Re: Hell Hunter - Anti-Nomen demo release

2021-02-13 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Really, i wasn't expecting much from this demo, blind quest was not my thing. but i actually enjoyed it for two reasons.1) the puzzles. more on this later.2) all the resident evil references. the typewriter, the plants, the keys. the monster that stalks you like nemesis... dhampir instead of stars but...i'll not talk about the combat system because well to be onest. that was the thing i disliked in previous games of this company.haven't read the whole topic. if possible, a more traditional system for the puzzles would be great. i mean, being able to actually collect required objects when you want, combine or use them, instead of examining things over and over.i'll use two examples. one of a bad puzzle, and another of a good one.1) the bad one was the axe and the wooden planks. it is good to use the axe on the planks for opening a path, but it could have been much beter if you can pick up the axe when you first find it, and then use it on the planks. in this way, it is more challenging for the player.2) the good one was the one involving the clock and the royal book. in this case, i have no problems because there's no reason for the character to think there could be something behind the clock in the first place, so it makes sense to push the clock aside once he reads the book.Edit: that thing behind the metal door also brought back memories of resident evil.But i think this post was extensive. best of luck with your game!

URL: https://forum.audiogames.net/post/615324/#p615324




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-13 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Really, i wasn't expecting much from this demo, blind quest was not my thing. but i actually enjoyed it for two reasons.1) the puzzles. more on this later.2) all the resident evil references. the typewriter, the plants, the keys. the monster that stalks you like nemesis... dhampir instead of stars but...i'll not talk about the combat system because well to be onest. that was the thing i disliked in previous games of this company.haven't read the whole topic. if possible, a more traditional system for the puzzles would be great. i mean, being able to actually collect required objects when you want, combine or use them, instead of examining things over and over.i'll use two examples. one of a bad puzzle, and another of a good one.1) the bad one was the axe and the wooden planks. it is good to use the axe on the planks for opening a path, but it could have been much beter if you can pick up the axe when you first find it, and then use it on the planks. in this way, it is more challenging for the player.2) the good one was the one involving the clock and the royal book. in this case, i have no problems because there's no reason for the character to think there could be something behind the clock in the first place, so it makes sense to push the clock aside once he reads the book.But i think this post was extensive. best of luck with your game!

URL: https://forum.audiogames.net/post/615324/#p615324




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Re: Planet Saga, public demo released.

2021-01-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

sorry for the double post, but i agree 300% with Muhammad Hajjar here.

URL: https://forum.audiogames.net/post/604482/#p604482




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Re: Planet Saga, public demo released.

2021-01-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I trust clement and all the galaxy laboratory team, we will eventually play the game, but given the special circumstances of the last year, it was ovbious that the project would slow down a bit.also, Assault said several times that the project is still going, so guys... wait some more, and one of these days we'll wake up with good news about this game.planet saga is my most anticipated audiogame by far, i can't wait to play it, but lets be realistic, things aren't so easy at these strange times we're living in.

URL: https://forum.audiogames.net/post/604479/#p604479




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Re: Battle Of Armageddon: a forgotten survival horror

2020-09-22 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

At first, i liked the concept, really. but i agree with lirin and assault here.yes, the game is hard but for the wrong reasons.looking for hidden items can be very frustrating if you don't have patience, and the fact you can fall to your death or something worse because the game doesn't have any kind of sound cue when a trap is near you, its definitely bad, and some traps are extremely large so, for example, to pass the ice breaking trap in one of the first chapters, you must die docens of times until you figure out how you can pass it.The best way i can come up with to describe this game is that it is a game without cammera.The cammera in video games is there for people to be able to see and play the game smoothly. in this game that's literally impossible.imagine how great super mario bross could have been if people couldn't see the flower that lets you shoot, or if they can't see the pits and fall endlessly until someone beats it...and i'm only talking about one aspect of the game, i'll not talk about qq and how you can get additional items and so...

URL: https://forum.audiogames.net/post/572996/#p572996




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Re: The last of us part ii discussion

2020-08-16 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

@assaultdon't know the exact name for this option, because my game is in spanish and i don't have the ps4 connected right now to check it out, but...there's an option for aiming and locking onto enemies, and you can select yes, no, and automatic. make sure you have automatic selected. maybe that is the problem.about selecting different weapons, for example if you want to change your long weapon, press left, just after earing shotgun or rifle, hold square and the menu will appear. use up and down arrow to select your weapon, then release square.

URL: https://forum.audiogames.net/post/561923/#p561923




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Re: Starfinder for Alexa

2020-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Starfinder for Alexa

don't know the cost for each episode, but i've payd 10 dollars for the complete season. 10 dollars for 6 eppisodes is great imo. 6 eppisodes but only 3 are available now.each episode has a estimated time of 90 minutes.

URL: https://forum.audiogames.net/post/558435/#p558435




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Re: Starfinder for Alexa

2020-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Starfinder for Alexa

the episodes are available now for purchase. finally.

URL: https://forum.audiogames.net/post/558307/#p558307




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Re: Starfinder for Alexa

2020-07-30 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Starfinder for Alexa

aparently, the skill was updated and it says you can purchase the first three episodes, but it seems those episodes aren't available yet? i can't purchase them.

URL: https://forum.audiogames.net/post/556810/#p556810




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Re: The last of us part ii discussion

2020-07-16 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

@sljspoilers ahead.starting a new game plus is easier, but more complicated at the same time. less resources, invisibility shorter... you'll have a good time again.end of spoilers.

URL: https://forum.audiogames.net/post/553047/#p553047




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Re: The last of us part ii discussion

2020-07-16 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

@nyanchanof course, the only problem it is in spanish. i recorded my first playthrough for youtube.i think this is the exact moment.https://www.youtube.com/watch?v=mO95bhs … s#t=48m55sif you want the file instead of the youtube video, let me know.

URL: https://forum.audiogames.net/post/552935/#p552935




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Re: EYMERICH - THE DEMON: Now Available World Wide on iOS!

2020-07-15 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: EYMERICH - THE DEMON: Now Available World Wide on iOS!

i bought it no problem here in argentina.well, finally we have the entire series on ios and pc.

URL: https://forum.audiogames.net/post/552625/#p552625




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Re: The last of us part ii discussion

2020-07-14 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

@nyanchanafter re-watching my playthrough of it (fortunately i recorded my first playthrough)on that part, you must run, and at some point you need to jump. continue running while pressing l3, and after some more running, dina will tell ellie that there is a door. run a little more, and you'll get the prompt to press triangle and finally escaping from the enemies.

URL: https://forum.audiogames.net/post/552301/#p552301




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Re: Planet Saga, public demo released.

2020-07-12 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

i think it's better not to expect any release date, just wait patiently.

URL: https://forum.audiogames.net/post/551452/#p551452




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Re: Planet Saga, public demo released.

2020-07-11 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

you're not the only one excited for this game, every time i see this topic on the first page i hope something new.a new video, a stream, anything... but we'll have to wait.if i'm not wrong, two years and four days have passed since we got the demo. and i'm still as excited today as i was when i first played the demo.

URL: https://forum.audiogames.net/post/551169/#p551169




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Re: The last of us part ii discussion

2020-07-02 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

i noticed it too, try restarting from the last checkpoint to see if navigation asistance comes back.i completed the game as well, and i don't have any vission. sometimes it gets tricky but the game is perfectly...  finishable! don't know if that word exists hehe.

URL: https://forum.audiogames.net/post/548167/#p548167




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Re: The last of us part ii discussion

2020-07-01 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The last of us part ii discussion

hi everyone, just come to say that i also completed the game, without skiping any puzzle.It was a great experience, and fortunately, i was wrong when i said that this wouldn't be 100% accessible. now, i'll see if i can get the platinum.

URL: https://forum.audiogames.net/post/547571/#p547571




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Re: AudioMagos is out in the stores

2020-05-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: AudioMagos is out in the stores

that's true, i think when something is well done, the debs deserve all the support we can give to them.so, i already bought two coppies, one for me and another for my wife. and i also have the english verssion both on ios and steam(for steam i also bought the soundtrack).

URL: https://forum.audiogames.net/post/533402/#p533402




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Re: AudioMagos is out in the stores

2020-05-23 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: AudioMagos is out in the stores

hi,hi have a bug to report in the ios verssion.spoiler alert!the final boss of the main story has a bug, after you counter all his spells, he becomes tired, and you can hit him. the problem was, he was tired indefinitely, so basically, instead of hitting him one time, i killed him at the first chance.end of spoilers.

URL: https://forum.audiogames.net/post/532567/#p532567




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Re: AudioMagos is out in the stores

2020-05-22 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: AudioMagos is out in the stores

got both the ios and steam verssions, and my native language is spanish, so i'll buy this too.a little question. since ios 13, audio wizards doesn't work very well with voiceover enabled, do you know if there's a way to play it consistently?when you want to cast a spell, sometimes it works, sometimes it doesn't.and sometimes it doesn't finish reading the menu options. for example: you hear something like... story mo button.

URL: https://forum.audiogames.net/post/532312/#p532312




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Re: AudioMagos is out in the stores

2020-05-22 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: AudioMagos is out in the stores

got both the ios and steam verssions, and my native language is spanish, so i'll buy this too.a little question. since ios 13, audio wizars doesn't work very well with voiceover enabled, do you know if there's a way to play it consistently?when you want to cast a spell, sometimes it works, sometimes it doesn't.and sometimes it doesn't finish reading the menu options. for example: you hear something like... story mo button.

URL: https://forum.audiogames.net/post/532312/#p532312




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Re: Planet Saga, public demo released.

2020-05-21 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

yes yes yes ys! that's great! keep up the great work!

URL: https://forum.audiogames.net/post/532094/#p532094




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Re: Planet Saga, public demo released.

2020-05-21 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

sorry for the double post, but i forgot to say something.This is a matter of personal taste, but i've played a lot of games where hard battles are much easier because of the limittless inventory.another idea could be to have a limited inventory, but the same type of item is placed in one slot.for example, erbs. you can place all the erbs in the same slot, or an alternative could be that you can carry 5 erbs per inventory slot...anyway, the current inventory is great for me at least.

URL: https://forum.audiogames.net/post/532045/#p532045




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Re: Planet Saga, public demo released.

2020-05-21 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

i've already said that, don't know if you can expand your inventory with additional slots, but i think that is a good idea, trying to find inv slots.lots of games do that. resident evil, odin sphere, dbz budokai 3.. but these are equippment slots, not inventory.if you find a really good item and can't pick it up, just drop something. an erb, for example. and that's where strategy is important. don't take too many items with you, and always keep track of how many slots do you have.for example: in the second dungeon, you can put your simple pick on your inventory, if you want the stones, but you need to take into consideration that you'll need three free slots. one for the pick, and two slots for the stones.anyway, i noticed that in this demo the dungeons are not a problem regarding your inventory, on the other hand, the world map is full of items you can pick up, so at the moment, the only place you need to have a relatively light inventory is the world map.

URL: https://forum.audiogames.net/post/532041/#p532041




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Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

2020-05-20 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

great to hear that!the good thing for me at least, is that i don't have much time to play right now. too much work, but the bright side is that i'll have much more to do when i can finally play again.haven't played the first expansion yet, but if i can suggest something, some puzzles could be very interesting to have, outside of battling.

URL: https://forum.audiogames.net/post/531567/#p531567




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Re: Escape 63rd by Wanderword

2020-05-19 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Escape 63rd by Wanderword

don't know if i'm allowed to post my impressions here or directly to the Email.

URL: https://forum.audiogames.net/post/531499/#p531499




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Re: Planet Saga, public demo released.

2020-05-19 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

bringing this back, i watched the trailers again and i have some questions about the inventory. don't know if @assault can answer them, but here i go.about the inventory... it seems that items are now categorized, right?now that weapons can't be equipped in the left and right hands, is there a way to quickly go to the weapons menu?the inventory is still limited, right? one of the things i loved about the demo, and that i think would be great in the full game is the limited inventory.the good thing about having a limited inventory is that it's great for strategic play.with an infinite inventory, you can carry all of your weapons and items with you, but in this case, you have to think what do you want to take with you when going to a dungeon. in the demo the dungeons are short, and generally your sword and the bow are enough. but i was thinking. when playing for the first time, in the second dungeon, the bronce sword is great for that particular stage of the game, but it will have enough endurance for the boss? so, you need to take another weapon with you. the bow at least, to my knowledge, is not very effective for dealing with bats. what then? the wooden sword? another bronce sword just in case? but it's 200 gc...but if i have too many items with me and i find an important item or several crafting materials in the dungeon... those were some examples, but for me, it's great!don't know if you can expand inventory slots but... well, i'll stop here for now.

URL: https://forum.audiogames.net/post/531387/#p531387




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-16 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

hi @pragma, if you're reading this.Don't know if someone agrees with me here, but i think an update to the battle mission mode would be great, it is awesome imo.

URL: https://forum.audiogames.net/post/520165/#p520165




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Re: Planet Saga, public demo released.

2020-04-09 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I agree, overhyping could be dangerous. people sometimes expect too much. Look at resident evil 3 remake. it is a good game indeed, but not the masterpiece people were expecting to be, and now some people come smashing hard at the game.but on topic again, a little suggestion.I think another recording could be great, or maybe a stream. for example, on july 7th, two years later after the demo release, you could stream that last dungeon we have in the demo, showing that slime boss. I think it could be nice, and, considering it is the second boss of the game, you will not reveal too much of the plot and other surprises.

URL: https://forum.audiogames.net/post/517758/#p517758




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Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

2020-04-09 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

the demo was great so i decided to buy the full game.a little of-topic but this is the first time i bought something with alexa, because i got my echo dot 3 some weeks ago. and the process was simple, easy and painless haha.let's try this now...

URL: https://forum.audiogames.net/post/517708/#p517708




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Re: Planet Saga, public demo released.

2020-04-09 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

great news indeed, keep it up!gonna wait patiently, because i know what all of you are cappable of. not overhiping, but i'm completely sure the game will be great.

URL: https://forum.audiogames.net/post/517707/#p517707




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-10 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

@Mayana indeed it worked now! thanks a lot!!!

URL: https://forum.audiogames.net/post/507543/#p507543




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-08 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

anyone bought the soundtrack on steam?i bought it yesterday, installed it, it created the folder for the soundtrack, but no files inside. I can't play the soundtrack from the library either.

URL: https://forum.audiogames.net/post/507188/#p507188




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Re: 1942: A new strategy war game

2020-01-15 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: 1942: A new strategy war game

@nunothanks for writing the guide, guide that i'll not use... i mean, i'll not read the walkthrough part of it, unless it's necesary. i've only read the controls part of it, but i want to experiment and play by myself, and this game looks interesting. i like tactics and strategy, not very good at it, but i'll try finishing the game by myself...

URL: https://forum.audiogames.net/post/492992/#p492992




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Re: Planet Saga, public demo released.

2020-01-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

this demo was way better than some other "full games", so... can't wait to buy this ordinary rpg and play like crazzy!

URL: https://forum.audiogames.net/post/490636/#p490636




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Re: Planet Saga, public demo released.

2019-12-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

haha forget it assault, it was my misstake. i was about to write another thing and i forgot to delete the think part haha.

URL: https://forum.audiogames.net/post/488368/#p488368




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Re: Planet Saga, public demo released.

2019-12-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I know this is of-topic but:Lirin wrote:I hope this game will come out before june as I'm gonna have a child so not much time for playing! lolCongratulations man!@assault_freak, fair enough, it's reasonable.You think you haven't finished the main story yet, and knowing this developer, i'm sure there will be postGame content so... i'll sit patiently and wait, but once this thing comes out, well... world, forget about me...

URL: https://forum.audiogames.net/post/488365/#p488365




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Re: Planet Saga, public demo released.

2019-12-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Yes i got it, you only like chinesse food, that's right.@assault_freak, i know you can't give us too much information at this point, but can you make a general coment about the boss fights? for example, do you think the bosses in this game are challenging?i remember that the boss in the demo its easy when you know what it will do, But it kicked my ass the first copple of times i played for the first time.

URL: https://forum.audiogames.net/post/488354/#p488354




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Re: Planet Saga, public demo released.

2019-12-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Congratulations to Assault_freak and to the rest of the team, Great trailer indeed!This game is looking so fantastic, this is a must buy for me.Can't wait to see how the skills system works.the sounds have improbed since the demo, and even if i like the japanese language, hearing it translated is definitely an excellent thing.I think i'll replay the demo again haha.

URL: https://forum.audiogames.net/post/488281/#p488281




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Re: Ojamajo Doremi games!

2019-10-15 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Ojamajo Doremi games!

hi,for those wanting to know where to find the save data, it is stored in the registry.in HKEY_CURRENT_USER

URL: https://forum.audiogames.net/post/468690/#p468690




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Re: Indivisible - A new RPG (not accessible yet!)

2019-10-13 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

exactly, this is! indeed a new release, with accessibility planed. keep this topic here.I'll buy this as soon as i can, as a way to show my gratitude towards the developer.

URL: https://forum.audiogames.net/post/467988/#p467988




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-16 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

capital b bosses? oops, this sounds like i'll retry this looots of times haha. but yes, i love those kind of fights.

URL: https://forum.audiogames.net/post/455769/#p455769




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-14 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

. don't know if i'm doing things right here.@blindNinja or anyone who may have played this part.i'm at the secret dungeon in chapter 4. i destroyed the rock walls, entered the tower, destroyed the statue, went through the stairs, fought a monster, destroyed the statue, went through the stairs, fought a monster, destroyed the statue and this, 4 more times.after the 4th or 5th fight, i'm starting to suspect i may been doing things wrong. i got the impression i'm going back to the same place every time...

URL: https://forum.audiogames.net/post/455499/#p455499




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-11 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i was answering this:assault_freak wrote:Where do you fish? lol I never found that area or how to do it.

URL: https://forum.audiogames.net/post/454710/#p454710




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-11 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@assault_freakchapter 5. just after the save point, look for a path going east.

URL: https://forum.audiogames.net/post/454700/#p454700




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-10 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@blindNinja.thanks! i found it. haven't gone through yet.anyone good at fishing here?. for the love of god, can't catch anything. how do you fish in this game?

URL: https://forum.audiogames.net/post/454603/#p454603




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-09 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@blindNinja.you mentioned a dungeon that you discovered by accident. do you remember where it was?

URL: https://forum.audiogames.net/post/454417/#p454417




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-08 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

in chapter 2, in the full game, go to the forest. there's a trap that you have to pass. in the spot where the trap can kill you, press enter. you will get a star card.coordinates are x19, y3.

URL: https://forum.audiogames.net/post/454069/#p454069




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-08 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

thanks @blidNinja.hey, i found a star card in chapter 2. anyone knows how to use it?

URL: https://forum.audiogames.net/post/454050/#p454050




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-07 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

found another little secret on chapter 1.if you go back to the deserted town after you beat the snake, you will find a butherfly. if you kill it, you will get a buterfly dart.i think ryan mentioned something about a butherfly dart before.don't have time to test it now, so... anyone knows how this weapon works? i think if it is a dart, i use it and then it's gone.

URL: https://forum.audiogames.net/post/453943/#p453943




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-07 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i think we can make a list of those kind of... secret things, just to remember...

URL: https://forum.audiogames.net/post/453714/#p453714




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

anyone knows how to use those items you get in the secret laboratory? like the rocket?

URL: https://forum.audiogames.net/post/453481/#p453481




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@totothanks! that was it. finally...

URL: https://forum.audiogames.net/post/453313/#p453313




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@totowell, i think we've reached the same place.i'm in the jungle, and in another jumping section ha. what did you found in the jungle? the game tells me that there's an item, but i can't find it.

URL: https://forum.audiogames.net/post/453304/#p453304




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

sorry for the double post, but.spoileri'm in chapter 3. just before taking the flight to the jungle.i'm missing something here, there are several people, and one of them tells me that there's not enough money, and there's an exit, near the water. but i don't kno how to use it. well, i think that's an exit.

URL: https://forum.audiogames.net/post/453194/#p453194




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

ryan is right, the game pauses to give time to the screen reader to read all the text, i suppose.

URL: https://forum.audiogames.net/post/453187/#p453187




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

ryan is right, the game freezes to give time to the screen reader to read all the text, i suppose.

URL: https://forum.audiogames.net/post/453187/#p453187




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-04 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@janagirli think toto meant "weapon", not gun.

URL: https://forum.audiogames.net/post/453138/#p453138




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

with translation enabled, execute the game with locale emulator, and then in the main menu, move the cursor to any option, and press shift plus b.

URL: https://forum.audiogames.net/post/452998/#p452998




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i solved the puzzle.@veronika.strange. try using the translate addon. it auto translates.if you don't know how to use it, i'll write instructions today.

URL: https://forum.audiogames.net/post/452989/#p452989




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

after the photo, try pressing f12 or the key you use to read the clipboard.i'm in chapter 3. trying to figure out the puzzle. there has to be a clue somewhere. i mean, pressing the diagrams without order is of no use...i love puzzles like these, if, of course, the game gives me any kind of clue for it...

URL: https://forum.audiogames.net/post/452964/#p452964




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

try going to any menu option, press shift plus b. now, try to read the clipboard.finally, my first pet... a bird?

URL: https://forum.audiogames.net/post/452948/#p452948




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@BlindNinjathanks! that was the kind of answer i wanted. i'll search for it. i'll have to complete chapter 2 first haha.

URL: https://forum.audiogames.net/post/452920/#p452920




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

for those who have played longer that i did.that thing you get after entering the password in the box in chapter 2. it reduces health but increases endurance, is that right?. and it is worth it?

URL: https://forum.audiogames.net/post/452845/#p452845




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

thanks, i've found that gun, but i thought there were another one.

URL: https://forum.audiogames.net/post/452839/#p452839




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-03 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

wait a sec people. is there a gun at the very start of chapter 2?ctrl plus enter tells me that there is an object. but i can't find it. where is the gun?

URL: https://forum.audiogames.net/post/452837/#p452837




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-30 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

buy 10 of that item, sorry but i don't know how it is translated to english. after that, return to the fisherman and talk to him. he'll ask you to kill the snake, but if you've killed it, i supose he'll give you a key for the door you can't open in the cave. open that door, have a fight and you'll finish chapter 1.@nuno69.i followed your instructions, so, i'll have my copy of the game shortly, i supose haha.

URL: https://forum.audiogames.net/post/452168/#p452168




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-29 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69i emailed you for instructions.@veronika.hanackova.you can't change the voices into english. i'm at work now, but when i have a Little time, i'll try to write step by step instructions on how to get the game to read text.

URL: https://forum.audiogames.net/post/451992/#p451992




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-29 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69thanks, it worked!.but really, i tried jumping on every possible place, but it's ovbious i've missed that one hahaha.i'll contact you shortly, i must buy the game asap.

URL: https://forum.audiogames.net/post/451921/#p451921




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

mmm, strange, i haven't experienced that, only if i try to close the game just after dying.

URL: https://forum.audiogames.net/post/451789/#p451789




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i'll write instructions here, for the ice traps on chapter 2.break the ice then:east, 3. north, 2. east, 2. south, 3. east, 2. north, 5. west, 1. north, 1. west, 2. north, 5. east, 8. south, 9. east, 1. south, 1. break the ice.i died lots of times figuring this out.. but it's done.

URL: https://forum.audiogames.net/post/451784/#p451784




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69sorry, but i tried to go to the mountain in the first chapter. you've said that i must push the rock but can't find a way to do it. i tried to jump in every possible place with my gear unequipped, but nothing works. can you please explain a little more?

URL: https://forum.audiogames.net/post/451754/#p451754




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@assault_freaki listened the intro, and i noticed that... i missed the armour!.man i love watching others play. if you want, a second recording would be fantastic.well, i supose i'll start over again to get the armour.

URL: https://forum.audiogames.net/post/451738/#p451738




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69thanks a lot, of course, i tried to jump but i don't knew that holding a weapon can affect your movement. i like it.about reading the notes multiple times, i noticed it because the notebook was still there after reading it for the first time.going to listen to clement's demo now, then, i'll play some more.lets see if i can do something about that tower later.

URL: https://forum.audiogames.net/post/451723/#p451723




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

thanks a lot assault! i'll keep it in mind, because i'll need all the help i can get!.speaking about helpspoileri'm in chapter 2, i think. i have two exits. one is a timed door, and it leads me to a place with 20 or so items, but i get shot. one shot and good bye.the other is a woods entrance, and i get something to climb up the tree. but after that, don't know what to do, exactly. one step to the north, or east, and i fall. can't go west or south either.finally, i found a box in chapter 1, a military box? i think. aparently, it has three locks. don't know if i must find the tools for opening it in chapter 1, or i'll find them on following chapters.

URL: https://forum.audiogames.net/post/451590/#p451590




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

what's qq?i don't know a single chinese word but... well, lets try!

URL: https://forum.audiogames.net/post/451568/#p451568




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

i managed to run it by installing saytools and then i used clipreader.after clipreader is runing, go to the game and press shift plus b to translate. you need to do it every time you want to read.@nuno69after playing it, i decided that... i hate you hahaha. now, i'll have to buy it.jokes aside, i'll contact you in a few days for the purchase, but i have one question.after buying it, do you think it'll be easy for me to get updates?i don't want to bother you every now and then to see if there are updates or not, but yes, i'll buy the game asap.

URL: https://forum.audiogames.net/post/451535/#p451535




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

finally managed to play it for several hours and...some more keys:ctrl plus enter: tells exits and some objects.alt plus any directional keys. open doors, interact with exits, use the carand...spoileri fought the old man with the fishing rod, and found the exit to the mountain. and then, what?. i can't seem to go anywhere.end spoilers.is there a way to know where are the traps? because looking with shift and the arrow keys doesn't tell me. and i fell to death, again and again...edit: forget it, i found the true exit. but it confuses me, because the game tells me that there is only one exit. i supose the mountain is a secret exit, or that i can't go there, yet...

URL: https://forum.audiogames.net/post/451375/#p451375




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

finally managed to play it for several hours and...some more keys:ctrl plus enter: tells exits and some objects.alt plus any directional keys. open doors, interact with exits, use the carand...spoileri fought the old man with the fishing rod, and found the exit to the mountain. and then, what?. i can't seem to go anywhere.end spoilers.is there a way to know where are the traps? because looking with shift and the arrow keys doesn't tell me. and i fell to death, again and again...

URL: https://forum.audiogames.net/post/451375/#p451375




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

thanks assault!well, i managed to run it and... i was killed at the start of the game. i think i fall? who knows..i'll ask but... i think i know the answer. is there a way to translate it on the go? if i must press shift plus b every time i need something, well but it would be best to simply... read it.i'm using translate addon, and clipreader to read it. an option to send text to clipboard automatically would be fantastic...

URL: https://forum.audiogames.net/post/451340/#p451340




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

thanks. that's great, because i can't find it haha.

URL: https://forum.audiogames.net/post/451336/#p451336




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

IBM VV tts is really necessary?and vv, means viavoice?

URL: https://forum.audiogames.net/post/451305/#p451305




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

thanks @assault_freakThat's enough for skills, now i want to try it even more!.have any of you considered taking preorders?

URL: https://forum.audiogames.net/post/451300/#p451300




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

indeed, that's strange...last question, i promise!.what kind of inventory do you have? a limited one where you can only carry a certain ammount of items? and if so, can you come back to retrieve items you left on the floor? or there is some kind of storage like in resident evil?. yes, i love limited inventory space...

URL: https://forum.audiogames.net/post/451298/#p451298




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69thanks a lot, i'll try it, and if i like it, i'll contact you via e-mail so i can purchase it.

URL: https://forum.audiogames.net/post/451296/#p451296




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

another question,it's been a long time since i translated something with nvda, is there a translator that can translate on the go? in other words, without having to press a keystroke every time you need to translate?

URL: https://forum.audiogames.net/post/451294/#p451294




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Ok, I'll try the demo and then i'll decide if it's worth the purchase.I supose those microtransactions aren't necessary for completing the game...but i imagine i'll like it, i've done a full playthrough of night of parasite last week, and if this game is similar...can't test it now because i'm at work...

URL: https://forum.audiogames.net/post/451290/#p451290




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-26 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

@nuno69.i'm interested in it, but please tell us some more regarding the purchase.what's the difference between the demo and the full game?. the demo is 250 mb and that's great.the purchase, is a key for the game? or the installer?i'm asking this because if the demo doesn't contain all the archives, the full game would be huge, for a survival horror at least.i'm a fan of survival horrors, so i must try it.

URL: https://forum.audiogames.net/post/451281/#p451281




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Re: Planet Saga, public demo released.

2019-07-25 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Planet Saga, public demo released.

@nuno691). Don't you think that something that's easy like butter for you, could be hard like diamond for others?2). How can you love an easy game where all you need to do is hold right and space bar?3). in bk3, you need to have at least 1k deffense to survive 25,3... but i completed it withouth that much deffense. how is it posible?4). in survival horror games, you need to manage your resources, inventory, ammo, but you're comparing two different types of games here.finally, in action rpgs, generally, not always but generally, you can break your character. in bk3 for example, i have the magic ball, that's enough, i have a broken character and i can complete it without effort.bk3 is not easy, but if you overlevel your character, of course it will be.about planet saga, i can't wait to try it.@assault_freak.Can you elaborate a bit more on the skills?. sorry if you've said it before but i have some questions, i don't know if you can answer all of them.1). these skills, are character specific? like double jumping, healing...  or weapon specific? like triple arrow, or autocombo with swords?2). is there a mechanic to balance these skills, like skill points so you can't overuse them?if i'm not wrong, the demo had mp so i imagine you use that for skills.3). can you level up skills?that's all.

URL: https://forum.audiogames.net/post/451084/#p451084




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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-06-12 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

it's done, i'm registered.i've read your posts and it looks even better than before!.can't wait for this ga... but yes, i can wait, cause i know it's worth the wait!.keep up the great work.

URL: https://forum.audiogames.net/post/440933/#p440933




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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-06-08 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

Hi,as i've said multiple times in this topic, can't wait to play this in hear mode!.This is my type of game, and even as it is now, i managed to go prety far in chapter 1.there are timed choices in this game, right?. i'd like to have them as well in hear mode.for example, near the begining of the game, you need to react fast to go back to the building, get your lighter, and go outside again. if you aren't quick enough, well... goodbye.Don't know how you gonna implement it in hear mode, but if possible i'd love to have those, and all the puzzles.and last but not least, i'll gladly contribute when the kickstarter becomes available.

URL: https://forum.audiogames.net/post/439519/#p439519




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-06-05 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hi everyone,can someone explain to me, with an example if posible, the changes if i turn on hardcore accessibility mode?i know it unlocks the minigames, and things that are difficult for us to do. but i only completed episode 0 back in 2016, now, i bought the full season but i don't have time to play just yet. in ep 0, is there a difference if i turn hardcore mode on?thanks in advance.

URL: https://forum.audiogames.net/post/438799/#p438799




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Re: SoniFight v1.0 now available

2019-02-02 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hi everyone,I don't know the actual status of sonifight, but i'd like to ask something.actually, i'm playing resident evil 2 remake on pc, with nvda's ocr, it is ... not accessible, but doable with patience, the only problem i have, is the cammera.the game has a resset cammera function. when you move the cammera, you can press r3 if using a controller, or mouse weel if you use keyboard and mouse, and the cammera will reset to it's deffault possition. but, if you move the cammera, then move your character, even if you aim, if you press r3 to resset it to default, the cammera will not be at the same possition it was before moving the character.i'm wondering, is there a way to save the initial values of the cammera so we can use a function or something to resset it to those values even if you moved your character or cammera?i think if we could do that, the game would be terribly easier for memorizing paths to locations, etc.

URL: https://forum.audiogames.net/post/408939/#p408939




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

hi,already bought the full version!so, lets play at wait a second, i don't know a single Word of German, my main language is spanish!... oopsnow seriously, i bought the full version because i want to support the developers, i like the sound dessign and the voice acting, even if i don't understand it.now, the game is downloading a 1.21 gb package, and the main character is telling me... something! hahaha.best of luck to the developers with this game, and i'll patiently wait for the english translation.

URL: http://forum.audiogames.net/post/398218/#p398218




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-10-31 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

hi,first of all, congratulations to you for having such a great idea, indeed this is a great tool to have even if you play fighting games regularly.regarding blazblue, i'm not really sure what could be the best idea.personally, i think being able to read subtitles or choose selections in story mode would be fantastic. even if the games are in english (except centralfiction) there are some parts that are only writen, and being able to read those dialogues may help enjoy the story a bit more.in centralfiction for example, you can read the subtitles with nvda's ocr, but you must input the command every time a new line appears…. and knowing blazblue story modes, this becomes very tedious…

URL: http://forum.audiogames.net/post/389852/#p389852




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Re: Darkened chain, a new horror game for the blind!

2018-02-21 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Darkened chain, a new horror game for the blind!

hi everyone,for those who finished the gamei have unlocked the prologue, misterious house, and then, can anyone tell me what's the name of the next chapter?spoiler!next on the list is "darkenned chain", but i don't understand what's happening, i feel like i'm skiping a part of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=353282#p353282





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Re: Darkened chain, a new horror game for the blind!

2018-02-09 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: Darkened chain, a new horror game for the blind!

@Briani sent you a pm regarding translation. please check it out.thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=351512#p351512





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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2018-02-08 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

they have said multiple times that there will be an accessibility mode. hear mode, if i remember correctly.but for now, i'm more interested in the story.

URL: http://forum.audiogames.net/viewtopic.php?pid=351406#p351406





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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2018-02-07 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

i hope so, i want to see it finished so i can buy everything related to this game.i managed to go very far in chapter one, and if every chapter has the same lenght, my dear god, the game will be very long, entertaining and the perfect example for other story driven games to follow.

URL: http://forum.audiogames.net/viewtopic.php?pid=351332#p351332





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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2018-02-07 Thread AudioGames . net ForumNew releases room : mr . brunete via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

hi,is the development of this game still active?.

URL: http://forum.audiogames.net/viewtopic.php?pid=351314#p351314





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