Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

just base mod and achievement enabler, and the communication mod.

URL: https://forum.audiogames.net/post/616786/#p616786




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'm not sure if anybody else is having this problem, but the game seems to crash whenever I choose standard mode. I can do the daily climb with no issues, but with say the spire and text the spire standard crashes.

URL: https://forum.audiogames.net/post/616701/#p616701




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Re: Warsim, text based randomly generated stratogy

2021-02-07 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

A bug I'm not sure if you know about.At least with the mine in the west, if it gets completely exhausted of ore, and you then find a new cavern with prospecting it still showss as empty, and you can't assign peasants there.

URL: https://forum.audiogames.net/post/613510/#p613510




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I'm liking this so far, although I'm really confused as to how I can actually improve.I'm a decker with a kinda shitty SMG I got from chargen, that I can't find a replacement for, or ammo for. I have fairly high skill in electroncs, various other computer skills and SMG's, but can't find a teacher for any of it.I've been doing random jobs from different people, but other than that can't find much interesting to do. Finding ways to use the money and karma I'm getting in useful ways seems to be difficult.

URL: https://forum.audiogames.net/post/610712/#p610712




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-22 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Read the first few posts, the instructions there are pretty good. FYI this mod only works if you have a controler, if not you should look for the text the spire topic; again, the instructions in the first few posts are good there.

URL: https://forum.audiogames.net/post/608895/#p608895




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Re: Awakened Worlds, Community Edition, is here!

2021-01-15 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

This sounds neat. I couldn't get into the original, but I might give this a shot!

URL: https://forum.audiogames.net/post/607147/#p607147




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-07 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

haha I'll try again too. Maybe something is now different.Edit: For me the same thing happens, here's the 

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-07 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

haha I'll try again too. Maybe something is now different.

URL: https://forum.audiogames.net/post/605094/#p605094




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-01 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hello,Thanks for responding! Here is the data you requested I had to start a new game to get this, so I've pasted the diagnostic data first then my save just in 

Re: RS Games Scrabble Released!

2020-12-28 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: RS Games Scrabble Released!

This is cool, but will you start fixing bugs in your other games too?

URL: https://forum.audiogames.net/post/602772/#p602772




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-12-27 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've got a question about this. How can I restart with the bonuses I get during my game? I eat the humble pie and I'm told I'll get 1 pack size and 2 energy or whatever, but then once I hit new game its the same. I've checked, and the save is in the text box meant for it, so It's definitely doing something, I just think I am starting the game wrong.

URL: https://forum.audiogames.net/post/602449/#p602449




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Re: Erion MUD December Updates!

2020-12-18 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Erion MUD December Updates!

I actually have a question about this mud, possible spoilers might be required in the answer.Lots of time when I'm given quests, they want me to go into the high tower of sorcery.How am I supposed to do that? I always get lost in the maze, and I can't seem to find any sort of pattern to it.

URL: https://forum.audiogames.net/post/599794/#p599794




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-25 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Since surprisingly nobody has responded to this yet, w00t! I look forwards to this getting keyboard support. While I've got a contorler, not everybody does.School is a bitch, I feel your pain.

URL: https://forum.audiogames.net/post/592752/#p592752




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-14 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Alright, I've got an actual gameplay question this time!spoile rWhen doing the quiz to get burger back, are you just supposed to randomly buy answers and guess? or is there a way to figure this out. I'm not sure what to do here...end spoiler

URL: https://forum.audiogames.net/post/589857/#p589857




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Ah found it, thanks! It's an unlabled thingie.

URL: https://forum.audiogames.net/post/589629/#p589629




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@defenderI'm sure it can. I'm actively trying not to look.

URL: https://forum.audiogames.net/post/589618/#p589618




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Dumber question than last time, I'm sure. How do I actually get to the settings? Playing the game from the devs page, I can only see the main game, no buttons for settings or anything. I'll try on itch and see if it's for some reason different there.

URL: https://forum.audiogames.net/post/589615/#p589615




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

This game is so goddamn addicting. I still haven't managed to unlock the watcher, and I'm hesitant to admit how many hours I've dumped into the thing (which may be partially due to the fact that I lost count.) I've unlocked the three basic characters, though I haven't managed to get beyond the second boss.Thanks for making both of these mods Stewi and wensber, although also curse you for giving me the ability to waste this much time.

URL: https://forum.audiogames.net/post/589612/#p589612




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-12 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Is there a way to disable the music? I really don't enjoy 8-bit lol.

URL: https://forum.audiogames.net/post/589263/#p589263




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Re: A Western Drama

2020-11-01 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: A Western Drama

Does anybody else have this problem? I've gotten the game and the usercode, however I don't see a place to enter the thing when it asks me to.

URL: https://forum.audiogames.net/post/585535/#p585535




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Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-10-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Erion MUD: MSDP, Crafting Updates, and More!

I'm liking the soundpack so far! There are still errors, but that's only to be expected from the second version!I'm still a bit lost in the actual mud, but that's another question entirely.

URL: https://forum.audiogames.net/post/580069/#p580069




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-27 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

I've now declared a few times, and have a new employee training heading with a help button. I can't click on the help button though, and there doesn't seem to be much that makes sense to me.

URL: https://forum.audiogames.net/post/574860/#p574860




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'm excited to try this! I've already been addicted to the thing with text the spire, this will make it worse.

URL: https://forum.audiogames.net/post/574474/#p574474




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-26 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

Not a clue. There's a discord server apparently, so I might pop on and see if I can get some questions answered.

URL: https://forum.audiogames.net/post/574471/#p574471




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-25 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

Has anybody been able to figure out the acquisitions tab on this? I've hit the acquire investment instead of cash out in the investments tab, but at this point it didn't really do anything other than make the thing disappear without paying me.

URL: https://forum.audiogames.net/post/574259/#p574259




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-20 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

THis one seems really accessible, yeah. i like how hitting enter on the upgrades when you can't afford them tells you what to expect. I wish there was another way to get that info but... Hey.

URL: https://forum.audiogames.net/post/572614/#p572614




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Re: Warsim, text based randomly generated stratogy

2020-08-25 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

WastelanderI can't remember exactly, but I'm 87.5% sure it was one of the mines.

URL: https://forum.audiogames.net/post/564545/#p564545




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Re: Warsim, text based randomly generated stratogy

2020-08-23 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not sure if these have been reported yet, so here's two bugs for you!Firstly, training berserkers to soldiers doesn't work if it's a big number of them, for some reason.Secondly, If you get tribute from a place then destroy it, you still get a turns worth of tribute lol

URL: https://forum.audiogames.net/post/564003/#p564003




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Re: Warsim, text based randomly generated stratogy

2020-08-11 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey, nice update and loving the game still! Thanks for all your hard work!Still looking forwards to hopefully being able to link the trapdoor in the throanroom to your monster pit, but I can definitely wait! I'll have to explore some of these areas again.

URL: https://forum.audiogames.net/post/560506/#p560506




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Oh, that's good to know! I'm honestly not one to watch that particular kind of youtube video, so glad to hear about it here!

URL: https://forum.audiogames.net/post/533149/#p533149




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I'm honestly a bit disappointed this was written in bgt.I was excited because I assumed it'd be in python, or another mainstream language that was still being supported, and had the capability for far more expansion. I'm still slowly learning python, and can already code games like this in bgt; although there are many reasons I left that language.For what it does though, it isn't bad. A bit frustrating that you're stuck with the classes you're given, and can't add or remove any, but I'm sure that'll get fixed as the thing comes out of alpha. The ability to make a game hasn't ever been made this simple for us though, and for that I'm sure a lot of people are grateful! The only thing (other than the thing not being in bgt,) I'd think would be helpful is being able to add code, or modify it slightly. It would be nice to have the ability to build your world and the large majority of your game with the framework you've provided, then being able to write a piece of code to add in something that may not be part of that framework as of yet. To be honest I'm not exactly sure how/if this would be possible.Edit: Just sayin, the post above mine illustrates my point perfectly. SO thanks for that!

