Re: I don't believe it, rotu is back.

2021-03-16 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

Things that bgt misses? Sure, I'll list them here, While it's a huge list, But will include the importint ones1: Not mainstream, Which means there's like, Noone that knows about it except for blind people and maybe, People who whent deep into blind community or somehow herd about it2: vary bad dll calling method, Yes, You could create a dll that calls a dll for you from c++ or any other language but for me it's not worth it at that point.3: not cross platform, You can't compile for mac or linux, Just windows only.4: As someone stated below, No https support, Which let you unable to contact too many sites or make your site unsecure just to let bgt have no problems connecting to it, And that's... Vary stupid.5: getting flagged by all antiviruses, And letting the community stupidly think that every app/game getting flagged by windows defender or any antivirus program that the report is false, Which lets them get a free computer virus and then comes crying like babies in the forum or any public place saying that they got a virus... Duh.6: While maybe many people haven't notice this, But the bgt game window is broken, Where you can not change your keyboard language while in the window, And i seriously didn't see this bugg except for bgt games, Even programs that got developed in 2003 has the language switching feeture.7: vary closed: You can not even use any good networking functions/whatever was it, Because 99% of bgt's functionality is broken anyway, And the broken dll wrapping functionality doesn't help with that either.8: Broken sound system, While many of you doesn't notice, But really the bgt audio system is broken, And glitchy and laggy and everything not good in the world, I understand that this may do with it not being updated in a long while but still...9: Ram use limitation: In bgt, There's a vary small ram limitation that you can't ever pass, While many of you may think that it's not required but it may be for someone else for a reason... Yes, Some languages has a ram limit i know, But the bgt one is pretty small...10: Bgt misses a lot of shit, And what it has is not that ok or good or fast or cool enough to let me go like, Oh, This functionality is cool, Let me use it for eternity.11: While this is not to the language, But it goes to it, Bad practices, Do to the language being super easy in compiling and all of that, Many people has made vary broken code and then open sourced it and many learned from it, And there we go, We have a group of people that whent into development in the wrong way.12: There's no threads/multithreading, For who doesn't know what those are, Those are things that let some functions run without awaiting other code to be executed, It sounds like it's another program running alone, That's useful when for example, You've want to read a huge file but at the same time go run to find a serten item, Or kill a serten ai/character, Or even loading other files as well.13: The developer him self said don't use it.14: Larj amount of the community has just blacklisted bgt made from games, And they won't play any game coded in it, And the amount is growing bigger and bigger.15: there's no try: except functions/structs, Those functions are useful when you have a type of code to execute and there's many ways that it could error out with and you just want to set 1 exception for them, That one is useful, Or even let your program give a speshel error of your own when erroring, Or letting a program not crash when reaching a serten error, Etc.16: There's no way to crash/error out in your library/code to warn someone else about a serten thing, Bgt's errors are mostly the same, Index out of bounce, And the same one, Or memory errors or some small dll errors that are unchangeable.And there, You get a list of reasons why to not use it, If someone wishes to add to it, Feel free by posting a post. And am sure i missed a tun.

URL: https://forum.audiogames.net/post/623259/#p623259




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Re: I don't believe it, rotu is back.

2021-03-15 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

wow, I really don't have anything to say right now, But something I'll say to be clear, Removing tunmi from bts did indeed have a reason, But i better not talk about it here because the problem has longly ended, And there's no need to revive it, Oh also, Yes it was dropbox.Tunmi, A tip, If you are aren't good with teamwork development, Just don't do it, Period.other than that though, I whent on the game yesterday and not sure was it ivan's server or not, But it was super laggy and it was indeed broken because i saw people dying with a weird message as well, Oh and yeah the backup of players is pretty old as far as i can tell.

URL: https://forum.audiogames.net/post/622870/#p622870




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Re: I don't believe it, rotu is back.

2021-03-14 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

and after the It's time to try something new and he saying that he'll stop all of his games except for gc and then this comes back? Ha? And yes, It contains stolen shit like how gc does, Maybe not from phantom, Because when tunmi made gc he relied on the same sounds that 3dyw uses, And probably the same person that got sounds to it, And all of those, Are, *stolen*, But anyway, Lets try out the game and see what is it, But from now on, Not going to take tunmi seriously on anything related to development...Edit, Heh, It's down as useual.

URL: https://forum.audiogames.net/post/622638/#p622638




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Re: I don't believe it, rotu is back.

2021-03-14 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

and after the It's time to try something new and he saying that he'll stop all of his games except for gc and then this comes back? Ha? And yes, It contains stolen shit like how gc does, Maybe not from phantom, Because when tunmi made gc he relied on the same sounds that 3dyw uses, And probably the same person that got sounds to it, And all of those, Are, *stolen*, But anyway, Lets try out the game and see what is it, But from now on, Not going to take tunmi seriously on anything related to development...

URL: https://forum.audiogames.net/post/622638/#p622638




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Re: Golden Crayon, a new building game!

2021-03-11 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

tunmi removed the link until the sounds are replaced.

