Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Who wants me to make roadsplat an open source project?

Please invite me at kenwdow...@thepionear.net. I cant program, but can give lots of ideas and sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=162058#p162058

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Who wants me to make roadsplat an open source project?

Please invite me at kenwdow...@me.com . I cant program, but can give lots of ideas and sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=162058#p162058

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Who wants me to make roadsplat an open source project?

by the way, how come this game isnt listed on audiogames.net quick links?URL: http://forum.audiogames.net/viewtopic.php?pid=162060#p162060

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Calling all JLA players

2013-12-14 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Calling all JLA players

You kidding? i barely managed to unlock Nightwing. Awesome game though.URL: http://forum.audiogames.net/viewtopic.php?pid=158374#p158374

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-13 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

Sure. Im at kenwdow...@thepionear.netURL: http://forum.audiogames.net/viewtopic.php?pid=158283#p158283

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Abandonware Games Archive

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Abandonware Games Archive

How big is this archive? I could possibly host it on ThePionEar.net.URL: http://forum.audiogames.net/viewtopic.php?pid=157732#p157732

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I currently have a lot of free time on my hands, though I cant promise that this trend will continue. My wife and kids are both in school, while Im just sitting around most days, which kind of sucks. Ive been doing sound design since I was ten, with a Commodore 64. Now of course, I use Goldwave and others. I can even put sounds in a 3d space if your audio engine doesnt support movement in 3d. check out www.ThePionEar.net/Cataclysm.mp3 and www.ThePionEar.net/Psyfy.mp3 for examples of my work. The music was done by my friend Rob, and I added the sound effects. What you might do is create a shared dropbox folder and use multiple designers. Thats how the big companies do it, except that they pay their people since they can afford to. Im sure that in this community youll find a lot of volunteers like me.URL: http://forum.audiogames.net/viewtopic.php?pid=157733#p157733

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Audio Sonic Not Working

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Audio Sonic Not Working

I have the version of BGT that you need to have in order to run Sonic and Mario, both of which are KJoness games. Since Im not running new BGT games, I just have the old version and Im good to go. I especially love Mario because it uses the braille display to help visualize where the characters and pits are, which is really nice.URL: http://forum.audiogames.net/viewtopic.php?pid=157738#p157738

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

You are definitely right. Its much better to use a 3d engine, thats for sure. If you cant, theres a program called Diesel sound studio. Its meant to demo their engine, which can be used in programming language, but I dont even know what languages it supports of even how to contact them anymore. Its the 3d engine used in the blind eye.As far as my links, ill point you to the main site where you can access everything. www.thepionear.net/BlindLabyrinth.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=157741#p157741

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I currently have a lot of free time on my hands, though I cant promise that this trend will continue. My wife and kids are both in school, while Im just sitting around most days, which kind of sucks. Ive been doing sound design since I was ten, with a Commodore 64. Now of course, I use Goldwave and others. I can even put sounds in a 3d space if your audio engine doesnt support movement in 3d. check out www.ThePionEar.net/Cataclysms.mp3 and www.ThePionEar.net/PsyFi.mp3 for examples of my work. The music was done by my friend Rob, and I added the sound effects. What you might do is create a shared dropbox folder and use multiple designers. Thats how the big companies do it, except that they pay their people since they can afford to. Im sure that in this community youll find a lot of volunteers like me.URL: http://forum.audiogames.net/viewtopic.php?pid=157733#p157733

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I currently have a lot of free time on my hands, though I cant promise that this trend will continue. My wife and kids are both in school, while Im just sitting around most days, which kind of sucks. Ive been doing sound design since I was ten, with a Commodore 64. Now of course, I use Goldwave and others. I can even put sounds in a 3d space if your audio engine doesnt support movement in 3d. check out www.ThePionEar.net/Cataclysms.mp3 and www.ThePionEar.net/PsyFy.mp3 for examples of my work. The music was done by my friend Rob, and I added the sound effects. What you might do is create a shared dropbox folder and use multiple designers. Thats how the big companies do it, except that they pay their people since they can afford to. Im sure that in this community youll find a lot of volunteers like me.URL: http://forum.audiogames.net/viewtopic.php?pid=157733#p157733

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I currently have a lot of free time on my hands, though I cant promise that this trend will continue. My wife and kids are both in school, while Im just sitting around most days, which kind of sucks. Ive been doing sound design since I was ten, with a Commodore 64. Now of course, I use Goldwave and others. I can even put sounds in a 3d space if your audio engine doesnt support movement in 3d. check out www.ThePionEar.net/Cataclysms.html and www.ThePionEar.net/PsyFi.html for examples of my work. The music was done by my friend Rob, and I added the sound effects. What you might do is create a shared dropbox folder and use multiple designers. Thats how the big companies do it, except that they pay their people since they can afford to. Im sure that in this community youll find a lot of volunteers like me.URL: http://forum.audiogames.net/viewtopic.php?pid=157733#p157733

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

Darn case sensativity! Isnt weird that the main address is not case sensative, but everything after the .com is? All the links should work now, and since I posted the link to the entire Y album by my band Blind Labyrinth I hope you guys enjoy it. By the way, for those of you who get tired of blind people putting the word blind in the name of their band, game, business, etc., this particular name has nothing to do with blindness. A blind labyrinth is a maze with no way out--no escape.By the way, why does this site keep calling me galaxy stranger, and whats user karma?URL: http://forum.audiogames.net/viewtopic.php?pid=157744#p157744

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

Well, the diesel demo allows you to import a sond, then give it a path, and the paths can be as complex as you need them to be. For example, I have a car driving sound. I start it at x 1 y -20, then set point two at x 1 y 0. Then I go from y 0 to x 0, y 1 to x 1, and I have a car thats just turned. Then I make one final path from x 2 to x 20. I can also define circular paths, so i can have choppers flying overhead and the like. theres no way to save the actual work, but I can record my stereo mix and play it through the4 studio while recording in Goldwave, and its so clear I dont even have to use noise reduction. As far as straight-up accessible I just dont know. Im a techy, and one of the things I do is find ways to use inaccessible things either by scripting, labeling graphics, or both. I remember a program called Creative Rhythmania that was totally inaccessible, but through scripting I had no problems. Wish I could get hold of that one again
 !URL: http://forum.audiogames.net/viewtopic.php?pid=157793#p157793

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

Its not programming, its just a lot of sliders and buttons, and if youre not paying attention its easy to get frustrated--like programming a path while the path type is set to circle, that kind of thing. Just refresh often! Heres the zip. https://dl.dropboxusercontent.com/u/96692612/DieselStudio.zipHeres a little horror scene I made when my classmates at the massage school were really ticking me off. https://dl.dropboxusercontent.com/u/96692612/horror.wava sound of a huge accident, also in 3d: https://dl.dropboxusercontent.com/u/96692612/pileUp.mp3 being caught in a huge avalanche https://dl.dropboxusercontent.com/u/966 … lanche.mp3 and a long audio cartoon. I didnt have a good mark for parts of this. https://dl.dropboxusercontent.com/u/96692612/toad.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=157804#p157804
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

Woops, forgot one of my best. https://dl.dropboxusercontent.com/u/966 … ooting.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=157813#p157813
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I definitely agree. Use multiple sound designers, just like the big boys do, and multiple coders too if you can lol. Im not volunteering for the code part, since all I know is a little vb6. Its like Jim Kitchen says: I like visual basic because I cannot C.URL: http://forum.audiogames.net/viewtopic.php?pid=157814#p157814

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: KenWDowney


Re: Seeking Sound Designer

I definitely agree. Use multiple sound designers, just like the big boys do, and multiple coders too if you can lol. Im not volunteering for the code part, since all I know is a little vb6. Its like Jim Kitchen says: I like visual basic because I cannot C. You can cehck out Wrecking Ball, Heywire and other games at www.ThePionEar.net. I have a new one, Crazy Drivers, which will come out in alpha as soon as I can figure out a few things, like how to pan a vehicle youre driving in the street when theres an intersection coming up, and how to represent the street when youre way off it, like in the dirt or crashing through a building. Just imagine though, a game like GTA we can play--finally... well, sort of...URL: http://forum.audiogames.net/viewtopic.php?pid=157814#p157814

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector