Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-08 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

@Assault, thats actually 20-1 that needs explosives. For 19-1: right around 164 you need to drop down a series of platforms to get back to height 0. Drop down at 163, walk left a bit to find an opening, drop down again, then just keep looking for the openings to get down to height 0.URL: http://forum.audiogames.net/viewtopic.php?pid=174499#p174499

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

What is this skillstest.txt file? I searched the forum but cant find anything about it.URL: http://forum.audiogames.net/viewtopic.php?pid=174366#p174366

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

As someone who has been playing as a lower level character for a while, I have some mixed feelings about the issues raised.As for the armor, I can definitely see where people are coming from when it comes to lower level players and survival, I can definitely see peoples concerns. One possible way of dealing with this is to change the armor bonus for having anything equipped for lower level players. You could make it significantly higher, maybe double the armors effectiveness for the lowest level players, then gradually reduce the bonus until level 20 when it reaches its current level.Next, as to the speed, I would also like to see the default speed changed. What Id suggest is to make the default speed faster, say maybe equivalent to ten points in the current speed skill, and rebalance the skill to provide the same top speed using the same number of points.Lastly, as to the trading vs buying, one way to make higher level players have to do some o
 f the same work/expense as lower players would be to put a 30-minute game time freeze on trading when you die. What I mean by this is that once you die and restart, you must be logged in for a total of 30 minutes before you are allowed to trade again.Another thing that could rebalance the game for higher level players could be a death tax on reputation. Its logical that when your character dies you could lose some credibility with those around you. When you die, you lose a percentage of your current reputation based on the amount you have, and your current level. I would envision this not coming into play until youre above level 60, and it wouldnt apply to hardcore characters.URL: http://forum.audiogames.net/viewtopic.php?pid=174186#p174186

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-02 Thread AudioGames.net ForumNew releases room: Quasar


Re: Two new releases from choiceofgames

Did you just play through the demo? If not, how did you get the full game to work in Firefox?I find most demos only have limited variability. The games expand a lot more once you get into them, as you know.URL: http://forum.audiogames.net/viewtopic.php?pid=173877#p173877

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Youre close. The doors you need in order are 100, 200, and 0.SPOILERI dont think the level has changed. The door with the lift sensor is at height 330. You need to flick the switch on the far left at height 300 then the one on the right which will teleport you into the blade. Then, go through the door at 100 and get the item, then the one at 200. Then go down to height 0 and go through that door.URL: http://forum.audiogames.net/viewtopic.php?pid=172527#p172527

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-17 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Its in 20-3. You must have beaten the game. There will be a new, small platform near the top middle of the level that wasnt there before. Find it and use explosives to blow up the middle block of the 3-by-3 grid.URL: http://forum.audiogames.net/viewtopic.php?pid=172307#p172307

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

Heres another possibility:You can give at any level.At level 20, you can receive items lootable or buyable on map 1, map 2, and sup1.At level 25, you can receive lootable items from sub2.The trend would continue in this way with you being able to receive items from a given map when your level is about 1/3 higher than the minimum to access that map.URL: http://forum.audiogames.net/viewtopic.php?pid=171384#p171384

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

Please give us more detail. Which sounds arent playing? Have you toggled the sound boost option in the main menu?URL: http://forum.audiogames.net/viewtopic.php?pid=171326#p171326

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

While were on the topic of things wed like to see, I think it would be cool to have some skills, especially the weapon ones, increase gradually with the use of that weapon. Here is what I would suggest, assuming 0 points in the skill to start with:150 hits with a given weapon class, +1 point in that classs mastery skill.100 hits with a specific weapon: +1 to that specific weapons skill.100 heals with a medkit: +1 to recovery skill.80 reloads of the medkit: +1 to big kit skill.For the use of a weapon to count, I would propose that it must land a hit on a zombie. This would prevent people from blasting hundreds of rounds into the air. It will take more uses of the weapon to increase the skill for each successive point. Id recommend around 20-25% per point.You could also apply this to other skills:1000 steps: +1 to speed2000 steps: +1 to sneak30 quests completed: +1 to scavenger.This would let p
 eople devote more points to things like armor, health, etc. One last key to making this system work would need to be that any points earned in this way would not be reset along with points distributed after leveling.URL: http://forum.audiogames.net/viewtopic.php?pid=170997#p170997

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

The whole extra points thing is so that, for example, if a person uses a given weapon a lot, they would naturally get better with that weapon over time, and this would simulate that by slowly adding points to the relevant skill, rewarding extended use of that weapon.I dont think any flagging is necessary. Simply have the weapon slowly improve as you use it.URL: http://forum.audiogames.net/viewtopic.php?pid=171047#p171047