URL: https://forum.audiogames.net/post/622079/#p622079




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

@119, Good oneBut, Amused, Rather than tunmi going and replacing all of his stuff, He's just arguing about how does those sounds existed on other games and that no one has done anything etc etc and gives me the disappointment number 6 from since the game got released.

URL: https://forum.audiogames.net/post/621427/#p621427




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Meatbag is right, You just want to remove the sounds that their owners/who claim that they are their owners told you to remove just because you are scaird, But you do know that 90% of your sounds, Are stolen, From all libraries, Gamemaster pro, Ns studios, Whatever else, Are all paid, And you didn't buy them so you are not allowed to use them, That's the fact, Saying i didn't know or it's questionable or whatever else is just a way to run away, And your repetition is already fucked after this.

URL: https://forum.audiogames.net/post/621380/#p621380




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Message of the Day: I've made my final decision. The sounds are staying. However I will still be accepting contributions to add more sounds. As much as it will probably ruin my reputation and it will probably get my post removed from the AudioGames forum, I think this is the best move, personally for the game and for me. To those who said no, I get where you are coming from. These sounds are probably stolen. But the point is, there's no proof. There is nothing that proves these sounds are actually stolen content, just words without meaning. So I will be keeping the sounds the way they are. Thanks.

URL: https://forum.audiogames.net/post/621202/#p621202




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Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

My review about the game in the first 10 minutes of playing, Yes, I didn't play it as a whole and i know I mis a tun, But this is a small review that I did in my first 10 minutes of playingFirst, The spam, Oh my god the thing is spammy, And in the first 5 minutes of me playing i got headache, Like seriously, Please add a way to mute player events, Yes, Buffer muting exists, But it's not working correctly, And it doesn't mute the sounds that relates to items in that buffer either, For example, I hear someone coming online but i can't see it because i muted the buffer, That's... Annoying if you ask me.Second: Why do the game sounds need to be that needlessly big? Like, I understand the point that you want to give everyone too many options to build with, But looking at the menus and the amount of sounds in, Regardless if they are stolen or no, Which btw they are 70% stolen except for some tunmi's musics, But the others, No, I know they are stolen, Because tunmi can not affored them, After all he can't buy anything since he doesn't have a card or even a paypal account, And the sounds that i herd are sounds i know from libraries that causts $70+The game is nice, It's cool, No lagg, And if it had lagg i'll my self quit because in my view a building game shouldn't have big lagg anyway, But again, Fix those stuf and aspeshily the spam and muting events etcAlso 1 thing i disliked is the collect money to build maps, Yes, Neat i agree, But not for all sizes, I'm not sure yet if the thing does start from a serten size for example, From 1000 maximum and higher or does it let you pay stuff from even 10 blocks, But if it really does let you pay for everything that will be disappointing a bit, Since not everyone likes to take challenge maps, Some people just likes to build etcI like the idea of picking The stile of the map you'll build in, 2D or 3d and how the client works with it to be easier to understand and simpllerEdit, Also, The nickname limit is 15 characters? That's litle, I mean my name needs 1 character to pass 15 characters. Heh.

URL: https://forum.audiogames.net/post/620407/#p620407




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Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

My review about the game in the first 10 minutes of playing, Yes, I didn't play it as a whole and i know I mis a tun, But this is a small review that I did in my first 10 minutes of playingFirst, The spam, Oh my god the thing is spammy, And in the first 5 minutes of me playing i got headache, Like seriously, Please add a way to mute player events, Yes, Buffer muting exists, But it's not working correctly, And it doesn't mute the sounds that relates to items in that buffer either, For example, I hear someone coming online but i can't see it because i muted the buffer, That's... Annoying if you ask me.Second: Why do the game sounds need to be that needlessly big? Like, I understand the point that you want to give everyone too many options to build with, But looking at the menus and the amount of sounds in, Regardless if they are stolen or no, Which btw they are 70% stolen except for some tunmi's musics, But the others, No, I know they are stolen, Because tunmi can not affored them, After all he can't buy anything since he doesn't have a card or even a paypal account, And the sounds that i herd are sounds i know from libraries that causts $70+The game is nice, It's cool, No lagg, And if it had lagg i'll my self quit because in my view a building game shouldn't have big lagg anyway, But again, Fix those stuf and aspeshily the spam and muting events etcAlso 1 thing i disliked is the collect money to build maps, Yes, Neat i agree, But not for all sizes, I'm not sure yet if the thing does start from a serten size for example, From 1000 maximum and higher or does it let you pay stuff from even 10 blocks, But if it really does let you pay for everything that will be disappointing a bit, Since not everyone likes to take challenge maps, Some people just likes to build etcI like the idea of picking The stile of the map you'll build in, 2D or 3d and how the client works with it to be easier to understand and simpllerEdit, Also, The nickname limit is 15 chars? That's litle, I mean my name needs 1 char to pass 15 chars. Heh.

