Re: [Audiogames-reflector] a question about movement code in bgt

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: a question about movement code in bgt

Hi,The sound_pool object is designed to overlap sounds. For example, you dont want a rapid fire machinegun cutting off in the middle of its burst, do you? the same theary applys here. In DFE, the audio.channel is the equivalent.URL: http://forum.audiogames.net/viewtopic.php?pid=172112#p172112

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Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-10 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: Addressing Some Concerns About USA Games

Hi,Cross platform games, especially in this community, is a must these days. I do, in fact, use the same language as danny for creating games, so cross platform isnt a problem. In fact, the SnowRace server is running on my linux vps right now. As i also use linux, MacOSX, and windows, i think itd be nice for me not to have to switch back to windows every time i wanted to play a game.Of course, i develop using .NET, but they are windows only products where i think windows software is lacking in functionality.URL: http://forum.audiogames.net/viewtopic.php?pid=171727#p171727

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Re: [Audiogames-reflector] how to make my new trtr map?

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: how to make my new trtr map?

Hi,The map maker in the trtr folder its self is extremely easy to use.I suggest asking for the tutorial, because im not sure where its at.URL: http://forum.audiogames.net/viewtopic.php?pid=171605#p171605

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[Audiogames-reflector] Word snap: A game in development

2014-04-08 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Word snap: A game in development

Hello,This is more of an update and an opinion sort of thing, really.Have you ever played the card game snap? If not, here is the basic premiss. You have a pack of 52 cards and each player draws a hand of a specifyed number. You begin placing cards on the table until two of you place down the same card, or have two of the same on the table. for example, you both place a 3 of spades.Word snaps is a little different. In my version of snap, there are still cards. But they are labeled with words. The other player and yourself both select, at random, from a word list of as many words as you like. If you both have the same word, its a snap! However, there is a little more to winning points here.First of all, you have to say snap before the other. Or, you lose the point.Secondly, you may also score a lower number of points for getting words of the same catagory of the previous word. For example, if in the file the word bus is placed under automotive, then th
 e word car, which is also automotive is picked, you will score 1 point.Thirdly, there is the How well can you spell round, where the computer gives you words you must spell within 30 seconds, and the time decreases every 5 correct words!What do you think?The features are:Ability to create your own word files.Loading of multiple word files into memory, for that extra complexcity!Ability to play over the net with other people, or against a computer controled player.Please vote!URL: http://forum.audiogames.net/viewtopic.php?pid=171559#p171559

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: I'm making a new game, but have a question

Hi,No offense, steven, because i dont want to start another flame war, but some people dont read things as well as they could. Thats why this forum is for visually impaired users. Please be thoughtful of other people. Also, for all you know, they mightnt speak english as well as you or i.Also remember they are going to be the people supporting your game. That poster is obviously very excited about its release, so please be pationt with them.URL: http://forum.audiogames.net/viewtopic.php?pid=169983#p169983

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: Danger City: redux?

Hi,The block code is why I use c# for my software development. haha. I personally prefer PureBasic for game programming; It has APIs for window creation with controls as well as game related librarys, but thats just me.URL: http://forum.audiogames.net/viewtopic.php?pid=169046#p169046

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Re: [Audiogames-reflector] Mush coding question.

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: Mush coding question.

Hi,@wp85. Lua is the most flexable, and comes with an audio plugin by default (appropriately enough, called LUAAudio)I wouldnt use python because the syntax is messy. Yes, messy. If you dont indent you get a hole load of errors.PHP script... Doesnt have any audio plugins, as far as I know.Purl, I can sort of understand. Its as flexable if not more so than lua, and has a lot of complex math and logic related functions (for panning, I suppose thatd work)But from a programmer and coder standpoint, lua is the way to go.URL: http://forum.audiogames.net/viewtopic.php?pid=168961#p168961

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Re: [Audiogames-reflector] Mush coding question.

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: Mush coding question.

Hi,@stewie. Lua is the most flexable, and comes with an audio plugin by default (appropriately enough, called LUAAudio)I wouldnt use python because the syntax is messy. Yes, messy. If you dont indent you get a hole load of errors.PHP script... Doesnt have any audio plugins, as far as I know.Purl, I can sort of understand. Its as flexable if not more so than lua, and has a lot of complex math and logic related functions (for panning, I suppose thatd work)But from a programmer and coder standpoint, lua is the way to go.URL: http://forum.audiogames.net/viewtopic.php?pid=168961#p168961

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Re: [Audiogames-reflector] logd anyone?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: logd anyone?

Hi,Dark:To be fair, Ive seen not a few topics in off topic about sourcecode. And id have put it in the same place. Its about a game that has been practically forgotten, and about getting the sourcecode to that game. To be honest, thats not discussing the characteristics, a high score, or anything else game play related.URL: http://forum.audiogames.net/viewtopic.php?pid=167959#p167959

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Re: [Audiogames-reflector] vip mud sound trouble, help please?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: vip mud sound trouble, help please?

Hi,At the beginning of the communications.set file, put this:#LOAD script name.setURL: http://forum.audiogames.net/viewtopic.php?pid=167960#p167960

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Re: [Audiogames-reflector] User Guide for Accessible Second Life Client

2014-03-01 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: User Guide for Accessible Second Life Client

Hi,One thing Ive been wondering. Is their any way to access the building tools from this client?ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=166949#p166949

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Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: AudioQuake for Developers

Hi,Looking at it, it technically should. I say technically, because Ive not built the source myself yet. Im far too lazy and havent played it in a while, so.URL: http://forum.audiogames.net/viewtopic.php?pid=166587#p166587

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Re: [Audiogames-reflector] How I became a rat, an entombed bug tale.

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: How I became a rat, an entombed bug tale.

Hi,Lol!Methinks that needs to be squished. Rofl.URL: http://forum.audiogames.net/viewtopic.php?pid=166588#p166588

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Re: [Audiogames-reflector] simulators and games archive

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: simulators and games archive

Hi,I think your all a little confused. There is an application called autoit. the files are probably .AU files. You need that to open the files. Also remember to install the applications in the folderURL: http://forum.audiogames.net/viewtopic.php?pid=166356#p166356

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Re: [Audiogames-reflector] simulators and games archive

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: simulators and games archive

Hi,See if you can find COM-audio for autoit. I really dont mess around with the language any more, so...URL: http://forum.audiogames.net/viewtopic.php?pid=166375#p166375

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: recording for snow race, my snowboarding game is here

Hi,That sure is a lot of 180s. .Im looking forward to this, actually. I think youll do a great job.URL: http://forum.audiogames.net/viewtopic.php?pid=163135#p163135

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Re: [Audiogames-reflector] New Game in BGT! Open Sourced!

2013-12-26 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: New Game in BGT! Open Sourced!

Hi,One word.No.Im sorry, but i read through your code and, while it may be good code, the names are totally inappropriate. Did you ever consider some of us are christian? So the name for a timer jesus hairy ass is totally wrong? Im sorry, but this is just sick and wrong. You must be really, sick minded, to make this. Im actually trying not to sware on this forum, and flaming is against the rules. I am a christian, and i dont appreciate some of the names or language used in this sourcecode.Grow up and come back in a few years, man.URL: http://forum.audiogames.net/viewtopic.php?pid=159658#p159658

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Re: [Audiogames-reflector] setting up the basics for a side scroller in DFE?

2013-10-27 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: setting up the basics for a side scroller in DFE?

Hi, If you plan to develop more scrollers like this, you might want to set up a few require scripts. Weapons, players, etc. You wouldnt go wrong to set up something like a pan script, or find one if it exists, either.URL: http://forum.audiogames.net/viewtopic.php?pid=153376#p153376

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Re: [Audiogames-reflector] VipMud Scripting Questions

2013-09-20 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: VipMud Scripting Questions

Hi, I can help you on the first one.Your trigger is all wrong. It should look like:#trigger {poacher *... Insert text here}Ok, a quick concept tutorial.The wildcard character, or *, is used in a trigger when it has a peace of text were not sure about. Lets stick with our poacher example. If the poacher fires its weapon, how do we know which poacher has fired said weapon?Trigger one. The not knowing way:#trigger {Poacher combatant beta fires his laser pistol at you!}Do you see whats wrong here? You will only here this sound if each of the following conditions it met.1. The poacher is indeed called poacher combatant beta2. He is firing his laser pistol at you, and if it is a he indeed.Trigger 2. The right way:#trigger {poacher * * fires * laser pistol at *!}Poacher ** refers to poacher combatant name designationthe next *, fires *, is specifying it 
 doesnt have to be gender specific. It can even be an it, if it really wants to be.The final * allows the trigger to be for anybody in the room, not just yourself you self obsessed person you!Hope this helps,URL: http://forum.audiogames.net/viewtopic.php?pid=149236#p149236

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Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-01 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hi,Well, i tried with both methods. On the command prompt, it gave me a really, really weird error. With the menu, nothing happened at all.URL: http://forum.audiogames.net/viewtopic.php?pid=146833#p146833

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Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-01 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hi,Its very long, but ill try my best.Something about vidio mode not supported, some 1s and 0s, and then a display driver error, i believe.URL: http://forum.audiogames.net/viewtopic.php?pid=146844#p146844

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Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-01 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hi,Its very long, but ill try my best.Something about vidio mode not supported, some 1s and 0s, and then a display driver error, i believe.When i try launching with the menu launcher, it says c:\users\administrator\downloads\MessApple, and then, disappears. So.URL: http://forum.audiogames.net/viewtopic.php?pid=146844#p146844

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Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-01 Thread AudioGames.net ForumGeneral Game Discussion: kyle12


Re: MessApple, Or, The Return Of Apple2E For the VIP!

hi,Thanks, that worked and it runs like a dream now. Im really surprised at the speech quality, i didnt actually think itd be as good as it is. Just a question. On some of the disks, it only gives me a prompt, no menus.Why?URL: http://forum.audiogames.net/viewtopic.php?pid=146869#p146869

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