URL: https://forum.audiogames.net/post/533054/#p533054




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I'm honestly a bit disappointed this was written in bgt.I was excited because I assumed it'd be in python, or another mainstream language that was still being supported, and had the capability for far more expansion. I'm still slowly learning python, and can already code games like this in bgt; although there are many reasons I left that language.For what it does though, it isn't bad. A bit frustrating that you're stuck with the classes you're given, and can't add or remove any, but I'm sure that'll get fixed as the thing comes out of alpha. The ability to make a game hasn't ever been made this simple for us though, and for that I'm sure a lot of people are grateful! The only thing (other than the thing not being in bgt,) I'd think would be helpful is being able to add code, or modify it slightly. It would be nice to have the ability to build your world and the large majority of your game with the framework you've provided, then being able to write a piece of code to add in something that may not be part of that framework as of yet. To be honest I'm not exactly sure how/if this would be possible.

URL: https://forum.audiogames.net/post/533054/#p533054




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Re: Survive the Wild!

2020-05-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Survive the Wild!

Has the crafting in this game been updated? I remember playing a year or two ago, and being really disappointed with the lack of realism for a bunch of the recipes. I love the idea of a survival game, but that honestly killed it for me.

URL: https://forum.audiogames.net/post/533052/#p533052




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Re: Trimps

2020-05-23 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

I just really wish the accessibility past zone 230 ish for the dimmentional generator, and the spire minigames would be fixed.

URL: https://forum.audiogames.net/post/532798/#p532798




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Re: Trimps

2020-05-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Not a problem. YOu should unlock void maps I think either when you get your first one, or once you reach z40 for the first time. Can't remember which.

URL: https://forum.audiogames.net/post/532130/#p532130




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Re: Trimps

2020-05-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

When you have a void map, a tab shows up in the maps screen you can click on to run them.

URL: https://forum.audiogames.net/post/532008/#p532008




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Re: Miriani Mud

2020-05-07 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Miriani Mud

Personally I'd still pick sc over miriani, mainly because of the pack of player pirates who make it much more difficult to atmospheric salvage 

URL: https://forum.audiogames.net/post/526656/#p526656




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-05-04 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

It was the mushclient dependent one. I just tried again though, and it seems to have worked. So this is now a mud I shall try. Probably also fail, but try.

URL: https://forum.audiogames.net/post/525558/#p525558




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-05-03 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

I just tried to download this as I've been trying to find new stuff to play, but I got a 404 error from dropbox.Thanks for the pack though

URL: https://forum.audiogames.net/post/525533/#p525533




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-20 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

You said you'd get better before this update came out, as well.From what I can tell, you didn't follow through with your promise then. What's different now?

URL: https://forum.audiogames.net/post/510710/#p510710




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-11 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Which to be fair, this is. It just doesn't really stand up to well, anything.Just had the chance to give the update a try and yeah, don't really notice a difference. I really appreciate the developer for listening to us though, and making an update based on what he really thinks of our feedback!I appreciate the honesty.

URL: https://forum.audiogames.net/post/508052/#p508052




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-10 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

So did the lag get fixed, at least? Haven't had a chance to give this a shot yet, but I'm curious to hear other people's thoughts, if there's still much of a playerbase.

URL: https://forum.audiogames.net/post/507716/#p507716




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-05 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Really though. This is a weird hill to choose to die on, the game honestly didn't seem that great, and the developer seems, less than relyable for the most part.

URL: https://forum.audiogames.net/post/506537/#p506537




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

That works for a while, but eventually it always just, stops. I have no idea why.

URL: https://forum.audiogames.net/post/505927/#p505927




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

How do you click on things?With nvda and chrome, lressing enter on transport does nothing. Nor does nvda enter, so I'm not sure how you got this to work?

URL: https://forum.audiogames.net/post/505800/#p505800




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Hi,I don't mind the new battle system, it's pretty fun!My only critique, is that since there doesn't seem to be a way to increase your strength, you've gotta pound that up arrow for like 4-6 minutes for some of the stronger enemies; which seems a bit much maybe.Thanks for creating a fun little game, and being so responsive to feedback!

URL: https://forum.audiogames.net/post/502880/#p502880




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Re: Warsim, text based randomly generated stratogy

2020-02-15 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

A bug. When dealing with independant kingdoms, sometimes the text for setting up a trade agreement and an alliance are the exact same.

URL: https://forum.audiogames.net/post/501701/#p501701




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-10 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

I mean honestly?I can't say I have any simpathy for people who decided to sink money into that, especially after seeing how the developer deals with feedback.

URL: https://forum.audiogames.net/post/500348/#p500348




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Re: New cloud game Server for Three-D-Velocity and Road to Rage

2020-02-10 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: New cloud game Server for Three-D-Velocity and Road to Rage

I mean, it's bringing hopefully new life to old games, so I can see why. That's really cool though! I don't play those games, but I know people who do, and the lack of a central server really has been a problem. From what I've heard, anyways.So thanks for doing this!

URL: https://forum.audiogames.net/post/500345/#p500345




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-09 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Lol why are people surprised when other people don't follow through? It's not like we aren't used to it by now.Hope for the best, expect the worst.

URL: https://forum.audiogames.net/post/500014/#p500014




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Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

Really?SPOILERSI've gotten to the point where it seems like there is an obvious end for the other two worlds you find, or at least I think that's what it probably is. Establishing a school or building a robot factory. So either I have unknowingly dodged the ending that shall not be spoken, or I haven't gotten as far as I thought. Either way, the game is fun, so I really don't mind.

URL: https://forum.audiogames.net/post/496822/#p496822




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Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

Love the game so far, haven't completed it yet though. Haven't noticed the bad end everybody is talking about either, but it is getting quite interesting.

URL: https://forum.audiogames.net/post/496779/#p496779




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Re: Trimps

2020-01-28 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

I'm wondering if anyone else has gotten to magamancers and dimmentional generators? I've been noticing accessibility kind of breaking, and I'm really not sure what I'm supposed to be doing.

URL: https://forum.audiogames.net/post/496633/#p496633




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Re: Warsim, text based randomly generated stratogy

2020-01-27 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Well shit. I guess I can't exist, then. I haven't pressed zero.

URL: https://forum.audiogames.net/post/496508/#p496508




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Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-25 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

I'm also looking forward to this, yeah. Definitely loved nano empire, so I'm hoping for something similarly awesome.

URL: https://forum.audiogames.net/post/495948/#p495948




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Re: Trimps

2020-01-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Yep, that was it. Head, meet desk.Thanks!

URL: https://forum.audiogames.net/post/495534/#p495534




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Re: Trimps

2020-01-23 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Hey, just wondering if anyone else has encountered the same issue I'm having?I seem to be stuck in the map screen, and am no longer able to click anything.Hopefully I don't have to lose the save! 

URL: https://forum.audiogames.net/post/495132/#p495132




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Re: Trimps

2020-01-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

That, I haven't yet figured out. If you end up getting a new one though, it'll show up in your game log.

URL: https://forum.audiogames.net/post/494543/#p494543




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Re: 7th plane mud

2020-01-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: 7th plane mud

Thanks for the help, guys.Actually I was being very stupid, and was trying to interact with what I think was the werewolf classing icon.Unrelated, but damn, this mud really emphizes grinding. I've been looking for a decent crafting mud, but I think this may be too much grinding for even I.