URL: https://forum.audiogames.net/post/620407/#p620407




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Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

My review about the game in the first 10 minutes of playing, Yes, I didn't play it as a whole and i know I mis a tun, But this is a small review that I did in my first 10 minutes of playingFirst, The spam, Oh my god the thing is spammy, And in the first 5 minutes of me playing i got headache, Like seriously, Please add a way to mute player events, Yes, Buffer muting exists, But it's not working correctly, And it doesn't mute the sounds that relates to items in that buffer either, For example, I hear someone coming online but i can't see it because i muted the buffer, That's... Annoying if you ask me.Second: Why do the game sounds need to be that needlessly big? Like, I understand the point that you want to give everyone too many options to build with, But looking at the menus and the amount of sounds in, Regardless if they are stolen or no, Which btw they are 70% stolen except for some tunmi's musics, But the others, No, I know they are stolen, Because tunmi can not affored them, After all he can't buy anything since he doesn't have a card or even a paypal account, And the sounds that i herd are sounds i know from libraries that causts $70+The game is nice, It's cool, No lagg, And if it had lagg i'll my self quit because in my view a building game shouldn't have big lagg anyway, But again, Fix those stuf and aspeshily the spam and muting events etcAlso 1 thing i disliked is the collect money to build maps, Yes, Neat i agree, But not for all sizes, I'm not sure yet if the thing does start from a serten size for example, From 1000 maximum and higher or does it let you pay stuff from even 10 blocks, But if it really does let you pay for everything that will be disappointing a bit, Since not everyone likes to take challenge maps, Some people just likes to build etcI like the idea of picking The stile of the map you'll build in, 2D or 3d and how the client works with it to be easier to understand and simpller

URL: https://forum.audiogames.net/post/620407/#p620407




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Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

My review about the game in the first 10 minutes of playing, Yes, I didn't play it as a whole and i know I mis a tun, But this is a small review that I did in my first 10 minutes of playingFirst, The spam, Oh my god the thing is spammy, And in the first 5 minutes of me playing i got headache, Like seriously, Please add a way to mute player events, Yes, Buffer muting exists, But it's not working correctly, And it doesn't mute the sounds that relates to items in that buffer either, For example, I hear someone coming online but i can't see it because i muted the buffer, That's... Annoying if you ask me.Second: Why do the game need to be that needlessly big? Like, I understand the point that you want to give everyone too many options to build with, But looking at the menus and the amount of sounds in, Regardless if they are stolen or no, Which btw they are 70% stolen except for some tunmi's musics, But the others, No, I know they are stolen, Because tunmi can not affored them, After all he can't buy anything since he doesn't have a card or even a paypal account, And the sounds that i herd are sounds i know from libraries that causts $70+The game is nice, It's cool, No lagg, And if it had lagg i'll my self quit because in my view a building game shouldn't have big lagg anyway, But again, Fix those stuf and aspeshily the spam and muting events etcAlso 1 thing i disliked is the collect money to build maps, Yes, Neat i agree, But not for all sizes, I'm not sure yet if the thing does start from a serten size for example, From 1000 maximum and higher or does it let you pay stuff from even 10 blocks, But if it really does let you pay for everything that will be disappointing a bit, Since not everyone likes to take challenge maps, Some people just likes to build etcI like the idea of picking The stile of the map you'll build in, 2D or 3d and how the client works with it to be easier to understand and simpller

URL: https://forum.audiogames.net/post/620407/#p620407




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Re: bloodstorm returns!

2021-03-04 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

yeah those are some kids that thinks that the world is all about them, Like what? The guy was like, Oh damn, I don't want techboy to play the games, Lets close it just because i don't want him to play it. Mu ha ha ha ha ha ha ha ha. No, I even dout that the guy knows you even like, At all. Lol.

URL: https://forum.audiogames.net/post/619953/#p619953




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Re: bloodstorm returns!

2021-03-04 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

rather then wining why this got revived or why did this became active again, Just don't post and that will be the end of it, You posting means that the topic will continue and continue, So just... Don't post.About the version with servers, Not sure if it does exist in the site, But even if it did, It's super buggy and i would recommend you not giving your self the headache by using it.

URL: https://forum.audiogames.net/post/619903/#p619903




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Re: In case you didn't know, 6 new BG games are out

2021-03-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: In case you didn't know, 6 new BG games are out

off-topic, Shtashp, Check your pm's.

URL: https://forum.audiogames.net/post/619174/#p619174




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Re: In case you didn't know, 6 new BG games are out

2021-02-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: In case you didn't know, 6 new BG games are out

i still don't believe in the account got hacked thing, Because someone could easyly say hey i got hacked wa wa. And starts trolling the forum because why not, But still, It could happen do to teamtalk's password storing system being stupid, Or even clones. I mean it only got started at a serten point when someone, Said that they got hacked by someone called tech something something something and it started going along like this.

URL: https://forum.audiogames.net/post/618913/#p618913




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Re: In case you didn't know, 6 new BG games are out

2021-02-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: In case you didn't know, 6 new BG games are out

i still don't believe in the account got hacked thing, Because someone could easyly say hey i got hacked wa wa and starts trolling the forum because why not, But still, It could happen do to teamtalk's password storing system being stupid, Or even clones. I mean it only got started at a serten point when someone, Said that they got hacked by someone called tech something something something and it started going along like this.

URL: https://forum.audiogames.net/post/618913/#p618913




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Re: Bullet Haven, a new shooting game!

2021-02-27 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

@108 people should be harsh, If they didn't then the world will be just a childish toy basement.

URL: https://forum.audiogames.net/post/618761/#p618761




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Re: SBYW, 2d map exploration game

2021-02-21 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

just keep trying like 15 times, It should work, I didn't but while trying like 15 times it sent the mail.

URL: https://forum.audiogames.net/post/617176/#p617176




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Re: SBYW, 2d map exploration game

2021-02-19 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

no, You don't, As far as i know, You only do it once, And when the sounds are fully downloaded, You don't need downloading again.

URL: https://forum.audiogames.net/post/616992/#p616992




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Re: shooter extreme, python rewrite

2021-02-03 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

i don't really recommend you downloading it, It seems the version tunmi compiled, Contains a virus, And no, This is not bgt to say it's normal or whatever thing, So i really don't recommend downloading the thing, Anyways it's buggy, And tunmi discontinued it a long time ago, So it's really not werth it.

URL: https://forum.audiogames.net/post/612426/#p612426




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Re: Unscramble

2021-02-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Unscramble

i don't really think that auto it gets flagged, Because auto it is a supported language by microsoft, So if it really flagged it that will be dumb, Also stop yelling at the language when getting virus warning, It may be you/the dev who compiled, After all, Viruses do exist, But thanks to bgt, Well...

URL: https://forum.audiogames.net/post/612106/#p612106




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2021-01-24 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@221It's python, And about your question, Think mason did the following, If you mean the pycashimport syssys.dont_write_bytecode=Truethere you go, It won't do pycash that way, As far as i know.

URL: https://forum.audiogames.net/post/609242/#p609242




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Re: bloodstorm returns!

2021-01-22 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

@138, Please don't, Don't compair 2 fighting games to a builder game, Because it's not fare, Because doing building, Although it may need big data processes, But it doesn't send data endlessly like how fighting games does.about the game being not the same as 3dyw, I was a beta tester, And from last i saw, Sure, It's not the same, But it has some stuff from here and there, And sounds as well, And i still don't understand the logic of hey since no one will legally make problems with me because i am blind thing gives me access to all stolen libs, Seriously people grow up, It's not how it works, Lazy to surch for sounds? Don't develop or do stuff, Sorry, But i had enough seeing all same sounds being passed all around so happyly like a pancake, And am not pointing this only at tunmi, I am pointing this at all developers, I were doing it before, But who plays my beta game, Knows that i actually don't use stolen sounds anymore, So don't have money? No problem, Surch on freesound or anywhere, Can't find any? Try finding someone that is better than you at surching, Trust me you will find, I didn't use as much of free sound and i were buying most of sounds till i found someone that helps, So yeah...

URL: https://forum.audiogames.net/post/608861/#p608861




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Re: bloodstorm returns!

2021-01-21 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

i really think that this topic should be closed though, The game got discontinued and the dev said it's not going to be developed anymore, Why is this still up? It won't bring only headache to the mods i think...

URL: https://forum.audiogames.net/post/608442/#p608442




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-19 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

hello? Think you mean send_reliable? Send unreliable is, As bgt wroteUnreliable packets are by far the quickest way of getting data across to another person. An unreliable packet will be sent at the maximum speed provided by the connection, but is not guaranteed to arrive at the destination. It is, however, guaranteed to be properly sequenced if it does arrive. Unreliable packets are useful when you have data that needs to be sent out very frequently, but you only really care about the most recent data.From what i know... That is UDP's way of handling stuff?

URL: https://forum.audiogames.net/post/607927/#p607927




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Re: bloodstorm returns!

2021-01-17 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

it's cs, in short, Crimson Splash, It's a fps thingy sorta feels like bloodbath with teams and bases and there's some kind of vehicle and stuff, It's private though he don't want to share it only to his friends.

URL: https://forum.audiogames.net/post/607426/#p607426




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Re: bloodstorm returns!

2021-01-16 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

ducking mode? We all know how jumping made it for those types of games in fighting vary, Vary boring and annoying, Ducking mode? That would make the name hold down  to win a fight.

URL: https://forum.audiogames.net/post/607235/#p607235




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Re: bloodstorm returns!

2021-01-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

I agree with @52, He was vary ok managing these, Even when he was having like  games, He could manage them because simple, Release, And just update when you feel so, However, You're trying to manage 4 online games at once won't, Never, Ever work, Don't try to do it, It won't work, Also, 2 Of your games are down think since yesterday, The beta one, And revenge of the undead, Not sure about the other 2, But just to remind you.and also, Why not host using your home pc? I mean if you can't afored buying a vps, Or you can't do it, Why not host using your own pc? Don't tell me it's not good at cpu etc, Because running any bgt game under a computer with 1 cors and 1 gb ram and 25 gb ssd will be super, Hyper fine, Sam and some other people host their games under their home pc, And they were ok, I don't know how to do it my self, But just an option if you thought about it which probebly has a chance of 0.321%  of happening. Or another option, Why not ask your most trusted friend to host it for you? I remember you when you hosted your private game with your friend? As far as i remember, That thing, Although noone goes too, has never been down whenever i try connecting, So why not host with him? Don't tell me that server laggs, Because no, The server won't be a reason of lagg, Stop throwing your lagg reasons on the server, It's not the server, It's your code.

