Re: [Audiogames-reflector] 2d platformer

2014-01-16 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: 2d platformer

/The worst bug in the game for me is definitely the jump height not saving. Also, you would be nice to be able to just hold the up arrow down and climb the ladder, rather than having to keep pressing it and jump from rung to rung--unless the rungs are, say, more than three feet apart.Here are some of the things Id like to see.1. Power-ups that increase speed, jump height, and that give you new abilities. Instead of the cheats, why not just use power-ups? You could even take out the part of the game where the user defines jump height and give special power-ups for that in the game. I would like to see random ones that pop out from time to time, as well as strategically placed ones. For example, youre about to need to jump on a ladder thats ten units above the ground, but since you only can jump five normally its unreachable--so the map maker simply puts in a special power up that gives thirty seconds of crazy jump time. Also, if there
 s a lot of ground to cover before the next platform ends, with few obstacles, a superrun powerup might be placed at the beginning of the run.2. Portable tools like small ladders that you have to carry to certain areas to go up. Also, earplugs to drown out especially loud sound sources. These would not effect sounds like keys, doors etc.3. Moving platforms like in Mario Brothers.this game is definitely off to a great start! Keep up the fine work.URL: http://forum.audiogames.net/viewtopic.php?pid=162033#p162033

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Death Match

I know this is going to sound really stupid, but, um, how do I save a game? I dont see a readme file and, as far as I know, nothing was mentioned in the tutorial. This is my first time playing the game, and I love it. It reminds me somewhat of Teraformers--but I get to run, unlike in that game. Very cool!URL: http://forum.audiogames.net/viewtopic.php?pid=162057#p162057

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Braillemon status update!

The game no longer accepts arrow key input with Jaws turned on, so turn it off. Also, because of the graphics, it really messes with the Jaws video intercept function, causing it to be unable to read documents, which means you have to restart the computer to regain that functionality, so a nongraphical version would be a good thing. Either that or everybody can just migrate to NVDA, which we all should probably do anyway lol.URL: http://forum.audiogames.net/viewtopic.php?pid=160974#p160974

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Braillemon status update!

Forgive my ignorance, but Ive never played Pokemon before, so this might be all too obvious... but how do I get out of the starter map with the healing center and explore other areas?URL: http://forum.audiogames.net/viewtopic.php?pid=159088#p159088

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Braillemon status update!

I dont even start out in a house though. i start out in the little place where the computer, nurse, and pokemon trainer are. Ive followed the walls around completely, so unless there is a portal dead center or something theres no way out. I named my rival, then I was in that place, and like I said I havent found a way out yet. Ill keep looking, and by the way I have saved a game so thats apparently working now?URL: http://forum.audiogames.net/viewtopic.php?pid=159099#p159099

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-16 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Community feud, by Aprone

It is Q from Star Trek. I just dont have Q sounds yet, but yes, thats who it is. If youve got sounds youre more than welcome to modify it.URL: http://forum.audiogames.net/viewtopic.php?pid=158619#p158619

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Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Space Attack

As for the pads, there are always nine, available at any time. Right now they are free, and you can use them. In fact, I find the game very hard to play without their use. I might make the players ship move faster, so it doesnt take as long to get under a shield. Just know that the pads never move. The numbers 2, 5, and 8 will always take you beneath a shield and your gun will not fire. Other numbers will move you and shoot once.As far as sounds being confusing, the names of the sound files are relatively self-explanatory, so you can use their names as a guide until I make a podcast of the game. Target1 is the target used for regular ships, and the higher its sound is the farther away the ship in that column is, so if you hear a very low beep youre in trouble and better start shooting right away. Target2 is the UFO targetting system. Right now the UFOs are rediculously easy to hit, so enjoy that while it lasts. Shield.wav is your shield humming, and S
 hieldDies.wav is it getting destroyed. In default scanner mode, the thumps represent the columns at the very end, but you can scan column by column too by hitting shift s.What I think Ill do as far as the T pads is to charge by distance per level, so to move 10 spaces will cost 10 creds on the first level, 20 on the second and so on. I dont want it to be too costly because, like I said, its hard to beat even the first level with out them. HTH, and I will make a podcast soon.URL: http://forum.audiogames.net/viewtopic.php?pid=158622#p158622

