Re: Swamp, zombie FPS by Aprone

2016-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Load up and explore any map you want, with all standard weapons (no title ones) and as much or as little loot/zombies as you want. However, you can't use skills, you don't gain points, you can't interact with others at all, and you can't do missions or quests. It's for learning the maps and getting a handle on weapon usage more than actual playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=261328#p261328





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Nano Empire: an iOS strategy game about creating your own world

2016-03-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Nano Empire: an iOS strategy game about creating your own world

I just wanted to add that the suggestion of hitting 'Fight' more slowly has worked so far for me. I'm loving this game way too much.  Thanks again, James, for making it accessible and for continuing to support it. Here's hoping you try your hand at more titles, because this one is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=255199#p255199





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2016-01-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I found a Vulcan on map 2 recently. I assumed the Vulcan, as a standard weapon, had been changed to be findable on any map. Maybe that isn't supposed to be the case, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=247474#p247474





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2016-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yep, it's back here as well! Just in time for my Bootcamp install of Windows to be ready, so I can play a lot more. On the flip side, this is just in time for my new job to start, so I can play way less. Ah well, I have the weekends, and I'm really close to my first title!  Aprone, thanks for taking care of the server, and here's to a great 2016 for you and your family.

URL: http://forum.audiogames.net/viewtopic.php?pid=245075#p245075





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

How well will Swamp run under Windows 10? I'm finally getting my VM back up, and I can upgrade from 7 to 10 for free, which I'm doing. I'm wondering if Swamp will work under 10, though? I imagine so, but wanted to see if there's anything special I need to know before I try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=244589#p244589





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I don't mind that nothing happened for Christmas. I figure poor Aprone finally had some vacation, and took it; good for him!It is odd that he's been silent for so long, and I, too, hope everything is okay.Last night I finished a quick mission and the server seemed to be gone, because I dropped my crates and nothing happened. I tried to retreat, and nothing happened. I closed the game, and now this morning, I can't connect. Very odd stuff.All that said, this is my first time playing in months, and I like the changes. Quests are more involved, the 'spin 180' command is great, and I'm looking forward to seeing what else might happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=244237#p244237





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I haven't been on Swamp yet this month. Is the event today worth it, considering I'll only get a few days for December if I log on now?

URL: http://forum.audiogames.net/viewtopic.php?pid=244094#p244094





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I have to agree. Keep one character for normal play, because HC can be dull and tedious at times. You may want to switch between the two styles, and you certainly won't want your only character to go from a high level to having nothing, and a tougher time getting things back.

URL: http://forum.audiogames.net/viewtopic.php?pid=241026#p241026





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The radar is incredibly useful. The forward short-range one in particular helps me. I'll face a direction, against a wall I know has an opening somewhere, then sidestep and wait for the radar to indicate a clear area. Or, I'll do a similar thing with the radar on one side, and move forward instead of sideways. In Swamp, I almost never have my radar off nowadays, simply because I find it so useful, and not just in buildings. It tells me of upcoming cars or walls, poles or borders, and anything else I might run into.

URL: http://forum.audiogames.net/viewtopic.php?pid=240825#p240825





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-12-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks, I forgot to mention practice mode. I also forgot to say that, regarding the building helper… I have no clue. I've never really understood the point of that feature as it stands. In theory, it is supposed to be a hot/cold way of finding your way out of a building. Instead, what I do is just track the building, that way i hear where the door is and can navigate to it like I would any other beacon.

URL: http://forum.audiogames.net/viewtopic.php?pid=240723#p240723





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh, it's almost certainly a bug. Once you're a reasonably good player, it's dead simple to park yourself outside for five minutes with a vulcan, blow away the zombies on the map before they can swarm inside, then spend the rest of your time threat-free. That's not how Swamp generally works, so unless something is different now which I missed in my absence, it's a bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=240644#p240644





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Buildings are a challenge for most of us, and I think everyone uses memorization. Take Kai Mart, on map 1, for instance. I worked out pretty quickly that there are a bunch of aisles running north to south in the middle of it. It took over a year for me to find where the restrooms are, though, and I still--after three years--can't say I fully understand the layout of the bakery area. There's really nothing to be done except to move around the buildings until you eventually remember where things are. Consider it an exercise in mental mapping, because I don't know how I'd navigate anywhere without the mental maps I have of the Swamp universe. Trust me, when I started, I was totally lost and confused. Now, though, I feel like I know most of the maps better than I know my old school building, and I had to physically walk around school. I know how annoying it is to hear, but it really does take practice.

URL: http://forum.audiogames.net/viewtopic.php?pid=240650#p240650





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-08-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thats always been how missions work, or are supposed to work. The idea is that players could simply exit if things got too intense, thus all but removing the threat of death and therefore making missions far less risky than they are supposed to be. Thats why the new retreat option was added; if you can get to the truck and manage to press enter, down arrow, shift-enter, youre all set and can even get some reward. Just exiting, though, is viewed as a no-no and the game will remove all your gear as a consequence. In the past, missions have been a bit confused; you could exit, or even die, and you might not lose anything. Probably, in the past, you just got lucky and managed to avoid the full, intended effect, but losing your stuff is definitely what should happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=228985#p228985




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-07-17 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

This all sounds like fun! Sadly, my Wine app isnt working at the moment, so it looks like Ill be without Swamp for a while. On the bright side, by the time Im back, all the bugs will be worked out! Thanks for your work on this update and for doing your best to hold things together during an unplanned transition.

URL: http://forum.audiogames.net/viewtopic.php?pid=224584#p224584




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-07-09 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks, I completely forgot the bayonet option. While any weapon modeled after the M16 could, in theory, have a bayonet attached, offering it for the M16 only seems a fair option. That gives the M16 more power and a blade, the M4 less power but a suppressor, and the AR15 the power of an assault rifle thats easier to find, giving you a taste of what could be waiting for you down the road.

URL: http://forum.audiogames.net/viewtopic.php?pid=223362#p223362




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-07-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

My understanding is that the M4 and M16 are both military rifles, capable of semiautomatic fire and, depending on the model, full auto or three-round bursts. The AR15 is the civilian model of the M4, and normally offers only semi-automatic fire. The M4/M16 are very similar, but the M16 has a full stock instead of a telescoping one, plus a longer barrel. Being a copy of the M4, the AR15 is similarly a shorter-range weapon than the M16. All three have the same receivers--or nearly--plus the same cooling system, firing mechanism, and sights. All three take 5.56MM ammo. Oh, I forgot: normally, the AR15/M4 are able to handle suppressors, whereas the M16 is not. Of course, being a civilian weapon, it might be harder to come by a suppressor-capable AR15.So, Swamp kind of has it right. The M4 should take a suppressor and fire single shots in semi-auto or three round bursts; the M16 should fire in the same modes as the M4, but lack the option to suppress, while hitting with more pow
 er and being more accurate; the AR15 should lack a suppressor option as well, and support single fire. Perhaps the AR15 could lose its ability to shoot bursts, to differentiate it? Thats the only change I can see. Sorry for rambling. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223088#p223088




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-07-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, this sounds like fun. My only question is: do PVP kills, raiders, and zombies in missions all count? Or is it zombies on multi/sub maps only?

URL: http://forum.audiogames.net/viewtopic.php?pid=222613#p222613




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-19 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I wanted to quickly share my newest key config discovery: modifier keys with mouse buttons! For instance, toggle mode is now MOUSE1=, letting me hold the Alt (well, Option, on my Mac) key down while clicking the trackpad. Ive not used them yet, but this opens the door to a ton of options: each of three modifiers, plus combinations thereof, with a left or right click. Best of all, I have the two-finger click set to my right click, so i need only two-finger click to reload, no need to check which side of the trackpad Im on. I never knew this would work, and Im thrilled it does. I can finally leave my external mouse out of the equation and just use the trackpad, and I can use it for far more than just two commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=220548#p220548




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, I have a rather serious problem. My Cosby character tried to go on a mission this morning, and when the mission launched, I heard only silence. I couldnt move, I had no armor, weapon keys did nothing, I couldnt fire, and I couldnt even hear beacon sounds. It was very odd, and I whispered you about it in case you were around, and so youd be able (maybe) to see exactly what time that was next time you log in.The bigger problem, though, is that after I disconnected and logged back in, Cosby had the default gear and nothing more. This morning I had nearly everything possible in the game, except for a couple weapons and any title-only gear; now I have a field kit, axe, and m9, and nothing else! Is there any way you could roll me back to a recent backup? Ill find all the stuff if I have to, but if theres a way it could be restored, thatd be great. Again, I didnt die, I just wound up in some kind of mission limbo, so I discon
 nected, logged in, and found my inventory practically empty. I even lost my lantern and paper flowers!  Thanks in advance for anything you might be able to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=219230#p219230




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thank you! I just logged in, and all appears to be normal again.

URL: http://forum.audiogames.net/viewtopic.php?pid=219239#p219239




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Trading is available at level 60, I believe. At least, thats the case for normal players, but HC may be different.

URL: http://forum.audiogames.net/viewtopic.php?pid=219279#p219279




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ah, that explains it. I just found it odd that it has a beacon, but I couldnt find a way in at all. I kept thinking I had to hit something with a grenade, or find a secret entrance in the bookstore, or maybe even locate the Moon Boots armor so I could jump over the barricades.  So were not meant to go anywhere on the second floor then? I imagine not, but Im too scared to charge into a hail of gunfire to find out.

URL: http://forum.audiogames.net/viewtopic.php?pid=219025#p219025




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Depends on your playing style. Most people will agree that at least 30 points in speed is essential, but then everyone has a different idea about the remaining 23. Id put them into health or melee, but dont split them between the two as that wont boot either very much. Some people will suggest sneak, or maxing out speed with all 40 and then using the rest in Big Kit. It really all depends on how you tend to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=219070#p219070




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ah yes, Ive heard of that mythical bit of gear, but I dont know how one obtains it. I imagine it will be findable in the next update, but for now I just blaze away with the vulcan and hope I can heal before I drop below 75%. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219046#p219046




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

310%? No wonder I can level so quickly on Map 5!  Are the hunting rifles the only weapons that offer a bonus?

URL: http://forum.audiogames.net/viewtopic.php?pid=218972#p218972




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks for the confirmation. I tend to dump points into melee… Maybe I should have a turn with all those points in the rifles instead.  So, is the mystery of the Map 5 food court to remain a mystery? I know it doesnt matter much, Im just really curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=218984#p218984




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I was hanging out on Map 5 today, because thats the best place to get loot and experience if you have the armor and points to handle it. Suddenly, though I was outside, I started getting shot at! Turns out, a raider was walking around taking pot shots at me! I took him out, but a few minutes later, the same thing happened again. Ive never seen roaming raiders on Map 5, and I dont know when it started… but I love it! It adds a new element to the game, and it can get intense when you have a bunch of zombies around and you cant hear where the shots are coming from. Honestly, I feel like raiders--perhaps with less powerful weapons, to keep it fair--should appear on other maps too. The sewers and map 3 strike me as good places for this, but thats just me. Anyway, if this is a new feature, thank you! If its been around for a while, I mustve just been incredibly lucky to avoid these roamers until today.

URL: http://forum.audiogames.net/viewtopic.php?pid=218824#p218824




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I didnt notice much with the Quick Learner skill either, but I think its for people who are very high level. I suspect that it starts giving you more the higher your level is.Ive taken to checking my armor as soon as I log in. Normally, if you find your weapons are all unloaded, thats a good sign that youll be missing your armor. Either way, just be sure to hit X before stepping out of any safe zone until that bug gets fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=218619#p218619




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Alright, I give up. Can someone explain how to find the Food Court on Map 5? I always wind up in the second shootout zone, the theater, or the bookstore, and I cant get past. Theres also a place behind the mattress store I cant seem to access. Whats the trick to the other half of the mall?My other question is about the area at the top of the escalators. Are we meant to explore that by getting past the raiders, or is it just good point-building territory?  I noticed that its Sub1, based on the beacons, but that makes no sense in the Swamp universe. I imagine, then, that were not supposed to get past that first area with the raiders and the escalators. Is that right?

URL: http://forum.audiogames.net/viewtopic.php?pid=218519#p218519




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Apone: as usual, youre amazing! I never expected the response that you had begun work on the idea! I really think thisll be a huge benefit to everyone, and Im looking forward to using it.Southpaw, I wonder if OS X is blocking it. Do a vo-f2-f2, of f1-f1, to bring up open windows/apps. In one menu or the other, you might find a system dialog which will be asking if Wineskin can access the internet. Allow it, and you should be fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=217891#p217891




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I used to have Phantoms mod, but I dont anymore. Id love to get it back!I told Aprone about this yesterday, but Ill tell everyone here as well to see if anyone can reproduce it. On Map5, in the shootout zones, you have a bunch of raiders behind a barricade. As you move around, they shoot at you, of course. The thing is, if you walk up to their barricade and stand right up against it, you can hear them all saying things, but no one shoots! If you just run straight at them, youll be shot at until you hit that barricade; once there, you can hang out as long as you want and no one will fire a shot. I even took out a raider with a machete yesterday!Speaking of raiders, Ive found something odd. Grenades dont seem to work on them at all. Ive tried in the shootout zones and up the escalators, and nothing happens. By all rights, I should be able to clear out most of that second floor area pretty easily, yet the grenade never see
 ms to explode. If it does, I dont hear it and it doesnt affect anything. Is this intentional behavior?Last thought: I wonder if Swamp itself could be made to offer sound volume control for more categories? Specifically, zombie attach and shield block sounds really need to be lowered across the board, especially in a swarm. Instead of everyone manually lowering every single file, could Swamp offer a volumes menu, where each category of sound can be adjusted? Footsteps, zombie attacks, weapon firing, weapon reloading, and so on? Id love to lower the attack/block noises, raise the crate and radar sounds, lower the player beep but raise the locator ping (the loop sound), etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=217668#p217668




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Just make a copy of the 3.5 sounds folder, then you can replace things to your hearts content and not worry about it. The word that can happen is you delete your modified sounds and start all over with a fresh copy of the originals.

URL: http://forum.audiogames.net/viewtopic.php?pid=217514#p217514




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ive died on a few missions and managed to keep all my gear, somehow. I reported this a few weeks back when it first happened.So long as the file has the exact same name, replacing sounds is no problem.The worst that will happen is the file wont play, and your debug log file will show a sound error. If that happens, check the filenames again (speaking of which, be sure to keep the old sounds around, just in case).

URL: http://forum.audiogames.net/viewtopic.php?pid=217461#p217461




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

SP, one other thing: the player list wont work. In my experience, ctrl-v in a text field pastes the Macs keyboard, not the one Swamp is writing to. I really think thats everything now! 

URL: http://forum.audiogames.net/viewtopic.php?pid=217417#p217417




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

SP, be sure to use the SpeechSDK package. Thatll give you only Anna, but its a voice. Ive put ESpeak on my wrapper too, but I cant find a way of launching the control panel in the wrapper to I can change the default speech (which Swamp uses) from Anna to Sapi.Aprone, would you consider bundling Espeak with Swamp and offering it as an option? NVDA, Window-Eyes, Jaws, Sapi… and Espeak? It has DLLs you can use to speak strings, stop, and all that, and its a free, open-source synthesizer that really tiny--maybe a megabyte or two, if that. I know this would be a low priority if it happened at all, but it never hurts to ask, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=217327#p217327




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey, I just thought of something! Aprone, if you DI bundle a synthesizer with Swamp, you could have both of them speaking at once. Obviously this wouldnt be much good most of the time, but I think a lot of us wold love to have chat messages in one voice, and hear zones or pickup announcements in another. If they overlap, you can listen to both for the brief time both are happening, and you dont miss either one. Again, just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=217328#p217328




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I should also say, as I think I did in my guide, that you might run into some odd delays when using shotguns on scatter or other weapons in burst mode. You cant crank up Anna too much or it cuts off and is hard to understand; two notches below max seems to be the best it can manage.Aside from lag in some missions, which others report as well, I dont think anything else really odd happens. Plus, Im more than happy to put up with these annoyances if it means I can dump VMWare and Bootcamp and all that. Anyway, I just wanted to give you a heads up.

URL: http://forum.audiogames.net/viewtopic.php?pid=217361#p217361




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

If it wont work, I can send you my wrapper. I dont quite know how, as its 1.4GB in size, but it might come to that. Itll also include my own settings--losers, key configuration, mutes, etc--but you can modify or replace those files. I also use a custom sound pack, but I think I left the original sounds in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=217359#p217359




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-17 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Speaking of bugs, heres one. Understand that I consider this more of a workaround for helping others, so I dont think it would be fair to punish anyone. Still, in the interest of fairness...Often, some of us who have high levels will help lower-level characters by running high-value missions. We want to give them as much reward as possible, so will try to figure out ways to do all the work, then let them have all the points. I dont know what current method is in use, but, well, there it is.As I said, I dont feel anyone should be punished. Indeed, I think this should be more of an official feature; if I want to put the work in but then give my share of the reward to other players, I should be able to. Im not gaining anything extra, in fact Im missing out, but Im willing and able to help lower-level players. Yes, the argument can be made that letting a level 10 go on a 180 DB mission is really missing the point, but
  consider that, often, these are secondary characters. Someone wants to level up fast to make a storage char, or theyre HC and just want to get enough levels to have a chance at some decent point distribution. Or, the mission is way less extreme, and were just talking about bumping a low level person up a level or two, not a bunch at once. Either way, if Im willing to run he mission and find the crates, then donate my reward to someone else, I cant see a problem with that. Those who want to play the game to its full will simply not join that kind of mission. Ill stop rambling now.

URL: http://forum.audiogames.net/viewtopic.php?pid=216762#p216762




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-11 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Gaining a title using loot points lets you stay HC or stay normal, whichever you currently are. You can switch between HC and normal using the factory door method, as has been true for some time now, but you no longer need to do so to gain titles. Some people hare choosing to remain HC, others are choosing to remain normal. Now, either way, everyone can play in the mode they prefer and gain titles in that mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=215824#p215824




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-10 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

As of right now (10:31 EDT) Im logged in with no problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=215614#p215614




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-09 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The server ate my shield! Id heard something about items disappearing, but this is the first time it happened to me. Aprone, is there anything I can send you that might help track down the problem? My debug log has no errors in it, for what thats worth.

URL: http://forum.audiogames.net/viewtopic.php?pid=21#p21




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-08 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I dont think the Vulcan is going anywhere. Its harder to find, and in future it may hold less ammo or have less power, but I doubt it would ever be removed entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=215398#p215398




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im gonna say no, but I could be wrong… I doubt it though. Notetakers dont have the power to do all that sound playback and calculating, plus they dont support mice for aiming. Not to mention, thatd be one more port to manage, and Aprone has already said he wont do a port for iOS or OS X. Those are more widely used platforms than the Sense notetakers, and if they wont get Swamp…Now, what might be doable is a chat-only option, somehow. That way, you could log on to talk to people, but you wouldnt be playing the game, youd only be able to read and write chat messages. Such a program would be small, use few resources, and be easier to maintain because it wouldnt be full Swamp. The only time Aprone would have to update it would be when he changes security or other settings on the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=215216#p215216




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I think I get it. You dont donate to get points, you get a point for every item or loot you find. If you run around a map and find five pieces of loot, you have five loot points. No donating, no trading, no nothing. Each time you pick up anything on a regular or sub map, you get a point.

URL: http://forum.audiogames.net/viewtopic.php?pid=215205#p215205




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The second half of your post, CW, is exactly why Aprone has said he doesnt want to port Swamp to any other platform. Even something as small as a new piece of armor would, if Swamp ran on two platforms, necessitate twice the work. Imagine a new zombie, or map, or weapon, or other feature…

URL: http://forum.audiogames.net/viewtopic.php?pid=215239#p215239




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

True, but the Sense notetakers do have an SDK (based in VC++ I think). The more popular notetaker, the BrailleNote line, has no SDK at all, though, which is sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=215221#p215221




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

From what I recall, players have been able to solo missions for as long as missions have been around. Not everyone can, and it takes practice, but it can always be done by some. Plus, you have to put skills in the right places, and you cant then use those skills for other things, so its a trade-off that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=215081#p215081




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Or a mission with 10 zombies... but all of them insanely strong, fast, and hard to kill. In fact, the mission itself could be to take all of them down, but using what you have and necessary items you can find on the map. Ill stop now. 

URL: http://forum.audiogames.net/viewtopic.php?pid=215112#p215112




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

My personal opinion is that you have to know the maps, and use your radar. That, and putting points in Speed, will let you run from anything if you have to. Remember that you can switch weapons on the go, so you can arm the M60 or some other powerful weapon as you flee the zombies, then whip around and take them out. You also have to know the maps so that, as you run, you can avoid getting stuck and can know where to go that would be relatively safe. The radar is important here, letting you avoid getting backed against some kind of obstacle.Points are also vital, and everyone has their own preferred mix. As a level 137, I have speed and high armor both maxed out, then I put the rest into either health or the weapon I feel like using that day, depending on what Im doing. Of course, maxing armor takes a lot of points, and some people like to use those to give them super powerful weapons, so they dont get hit as much. Or, theyll use them all for health, letti
 ng them take a lot of hits without much problem. It comes down to your playing style and what you plan to do that day. Yes, practice is a lot of it, but good weapons and careful point placement are equally important, as is getting to know your radar.

URL: http://forum.audiogames.net/viewtopic.php?pid=214932#p214932




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh, speaking of med kits, Im wondering something. Usually, I hear you have found 1 med kit when I, well, find a med kit. Every once in a while, though, I hear 1 med kit gained instead, even though it all sounds like loot. Im just curious whats going on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=214990#p214990




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

On the first post of this topic, you should find an alternate download link. You might also try switching browsers, as some people find Firefox downloads the game where Internet Explorer cant.

URL: http://forum.audiogames.net/viewtopic.php?pid=214811#p214811




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, theres a tiny bug Ive been meaning to mention. When I log in, Im told to use shift-delete to delete a character, but on the Mac, that doesnt work. I suspect this is because Macs use backspace instead, and Swamp isnt picking up that key. Is it possible for an update to support both keys so this works on Macs? I know were a small subset of players, but if this could be made to work, thatd be great. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214823#p214823




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Not proportionally, but the smaller sub maps are best since their loot is closer together and thus faster to get to. Sub2 is especially good if you have a sheep, so you can just move from one side to the other without bothering with the bridge. Sub1 is nice because loot tends to pile up in certain areas, and its easier to clear out large groups of zombies when the clump up in a hallway or mass on the other side of a wall, ripe for the grenading.

URL: http://forum.audiogames.net/viewtopic.php?pid=214843#p214843




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The game can be downloaded by anyone. It is playable in offline (practice) mode, but to get into multi-player mode, you will need a paid account. You can investigate the maps, try the weapons, and so on in offline mode, but missions, chatting, levels, titles, and much more are accessible if you get a paid account. No matter what, though, you can download the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=214741#p214741




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Just for the record, Im quite happy to have the guard finally silenced.  I never cared for it and now that we have NPCs, it would make more sense for the guard to be one of those, in a protected area. That way hed have a different weapon every time. Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=214671#p214671




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Last I knew, it is a 7% chance. Ceramics Im not sure of, sorry.The big warehouse is bigger, but there are more ways for zombies to get in--both docks, repackaging, quality control, and the second floor window. There are also still crates and shelves, so you may not find it much easier to navigate until you get to know the maps.

URL: http://forum.audiogames.net/viewtopic.php?pid=214678#p214678




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The last two times Ive died in a mission (see my above posts), I havent lost anything. Some items break during the deadly attack, but aside from those, I have all my stuff next time I log in. Im playing as Cosby--a normal character--if that matters. Im not complaining, trust me, I just thought I should mention it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214637#p214637




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, I just died. I dont want my stuff back, and it was my own fault, mostly. It made me realize something though: the volume of tons of attacks makes it impossible to hear weapon status or anything else. Could you possibly introduce a way for attack volumes to lower if multiple ons are happening?When youre in a hard mission and being hit by a bunch of zombies, and you try to pull out the Vulcan, you have no way of knowing what is happening. I did just that--hit the dash key, hit the brace button, and fired, but nothing happened. I have no idea why, and as I tried to think of a way out, I switched to my field kit and healed. I had to reload it after four medkits though, so I hit the reload button, but I dont think it ever reloaded because I couldnt heal anymore. Again, the volume of so many attacks drowned out absolutely everything else, and I hand clue what was really going on.Under normal circumstances, most of us can do this stuff withou
 t feedback--we know the timing and buttons well enough. However, when youre operating under the lag of a large mission and the heart-pumping terror that youre about to die, you really need that audio feedback to know whats happening and what button didnt work the first time you pressed it.Again, Im not complaining that I died, and I dont blame anyone but myself for backing into that corner. I was surprised at how many zombies piled in, but my vulcan should have been able to handle it. Something didnt work, or was delayed, or broke, or something, and it was all over. I think we just really need to be able to hear speech and sound feedback when being clobbered by tens of zombies at once.

URL: http://forum.audiogames.net/viewtopic.php?pid=214503#p214503




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yep, it just happened again. The combination of the insane lag in 180-zombie missions and the total inability to hear whats going on with weapons and game feedback while being attacked is really frustrating. Im remembering now why I dont do missions like this; get into an area where you get attacked, and suddenly you cant hear your radar, then the lag kicks in and you arent sure about your weapons or med kits, then you cant hear anything to verify what they are or arent doing. Is this just me? How do you all deal with it?

URL: http://forum.audiogames.net/viewtopic.php?pid=214524#p214524




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Steve, rarely doing missions may actually contribute to the problem. It took most of us weeks to months of trying missions, and dying on them, to get to the point where we can move around easily. Custom maps also help--load up the mission map and practice moving around it.The radar is, to me anyway, essential. Using the short-range system (with the single beep straight ahead) I can know where obstacles are, and I cam move left or right by side-stepping until the radar tells me Im clear. I can come east out of Parts Inspection in the small warehouse, step left until the radar is clear, and know I have a clear run through the crates until I hit the dock. I can also move left or right, facing east, inside Storage until I hear the sound that tells me Im clear ahead, meaning I found the door back to Sotring Floor A. In short, radar plus side-stepping is how I manage.Points are also important. Put as many as possible into speed and whichever kind of armor you u
 se, that way you can take damage and get around fast. It also helps to add to your health, so you can take more hits before you drop below 75% and armor can start breaking. If necessary, run away until youre against a wall, then turn around, arm the Vulcan, and clear your area. You can also heal on the run if you need to. Dont forget to set your primary weapons to the two favorite slots, for quick access.

URL: http://forum.audiogames.net/viewtopic.php?pid=214463#p214463




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im still not sure which maps hold which items now. I believe the belt can be found on Map2, and metal leggings on Sub1, Im not sure about most items, since things were moved around a few versions back.

URL: http://forum.audiogames.net/viewtopic.php?pid=214475#p214475




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Okay, heres a crazy story. This just happened to me, at around 1645 EDT. I havent yet tried to reproduce it.I logged in as Cosby, my *normal* character (thatll be important). I started a 10-crate mission with 180 normal zombies, in the small warehouse, and launched it immediately. I didnt hear anything about anyone joining.A minute later, I hear that Chico had found a crate! I said that I thought I was alone, and Chico replied that he hadnt joined any mission and was more surprised than I was. We completed the mission (well, he did, somehow finding all the crates before I could locate one). Then, it got weirder…My reward was 10,800 experience points and 260 food. Remember when I said Cosby being a non-HC would matter? Yep, here it is. My *normal* character got a reward of food, somehow. Then Chico reminded me that he was playing as an HC character!Somehow, the server put Chico--an HC character--into a mission he didnt join, a mission led by a NORMAL player--Cosby. At the end, we both got experience and food, even though Cosby shouldnt have gotten food, and Chico should never have been able to join at all, let alone involuntarily. It was crazy!

URL: http://forum.audiogames.net/viewtopic.php?pid=214493#p214493




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Here is the Loot Points feature as I understand it. Aprone, please correct any mistakes.* Instead of going HC, leveling up to 150, then converting back as a title character, you can now gain titles just by looting... A lot. A normal character can gain the title of Private with 9,000 loot points, for instance. Yes, thats right: no need to go HC at all if you dont want to, and no need for HC characters to revert to normal if you dont want to. Title in either mode!* Each piece of loot, or broken/special item, you find gains 1 loot point. Crates in missions do NOT count.* Counting began when the /lifetime command was added, so some of you will have a few points, others will have many thousands.* Points persist; if you die, your points will not be reset.* Use /lootpoints or /lifetime to check your points. No names are associated with these commands, just type the word. That means that, to check the status of other characters you own,
  you must log in as that character.* Points do not reset when you gain a title, the next requirement simply moves up. Specialist, for instance, is 17,500 (or somewhere around there); that means you have 9,000 from gaining private, and must gain points to add to that 9,000 rather than starting back at 0. The system is very similar to Experience Points in that way.I hope thats mostly accurate, and proves helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=214193#p214193




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Good to know, thanks. That explains how my HC character had so many more points.

URL: http://forum.audiogames.net/viewtopic.php?pid=214270#p214270




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Its tough until you get to be level, well, something over 100. For instance, Im level 137, and I have 40 speed, 70 juggernaut, and 26 melee. This is perfect: I can move fast (slower than were I not armored, but I can easily outrun zombies), I can use melee well, which is my main weapon class, and I take 1% damage no matter what hits me, on any map up to 3. This means I can be hit 25 times before armor might even have a chance of breaking, and if I get hit that often without having a moment to heal, Im probably is way more serious trouble anyway.All that said, the vital things are speed (for me anyway), and points in whatever armor you have most of. I have all high armor, so I notice a huge difference, but with only half of the high armor, and 13 points, the difference in your protection may indeed be so small that its a rounding error. Find more high armor, or use all medium or all low and move your points there. Having a full set of armor in any cla
 ss should give you much better returns for your points. Dont neglect the other skills that matter to your style, though; speed, health, sneak, melee, whatever it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=214274#p214274




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Random bug, and probably one Aprone has been aware of for some time: the list of items navigated with the bracket keys is sometimes overly verbose, and you are never returned to the beginning like you are the incoming chat messages list.I say verbose because, at least for me, recording which direction you turn or the names of menus you open should be disabled. I tend to use this list for checking which item I just picked up, or what a server message said. Others may use it differently, of course, but I think we can all agree that no one will be using this for checking the direction they just turned or what menu was opened.The other problem is that you are never returned to the start of this list. You check an item on it for the first time since starting Swamp, and youre at the first item, as expected. Thereafter, though, focus remains on that item as it moves further and further back in the list, until you eventually wind up on item 50. To quickly c
 heck the most recent item even a few minutes later requires you to hold down the left bracket key until you reach the start of the list, then locate the item in question from there. The chat list will automatically move you to the most recent item after a certain interval has passed during which you didnt access the list, and Id love for the game messages list to behave in the same way. Thanks for listening.

URL: http://forum.audiogames.net/viewtopic.php?pid=213987#p213987




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-14 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I have a suggestion, and its going to be a kind of complex one. I realize it may never happen, but at least I can get it on Aprones radar. Its one Ive made before, but I now know how it would work, and would like it limited to title characters. It is this: multiple weapon modes/accessories at once.Once you get a title, you could use any weapons options simultaneously. The weapon option categories are:* fire selector (semi/burst/full, light/heavy pul, elevation for M79, braced/not braced for machine guns, scatter/normal for shotguns)* Suppressed (silencer/suppressor, depending on the weapon)* optics on/off* secondary mode (bayonets for some rifles, but Id also suggest adding a mode where you can use any weapon as a club, which would be toggled on or off here)Hotkeys would switch between all these. For example, ctrl-f1 moves through the given weapons fire modes; ctrl-f2 toggles suppression; ctrl-f3 the 
 optics, and so on. I said this should be titles-only because it could be very powerful. Imagine using a scope, but being able to fire bursts, or firing suppressed bursts from an SMG or the ACR/M4. Some modes would have to toggle others--you cant switch the AK to bayonet but still fire it--but overall, I think this would be a fun thing to add for title characters. What do you all think?

URL: http://forum.audiogames.net/viewtopic.php?pid=212234#p212234




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-08 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Exactly. Its rarely a problem, but it has the potential to let a zombie hit you several times before you can do anything.Im Cosby (formerly Sam), Alex, Mehgcap, and Krista. Yes, to anyone who remembers Krista, thats mine. She was originally an experiment to see if I could act different enough from my norm to appear to be someone new, then I forgot about her for a while. Honestly, I have no idea how or when she hit level 70, or whatever she is now, and I dont know what Ill do with her. Maybe a storage char that Aprone may or may not know about? 

URL: http://forum.audiogames.net/viewtopic.php?pid=211537#p211537




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yes, friend whispering doesnt really make sense to me, for the reasons others have said. When someone uses the FW command, their friends all see it, even if the person they are talking to isnt on your list. This results in hearing half the conversation, which is just unnecessary message traffic. I cant see the advantage, either: if you want to talk to one person without everyone on the channel hearing, youd use a standard whisper. If you want to talk to someone but dont care who hears, why use the FW command at all?I suppose it might come down to an etiquette thing on the players parts. In a similar vein, Id like to respectfully request something of everyone: give us time to read. Were nearly all using screen readers, meaning that we need time to listen to each message. If you send a message, than instantly follow it with a second one, most of us hear the second one and must then go back to the previous one to understand what 
 the second one refers to. In high-traffic times especially, this gets hard to do effectively. Maybe Im alone on this one, and if I am, feel free to ignore me.  All Im saying is that we cant watch a real-time scrolling chat window, we have to listen, and listening takes time. Intentionally interrupting the process with an immediate follow-up message can get a little frustrating.Aprone, all this talk of messaging reminds me to remind you of a longstanding bug. If you have a chat window open, and you press enter or escape just as another message comes in, the window doesnt close. Most of the time this is a minor problem, but Ive been in situations where a zombie comes up on me out of nowhere as Im typing. As I desperately hit escape, other messages come in and prevent my keypress from working. When it finally does, I toggle between the menu and th
 e game a few times, trying to work out when I can start defending myself. My point is that those two keys should work even if another message arrives as you press them.

URL: http://forum.audiogames.net/viewtopic.php?pid=211174#p211174




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I have a suggestion to put in the pot: DND mode. When you issue the /dnd command, the status of Do Not Disturb is toggled. When on, the following happens (and is reversed when off):* the radio goes to quiet standby, so you can follow chats if you want but not hear them* friend whisper alerts are turned off* mission alerts are turned off* friend log on/off announcements are disabledAll these can be set manually, I know, but this would be great for solo missions or times you just want to run around in solitude for a while. The single /dnd command would combine several keystrokes and actions into one, whether it is toggled on or off. Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=211038#p211038




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, can you clarify a policy? Im not calling anyone out, or naming names, because I think many users do this. They dont want to cheat, just to use a game feature to safeguard their stuff. Im not making accusations in any way, I just want your thoughts. Anyway...Ive noticed that it is common practice to use the trading system to store items. Say I have some great weapons and armor in my level 200 character, and I have a second character Ive leveled just high enough to trade. If Im taking my level 200 character on a difficult mission or an extended exploration of Map5, I might first log in with both characters at once, give my lower level self all the extra cool gear, then go do whatever I want with my high-level one. If and when that higher level character dies, I just give myself all the gear and continue on my way. Similarly, I could find a friend whom I trust wont die or give away my stuff. Id give him/her my
  gear, then get it back later if and when I need it.Youve long been against keeping anything through a death, so Im wondering what the official stance on this item storing thing is? Once again, I dont mean to point fingers. Plus, I seriously doubt Im telling you something you dont already know, given that you can monitor the entire Swamp universe at any time and without any of us knowing. Im just curious how you feel about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=210829#p210829




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, thank you for the Blade yesterday! I was able to own Map 4, and level my HC character from 29 to 31. Im close to hitting 32 now, and nearly all of that progress came from sything down zombies on Map 4, no missions at all! Heres hoping something like that happens again--what a boost!

URL: http://forum.audiogames.net/viewtopic.php?pid=210679#p210679




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry, I wasnt clear. No matter your fire key/button, a mouse click is an instant dismissal of the chat window. Escape would continue to work, but the advantage is that the mouse click will also fire your weapon. If youre typing a chat message and get attacked, you can click to fire and close the chat while you get ready to do more defending/running. As soon as the chat window is gone, whether by the escape key or a click, your normal fire key is ready to go. Pressing that key while in a chat will not do anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=210572#p210572




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The lag is because that information is now pulled from the server, instead of stored locally. Your internet speed will have a lot to do with how fast you hear the message.As to the chat bug, I say leave it. Ill bring up my suggestion from a few days ago, though: clicking the mouse while the chat window is open should instantly close the window and fire your weapon, or stop it if it was already firing. Seems like that would solve everything, except for those who dont have their fire key mapped to the mouse. For them, clicking could still do what I said, but then their assigned fire key would take over from there on.

URL: http://forum.audiogames.net/viewtopic.php?pid=210530#p210530




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im just curious: what changed in Warehouse3 (the Stripmall map)? The log said things were added, but all I see are a window and barricaded doors in the unused corner. Do they open during a mission, perhaps, or are they just there while the internals of that mysterious structure are worked on for a future update?

URL: http://forum.audiogames.net/viewtopic.php?pid=209684#p209684




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Okay, thats why, I was exploring in offline mode. Maybe one day one of my characters can brave a mission there to see whats been added. Now youve got me trying to figure out where the other new store might be. Oh, wait, west of the Candy Shop, Ill bet.

URL: http://forum.audiogames.net/viewtopic.php?pid=209697#p209697




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I dont normally ask this, but… Is anyone else having trouble logging on? Im told the server appears to be full, or couldnt be contacted for some other reason. I can log in successfully, but when I choose a character, I get that message. I only ask because this problem coincided with a router problem I thought Id fixed, but the Swamp trouble is still happening. I want to be sure its really a server thing before I continue to troubleshoot and waste time. The problem started last night, and is continuing this morning. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=209528#p209528




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks. The server going down somehow managed to coincide perfectly with my router losing nearly all signal, so I wasnt sure whose fault it was when the problems continued this morning. Now to see if my newly fixed connection can handle Swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=209537#p209537




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Heres a suggestion I cant believe I never thought of before. When a message box is open, and youre able to type a chat message, a mouse click should instantly close the box and fire your weapon. I think nearly everyone has their left mouse set to fire, and clicking the fire button when you suddenly get attacked is a whole lot faster than desperately whacking at the top left of your keyboard and hoping you hit the escape key. On laptops in particular, that key can be hard to find in a hurry.

URL: http://forum.audiogames.net/viewtopic.php?pid=209380#p209380




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I kind of like the idea. Talk about eliminating truck sitters.  The only problem is that newer players might frustrate everyone else, so it should be made clear in the mission creation menu *and* the description that appears in the join menu that this is a quota mission or something similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=207059#p207059




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im not a fan of the server controlling the mission types. You might come home, looking forward to soloing a 35, but the server says Sorry bud, its 3:27. That means no 35-craters for you. Ill let you play at 5:20, though. Just… why?

URL: http://forum.audiogames.net/viewtopic.php?pid=207078#p207078




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The bottom line, though, is that the server (randomly or otherwise) dictates what missions go up? I guess I just dont see the purpose, and it would feel too restrictive. The server doesnt dictate which maps you can go on (so long as your level can handle them), or when you can do quests. I guess I dont see what problem this is trying to solve, and how it would be better than what we have now.

URL: http://forum.audiogames.net/viewtopic.php?pid=207080#p207080




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I just want to vote for PVP on any CMM mission, if thats possible. Itd be like Tide, but with raider-like opponents. I cant see it being used often, past the first few days anyway, but it would be a fun diversion from time to time.

URL: http://forum.audiogames.net/viewtopic.php?pid=207101#p207101




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The HC situation is interesting. People were saying that leveling was really difficult, because it is so insanely difficult to run missions in HC mode. Im not putting anyone down--my voice was one of them. Now that the problem has been addressed, were not sure we like the new way of things. Personally, I dont think that gaining experience just by chilling in a fort is the answer. First, theres no work involved, and second, its hard to get forts if you arent in a clan or if your clan is never online.Instead, and I know Ive said this before, bring the quest system into this, and drastically expand it. Offer more and harder quests for normal players, and offer the same, and harder, quests for HC players. If youre normal, your reward is rep or special items; if youre HC, your reward is experience points to go toward your level. Some of you are saying that these are essentially solo missions, so Im not solving anything.
  Remember that quests dont necessarily need fuel; maybe theyre things you find, or things you spend food to do.Dont get me wrong, I like the new warfare system (at least what Ive seen of it) and think it should definitely stay, since plenty of clans get online at once and really play like a team. I just think free experience is the wrong way to solve HC leveling, since forts are hard to impossible to get unless you happen to be in an active, coordinated clan.

URL: http://forum.audiogames.net/viewtopic.php?pid=206983#p206983




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi everyone,First, a question, before I launch into my massive post.  What are the tutorial maps for? Second, did this update include Kais updated voices? Okay, now… The post.[[wow]], I didnt check the forums for 4 days, and I come back to an unannounced update, revamped armor, and the possibility of a complete character reset…  Of course, I also come back to full sets of armor, a new thing on M5, better CTF missions, and plenty more improvements, so theres that. Then I read that 3.5 still has bugs which prevent people from taking advantage of some of those improvements, and that a bug fix update is on the way. Oh, and apparently ghost zombies are now a thing, or maybe a bug, that can kill you out of nowhere? So, where do I start?Let me tackle the overall feel of the game. Yes, Swamp has changed over the years, and rightfully so. Looking back, though, I can see that *I* have changed as well. I used to play for the fun of missioning with awesome people who were usually about as good as me, and a few who were way better. Id play for the fun of finding loot and escaping swarms, of exploring the maps, of, yes, dying and having to try to get all my stuff back. I remember that time in 2012 when I found my longbow after days of searching, and was so excited i punched the air… only to find the ceiling was lower than I knew and that Id just punched a ceiling tile out of its frame and onto the floor.Now, Swamp has become something I do to gain experience and reputation; somewhere I can have a chat with people, and kill some zombies; somewhere I can explore M5 (the only map I dont know better than I know my own house); and a place to run the occasional solo mission. CTF really helped, giving us all a novel experience that was, and still is, awesome. I saw the CTF mission rate drop, though, and found that, whereas it used to be hard to launch with less than 6 or 8 people, it became a struggle to find enough to launch at all. CTF brought the joy of a new, Swamp-ish experience back to us, and for a while, we all felt like kids exploring a new and wonderful toy, just like Swamp itself felt to us when we first started playing.I said that theres been a change in me, though, more than in Swamp. What I mean is that I used to die, and shrug it off. Id be mad, sure, and would stop playing for a few hours or days, but Id come back and enjoy getting my character back to where it had been. Now, Im afraid to do anything too dangerous, because I have every weapon and piece of armor in the game (save title weapons) and I dont want to lose all that work. Its a problem with me, not with Swamp, but its affected how I play. Two years ago Id have joined a Deathbringer mission just for fun, gotten munched inside a minute and laughed it off. Now, I dont dare join that kind of thing because I might lose my Apronic armor and other cool toys. Could I find them again? Sure I could, we all could. Would I be happy about it? No, especially if I died because of some stupid mistake. Would life go on? Obviously. Perhaps I just need to die, to face that fear, and go through the arduous task of reclaiming all my gear. Again, this is a problem with me, not with Swamp, but I can now see how it has influenced my opinions on design changes Aprone has made or suggested in the last year or two. Basically, Swamp has gone from a fun challenge to a place where, if I play it safe, I can keep the cool stuff and never have to work very hard for any of it, and thats not why I want to play.Swamp can accommodate either style, and thats the beauty of the recent changes. With customizable missions, I can make things as easy or as hard as I want to. With armor choices and skill points, I can make my character into whatever suits my style of play. With so many weapons, I can use whatever I need to, from a silent pistol or bow to a mini gun. With CTF and raider missions, I can face off against non-zombie enemies if I want to. Thats the point: right now, Swamp is whatever you want it to be, and thats wonderful. If you want to hold onto your stuff like a post-appocolyptic Scrooge, go for it. If you want to play for challenge and teamwork, you can.This leads me to the idea of a character reset. Personally, Id be furious if I suddenly discovered that all my hard work had been for nothing. If I want to start over, Ill delete my character, or start a new one. I can see the logic behind a reset, but I just cant get behind it being forced onto the entire player base.Now, to mission rewards and teamwork. I can still remember my first mission, when I ran up to a crate to grab it, as my two teammates shot the zombies around me, keeping it clear. The problem is, that kind of synchronization is rare and unreliable. I havent missioned much lately, so I might be way off base here, but last I recall, someone could be shooting way across the map and zombies near me would be hit. Or, I could shoot at a zombie attacking a fellow player, and hit 

Re: Swamp, zombie FPS by Aprone

2015-02-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Can I ask a stupid question? Ive looked back several pages, but I see no update announcement. Am I somehow missing it? Thanks, and sorry if Im just being dense. 

URL: http://forum.audiogames.net/viewtopic.php?pid=206490#p206490




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

1. Rewarding more based on increased participation in missions makes sense. Consider, though, the times youve logged on to solo a couple missions. Youre near your next level, so you just need this one big mission to get one or two levels (obvioulsy, this is higher-level players). Or, you put up a mission, but no one is around, and the only people that join are people who dont speak your language, and end up not doing anything?2. Forcing player interaction by kicking seems like a bad idea. Sure, some people come on Swamp just to make trouble, ut others simply like to check in with friends, or offer help to newer players by explaining things. To anyone saying that people should just grab their friends contact information and get off the game, I think we can all agree that chatting elewhere is different. The dynamic is gone, no one new is going to wander in, and theres a completely different feel to it.3. Yes, the quest system needs to be r
 edone. Expand it on map 3, fix it on the other maps, and then offer a lot more puzzles. Ive written before about my ideas for quests, so I wont do so again here, but essentially Id like to see more puzzle-style quests instead of just running out, grabbing one item, and running back. Again, this is for higher-level players. When youre a level 1 through maybe level 15 or so, quests are fine and can really help. After that, theyre just a small diversion. If you dont want to mission, a drastically expanded quest system could be just the thing, and might draw players back to the game. No, its not going to help with inter-player cooperation, but as others have said, what will?CTF is great, and is by necessity a team mission. Defenders and LMS missions are the same. I dont know what else can be done, but then, I also dont see this as quite as big a problem as others do. I love missions with a bunch of people, but Im just as happy
  to hang out on a multi map with people. Ive never bene able to chat and perform in a mission at the same time, so its not a huge thing for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=203504#p203504




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

1. Rewarding more based on increased participation in missions makes sense. Consider, though, the times youve logged on to solo a couple missions. Youre near your next level, so you just need this one big mission to get one or two levels (obviously, this is higher-level players). Or, you put up a mission, but no one is around, and the only people that join are people who dont speak your language, and end up not doing anything? My point is that solo missions are sometimes a good thing, and practically removing their usefulness might be just as bad as leaving them alone.2. Forcing player interaction by kicking players for just chatting seems like a bad idea. Sure, some people come on Swamp just to make trouble, but others simply like to check in with friends, or offer help to newer players by explaining things. To anyone saying that people should just grab their friends contact information and get off the game, I think we can all agree that chatting elsewhere is different. The dynamic is gone, no one new is going to wander in, and theres a completely different feel to it.3. Yes, the quest system needs to be redone. Expand it on map 3, fix it on the other maps, and then offer a lot more puzzles. Ive written before about my ideas for quests, so I wont do so again here, but essentially Id like to see more puzzle-style quests instead of just running out, grabbing one item, and running back. Again, this is for higher-level players. When youre a level 1 through maybe level 15 or so, quests are fine and can really help. After that, theyre just a small diversion. If you dont want to mission, a drastically expanded quest system could be just the thing, and might draw players back to the game. No, its not going to help with inter-player cooperation, but as others have said, what will?4. Yes, more server events would be cool. Raiders, group quests, perhaps a special map where Tide is allowed…CTF is great, and is by necessity a team mission. Defenders and LMS missions are the same. I dont know what else can be done, but then, I also dont see this as quite as big a problem as others do. I love missions with a bunch of people, but Im just as happy to hang out on a multi map with people. Ive never bene able to chat and perform in a mission at the same time, so its not a huge thing for me. Has inter-the amount of solo missions gone up? Sure, at least I think so. Were group Stripmall missions fun? Absolutely, wed all take a part of the map, and it was fun to work together to finish. Then those missions got to be incredibly hard, and people stopped going on them. Now, the only ones that do are those who could handle the harder (pre-3.4) difficulty, so they crank up the numbers and difficulty and no one else wants to join in. This seems to me to come back to the old problem that no one runs lower-level missions anymore. What if the server ran missions from time to time? Anyone could join, so long as they are below a certain level, and if they survive, they get some reward. Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=203504#p203504




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I like the idea of contiguous hits meaning something. It, like better quests, would be a fun diversion: go out and see how many zombies you can kill before you miss. Burst mode would have to be take into account, thats true, but that system already needs some work since 2 bullets left in a weapon will not do anything except silently vanish if fired in burst mode. Ideally, some weapons would be able to go full auto, so its up to you how many shots you fire at once. I know Aprone has said he wont do that, but maybe the games internals have changed enough that full auto is now a possibility.I would once again causion against removing the possibility of solo missions. They are occasionally very usefl, and I feel like it would drive a lot of players away if Swamp were suddenly dictating when and what missions were run. I know I wouldnt like it as much. Of course, I could be saying that because its such a huge change that looking at it makes me
  nervous and unwilling to accept it, but from where I am right now, it feels like a bad idea. What about a happy medium: perhaps players can only run X solo missions per day? Of course, teams wold join with the understanding that all but one person will quit, so a lot of thought would have to go into such a system.

URL: http://forum.audiogames.net/viewtopic.php?pid=203557#p203557




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-18 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Others on Twitter are reporting that they cant log onto Swamp, so it looks like the server may be down.

URL: http://forum.audiogames.net/viewtopic.php?pid=201499#p201499




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-11 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Th e first time I ran the patch, I logged in and had no weapons, not even an axe. I logged out and back in, and all my stuff re-appeared. I havent been on since.I second the ideas of first-letter navigation and not having to close the game just to log back in after dying or choosing a new character.

URL: http://forum.audiogames.net/viewtopic.php?pid=200784#p200784




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Personally, I dont think any apology is required. You had a holiday break with family and friends, and took some time away from Swamp, which I think we can all agree is exactly what you should have done over the holidays. As you said, resetting or not will anger half of the user base, and I really dont envy your position, stuck in the middle of the backlash. If it were me, Id reset the HC players for sure. Regular players, maybe, but HC is supposed to be incredibly hard and not take a day to get through. By cheating, people have ruined the dynamic of HC mode. Id also include in the reset anyone who have gained a title since the update, unless that player was already close (meaning s/he probably got it fairly).

URL: http://forum.audiogames.net/viewtopic.php?pid=199632#p199632




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im not big on HC mode, but limiting food strikes me as trying to control how users play. If theyre good enough to rack up all that food (and arent gaining it by exploiting bugs), then thats on them. If they can defend a fort, then its their skill that gave them that ability. Why take that away? Again, I suspect that part of the problem is the bugs causing players to be able to illegally get food, but once those are fixed, I cant see how putting a cap on anything players can have is a good move.

URL: http://forum.audiogames.net/viewtopic.php?pid=199614#p199614




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

For the record, I havent seen the two bugs with mouse button reporting. That said, I hit the two buttons on the side of my mouse, and Swamp was silent. It reported the left and right buttons just fine, as well as clicking the wheel, but it didnt catch moving the wheel (which I didnt expect it to) or clicking the two buttons on the side (which I thought it would). Its probably a mouse or driver thing, but I thought I mention it.

URL: http://forum.audiogames.net/viewtopic.php?pid=199307#p199307




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

TMV, Im with you. I now have tens of millions of rounds due to that CTF bug. Im not, but I know some people would sell all that extra gear and start gaining huge amounts of reputation. It wouldnt help them level, but there are other bugs for that. It seems 3.4 has a few unintentional ways of cheating the system, and if people are going to get reset or returned to the records used when 3.4 first dropped, Id rather know now. To be clear, Im fine with this course of action, Id just like enough warning to not waste my efforts only to have all that work erased.

URL: http://forum.audiogames.net/viewtopic.php?pid=199316#p199316




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2014-12-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yes, one thought. On the Mac, check again that Wine, Swamp, or some other related process isnt waiting for you to approve incoming connections. Use vo-f1 twice to bring up a list of running applications, and see if you have any system dialogs. Check all the windows in any Wineskin-related apps as well to be sure it isnt hiding in there. The good news is that, once you find this dialog and approve the connections, you wont have to do so again.

URL: http://forum.audiogames.net/viewtopic.php?pid=199140#p199140




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The only problem with the chat system now is that, to get to a secret channel, you need to whisper every member of your team beforehand, for every new game. You must also use new channels, in case a former teammate who is now an enemy stays on the channel your old team just used. So, its definitely doable, but it would make more sense for chats to be limited to your team only by default, I think.Teams could be assigned as the mission launches, I dont see a problem with that. Again, this would let the server do its best to put the same number of players with similar levels on each team.I dont really have a problem with uneven teams. I once saw a mission where one guy did every single capture, and the rest didnt do very much. Another time, I was doing most of the work while my teammates had 0 kills, captures, and returns by the end of the mission (which I lost). My point is that even numbers dont guarantee even play, so if one team h
 as an extra person, I dont think it matters enough to worry about. Plus, people lose connections during missions, causing them to vanish from the game and leave the teams uneven anyway, so its something that will never go away completely.

URL: http://forum.audiogames.net/viewtopic.php?pid=198806#p198806




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

If your missions are lagging, try disabling Sound Boost.The audio tag for teammates is opposite of Tide. In Tide a tag identified all humans to the zombies, whereas zombies had no tag. Here, Id like a tag for teammates. Adding a tag for enemies would, I feel, make it too easy to target enemies, and would make it hard to hide or sneak around. I like it how it is now, but wish I could ID my team more easily. Of course, doing this and then enabling player pings effectively pings enemies, so I dont know, maybe this isnt the best idea.To find players in CTF, be sure you have player steps turned up. The normal ones are teammates, the lower-pitched ones are enemies.

URL: http://forum.audiogames.net/viewtopic.php?pid=198821#p198821




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2014-12-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

A couple other thoughts on CTF.First, what if the server sorted players so that, as much as possible, the teams would end up with the same number of players in the same level ranges? That way you wouldnt have one team with all level 50 players, and the other team with all level 500 players. Each would have some of both so that, while individual players might be outmatched, the overall teams wouldnt be.A couple suggestions I keep forgetting to post. First, can fellow teammates have an audio tag on them, similar to the heartbeat sound in Tide? This way we dont keep shooting at our own teammates, and we know if that guy standing silently over there is a friend or not. This may have negative ramifications I havent thought of.Second, can the chat system work so that you only chat with your team? Its hard to plan strategies when the enemy can hear you.  Perhaps a /all or /wa (whisper all) command could be added to let you talk to everyone if you wanted to, but by default, chat messages should only go to your team.

URL: http://forum.audiogames.net/viewtopic.php?pid=198753#p198753




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >