Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

that's mostly what I do, also, yes. Right now I created a survivor in a post apocalyptic world, who found his camp attacked by raiders. After a quite engaging firefight in which he killed them all, he ran into a bar who became his base after he slashed the throat of drunk mutants living there! Then he became invulnerable, telekinetic, and cleared the town from mutants shooting also some nasty beams from his eyes. Teleported somehow out of town to enter a cave, in which he found a beautyful woman that, after a discussion about her unhappy marriage, decided to marry him instead. They had five children, when he left to explore an Island on which he became immortal, eventually loosing his family but Learning time control to go back in time to see them again.Definitely creates some engaging stories, and yeah that was with the iphone app, don't know if actually there are better versions

URL: https://forum.audiogames.net/post/487094/#p487094




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

just played that on the Google colab thing. Well, I have to say, it seems definitely better in generating starts. As in, it creates an engaging start for stories! Then, it gets terrible... I mean it happens that stories generated make a few sense, and that's partially the fun thing about it. But what I got whilst playing on the Google colab, was, well, trly didn't make sense at all. Oh well the app is still awesome!

URL: https://forum.audiogames.net/post/487078/#p487078




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

well sometimes I feel somewhat stupid. I can't find the play now button on that webpage? I mean there is a play now for free if you really have to, but that sends back to the downloadable apps for iphone and android. So I suppose I must indeed be a supportive patreon to get to play on browser?

URL: https://forum.audiogames.net/post/487050/#p487050




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Re: AI Dungeon comes to ios and android

2019-12-19 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

uh, so far I' got it on my iphone and, well, it's lovely! True, sometimes it locks into an endless circle of doing the same thing over and over, some other times it makes stuff that have no sense (the orcs are Killing themselves to avoid Killing themselves), and sometimes I fry a Group of orcs with lightning only to discover that my lost wife had an accident with her car and is now waiting for the Group of zombies out of the door to let in the elves so  that they could party after the nuclear fallout.Buuut it's still an Amazing way to pass the time! Though I quote the previous question, what exactly changes between the IOS version and the patreon thing? Could we play it from a computer by patreonizing?

URL: https://forum.audiogames.net/post/486797/#p486797




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

hmm, it usually takes me no more than 10 arrows when it goes poorly to take down a deer, and I'm definitely not a high level player... But, if your marksmanship AKA archery is not good, you'll miss, or just land grazing hits, which'll do less damage.Also, distance influences your missing ratelighting level influences it toodistance vision and dexterity are also two stats to take into account.personally ranged combat, I love it

URL: https://forum.audiogames.net/post/480636/#p480636




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

ok, so:1 - there's an archery range near, or more precisely behind, kungesvald. Once out of the east gate, it should be North, northwest, west, and South. You can also try your skills on some smaller animals like rabbits, or foxes, or mice, which sometimes spawn in Wilderness rooms.2 - the forest is out kungesvald, right, but not immediately out of it. You have to move a bit east and slightly to the North, and you'll find a quite large forest. If memory serves me well, and probably it doesn't but you can still try, once out of the east gates going northeast four or five times should land you in the forest. Careful not to get lost though

URL: https://forum.audiogames.net/post/480505/#p480505




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Re: Accursed lands, Or AL. Crafting mud

2019-11-27 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Accursed lands, Or AL. Crafting mud

rivers are a good source of it. One easy to find is that west of forest heart. In some cities there are Wells as well, I think. Or at least I've seen one in that mountain fortress southeast of FH.

URL: https://forum.audiogames.net/post/480498/#p480498




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Re: Accursed lands, Or AL. Crafting mud

2019-11-25 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Accursed lands, Or AL. Crafting mud

accursed lands is wonderful for the race selection, the chargen, and I think has actually more craftable options.That said, Lament is overall more forgiving (no permadeath, no dying of old age), you have a easier time dealing with some stuff (when firing a bow you just fire it compared to get Arrow from quiver, load bow, target deer, fire bow), and the screenreader mode allows for a textual representation of combat styles and the Wilderness map which, in AL, I think is not implemented.

URL: https://forum.audiogames.net/post/479957/#p479957




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Re: Accursed lands, Or AL. Crafting mud

2019-11-22 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Accursed lands, Or AL. Crafting mud

I should seriously have a look at it. Though, seeing there's also lament, I wonder which of the two should I actually delve in? Cause they both seem great, and as far as I found out AL has permadeath whilst Lament doesn't...

URL: https://forum.audiogames.net/post/479004/#p479004




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-04 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

greetings! I have a little issue with the volume adjusting. When trying page up and page down, as well as shift + page up and page down, nothing happens. Tried it with the screenreader on, with the screenreader off, with another screenreader so it might depend, somehow, on the computer so I'm wondering, is there another way to adjust the volume, somehow?thanks!

URL: https://forum.audiogames.net/post/472816/#p472816




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Re: evolve, a new incremental game

2019-07-05 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: evolve, a new incremental game

first of all, just, wow!second, ok, probably it's me being an idiot and don't seeing the obvious but... I have like, 4 smelters, and there in the description it says they can be used to increase iron yeld by 10 percent or fusing iron and coal to get steel. I have iron and coal, of course, so how do I tell it to start producing steel?

URL: https://forum.audiogames.net/post/446621/#p446621




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-15 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

greetings!Nono, the double boost in contest is not random. It depends on the mood of the watching crowd, when you ear the message that the crowd is about to explode, then it means that the next one who follows theme will get the double boost. In fact, part of the contest, is planning a strategy that brings you to have the double boost without having any of your opponents get it, and also the good reason why usually running it yourself instead of letting the AI do it is better.The Ai usually chooses the activity that would give you more points, without really strategizing that well... But then, if you have, say, the clever theme who gives you 20 points, and you have cuteness that gives you 25, while it is true that normally you would pick cuteness, if the crowd is "about to explode" then it means that following the theme, cleverness, would give you 20 points, doubled to 40. So more points.

URL: https://forum.audiogames.net/post/441699/#p441699




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-11 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

it must be because of my crappy internet connection then, I will retry tonight, or later...

URL: https://forum.audiogames.net/post/440348/#p440348




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-11 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

and now, after spending an insane amount of time training and doing stuff to my devil insect that, by the way, is a rank in coliseum quite effortlessly making me love it, I try to download the latest version going to the website, clicking the link with the zip file and...Nothing...Nothing happens...

URL: https://forum.audiogames.net/post/440340/#p440340




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Re: Our new IOS game Tank Battle.

2019-06-07 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I'll say, this game is more addictive than it should be... I mean I have 3 minutes or 4 between a task and another, I get my phone out and do a wave... I can't for the sake of it get above wave 24 but, well, I'll work on it!

URL: https://forum.audiogames.net/post/439409/#p439409




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Re: Psycho Strike - New Strategy/Action game

2019-06-04 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Ok, I managed to get the Arrow thing fixed by rewriting a bit the eurofly patch for jaws... But page up and page down, as well as home and end, still give me quite a bit of troubles. And yep, in the file, I placed HOME= END= PAGEUP= PAGEDOWN= etc.

URL: https://forum.audiogames.net/post/438569/#p438569




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Re: Psycho Strike - New Strategy/Action game

2019-06-04 Thread AudioGames . net ForumNew releases room : matteo via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

hello! This post pointed me to the game, and I tried the demo, and I like it and was sort of thinking to buy it buut... Since again, I need to turn off jaws because it conflicts with arrows, is there a way to override that like in eurofly and AHC, a config file for jaws to just tell it "hey stop intercepting my arrow keys"?

URL: https://forum.audiogames.net/post/438547/#p438547




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