Re: Prison Break is a great game accessible

2020-12-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Prison Break is a great game accessible

well, honestly the story is interesting. i didn't try it yet. but i know the show. i've watched all the 5 seasons. so from what i can see you wanna make lincoln burros more smart than he actually was. if you watched the show you could see that scofield was the smart plan maker there. so the real complicated part was to make scofield the main character. but anyways, congratulations for making something based on this story before me. 

URL: https://forum.audiogames.net/post/600084/#p600084




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Re: bloodstorm

2020-08-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: bloodstorm

ok, so for who didn't know this, blood storm changed it's name to build to survive. go to the coolgamers.net page and at the bottom you will  find the link to download the new version.

URL: https://forum.audiogames.net/post/562455/#p562455




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: bloodstorm

ok, but from what i've seen, the game is still running, so for people that were wining about the money they paid they can still play.

URL: https://forum.audiogames.net/post/562090/#p562090




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Re: Swamp, zombie FPS by Aprone

2020-06-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

ok, aprone fixed this thing.for who has the already updated version download the new fix from http://kaldobsky.com/audiogames/SwampPatch3.zip

URL: https://forum.audiogames.net/post/539602/#p539602




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Re: Undead Assault

2020-03-30 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Undead Assault

it won't be compatible with the server. dude, did you try deleting the game or just that folder.  try to redownload the game but to delete your previous configuration.

URL: https://forum.audiogames.net/post/514048/#p514048




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Re: Undead Assault

2020-03-30 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Undead Assault

try to reinstall the game. it does that sometimes. the folder inside the temp you're looking for is called gen_py. delete that folder and run it again.

URL: https://forum.audiogames.net/post/513941/#p513941




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-03-26 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

unfortunately starting with patch 20, the game is only online playable. so the answer is there's no singleplayer option.

URL: https://forum.audiogames.net/post/512603/#p512603




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-03-21 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

ok, there you go. host is vlad-c-productions.net and port is 6789. it's hosted on a linux VPS, so i'ts gonna be up 24-7

URL: https://forum.audiogames.net/post/510783/#p510783




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-03-20 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hello. if you guys want i can put up a seerver. indeed, because the  game didn't receive updates people have shutdown their servers from the list but i can put one up if you're interested. any thoughts?

URL: https://forum.audiogames.net/post/510562/#p510562




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

yeah. i'll look into that. cause i keep getting stuck at some things. thanks anyways.

URL: https://forum.audiogames.net/post/508551/#p508551




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

yeah. but i have a technical isswue. i can't set the sapy rate on the game cause there isn't such option, and neither does it take effect if i change from the system defaults. do you have an idea how to fix that?

URL: https://forum.audiogames.net/post/508523/#p508523




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-12 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

well, i don't like spoilers, but neither i have the patience to dig through the hole puzzle. but thanks anyways, i already finished it since my brother helped me with thatt puzzle. i'm starting episode 2 tomorrow.

URL: https://forum.audiogames.net/post/508326/#p508326




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-12 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

yeah well, i guess i figured. now i'm i'm stuck with rotating the cameras when it says a new path available i don't know what to fix there.

URL: https://forum.audiogames.net/post/508192/#p508192




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

i'm being chased. well, i got then first to the recreation room, thinking that i should be there first and now i'm stuck cause i can't hack into one of the network to put the jammer to make th  man attack to work. so yeah.

URL: https://forum.audiogames.net/post/507702/#p507702




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

hello.i know here isn't the appropriate topic since this is about episode 2 and 3, but i'm stuck on ep 1. i have to get in the science department something, but i have the issue with the enemies, any spoilers?

URL: https://forum.audiogames.net/post/507679/#p507679




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Re: Three-D Velocity 2.44

2019-09-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Three-D Velocity 2.44

hey. i have a question. is there a way i can asign  admins on the server without accessing the console?

URL: https://forum.audiogames.net/post/461611/#p461611




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Re: Swamp, zombie FPS by Aprone

2019-07-01 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

at fabiano, i was wondering the same, until i started looking at his AG profile. he's posting but on other topics, so yes he's ok. also, don't forget that his server is not a vps, it's a home hosted one so if something would have happened to him the game would have been down.

