Re: Sequence Storm Rhythm Racing Game

2020-03-17 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi! I just want to say that I've pfinallybought and played the game today, and it seems very cool! Thanks for finding a way to make it accessible for us.

URL: https://forum.audiogames.net/post/509693/#p509693




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

This belongs in new releases

URL: https://forum.audiogames.net/post/499020/#p499020




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Re: shadow rine full voice version released

2019-12-04 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: shadow rine full voice version released

1679, check that the game is set to use an xbox joystick. There are 2 types of joystick supported, you should go in the settings and choose the new joystick support. I don't remember if it is the correct name for the setting you should choose, but you will recognise that's the right one because it talks about vibrations being supported.

URL: https://forum.audiogames.net/post/482613/#p482613




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hi! I've finally tried out the game, and I'm thinking about buying it for Christmas. Just a question, if I need to update, I must uninstal the current version of the game and install the new from scratch, right? So witch files I must backup to not lose my progress? Thanks!

URL: https://forum.audiogames.net/post/475554/#p475554




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Thank you Jayde, wonderful explanation.

URL: https://forum.audiogames.net/post/473722/#p473722




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hi all! I've not tried the game yet, I have just a question: how strategic is it? I mean, CP feels very strategic to me, because I have to build my deck and there are lots of different possibilities, whereas in Braillemon I felt I could go through just attacking with my strongest move without too much thinking. I felt the utility moves like increasing my quickness or poisoning where not so useful, for example. So, where does Manamon fall between those two game styles? Thanks!

URL: https://forum.audiogames.net/post/473698/#p473698




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Re: Sequence Storm Rhythm Racing Game

2019-09-18 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi!SMG, congratulations for the game, from the videos I've watched it seems great! I'm gonna buy it as soon as the new month starts.I'm too very interested in the split screen mode, hope one day I can compete live with my sighted friends on the same level.Keep up the very good work, you're a fantastic developer.

URL: https://forum.audiogames.net/post/462571/#p462571




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Re: Audio wizards has been released, and it’s awesome

2019-09-12 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Yeah, I understand your frustrations and your desires. I actually talked about the game with my blind friends and with my sighted ones, but the blind don't speak english, is a common problem here in Italy, and the sighted are simply not enough motivated to spend on a basic game when they have more complex ones. I'll keep trying though. Maybe we could talk to younger kids? Elementary schools or something like that.

URL: https://forum.audiogames.net/post/461371/#p461371




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi! Out of curiosity, how many downloads have you totalized? I hope you reach the 10,000 you need

URL: https://forum.audiogames.net/post/461147/#p461147




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!Finally I've downloaded the game and I'm at level 6 now. For what I've played, I agree with what has already been said, I like the game even if I usually prefer something more challenging, I've got 3 stars in every level at the first attempt, but wait, I'm just at lvl 6, right? I especially like the telephone music and the principal voice. Oh, and the level "tea time, story time" is wonderful, I wanted to punch the teacher all level long ahahah. I'll spread the word in the Italian comunity, keep up the good work!Edit: I restarted playing and noticed that I was on lvl 10, not 6 as i've written. I'm curious about the hats now.

URL: https://forum.audiogames.net/post/459980/#p459980




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!Finally I've downloaded the game and I'm at level 6 now. For what I've played, I agree with what has already been said, I like the game even if I usually prefer something more challenging, I've got 3 stars in every level at the first attempt, but wait, I'm just at lvl 6, right? I especially like the telephone music and the principal voice. Oh, and the level "tea time, story time" is wonderful, I wanted to punch the teacher all level long ahahah. I'll spread the word in the Italian comunity, keep up the good work!

URL: https://forum.audiogames.net/post/459980/#p459980




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi! I'm going to download the game as soon as I get home from the office. However, I have a silly question: with the server program, do I still need to open the ports on my router right? For now, thanks for the update!

URL: https://forum.audiogames.net/post/450788/#p450788




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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-06-20 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

Very interested in this type of game! And yes, I can confirm that a grid wouldn't be a problem, for me at list.

URL: https://forum.audiogames.net/post/442962/#p442962




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-20 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

It should be the sound that sounds like the crates in swamp.

URL: https://forum.audiogames.net/post/442906/#p442906




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Backgammon with buddies

2019-06-14 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Backgammon with buddies

Hi!I've just read about this new iPhone app, didn't tested it yet because I don't have a phone at the moment, but maybe you are interested. From the description it seems very nice, in particular for the feature that lets you play via messages.Here's the linkhttps://apps.apple.com/it/app/backgammo … mpt=uo%3D4Hope to test it soon.

URL: https://forum.audiogames.net/post/441495/#p441495




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-07 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I think minigames would be doable too on a smart phone. We could use the tilting gesture to move left, right, up and down, a tap to get things, a double tap to replace the r key action and a swipe to jump. However, converting the code seems a very messy thing to do.

URL: https://forum.audiogames.net/post/439252/#p439252




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Re: Bried Memorial - New monster breeder simulation game by Morokuma

2019-06-06 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Bried Memorial - New monster breeder simulation game by Morokuma

Hi!Post 5, I think because of Yokai. Here's the wikipedia explanation of what they are.https://en.wikipedia.org/wiki/Y%C5%8DkaiI'll play this game as soon as the major bugs are fixed, it seems very cool.

URL: https://forum.audiogames.net/post/438905/#p438905




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Same perplexities of post 3 here. Is it supposed to be a strategy game? I'm sorry, I can't get it, I just keep shooting and shooting but I don't understand the mecanics. I like the sounds, though.

URL: https://forum.audiogames.net/post/437419/#p437419




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-05-21 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For the battle quest, I use a poison-bug-water deck. It works quite well. I've put in it poisoning, poison sting, poison powder, fury cutter, tartar mace, acid bomb, acid arrow, royale gelly, idration, water pulse, honey treatenment, elixir of vitality, frightening laugh. Maybe something more, but I can't recall what it is right now.

URL: https://forum.audiogames.net/post/435182/#p435182




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Re: Blind Sparrow Interactive's first project

2019-05-16 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

@Blind Sparrow: ah, cool! I didn't get it from the guide, I'm sorry. Well, I guess that solves my issue. I officially love this app!

URL: https://forum.audiogames.net/post/434010/#p434010




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Re: Blind Sparrow Interactive's first project

2019-05-14 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Hi, congrats for the update! I really appreciate the addition of fate dice and the new layout with the new shortcuts. Now, the only thing I'm missing is the ability to review my previous results in a more streamlined way. I know that you can listen again to them by long pressing on previous, but, to me, it keeps feeling slow. The ideal solutions that comes to my mind would be to create a new page, like special, standard etc, where you can review your results one die by one on a line, with the possibility to select from this line the dice you want to keep and the dice you want to reroll. However, that's absolutely not a major issue, it's just my opinion.Keep up the good work, this app is great! Oh, and I've read your tweets about the news in your company, very happy for them too.Wish you all the best

URL: https://forum.audiogames.net/post/433608/#p433608




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Re: Blind Sparrow Interactive's first project

2019-04-29 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

HiCool, I'm very looking forward to this! As defender said, good job in listening to the comunity.

URL: https://forum.audiogames.net/post/430030/#p430030




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-22 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Turtlepower: from what I've understood, in the quest mode you start the next battle with the amount of health you've left from the previous one. For example, if you finish battle one with 8 health, you start battle 2 with 8 health. There are health recovery items around and you can spend coins in shops to buy back some health. As for the opponents, I don't know why their health changes, but I think every room has its bots. The rabbit I encountered only in the first room, as well as the adventurer, and the leafy butterfly I think is in the second one. Then, there's a room where you have to face more bots at the same time and that's how far I've gone for now.About the new cards: I like the idea of having more cards for teamplay! I don't really often play online because I'm not able to open ports on my router, don't know why, but they seems really cool. I'll also experiment with the new dice cards, although luck is not my best friend in games ahahah.

URL: https://forum.audiogames.net/post/421314/#p421314




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Has any of you already seen the new cards? I will eventually look at them myself, but I'm sooo curious!

URL: https://forum.audiogames.net/post/421087/#p421087




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi!The new quest mode is really cool, thanks to all developers! Although, I think I need a better deck to beat it ahahah.

URL: https://forum.audiogames.net/post/421003/#p421003




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Wow! Going to download it as soon as I get home, here the web blocks the download because it thinks I'm downloading a virus.

URL: https://forum.audiogames.net/post/420745/#p420745




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Re: Blind Sparrow Interactive's first project

2019-03-04 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Hi! Yesterday I tested the app in an actual game of d next, in my opinion the most compatible rpg  with the app, and I have new feedback.The app worked great as I expected in creating formulas and rolling single dice. However, it slowed me down when I had to review dice. I think that having a gesture to read again only the dice you have just rolled would be great, since the process of going back to the vertical menu, going down and make the app read the dice was really slow compared to the use of normal dice. A three fingers swipe or a three finger press would be really useful.Also, sometimes my group rolls the attack roll and the damage dice together, so not to loose time rolling twice if you succeed. So, yesterday I had to roll a d20 attack roll plus 2d6 dice for damage. It was hard to do this with the app because I could not review my rolls die by die and the fact that the app always summed the dice made it confusing because of the pronunciation of numbers I didn't need. I understand this is a minor problem, after all you can solve it by rereading the roll or by simply rolling the attack and the damage separately, but I think it's another good point to give us the possibility to reread dice one by one manually.

URL: https://forum.audiogames.net/post/416174/#p416174




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Re: Blind Sparrow Interactive's first project

2019-02-27 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Hi!Congratulation for the release!I've briefly played with your app, and that's the feedback I have so far. Keep in mind that's my first look at it, so I maybe have missed something.The positive: the gestures are great! You're certainly going the right direction for me with the use of swipes to roll and a quick way to add and subtract dices.The easy interface: an other point for you here.The voice acting: while not necessary, it gives a nice touch.The negativeWhile I can listen to individual dice results, I didn't find a way to select some dices I've already rolled to reroll them. For example, if I rolled 1, 2 and 3, I didn't find a way to select the 1 and to reroll just that die without losing the other dice. That's not a great problem if you play d, but, for example, it's really necessary if you play World Of Darkness.Also, I think it would be cool to have as many custom dices as you wish.All in all, I think that this app has really cool ideas in it. However, I wish it will have more features in the future, if people are interested enough. Also, adding more features could help it to become more popular even in the market of sighted rpg players.

URL: https://forum.audiogames.net/post/414938/#p414938




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Re: Blind Sparrow Interactive's first project

2019-02-27 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Hi!Congratulation for the release!I've briefly played with your app, and that's the feedback I have so far. Keep in mind that's my first look at it, so I maybe have missed something.The positive: the gestures are great! You're certainly going the right direction for me with the use of swipes to roll and a quick way to add and subtract dices.The easy interface: an other point for you here.The voice acting: while not necessary, it gives a nice touch.The negativeWhile I can listen to individual dice results, I didn't find a way to select some dices I've already rolled to reroll them. For example, if I rolled 1, 2 and 3, I didn't find a way to select the 1 and to reroll just that die without losing the other dice. That's not a great problem if you play d, but, for example, it's really necessary if you play World Of Darkness.Also, I didn't find a way to reread the dice I've already rolled, to make the voice repeat the results.All in all, I think that this app has really cool ideas in it. However, I wish it will have more features in the future, if people are interested enough. Also, adding more features could help it to become more popular even in the market of sighted rpg players.

URL: https://forum.audiogames.net/post/414938/#p414938




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Re: Blind Sparrow Interactive's first project

2019-02-18 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Seems fair. Well, one more reason to download this app and share the interest with my rpg players.

URL: https://forum.audiogames.net/post/412575/#p412575




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Re: Blind Sparrow Interactive's first project

2019-02-18 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Hi!I'm very looking forward to this app, since I'm an avid rpg player. I have a question though: will it be possible to roll also fate dices? If not that's not really a big problem, I'll get it anyway, but just to know how much I can expect from this. Thanks!

URL: https://forum.audiogames.net/post/412570/#p412570




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Re: Future of GoldGun: Production discontinued

2019-02-15 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Future of GoldGun: Production discontinued

Hi!49, that's why I'm truly glad that they're taking their time to reach the quality they really want. As I said, my criticism was not to be negative, but to give them a point because they're stepping back to find new and better solutions for their games. What I meant was: ok, this concept demo or whatever is really bad, in my opinion, but I like you developers because, instead of continuing on this way, you've the courage to stop to look for better roads. Maybe they'll resume this project when they'll have more experience with audiogames, maybe they'll never finish it but they'll give us something new that's really cool. I certainly prefer this to companies that keep producing new games with the same problems of their old ones.

URL: https://forum.audiogames.net/post/411914/#p411914




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Re: Future of GoldGun: Production discontinued

2019-02-15 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Future of GoldGun: Production discontinued

HiJaceK: I didn't mean to complain about the gestures used or the mecanics involved. but, there's a main difference between following people for a purpose or following people while they're talking about trivial matters, tilting a phone for a good reason or tilting it to enter a code, two things that are not related in any way. If I have to enter a code, I expect to discover it using my mind, not to tilt a phone to find a position that, to me at list, seemed always the same. Or, if I have to tilt a phone, maybe I have a melody to reproduce, and notes that change depending on how I tilt. There's a difference between simple mecanics and simplistic gameplay. You talked about picking dialogue choices. That's a simple thing to do, but, if the choices impact the story, it will lead to a great gameplay. Oh, another thing. What about the voice keeping telling you to just double tap to do this? I understand it's a tutorial, but why not just saying double tap to interact with objects at the start of the game instead of instructing you everytime.

URL: https://forum.audiogames.net/post/411890/#p411890




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Re: Future of GoldGun: Production discontinued

2019-02-15 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Future of GoldGun: Production discontinued

Hi!I'm sorry to say this, but, in my opinion, taking a step back is the best thing the developers can do. I played the game and, onestly, it didn't seem a game at all, because there was no challenge. I know it was meant to be just a taste of the future, but a taste has to make you hungry, and, for me at list, this didn't happen. Think about the sighted comunity: how do you think they would react if they've been promised a revolutionary game but they get something where they just have to follow someone that's walking or tilt the phone following, for example, a light?However, I don't say this to discourage you developers further. On the contrary, I say this because we need passionate developers as you seem to be, and I think that a pitstop to rethink how you want to proceed and how to enance the quality of your products is the most clever and, most of all, the most respectful thing toward our comunity.So, keep up your work and your hopes. For me, I'll certainly buy or download your next games, because I'm curious to see where will you go.

URL: https://forum.audiogames.net/post/411844/#p411844




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-01-12 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi!I was playing cp today and I it came to me a possible use for the coins. What about using them to buy special power ups to make the boards more interesting when played online? For example, you could buy a replayer to replay a game you have just played so to gain more money if you're good at it, or a stealer to steal the coins of another player, or a substituter to substitute the game you should play with another, or a play it for me thing to force one of your adversaries to play a game he's not good at etc etc.

URL: http://forum.audiogames.net/post/404837/#p404837




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Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-30 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

HiAt Kratos: you can't use coins at this moment. They just represent your experience. We all hope that coins will mean something more in the future. Happy playing

URL: http://forum.audiogames.net/post/401903/#p401903




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Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-29 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi all!I'm posting just to say that I've unlocked the space world, and that I'm loving it! The funniest minigames so far. Keep up the great work.

URL: http://forum.audiogames.net/post/401739/#p401739




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-03 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

I have never been able to host a server too.

URL: http://forum.audiogames.net/post/396579/#p396579




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Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-04 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta58)

Hi! Can you tell me how to copy my already existing decks in this new beta? Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=358134#p358134




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Re: Redspot, blood and paril. First public beta released!

2018-03-26 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi allI know that this has been discussed before, but I have a problem adding RS as an exception to windows defender. Actually, I have a problem also in opening windows defender. I can't find it into my start menu, so I go into the control panel and pres enter on the windows defender icon. However, it just tells me "please, click here to activate." The problem is that I can't find the "here" it's talking about, and also I think that the program is already running because I can't even unzip Redspot that redspot.exe desappears. I have also another antivirus on my computer, I think is microsoft security essential but I have to check. Do you know what should I do? Tanks

URL: http://forum.audiogames.net/viewtopic.php?pid=356982#p356982





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Re: Redspot, blood and paril. First public beta released!

2017-05-05 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi! I've recently started to play Redspot and I really like it. I have a sudgestion, though: could we have a way to customize keys? I'd really like to use the mouse to turn slowly and shut. Thank you so much!

URL: http://forum.audiogames.net/viewtopic.php?pid=309731#p309731





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-06-08 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

It would be cool to have an enemy that follows you and shuot at you if you pass him without killing him. Oh and an enemy able to shoot at you but that you don't have to shoot, else it divides into 2 enemies that if you shoot divides again in two etc. Just suggestions, I understand that this game is supposed to emulate an already exsisting game, so no problems if you want to keep it as similar as possible to the original!

URL: http://forum.audiogames.net/viewtopic.php?pid=263517#p263517





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Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi! I agree with those who think this game should sound more 3D. Yesterday I've tried to play, but it was really hard to understand what was coming from where. Also, can we have a sort of radar to identify walls etc? Just to help new players to figure out better the map instead of getting lost. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=261369#p261369





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Re: a blind legend is out

2015-10-07 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: a blind legend is out

Hi! I too have an I phone 4s, and the game stops after the first sword scene. It seems really great though.

URL: http://forum.audiogames.net/viewtopic.php?pid=234152#p234152





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Re: Swamp, zombie FPS by Aprone

2015-02-27 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all! Sorry for the long post, but I felt I had to speak my mind.I love swamp because its a challenging game, more challenging than any other audiogame Ive ever played. Personally, I stopped playing one year ago because I didnt die anymore. Now, I was excited some months ago because of the new features, and Im happier now than ever with the last release! With swamp we learned that we can andle an hard game, with a real trilling, effect. In my opinion, we made a step towards the gaming stile of sighted people. Im so proud when I tell my friends that I play a zombie-pvp shooter, something for wich you need strategy, something thats not a glass of water. And they want to try it out! Also, do you know dark soul? Its a nightmare, and certainly lots of folks do not play it because of this. But for those who can master it... Can you imagine the satisfaction? Swamp is good both for casual gamers, like me, and for heavy players, becau
 se, with the new features, it remains challenging at every level. If you prefer something simpler, there are tons of choices out there.

URL: http://forum.audiogames.net/viewtopic.php?pid=206509#p206509




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Re: Swamp, zombie FPS by Aprone

2014-12-29 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all! Im waiting the first of January to buy my account, so I cant tell by experience, but I like the idea of having a set of points to spend at the start of ctf. Also, do we have a jump or a down command? It would be nice to have it so that it makes you avoid bullet but not grenades or mele attack. This way, even a guy with a heavy weapon should use a little bit of strategy to catch you instead of firing continuosly. while down, you shouldnt be able to move or fire otherwise it would be easy to stay down forever.

URL: http://forum.audiogames.net/viewtopic.php?pid=198882#p198882




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Re: bokurano daiboukenn 3

2014-12-15 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: bokurano daiboukenn 3

@Simba: tell me if you still have problems, Ill upload bokurano on my dropbox and give you a link.Another question here... IIf theres a platform at y 2 and youre at y 0, how do you jump up there? I cant understand the tecnick explained in the tutorial...

URL: http://forum.audiogames.net/viewtopic.php?pid=197479#p197479




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Re: bokurano daiboukenn 3

2014-12-12 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Sorry for the double posting guys. Stage 1.1, in the cortyard. I grab the key on the tree, but I dont know what to do next. It seems theres another tree, but I dont know how to climb it, and if I try to go back to the school, the first tree blocks my way. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=197209#p197209




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Re: bokurano daiboukenn 3

2014-12-12 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Ok, Ive found the 35.0. However, I cant jump on the ironballs platform. I even press the up arrow twice to jump higher but nothing changse...

URL: http://forum.audiogames.net/viewtopic.php?pid=197228#p197228




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Re: bokurano daiboukenn 3

2014-12-10 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Yes, it works now. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=197037#p197037




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Re: bokurano daiboukenn 3

2014-12-09 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hi! I cant translate this game with the nvda plugin... Nvda doesnt find any text to translate. Can you help me? Ive installed the japanese keyboard, and I didnt encounter any problem with the previous bokurano games. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=196934#p196934




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Re: Swamp, zombie fps by Aprone

2014-12-05 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Just read the changelog! Im thinking about buying an account for Cristmass... Aprone, are you planning an optional pvp for the future? Just asking, not requesting...

URL: http://forum.audiogames.net/viewtopic.php?pid=196591#p196591




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Re: Braillemon status update!

2014-12-05 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: Braillemon status update!

Getting the same error! Anyway, it was so cool to ear the starting music...

URL: http://forum.audiogames.net/viewtopic.php?pid=196592#p196592




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Re: She Noire is now on AppStore!

2014-07-24 Thread AudioGames . net ForumNew releases room : siria via Audiogames-reflector


  


Re: She Noire is now on AppStore!

Hi!Ive played this game for an hour now... And Ive to say I dont like it. Maybe its me, but finding object is very easy, and the puzzles are not challenging. Yes, the acting and the story are nice, but the gameplay is not like the inquisitors at all! Anyway, Ill finish the story and see what happens!

URL: http://forum.audiogames.net/viewtopic.php?pid=181914#p181914




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