Re: [Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: For serious developers only: Github with my games repositories

Hi,You can join a new mailing list that has been created. This way, if you only want to test, you know when to pull a repository for changes and tell us if you found any bugs, etc.Addressoriol-games+subscr...@googlegroups.comURL: http://forum.audiogames.net/viewtopic.php?pid=163738#p163738

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Re: [Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: For serious developers only: Github with my games repositories

Note that some of these games you can't even start simply because they ahve bugs and are unfinished, but I post them to github so I can develop them and have other people help me with the coding. There is at least one member of this forum who is helping greatly.URL: http://forum.audiogames.net/viewtopic.php?pid=163690#p163690

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[Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


For serious developers only: Github with my games repositories

Hi guys,I have opened a github account with a bunch of my games in it. This includes, roadsplat, smack me, and some games that have never been released before.But before you jump in: You need to be a developer. This means, these games are open source, and, if you want to be invited officially to collaborators, you have to contribute to the development.Also, you have to know how to use git. I'm not teaching anyone how to use git because i simply do not have the time for that.So, if you want to join any of my repositories, just comment here with your github account and I wills end you an invitation.Here's the URL to my repositories: feel free to pull anything you want, but don't expect tech support if you don't know how to use git, or you don't know which keys to use in the game because these are **unreleased* versions of my games.http://github.com/ogomez92URL: http://forum.audiogames.net/viewtopic.php?pid=163689#p163689

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[Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


For serious developers only: Github with my games repositories

Hi guys,I have opened a github account with a bunch of my games in it. This includes, roadsplat, smack me, and some games taht have never been released before.But before you jump in: You need to be a developer. This means, these games are source code and, if youw ant to be invited, you have to contribute to the development.Also, you have to know how to use git. I'm not teaching anyone how to use git because i simply do not have the time for that.So, if you want to join any of my repositories, just comment here with your github account and I wills end you an invitation.Here's the URL to my repositories: feel free to pull anything you want, but don't expect tech support if you don't know how to use git, or you don't know which keys to use in the game because these are **unreleased* versions of my games.http://github.com/ogomez92URL: http://forum.audiogames.net/viewtopic.php?pid=163689#p163689

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Re: [Audiogames-reflector] Ripping Sounds from Games?

2014-01-29 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Ripping Sounds from Games?

Hi.Iv'e been ripping games for a while now, and I can tell you that it depends on the game. sometimes its simple, sometimes its not. It depends on what you want to do, the best thing is to google extract audio for x game.. see what comes upURL: http://forum.audiogames.net/viewtopic.php?pid=163492#p163492

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[Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


New game for the blind made by me in under  2 hours: smackMe!

Hi everyone,Yesterday I was working on the bpm annalyzer. In just about 2 hours today, I bring to you a new game: Smack me for windows!Smack me is a clone of a game made for iOS, which has the sounds freely available in .wav format. It's highly addictive and I'm switching son to android, and I still want to play this game. So I decided to make the windows version for this game and this will be one of the first games I make for android, if I can figure out java.So what's this game about?It's sort of like bopit, but you have to follow musical rhythms which go really really really really fast, no  kidding. And there's no better way to explain it than with a podcast, is there?The zip file with the game includes the podcast and yes yes, it's open source bgt!Check it out at:https://dl.dropboxusercontent.com/u/2142080/smackMe.zipURL:
  http://forum.audiogames.net/viewtopic.php?pid=163019#p163019

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Re: [Audiogames-reflector] I've found a few accessible bargains on steam

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: I've found a few accessible bargains on steam

HI,Yes I believe the word bargain is used everywhere to signify that something's very cheap.How do you work that steam interface, first time I tried wasn't every accessible. I'd like to get ahold of some of these games so I can rip their sound effects. grinURL: http://forum.audiogames.net/viewtopic.php?pid=162475#p162475

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Re: [Audiogames-reflector] Just Got MK Komplete Edition

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Just Got MK Komplete Edition

Who wants the sounds for mk komplete edition?URL: http://forum.audiogames.net/viewtopic.php?pid=162474#p162474

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that most people don't know how to program. Thus we have to use software that everyone knows. I don't want to have to teach anyone git.You're all invitedURL: http://forum.audiogames.net/viewtopic.php?pid=162112#p162112

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that everyone is stupid. Thus we have to use software that everyone knows. I don't want to have to teach anyone git.You're all invitedURL: http://forum.audiogames.net/viewtopic.php?pid=162112#p162112

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

ok invitingURL: http://forum.audiogames.net/viewtopic.php?pid=161993#p161993

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

Yeah, I only sent one invite. I'm not going to send more unless he doesn't change his email for a while.Now, to get on with roadsplat. Can you guys provide more cars? It's well easy to go over level 10 on this game, and we need more cars. Especially fast ones. There are people who stay alive too long. We need fast cars.If anyone can provide cars, please send me email so I can invite them. I'll make a folder  called car soudns where people can put their car sounds.Thanks OriolURL: http://forum.audiogames.net/viewtopic.php?pid=161990#p161990

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

ok guys jason and carlos, youa re invited  burak, give me your email so I can send the invite.URL: http://forum.audiogames.net/viewtopic.php?pid=161923#p161923

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

I am currently working on adding interesting things to roadsplat including the ability to get cash from bonus items and bombs. There will be a shop where you can buy many things for interesting prices, such as time for solving bombs, innitial health and so on. I'm trying to turn roadsplat into a game that has some replay value and is not just a one time or 2 time thing. We will have trophies that will unlock certain cars and so on. Some of the existing cars will be unlockable.This is just a drarft of the todo.txt file in dropbox.Join now to contribute!Of course you can also contribute wit car sound effects and so on.URL: http://forum.audiogames.net/viewtopic.php?pid=161862#p161862

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Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: Who wants me to make roadsplat an open source project?

Please note that roadsplat was done using old versions of bgt, back when sound pool and all these other fancy things did not exist. So don't expect to see super code innovation here. What I mean to say is: Don't learn from this code. It's old.URL: http://forum.audiogames.net/viewtopic.php?pid=161860#p161860

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[Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Who wants me to make roadsplat an open source project?

Hi guys,This might come as a surprise to most of you, but roadsplat, now known as death on the road, is still here guys!I want to do an experiment, that is, I want us all to make this a good audiogame. I want you guys to make trophies, make bonus items, make whatever you guys feel like doing. Add new cars, add new stuff, translate it into your language, do whatever you want with it.Last monday I did a presentation on the current version of roadsplat in German for university, which you can find here.http://www.erasmusingermany.comIf you are a bgt developer, and want access to the roadsplat folder, comment here or send me a pm telling me that youw ant to be invited with your email address.Happy gaming!URL: http://forum.audiogames.net/viewtopic.php?pid=161859#p161859

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[Audiogames-reflector] Alter Aeon druid class is live!

2013-12-01 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Alter Aeon druid class is live!

Hi guys.Dentin just finshed implementing the new druid class for alter aeon, and mush-z has already gotten some updates to support it!I will be adding more sounds and stuff in the very near future.Go to www.mush-z.com to grab it, and start playing right away! the druid class is very exciting, and there are many many new areas for you to try, if you haven't played the game in a while.Hope to see you all, my character name is KurekURL: http://forum.audiogames.net/viewtopic.php?pid=156868#p156868

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Re: [Audiogames-reflector] vanished, a new experimental audio horror game

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92


Re: vanished, a new experimental audio horror game

How's the game? Is it worth the download?URL: http://forum.audiogames.net/viewtopic.php?pid=152892#p152892

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