URL: https://forum.audiogames.net/post/445505/#p445505




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Re: Swamp, zombie FPS by Aprone

2019-04-17 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

the procedure is very simple, if it's the way i think, he's running it from source using visul studio, wth visual studio, as soon as you change the code, save and press f5 and the code changes will apply without restarting. well, it's just a supposition. the way  know is that i've studied visual basic at college and that's how i learned to use an IDE.

URL: https://forum.audiogames.net/post/427436/#p427436




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Re: Swamp, zombie FPS by Aprone

2019-04-05 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

ok guys, so as you can see, the server is up again. it's nothing really that bad, it was just power outage and aprone wasn't home.

URL: https://forum.audiogames.net/post/425107/#p425107




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Re: Swamp, zombie FPS by Aprone

2019-04-04 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

man, i just don't see the point of arguing. can we just stop? please. the game is not even up as i stated yesterday? so what's the point of arguing? and also, as rocky said, it's aprone's game so he knows what is a loophole and what not. just please, give up on this argument.

URL: https://forum.audiogames.net/post/425009/#p425009




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Re: Swamp, zombie FPS by Aprone

2019-04-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now. i've sent him a kind email and aske him what's going on but he never replied. so what ever.

URL: https://forum.audiogames.net/post/424637/#p424637




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Re: Swamp, zombie FPS by Aprone

2019-04-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now.

URL: https://forum.audiogames.net/post/424637/#p424637




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Re: Redspot, blood and paril. First public beta released!

2019-01-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

as he stated a long time ago, yes, he's reprogramming it in python. so that might take like one or 2 years. you need to be patient.

URL: http://forum.audiogames.net/post/402894/#p402894




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Re: FEER Factory Theme

2018-12-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: FEER Factory Theme

same issues here. like what's up with this?

URL: http://forum.audiogames.net/post/399417/#p399417




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Re: Swamp, zombie FPS by Aprone

2018-12-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello.right now i don't have a mouse, and honestly i don't feel like buying one since i'm staying 2 more days in colege and then i'll go back home.how long is the holiday event gonna last?

URL: http://forum.audiogames.net/post/399378/#p399378




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Re: Eurofly Version 2.0 now available

2018-01-04 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

well, i honestly don't have this problem. try to go on his website and see what happens

URL: http://forum.audiogames.net/viewtopic.php?pid=345687#p345687





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Re: Eurofly Version 2.0 now available

2018-01-02 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

well, you have to check the current land airspeed on the planes properties. so for example if it's 120 you should leave the speed at like 140, so when you put the gear down it will go to 110 and then you tap the home button a couple of times until you reach 120, then you start lowering the nose.

URL: http://forum.audiogames.net/viewtopic.php?pid=345166#p345166





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Re: Eurofly Version 2.0 now available

2018-01-01 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

cwfenton wrote:I am on the final training task and can enter the ground frequency and receive confirmation, but when I set the destination airport and taxi to the designated runway and enter the approach frequency, I receive no response.  Whenever I contact the tower, it says to please contact the tower for takeoff clearance.  Am I missing something?hi. yes you are. now you have the set the frequency to the approach, so that's where you will get the clearance.

URL: http://forum.audiogames.net/viewtopic.php?pid=344927#p344927





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Re: So you thought invaded was dead?

2017-12-28 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: So you thought invaded was dead?

hi.can someone help me getting this game again please? i can't find it anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=344073#p344073





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Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

well, before working on the documentation menu let him fix his issues with the website. for now i cant even play it because i registered my profile to the server, which is down now. so yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=343991#p343991





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Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

hiat audio game king, press alt i. in case you need help you can go to the eurofly and find the docs section in the program group or the folder respectively.but there's an issue now. i just realized that the server is down. thanks in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=343982#p343982





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Re: death match a new beginning v3