URL: https://forum.audiogames.net/post/606544/#p606544




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Re: bloodstorm returns!

2021-01-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm returns!

@48 sorry, Sir, But what does this have to do with what has been said in the topic till now? Am vary, Vary confused...

URL: https://forum.audiogames.net/post/606528/#p606528




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

yeah, Same here as well, And it's happening for like a day now and the guy haven't even fix it...

URL: https://forum.audiogames.net/post/605405/#p605405




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2021-01-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@masonmaybe as a backup for who has that error, Maybe try adding the tolk dll's in the main game folder? It seems that it can't get them, So maybe adding it there works?

URL: https://forum.audiogames.net/post/603490/#p603490




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-26 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

admins having access to player files? Hell nah, If you are going to do that please tell me before thhat so i delete my account, I don't want my data to be a toyalso @Vulcan, Yes, Bts had that as well, And tunmi actually has the program, But for some, Weird reason, He doesn't want to use it.bts imo was crashing more than this but why as it wasn't really a problem is because it was going up as soon as it goes down, The only point where people were complaining is the data lost because of my server.

URL: https://forum.audiogames.net/post/602114/#p602114




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-24 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

uh, He can for sure do something in python or even bgt that brings his thing up whenever it goes down, So he really should do that.

URL: https://forum.audiogames.net/post/601531/#p601531




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-18 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

yes true, I mean wtf? What is up with the please wait we are transfering server data? Why not just first transfer the data, Test if it works, Then, Switch the thing, Why do you need to do all of this mess and let people make fun of you.

URL: https://forum.audiogames.net/post/599959/#p599959




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-18 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

lol, The thing was like transfering to a new server and now, It's down for like 2 hrs.

URL: https://forum.audiogames.net/post/599946/#p599946




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Re: Scarlet Shells, concept demo 1!

2020-12-18 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

hello, Am confused here, What should i do in level 1.1? Killing those guys is like undoable, Also when going at 300 0 the travelpoint doesn't work for some reason, Should i do something before going there?

URL: https://forum.audiogames.net/post/599768/#p599768




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-18 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

yeah, And from the game's first release, It was switched to another server like 10 times, And people, Stop compairing sbyw of rotu/bloodstorm, Rotu/bloodstorm/whatever are fighting games, Stuff are moving 100% of the time, the player keeps getting like 300 packets every second, Of updating sounds, Locations, Etc, But sbyw is building, The player/other players just gets for who walks in the same map, Map data, Which most likely happens once of a minute or/5 minutes, So you can't really compair this, Am not defending tunmi or anyone here, Am just saying, also seriously dude... The rain is just something that keeps any player annoyed, You say you must add rain to make the game real, Ok, When i tell you it's annoying me, You say use home/End to get the volume down? Ok hang on a minute, If i herd a rain sound in real life, Will I be able to mute it by pressing home/End? Nope, Will i be able to put a huge car inside of my bag like magic? Nope, Will I be able to hold like 7 weapons in a bag and walk with it normally? Nope, Can I revive after dying in real life and continue fighting? Nope, can i go in real life and create a new character of me and live at it with another personality and stuff? Again nope, So please, Stop taking the i want the game to be realistick thing, Because a game will never be.

URL: https://forum.audiogames.net/post/599766/#p599766




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-18 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

yeah, And from the game's first release, It was switched to another server like 10 times, And people, Stop compairing sbyw of rotu/bloodstorm, Rotu/bloodstorm/whatever are fighting games, Stuff are moving 100% of the time, the player keeps getting like 300 packets every second, Of updating sounds, Locations, Etc, But sbyw is building, The player/other players just gets for who walks in the same map, Map data, Which most likely happens once of a minute or/5 minutes, So you can't really compair this, Am not defending tunmi or anyone here, Am just saying, also seriously dude... The rain is just something that keeps any player annoyed, You say you must add rain to make the game real, Ok, When i tell you it's annoying me, You say use home/End to get the volume down? Ok hang on a minute, If i herd a rain sound in real life, Will I be able to mute it by pressing home/End? Nope, Will i be able to put a huge car inside of my bag like magic? Nope, Will I be able to hold like 7 weapons in a bag and walk with it normally? Nope, can i go in real life and create a new character of me and live at it with another personality and stuff? Again nope, So please, Stop taking the i want the game to be realistick thing, Because a game will never be.

URL: https://forum.audiogames.net/post/599766/#p599766




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@235, True, The guy was just crying at 3dyw because we made fun of him and then surely he whent there and like oh dam, Am the angry guy am going to show people the legendary anger of mine mu ha ha ha ha ha ha, Or something... Lol.

URL: https://forum.audiogames.net/post/598243/#p598243




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@235, True, The guy was just crying at 3dyw because we made fun of him and then surely he whent there and like oh dam, Am the angry guy am going to show people it mu ha ha ha ha ha ha, Or something... Lol.