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Re: [Audiogames-reflector] Space Attack

2013-12-15 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Space Attack

Hey guys,the targetting sounds beep when youre exactly in line with a ship. Its best to know when the sound is going to play, or youll be shooting just a split second too late.As far as not hearing the shield sound, that means that either the shield has been destroyed or its been seriously weakened. The quieter the shield the weaker it is, and theyll only hum if youre directly beneath them.As for upgrade costs, Im implementing a menu system that will alllow you go actually sho at a store so you can see your creds and how much a thing is. The hot keys are a lot quicker, but the menu system will give you more control over exact figures.By the way, the column by column scan works perfectly now I think. Give it a try by hitting shift s in the game.As far as playing aliens, I dont know how youd control 72 ships at once, and since the ships move systematically there would be little to do but drop bombs f
 rom the right column at the right time.One last thing, and Im leaving this up to you guys. Should I charge for the teleport pads or not? They make the game a lot easier to play, but maybe they make it too easy? If I do charge, itll be pay by distance.URL: http://forum.audiogames.net/viewtopic.php?pid=158508#p158508

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Re: [Audiogames-reflector] Scrolling Battles

2013-12-14 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Scrolling Battles

Personally, I didnt care much for SB2 but loved the original. Ive been making unbeatable games for a long time and they are my favorite. I would only ask that you make it so we can set a minimum number of enemies on screen at any time. Id like to have at least ten enemies at all times. Also, they keep falling into the pits, even on level 60 or whatever Im on. It says that they have a 1 in 5000 chance to fall in but do it all the time. This could easily become one of my top five favorites if you could just do those two things. Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=158373#p158373

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Re: [Audiogames-reflector] Space Attack

2013-12-13 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Space Attack

Thanks for the bug report. I squished it and quite a few others as well. Also, youre going to have to spend your credits a lot more wisely, since shield strength has been drastically reduced and everything is more expensive. Next on the agenda is updating the read me file to explain more and making the teleport pads cost money. The plan is that the farther you travel from your current spot, the more itll cost, since its way too easy to jump to a shield at the last second.URL: http://forum.audiogames.net/viewtopic.php?pid=158285#p158285

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Re: [Audiogames-reflector] Space Attack

2013-12-13 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Space Attack

Hi SLJ,no, this isnt the first game Ive developed. Check out the full list at www.ThePionEar.net. Ive done such games as Enemy Attack, Wrecking Ball, Heywire, and a text game called World of Darkness. Im currently improving Wrecking Ball and working on this Space Attack game, as well as a GTA type game, though I really dont know how far the last one is going to go. As far as levels, this is an unbeatable game, as are most of my games, and is true to the arcade formula--except you cant flip the score, because it just keeps going up... and up... and up.As far as multiplayer goes, Im not even sure how I could incorporate something like that, though a score server would be the bomb! If you have ideas on how a multiplayer space invaders game would work Id like to hear it.URL: http://forum.audiogames.net/viewtop
 ic.php?pid=158286#p158286

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Re: [Audiogames-reflector] Space Attack

2013-12-13 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Space Attack

If you havent tried this game yet, here is a copy of the read me file.Space AttackbyThe PionEarThis document uses plus signs. Yall know the routine.++ IntroThis is no ordinary space invaders for the blind game. It is a true SI clone, requiring not only reflexes but also strategy.+OverviewThere are, as in the original, 72 ships arranged in nine columns. They move back and forth, and as they hit the sides they lower. If a ship hits your base, you lose one, so be sure to hide behind one of the three shields. If the ships come down too low, game over!+Not Just a CloneAlong with the basic mechanics, Ive added some things to help you on your way. Each of these things costs credits, which you earn by destroying enemy ships. I find it laughable when folks try buying stuff when theyre short on creds, so dont even try it. If you feel daring, you can also do some gam bling to earn extra dough.++ T
 he controlsUse the j and l keys to move left and right, the i and k keys to raise and lower music volume, the p key to get a message box containing your score and other relevant info, and the space bar to shoot. Im working on a way to use traditional arrow keys, but so far I havent been able to do this in Basic4PPC.Now fur the fun stuff. Press lower case s if your shields are failing and you want to strengthen them. This even replaces destroyed shields.Press u if you want to upgrade your guns battery pack. In the beginning, you can only fire six shots before needing to wait a second or two for the batteries to recharge, but you can get better and better batteries. Even the best batteries will have to recharge if you have a true trigger finger, so the upgrade feature gives you a full charge as well.Press b to get a bigger gun. this is very costly but widens your hit angle. If you get a big enough gun, you can take out ships in multiple column
 s at once.Press f to speed up your bullets. You cant fire until the bullet either hits an enemy or clears the top of the screen, just like in the original, but you can get bullets that shoot faster.Press upper case g to gamble. You have a 50% chance of winning, and the amount you win or lose is totally random, and is based on how many credits you have. Be careful, because you gamble them all! The g is upper case so you wont do it on accident.Press s to strengthen shields.Press 1 through 9 to teleport to their corresponding areas. 1 takes you to the far left, and 9 to the far right. These teleports cost credits, so only use them if absolutely necessary.You have a targetting scanner. Press t if you want to disable or reenable it.By default, only the end columns of ships are played. To hear each individual column, press upper case S. Press it again to return to end column scanning.++Game play and strategyThe main strategy is t
 o blow the ships up which are at the ends, that is the far left and far right, since they all move lower toward your base if they hit the sides. Also, since theyre down lower, bombs are dropped closer to you, meaning that you have less time to get out of their way. When bombs are dropped, move beneath one of the three shields. Youll know youre beneath a shield because youll hear it humming. The weaker the shield, the softer its hum. You must not shoot your shields too often or they will be destroyed, and you must not hide under one shield too often, because bombs wear them out over time.The enemy ships drop bombs, and they have heat-seeking guidance systems. This means that they can follow you, and quickly. Even if you use a teleporter, the bomb will probably hit--so make sure to teleport under your strongest shield.Dont focus all your attention on the end columns, because all it takes is one ship in the middle to touch base, and its g
 ame over.At the end of each level, the remaining ships are screaming past. Dont station yourself at the end, but a few clicks away so that you can hit the ship, let your battery charge, then hit it again.++Other PlatformsI have the ability to compile this game to run under Windows Mobile 2003 and wm5. If you have a Pac Mate or WM phone and really want this game on your device, let me knowURL: http://forum.audiogames.net/viewtopic.php?pid=158287#p158287

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[Audiogames-reflector] Space Attack

2013-12-12 Thread AudioGames.net ForumNew releases room: KenWDowney


Space Attack

Im working on a new game called Space Attack. Get it here: https://dl.dropboxusercontent.com/u/966 … Attack.zipThis is a true space invaders clone with all 72 ships present at once. There are three shields you can hide behind when bombs are falling, and you have to be careful not to destroy them. Also, bombs can wear the shields down, so youll need to use all three, not just one. You can purchase items in the game with credits, like bigger or faster guns, extra guns, strength for shields--and you can even gamble!The full version will sell for $5 but isnt ready yet due to a rather nasty bug Im still trying to squish where, even though all the ships are gone, you still hear an invisible one moving back and forth. This doesnt happen often but is rather annoying.URL: http://forum.audiogames.net/viewtopic.php?pid=158239#p158239
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Re: [Audiogames-reflector] Open Field Echo Sounder - game app

2013-12-12 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Open Field Echo Sounder - game app

this sounds awesome, and Ill definitely get it. there used to be a game called Deemer which was very similar, and Im wondering if you could make a clone of it. Basically, you could either invite friends through game center or get matched randomly, and would have to find each other and tap/shoot/hug the other player. It would kind of be like a virtual laser tag. anyway, Ill try this out. It sounds awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=158252#p158252

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Re: [Audiogames-reflector] new iOS text based game, A Dark Room

2013-12-07 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: new iOS text based game, A Dark Room

Just tried the site... and found it totally inaccessible. Yes, Im using IE8 with xp and jaws 11. How bout you big boys? Any luck running this thing?URL: http://forum.audiogames.net/viewtopic.php?pid=157815#p157815

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Community feud, by Aprone

I had Q thrown at me on turn 2 and won. I let him get all the way to spot 3, not worrying about him. Then I just kept throwing out sprinklers to keep him from moving. So yeah, I suppose it could be said to be unfair, except that alls fair in love and war lol. I do think that the enemy should have to throw out lighter units at first though, since they would have to build up their resources too. I also think that player and enemy should attack simultaniously so that if youre defending the front lines with Q and another Q comes on the scene, they would blow each other up at the same time. As it stands now, the game is easily beaten, even in endless mode, once you get Q or even the hedge trimmer on all the roads.URL: http://forum.audiogames.net/viewtopic.php?pid=157602#p157602

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Swamp, zombie fps by Aprone

Im still not able to connect to the server--ever. I log into it, and it just sits there and sits there. I wasnt going to say anything, because Aprone has a bunch of better things to do than tracking down one more stupid bug report, but Id kind of like to hang out with yall again.URL: http://forum.audiogames.net/viewtopic.php?pid=157500#p157500

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Community feud, by Aprone

Could you please invite me too Aprone? Im at kenwdow...@me.com .Meantime, check out my character, the furrengi, who derives his name from Star Treks Ferengi. He loves profit and is very good at making it, yet he is so weak and pitiful that he must always be place behind strong defenders.I also found another huge bug. When you click new game, none of the variables are reset except for the ammount of points you have.URL: http://forum.audiogames.net/viewtopic.php?pid=157014#p157014

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Community feud, by Aprone

Silly me, and I thought it was about swamp at first too lol. We need a swamp mod where we can, instead of killing zombies, kill computer hackers. If you have hacking tools on your computer when you open the game, it senses it and, the first time someone kills a hacker, your computer goes bye-bye! hahaURL: http://forum.audiogames.net/viewtopic.php?pid=157121#p157121

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Re: [Audiogames-reflector] Send me to Heaven game

2013-11-23 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Send me to Heaven game

You know how people complain the Apples restrictions are terrible, so everyone should switch to Android? Well, I think Apples restrictions have gone even looser than we realized after all...Remember the Send Me to Heaven game? Well, if you type that into the app store, you will find... something... Its the game, but has a really weird title. It uses the camera of the phone to measure the height it travels after you throw the phone, then reports your score to the leader boards. All the buttons are clearly labeled, but you cant read your score for some reason. (Of course, I wasnt stupid enough to toss my phone, just lifted it high real fast then brought it back down. I might try tricking it by bouncing on a trampoline sometime though... with it installed on someone elses iPhone. Any volunteers?By the way, it takes six snapshots, one every half second, so the airplane idea woul
 dnt work.I havent told you the weirdest part of this story though.Its under... games?No, guess again.Entertainment?Wrong!Youdbettersitdownforthis...Its under PRODUCTIVITY!WTH?Check out my games atwww.ThePionEar.netand my music, and that of my band, atwww.ThePionEar.net/BlindLabyrinth.html .Also, check out, The Believer and Skeptic Show, at iTunes!If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com .URL: http://forum.audiogames.net/viewtopic.php?pid=156260#p156260

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Re: [Audiogames-reflector] Send me to Heaven game

2013-11-21 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Send me to Heaven game

Tell you what. Ill program the game if you buy me a PC with built-in acceleromter. Also, make sure its a laptop, not a desktop, as I dont think I could chuck a desktop more than three feet or so.URL: http://forum.audiogames.net/viewtopic.php?pid=156045#p156045

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-19 Thread AudioGames.net ForumNew releases room: KenWDowney


Re: Swamp, zombie fps by Aprone

Hey Aprone,I cant say that swamp is the first, or even hundredth, game Ive ever played, but I can say that there is just no competition. Swamp is the best audio game ever made. One of the big reasons why it is, as others have mentioned, is the chat client. I remember staying up for hours and hours just playing and chatting, and I cant tell you what was more fun--just blowing up zombies, running missions, or chatting. I havent been able to connect with the server in some time, so Ive already been missing it, and to know it might be going away is very sad. I totally understand why though. Its too bad you couldnt just create a computer vaporizer virus that attaches to any computer that hacks the server and melts it down. That would serve those jerks right.Anyway, I agree with the other posts. I would have never lasted half as long as you have. Thanks for the memories!URL: http://forum.audiogames.net/viewtopic.php?pid=155805#p155805

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