2017-09-29 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match a new beginning v3

ok, so here's what i have to say about this. i'm disapointed as fuck regarding what i've seen. here's a big thing that really goes over the top. carver is really getting annoying as fuck.1. when i asked to be a volunteer and that i want to help with the game and stuff carver told danny that i'm not trustworthy because i used to hangout with ivan soto. ok, so what's the hole shit? he just likes to ruin people's reputation. that's who carver is. i've done some mistakes on my life like anyone else, and he started using those against me. and after that he said, well, i just wanted to make sure he can't hack you. i acted like i believed it, but honestly i know him for starting bullshit drama, so i was just leaving it as it is. thank you for destroying such an awesome project. someone told me that this is gonna happen, but i'm not gonna say who did.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=331302#p331302





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Re: The killer

2017-08-30 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The killer

dude, i told you so many times. give up on this stupidity, because the antivirus is just stupidity, it's stopping all the shit from running, but yeah. what ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=327014#p327014





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Re: death match a new beginning v3

2017-08-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match a new beginning v3

hifarhad, did you download the latest update? and the rest of you guys, there are 2 new help topics. factions and resources.

URL: http://forum.audiogames.net/viewtopic.php?pid=324978#p324978





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Re: NBA live mobile coins for sale at buynba2k

2017-08-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: NBA live mobile coins for sale at buynba2k

seriously? at least be more explicet. what the hell did you mean?

URL: http://forum.audiogames.net/viewtopic.php?pid=324958#p324958





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Re: You're a Cyclepath!

2017-08-16 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

highorth, i'm glad that you made those decisions, i just can't wait to see it growing.

URL: http://forum.audiogames.net/viewtopic.php?pid=324627#p324627





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Re: death match a new beginning v3

2017-08-15 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match a new beginning v3

hi.no, anyways the connections stops and gets you to the main menu after like 30 secs or one minute, and 2, for everyone else the archive works well

URL: http://forum.audiogames.net/viewtopic.php?pid=324466#p324466





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Re: Redspot, blood and paril. First public beta released!

2017-08-12 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

well, that's the size of the file.

URL: http://forum.audiogames.net/viewtopic.php?pid=324076#p324076





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Re: You're a Cyclepath!

2017-08-12 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

hikell, did you press the nvda+space before trying to do anything?

URL: http://forum.audiogames.net/viewtopic.php?pid=324073#p324073





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Re: You're a Cyclepath!

2017-08-11 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

hi. at post 238 ghorth, well, you said that you're gonna make the game open source. what's up with that? just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=323881#p323881





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Re: You're a Cyclepath!

2017-08-09 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

hi. i have a question. i wonder where is the storage for web located? cause i would like to clear my data.

URL: http://forum.audiogames.net/viewtopic.php?pid=323547#p323547





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

you can't break, but when you hear a metal sound you turn to the opposite direction. also, make sure you have set the classic mode, because i can't explain how to make the hole thing in the modern. cause the system completely changes there

URL: http://forum.audiogames.net/viewtopic.php?pid=321541#p321541





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: You're a Cyclepath!

hey ghorth. i'm just throwing here a little notice, you didn't update the page on your website. and you should also edit the first post to put the web link too.i'm just saying, i'm not meaning to be annoying or anything like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=321439#p321439





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

dude, that's what i'm trying to tell you. damn it. it's not a bug, it's normally to happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=321020#p321020





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

i think that's what's supposed to happen. so i don't think he has to fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320957#p320957





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hithat's actually a better idea to get the weapons system on server side. first, we don't have to log out and back in to the game to have those and yeah, i guess it's more easy to implement new ground weapons

URL: http://forum.audiogames.net/viewtopic.php?pid=320866#p320866





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Re: Scrolling Battles Pro

2017-07-20 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles Pro

hi. the server is not working because mason is not working ont that game anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=320263#p320263





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hi guys. i just got a server up and running. address: vlad-c-productions.net and port 6789

URL: http://forum.audiogames.net/viewtopic.php?pid=320003#p320003





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Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hello. i just got a teamtalk server running and I have gaming channels there. address: vlad-c-productions.netports: 10333no user or password required. there you go under the gaming channel and select dmpa and you should be good to goi would give you a direct link, but it looks like the bb code doesn't support the tt links.

URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800





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Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hello.i recently got a channel running for dmpa on my teamtalk server click this link to join the channel 

URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800





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Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi guys. i recently got a teamtalk server and now i have a channel designed for dmpaaddress: vlad-c-productions.net ports default and no username or password. and there you will find the dmpa channel in the gaming section. in case you want a direct link here we go click this link to join the channel directly 

URL: http://forum.audiogames.net/viewtopic.php?pid=319796#p319796





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hey danny. just a quick reminder, your domain works again. so i guess you should use that instead of the ip address. i am just saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=319702#p319702





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi.post 770 thumbs up

URL: http://forum.audiogames.net/viewtopic.php?pid=319618#p319618





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Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

have you tried to download again the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=318854#p318854





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Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

well, i'm just saying orko, you might wanna switch to nvda being a better screen reader than jaws. it's just a piece of crap that's even expensive and it's becoming worthless.

URL: http://forum.audiogames.net/viewtopic.php?pid=318511#p318511





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Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hey danny. i'm just curious. can you make so we can hear someone opening the doors of our ships and stuff like that?

URL: http://forum.audiogames.net/viewtopic.php?pid=318483#p318483





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi danny. i've sent you a pm. i would appreciate if you could check it. thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=318410#p318410





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi. i'm just saying though. if you added a server list option and to enter ip address and stuff like that aren't you planning to release the server program?

URL: http://forum.audiogames.net/viewtopic.php?pid=318277#p318277





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-06 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hey ghorth. i have a little question regarding the new update. are you gonna add also a single player mode? or you're not thinking of doing that anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=318144#p318144





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Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

there is no way to translate it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=318143#p318143





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Re: death match project alpha update public beta

2017-07-05 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi.i'm proud to say that i'm opening a new page of this topic. ok, so due to changelog that is not updated since a long time ago, i really wonder what is the currently status of what's going on. and i have a suggestion too. i remember back in 2015 when dmnb v1 used to be here we used to have a message board system. do you think you could add that?

URL: http://forum.audiogames.net/viewtopic.php?pid=318030#p318030





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Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi. i got an error when i took the laser cutter.here it is.Exception in thread Thread-6:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 3020, in checkmuffleAttributeError: 'int' object has no attribute 'occlusion'

URL: http://forum.audiogames.net/viewtopic.php?pid=317874#p317874





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Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi.it looks like almost no one can play the game. something happens because it lags pretty bad, that i can barelly connect.

URL: http://forum.audiogames.net/viewtopic.php?pid=317873#p317873





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Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

i'm excited to see that done.

URL: http://forum.audiogames.net/viewtopic.php?pid=317815#p317815





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

well, just curious though. what is that space port for? cause it doesn't even change the room.

URL: http://forum.audiogames.net/viewtopic.php?pid=317134#p317134





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

hii have a problem. i can't find the old version of rtr. i click on your website but it shows me not found.

URL: http://forum.audiogames.net/viewtopic.php?pid=316879#p316879





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Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

and even that can be fixedd by selling your ship, and buying a constelation cruiser and doing some cargo missions which aren't so hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=316798#p316798





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Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hiat tomecki dude, you don't need to have your ship destoroyed. once you create a character you sell and rebuy the ship. and that's a good thing cause you don't lose money and you will be ok with your ship too.

URL: http://forum.audiogames.net/viewtopic.php?pid=316627#p316627





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Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

Exception in thread Thread-282:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception: access violation writing 0xException in thread Thread-277:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py",
  line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-275:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Memory allocation error: bad allocation (C:\libaudioverse\src\libaudioverse\buffer.cpp:148)Exception in thread Thread-198:<
 br />Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2002, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 738, in value  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 701, in node_get_int_propertyWindowsError: exception: access violation reading 0xUnhandled exception in thread started by >Traceback (most recent call last):Exception in thread Thread-211:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", li
 ne 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-217:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: C
 ould not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-221:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception: access violation writing 0xException in thread Thread-214:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, i
 n playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 455, in buffer_load_from_fileMemoryError: Could not call speex_resampler_cpp::staticResampler. (C:\libaudioverse\src\libaudioverse\kernels\resamplers.cpp:20)Exception in thread Thread-216:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 675, in load_from_file  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 453, in buffer_load_from_fileWindowsError: exception:
  access violation writing 0xException in thread Thread-212:Traceback (most recent call last):  File "threading.py", line 801, in 

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi againok, i solved the problem. i had to run it as administrator in order to work properly. here is the error.log informationException in thread Thread-4:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2983, in checkmuffleIndexError: list index out of rangeException in thread Thread-10:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2983, in checkmuffleIndexError: list index out of rangeUnhandled exception in thread started by >>

URL: http://forum.audiogames.net/viewtopic.php?pid=315931#p315931





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Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi danny. i have a problem. i get an error, but it doesn't log it. would you please help me to fix that? cause it looks like i'm the only one who has this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=315917#p315917





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Re: The killer

2017-05-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: The killer

hello.i have some points to throw together here.1. yes, i completely agree with colton, this game is not worthit  to be payed yet. 2. at slj well, see? here's the thing. he wanted to  host it on his own. we can't blame him for that. it was his decision. because basically, what happens is the following. on linux, yeh, it has ownage pings. but here's something that's pretty important. if you use wine you don't have the access to the debuggers and stuf like that, thing which you need as a game developer.indeed, i kind of understand you guys, the server is down. but it's better now to be down, then to be up on linux and when it crashes it's getting fucked up. because basically what happens, once it crashes it's completely  unusable until one of the developers realizes that this is what happened. with this ownage run time eater, once it run time errores, it gets itself over it and after that it's restar
 ting automatically the server(procedure in 4 seconds). you also wouldn't like him right now just to realse an update which says well, just changed the host. it's just ridiculous that kind of procedure.so, in just one word, it's better for you guys now to wait a little bit and after that you have also good features. and guys, let's rembmer this back in january 2016.  sam used to be hosted by damien pendleton at that time. guess what? as far as i remember correctly towards the middle of end of january he got a vps. did he release an update right away? i highly doubt that. as far as i remember, it took for him like 2 weeks or even a month to release an update because he also knew that this would be a shitty move to release an update of survive the wild just for changing the hosts. guys, here is a thing called patience. you need to be patient with ivan and colton in order to have a pretty good project in like 2 weeks or even earlier. if i would be a dev of
  a multiplayer game the only time when i would release an update right away would be an emergency one that's all what i had to say.

URL: http://forum.audiogames.net/viewtopic.php?pid=310855#p310855





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Re: Introducing mosergame's first title. Need for weed, high pursuit!

2017-04-21 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Introducing mosergame's first title. Need for weed, high pursuit!

well, just [[wow]]. anyways i didn't even realize about the weed day. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=308168#p308168





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Re: I am back, and so is Tomb Hunter

2017-03-25 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

hey mason. but here's a problem with your website. i can't find the game on your website anymore for some reason

URL: http://forum.audiogames.net/viewtopic.php?pid=303955#p303955





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Re: I am back, and so is Tomb Hunter

2017-03-11 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

hi mason. as i said on twitter, keep up the good work. you are awesome. i tried the game and first, dude, this can't be mason. you made a pretty awesome progress in just 2 months. cause like in jully or something you were releasing chrime hunter and on september you started working on tomb hunter. it's a pretty good progress

URL: http://forum.audiogames.net/viewtopic.php?pid=301627#p301627





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Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

hi mason. i'm glad to hear that you're back. also, i would gladly help you with what you need regarding testing or anything like that.thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=300701#p300701





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hi.well, it looks weird cause it didn't use to do that. but here's the thing. mayube sam made some changes while the server was backing up, which means maybe is working on an update. so guys, please be patient.

URL: http://forum.audiogames.net/viewtopic.php?pid=298438#p298438





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Re: death match project alpha

2016-07-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha

hi aaron. sory fo me being kind of mean, but you bette look athis website. thee hesaidclealy that he'sgoing  to leave the game developing and all thiskindofstuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=268764#p268764





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Re: Super Racing by Storm Productions!

2016-06-23 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Super Racing by Storm Productions!

hi phill. that error you're getting  probably because you're  running the game on a non admin user. and  about  te sapi, maybe you have problems with  it. it is working for me great. but  i'm gonna have a look. but like i said, i'm here to  help storm fixing bugs, the main developer is storm. so he'll decide when to release updates.i have other projects on which i'm currently working, so this isn't  the primary one for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=265638#p265638





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Re: Super Racing by Storm Productions!