URL: https://forum.audiogames.net/post/598243/#p598243




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

uh, Although i've read 99% of the stuff before, But i missed some, And now when i look at it, It's, Interesting, The name was there from the starting of the game, And as jayjay and meatbag said, You just insulted the guy before by saying fuck off? Hell i remember seeing many people insulting on that thing and noone taked action, Even after reporting, So yeah, And don't come asking me who, Because i am not a admin to care about who has insulted or whatever in that game, But i a sure you, I've scene some going around there and no action was taken.

URL: https://forum.audiogames.net/post/598229/#p598229




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@238, Most likely it's the soundPool/soundLoader system how it's coded, If it's coded in the same way of lucia's, Which am sure it is, That's vary normal, It's not bullets what are flying, It's sounds overloading.

URL: https://forum.audiogames.net/post/598224/#p598224




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Re: The war

2020-12-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: The war

people should seriously stop calling those stuff clone, They gave out the wrong meaning,and no, It's one of those stuff taken from tk/whatever game and added new stolen sounds from up/btb/cm/whatever other shit and say that it's another game, The blind gamers blah are some guys known about unauthorized forcking, And many times their website of unauthorized forcking of stuff, many times i see some kiddos sharing those stuff around, So am sure

URL: https://forum.audiogames.net/post/596020/#p596020




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Re: The war

2020-12-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: The war

@6most of people at forum here calls up clone if they mean unauthorized forck, + i do know that this is 100% a unauthorized forck, Just read the first post carefully.edit, To make your life much easier understanding what do i mean.topic poster wrote'Note: this game is not originally mine, and the original game was made by blind gamers.'

URL: https://forum.audiogames.net/post/595918/#p595918




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Re: The war

2020-12-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: The war

@6most of people at forum here calls up clone if they mean unauthorized forck, + i do know that this is 100% a unauthorized forck, Just read the first post carefully.

URL: https://forum.audiogames.net/post/595918/#p595918




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@219 yeah, I said it before, And i will say it again, Most of bgt games will die up, only if well, It was vary well managed, Which we will hardly find something like that, And yes, I agree that when i had bts/bloodstorm/bh, I badly managed them, I do, and i vary much know that.

URL: https://forum.audiogames.net/post/594735/#p594735




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

also ll? Just tested something, And from what i see... Posting to the scoreboard if you died in level 1 or 2 or 3 is... Totally unneeded? Maybe just let the player be able to post his score if he passed like, level 5 or something?

URL: https://forum.audiogames.net/post/594501/#p594501




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

also ll? Just tested something, And from what i see... Posting to the scoreboard if you died in level 1 or 2 or 3 is... Totally unneeded? Maybe just let the player be able to post his score if he passed like, LEvel 5 or something?

URL: https://forum.audiogames.net/post/594501/#p594501




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-12-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

@mason, Love the new update with sounds, Finally new step sounds yay. Not old boring boring boring ones...

URL: https://forum.audiogames.net/post/594497/#p594497




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

also, I don't ever think that sam will do anything for the blind again, Just a thought.

URL: https://forum.audiogames.net/post/594496/#p594496




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-30 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

vanishing platforms?

URL: https://forum.audiogames.net/post/594051/#p594051




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Re: Revenge Of The Undead, a new zombie shooter

2020-11-29 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

lol? I really would like hearing tunmi chat while beeing drunk,  it will be hilarious

URL: https://forum.audiogames.net/post/593748/#p593748




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Re: Revenge Of The Undead, a new zombie shooter

2020-11-29 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

lol? I am really would like hearing tunmi chat while beeing drunk,  it will be hilarious

URL: https://forum.audiogames.net/post/593748/#p593748




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Re: Revenge Of The Undead, a new zombie shooter

2020-11-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

hmm. i didn't see tunmi's message when i replyed before, and i just thought that he said fuck off, which i noticed that your self, say it, so i was like ok so what. you are saying it and you be fine while others aren't fine with it. but tunmi saying stupid i feel that it's a bit of harsh...

URL: https://forum.audiogames.net/post/593611/#p593611




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Re: shooter extreme, python rewrite

2020-11-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

sorry for double posting, but that doesn't mean that dropbox is safe to use, i am just saying that it's the easyest thing around.

URL: https://forum.audiogames.net/post/593497/#p593497




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Re: shooter extreme, python rewrite

2020-11-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

@98, dropbox shared system does update whatever file you update and sends to other people with the shared folders, and if you want a old version of a file, easy. shift f10 on the file and then go down to version history and there you have all versions from since you uploaded it at first. that's why most people use it.

URL: https://forum.audiogames.net/post/593496/#p593496




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Re: shooter extreme, python rewrite

2020-11-27 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

i didn't use github my self, but i am sure if someone got the hang of it, it's easy enough, and my self i prefer dropbox but it's not that safe anymore as i herd.

URL: https://forum.audiogames.net/post/593327/#p593327




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Re: Test your reflexes with Perilous Marathon 1.4!

2020-11-27 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.4!

what makes me hate this game for most are the horses, lol for real though. i am like running from far away, and i didn't even hear a voice of a horse, and then, when i totally died, i hear it voice, lol. also the firepit sound is bit of hard to listen to. i didn't knew that a pit exist only from the ledge sound. which is a bit of meh.

URL: https://forum.audiogames.net/post/593310/#p593310




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Re: shooter extreme, python rewrite

2020-11-27 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

infact. me and meatbag and tunmi were talking about github today, and tunmi was like. hating it. so i dout that he is going to use it.

URL: https://forum.audiogames.net/post/593305/#p593305




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Re: shooter extreme, python rewrite

2020-11-25 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

@all, for the current minute, it's best to not download it as me+tunmi don't know what's the problem, because when i compile it, it's all right, although tunmi has checked his whole drive and nothing is there, so i don't recommend you stop defender from doing it if it warned you if that's the case, because it's totally, strange.so for now, it's better to wait for the next update because as i test with people who had the problem, they said that it's totally fine if they used my compiled version.

URL: https://forum.audiogames.net/post/592748/#p592748




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Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

tab totally works with almost everyone that tryed the game only you @24, and the lagging problem seem weird, never happened to me, i mean yeah it may lagg for a second or 2 when launching that's because pyinstaller is slow in launching+sounds are beeing loaded into memory, so that's totally normal, but the inventory problem? never herd someone have it, are you sure that it's not a problem from your computer?

URL: https://forum.audiogames.net/post/592044/#p592044




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Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

@21, think that i know what's doing that, it's the helicopter messing around with pitch, hopefuly, it's fixed in the next update.

URL: https://forum.audiogames.net/post/592037/#p592037




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Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

@16, i letted the x when launching the aircraft let you select a weapon to avoid players using normal weapons like gun and machine_gun, yeah i just now noticed that normal numbers draws them anyway, but i thought that i disallowed that, should be fixed in the next update.

URL: https://forum.audiogames.net/post/592006/#p592006




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Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: shooter extreme, python rewrite

well yes the game is hard, but i mean come on people, we can't like all the time have a game where easy go play and the player has like a huge sniper that shoots for 100 tiles and kills for 1 hit, i mean yeah it's hard, but you could e.g. take a aircraft from some enemy dropped items, and then take like 4 robots, and then you could like enter your aircraft, wait a bit, if you noticed that lots of enemies are attacking you, launche the robots, they should at least kill 95% of enemies that are attacking you. and then when launching, since the launche sound is long, take your 2 weapons, and reload them, note that helicopters doesn'tstart attacking you till the aircraft is already going, so at that time you should be fine if you know what are you doing, and then when flying, i like to do the following, reload my rocket, walk away from the helicopters, lets say i have a helicopter at my left, i face right, higher my speed, wait a bit, and then face left, wait a bit that i be close but not that much close infrunt of the helicopter, fire my rocket, and again face right, repeat the thing over and over, that way i most the time battle in air since battling the helicopters with the energy blasters is a bit of headache mostly if like 3 helicopters attacks you at once lol.

URL: https://forum.audiogames.net/post/592002/#p592002




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

lol, @61 ask to exit doesn’t even exist.

URL: https://forum.audiogames.net/post/589521/#p589521




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

3: mohamedSulaiman made it to level 39. Damage: 90. Max health: 24750. Obstacle Spacing: 16.

URL: https://forum.audiogames.net/post/589377/#p589377




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

maybe let the user selects what option he likes? i mean     toggleable in options.

URL: https://forum.audiogames.net/post/589258/#p589258




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

k tryed the game on mac too, since why not? and here are some anoying things i noticed.1, while pressing the running key which is the command, i can't cycle the inventory because if i pressed tab, it will switch the window, so i think that it's anoying, you maybe could let it shift or something.2, sometimes although voice over is terned off, keys after releasing are still hold, i mean the left/right keys, although voice over is terned off totaly, it's anoying because i sometimes go into a pit/spyk or something else because of that.3, while running, if i keeped holding the command key and sometimes hold down the space key, it will reasult in mac opening siri, so that's why i think that really the key should be changed. to shift or something.

URL: https://forum.audiogames.net/post/589253/#p589253




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

just bot it, also noticed something, noticed that sometimes level 4/5 laggs for bits, it's not that much of noticeable, but it does a bit, just wanted to notify you about that.

URL: https://forum.audiogames.net/post/589221/#p589221




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

lol i was a minute away from preordering, but oh wellgoing to check it out, and thanks for the game.

URL: https://forum.audiogames.net/post/589166/#p589166




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

@66 it was having a readme, but it was vary, vary old, and it was like, not the readme of the game it's currently on, so i deleted it, but yes i will work on a readme later.

URL: https://forum.audiogames.net/post/585654/#p585654




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

and about the readme. it's not ready yet.

URL: https://forum.audiogames.net/post/585604/#p585604




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

uh. saying that a game isn't nice just because it doesn't have mouse support. that's... totaly interesting and funny at the same time.

URL: https://forum.audiogames.net/post/585603/#p585603




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Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

hi@56, the server is back up, sorry for that.

URL: https://forum.audiogames.net/post/585490/#p585490




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Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

btw. @spyderman. your  example is false too. just saying. about it sounding like bloodstorm.

URL: https://forum.audiogames.net/post/585085/#p585085




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Re: Build to Survive, version 5.0.5

2020-10-28 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

uh. python with bgt. i don't think that ever that could work. even with dll's.

URL: https://forum.audiogames.net/post/584192/#p584192




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Re: Build to Survive, version 5.0.5

2020-10-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

or delete JayJay because he is a laggy person?

URL: https://forum.audiogames.net/post/576156/#p576156




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Re: Build to Survive, version 5.0.5

2020-10-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

um? Lol? No.

URL: https://forum.audiogames.net/post/575999/#p575999




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-09-23 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

he is the one to ask me to close it.

URL: https://forum.audiogames.net/post/573405/#p573405




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Re: Build to Survive, version 5.0.5

2020-09-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

just would clear up something, i didn’t read thru someone’s pm because someone told me that rule breaking happening there, and about tunmi’s pm, that pm was sent from me, so it was on my pm’s buffer, so you are telling me that i can’t read it from the buffer?

URL: https://forum.audiogames.net/post/567921/#p567921




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Re: Build to Survive, version 5.0.5

2020-09-06 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

hi allso here it gos. everything has a starting, and everything has a end, and for now build to survive, has passed it life span as a game. it was good at it time yes, it was fun to play with. but everything has a starting. and has a ending. so. the game is going to be closed. maybe most of people will not like that. but it happened.also. for who asks about the game if it's going to be selled. not going to sell it.and for that, i see that this topic will not have a purpose. so i ask the admins to close it.have a good time all. and remember. it''s just a game. and it will surely have a end. a game can't be there forever.

URL: https://forum.audiogames.net/post/567759/#p567759




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Re: Three dimensional (Your World) (Public Beta)

2020-09-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Three dimensional (Your World) (Public Beta)

@49, tunmi played a part with the story.

URL: https://forum.audiogames.net/post/566595/#p566595




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Re: Build to Survive, version 5.0.5

2020-09-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

you mean leave the bike? Press escape

URL: https://forum.audiogames.net/post/566079/#p566079




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Re: Build to Survive, version 5.0.5

2020-09-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

you mean leave the bike? press escape

URL: https://forum.audiogames.net/post/566079/#p566079




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Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

@naruto, replyed.

URL: https://forum.audiogames.net/post/564390/#p564390




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Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: Build to Survive, version 5.0.1

the problem though, is not me or eether tunmi knows php.

URL: https://forum.audiogames.net/post/563790/#p563790




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Re: bloodstorm

2020-08-21 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

@jayjay, never? Why are you sure of thatanyways, not tunmi the only one that done stupid things, hell maybe 99% of things that you people thinks that tunmi did was me who did it, and trying to not do those things againabout the sounds bugg, it will be fixed and about communication, we are trying to communicate  every time when we add things, so things from the past doesn’t happen againand i am going to fix the topic name and download link.

URL: https://forum.audiogames.net/post/563304/#p563304




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Re: bloodstorm

2020-08-21 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

@jayjay, never? Why are you sure of thatanyways, not tunmi the only one that done stupid things, hell maybe 99% of things that you people thinks that tunmi did was me who did it, and trying to not do those things againabout the sounds bugg, it will be fixed and about communication, we are trying to communicate  every time when we add things, so things from the past doesn’t happen againand i am going to change the topic name and download link.

URL: https://forum.audiogames.net/post/563304/#p563304




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

@43  virtual world? I think that was the thing’s name

URL: https://forum.audiogames.net/post/561194/#p561194




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

hithe website and the game server is not the same.

URL: https://forum.audiogames.net/post/560917/#p560917




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Re: bloodstorm

2020-07-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

lol, that will be hilarious.

URL: https://forum.audiogames.net/post/550446/#p550446




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Re: bloodstorm

2020-07-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

also, about bh, a version has been released to fix the random crashing with the server.

URL: https://forum.audiogames.net/post/550441/#p550441




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Re: bloodstorm

2020-07-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

fridge launcher? I seen to like that. lol.

URL: https://forum.audiogames.net/post/550439/#p550439




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Re: bloodstorm

2020-07-09 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

fridge launcher? I seen to like that, lol.

URL: https://forum.audiogames.net/post/550439/#p550439




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Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

the 3D version isn't going to replace the 2D one, who loves to play the 2D one could do that, and who loves the 3D one could play it, and the 2D one will still be developed to. so the new release will not mean that the 2D one will go down, no, it will still be up and updated.

URL: https://forum.audiogames.net/post/549982/#p549982




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Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

because it don’t want to, lol.

URL: https://forum.audiogames.net/post/547928/#p547928




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Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

hi. sorry but the server was down. it's back up.

URL: https://forum.audiogames.net/post/547846/#p547846




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Re: bloodstorm

2020-07-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

keep walking right and you will find it.

URL: https://forum.audiogames.net/post/547470/#p547470




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Re: bloodstorm

2020-07-01 Thread AudioGames . net ForumNew releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

thanks for the ideas, taking everything into  consideration.

URL: https://forum.audiogames.net/post/547457/#p547457




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