Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

The trains are not the real ones used in Japan. They're imaginary trains, and the sounds were designed using a roland synthesizer.

URL: http://forum.audiogames.net/viewtopic.php?pid=288231#p288231





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

The trains are not the real ones used in Japan. They're imaginary trains, and the sounds were made using a roland synthesizer.

URL: http://forum.audiogames.net/viewtopic.php?pid=288231#p288231





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

The game records the shortest time for each area, and measures scores based on something like how perfect you stopped your train.The installer should be around 127 MB, so it's very likely that the file is corrupted

URL: http://forum.audiogames.net/viewtopic.php?pid=287931#p287931





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

The game records the shortest time for each area, and measures scores based on something like how perfect you stopped your train.The installer should be around 127 MB, so the file is very likely corrupted.

URL: http://forum.audiogames.net/viewtopic.php?pid=287931#p287931





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-11-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

The game cannot be bought without a Japanese bank account at the moment. The developer is setting up PayPal, but he is also stating that the sales support will be in Japanese only.I've already ordered the game and waiting for a reply from the dev.3000 yen is about 26.3 USD(Calculated as 1 USD = 114 JPY).

URL: http://forum.audiogames.net/viewtopic.php?pid=287856#p287856





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Re: Blackspace (3D HRTF First person shooter game)

2016-10-25 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

Things I additionally noticed so far:Even if I'm bumping into a wall, the footsteps don't stop playing while pressing the movement key. Also, the "hitting a wall" sound stops ocasionally; I misunderstand as if the wall is suddenly disappeared.Because of the problem above, situations like "I'm walking but am not moving systematically" happen very often.If I hit a wall near the door and continue moving, the door keeps opening and closing. The guidance voices for tutorial don't stop when pressing x.

URL: http://forum.audiogames.net/viewtopic.php?pid=283996#p283996





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Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

Are both of the exe and jar files needed? The total size of the package can be significantly reduced if not.

URL: http://forum.audiogames.net/viewtopic.php?pid=283976#p283976





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Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

I find it a little bit difficult to navigate through the levels. I would like the 90/180 degrees turn keystrokes at least. Also, the left/right turn is too fast for me. It's very frustrating when aiming at enemies.

URL: http://forum.audiogames.net/viewtopic.php?pid=283953#p283953





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

That part is hard even for Japanese players. There is no hints in any way.

URL: http://forum.audiogames.net/viewtopic.php?pid=281878#p281878





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Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Oh sorry. if you can edit the dictionary file without mojibake, please replace the 22nd line of 16-5.txt with this. TAB means inserting a tab there.(残%d)。TAB(%d remaining. )I'll apply this fix in the next build though.

URL: http://forum.audiogames.net/viewtopic.php?pid=280910#p280910





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Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Oh sorry. if you can edit the dictionary file without mojibake, place replace the 22nd line of 16-5.txt with this.(残%d)。    (%d remaining. )I'll apply this fix in the next build though.

URL: http://forum.audiogames.net/viewtopic.php?pid=280910#p280910





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Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Thank you for your fixes! I'll check my inbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=280886#p280886





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Re: Bokurano Daibouken III translation Project has officially started!

2016-09-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Sorry, I haven't been here for a while. Got your PM, thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=278930#p278930





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Re: Bokurano Daibouken III translation Project has officially started!

2016-09-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Thank you for checking the new translations! I didn't expect that some lines weren't added properly because the file was automatically generated. Could you add the lost lines so that I can write the translated contents?

URL: http://forum.audiogames.net/viewtopic.php?pid=278300#p278300





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'm on my second playthrough. Where could Galvana be found? I thought it was somewhere near the master stadium, but completely forgot where it was. The only thing I remember is that there is a very narrow space on the left side of the wall where Galvana is hidden.

URL: http://forum.audiogames.net/viewtopic.php?pid=273808#p273808





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Re: Bokurano Daibouken III translation Project has officially started!

2016-06-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Probably, the issue can be fixed here, so you don't have to send the file again.I have some more translations since the last release, butI'mnot actively adding new things because I was asked to help a project which must be urgently worked on. Since the team consists of sited people except me, I'm working as a sound designer and composer. I'll be back after completing the project.

URL: http://forum.audiogames.net/viewtopic.php?pid=265576#p265576





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I fixed the menu sound bug. Thanks for reporting.

URL: http://forum.audiogames.net/viewtopic.php?pid=259692#p259692





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Re: Bokurano Daibouken III translation Project has officially started!

2016-05-04 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

> Is Siegwart the young man seen earlier in the story?Yes, the time you first see him is 3-4.About the dictionary file, please send me an email from the address which is linked to your paypal account. That works as a validation.

URL: http://forum.audiogames.net/viewtopic.php?pid=259357#p259357





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Re: shadow rine full voice version released

2016-05-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

I'm not sure if I can adequately explain the signs, but yeah.I don't have the save data which I can see the texts. so please email the contents you want me to explain.

URL: http://forum.audiogames.net/viewtopic.php?pid=259026#p259026





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Re: shadow rine full voice version released

2016-05-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

@ddI figured out the puzzle about a week ago. Honestly, it's extremely hard. You even have to be familiar with Japanese / Chinese cultures because it uses knowledge of the twelve horary signs (animal signs) a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=258992#p258992





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Re: shadow rine full voice version released

2016-05-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

@ddI figured out the puzzle about a week ago. Honestly, it's extremely hard. You even have to be familiar with Japanese cultures because it uses knowledge of the twelve horary signs a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=258992#p258992





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Re: shadow rine full voice version released

2016-04-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

No, the word isn't random at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=258286#p258286





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Re: shadow rine full voice version released

2016-04-19 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

http://www.nyanchangames.com/ShadowRine_FullVoice.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=257469#p257469





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Re: Bokurano Daibouken III translation Project has officially started!

2016-04-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Thanks. I'll apply the fixes.

URL: http://forum.audiogames.net/viewtopic.php?pid=257101#p257101





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Re: Bokurano Daibouken III translation Project has officially started!

2016-04-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

I'm still not sure which is better, Bit VS Bito, or Panish VS Panishu.The software update will soon be out. I have to fix some bugs before releasing it though.

URL: http://forum.audiogames.net/viewtopic.php?pid=256941#p256941





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Re: Bokurano Daibouken III translation Project has officially started!

2016-04-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

I have some additional strings translated since the last version. I want to update the dictionary once in April, but I can't promis it.University classes have started here, and today was the very first day. I have lots of things that I have to do, and I'm unsure how long I will be able to spend my time for translation per day, or how will the class I took go.

URL: http://forum.audiogames.net/viewtopic.php?pid=256289#p256289





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Please email or PM me your save data. I'll fix it.The bug sometimes doesn't happen, and sometimes does. Still not sure what is causing the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=255967#p255967





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Re: Bokurano Daibouken 3 : secondary topic

2016-04-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

In the latest local version, I've already disabled using Water master during the first play. You will need a clear medal to craft it.

URL: http://forum.audiogames.net/viewtopic.php?pid=255929#p255929





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Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

The dictionary changelog can be found inside the dict folder.I don't know how many strings are in the game, so the percentage cannot be measured. But I think there are more than 5000 of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=253736#p253736





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Unfortunately, changing the output device is impossible with the current audio library I'm using. I switched to BASS to make MarinaBreak, but the old one doesn't have any functions related to manually control the output devices.

URL: http://forum.audiogames.net/viewtopic.php?pid=253028#p253028





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-29 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Thank you. You can delete the file now. I'll test it tomorrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=251956#p251956





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@ddIf you haven't gotten the reply, probably I didn't receive it.@mataYes, your test data will really help me address the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=251947#p251947





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Particle bomb is still unlocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=251939#p251939





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

SkyRacer tries to guide the changed altitude or speed after a short while. This is for avoiding unnecessary navigation output when holding down the arrow keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=251882#p251882





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-27 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Does the error happen every time? If so, could you please provide me your save data for debugging? I can't reproduce the same issue in 9-2 with my data.

URL: http://forum.audiogames.net/viewtopic.php?pid=251757#p251757





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

For those who are reporting bugs, please write down the steps that can reproduce the issue. I want to check it, but the required information is lacking most of the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=251709#p251709





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The crafting workshop is located at stage 16.

URL: http://forum.audiogames.net/viewtopic.php?pid=251500#p251500





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Re: new game from me: lost!

2016-02-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: new game from me: lost!

I don't think that reading your current money or status like poisoned everytime is a good idea because there is currently no way to skip them. Can you also consider this?

URL: http://forum.audiogames.net/viewtopic.php?pid=251342#p251342





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-19 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Was the update issue solved? It might be because the downloaded archive was cached, so restarting your computer would solve the problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=250855#p250855





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Can you send me your save by email or PM? I can fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=249994#p249994





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Try kicking a crystal for example.

URL: http://forum.audiogames.net/viewtopic.php?pid=249585#p249585





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Re: MarinaBreak - new year release from Nyanchan games

2016-02-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Version 1.04 is out.2016/02/06 Version 1.04Added : You can now toggle powerups in velocity attack. Note : In order not to screw up the ranking, results of velocity attack posted by the older versions are blocked by the score server.Added : Pressing the S key while playing velocity or time attack speaks your current score.Fixed : The game no longer counts false scores when the time is up while the bonus blocks are being generated.

URL: http://forum.audiogames.net/viewtopic.php?pid=249517#p249517





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Re: Crime Hunter

2016-02-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Crime Hunter

Hi.I personally don't like to post something to a flaming topic like this, but please let me say one thing.Could you please complete one of your projects, Mason?

URL: http://forum.audiogames.net/viewtopic.php?pid=248969#p248969





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Re: Crime Hunter

2016-02-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Crime Hunter

Hi.I personally don't like to post something to a flaming topic like this, but please let me say one thing.Could you please complete one of your project, Mason?

URL: http://forum.audiogames.net/viewtopic.php?pid=248969#p248969





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I thought I blocked changing weapons while chaining enemies, but that wasn't working properly. Will fix it in the next software update.

URL: http://forum.audiogames.net/viewtopic.php?pid=247370#p247370





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I don't receive the email from dd. Can you please resend it?

URL: http://forum.audiogames.net/viewtopic.php?pid=247436#p247436





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-20 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Sorry, I had flu and couldn't do anything. I feel much better today, so I'll start working on the project from today.Edit : Oh, I posted this to the game topic, not the translation one by mistake. Sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=247338#p247338





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-20 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Sorry, I had flu and couldn't do anything. I feel much better today, so I'll start working on the project from today.

URL: http://forum.audiogames.net/viewtopic.php?pid=247338#p247338





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

1.03 is out. Enjoy the new modes!

URL: http://forum.audiogames.net/viewtopic.php?pid=246970#p246970





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Yeah, I should have made both of item / no item modes.

URL: http://forum.audiogames.net/viewtopic.php?pid=246991#p246991





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Re: Bokurano Daibouken III translation Project has officially started!

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

We're about to release a new build. Since a lot of files have been changed, just overwriting the fixed files doesn't work properly. Could you please PM me a list that you fixed?

URL: http://forum.audiogames.net/viewtopic.php?pid=246877#p246877





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Unfortunately, it isn't supported. I'm separating each source code, so anyone who try translating the game will need to read the whole source and change any required strings written in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246879#p246879





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Re: shadow rine full voice version released

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: shadow rine full voice version released

Near the Southern front gate. Actually, she is a woman. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=246875#p246875





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Just tried blindfold breakout, and I like it so far. Haven't tried extra powerups though.

URL: http://forum.audiogames.net/viewtopic.php?pid=246696#p246696





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

eYour suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the game record speeds of the ball every frame. If I were to make different balls, some things would happen; one for sure is that 10 stages are not enough. It would be great if I could make some stages and levels like BK3, but it wouldn't be an easy work because the most important job for me is currently BK3 translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=246575#p246575





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Your suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the game record speeds of the ball every frame. If I were to make different balls, some things would happen; one for sure is that 10 stages are not enough. It would be great if I could make some stages and levels like BK3, but it wouldn't be an easy work because the most important job for me is currently BK3 translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=246575#p246575





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Your suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the game record speeds of the ball every frame. If I were to make different balls, some things will happen; one for sure is that 10 stages are not enough. It would be great if I could make some stages and levels like BK3, but it wouldn't be an easy work because the most important job for me is currently BK3 translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=246575#p246575





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The bonus shops are already translated here. Please wait for the next dictionary to apply.

URL: http://forum.audiogames.net/viewtopic.php?pid=246472#p246472





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Re: Bokurano Daibouken III translation Project has officially started!

2016-01-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Hi.It isn't actually the game title. It's saying about the main theme of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=245805#p245805





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I've released a new update and fixed the internal error and ranking issue. Also, the game has keyconfig functionality so that everyone can play the game with any keystrokes. About the paning option and making easier modes, please give me some time.About the physics engine, I think the max hight the ball can go is properly decreasing as it loses energy. Sorry if I'm misunderstanding Alec's post.

URL: http://forum.audiogames.net/viewtopic.php?pid=245408#p245408





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Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

OK, the project was stopping for a short while because of MarinaBreak coding. I'll be back on the translations.

URL: http://forum.audiogames.net/viewtopic.php?pid=245116#p245116





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Please let me reply later to the suggestion and the miscalculation of the physics engine Alec mentioned.The dropbox link isn't mine. Please download the game from the first post. You won't get any problems because it's a direct link to the installer.About the bugfixes, I hope I'll be able to release a new version in today. I can say goodbye for this damn mobile network soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=245231#p245231





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Please let me reply to the suggestion and the miscalculation of the physics engine Alec mentioned.The dropbox link isn't mine. Please download the game from the first post. You won't get any problems because it's a direct link to the installer.

URL: http://forum.audiogames.net/viewtopic.php?pid=245231#p245231





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

About the racket speedI was told that some people want the racket to be able to move slightly faster, and more quick swings should be allowed. but it may make the game very easy in my opinion. I've spent quite a lot of time balancing the game, and I like the current difficulty. However, this is just my opinion, and if people have difficulty with it, I'll be able to make a difficulty selection or something like that. The most important point in this game is to predict where the ball will come. Since the current grabity setting in missions is relatively low, and the elasticity of the ball is high, 2 or 3 mistakes won't make you lose the game.About the paningI understand the racket isn't so wide, and hitting the ball with it is hard. Especially, for those who have hearing loss. Maybe, I'll have to create some preferences menus to make the paning width adjustable.Btw, I was so surprised to see more than 500 scoreboard entries 
 within only 2 days. Thank you everyone for playing the game and great suggestions!

URL: http://forum.audiogames.net/viewtopic.php?pid=245110#p245110





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I managed to establish an FTP connection to my server and updated the MarinaBreak page. It now contains the download link for English version.

URL: http://forum.audiogames.net/viewtopic.php?pid=245012#p245012





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

As brad mentions, it makes easier to hit targets far from you, but I also use Key's strategy because the acceleration is so powerful and it is harder to hit the ball in the middle of the field. It might be effective when it comes to score attack though.

URL: http://forum.audiogames.net/viewtopic.php?pid=245011#p245011





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I thought there might be some errors in translations, so I didn't add the installer to the website. Since I have a damn useless internet connection right now, the update will be 2 or 3 days later.About the score posting, the server might be returning whether you made the top ten, not the actual position. This is because the server was initially designed to handle only 10 ranking positions.

URL: http://forum.audiogames.net/viewtopic.php?pid=245004#p245004





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MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


MarinaBreak - new year release from Nyanchan games

Hi.It's 2016/1/1 0:00 in Japan. I've released a small new year game called MarinaBreak. It's a pinball/breakout style game with mission mode and score attack playable. You can download it athttp://www.nyanchangames.com/softs/coun … download=4Happy new year and enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=244886#p244886





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Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Thanks for playing. I'm glad to see you enjoying it. The view scoreboard option doesn't seem to work for some reason. I'll check and fix it in the next version.For those who want to access the scoreboard, please visithttp://www.nyanchangames.com/scoreboard/score.phpSome parts of the page are in Japanese, but the most important point is readable. MarinaBreak is the last option in the game select box.Btw, I'm surprised to see the top score. Over 1000 points? Unbelievable, I've made about 930 so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=244967#p244967





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Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Thanks for playing. I'm glad to see you enjoying it. The view scoreboard option doesn't seem to work for some reason. I'll check and fix it in the next version.For those who want to access the scoreboard, please visithttp://www.nyanchangames.com/scoreboard/score.phpSome parts of the page are in Japanese, but the most important point is readable. MarinaBreak is the last option in the game select box.

URL: http://forum.audiogames.net/viewtopic.php?pid=244967#p244967





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Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

The third door in 1-1 really makes people confusing. It would be better if people could directly go to 1-3 when opened the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=243800#p243800





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Re: Bokurano Daibouken 3 : secondary topic

2015-12-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The password of 21-3 is same as 17-3.About stage 15 and 16, you can press T to command Electron's supporting helicopter. I haven't been able to translate the menus, so I'll explain it here.The first option commands attacks. You choose where to attack after that. You can have the supporting helicopter cover you or blow up distant targets. The targetting screen contains hitting pridictions which show what kind of enemies are in the attack's range.The second option commands launching remote medical kit to you or Carla. The first option is Carla, and the second one is you.

URL: http://forum.audiogames.net/viewtopic.php?pid=241767#p241767





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Re: Magical MD5 battle - a new toy from us

2015-12-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

I'll contact the main developer for that. The file isn't hosted on my server.

URL: http://forum.audiogames.net/viewtopic.php?pid=241774#p241774





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

What version are you using? It's working here with the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=240090#p240090





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-25 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Thanks, Muhammad. Translating shops is about to complete. You'll soon be able to gain full access to all the game shops.

URL: http://forum.audiogames.net/viewtopic.php?pid=240016#p240016





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

There is a platforming tutorial, but it isn't enough. Also, nothing is explained about the camera feature, so they may be required to improve.

URL: http://forum.audiogames.net/viewtopic.php?pid=239822#p239822





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Please check enemy levels. If you are playing Exciting, all enemies should be over LV100. But xxx wolf may have weaker enemies because the modes just multiply enemy levels. For example, if you are playing Super Wolf, enemy levels are 3x, meaning that the enemy with its original level 1 is LV 3 in that mode. The Biocontrol System is LV 110, so it will eventually appear as LV 330.

URL: http://forum.audiogames.net/viewtopic.php?pid=239849#p239849





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

They're already included in the game and automatically used when the language is set to English.

URL: http://forum.audiogames.net/viewtopic.php?pid=239722#p239722





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-22 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Sorry, I'm on the debugging process of the new ordering system. The form will soon be available again.I've rerecorded the voices since assault freak asked me to make them faster, but I couldn't gain the volumes for some reason. If I or someone else were to resample them, it would not be possible to use the resampled voices until V2.0 comes because editing existing sound files in the sound archive is unsupported. Or, everyone should redownload the full installer to apply the changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=239667#p239667





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

threeblacknoisesThank you for fixes. I'll check them now. Also, I've read your suggestions and logged them to a local file. They will certainly be helpful for future development.moore2itThe order form should display a download link for you, but if it didn't happen, please send an email to me using your email that is linked to your paypal account.

URL: http://forum.audiogames.net/viewtopic.php?pid=239402#p239402





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Can anyone clarify how to get the bugged hook so that I can test it? Is it disabled when you normally go through the game?I haven't experienced that bug, and I think I've created a kind of saving system when it happens. If it isn't working properly, I seriously have to fix it ASAP.

URL: http://forum.audiogames.net/viewtopic.php?pid=238984#p238984





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Go to stage 8 if you lose your hook. It will automatically be restocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=238654#p238654





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

So, how do you think about making it fare by setting up discounts for those who have bought the translation, Burak?I've checked the posts and logged the currently existing bugs, but please wait for 2 or 3 days until I can fix them.

URL: http://forum.audiogames.net/viewtopic.php?pid=238556#p238556





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

I may not be able to update the translation next week because exams are coming.For those who can't get the game updated, download this zip and overwrite all the contents in it.https://dl.dropboxusercontent.com/u/10243904/bkUp.zipNote: The latest full version installer is required which can be found athttp://www.nyanchangames.com/softs/coun … download=1@Nuno: I recieved it and replied to your message.

URL: http://forum.audiogames.net/viewtopic.php?pid=238338#p238338





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

It seems that the old update file is remaining. Delete BKUP.exe first. Then use the full installer again.About the error, try running the game as administrator.

URL: http://forum.audiogames.net/viewtopic.php?pid=238056#p238056





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Please try downloading the full installer and do that again.For those who weren't ridirected to the download link, please send an email with your transaction ID or your PayPal email attached. I'm working on a new download system for getting rid of the one time download link I've coded before. Maybe, the generated link should work for some hours before being disabled.

URL: http://forum.audiogames.net/viewtopic.php?pid=238046#p238046





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

@CaryThat's strange. I'll look at it. Thanks for your report.@ThreeblacknoisesNo, it should skip network processes if you are offline. I'll test it with my wireless network disabled.@OrinYes, I'm going to translate the storyline. I have a Japanese friend who lives in United States, so she will be able to help me with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=238170#p238170





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

@NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.1.63 is out for auto update. I'm preparing for the full installer, and will come back to inform you when done.

URL: http://forum.audiogames.net/viewtopic.php?pid=237919#p237919





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

@NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.About translating into other languages, it is possible if the language doesn't contain any accent characters that can't be displayed for Japanese environment.1.63 is out for auto update. I'm preparing for the full installer, and will come back to inform you when done.

URL: http://forum.audiogames.net/viewtopic.php?pid=237919#p237919





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

The full installer is ready. I hope it's now stable.

URL: http://forum.audiogames.net/viewtopic.php?pid=237930#p237930





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

You can delete the dat file, but I strongly recommend making a backup of the data because it is required to install the addon to a different machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=237925#p237925





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

I'm very sorry for the bugs all around the gameplay. This is completely my fault. It proves that the testing of our development team was not enough.It's natural that everyone complains about the bugs or the game's stability, and I understand the point that someone doesn't want to pay for such a bugged services. I'm fixing the bugs now, and it's getting better. If you don't want bugged translations, please wait until everyone says the stability and playability are enough. I will never abandon the project.Version 1.63 will soon be available. I'll remake the full installer for 1.63 so that anyone who has problems updating the game can apply the changes easily.

URL: http://forum.audiogames.net/viewtopic.php?pid=237914#p237914





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

@NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.About translating into other languages, it is possible if the language doesn't contain any accent characters that can't be displayed for Japanese environment.1.63 is out for auto update. I'm preparing for the full installer, and will come back to inform you when done.Edit: Damn, I don't like my mobile connection. 50 minutes left.

URL: http://forum.audiogames.net/viewtopic.php?pid=237919#p237919





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

@CaryDid you complete the last mode where all enemies are level 10? The game doesn't reset anything if you did.

URL: http://forum.audiogames.net/viewtopic.php?pid=238032#p238032





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

I understand your point, but translation is much harder than just creating games. I considered making them donationware and set up the donation form, but i couldn't do that because PayPal prohibited setting up it. In this case, it isn't paypal's fault since the Japanese law prohibits it.By the way, BK3 V2.0 will be a shareware. How would you think if I set up a kind of discount for those who had bought the translation? For example, BK3 V2 is $15.00(About 1800 JPY). Anyone who have bought the translation previously can buy the license for $10.00, subtracting the translation price.

URL: http://forum.audiogames.net/viewtopic.php?pid=237720#p237720





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

Version 1.62 is out, but the auto updating causes the game crash. Please update it manually. Sorry for inconvenience.https://dl.dropboxusercontent.com/u/10243904/bkUp.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=237743#p237743





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

@post 18 : What sounds do you think are stolen? I didn't use sounds from other games without permission. But if I were missing something, I really should replace them.Edit: Oh, I found I used some sounds from Swamp. I should contact Aprone for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=237750#p237750





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

@post 18 : What sounds do you think are stolen? I didn't use sounds from other games without permission. But if I were missing something, I really should replace them.

URL: http://forum.audiogames.net/viewtopic.php?pid=237750#p237750





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

BK3 V2 is the project I'm planning to start working on from my winter vacation. It features new bonus stages, level up system for summoned characters, enemy strategy changes based on playing mode, more weapons and items from previous BK series, and much more. The price will be around $15 USD or 1800 JPY as I said previously, but I may set up a discount for those who have bought the translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=237729#p237729





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

I understand your point, but translation is much harder than just creating games. I considered making them donationware and setting up the donation form, but i couldn't do that because PayPal prohibited setting up it. In this case, it isn't paypal's fault since the Japanese law prohibits it.By the way, BK3 V2.0 will be a shareware. How would you think if I set up a kind of discount for those who had bought the translation? For example, BK3 V2 is $15.00(About 1800 JPY). Anyone who have bought the translation previously can buy the license for $10.00, subtracting the translation price. That way, Japanese and English players are certainly equal.

URL: http://forum.audiogames.net/viewtopic.php?pid=237720#p237720





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