Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

now updated rather lols

URL: https://forum.audiogames.net/post/550274/#p550274




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Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

That's awesome that it's not updated. I'm hoping there are improvements to the AI in which it can now spawn water units and other things. Nevertheless, I'll take a look.

URL: https://forum.audiogames.net/post/550273/#p550273




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Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Yep, you are right there burack. Works like a charm. Awesome man!

URL: https://forum.audiogames.net/post/522503/#p522503




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Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

interesting. I'll have to try that one.

URL: https://forum.audiogames.net/post/522500/#p522500




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Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Just a suggestion for you Liam, but could it be perhaps something you did with the hashes that might be causing some problems? Hopefully you will be able to solve this soon.

URL: https://forum.audiogames.net/post/522498/#p522498




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Re: Grand theft Accessibility Has Arrived!

2020-04-18 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Thanks @204 for the info about the simple trainer and the mod. How did you get it to work if you had? Because for some reason I am not able to get mine to work. I'll PM you my skype details if needed. I also think my other favorite thing of the mod is the locations that are spoken as well. Lots of things can be done withit given the time and effort for new feature3s. There was one time I was flying in a buzzard attack chopper while the mod was giving me indications of altitude and stuff. Was the best thing ever in my opinion. My congrats go out to ya Liam.

URL: https://forum.audiogames.net/post/520557/#p520557




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Re: Grand theft Accessibility Has Arrived!

2020-04-17 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hey guys. Don't know if anyone has this but for some reason the simple trainer readme file has omitted the keybindings table to reference. Would any of you be able to get me a keybindings table for the trainer? And I understand that one Liam.

URL: https://forum.audiogames.net/post/520337/#p520337




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Re: Grand theft Accessibility Has Arrived!

2020-04-16 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hi there liam, awesome mod thus far. I love it, just a few suggestions to give ya or perhaps also a few questions. So my first suggestion is to also add dlc vehicle content in spawning of vehicles. At the moment I am only seeing just the default vehicles in the game that can be spawned. My second suggestion or question is that because the keystrokes within the mod will conflict with the trainer mod that most are familiar with, would it be possible to either add a toggle keystroke to toggle the numpad keys on and off for use with the trainer? or perhaps would it be possible in the settings to have it switch to maybe shift plus the numpad keys for the mod or even deactive the settings of the mod for combination with the trainer? I think that might help a lot of people out until you would replace the entire trainer mod, that's if you have that in mind. But so far, the targetting system is what I really love about the modd. You're doing an awesome job on it.Keep up the good work.

URL: https://forum.audiogames.net/post/520081/#p520081




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Re: Modern mod for SoundRTS

2020-02-07 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Sure thing. I'd be happy to post what I've done with the mod thus far. What I can tell you I've added some other units like a soar centre which recruits blackhawks and mh-6 littlebird helicopters. But it requires a specialized training centre to be built. The soldier units that can be deployed from this are special forces operatives and elite infantry. That's one major change I put in it. Another thing I did was update most of the sounds in the mod and made the weapon sounds for soldier units more realistic. Also there are not just one type of infantry but two. The first is your basic infantry that is kinda weak at but good for early game runs. The second is what they can upgrade too with the training grounds and those are elite infantry which can be deployed by blackhawks. Those pack a major punch for your buck and usually can storm buildings quite quickly. Another unit is the special forces operative which are deployed by littlebirds and are recruited by intelligence bureaus. These units are  equivalent to your modern day delta force snipers. Because they can't be seen, they can storm the enemy in great numbers but are difficult to get. Those are what I remember so far adding. Hopefully someone can help perfect the AI.txt file for me. If so, please feel free to post it. Anyways, here's the link:https://www.dropbox.com/s/rexflqq9pehwx … n.zip?dl=1I also made sure to keep the original AI file just in case.Hope you guys enjoy.

URL: https://forum.audiogames.net/post/499346/#p499346




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Re: Modern mod for SoundRTS

2020-02-03 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Niceness. I don't know if I posted it but I have been experimenting with some things on my end that have also added some stuff if you are interested in seeing it.

URL: https://forum.audiogames.net/post/498438/#p498438




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Re: Swamp, zombie FPS by Aprone

2019-12-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

ALso thinking of coming back and trying my hand at it again. Never really got into a clan but still enjoy running around and shooting things just the same.

URL: https://forum.audiogames.net/post/487158/#p487158




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Re: SoundRTS, a real-time strategy audio game

2019-06-28 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

niceness. Can't wait to see what he will come up with.

URL: https://forum.audiogames.net/post/444586/#p444586




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Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yeah I thought not. It'll be good once it is for certain. Cause I am creating an awesome AI with a mod that would go wonderfully with that.

URL: https://forum.audiogames.net/post/433211/#p433211




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Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Greetings. I think there is a bug or it hasn't been worked on as of yet. For some reason the AI does not seem to be coded to build water buildings or units. Don't know if this is either a bug or if just hasn't been added as of yet but if it is a bug, Just reporting it. If it hasn't been added, it would be awesome if that could be added for the enemy could have the capability for water based attacks. Anyways, just my idea.Thanks

URL: https://forum.audiogames.net/post/433059/#p433059




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

yeah that's what I am wondering myself. I think the documentation hasn't been updated for a while now.

URL: https://forum.audiogames.net/post/415349/#p415349




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Re: New moon mud

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: New moon mud

Greetings,So far the commands are pretty consistant from what I have seen in the short time I have played there. usually the commands you wanna know are search which will search your general vicinity and you can also type search obj where obj is the thing you were looking at. Most off the say commands are quite consistant as well. Hope that helps.

URL: https://forum.audiogames.net/post/411397/#p411397




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Re: New moon mud

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: New moon mud

Hi there,I can say for sure that the whole experiense in playing new moon is unlike any mud I have played. In every room description you actually have to find things that are hidden plus there are certain mobs around that give out quests and the like. So far its a wonderful mud that has opertunities for rp, but its not required for anyone that cannot.

URL: https://forum.audiogames.net/post/411269/#p411269




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Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Future of GoldGun: Production discontinued

Greetings to all,I have no idea what the game is about for I haven't played it but one thing I can say. I agree with SLJ in saying that there's no point on harping on ssomething being bad if you don't have the guts to put forth your ideas even help. I perhsonally am a sound designer at heart. I use programs like audacity and gold wave, and I am also a music composer as well. Going to try to get into reaper quite soon but for the most part my main audio editors are audacity and gold wave. As for voice acting, all I need is the lines and how to say them and I'm on board. I don't charge for it either for I feel that this is something I can give without the need for money in return. But point being to conclude with, don't let things discourage you from creating. Too much I have done that and can say that it only wears folks down. So keep with it, and if there is any help I can give as far as acting or sound design, please let me know.

URL: https://forum.audiogames.net/post/411268/#p411268




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-07 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi there. Just curious about one thing. In the new beta 10 of the crazy mod, there is a new race called the vermin race. is there a little more information as to how they work, and what to expect from them as far as using strategy? Other than that. Love the mod so far. Good work on it Pragma, and if you need some help with updating or translating the documentation for the new races in the mod, please send me a pm on the forum.

URL: https://forum.audiogames.net/post/410201/#p410201




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Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings. I received lots of errors in attempting to connect and play on the server in universe mode. The error log will follow.Exception in thread Thread-1:Traceback (most recent call last):  File

URL: http://forum.audiogames.net/viewtopic.php?pid=317875#p317875





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Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Skynet Takedown: A Technoshock mod

Thanks much for that. Again, enjoy it quite a lot.Thomas

URL: http://forum.audiogames.net/viewtopic.php?pid=311921#p311921





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Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: Skynet Takedown: A Technoshock mod

Greetings. I am writing back because I thought of the game technoshock and have enjoyed the mod skynet take down. Was wondering if anyone had it as of now, the link does not work. Thanks much,Thomas

URL: http://forum.audiogames.net/viewtopic.php?pid=311913#p311913





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Re: eurofly a flight audio simulator from slovakia

2016-10-24 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Greetings to you all. I just stumbled across this new upcoming flight simulator game, and I am enjoying what I hear thus far. I was wondering if you would allow another ATC voice acter? I know a lot about aircraft, ATC and the like, and I have already looked at the scripts and am willing to help act in any way I can. If you would wish this, either pm me, or respond. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=283898#p283898





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Re: SoundRTS mod: Blitzkrieg

2016-07-13 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

OF course. IF of course he would not mind it. IT was originally his project, so we will have to get the go ahead before proceeding, but yes, I agree. I see much potencial within this project, so I would enjoy improving it should he allow.

URL: http://forum.audiogames.net/viewtopic.php?pid=267947#p267947





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Re: SoundRTS mod: Blitzkrieg

2016-07-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Greetings. Just wanted to say I really enjoy the mod and would love to host a server for it if there is not one currently hosted for it. I think there could be more campaines added in if you wanted the help. I am currently learning how to add them, so if there is any help I may give you on the project just let me know. But yes, its a good project, and I look for further advancements on this in future.Good work, and keep it up

URL: http://forum.audiogames.net/viewtopic.php?pid=267848#p267848





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