Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I am about to get a laptop with windows 7 64 bit, once I register the files and run checkup.exe I should be fine correct? If we want to use the new weapons in campaign mode, can I still use the skillstest.txt file that someone created a long time ago and put those weapons in?URL: http://forum.audiogames.net/viewtopic.php?pid=174364#p174364

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I will probably try for a title but not with my main char LOL. I stand by what I said before in that we should have another way to gain rank still a challenge just not HC. Also, someone on the game last night said that kill streak is frozen, can someone confirm?URL: http://forum.audiogames.net/viewtopic.php?pid=174237#p174237

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

There is only one question to the one skill point in armer fits all idea. How would differentiate between low, medium, high, and wildly protecting armer? I have an idea regarding ranking, if you still want to have the person shift cycles, then would it be possible for them to start out as HC then level up to 30 or 50 and then go to normal mode after that? Sorry to be so negative against HC LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=174311#p174311

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

[[wow]] man awesome update One thought, I feel that to advance the level requirement for HC should be lowered to 40 or 50. I personally am not a fan of HC and I can assure you that I will only go HC to advance in rank, and use the new weapons have you ever considered another way to rank. No ideas come to mind but just putting it out there and see. Nice update!!!URL: http://forum.audiogames.net/viewtopic.php?pid=174135#p174135

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I say for now, leave everything the way it is, the update just came out 12 hours ago LOL. Like I said I feel we should have multiple options for us to rank, also do you plan to add the new weapons to the practice mode?URL: http://forum.audiogames.net/viewtopic.php?pid=174161#p174161

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

oh another special item day? Explain!!URL: http://forum.audiogames.net/viewtopic.php?pid=174173#p174173

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

My oppinion is change armer points or zombie scaling and all will be well, and make fuel like it use to be to find especially with people trading and such. I love the trading system especially when you die.URL: http://forum.audiogames.net/viewtopic.php?pid=173001#p173001

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-21 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I would say the fuel has disappeared, I have not found one since new version or if I have it was a very small amount. Other then the fuel and zombies strengths I thing the game is awesome!!! Why not have the zombies increase in health and strength every 2 levels, that would free up more points of us high level people to play around with.URL: http://forum.audiogames.net/viewtopic.php?pid=172847#p172847

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I think defender missions are still broken, I went on one last night and survived until the last stand fell at wave 13, and I only got 112 rep and no xp. Is it supposed to be like this?URL: http://forum.audiogames.net/viewtopic.php?pid=171621#p171621

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I say keep trading the way it is, if people want to beg for everything and receive it, they only hurt themselves, their decision. One small bug, it seems that when you set a new favorite weapon during a log in session, it does not save. So If I had the AK as my favorite weapon and then found long bow and set that as my favorite weapon, when I log out and in again the AK is still my favorite weapon. I feel we should be allowed to reset during defenders maybe only once, as it stands I cannot get past wave 11 because it takes so few hits to kill me and weapons do so little damage.URL: http://forum.audiogames.net/viewtopic.php?pid=171448#p171448

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Again I would keep the trades as they are now, those who beg at low levels will only hurt themselves so I say leave the level 80 limitURL: http://forum.audiogames.net/viewtopic.php?pid=171458#p171458

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-03 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Another reason for unlimited resets at least on defenders is due to the fact that high level players like flyby may die in just 2 or 3 hits with no armer available to them, also, we could put points into weapons we find. As long as the game is not paused during the reset menu, I do not see any problem.URL: http://forum.audiogames.net/viewtopic.php?pid=171171#p171171

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I have a question about armer. I put 160 points into low armer and am wearing 5 peaces, it says your armer has protected 95 percent and for a while each hit takes.5 damage. But once I get to 80 percent health I lose health way to quickly, do I still not have enough points?URL: http://forum.audiogames.net/viewtopic.php?pid=171015#p171015

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I say unlimited resets, remember at level 401 I will die very quickly in a defender mission unless I happen to find the weapon where my points are, would it be possible to have a reset menu like the most excellent armer menu we have now? Or for defender missions only, I really want to get to wave 60 or so but its impossible now unless I happen to find the weapon where I set skill points into. CONSIDERURL: http://forum.audiogames.net/viewtopic.php?pid=170877#p170877

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

One small key to add to the next update. I think we should have a key that we can assign to tell us if we have a reset available often times I level and do not reset right away so I may forget. I think it would be cool if we could have a few more to earn a reset besides leveling, just my thoughts especially for higher levels.URL: http://forum.audiogames.net/viewtopic.php?pid=170677#p170677

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

does anyone know why you get so little rep on defenders?URL: http://forum.audiogames.net/viewtopic.php?pid=170613#p170613

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

It happened again went on a defender with 4 people and got 75 K rep and xp.URL: http://forum.audiogames.net/viewtopic.php?pid=170647#p170647

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I donated a broken m16 and got me a new one YAY. Which hunting rifle gives the most xp or are they the same, and another thing I survived a defender mission until the last stand fell on wave 8 or something like that, I got like 200K rep, why is this? Not complaining just wondering.URL: http://forum.audiogames.net/viewtopic.php?pid=170517#p170517

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

a question I died on wave 13 of defender mission but did not seem to gain any rep, can someone explain how rep is gained when someone dies and how do we find out.URL: http://forum.audiogames.net/viewtopic.php?pid=170546#p170546

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

can someone please give some advice as to how to put armer now since the new system. I know everyone has a different stratigy but just give me a starter and I can figure it out from there. I am about to have a reset available so do not want to lose it LOL. I am at level 396 now. I to notice that with 40 points in medium armer I am down to 70 percent health in 5 hits when I use to be able to take 20 or so before. Any help is much appreciated. Do I for example put 10 points in every armer class, or focuse on high chest armer and medium head and foot armer, or only where high armer? Help!URL: http://forum.audiogames.net/viewtopic.php?pid=170359#p170359

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

There is, it works fine. Armer suggestions anyone, I dont want to lose my reset LOL, just give me something to start with and I will go from there as far as assigning points.URL: http://forum.audiogames.net/viewtopic.php?pid=170376#p170376

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

At 40 on Medium armer I take about 10 damage almost every hit. My question is should I have points in low, medium, and high since I have some of each? Do I put more points in armer now then in 3.1 to produce similar results?URL: http://forum.audiogames.net/viewtopic.php?pid=170382#p170382

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Are running shoes, shorts and bunny slippers a findable item or must they be given?URL: http://forum.audiogames.net/viewtopic.php?pid=170388#p170388

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

can someone explain armer to me 80 points in medium and still taking lots of damage, is it me?URL: http://forum.audiogames.net/viewtopic.php?pid=170403#p170403

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Because the update has so many changes, do I download the whole game again or is there a update patch? I did not see one on first post unless its there and it still says 2.9 LOL. Got my account, AWESOME!URL: http://forum.audiogames.net/viewtopic.php?pid=170202#p170202

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I wonder... does anyone happen to have the very first version of swamp, the one that is single player only, Id like to play that again lol.URL: http://forum.audiogames.net/viewtopic.php?pid=169693#p169693

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

does anyone have ther first ever version that came out the one where you just killing zomibes and for every 1 zombie 2 respawnedURL: http://forum.audiogames.net/viewtopic.php?pid=169802#p169802

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Server is down, my gut tells me update is coming or am I just totally wrong.URL: http://forum.audiogames.net/viewtopic.php?pid=168950#p168950

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

So how will one buy the accounts and will we now log in using our account and then choosing a char we want to play with? I will buy one for sure.URL: http://forum.audiogames.net/viewtopic.php?pid=168280#p168280

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is the server down, I cannot connect.URL: http://forum.audiogames.net/viewtopic.php?pid=167186#p167186

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

How much are they?URL: http://forum.audiogames.net/viewtopic.php?pid=166190#p166190

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-16 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is that still a quest item, I have never seen it?URL: http://forum.audiogames.net/viewtopic.php?pid=165664#p165664

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I have an idea for the next update. Instead of putting a lot of points into one weapon, why not recode the skills so that you now put that same amount into a weapon type. This would give users more veriety of weapons to use and less skills to choose from, while weapons would still do the same damage they do now. This may be way too much work so if it is, its cool if you do nat add. Thoughts?URL: http://forum.audiogames.net/viewtopic.php?pid=165140#p165140

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-10 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

so for the new mission if I have all my points in AK and do not start out with one is it just luck for me if I find one or do I do a reset and put skills into ax?URL: http://forum.audiogames.net/viewtopic.php?pid=165094#p165094

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

[[wow]] nice awesome mission One question, how will the pre-set amount of ammo work with weapons, like if I have my points into AK 47 and I do not start out with one how will that work? Do we just guess or will we have our weapons but no ammo? Keep up the good work, just some thoughts.URL: http://forum.audiogames.net/viewtopic.php?pid=164398#p164398

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Yeah LOL that was my question.URL: http://forum.audiogames.net/viewtopic.php?pid=164425#p164425

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Can someone explain the rep weapons give? It seems like each time I log in the AK 47 for example sometimes gives 3 rep per kill and sometimes 6, is it just me being weird LOL?URL: http://forum.audiogames.net/viewtopic.php?pid=162044#p162044

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-14 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

[[wow]] praying for that guy, that sucks!Please explain the armer system because it seems no matter how many points I put in armer I lose the same amount of health, how do I fix this as I like waring medium armer so as to run faster but points do not seem to increase my protection.URL: http://forum.audiogames.net/viewtopic.php?pid=158401#p158401

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I seemed to have lost everything.URL: http://forum.audiogames.net/viewtopic.php?pid=158116#p158116

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I am up for an extention!!! What is the event, is it something like we had last year with the rapping paper?URL: http://forum.audiogames.net/viewtopic.php?pid=157638#p157638

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I am up for an extention!!! What is the event, is it something like we had last year with the rapping paper?URL: http://forum.audiogames.net/viewtopic.php?pid=157639#p157639

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

can we report him to the FBI or some higher ups?URL: http://forum.audiogames.net/viewtopic.php?pid=156817#p156817

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is the surver offline again or is it my connect?URL: http://forum.audiogames.net/viewtopic.php?pid=156531#p156531

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is my connection bad or did the weather take out the swamp server. Just want to make sure.URL: http://forum.audiogames.net/viewtopic.php?pid=156542#p156542

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Yeah any idea as to why that could be? It started at mid-night saturday eastern time Ua?URL: http://forum.audiogames.net/viewtopic.php?pid=156546#p156546

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Do I need to redownload swamp or what? My firewall says it allows access just not sure what is happening.URL: http://forum.audiogames.net/viewtopic.php?pid=156547#p156547

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-25 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Surver is still down here, hope it come back soon.URL: http://forum.audiogames.net/viewtopic.php?pid=156469#p156469

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-23 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

is the surver down?URL: http://forum.audiogames.net/viewtopic.php?pid=156263#p156263

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-07 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

If you scratch the inventory, then please consider keeping our levels. I am level 310 now, would hate to start from scratch on that one LOL. Hope there is a less drastic solution dont wanna spend weeks finding my ak and short bayonet.URL: http://forum.audiogames.net/viewtopic.php?pid=154653#p154653

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I can also confirm the weird apronic/flaming shield bug. It happened in the sewers of map 2 for no reason that I can see. I had the best gear but could not move and bloody clothes that would not go away, also it took almost a full second from the zombie hitting me to me taking damage. I loged out and back in again and had all my things or at least I think I did but was wearing only chest armer.URL: http://forum.audiogames.net/viewtopic.php?pid=154536#p154536

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I can also confirm, no points in high armer and I only take between 2 and 4 damage oh and bloody clothes happen more frequently this versionURL: http://forum.audiogames.net/viewtopic.php?pid=154084#p154084

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

the server seems to be down. I too would be willing to pay.URL: http://forum.audiogames.net/viewtopic.php?pid=151585#p151585

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Leave items as they are, it took me three weeks to find a short bayonet and I pt it to good use because it took me so long.URL: http://forum.audiogames.net/viewtopic.php?pid=148543#p148543

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-13 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is testing server offline?URL: http://forum.audiogames.net/viewtopic.php?pid=148484#p148484

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I also get a sudden crash when running the testing server, it has happend on a 70 camping, while looking for armer and yes one time even at the safe zone as I was switching to the m79, sound boost does not make a difference, I am a little scared to go on testing server because the crash can happen anytime aand I am always forced to restart. Do you want my windows error file, how do I get them, I have windows 7.URL: http://forum.audiogames.net/viewtopic.php?pid=148239#p148239

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

the debug log makes no sense, here it is anyway remember this does not happen on normal server. I get a lot of error sounds which is weird since normal server is using those same sounds.Starting programLoading JAWS ApiVersion is 2.9e testing 3Sapi is set to 0Loading settings/progressCreating DirectSound...Setting Coop levelSound finished.First sayitFirst sound test.Using EnglishScreen resoultion: 1024x768Client resolution: 11850x7905Center point: 0,0Load finished.Starting us out.Stopping any previous soundsLoading multi1.Attempting to connect to the server.Identification step 1.Identification step 2. 172.24.32.67Identification convert.Convert done.Identification step 3. 1126176940Getting G E TG E T succeeded.Testing Drawscreen.Startup finished.error in makesound: C:\swamp/sounds/Get/..
 \sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav - 0 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade2.wav - 0 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Canine\Evade2.wav - 0 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Canine\Evade2.wav -15485.9670022496 -1148.80084865196 0error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -3841.71263208915 61.1775168623866 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\E
 vade2.wav -3971.16677615737 61.1775168623866 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -1792.35794967397 269.719466509499 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -16723.4173213051 785.048926877474 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -1750.78174482183 975.030301526628 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -1710.70496228283 997.631290018924 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -14243.9312484555 482.673043874583 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Lamprey\Evade2.wav -23997.7258744532 -1155.34688107096 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -2527.61895421006 1490.93414693505 0error in setsound: Invalid procedure call or argumentC:\swamp\sounds\
 Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Canine\Evade3.wav -2038.89383227348 -33.5806649362157 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -1788.71697126031 -569.177647182232 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Lamprey\Evade3.wav -1195.56497808697 468.446940491874 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Canine\Evade2.wav -1206.04341988105 454.173992805485 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Lamprey\Evade2.wav -2472.87274587
 886 357.714080150585 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -2788.33113497597 254.950714350362 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -16510.9433022338 1449.58496720177 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -16510.9433022338 1449.58496720177 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -5000 860.279979108685 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -5000 872.524634195825 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -16863.304111541 1444.37458042361 0error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -1480.81575578328 1499.925000625 0error in 
 makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -2499.25274984728 986.380114367503 0error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in setsound: Invalid procedure call or argumentC:\swamp\sounds\Weapons\Fieldkit\Wall.wav error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -2168.26277650316 1392.99695336477 0error in makesound: C:\swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -2784.03039991799 1055.76797347835 0URL: 

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

Now this is really weird, I got crash on main server as well, I was on map 2 heading north on greene lane, this never started happening until testing client came out, should I delete the swamptesting.exe file just for now?URL: http://forum.audiogames.net/viewtopic.php?pid=148248#p148248

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

SOME PLEASE ANSWER MY POST ON THE PREVIOUS PAGE. i AM GETTING CRASHES ON MAIN SERVER AS WELL AS TESTING SERVER, IS SOMETHING WRONG WITH MY SOUNDS, I DO NOT RECALL THIS EVER HAPPENING BEFORE. DO I REPLACE MY SOUNDS OR WHAT, PLEASE HELP!!URL: http://forum.audiogames.net/viewtopic.php?pid=148304#p148304

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

sorry for the many posts my computer just crashed again while running the normal swamp game, and the debug log does not have any errors, how do I check my windows error files?URL: http://forum.audiogames.net/viewtopic.php?pid=148331#p148331

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-27 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

What happens when you have sneak disabeled? The zombies will always here you and you will probably die because of swarms, is that right?URL: http://forum.audiogames.net/viewtopic.php?pid=146302#p146302

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-06 Thread AudioGames.net ForumNew releases room: Nikos


Re: Swamp, zombie fps by Aprone

I have a question. Which is better, putting 40 points into medium armer or 40 points into high armer. Or does it matter or should I split up my points if I have some of both?URL: http://forum.audiogames.net/viewtopic.php?pid=143576#p143576

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