Re: dreamland - Public test version

2019-03-13 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: dreamland - Public test version

Hi. So, I was finaly able to at least log into the game. But I think, I will wait, until we have a propper english translation. All I did so far, was pretty much a hit and miss thing. I have one question though. Will the translation also include english voices, or will it only be the text in the game?

URL: https://forum.audiogames.net/post/418290/#p418290




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hello guys!First of all, I would like to say, that I am really impressed of this game. It actually feels, like playing a real mainstream game.However, unfortunately, I found a few bugs. S P O I L E R SI am at the graveyard of Farehaven right now, trying to disable the runestones. When sister Alexia dispelled the first one, the game showed me: "missing event dispell.cinematic". I can't recall the full error. But the same happened, when I went through the staircase door in the mausoleum.It would be nice, if that could be fixed.Apart from that, I am enjoying playing the game so far :-).

URL: http://forum.audiogames.net/viewtopic.php?pid=344942#p344942





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Re: Darkened chain teaser 2

2017-11-13 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Darkened chain teaser 2

brian.kurosawa wrote:You may close the doors already. But, you must face it first.I thought, I tried that. But maybe, I wasn't Standing in the correct place. I will try again later.Maybe, it would be good, to add a Sound, when the door is open. A squeaking door Sound or something...

URL: http://forum.audiogames.net/viewtopic.php?pid=338200#p338200





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Re: Redspot, blood and paril. First public beta released!

2017-08-26 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@User100:Personaly, I agree with you. But this topic has been discussed here before. And if I remember correctly, the developer said once, that he won't limit the amount of items, you can carry. At that point, I deleted the game from my computer and just went on.

URL: http://forum.audiogames.net/viewtopic.php?pid=326362#p326362





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@Flackers:Thanks :-). I am trying to remember now, where I needed that before. It doesn't Sound familiar at all...

URL: http://forum.audiogames.net/viewtopic.php?pid=320104#p320104





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I have another question about Level 21.3. I am sure, since I couldn't find anything here, it's probably something obvious. But can someone please tell me, what the Password for the door at the end of the Level is, and how to obtain it? I was so happy, when I finaly made it through the Level, only to find this door, refusing to open...

URL: http://forum.audiogames.net/viewtopic.php?pid=320096#p320096





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@Flackers:Ah. I see. So, that means, I will find stuff like huge iron, or a micro Computer, when I Play the hard mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=319816#p319816





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I am in Level 21.3, so, I guess, I am pretty Close to the end of the game. My question is, where can I find the items, that I Need to craft stuff in the shop in stage 16? I mean, I collected some stuff in the end of an earlier stage. But where can I get the rest?

URL: http://forum.audiogames.net/viewtopic.php?pid=319781#p319781





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Re: Redspot, blood and paril. First public beta released!

2017-06-13 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

LOL. Post 810 had me laughing really hard. I mean, strategy in Redspot is like wanting to shape a snowball in the firy pits of hell. It just won't work. That's why I gave up on this game a long time ago. Seriously. If that game doesn't get any limits, it will probably never attract any new players. When the bases were added, I thought, things maybe would become different. But there was no change. No change at all.I mean, it is ok, if the developer is comfortable with the regular base of players. But in my eyes such a game should be fair for everyone. But at the moment, it is nothing but a constant hunt for items, and nothing more.

URL: http://forum.audiogames.net/viewtopic.php?pid=315233#p315233





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Re: Three-D Velocity With Server Update

2017-06-10 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Hi guys,So, I recently got back to trying the story mode of TDV. And I have a question for those among you, who play the game with a joystick, or something else then the keyboard. My problem is, that I can't make the plain fly straight ahead. It always turns a bit to the left or to the right. Only a little bit though, but it still does it. That is especially anoying, when I am trying to land. I mean, playing this game with a joystick has definitely it's advantages, since you can move way faster. So, my question is: Do you have the same problem? And can you remap the buttons on the joystick? IN every other way, playing with a joystick is a lot of fun. You can do stuff like barrol rolls and the split S really fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=314801#p314801





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Re: Three-D Velocity With Server Update

2017-06-06 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Well, it is actually pretty simple. When you are in the main menu of the game, you click on

URL: http://forum.audiogames.net/viewtopic.php?pid=314104#p314104





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Re: It's time to duel! Text based Yugioh is now available in English

2017-04-26 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

Here is the link to the Soundpack. I totaly forgot about Dropbox having killed the public folder...https://www.dropbox.com/s/qrhu16a4r7781 … k.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=308739#p308739





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@sanslash332I have a connection of 25 MB. That was good for all the online games so far. Trying to play the game when no one in China is playing may be worth a try. Though I figured, that the server seems to be especially busy during chinese night time. Maybe, they are doing maintenance work around that time. But I will keep trying. And I will try it on my other computer. Maybe it is my laptop...

URL: http://forum.audiogames.net/viewtopic.php?pid=306568#p306568





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I actually think, the enemy navigation is fine. I mean, you can always use the sound of the enemy as a help...But I have another question. The game is very sluggish for me. I am getting logged off every five minutes or so. And sometimes it happens, that enemies like the cats in front of the ginko village can attack me from far away. So, if I attack one of them, and then walk away, they sometimes keep attacking me, even if I am already fifteen meters away. Is it only me, who has that problem? I mean, could it be my connection? Or is it, because the server can't handle that many players?

URL: http://forum.audiogames.net/viewtopic.php?pid=306521#p306521





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Re: Return Of The King multilanguage version released

2017-04-07 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

All right. I have my account now. I used a different Email now. But, at least at the moment, the game seems to be a bit unstable. The server kicks me every five minutes or so... I will try again later.

URL: http://forum.audiogames.net/viewtopic.php?pid=306203#p306203





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Re: Return Of The King multilanguage version released

2017-04-07 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi guys,so, I am trying to register since yesterday. Yesterday in the evening, I sent my request for a verification code. It arrived this morning. Now, I was trying to enter it on the registration website. But everytime, I enter my E-Mail-Adress and the code, and I click on next, nothing happens. I get back to the field with my E-Mail adress. How can I enter my verification code?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306188#p306188





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: new game online! Desafio Mortal

[[wow]]! I think, I have never seen a topic here, that grew so fast...The game sounds pretty interesting from all that I have read so far. But unfortunately it seems, the server is always off, when I want to try it. Is there a certain time, when the server is up?

URL: http://forum.audiogames.net/viewtopic.php?pid=299988#p299988





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Re: It's time to duel! Text based Yugioh is now available in English

2017-02-21 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

@blindndangerous:I actually don't remember. I thought, it was mentioned in this topic somewhere...

URL: http://forum.audiogames.net/viewtopic.php?pid=298810#p298810





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Re: It's time to duel! Text based Yugioh is now available in English

2017-02-21 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I think it is:-duelHaven't logged in for a while myself...

URL: http://forum.audiogames.net/viewtopic.php?pid=298664#p298664





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Re: Bokurano Daibouken 3 : secondary topic

2016-11-30 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Ok, thanks. I am at stage 5 at the Moment. But I Need to grind a bit more, until I can continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=287747#p287747





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Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

@Kevin Congratulations! You made it :-). I am so looking forward to play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=284055#p284055





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Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi Kevin,yesterday, I finaly found time, to play episode zero in full. I enjoyed the game very much so far. The story is really cool. And the fact, that Alex doesn't have his own voice, only adds a certain depth to the atmosphere to the game in my opinion. Those who played through the first episode will know, what I mean...There's only one suggestion, that I have. Though it was probably mentioned here before. I didn't read the whole topic, because I didn't want to spoiler myself. So, it would be nice, if you could add a key, where I could let sapi repeat, what it last said. And I have a question. I know about your kickstarter campaign. And I really hope, you will get the money, you need. But do you have alternative plans, in case the campaign won't get through? I will certainly give episode zero another go, since I want to know, if I can change the outcome with different answers.Keep up the good work :-).

URL: http://forum.audiogames.net/viewtopic.php?pid=283034#p283034





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Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

@cw: The problem is, that Jack doesn't care what his hosts do. And after all I have heart yesterday, I have to fight the urge to write a file, that would constantly ping the server of that game. If someone donates money to the game, only to get kicked out by hosts, who were probably envious of someone else's abilities to actual code something, says a lot about these hosts. It makes me wonder, on what conditions Jack chose his hosts. Did he just take the first few persons, who logged into his game?It's actually really sad, because Prometheus had a lot of potential. But Jack needs to take his hosts  on a much shorter leash.

URL: http://forum.audiogames.net/viewtopic.php?pid=261059#p261059





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Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I stopped playing exactly at that day, when the hosts kicked out my friend and deleted her character. She was a host there too, and they killed her host-character, and her usual game character. And that only, because she didn't log in for one and a half weeks. I am sorry to sound so harsh. But the hosts on Prometheus appear neither responsible nor competent. I don't want to start a flame war here. But I think, you guys should know, with what kind of persons you are dealing here. I will definetely not touch this game again.

URL: http://forum.audiogames.net/viewtopic.php?pid=260908#p260908





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Re: It's time to duel! Text based Yugioh is now available in English

2016-04-19 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

@JWoodill21U4 and d4 means going up or down four cards at once. If I remember correctly, you can send cards to your deck by pressing s on the chosen card.

URL: http://forum.audiogames.net/viewtopic.php?pid=257577#p257577





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Re: Swamp, zombie FPS by Aprone

2015-12-06 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@ZK: Unfortunately, nothing seems to work for me. I disabled the pad, turned down mouse sensitivity and updated the driver. Nothing helped. It really seems to be a hardware problem. Weird. This is supposed to be a gamer notebook. And all the mainstream games, that I have tried worked without a problem. But this game, which hardly needs the graphic card, and would probably run on almost any system, doesn't seem to work...

URL: http://forum.audiogames.net/viewtopic.php?pid=241519#p241519





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Re: Swamp, zombie FPS by Aprone

2015-12-03 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Thrash: I think, it's a driver problem. I am using a Dell Inspiron 15 7537 notebook. According to what I found on Google, sighted people have problems with the mouse pad too. Apparently, there is a way to disable the pad, when you plug in an external mouse. Unfortunately, the software is not accessible. I will let a sighted person look over it, as soon as I can. Maybe that will fix the problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=241064#p241064





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Re: Swamp, zombie FPS by Aprone

2015-12-03 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hmm, I didn't know, that you can have more than one character. That of course gives you a lot more possibilities. But at the moment, I am facing a completely different problem, which I have to solf, before I can think about getting into swamp again. My mouse isn't working propperly. It allways appears, like my character is constantly turning arround and arround. I tested that with an offline game. I tried that with my internal mouse pad, and with an external USB-Mouse. It is pretty weird. I never encountered that problem before...

URL: http://forum.audiogames.net/viewtopic.php?pid=241048#p241048





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Re: Swamp, zombie FPS by Aprone

2015-12-02 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hello guys,it's been a very long while, since I played swamp the last time. I have a question about the HC-mode. I have heart, that you can build your own houses, store food and other stuff. Maybe you can even have more than one house, or ford, as it is called here, I think.So, my question is: Can I have such a character from the beginning, or do I have to reach level 80 or higher, to change? Or can I do that kind of stuff with a regular character too?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=240830#p240830





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Re: Swamp, zombie FPS by Aprone

2015-12-02 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

150. [[wow]]. That's pretty much. I wish, you could choose this from the beginning, so you don't have to start over, after gaining such a high level...

URL: http://forum.audiogames.net/viewtopic.php?pid=240856#p240856





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Re: Prometheus: The Eternal Wars

2015-07-02 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

@PrometheusMOO: The Pack, you are refering to, seems to be the same, that can be downloaded from your website. And that was buggy from the beginning. Anyway, I think, I will just wait, until someone comes up with a working pack for mush...

URL: http://forum.audiogames.net/viewtopic.php?pid=222335#p222335




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Re: Prometheus: The Eternal Wars

2015-06-30 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi.I just stumbled over this topic again. I gave this mud a try a while ago, but couldnt do much, cause the demo of VIPMud expired.So, I wanted to ask, if there are any news about a soundpack for Mushclient. Are there any plans to update the curent one maybe?I would want to give this mud a try again, but I dont want to buy VIPMud.

URL: http://forum.audiogames.net/viewtopic.php?pid=222062#p222062




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Re: Prometheus: The Eternal Wars

2015-06-30 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

As far as I know, you have to restart it every 2 hours. And that can be sort of anoying, especially, if you are in the middle of a mission. And I must admit, that I am not really aa fan of the program in general for several reasons.So, I would rather prefer a pack for Mushclient.

URL: http://forum.audiogames.net/viewtopic.php?pid=222095#p222095




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Re: It's time to duel! Text based Yugioh is now available in English

2015-03-04 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

@Rafalko112:You just need to unpack the soundpack. Everything is in the folder, including an instructions file.As for starting a duel, you just need to type -duel, after you logged in. That will bring you from the chat into the game room. After that, the rest should be self-explanetory.

URL: http://forum.audiogames.net/viewtopic.php?pid=207361#p207361




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Re: It's time to duel! Text based Yugioh is now available in English

2015-02-12 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

@Smoothgunner:You can enable the Chat when you are dueling by typing f 1.You will see something like: People can now write by smoothgunner.If you wanna send a message, type f and the message, you want to send.As for your suggestions. Personally, I like the idea of having your own Profile and account. But as far as I know, it was never done in the originally, portuguese Version. So I dont know, if this is actually possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=204548#p204548




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Re: It's time to duel! Text based Yugioh is now available in English

2015-02-11 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

Hey guys!I have good news for everyone, who likes to have sounds for their muds. My friends and I have created a soundpack for the Yu-Gi-Oh!-Mud. Its for Mushclient. And you can download it HereHappy dueling!

URL: http://forum.audiogames.net/viewtopic.php?pid=204487#p204487




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Re: It's time to duel! Text based Yugioh is now available in English

2015-02-11 Thread AudioGames . net ForumNew releases room : the player via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

@Smoothgunner:If you want to send a private message to someone, enter a slash before the name. For example: /smoothgunner test.You can see the information of a card, by either typing info and the letter or number of the card, or by typing the letter or number of the card and hitting enter. You will have three or four choices then, depending of the card, you have chosen. However, one of these choices is I for info.The same goes for the cards on your opponents side of the table. Only if they are faced up, of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=204508#p204508




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