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

A possible alternative to direct trading would be to make items donated at the safe zone, that are not normally purchaseable on that map, available for purchase based on the number of items donated. For example, if I donate an m40 on map 1, then the get items menu would show M40: 1 available. This number would change based on the number of items donated, and would decrease when someone purchases one.URL: http://forum.audiogames.net/viewtopic.php?pid=170838#p170838

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

I am also against unlimited resets. I feel that, where armor and weapons are transient things that can be bought, sold and lost, the skills represent more the development of a character over time. I definitely see the need for resets for higher level players. I like the idea of giving an increasing number based on level, say one additional for every 15 levels, but also put a 24-hour cool-down period required after any reset, so that people cannot simply burn through them quickly.URL: http://forum.audiogames.net/viewtopic.php?pid=170762#p170762

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Hack Run for Windows released

2014-03-29 Thread AudioGames.net ForumNew releases room: Quasar


Re: Hack Run for Windows released

Thats probably for the moderators to decide, but since the game is coming out for a new platform and this is about the new platforms version of the game, I think it does.Getting back to the game, could you please post a link to the windows version?URL: http://forum.audiogames.net/viewtopic.php?pid=170581#p170581

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] 2d platformer

2014-03-29 Thread AudioGames.net ForumNew releases room: Quasar


Re: 2d platformer

The update is downloading and running the 2.13 setup, rather than the 2.2 one.URL: http://forum.audiogames.net/viewtopic.php?pid=170655#p170655

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

Sneak, please check your inputs as when I entered what you described I got a range of 56-61%, which fits with your in-game results.URL: http://forum.audiogames.net/viewtopic.php?pid=170467#p170467

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

The quest items make a chime sound, and are almost always in buildings. Read the quest description to get an idea of what building(s) to go into.URL: http://forum.audiogames.net/viewtopic.php?pid=170358#p170358

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

One more thing. I think itd be cool to have a more refind version that uses HTML and _javascript_ to make an armor table update based on selecting the type of armor from a dropdown and entering the skill points in edit boxes, but I dont have the skills to do this myself.URL: http://forum.audiogames.net/viewtopic.php?pid=170414#p170414

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

@arqmeister: The armor menu is undefined by default but can be set to whatever you like in the keyconfig.ini file. I chose control+I for mine, wich would be written I- in the file.URL: http://forum.audiogames.net/viewtopic.php?pid=170252#p170252

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Quasar


Re: Swamp, zombie fps by Aprone

You will buy an account, and create a new character. Once this is done, you will use the import command to import your old character, essentially replacing the new characters stats and inventory with the old one.URL: http://forum.audiogames.net/viewtopic.php?pid=169990#p169990

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-20 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Those things you keep hearing are the spark boxes. Heres my strategy for beating that level:SPOILERFall all the way down until you pass the fourth spark box. As that one fades away, fire your hook to stop yourself. Check your height at this point. If you are more than 15 or so units above the floor, climb up to about 50-60 units, release the hook, and immediately fire it again. Once you are low enough that you can drop to the floor easily, do so, destroy the spark box, and set the dial. Now fire your hook up to the next platform, climb up there and destroy that box. Keep doing this until youve set all the dials and are back at height 500. Now just walk to the right and open the door. Assuming you set the dials right you will complete the level.One more thing, if you stand at position 1 and are facing left when you fire the hook after reaching the floor, you can usually get the hook to attach to the platform all the 
 way at height 500, so there is no need to keep releasing and firing the hook on each platform.URL: http://forum.audiogames.net/viewtopic.php?pid=169457#p169457

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-15 Thread AudioGames.net ForumNew releases room: Quasar


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Correct me if Im wrong, but to my knowledge Skullgirls doesnt even have a mac version at the moment. Im not sure if one might be under development.URL: http://forum.audiogames.net/viewtopic.php?pid=165582#p165582

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-10 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Use your object locator and camera. You must jump between the platforms to reach them. Your object locator will tell you if they are above you.URL: http://forum.audiogames.net/viewtopic.php?pid=165052#p165052

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-10 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Use your object locator and camera. You must jump between the platforms to reach them. Your object locator will tell you if they are above you.URL: http://forum.audiogames.net/viewtopic.php?pid=165052#p165052

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] 4Dimensions

2014-02-06 Thread AudioGames.net ForumNew releases room: Quasar


Re: 4Dimensions

How does this mud handle PK? Is there an opt in/out mechanism, or do you have to be careful all the time? Also, what happens when you get killed? Do you lose all your stuff, is there a way to recover it if you do, etc.?URL: http://forum.audiogames.net/viewtopic.php?pid=164651#p164651

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

You need to take that lift up to height 980, avoiding the plades as you go. Look back earlier in this thread for other suggestions and hints.URL: http://forum.audiogames.net/viewtopic.php?pid=164455#p164455

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I use the keyboard to play Skullgirls and other games like it. What I find works best is to be pressing the next directional as Im still releasing the first one. So, for example, to do the hairball attack using the default keyboard layout, I would press down, then press left as I released down, then press either Z X or C to do the attack. All three buttons need to be pressed very quickly.URL: http://forum.audiogames.net/viewtopic.php?pid=164483#p164483

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net ForumNew releases room: Quasar


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

The best thing I can recommend is to copy the commands directly from the first post of this thread. That way you can make sure you have the spelling, capitalization, etc. exactly.URL: http://forum.audiogames.net/viewtopic.php?pid=164350#p164350

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-31 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

For 9-2, Set screens 2 and 3 as you would to get the dagger, but set screen one to the other option. Then, continue walking past the elevator and there is a door on your left. Go through that.URL: http://forum.audiogames.net/viewtopic.php?pid=163751#p163751

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: Quasar


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Steam will run on, and you can view your library of games on, Windows Mac and Linux, but the game will only run on whichever platform(s) it was developed for. SkullGirls was only developed for Windows, so that is what it will run on.URL: http://forum.audiogames.net/viewtopic.php?pid=163576#p163576

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: Quasar


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

One tip is that it is now possible to install the game directly from the Steam site. If you go to the community section, then to the list of games that you own, you can install the game from there as long as Steam is running and youre logged in.URL: http://forum.audiogames.net/viewtopic.php?pid=163604#p163604

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-24 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

The best advice I can give is to get off the lift somewhere around height 985-990. You should avoid the blades that way, though I usually end up getting sliced once.URL: http://forum.audiogames.net/viewtopic.php?pid=162971#p162971

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Anyone know the trick to getting the dolls to activate in 5-3?derekedit, yes, its a more powerful machine gun for the plane. You pick it up using a weapon carrier from the stage 13 shop.URL: http://forum.audiogames.net/viewtopic.php?pid=162644#p162644

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

The bombs fall straight down. Listen to where the explosion is in relation to the target, and adjust accordingly. It will take some trial and error at first.URL: http://forum.audiogames.net/viewtopic.php?pid=162669#p162669

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-17 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

To answer several questions that people have posted:The Super UFO is purchaseable from one of the postgame shops, though I forget which one at the moment.The crystals for the shoes are the same ones you collect in stage seven, just replay one of the first two levels.The pieces of magic appear somehow while fighting the magic ball. Its probably just a random occurrence.You can set your difficulty level from the extras menu once youve beaten the game.You get into the magic ball fight by finding the treasure item at the top of the room in 20-3. You need a fairly high level and significant attack to even have a shot at it though.URL: http://forum.audiogames.net/viewtopic.php?pid=162182#p162182

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

To get the I and J keys you need to go back and go through the doors in each of the first two stages that you havent been through yet.URL: http://forum.audiogames.net/viewtopic.php?pid=162079#p162079

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-14 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

The password for 21-3 is the same as in stage 17-3.URL: http://forum.audiogames.net/viewtopic.php?pid=161787#p161787

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-14 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

DD, I have a character with 55k attack and was only doing about 6% damage to the ball. Also, it can heal itself so you need to keep at it.URL: http://forum.audiogames.net/viewtopic.php?pid=161826#p161826

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-13 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

The magic edge does 21*attack damage. So, if you have an attack of 1000, the weapon will do 21000 per attack. Lets just say you need a really high attack for this one.URL: http://forum.audiogames.net/viewtopic.php?pid=161655#p161655

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Assault, You need to get all seven without missing. If you break the sequence, you must start over. If you complete it successfully, you will get an item. Read the description as the level ends.mikerschs2, Which section of 25-3 is killing you? As the level is quite long and complex, Id rather give you tips for the section youre on.URL: http://forum.audiogames.net/viewtopic.php?pid=160990#p160990

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-06 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

As for 8-1, I have two hints.In real life, a line of stones evenly placed in a line through a body of water serves an actual purpose. Think of what that purpose is and youll have an idea.If you can think of what that purpose is, theres a craftable weapon in stage 16 that should make completing this task quite doable and rather fun.URL: http://forum.audiogames.net/viewtopic.php?pid=160910#p160910

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-04 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

The stage 13 shop allows you to buy more bullets, as well as missiles.URL: http://forum.audiogames.net/viewtopic.php?pid=160665#p160665

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-02 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

I figured out the puzzle in 8-1. Now does anyone know what the item you get does? Even a hint would be appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=160354#p160354

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-30 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

That isnt a switch. Its a warp pad that will take you to the door.SPOILERTo complete that room, you need to climb down the first ladder all the way, walk all the way back to the left, then turn right and hook up to the platform below the first. Climb down that ladder, walk left again, then hook up again. Keep doing this until eventually you end up at the warp pad.URL: http://forum.audiogames.net/viewtopic.php?pid=160021#p160021

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-23 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Yukio, can you please give a hint for how to unlock the gold coin collecting stage? Also, are there any other bonus stages?URL: http://forum.audiogames.net/viewtopic.php?pid=159320#p159320

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-20 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Stun the jet with a lime ball, hit it for a few seconds, stun it again before the first one wears off, repeat until its dead. This general strategy will work on any boss or hard enemy in the game.URL: http://forum.audiogames.net/viewtopic.php?pid=159014#p159014

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-18 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

You need to make sure you get both keys in the rooms at height 100 and 200. Be careful as these items can be destroyed by either you or the enemy.URL: http://forum.audiogames.net/viewtopic.php?pid=158807#p158807

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-11 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Hi,After you beat the game, what unlockables are there and how do you get them? The last update locked the gold coin collecting help again and I cant figure out how to get it back. Also, are there any other bonus stages?URL: http://forum.audiogames.net/viewtopic.php?pid=158153#p158153

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-11 Thread AudioGames.net ForumNew releases room: Quasar


Re: Rail Racer 2 cometh

Just so you know, when I just purchased RR, I got a 404 error after clicking Paypals return to Blind Adrenaline link.URL: http://forum.audiogames.net/viewtopic.php?pid=158172#p158172

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Ive noticed a glitch in the Postgame. First change the difficulty so that the stages reset. Next, go into the extras menu and play the gold coin collecting help level. When the level ends, all stages will be unlocked again.Also, are there any other extra stages besides the gold coin collecting stage and how do you unlock them?URL: http://forum.audiogames.net/viewtopic.php?pid=157485#p157485

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

No idea how I got it. I was simply playing through the second difficulty when it randomly appeared in my extras menu.URL: http://forum.audiogames.net/viewtopic.php?pid=157510#p157510

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

@Rhythm, You need to complete this level one of two ways. Either smash the walls using one of the more powerful blades and walk to the end of the stage, or repeatedly use the hook to climb each successive wall. Once you get to the end of the stage, theres a place at height 10 to hook onto, and you can then walk back and get the hook.@Border1: When you beat 22-3 you were given a collection item with numbers on it. You must locate and set each of five dials to those numbers. Hint: it involves a lot of falling.URL: http://forum.audiogames.net/viewtopic.php?pid=155998#p155998

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

So Im stuck on the final level. I start fighting the enemies, but then get killed by these blasts that start going off everywhere and do massive damage. How do I avoid the blasts? I used a cheat engine to see how much damage those blasts do and lost far more hp than my max, even with a life booster.Any tips would be greatly appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=155834#p155834

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: Quasar


Re: bokurano daiboukenn 3

Whatever it is, it comes out of nowhere, sounds like large metal crashing/blowing up things, and doesnt seem to care whether there are enemies around or not. It seems to happen even after the master battery is destroyed. Nothing happens on the object locator when this is going on either.URL: http://forum.audiogames.net/viewtopic.php?pid=155849#p155849

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] DoItWrite 1.0 Released for iPhone from Draconis Entertainment

2013-11-19 Thread AudioGames.net ForumNew releases room: Quasar


Re: DoItWrite 1.0 Released for iPhone from Draconis Entertainment

Ill probably get this app soon also. I cant help wondering if trying to draw the letters with a pencil the by following this apps directions would work. In other words, I wonder if this app could also be used to indirectly teach handwriting for things like signatures and dates and such.URL: http://forum.audiogames.net/viewtopic.php?pid=155853#p155853

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] papa sangre has returned!

2013-11-01 Thread AudioGames.net ForumNew releases room: Quasar


Re: papa sangre has returned!

If anyone is stuck on a particular level or has spoiler questions, Ive posted a level guide/walkthrough in the general discussion forum.URL: http://forum.audiogames.net/viewtopic.php?pid=153925#p153925

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Quasar


Re: papa sangre has returned!

Dark, you dont need to turn of VoiceOver in the first place to play the game as it uses direct touch. Also, there does seem to be a bug where achievements will not show in game, but they do in GameCenter.URL: http://forum.audiogames.net/viewtopic.php?pid=153801#p153801

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector