class ship. Is it normal for cargo ships not include a maint life info as other class ships?Here the code for a basic explorer class ship as example.Constellation II class Exploration Ship 731 tons 22 Crew 152.2 BP TCS 15 TH 10 EM 0684 km/s Armour 1-7 Shields 0-0 HTK 6 Sensors 0/0/0/1 DCR 1 PPV 0Maint Life 11.90 Years MSP 130 AFR 4% IFR 0.1% 1YR 2 5YR 25 Max Repair 100 MSPCommander Control Rating 1 BRG Intended Deployment Time: 6 months Morale Check Required Macharius-Barbatos Nuclear Thermal Engine EP10.00 (1) Power 10 Fuel Use 27.95% Signature 10 Explosion 5%Fuel Capacity 50,000 Litres Range 44 billion km (745 days at full power)Geological Survey Sensors (1) 1 Survey Points Per HourThis design is classed as a Military Vessel for maintenance purposesAnd here the cargo class code.Abdiel class Cargo Ship 54,654 tons 137 Crew 525.9 BP TCS 1,093 TH 63 EM 057 km/s Armour 1-128 Shields 0-0 HTK 33 Sensors 0/0/0/0 DCR 20 PPV 0MSP 120 Max Repair 50 MSPCargo 50,000 Cargo Shuttle Multiplier 1 Commander Control Rating 1 BRG Intended Deployment Time: 3 months Vinogradov Aero Engines Commercial Nuclear Thermal Engine EP62.5 (1) Power 62.5 Fuel Use 10.06% Signature 62.5 Explosion 5%Fuel Capacity 50,000 Litres Range 1.6 billion km (331 days at full power)This design is classed as a Commercial Vessel for maintenance purposes URL: https://forum.audiogames.net/post/528740/#p528740 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars I think i have solved the problem. i had hte coma and period misconfigured, so i put dot at decimal symbol and coma at thousand separation symbol. i have been playing for a short and it seems all is going well.Thanks for helping. URL: https://forum.audiogames.net/post/528101/#p528101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars I can't understand how the wealth system works.at tittle windows i have.domingo, 1 de julio de 1100 12:00:00 Racial Wealth -9.392 -1.058.Wealth tab says total income 1.115,3 with worker taxes as main income with 669,5 (60%) and secondary income of financial centres (40%)expenditures shows research 1878 (86,4%) and installation construction 2956 (13,6%)Total Expenditure; 2.173,6Annual Racial Wealth 16.392 Racial Per Capita Income 120 Population Per Capita Income 120Population; 1373,65m.Financial centres 220.Research labs 5.Why i always in debt? URL: https://forum.audiogames.net/post/528013/#p528013 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars @zkline thank for checking my DB. maybe all those problems is because i changed some things when configuring the game starting. population, financial centers, i'm not sure if grouth rate... Better start a new game with all option by default, except for combentional start URL: https://forum.audiogames.net/post/527890/#p527890 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Sorry. i forgot to give permision to all.Now all people can download the DB file. URL: https://forum.audiogames.net/post/527554/#p527554 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any thoght?Here is my DB just in case.https://drive.google.com/file/d/1Fl52MF … sp=sharing URL: https://forum.audiogames.net/post/527537/#p527537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any thoght?Here is my DB just in case.https://drive.google.com/file/d/1Fl52MF … sp=sharinghttps://drive.google.com/file/d/1Fl52MF … sp=sharing URL: https://forum.audiogames.net/post/527537/#p527537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then set a task to refit, select the improved class ship and then just let me refit one of two of my class ships (searcher 002.When i go to naval organization section one of ships at fleet tab (searcher 001) has the status at 99% and is this ship not available to refit. The other searcher (searcher 002) status is 100% Whats mind that status (99%)?Both ships are in earth, where the shipyard is located. both Crew morale is at 100%.And another doubt. In class design window, there is a radius buton to select four options (1, 5, 20, 100) but i can not detect any info about what is it.Also there are some other unclear fields. show bands check box, target speed 1000 and 4000. URL: https://forum.audiogames.net/post/526768/#p526768 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then set a task to refit, select the improved class ship and then just let me refit one of two of my class ships (searcher 002.When i go to naval organization section one of ships at fleet tab (searcher 001) has the status at 99% and is this ship not available to refit. The other searcher (searcher 002) status is 100% Whats mind that status (99%)?Both ships are in earth, where the shipyard is located. both Crew morale is at 100%. URL: https://forum.audiogames.net/post/526768/#p526768 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Thanks i have not realized.Just a dubt. is needed create ship components for each ship?i have researched a combentional engine, made a class design and created it ship at the shipyard, but i have never created the engine in the industry section. URL: https://forum.audiogames.net/post/526705/#p526705 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Using NVDA i have to use a phisical mouse to read distances. when i select naval organization and fleet category. then i put the mouse on fleet tab. then go down slowly to get some information such as: where is the fleet, current order and where is going, how many days or hours it will take.commander name and bonuses.Speed and sensors capacity.fuel available and required, military hull, total crew and fleet cost.when i do it using the review cursor (numpad 7 and numpad 9) it reads by with no any order and is too confusing. URL: https://forum.audiogames.net/post/526671/#p526671 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Is necessary create a new command type naval organization? For example for a survey fleet.Currently i have a survey fleet into general navy. URL: https://forum.audiogames.net/post/526069/#p526069 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars Nice! may be i was not selecting fleet before try to give orders.Another cuestion. i have read that is posible automatically asign commanders each X months. where is that option?Thanks! URL: https://forum.audiogames.net/post/526062/#p526062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars And how can sent shipst to explore a specific place?For example i have create a survey ship, asigned it a commander but i can only give it standing orders at standing order tab. those orders are like:Survey nearest body, survey next five system bodies, move to system requiring geosurvey, survey nearest survey location...but how can i give it the order to explore or go to the moon or jupiter or goto an specific asteroid?i guest the movemment orders tab is not accesible. URL: https://forum.audiogames.net/post/526028/#p526028 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars System view is the one.And Where can i find change log for patch versions? URL: https://forum.audiogames.net/post/525422/#p525422 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars
Re: Aurora 4X, Back to More Accessible Stars How can i see body info for planets or asteroids?when i'm at main window and at display tab i just see check box for lots ot things (Jump points, dwarf planets, asteroids names, moons, star names, orbitals) but i can not see planets or asteroids or moons.i want to see temperatures, atmosphere and all info available for those stars, planets, moon, or asteroids that i know is there.May be it is not accesible? URL: https://forum.audiogames.net/post/525385/#p525385 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
Re: Presenting Master of Orion, a space strategy game Wich Rule Option should i choose when start new game?Where is the diference explained URL: https://forum.audiogames.net/post/524456/#p524456 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy Like crusader kings? URL: http://forum.audiogames.net/viewtopic.php?pid=303631#p303631 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy Sounds great! URL: http://forum.audiogames.net/viewtopic.php?pid=299771#p299771 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy Another thing. "enable or disable animation" don't save. so when you restart the game should be disabled again. URL: http://forum.audiogames.net/viewtopic.php?pid=296367#p296367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy the game crash when you pick a sub captain in the kingdom information. URL: http://forum.audiogames.net/viewtopic.php?pid=296272#p296272 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SoundRTS
Re: SoundRTS what and Where is the Dll to replace? in my case only work with nvda. URL: http://forum.audiogames.net/viewtopic.php?pid=260574#p260574 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SoundRTS
Re: SoundRTS Please make sounrts accessible with jaws 17. why are you not using accessible output? i'm testing somethings with pygame and accessible_output2 and works perfectly! URL: http://forum.audiogames.net/viewtopic.php?pid=260498#p260498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! #2079, and not only in blind comunity. All comunity has good and bad players. Just check some youtube videos and listen how people cheat. URL: http://forum.audiogames.net/viewtopic.php?pid=259271#p259271 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! I sugest. Please put a key to drop a full item number. imagine 200 grass and pressing 200 times a key to drop them! URL: http://forum.audiogames.net/viewtopic.php?pid=255187#p255187 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Castaways 2 public beta
Re: Castaways 2 public beta A suggestion. put a key to jump to the first messages, some times i don't use left and or right brakets, and when i do it says "rev 356" for example, and i have to keep pushing the left brakets to go to the rev one. may be pressing two times the left brakets to go to the first message, and to times right brakets to go to the last message. Or a shift, control...Way f1 to f12 are not used?Also a separate list of messageswould be better. a battle list, a job list, etc.i'm talking the single mode because though i have the money, i don't have a credit card to pay for an account. URL: http://forum.audiogames.net/viewtopic.php?pid=253748#p253748 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.)
Re: Welcome to LuminariMUD. (Open for new players.) I agree, a sound pack would be great. URL: http://forum.audiogames.net/viewtopic.php?pid=253593#p253593 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Castaways 2 public beta
Re: Castaways 2 public beta @113. Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer could be fine for some... URL: http://forum.audiogames.net/viewtopic.php?pid=253161#p253161 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Castaways 2 public beta
Re: Castaways 2 public beta Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer could be fine for some... URL: http://forum.audiogames.net/viewtopic.php?pid=253161#p253161 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prometheus: The Eternal Wars
Re: Prometheus: The Eternal Wars hello. i have never can make works the sound pack. i'm using the 4.94 version of mush-z. i noticed some differences between the readme.txt and my mush'z version. in the readme.txt says that f10 should say the volume level, but when i hit f10 it don´t speak. i think i´m using another version. URL: http://forum.audiogames.net/viewtopic.php?pid=237344#p237344 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. First thank for this game.and second,i have discovered a problem. not a bug but is anoying.the sound effect (for ice location for example), should be disabled as soon as you move of location. now the sound start each time you select that place, but no stop each time you change that place. so at end you are listening repeated ice effect sound, and each time the volume for that sound effect is increased. URL: http://forum.audiogames.net/viewtopic.php?pid=229912#p229912 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector