Re: Blind Drive

2021-03-15 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

Yeah, I don't have the quit button too. I simply lock the screen after unlocking it gets me back to home. Strange workaround but works.

URL: https://forum.audiogames.net/post/623037/#p623037




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Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

I think their the same except controls, on pc you use keyboard, on mobile you touch the screen.

URL: https://forum.audiogames.net/post/622679/#p622679




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Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

I finally installed it on my Samsung Galaxy A7 2017 Android 10. That tild feature is excellent, thanks.

URL: https://forum.audiogames.net/post/622667/#p622667




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Re: Blind Drive

2021-03-13 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

I see in google play in news that "Removed requirement for device low latency audio to avoid incorrect device incompatibilities. Please make sure you have decent audio sync before buying!" still can not install it on my device so maybe i just have to stay on Steam.

URL: https://forum.audiogames.net/post/622438/#p622438




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Re: Blind Drive

2021-03-12 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

I coudln't wait until it arrives to my phone so I get a steam one, really nice audio. Maybe you can add some echo to that actor, sounds more like from the studio as from the car. But except this really nice sound and detail. Worth the money.

URL: https://forum.audiogames.net/post/622207/#p622207




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Re: Blind Drive

2021-03-11 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Blind Drive

What is min or max android required version? I have samsung Galaxy A7 Android 10 and it sais that this device is not compatible. Yeah and I live in slovakia, if that matters too.

URL: https://forum.audiogames.net/post/621975/#p621975




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Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-26 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar 10.0.0 released, with a bunch of new stuff.

ogomez92 wrote:Hi.Are there any errors when you open the game? try hitting control shift i and looking at the console by going into the console tab.You're not the first person to report silent NVDA.Please help me locate ithis. Thanks.It came to mi mind after realizing that it is html5 game. I disabled reporting of dynamic changes on the web nvda+5. Some websites use this to promote annoying advertisements so NVDA is too verbose and I disabled it and forgot. So you simply need to enable dynamic reporting by pressing nvda+5 or create profile for beatstar. In older versions of NVDA, dynamic reporting didn't include live regions, that's the reason why this don't affects older versions of NVDA. Maybe new users will be comfused and you need to record some warning for first start. No idea if you can detect current status, maybe you can look to the nvda config but this may cause more issues like is it portable or installed and so on.

URL: https://forum.audiogames.net/post/618537/#p618537




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Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-21 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar 10.0.0 released, with a bunch of new stuff.

Slaughter wrote:Hi guys, I want to play the last version of Beatstar, but if I open the game, my NVDA don't speak with me. I can move in the menus but without speech.I have the same problem. I mostly use alpha versions of NVDA so maybe something is broken in NVDA itself, I am currently running alpha-21781,71c385eaBTW is it possible to translate beatstar? I see slovak language pak file there but no idea how to open and translate it. Any ideas?

URL: https://forum.audiogames.net/post/617195/#p617195




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Re: Sequence Storm Rhythm Racing Game

2020-12-24 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi,I am still comfused about recovery items. What I currently know: I need steer assist on, and speed boost in sections where d f j k keys are expected. I am missing something? I can not achieve some bonus subjectives and gain 20 recovery items. Any ideas?

URL: https://forum.audiogames.net/post/601504/#p601504




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Re: Sequence Storm Rhythm Racing Game

2020-06-22 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi everyone. First, really excelent game. Can someone help how to get bonus in the grid of mission level? I need to avoid bariers but seems that I am doing it wrong.

URL: https://forum.audiogames.net/post/544219/#p544219




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Re: The Great Toy Robbery version 2.02 for Windows and MacOS is now Here!

2018-12-25 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: The Great Toy Robbery version 2.02 for Windows and MacOS is now Here!

I tested clear statistic option. Unfortunatelly, statistics are still there.

URL: http://forum.audiogames.net/post/400761/#p400761




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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-02 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

I received first oficial e-mail about this 2. 7. 2016 but it was for czech and slovak community.

URL: http://forum.audiogames.net/viewtopic.php?pid=292006#p292006





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-02 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Greetings,I would like to reply here to asked questions:SLJ:it is possible to translate eurofly. Technically, the process itself is quite easy. You need to translate everithing in strings folder, some voice recordings, missions and documentation. when done, send it to stefan or Rastislav.Rico:Our aim is to bring digital map of the world for blind people. Later, we added flight simulation as a way to rewiev the map. It was complicated to get map data and put it to gether and make it accessible. Now, we included first version of this map and we know, that it is not accurate. Some towns and islands are missing. We are still working on a accurate and better map. We need to collect milions of points together, so it may take some time. During next year, we will continue working on better simulation but also on accurate map. When talking about Solingen, can you werifi gps coordinates?52.075,10.925 52.075,10.925 grryfindore:Just to 
 add, we also created mailinglist, so you can get news by e-mail.1. Send blank e-mail to en-kissoft+subscr...@groups.io2. You will receive confirmation e-mail. Simply reply to this e-mail, leave the subject and body as is.3. You will receive further instructions.4. After subscribtion you can send your messages to en-kiss...@groups.io

URL: http://forum.audiogames.net/viewtopic.php?pid=291932#p291932





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-02 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Just simple edit, Stefan Kiss is slovak developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=291913#p291913





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Re: Beatstar pro is finally here!

2015-05-22 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi oriol, I have probably another bug. In random mode I don't get the freeze me sound e. g. I still have to press some keys, it doesn't play the a1 file.

URL: http://forum.audiogames.net/viewtopic.php?pid=217346#p217346




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Re: Beatstar pro is finally here!

2015-05-20 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar pro is finally here!

the same for beatball, anyways excelent game,  will donate soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=217057#p217057




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Re: Beatstar discussion

2015-04-12 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

och I now noticed that there are some new packs available, let's try it. also I now understand the situation behind the safe guards, as the changelog sais: "You get a free safeguard if you score a perfect bonus in a really hard level!"

URL: http://forum.audiogames.net/viewtopic.php?pid=211955#p211955




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

hmm, is it possible to just not call the window eyes api? Can you for example create a version where it calls other screenreaders except win Eyes? or is this a function of BGT which calls all screenreaders?

URL: http://forum.audiogames.net/viewtopic.php?pid=210340#p210340




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

The game itself have libraries for nvda and maybe for other screenreaders. If you are running for example jaws and after launch you get Win Eyes, this may comfuse the game which reader is running so the reading of soundpacks is not working properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=210263#p210263




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

which screenreader do you using normally during game play?

URL: http://forum.audiogames.net/viewtopic.php?pid=210261#p210261




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Re: Beatstar discussion

2015-03-26 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

hi, you should probably download the game again from the website.

URL: http://forum.audiogames.net/viewtopic.php?pid=209980#p209980




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Re: Beatstar discussion

2015-03-26 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

Hi oriol and players. I discovered this game recently and I am really excited. I have some questions, sorry if this was asked and answered before. I gained some money and bought the eloquence pack. Yes, that one simple where it says the appropriate keys. So I win all levels and get to the random. In random, I am getting safe cards after each one or two keypresses, is that fine or is it some kind of bug? the second question is, would it be possible to translate the game to other languages? I mean the main menu, numbers and stuff, not soundpack. Are you planning this? I can translate it to slovak.

URL: http://forum.audiogames.net/viewtopic.php?pid=209932#p209932




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Re: Audio games Teamtalk server!

2014-07-06 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


  


Re: Audio games Teamtalk server!

Hi, good idea, I remember, that there was a server with address 71.55.187.237 which no longer exists.

URL: http://forum.audiogames.net/viewtopic.php?pid=179703#p179703




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Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

well in that case many people will not buy a full version i think as the only one difference would be a mission part.URL: http://forum.audiogames.net/viewtopic.php?pid=176611#p176611

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Re: Swamp, zombie fps by Aprone

2014-06-01 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

I just can werifi that it works. I bought Gamer account recently, created character called ondrosik and imported oldone called ondrosik. Only one issue was that after import I get repeat message connection interrupted not sure why. But after restart I noticed that I have my old ondrosik imported successfullyURL: http://forum.audiogames.net/viewtopic.php?pid=175753#p175753

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Re: Swamp, zombie fps by Aprone

2014-06-01 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi, If I understand it correctly, you have to not log in during entire month. E. g. if you logged for one minute in may, then you don't get extra month. But I am not sure, as I don't have gamer account at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=175686#p175686

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Re: Swamp campaigns

2014-05-26 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

you can invite me my address is ondrejdotrosikatgmaildotcom (sorry for this inconvenient way, but robots are everywhere). anyways, the zip file of the folder is here:https://dl.dropboxusercontent.com/u/604 … cripts.zipNote that this archive should be outdated later.URL: http://forum.audiogames.net/viewtopic.php?pid=175134#p175134
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Re: Swamp campaigns

2014-05-26 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

you can invite me my address is ondrejdotrosikatgmaildotcom (sorry for this inconvenient way, but robots are everywhere). anyways, the zip file of the folder is here:https://dl.dropboxusercontent.com/u/604 … cripts.zipNote that this archive should be outdated later.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175134#p175134
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Re: Swamp campaigns

2014-05-25 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

you can download it. Click the link, then download and then save as zip.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175093#p175093

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Re: Swamp campaigns

2014-05-25 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

you can download it. Click the link, then download and then save as zip.URL: http://forum.audiogames.net/viewtopic.php?pid=175093#p175093

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Re: Swamp campaigns

2014-05-25 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

Hi, it seems that we need update campaigns littlebit as map names changed in recent versions. And maybe users should play them more if they don't want to pay for some reason. For example i tryed the 35 crates mision where is map warehouse3A1 which doesn't exist anymore, there is just Warehouse3.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175068#p175068

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Re: Swamp campaigns

2014-05-25 Thread AudioGames . net ForumNew releases room : ondrosik via Audiogames-reflector


Re: Swamp campaigns

Hi, it seems that we need update campaigns littlebit as map names changed in recent versions. And maybe users should play them more if they don't want to pay for some reason. For example i tryed the 35 crates mision where is map warehouse3A1 which doesn't exist anymore, there is just Warehouse3.URL: http://forum.audiogames.net/viewtopic.php?pid=175068#p175068

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