Re: [Audiogames-reflector] a question about movement code in bgt
Re: a question about movement code in bgt Hi,The sound_pool object is designed to overlap sounds. For example, you dont want a rapid fire machinegun cutting off in the middle of its burst, do you? the same theary applys here. In DFE, the audio.channel is the equivalent.URL: http://forum.audiogames.net/viewtopic.php?pid=172112#p172112 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Addressing Some Concerns About USA Games
Re: Addressing Some Concerns About USA Games Hi,Cross platform games, especially in this community, is a must these days. I do, in fact, use the same language as danny for creating games, so cross platform isnt a problem. In fact, the SnowRace server is running on my linux vps right now. As i also use linux, MacOSX, and windows, i think itd be nice for me not to have to switch back to windows every time i wanted to play a game.Of course, i develop using .NET, but they are windows only products where i think windows software is lacking in functionality.URL: http://forum.audiogames.net/viewtopic.php?pid=171727#p171727 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] how to make my new trtr map?
Re: how to make my new trtr map? Hi,The map maker in the trtr folder its self is extremely easy to use.I suggest asking for the tutorial, because im not sure where its at.URL: http://forum.audiogames.net/viewtopic.php?pid=171605#p171605 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
[Audiogames-reflector] Word snap: A game in development
Word snap: A game in development Hello,This is more of an update and an opinion sort of thing, really.Have you ever played the card game snap? If not, here is the basic premiss. You have a pack of 52 cards and each player draws a hand of a specifyed number. You begin placing cards on the table until two of you place down the same card, or have two of the same on the table. for example, you both place a 3 of spades.Word snaps is a little different. In my version of snap, there are still cards. But they are labeled with words. The other player and yourself both select, at random, from a word list of as many words as you like. If you both have the same word, its a snap! However, there is a little more to winning points here.First of all, you have to say snap before the other. Or, you lose the point.Secondly, you may also score a lower number of points for getting words of the same catagory of the previous word. For example, if in the file the word bus is placed under automotive, then th e word car, which is also automotive is picked, you will score 1 point.Thirdly, there is the How well can you spell round, where the computer gives you words you must spell within 30 seconds, and the time decreases every 5 correct words!What do you think?The features are:Ability to create your own word files.Loading of multiple word files into memory, for that extra complexcity!Ability to play over the net with other people, or against a computer controled player.Please vote!URL: http://forum.audiogames.net/viewtopic.php?pid=171559#p171559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] I'm making a new game, but have a question
Re: I'm making a new game, but have a question Hi,No offense, steven, because i dont want to start another flame war, but some people dont read things as well as they could. Thats why this forum is for visually impaired users. Please be thoughtful of other people. Also, for all you know, they mightnt speak english as well as you or i.Also remember they are going to be the people supporting your game. That poster is obviously very excited about its release, so please be pationt with them.URL: http://forum.audiogames.net/viewtopic.php?pid=169983#p169983 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Danger City: redux?
Re: Danger City: redux? Hi,The block code is why I use c# for my software development. haha. I personally prefer PureBasic for game programming; It has APIs for window creation with controls as well as game related librarys, but thats just me.URL: http://forum.audiogames.net/viewtopic.php?pid=169046#p169046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Mush coding question.
Re: Mush coding question. Hi,@wp85. Lua is the most flexable, and comes with an audio plugin by default (appropriately enough, called LUAAudio)I wouldnt use python because the syntax is messy. Yes, messy. If you dont indent you get a hole load of errors.PHP script... Doesnt have any audio plugins, as far as I know.Purl, I can sort of understand. Its as flexable if not more so than lua, and has a lot of complex math and logic related functions (for panning, I suppose thatd work)But from a programmer and coder standpoint, lua is the way to go.URL: http://forum.audiogames.net/viewtopic.php?pid=168961#p168961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Mush coding question.
Re: Mush coding question. Hi,@stewie. Lua is the most flexable, and comes with an audio plugin by default (appropriately enough, called LUAAudio)I wouldnt use python because the syntax is messy. Yes, messy. If you dont indent you get a hole load of errors.PHP script... Doesnt have any audio plugins, as far as I know.Purl, I can sort of understand. Its as flexable if not more so than lua, and has a lot of complex math and logic related functions (for panning, I suppose thatd work)But from a programmer and coder standpoint, lua is the way to go.URL: http://forum.audiogames.net/viewtopic.php?pid=168961#p168961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] logd anyone?
Re: logd anyone? Hi,Dark:To be fair, Ive seen not a few topics in off topic about sourcecode. And id have put it in the same place. Its about a game that has been practically forgotten, and about getting the sourcecode to that game. To be honest, thats not discussing the characteristics, a high score, or anything else game play related.URL: http://forum.audiogames.net/viewtopic.php?pid=167959#p167959 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] vip mud sound trouble, help please?
Re: vip mud sound trouble, help please? Hi,At the beginning of the communications.set file, put this:#LOAD script name.setURL: http://forum.audiogames.net/viewtopic.php?pid=167960#p167960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] User Guide for Accessible Second Life Client
Re: User Guide for Accessible Second Life Client Hi,One thing Ive been wondering. Is their any way to access the building tools from this client?ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=166949#p166949 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Hi,Looking at it, it technically should. I say technically, because Ive not built the source myself yet. Im far too lazy and havent played it in a while, so.URL: http://forum.audiogames.net/viewtopic.php?pid=166587#p166587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] How I became a rat, an entombed bug tale.
Re: How I became a rat, an entombed bug tale. Hi,Lol!Methinks that needs to be squished. Rofl.URL: http://forum.audiogames.net/viewtopic.php?pid=166588#p166588 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] simulators and games archive
Re: simulators and games archive Hi,I think your all a little confused. There is an application called autoit. the files are probably .AU files. You need that to open the files. Also remember to install the applications in the folderURL: http://forum.audiogames.net/viewtopic.php?pid=166356#p166356 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] simulators and games archive
Re: simulators and games archive Hi,See if you can find COM-audio for autoit. I really dont mess around with the language any more, so...URL: http://forum.audiogames.net/viewtopic.php?pid=166375#p166375 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here
Re: recording for snow race, my snowboarding game is here Hi,That sure is a lot of 180s. .Im looking forward to this, actually. I think youll do a great job.URL: http://forum.audiogames.net/viewtopic.php?pid=163135#p163135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] New Game in BGT! Open Sourced!
Re: New Game in BGT! Open Sourced! Hi,One word.No.Im sorry, but i read through your code and, while it may be good code, the names are totally inappropriate. Did you ever consider some of us are christian? So the name for a timer jesus hairy ass is totally wrong? Im sorry, but this is just sick and wrong. You must be really, sick minded, to make this. Im actually trying not to sware on this forum, and flaming is against the rules. I am a christian, and i dont appreciate some of the names or language used in this sourcecode.Grow up and come back in a few years, man.URL: http://forum.audiogames.net/viewtopic.php?pid=159658#p159658 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] setting up the basics for a side scroller in DFE?
Re: setting up the basics for a side scroller in DFE? Hi, If you plan to develop more scrollers like this, you might want to set up a few require scripts. Weapons, players, etc. You wouldnt go wrong to set up something like a pan script, or find one if it exists, either.URL: http://forum.audiogames.net/viewtopic.php?pid=153376#p153376 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] VipMud Scripting Questions
Re: VipMud Scripting Questions Hi, I can help you on the first one.Your trigger is all wrong. It should look like:#trigger {poacher *... Insert text here}Ok, a quick concept tutorial.The wildcard character, or *, is used in a trigger when it has a peace of text were not sure about. Lets stick with our poacher example. If the poacher fires its weapon, how do we know which poacher has fired said weapon?Trigger one. The not knowing way:#trigger {Poacher combatant beta fires his laser pistol at you!}Do you see whats wrong here? You will only here this sound if each of the following conditions it met.1. The poacher is indeed called poacher combatant beta2. He is firing his laser pistol at you, and if it is a he indeed.Trigger 2. The right way:#trigger {poacher * * fires * laser pistol at *!}Poacher ** refers to poacher combatant name designationthe next *, fires *, is specifying it doesnt have to be gender specific. It can even be an it, if it really wants to be.The final * allows the trigger to be for anybody in the room, not just yourself you self obsessed person you!Hope this helps,URL: http://forum.audiogames.net/viewtopic.php?pid=149236#p149236 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi,Well, i tried with both methods. On the command prompt, it gave me a really, really weird error. With the menu, nothing happened at all.URL: http://forum.audiogames.net/viewtopic.php?pid=146833#p146833 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi,Its very long, but ill try my best.Something about vidio mode not supported, some 1s and 0s, and then a display driver error, i believe.URL: http://forum.audiogames.net/viewtopic.php?pid=146844#p146844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi,Its very long, but ill try my best.Something about vidio mode not supported, some 1s and 0s, and then a display driver error, i believe.When i try launching with the menu launcher, it says c:\users\administrator\downloads\MessApple, and then, disappears. So.URL: http://forum.audiogames.net/viewtopic.php?pid=146844#p146844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!
Re: MessApple, Or, The Return Of Apple2E For the VIP! hi,Thanks, that worked and it runs like a dream now. Im really surprised at the speech quality, i didnt actually think itd be as good as it is. Just a question. On some of the disks, it only gives me a prompt, no menus.Why?URL: http://forum.audiogames.net/viewtopic.php?pid=146869#p146869 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector