Re: [Audiogames-reflector] Need help with shank

2014-05-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Need help with shank

I think we might actually be stuck in the same area, Im somewhere where you swing across something, then explosions just start going off like crazyURL: http://forum.audiogames.net/viewtopic.php?pid=174253#p174253

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Re: [Audiogames-reflector] godwars2, mush-z based soundpack

2014-04-21 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: godwars2, mush-z based soundpack

huh, guess nobody hosts this anymore thenURL: http://forum.audiogames.net/viewtopic.php?pid=172796#p172796

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[Audiogames-reflector] godwars2, mush-z based soundpack

2014-04-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


godwars2, mush-z based soundpack

hi,just wondering does anyone know if this is still available for download? I was looking for it but the old link seems to not be working anymorethanksURL: http://forum.audiogames.net/viewtopic.php?pid=172670#p172670

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

holy I dont know how you do it but hats off to you!I could never find the scarabs by just using that guide, if I had some vision maybe but I am a total blind so the instructions in that guide are very very unhelpful! hahaIm also having enough troubles with MGS2URL: http://forum.audiogames.net/viewtopic.php?pid=171952#p171952

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Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: First person shooter for the blind - working title "Nightfall"

the thing with the radar though is that if it was a local option that would mean everyone with it on would have an advantage over everyone who had it off, simply because of the distinct beeping sound it makesthats why I suggest it be made a server side toggle, instead of localURL: http://forum.audiogames.net/viewtopic.php?pid=171919#p171919

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

hey MR. brunete, Im curious how you manage to find the golden scarabs? I always need to get sited help for themthanks for any help, thisll make it so I dont have to wait for someone to be at home lolURL: http://forum.audiogames.net/viewtopic.php?pid=171818#p171818

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Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Just beat Papa Sangre II, my thoughts

Im still on the original game, Im stuck on the level with the singing lady, the chickens and the ice where the keys aremy problem is I can find the first 2 or 3, but then the rest of them I can not seem to locate at allURL: http://forum.audiogames.net/viewtopic.php?pid=170592#p170592

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Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Just beat Papa Sangre II, my thoughts

Im gonna assume that its similar to shadow line, where the choices you make with the story influence what kind of ending you getURL: http://forum.audiogames.net/viewtopic.php?pid=170611#p170611

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Re: [Audiogames-reflector] Thoughts on Steam?

2014-03-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Thoughts on Steam?

KG, there is a guide to using steam with VDA, look in the first post of the accessible mainstream games topichthURL: http://forum.audiogames.net/viewtopic.php?pid=169938#p169938

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah thats what Im attempting to do, but the problem is I can never hit it because I dont know where to aim vertically for the spotlight or the tarpI can center it just fine, but then I can only take 1 shot because she throws a grenade at youURL: http://forum.audiogames.net/viewtopic.php?pid=168490#p168490

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wha? lol this is slightly odd URL: http://forum.audiogames.net/viewtopic.php?pid=168349#p168349

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

just wondering when it comes to auto aim, does it lock on as soon as you hold L1? or do you have to wait a second before you press square to shootbecause I noticed the only way I could actually hit olga was by holding L1 for about a second then firing, unless that was just because she moves so fastalso on auto aim, do you hold L1 before you press square? or do you hold L1 after you press and hold square to go in to the aiming modethanksURL: http://forum.audiogames.net/viewtopic.php?pid=168437#p168437

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah, I just tried again just now and she turned the damn light on me again... might just get a sited friend to help me shoot out that damn thing lolURL: http://forum.audiogames.net/viewtopic.php?pid=168442#p168442

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wait a minute, shouldnt the port side be going west instead of east? lol or is that just the weird way the ships deck is laid outthanks though, Ill give that a whirl after school todayURL: http://forum.audiogames.net/viewtopic.php?pid=168189#p168189

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

but why do you head north then east? that would be the starboard side wouldnt it? lolunless you actually have to loop around like thatURL: http://forum.audiogames.net/viewtopic.php?pid=168274#p168274

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wait, but I thought the wheel hatch was the way to get in to the ship? lol or am I missing something hereURL: http://forum.audiogames.net/viewtopic.php?pid=168293#p168293

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

alright now on the fight with olga, quite a bit of trouble here with the tarp and the spotlight anyone got tips for this? Id try stun grenades if I had any, but I unfortunately do notURL: http://forum.audiogames.net/viewtopic.php?pid=168116#p168116

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

no, the USP uses different ammo than the M9 since it fires real bullets instead of trank roundsjust wondering can someone tell me how to get inside the ship from the aft deck? debating starting over again to try and find some stun grenades so I can actually finish the fightURL: http://forum.audiogames.net/viewtopic.php?pid=168136#p168136

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah I want to go in from the port side, since theres stuff to get over there and and just going through the ship in order, collecting everything there isURL: http://forum.audiogames.net/viewtopic.php?pid=168142#p168142

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Re: [Audiogames-reflector] vip mud sound trouble, help please?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: vip mud sound trouble, help please?

no its not a script that Im trying to load, its a trigger in the communications file that is for some reason not executing though everything else in it isURL: http://forum.audiogames.net/viewtopic.php?pid=167975#p167975

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[Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


metal gear solid 2 players, starter tips?

so I plan to start playing this game in the next couple days, I just have a couple questionsfirstly, is it possible to play the entire game in FPV so you can hear guards all the time?secondly, whats the recommended difficulty for a first playthrough? baring in mind I have beaten the first game although using an emulatorlastly, are there any particular gamefaqs guides you guys used to beat this game? I would look through them myself but there are about 15 of them there, and I currently dont have much timeany answers would be greatly appreciatedthanksURL: http://forum.audiogames.net/viewtopic.php?pid=168000#p168000

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

careful use of first person view, a good gamefaqs walkthrough, occasional help from sited people and lots and lots of patients my friend... and it took quite a long time Ill tell youURL: http://forum.audiogames.net/viewtopic.php?pid=168007#p168007

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Re: [Audiogames-reflector] kung fu strike now 80% off on steam!

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: kung fu strike now 80% off on steam!

question for anyone who has this game, can they please explain how to get passed stage 8? Ive tried and tried time and time again, but always die in the second phaseURL: http://forum.audiogames.net/viewtopic.php?pid=166631#p166631

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Audio Fortress 2

holy crap this is amazing! gonna go try this outblackbird, thank you for writing this mod! been wanting to try TF2 for a really long timealso on the background thing, could you maybe make it a key to turn it on and off? that way if people want the game to be more challenging by having the environment sounds playing they can do thatURL: http://forum.audiogames.net/viewtopic.php?pid=166277#p166277

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Re: [Audiogames-reflector] post game after beating bk1

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: post game after beating bk1

never happens to me either, I can find all my weapons and armor just finethen again it may be because Im playing with a computer thats actually on the japanese locale, but that might not be itURL: http://forum.audiogames.net/viewtopic.php?pid=165834#p165834

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Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Guide for playing japanese audiogames

bladestorm, you sure? lol Im pretty sure I put the addon package thereURL: http://forum.audiogames.net/viewtopic.php?pid=165775#p165775

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Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-16 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Guide for playing japanese audiogames

hey bladestorm, this is more out of curiosity than anything else but why didnt you just put the original clip copy addon package in the guide instead of making a zip file? hahaURL: http://forum.audiogames.net/viewtopic.php?pid=165676#p165676

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Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Guide for playing japanese audiogames

bladestorm, not sure if you wanna add this in but here is clip copy, an addon that copies the last message that was said by NVDAso for games that start on autodetect or for those who want to hear the japanese without clipboard2sapi, this addon copies the last message spoken by NVDA by pressing F12you can go in and change the key in the files, but I dont know how to recompile it in to an addon packagehttps://dl.dropboxusercontent.com/u/114 … nvda-addonURL: http://forum.audiogames.net/viewtopic.php?pid=165425#p165425
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Re: [Audiogames-reflector] Just Got MK Komplete Edition

2014-01-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Just Got MK Komplete Edition

check the FAQs on gamefaqs for move lists, there are some pretty good ones thereURL: http://forum.audiogames.net/viewtopic.php?pid=162980#p162980

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Re: [Audiogames-reflector] Tell me, would this be a good idea?

2014-01-18 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Tell me, would this be a good idea?

thats actually a really interesting idea, but the only thing is it wouldnt really be the actual hunger games because tributes never had guns hahaURL: http://forum.audiogames.net/viewtopic.php?pid=162259#p162259

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Re: [Audiogames-reflector] Tell me, would this be a good idea?

2014-01-18 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Tell me, would this be a good idea?

@severestormsteve yes, however that would mean it was the only weapon we could use hahahabut also the problem, RTR was not meant to be a slasher game, its an FPSso really this could be done as far as the map, but in every other way it wouldnt really be hunger gamesURL: http://forum.audiogames.net/viewtopic.php?pid=162306#p162306

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2014-01-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

hang on, which part of 6-4 is that?URL: http://forum.audiogames.net/viewtopic.php?pid=160930#p160930

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Re: [Audiogames-reflector] MGS 2 Recording

2013-12-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: MGS 2 Recording

I wouldnt be so sure on that, but could anyone confirm if MGS4 is playable or not? because I know there are a lot of visual things, eg needing to shoot gekko in the head to take them out, the BNB core fights, piloting metal gear rex, and probably a few more thingsURL: http://forum.audiogames.net/viewtopic.php?pid=160078#p160078

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Re: [Audiogames-reflector] MGS 2 Recording

2013-12-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: MGS 2 Recording

yeah, just found myself a copy of the HD collection at a local game stopslightly OT, but does anyone here know if MGS peace walker is playable?URL: http://forum.audiogames.net/viewtopic.php?pid=159994#p159994

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Re: [Audiogames-reflector] MGS 2 Recording

2013-12-28 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: MGS 2 Recording

I thought the PC version had no stereo sound? thats why I never got anywhere with it was because there was no stereo, and the controls were very very oddURL: http://forum.audiogames.net/viewtopic.php?pid=159919#p159919

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-12-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Injustice Gods Among Us. More accessible than before.

transitions are always at one of the edges, right or leftother than that? not sure, I think its something you gotta experiment withURL: http://forum.audiogames.net/viewtopic.php?pid=159758#p159758

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-18 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid 3: Substance Walkthrough!

question, does anyone know what kind of hardware you need to play MGS with PCSX2? Ive tried it, and it did not work at all on my computerURL: http://forum.audiogames.net/viewtopic.php?pid=158841#p158841

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-14 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid 3: Substance Walkthrough!

oh, thank god! was worried itd be like duct nav from MGS1 where if you pressed left/right youd actually turn that wayURL: http://forum.audiogames.net/viewtopic.php?pid=158398#p158398

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid 3: Substance Walkthrough!

on the subject of the pain, just out of curiosity how well does swimming work for us in MGS2 and 3? I heard its like the ducts in MGS1, you have to actually turn places and theres no indication for when youre at a wall, is this true?URL: http://forum.audiogames.net/viewtopic.php?pid=158345#p158345

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid 3: Substance Walkthrough!

Im curious on peoples opinion on this oneso Ive been thinking about getting the HD collection because I firmly believe this is a series worth buying, but should I just get mGS2 and 3 off PSN? or try to aim for the disc versionbecause Ive heard that peace walker isnt exactly playable, yet at the same time if I get the PSN version and I want to play at a friends place or something then its really annoying, plus I can only have 5 downloadsso thoughts, anybody?URL: http://forum.audiogames.net/viewtopic.php?pid=158228#p158228

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid 3: Substance Walkthrough!

for anyone who has gotten through MGS3, Im curious if youguys have gotten the EZ gun, IFP or stealth camo? just a random questionURL: http://forum.audiogames.net/viewtopic.php?pid=157887#p157887

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

clearly not just a win 7 thing, because Im on a windows 7 X64 system here and sounds all seem to work greatURL: http://forum.audiogames.net/viewtopic.php?pid=157181#p157181

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

cant be, because my school comp is 32 bit too, and it also works well thereURL: http://forum.audiogames.net/viewtopic.php?pid=157233#p157233

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Re: [Audiogames-reflector] entombed cheats

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: entombed cheats

the cheat isnt worth it imo, all it does is just give you a human brawler, but you cant control itURL: http://forum.audiogames.net/viewtopic.php?pid=157234#p157234

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-02 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

bradp, so youre having the same problem my friend is having? this is really weird, I wonder what causes this on some people but not others?URL: http://forum.audiogames.net/viewtopic.php?pid=157092#p157092

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Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: The Metal Gear Solid games

but does moving the stick left and right turn you? or make you sidestep like the D pad did in MGS 1 and 2because if its the first one, I can see some major playing problemsURL: http://forum.audiogames.net/viewtopic.php?pid=156794#p156794

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Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-28 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: The Metal Gear Solid games

I was curious about that, how playable is MGS3? I still havent even gotten MGS2 myself, but MGS3 sounds like fun if only I knew how playable the game wasURL: http://forum.audiogames.net/viewtopic.php?pid=156659#p156659

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

there is a BOC discussion topic a while back in the forum, please use the forums search functionI recall putting a link up to the latest versionURL: http://forum.audiogames.net/viewtopic.php?pid=156280#p156280

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

you spelled the title right, just search for thatURL: http://forum.audiogames.net/viewtopic.php?pid=156300#p156300

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

speaking of that game I need to get back in to playing, on I think its the 5th or 6th stage but havent played in monthsURL: http://forum.audiogames.net/viewtopic.php?pid=156313#p156313

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Re: [Audiogames-reflector] Video Game Questions

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Video Game Questions

no I havent played MGS3, Im still trying to 100 percent MGS1 lolguitarman, if you want MGS2 get it for PS2, PS3 or X360 if possible, or as a last resort use a PS2 emulatorbut if you use an emulator you need a pretty damn good graphics card and processor as far as I understand, the games not meant to be run on regular PC hardwareURL: http://forum.audiogames.net/viewtopic.php?pid=156328#p156328

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

okay I have no idea where you are anymore, hahaURL: http://forum.audiogames.net/viewtopic.php?pid=156213#p156213

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Re: [Audiogames-reflector] star conquest sound pack for VIP mud, new download link

2013-11-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest sound pack for VIP mud, new download link

just wondering, would anyone happen to know why a soundpack would not be working? Im asking for a friend who doesnt have an account on herethe game itself works great and everything seems to be where its supposed to be on her computer, yet no errors, not even the welcome messagecan anyone help?URL: http://forum.audiogames.net/viewtopic.php?pid=156261#p156261

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[Audiogames-reflector] star conquest sound pack for VIP mud, new download link

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


star conquest sound pack for VIP mud, new download link

hello everyone,since the author of the pack has removed this awesomeness from his website, Im taking it upon myself to put it here on dropbox so people can download it if they want tohttps://dl.dropboxusercontent.com/u/114 … ackV03.exeenjoyURL: http://forum.audiogames.net/viewtopic.php?pid=156121#p156121
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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

whatve you tried doing? what part are you having trouble withwhen you ask for help please be more specificURL: http://forum.audiogames.net/viewtopic.php?pid=156136#p156136

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

oh, I read it as him being stuck on the final battle with yokotanku, lolalso just out of curiosity am I the only one curious how they made that voice? I wanna be able to do that with my voice hahahaURL: http://forum.audiogames.net/viewtopic.php?pid=156171#p156171

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Re: [Audiogames-reflector] Video Game Questions

2013-11-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Video Game Questions

metal gear solid 2 for PC is not accessible, sounds are not in stereo at allalso there doesnt seem to be any auto aimURL: http://forum.audiogames.net/viewtopic.php?pid=156013#p156013

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Re: [Audiogames-reflector] sound packs for different muds

2013-11-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

pelantas, actually auto log in cant be a factor in this because I never use auto log in in any of my mud characters, yet the pack is still workingso for both my friend and yours, this isnt the issuealso my mud name is STAR CONQUEST, and it still worksI wrote it like that because my system locale is set to japanese, and the way vip mud is coded makes all your written information go weird unless you use uppercase lettershope this can help you narrow down the source of the problem, Im running against a wall trying to help my friend at this pointif you find anything please let me knowthanksURL: http://forum.audiogames.net/viewtopic.php?pid=155609#p155609

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Re: [Audiogames-reflector] sound packs for different muds

2013-11-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

just wondering, does anyone know what to do if this pack doesnt work? I have a friend who plays the game, but she says theres no sound even though the pack seems to have installed properlyURL: http://forum.audiogames.net/viewtopic.php?pid=155503#p155503

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Re: [Audiogames-reflector] mainstream: you don't know jack classic pack released on steam!

2013-11-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: mainstream: you don't know jack classic pack released on steam!

just out of curiosity does this include the latest game? the one that came out on PS3URL: http://forum.audiogames.net/viewtopic.php?pid=154862#p154862

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Re: [Audiogames-reflector] first project yugioh game log

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: first project yugioh game log

ug my cards probably got deleted by now, lolgotta build it all over againURL: http://forum.audiogames.net/viewtopic.php?pid=154776#p154776

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

grind, grind, grind moneyURL: http://forum.audiogames.net/viewtopic.php?pid=154608#p154608

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Re: [Audiogames-reflector] Hospital quest help in Alter Aeon?

2013-11-05 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Hospital quest help in Alter Aeon?

enter the portal that appears after you kill it, then be ready for a hardish boss fightURL: http://forum.audiogames.net/viewtopic.php?pid=154491#p154491

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-04 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

thats why, is because you dont have a good balance of your statsa good attack can kill things sooner, but that means jack all if you get killed in one hitgrind more, kill more enemies and get the whip and the bronze knifeURL: http://forum.audiogames.net/viewtopic.php?pid=154349#p154349

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

really? I never had that problem, I always ran the right way when I pressed the arrowpun intended, btw URL: http://forum.audiogames.net/viewtopic.php?pid=153785#p153785

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

giving yourself 100 defense? um...URL: http://forum.audiogames.net/viewtopic.php?pid=153725#p153725

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

camlorn, actually I just noticed, its almost exactly like super marioand there are moving lifts later in the game, but only the last few stagesURL: http://forum.audiogames.net/viewtopic.php?pid=153368#p153368

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

bradp, for the record 5-4 has been mentioned several times in the main topic and you can find information there, but Ill answer it here anywaysyou have to kill the demon on the top of the tree before you can kill the small ones, otherwise the small demons will just keep coming back until the boss dieshow I usually do this is knock the boss demon off the tree using the sasumata, then start slashing once hes on the groundURL: http://forum.audiogames.net/viewtopic.php?pid=153279#p153279

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

I actually did that too once, but the thing is if you knock him out of the tree first you dont have to worry about the smaller demons following you up the tree later because the big one will be on the groundURL: http://forum.audiogames.net/viewtopic.php?pid=153286#p153286

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

james, spoilers aheadwhat you want to do is go to the computer and type in this passwordorawayamizinndanyango in to the emails and documents, read everything you can then exit, youll get a cutscene where if I remember right your character finally starts to know whats really going onthen go to the bookshelf and interact with it for another cutscene, and then to the object at the bottom left to teleport outURL: http://forum.audiogames.net/viewtopic.php?pid=153003#p153003

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

the T key for sky racer can lock on to anything, itll track things and let you know if theyre either higher or lower than you with a beeping soundalso yukio, not sure if youll get this any time soon but in the last stage, if you beat it the stage background sound will stay playing for the rest of the game, even the ending and the creditsURL: http://forum.audiogames.net/viewtopic.php?pid=153081#p153081

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

D only works if youre fighting other planes, nothing elseURL: http://forum.audiogames.net/viewtopic.php?pid=153106#p153106

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

no actually, its like your normal object menu in that it helps you see missiles, makes it much easier to dodge things and in the case of the battleship, find where the missile pack is so the weapon carrier has less distance to travel and you wont be hit as muchURL: http://forum.audiogames.net/viewtopic.php?pid=153118#p153118

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-10-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

all those questions youre asking can be found in the bokurano 3 topic, a bit farther back then the most recentURL: http://forum.audiogames.net/viewtopic.php?pid=152491#p152491

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-14 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

bladestorm, just a little note on fitnessI could be wrong, but as far as Im aware it also has an impact on how much HP and stamina you get per level if you level up either of those 2 statswhen I played through the first time, the higher fitness was, the more HP/stamina I gotURL: http://forum.audiogames.net/viewtopic.php?pid=151857#p151857

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

@bryan, a tonberry is something out of the final fantasy games, but I dont actually know what they look likeURL: http://forum.audiogames.net/viewtopic.php?pid=150534#p150534

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

aw damn, was hoping there was like, some sort of super secret thing you could do with the stuff in thereoh well, hahaURL: http://forum.audiogames.net/viewtopic.php?pid=150428#p150428

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

oh, sorry for the double post but I was just wondering if that wagon full of mithrel in the tunnel serves any real purpose? or is it just there for kicksURL: http://forum.audiogames.net/viewtopic.php?pid=150415#p150415

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-01 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

ah thanks alex, so it was a command problem I was havingURL: http://forum.audiogames.net/viewtopic.php?pid=150267#p150267

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

just wondering, has anyone been to the dragon tooth mines and the part past the landslide with the waggon and the wall that has a crack in it? been trying to figure out how to get past that, but I cant find anything like a pick anywhereand it does not seem to mean pickax, still said I need a toolthanks for any infoURL: http://forum.audiogames.net/viewtopic.php?pid=150216#p150216

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: braillemone a pokemon port for visually impaired players

just wondering, are any other areas other than the one you start in built in yet? or noalso trying to find myself a pikachu or a growlithe, are those in the game?URL: http://forum.audiogames.net/viewtopic.php?pid=150025#p150025

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

yeah, theres actually a certain pattern to it though unfortunately I dont remember it anymore, and I have no idea how youre supposed to figure it outURL: http://forum.audiogames.net/viewtopic.php?pid=149639#p149639

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: A purmanent road to rage server!

they went OT in this topic, just ignore itURL: http://forum.audiogames.net/viewtopic.php?pid=149084#p149084

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: A purmanent road to rage server!

okay seriously this is really weird, why doesnt this work anymore? been trying to connect to RTR for about 5 minutes, no gohamachi is on, it says Im connected so why cant I play? arg! lolURL: http://forum.audiogames.net/viewtopic.php?pid=148593#p148593

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: A purmanent road to rage server!

so just wondering, anyone know why I cant connect now when I could do it fine yesterday? its very oddURL: http://forum.audiogames.net/viewtopic.php?pid=148480#p148480

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Re: [Audiogames-reflector] Stuck in BK1, I need help

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Stuck in BK1, I need help

what do you mean its not there? thats oddURL: http://forum.audiogames.net/viewtopic.php?pid=148263#p148263

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: A purmanent road to rage server!

cool! whos up for a match or 3? hahajust out of curiosity whats with all the numbers and symbols in the instructions?URL: http://forum.audiogames.net/viewtopic.php?pid=148324#p148324

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Re: [Audiogames-reflector] Stuck in BK1, I need help

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Stuck in BK1, I need help

all you have to do is go back to where you found the weapons before, they should be thereall you did was start another save with your old stats, you should be able to play the game the exact same way as beforeURL: http://forum.audiogames.net/viewtopic.php?pid=148206#p148206

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Re: [Audiogames-reflector] ninja gaiden 3 (ps3, xbox360) demo playable!.

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: ninja gaiden 3 (ps3, xbox360) demo playable!.

sorry for bringing back an old-ish topic, but Im just wondering for all the razors edge peopleis it possible for us to collect golden scarabs on our own? or is sited help always neededthanksURL: http://forum.audiogames.net/viewtopic.php?pid=147519#p147519

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Re: [Audiogames-reflector] wanting the music from the Adventure at C: game

2013-08-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: wanting the music from the Adventure at C: game

I was also going to ask about this, would it be possible to extract all of the new tracks that have been added to the game since the original archive? there are some pretty cool tracks that arent in the archive that were added afterwardsURL: http://forum.audiogames.net/viewtopic.php?pid=146466#p146466

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Re: [Audiogames-reflector] Music for Shadow Line?

2013-08-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Music for Shadow Line?

@bladestorm thanks for that! lol your little thing about limit breaks reminded me about squals renzokuken in FF8URL: http://forum.audiogames.net/viewtopic.php?pid=146509#p146509

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Re: [Audiogames-reflector] Extremely annoyed, this is game related

2013-08-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Extremely annoyed, this is game related

just out of curiosity, have you tried the web archive to try to track them back down? they might still be thereURL: http://forum.audiogames.net/viewtopic.php?pid=145883#p145883

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

the only tip I can give you is, make sure the people are always, and I mean always right behind youthis way if bombs spawn behind the people you dont have to worry about them getting hit, just start moving as soon as you hear themhthURL: http://forum.audiogames.net/viewtopic.php?pid=145076#p145076

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Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: shadow rine, new japanese rpg

you go back to the temple and press enter at where you got the sword to begin with, if you have enough exp youll here some music followed by a very loud clanging soundalso everyone, check these 3 recordings out! it seems to be a revamped version of shadow line, but its fully voiced and with the characters actually saying their lines instead of text boxesand there seems to have been a sound redesign as wellapparently its scheduled for release sometime this yearhttp://comb.uzusionet.com/g.l/bosyu/sr_special.htmURL: http://forum.audiogames.net/viewtopic.php?pid=145084#p145084

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Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: shadow rine, new japanese rpg

bladestorm, I see what you meant! lol exploration does come in quite a bit, especially if youre getting itemsalso on the clipboard thing, maybe someone could contact MM directly? I think he does have an account here, or was that kyoeither way both of them are working on the project I believeURL: http://forum.audiogames.net/viewtopic.php?pid=145188#p145188

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is I cant seem to find anything, I hit one of the switches but thats ittheres a locked door straight north of where you start out, and all the way east, north then a little west theres another door north which leads to 2 mini bosses and 2 more locked doorscould you please give me a little help with this part?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=144825#p144825

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is I cant seem to find anything, I hit one of the switches but thats ittheres a locked door straight north of where you start out, and all the way east, north then a little west theres another door north which leads to 2 mini bosses and 2 more locked doorscould you please give me a little help with this part?thanksedit: okay just got through it, and to think youre pretty much just going in one big circle...in the cave now, lets see how this goesURL: http://forum.audiogames.net/viewtopic.php?pid=144825#p144825

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

just wondering, does anyone know what to do in the lake after you talk to someone, then someone starts following your party around?I dont know where to go nowif it helps any, this is the part where the music switches from the normal music to the sub boss music, but there are no enemies and I dont know where to gocan anyone please help?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=144591#p144591

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

brad, unfortunately I dont, because I just came back to the game from a 2 or 3 month long breaksorryURL: http://forum.audiogames.net/viewtopic.php?pid=144599#p144599

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Re: [Audiogames-reflector] star conquest soundpack along with tips and tricks

2013-08-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest soundpack along with tips and tricks

my friend was having the same exact problem, but shes on windows 7 64 and not windows 8URL: http://forum.audiogames.net/viewtopic.php?pid=143905#p143905

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