URL: https://forum.audiogames.net/post/494539/#p494539




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Re: Trimps

2020-01-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

The higher level of bionic wonderland map you complete, the more robotrimps you get for all subsequent runs. If you want to beat a higher level of the bionic wonderland later, you'll need to do all the previous levels first, if you haven't already that run.

URL: https://forum.audiogames.net/post/494537/#p494537




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Re: 7th plane mud

2020-01-20 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: 7th plane mud

Just another question regarding this mud, does anyone know how to use the teleport relay system thing in the meadow of tranquility? I know it's that stne thing in the bottom right corner, but for the life of me cannot figure out what verb I need to use to activate the damn thing.Any help would be awesome, this has been drinving me crazy.

URL: https://forum.audiogames.net/post/494488/#p494488




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Re: Trimps

2020-01-19 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

The first auto storage is nice yeah, but at z150 you can get an upgraded one, that instabuilds them, and if it needs to build them because you don't have enough storage to hold all the resources, it'll save the extra resources for you until the storage has been built.

URL: https://forum.audiogames.net/post/494142/#p494142




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Re: Trimps

2020-01-17 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Thanks for the tip!As for an iOS app, it would be nice, but I don't think it's super essential.spoilerEspecially once you unlock upgraded automatic storage acquisition at I think like, z150?

URL: https://forum.audiogames.net/post/493660/#p493660




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Re: Trimps

2020-01-16 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Just wondering if anyone else is at the first spire? I've been trying to beat it for a while now, but get kicked out due to 10 groups dying. I'm just grinding corrupted challenges at this point for helium, but not sure if anyone else has strategies they've used successfully?

URL: https://forum.audiogames.net/post/493494/#p493494




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-07 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

I completely disagree! If they did that, how could I use my ultra powerful deck with only play on draw and fighting cards? I'll keep taking mulligans, and be forever boosted by the play on draw cards, while I slowly chip at your health until you are at last dead. I agree with you, in case the sarcasm was missed.

URL: https://forum.audiogames.net/post/491251/#p491251




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Re: Naruto Mud

2020-01-06 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Naruto Mud

Hi, what's the connection info?Sounds like a mud I've played at one point, but not quite sure.

URL: https://forum.audiogames.net/post/491072/#p491072




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-26 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hi, thanks very much!

URL: https://forum.audiogames.net/post/488521/#p488521




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Re: Trimps

2019-12-26 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Huts and the other buildings you're asking about increase max trimp population, which increases the number of workers you can assign. A more accessible version can be found at:http://trimps.github.io/ScreenReaderScience is used to purchase upgrades, along with other resources.

URL: https://forum.audiogames.net/post/488514/#p488514




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-26 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

A bit of a silly question so sorry in advance.What's the access key for food and search? I've been trying to figure them out, but have not succeeded, and am not sure how to find out.

URL: https://forum.audiogames.net/post/488509/#p488509




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Re: Trimps

2019-12-23 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

I think I need to do a bunch more challenge 2, I'm getting more boosted damage from achievements, honestly. By a lot.

URL: https://forum.audiogames.net/post/487890/#p487890




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Re: Trimps

2019-12-22 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

You can repeat it, however if you don't get to a higher zone than you did the time before, your bonuses won't increase.

URL: https://forum.audiogames.net/post/487645/#p487645




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Re: Trimps

2019-12-22 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Honestly I'm just trying to grind helium atm. Really struggling to get past the zone 185 mark, and lots of the challenges now want me to beat zone 190. So that's been kinda painful. 

URL: https://forum.audiogames.net/post/487490/#p487490




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Re: Trimps

2019-12-21 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Basically, you're sacrificing getting helium, and in exchange getting a permanent damage boost, which will depend on your highest zone reached.

URL: https://forum.audiogames.net/post/487461/#p487461




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-17 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Yep that was indeed what I had to do. Tried hacking my health back to 10 with live console first, but no lick Got my first prestige now, and loving it so far!I feel like the difficulty really increases at the fourth or fifth dungeon I go through, and it's nice.

URL: https://forum.audiogames.net/post/486304/#p486304




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-16 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Love the game, just found it now! I'm getting the same bug that some people seemed to be getting where your health shows as nan, but I haven't read through the entire topic yet, to see if there was a way to fix it. About to do that now, but worst case I clear the last two days of my web history lol.Either way, thanks very much for all the time you've spent to make this more usable for us! There are many games that we manage to get bye without that, but it's more difficult by far.So yeah, thanks.

URL: https://forum.audiogames.net/post/485985/#p485985




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Re: 7th plane mud

2019-12-10 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: 7th plane mud

Just trying this, and I am failing badly!  it's fun so far, though; although I can't figure out anything about where to go or what to do to start crafting.

URL: https://forum.audiogames.net/post/484541/#p484541




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Re: Awakened worlds mud.

2019-11-04 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Awakened worlds mud.

I haven't played that mud in a while, but I think for cash you could get jobs from people in dante's inferno? I think it was called.You can either walk, or taxi there. Which I believe was free until a certain point, not sure exactly when that was though.

URL: https://forum.audiogames.net/post/472745/#p472745




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Re: Warsim, text based randomly generated stratogy

2019-10-24 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So I was bored, and decided to have fun with all the new customization of names, kingdoms and such. I figured I'd share my save, in hopes that I'm not the only one who finds immature and rude humor amusing.Contains much adult language, you have been warned. If I copied all the files right.https://www.dropbox.com/s/xssinobzhyn9c … e.zip?dl=1

URL: https://forum.audiogames.net/post/470401/#p470401




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Re: Warsim, text based randomly generated stratogy

2019-10-22 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not much of a suggestion, but it'd be amusing to be able to link your monster pit and your trap door, so that when people fall through the trap door they become monster food.

URL: https://forum.audiogames.net/post/470089/#p470089




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-10 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

Wasn't there a topic where you asked if this was a good idea, and everyone suggested you don't do this?Yep, here it is!https://forum.audiogames.net/topic/3085 … ming-game/

URL: https://forum.audiogames.net/post/467399/#p467399




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Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-19 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Other than the stuff people have already said, I really don't mind the game.Hopefully stuff gets fixed, but if not, at least I haven't spent cash. 

URL: https://forum.audiogames.net/post/456562/#p456562




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Re: Trimps

2019-08-05 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

Does anyone know what the perfect sliders thing I unlock for maps does? I can't seem to click on it, and I'm not sure why it's there lol

URL: https://forum.audiogames.net/post/453516/#p453516




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Re: Trimps

2019-07-19 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

For the frugal challenge my main strategy was getting as many coordination upgrades as I could, first. Lol I don't think I actually did doa until z25 or 26?

URL: https://forum.audiogames.net/post/449942/#p449942




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Re: Trimps

2019-04-18 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

When you've completed the discipline challenge, you unlock a new perk. It should now show in that list.

URL: https://forum.audiogames.net/post/427724/#p427724




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Re: Treasure Hunt is now open source!

2018-11-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

Oh wow, thank you very much for making this open source!I think this was the first game I've owned. Of course I lost my license info many, many years ago; so playing this again will be great! Although my level of success probably won't be.

URL: http://forum.audiogames.net/post/393054/#p393054




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Re: Second Castaways 2 public beta

2018-04-13 Thread AudioGames . net ForumNew releases room : matt1211 via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Hi, I apologize for always asking about this game, first of all.Secondly, I am now having another issue... Ever since I got my second plot of land, when ever I connect I get some kind of connection protocol error. I'm not sure if the two are related, but...I do still get the story segment and such, just not the actual, game.Sorry again.

URL: http://forum.audiogames.net/viewtopic.php?pid=359620#p359620




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