2016-06-23 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Super Racing by Storm Productions!

hi. we released now a little patch  which fixes the steering and also added an auto updater.and guys,who said thqatthegameis weirdi'mreminding  youthat  storm  said clearlythat  this game isin alpha stages. we released i think the second or the third alpha. but if you don't wanna be with us then i'll tell storm to delete this topic and we'll take a testing team and that's it.

URL: http://forum.audiogames.net/viewtopic.php?pid=265557#p265557





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Re: Super Racing by Storm Productions!

2016-06-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Super Racing by Storm Productions!

hi. i'm so excited to hear that you like the game. i was part of it too, but i was working on other games, so i didn't have the time to help with the code since 3 days ago.and yes, we are planning to make it multiplayer, but we have to make our knowledge better or that. also thaonks for your ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=265135#p265135





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Re: Rail Racer 2 cometh

2016-06-14 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

well, i'm telling you from my own experience that there are some cases whe nyou can't make backups cause of beeing too late and not thinking that your computer would die in a certain amount of time.i had the same problem. i hadn't anything with y computer, all things were going fine and guess what? after 2 days my hard drive crashed. well, it's gonna be so bad. that's what i was saying. and right, i had to change it. maye he was in the same situation

URL: http://forum.audiogames.net/viewtopic.php?pid=264400#p264400





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Re: Rail Racer 2 cometh

2016-06-14 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

ok. sorry for being harsh but what was so unclear? i clearly said that his hard drive crashed. which  means, his servers died. i'll email him again and i'll tell him to post here to not say that's just me lying or something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=264396#p264396





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Re: Rail Racer 2 cometh

2016-06-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable.  However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer.  Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit.  Thanks for your patience,Chewell, i'm not  sure when it  will be ready. but veriodically i'm getting in contact with him. so i'l let you know about this as he is coming to me with news about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810





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Re: Rail Racer 2 cometh

2016-06-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable.  However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer.  Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit.  Thanks for your patience,Chewell, i'm not  sure when it  will be reay. but veriodically i'm getting in contact with him. so i'l let you know about this as he is coming to me with news about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810





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Re: Rail Racer 2 cometh

2016-06-10 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.  Hi, I am not refunding any purchases, as the game was sold completely playable.  However, I understand the frustration of not being able to set up anew license, and I will be getting the license server back up as soon as I am able to retrieve the hard drive from my old computer.  Sorry for the long delay in all this, but have had some life changing events in my life the past 18 months, and just now getting back to normal a bit.  Thanks for your patience,Che

URL: http://forum.audiogames.net/viewtopic.php?pid=263810#p263810





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Re: Redspot, blood and paril. First public beta released!

2016-06-08 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

you know what? that's it!i mean to people like nibar. guys, just try to make a little code, just a little freaking toy, and you'll realize that's so hard to code. i mean, i'm not a god of the programming, i think i'm even one of the worst cause until at the current moment i didn't release anything. sam has a source code of mine so he can confirm you that i was so  stupid when i made that. but i'm working on multiplayer and singleplayer games and all what i can say is that's so hard to make them for others to like.i have a little team of something like 10 testers who are finding bugs  and making stuff like this. what i mean here is to do this yourself just 5 minutes or more and after you can start bitching at others cause they didn't add that at that moment when you suggested.best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=263587#p263587





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Re: Redspot, blood and paril. First public beta released!

2016-06-04 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hiat the guys with the translation.i personally didn't see anything like a languages folder. well that would be something nice for sam to make a lang folder, but this means alot of work because it requires alot  of stuff to change.at nibar. dude, why are you going to judge sam? that's not your problem how does he get rid of ceaters. well, sam could make a variable whichexplains if the person is  a developer or not.  but like i said. it's not your game to go and make the rules.at sam. well man, some commands you should make them available just for devs, so no one could cheat.

URL: http://forum.audiogames.net/viewtopic.php?pid=262899#p262899





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Re: Redspot, blood and paril. First public beta released!

2016-06-02 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hi nibar. first the game is coted based on names, so it's not on accounts like in stw, so you can't make anyone an admin or you could but just from the server code.second, well, you can do that in bgt, infact, i did that in my game that i'm working on. that's why i gave sam this suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=262719#p262719





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Re: Redspot, blood and paril. First public beta released!

2016-05-31 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey sam. if you would like i could show you how would be that system about what is was talking in the post 193  or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this will need a client update too, but it's more secure. also, don't log with what password you entered because you could get hacked an they could impersonate again. i'm just waiting for your opinion sam.i'm sorry if i'm insisting with this, but it's very important for a programer to improove  the security too.well, i'm not a good programmer, i'm probably the worst,  but i could help you with some security suggestions, and maybe with some code.

URL: http://forum.audiogames.net/viewtopic.php?pid=262460#p262460





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Re: Redspot, blood and paril. First public beta released!

2016-05-31 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey sam. if you would like i could show you how would be that system about what is was talking in the post 193  or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this will need a client update too, but it's more secure. also, don't log with what password you entered because you could get hacked an they could impersonate again. i'm just waiting for your opinion sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=262460#p262460





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Re: Redspot, blood and paril. First public beta released!

2016-05-30 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hiwell sam, anyway, still unsecure. well, let's say that someone is going to impersonate you. now how do you know about that? well, we could let you knoow, but still not secure. you should make an account system,  or maybe to make your name to be protected with a password. i mean, when the server sees sam tupy comes online to ask you for a password before notifying players that you came online. and if it's incorrect kick who's trying this

URL: http://forum.audiogames.net/viewtopic.php?pid=262350#p262350





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Re: Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hithis is really nice. i was waited  for it for a long time, and  now it's being in here. i'm so excitedto try it!

URL: http://forum.audiogames.net/viewtopic.php?pid=261233#p261233





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Re: death match project alpha

2016-04-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha

hiwell danny, my suggestion would be  to let us  buy  the smallershipswhile the larger ships we can build. i mean, that would be much interesting if we will build large ships.

URL: http://forum.audiogames.net/viewtopic.php?pid=257544#p257544





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Re: Scrolling Battles in Python

2016-01-19 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles in Python

well cool turk, be glad that the game is free. 

URL: http://forum.audiogames.net/viewtopic.php?pid=247142#p247142





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles in Python

hiethin,if you would follow mason on twitter you would see that he was leaning it from more persons not only for danny. and i'm going to say here that manuel cortez helped him a bit to learn. so  dude, please try  to stop being so mean like you were yesterday.and if you wanna know i'm going  to start learning something like this python  thing because i learned it  on 2013 and i didn't understand anything. i'm so curious what could i do this  time.

URL: http://forum.audiogames.net/viewtopic.php?pid=247090#p247090





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Re: Scrolling Battles Pro

2016-01-15 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles Pro

ok colton, i sent  a pm on forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=246793#p246793





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Re: Scrolling Battles Pro

2016-01-14 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles Pro

well mason. let's say that well, we are just closing the entire audiogames.net comunity and say the reason  is that we are getting hacked.you will understand my previous point what do i mean. i mean, that this isn't a reason to give up and to say something like oh. i'm sick off this. fuck it! well, you can say this if you're making it free. but if you make it paid this isn't fair to doask dark. didn't he get hacked on thie forum? yes they did. the site was closed for 2 or 3 days and after that it's reopened as you see. so you could just repair the damages and reopen it when it will have these problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=246704#p246704





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Re: Scrolling Battles Pro

2016-01-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles Pro

well slj. the only thing that you can't make in bgt is the next. ths security. that's why mason is sick off this.

URL: http://forum.audiogames.net/viewtopic.php?pid=246572#p246572





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Re: Scrolling Battles Pro

2016-01-13 Thread AudioGames . net ForumNew releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles Pro

and trust me, in some countries 5 dollars means much money spent on a game in beta, so as slj said any online game coul  get hacked. but guys i have a question. why stw didn't get hacked so much as ultra power or other games? because sam is changing the encription keys every month i think. and guess what? the last time when stw got hacked was at the end of june or something like that. so it isn't hacked since last 6 months. you could do themase thing mason and you wouldn't get full of hackers.

URL: http://forum.audiogames.net/viewtopic.php?pid=246675#p246675





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