Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: The blind swordsman - a flash audio only game

I think at the moment most people are having issues navigating the buttons in the flash object. Theres a way to navigate it but its a bit obscure for most people, and has had varying results.   On the blindness insult things, normally some people would find offense to something like this, but we have to look at this at the context of the game: 1. The main Character is attempting to regain something he finds as a handicap, yet is his greatest strength in the story and...well if anyones made it to the ending, well youll find out.  But yes, him calling it a plight is perfectly fine as this is a person who hates the fact he lost his sight, and there has been many of people who try to find ways to see again after going blind.  2. The enemies thing is actually also easy to understand. they see a disabled foe and of course will think little of him. This i
 s mirrored in reality in indirect ways as many of us have found out. As well, this sounds like it takes place in the past and I imagine there was a low expectation for people with disabilities, especially sword fighting blind. So enemies mocking the main character was going to happen. it is not like weve been called out for trying something blind and made fun for it, weve experienced that, even better when we somehow manage to do a better job. or, in the game, parry an enemies attack to their surprised before they get cut down.  Comically enough, what we are lacking is an RPG. We only have one, and thats more semi-roguelike then an actual RPG. Hell, we have 2 or 3 shooters already. We have plenty of platformers in 2d (anyone for an accessible 3-D platformer?) and a few racing games. However, I noticed a demand for more strategy games, and a demand for RPGs that arent muds.
 sp;  By the way, great game as it did take a bit to figure out when to exactly parry. however, for survival mode, any chance of making the enemies charge faster and faster, along with doing what some of the eneies did in story and include multiple people circling around to start causing confusion after a while. Im guessing also include the dodging enemies and a slightly less blocky version of the horseman.   Other then that, great job.URL: http://forum.audiogames.net/viewtopic.php?pid=174026#p174026

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: wayfar1444, a colonization/strategy futuristic mud

Heh, I remember picking the Ranger profesion as my first once, It was hard as tring to slay 100 creatures with the standard stuff is hard, and gets quite annoying when you have trouble crafting powerful weapons. I just made another char and did fabricator and the like first so I got my buildings and stuff built, and crafted things from spaceships, higher end weapons and armor, and the like. Next, a trip to the moon with pirate bases with a defense walker robot following is loads of fun. And considering pirates loads special equipment that have modifiers on the weapons and armor, it is quite nice. Though it does not seem as if the pirates loads certain weapons like chainblades. Though I did see a missile launcher at the black market.   If your finding monster slaying a bit slow, I can go up to a base and gather any useful weapons and armor for you to use. I usually go up there to grind skillpoints as killing bases awards 
 a lot of skill points to quickly build up skillpoints to build better stuff for goals like fabricator which really need the crafting line of skills asap.URL: http://forum.audiogames.net/viewtopic.php?pid=168756#p168756

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: wayfar1444, a colonization/strategy futuristic mud

Heh, I remember picking the Ranger profesion as my first once, It was hard as tring to slay 100 creatures with the standard stuff is hard, and gets quite annoying when you have trouble crafting powerful weapons. I just made another char and did fabricator and the like first so I got my buildings and stuff built, and crafted things from spaceships, higher end weapons and armor, and the like. Next, a trip to the moon with pirate bases with a defense walker robot following is loads of fun. And considering pirates loads special equipment that have modifiers on the weapons and armor, it is quite nice. Though it does not seem as if the pirates loads certain weapons like chainblades. Though I did see a missile launcher at the black market.   If your finding monster slaying a bit slow, I can go up to a base and gather any useful weapons and armor for you to use. I usually go up there to grind skillpoints as killing bases awards 
 a lot of skill points to quickly build up skillpoints to build better stuff for goals like fabricator which really need the crafting line of skills asap.  I...uhh, also made the mistake of choosing MC-1948 as my starting base. If you wanted a desert, the place is a litteral desert planet. Theres a few islands with forests and a few odd biodomes with rare loading plants for that planet but it is hell to build some electronics with not that many plants. However I have managed to probably have more sand then Ill ever need.URL: http://forum.audiogames.net/viewtopic.php?pid=168756#p168756

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Re: [Audiogames-reflector] Braillemon status update!

2014-02-08 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Braillemon status update!

Ah as most people probably already said, dont worry about anything Dagonite. mostof us ar ejust happy trotting around in the demo. Also that sounds like a horrifically long day, especially the driving part recently depending on location (So much snow).  Again, just try to enjoy yourself and get things in order...which your doing already...most likely...hmm, now Im talking to myself somewhat. uhh, just...have fun?  ...Ill go now.URL: http://forum.audiogames.net/viewtopic.php?pid=164882#p164882

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Braillemon status update!

Encountered this while running around route 3.___FATAL ERROR inaction number 1of Step EventPlayerfor object notifynpc:Push :: Execution Error - Variable Get -1.notifyID(100667, -1)at gml_Object_notifynpc_Collision_65  Also, sleep doesnt seem to be working. Even when that jigglypuff on route 3 sung someone to sleep, they attacked just fine the next turn.URL: http://forum.audiogames.net/viewtopic.php?pid=161727#p161727

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Okay, I havent completed my original save file due to being distracted, but with all the new stuff available, and my version being way old (before all the new items, synth stuff, and apparently enemies), is it safe to assume my version o the save is no longer compadible?URL: http://forum.audiogames.net/viewtopic.php?pid=161528#p161528

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Braillemon status update!

Everyones taking the Charmander? Odd, I usually pick the turtle with the cannons on its back because that looked painful. Go Blastoise go.   Yeah, I was actually wondering what people were talking about with the water sounds. I found the edee of town where the waer would be but hear nothing. Then the water sound played and I jumped a bit and fell off my bed, Im serious that happened. Was funny though.  Also Squirtle, gime that thing I gave you. Dont try to bite me, wait what ar eyou- *crash* Kind of wanted to see if it would crash and crash it did, not sure why I bothered to reinact it but...erm, best not to question my motives.   On regards to sounds for items, we could probably begin to pull out that thing we call a sound library again. Normal foosteps for non-essential npcs, and...well, go crazy on the important ones with whatever so
 unds like a good idea for a sound.   Also awaiting on the trainer battling thing in the forest, and the zigzagging feeling I felt going through that area. Also, happy New Years!URL: http://forum.audiogames.net/viewtopic.php?pid=160211#p160211

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-24 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Threeblacknoises: errr, I think we may be thinking of different instant translates here. The instant translate here is the oe for NVDA, off the screen reader...no internet required I believe, or is there something Im missing.URL: http://forum.audiogames.net/viewtopic.php?pid=159545#p159545

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Community feud, by Aprone

Now I want to see a battle with A warrior, hairy Potter, a Body Builder leprechaun, and some guy with a shotgun. Im not sure why though. Oh,a nd can I also be added to the folder. the e-mail is guca...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157109#p157109

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Huh, a boss rush level? Well then, the many times Ive replayed the boss fights out of bordom between shooter runs is going to pay off.   Im just going to say huge lime balls if you made them are useful along with the energy ball. Just throw up an energy ball to start nailing the mudkiller so that all walls are knocked down and the mudkiller is getting hit while setting up that powerful attack.  And for the helicopter, throwing a huge lime ball stunned it before on the ground so you could wial on it with the super buster blade or megaton hammer and the energy ball.   Im just going to assume the normal enemies and the traps are going to get me more then the bosses. But first, Omega shooter.URL: http://forum.audiogames.net/viewtopic.php?pid=156506#p156506

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Whats the recovery ring? Not sure if thats something related to stage 25, or something I missed.URL: http://forum.audiogames.net/viewtopic.php?pid=156523#p156523

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*trails path of destruction with Mega Shooter on 16-2 for collecting...shooters*.   Finally when I get another break from doing class work, it involves more shooter collecting. This is getting comically silly.URL: http://forum.audiogames.net/viewtopic.php?pid=156379#p156379

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

The item helper auto grabs gold and moves it to you, so most of the stuff you get while standing there after a rofgue giga bolt laser shot goes far or karla does her work is gold. It grabs and mvoes it to your position and auto picks up.  The other thing it does is auto grabs items you run over, which are mostly collections items you can memorize based off enemies. Bees give honey and so on.  I dont see why you would want to turn the item helper off. Its one of the most useful tools to avoid running all over a level to grab gold thats on the field. trust me, with th eamount of chaos in other levels, such as stage 16 and 15, you dont want 100 coins all in one area if you did not have it on.URL: http://forum.audiogames.net/viewtopic.php?pid=156156#p156156

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Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: announcing the release of daniel zingaro's hack for windows!

I cant seem to figure out how to make nvda speak this game. It remains silent. Same goes for sapi.URL: http://forum.audiogames.net/viewtopic.php?pid=156024#p156024

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Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: announcing the release of daniel zingaro's hack for windows!

Erm never mind, I found what was wrong.j Im curious, what are the desks you get sometimes are for?URL: http://forum.audiogames.net/viewtopic.php?pid=156027#p156027

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I dont remember anything giving me issues until stage 5. The launcherwasnt too hard as the minions it summoned usually went down fairly fast. Though I do remember spending a long time in stage 2-2 and got a few levels from it. (I believe 5 levels...wondering the heck to do and randomly puttering around. I think I had over 50 attack and 55 defense for that fight. Computer also went down fast in the next stage and yata until I got confused on stage 5 and after.  Are you sure you are attacking it at the right moment? You could be attacking when its humming and that maybe the issue.URL: http://forum.audiogames.net/viewtopic.php?pid=156028#p156028

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Re: [Audiogames-reflector] Otherworld: The Land of Tirn Aill

2013-11-17 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Otherworld: The Land of Tirn Aill

Well managed to open that locked door all the way back ont he 3rd floor, but are there any weapons available that can harm undead. My non-magical attacks arent doing much and spamming skills (how are those even hurting them?) are the only damage output I have. (Dealing with the chest guardian so yeah).  I just resorted to using the questlist armor and attaching gems for my armor needs at the moment. Just looking for better gems at the shops and attempting to get glyphs.URL: http://forum.audiogames.net/viewtopic.php?pid=155645#p155645

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-17 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Swamp, zombie fps by Aprone

Awgh, I was kind of of hoping for the return of tied before the end of Swamp but better to just move on I guess.URL: http://forum.audiogames.net/viewtopic.php?pid=155678#p155678

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Re: [Audiogames-reflector] Otherworld: The Land of Tirn Aill

2013-11-16 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Otherworld: The Land of Tirn Aill

I found a piece of armor in the donation room tha seems useful for hitting until the class eq, and I recognize the YQ letters on the ground desc, and figured I could find the rest in the tower of the four winds. but after searching a bit, I cant find the greaves nor any other pieces of armor. Also theres a locked door on the 3rd floor thats non bashable nor can I find a key for it.Anyone have an idea how to open it?URL: http://forum.audiogames.net/viewtopic.php?pid=155566#p155566

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Huh, I cant think of where to start looking to find the sky machine gun or super sniper. Well the super sniper is probably not so useful anymore but still, my hording tendencies are kicking in.URL: http://forum.audiogames.net/viewtopic.php?pid=155391#p155391

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

In 19-4, you need to do the following: 1. Obliterate the armor of the zombie with normal melee/shooting attacks. 2. Use remote med kits to damage the boss when int he second phase of the fight. Two kits shall do it if you time it right, which is easy.URL: http://forum.audiogames.net/viewtopic.php?pid=155436#p155436

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@keywasfull: This! This is the reason why I keep copies of save files before playing.   And for the mudkiller, I find the liberal use of energy balls from stage 19 to wreck him horrifically. With enough technology to use it I find it obliterates the walls and hits the mudkiller multiple timses while it goes back and forth. One usually drops his health under 45% and a second means bye-bye. Assuming though he doesnt destroy it.  I did a similar thing on the boss afterwards using a huge lime ball, a megaton hammer and the energy ball  (in stage 23-4).   ear god papers and work has been putting me away from the game. I still havent gotten into stage 25 yet. though I want to gather a few items just because Im a horder. (and Im aware I can get these after the game
  is complete, I just wana gather these before I get distracted again).URL: http://forum.audiogames.net/viewtopic.php?pid=155323#p155323

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Re: [Audiogames-reflector] Recent Materia Magica Changes

2013-11-11 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Recent Materia Magica Changes

Hehe, the lack of any defensive abilities was the reason my witch was going splat more often then my ogre warrior, not because of the health but more so the lack of said defense. Now maybe she can stay alive longer with less hits and more leeching fun. (Or triple leeching fun with that dagger, the haste ring, and the standarded leech spell all in one turn...sort of).   @victorious: All right, your a psionisist, now I know who to call if your still first class to do some marks. Now to gather a few more people and wha-lah.URL: http://forum.audiogames.net/viewtopic.php?pid=155122#p155122

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-11 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Swamp, zombie fps by Aprone

@Blasting GD: Erm, that actually might be more of a bug then anything else. I really thought putting a crapton of weight on a broken limb would ruin it beyond repair.URL: http://forum.audiogames.net/viewtopic.php?pid=155124#p155124

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Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-08 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

Yay! I was sad when he vanished off the radar and we were left with the updated but shorter version. Though I did like some of the new additions to the prologue as well as actual set chapter goals.   Considering Im getting an I-phone tomorrow...err...actually today at this point, Im excited to download all the choice of game stories.URL: http://forum.audiogames.net/viewtopic.php?pid=154756#p154756

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-05 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@keywasful: I still cant open the box without smashing the box and getting the explosive death thingy that amuses me.URL: http://forum.audiogames.net/viewtopic.php?pid=154498#p154498

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Errr, 19-3 is a platforming level. If you meant the boss for 19-4, then your talking about the undead hate or so. Just take out his first form with what you got, and someone in the tent has a hint on how to defeat the zombie once hes out of his armor.  *SPOILERS :::///    Use the remote medical kits on him to take out half his 1 billion hp. Two shots will kill him.URL: http://forum.audiogames.net/viewtopic.php?pid=153896#p153896

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-24 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@shang Tsune: You have two options:  1. Use a defense-piercing weapon like the needle launcher, and shoot through nearly over 1 billion hp. Or  2. Use a remote health kit when his not charging to blast him for half his entire hp, it takes to kits to kill him. I think someone at the survivors tent tells yous omething about the remote health kits affects on dead tissue. I havent touched this game considering I got a large inflow of assignments and presentations to finish. However, I should be free to play and continue my grinding.URL: http://forum.audiogames.net/viewtopic.php?pid=153013#p153013

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-24 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Shang Tsune: You need to install C4 onto the spots where the beeping is the fastest and blow it up. YOuc an do this, and ordering more c4 in the t button menu. I think in stage 20-1, you need to find a door hidden in the rocks. THough theres a lot of other items to be found so skip the second beeping thing since thats the door.URL: http://forum.audiogames.net/viewtopic.php?pid=153041#p153041

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Shang Tsune: You actually need to runa way from the army of enemies that appear to the right where you have to break a window. However, the electric stick is actually a fun way to kill these security cart silvers as it also eliminates the comb containers from the frey with two fast swings while jumping around. But since the enemies respawn and are infinite, you need to leave.  Should I be sad that I had to kill like 5 security cart golds going through stage 21-3?  And somehow I got through that stage on my first go even though I got spotted multiple times. URL: http://forum.audiogames.net/viewtopic.php?pid=152678#p152678

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Shang Tsune: You actually need to runa way from the army of enemies that appear to the right where you have to break a window. However, the electric stick is actually a fun way to kill these security cart silvers as it also eliminates the comb containers from the frey with two fast swings while jumping around. But since the enemies respawn and are infinite, you need to leave.  Should I be sad that I had to kill like 5 security cart golds going through stage 21-3?  And somehow I got through that stage on my first go even though I got spotted multiple times.  @chrisfaelnar: You dont get the grappling hook until stage 8-4. You need to grab all the crystals you can on each level before decending or you screwed up the level. Just use the object navigater and camera to find p
 latforms to jump on and make sure not to fall down before you got all crystals available on that floor your on.URL: http://forum.audiogames.net/viewtopic.php?pid=152678#p152678

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

To be honest, I actually should of bug repped the golden carts as for some reason, their missile attack is actually weaker then their silver counterparts. I was taking a grand total of 12-57 damage per missile and usually jumping solves the trick with minimizing damage, even more so with shields. Though to be honest, it wasnt the fact that strong enemies were attacking when in the metal gear solid games that screwed you over, that was actually easy enough to dispatch. Its that the alarm needs to call more troops like in the previous two stages with the cameras. As well, being spotted seems to make some paths easier once you escape far enough away as the golden carts will rise up or down to chase you up platforms nad you can essentially screw up certain patrols to the point its easy to get a few switches with no danger. Howeve,r theres a few cameras in the 3 stages that dont seem to have a way to avoid them.
 sp; I trie djumping over the ones which only have their platform and no other platform at the end to try to avoid them and essentially had to run. Though I kin dof find the evasion portions for these situations kind of fun on thinking on your feet while being chased.URL: http://forum.audiogames.net/viewtopic.php?pid=152697#p152697

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

This made my day. Was doing the boss of stage 23, and needed to only wack it once more with the megaton hammer. THough somehow I miss timed my jump over one of the containers and got caught. So thinking I was screwed I had the thought that I may be able to break free from my prison so I began to wack at the container and the boss came by to try to lift and drop me from the sky, on my second swing, the boss was right above e and got wacked,, Im assuming the pilot now wondering if it was a good idea to have an open-topped container and going above it when the thing was falling apart. And I just needed to break the container to finish off the jobit was extremely amusing. @Sgang Tsune: I find drinkin ga speed drin or the advanced versions helps with outrunning the security carts and bomb containers, just keep jumping when you hear missiles being launched to reduce damage and keep going until the end and wack at the window to end the
  level.URL: http://forum.audiogames.net/viewtopic.php?pid=152706#p152706

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@garot: Im assuming its asking for the paper from the mudkiller from stage 22. @shang Tsune: Hahaha, your situation for some reason made a great idea for a horrob movie about robots.   .Weee, 300 more minishooters until the omega shooter,which its previosu form makes short work of all the enemis so far just by holding down the space bar pointing in one direction. Still need to work on finding some yoyo sets for the super yoyo (and then I wonder where the heck (or if) we have the hyper yoyo. Should also try to find the grand cruiser figure for the soaring cruiser sword (I believe it was called) and should be able to craft it after getting the clear medal from beating the game. Also want to try out the queens whip but not having luck with the goblin figures.URL: http://forum.audiogames.net/viewtopic.php?
 pid=152714#p152714

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well then, mind teling me what stage that is found or if I need to beat the game first? That just seems like a perfect weapon to use on certain bosses and their containment tendencies. Muahaha  @Ragrote: You dont have to kill the flying building/tower. After you kill the security jet, you get access to the magic hook. If you have the sonar, turn it on and when the building flies above you an dyou here the noise for something is above you, press f and try to latch on to win the stage.URL: http://forum.audiogames.net/viewtopic.php?pid=152784#p152784

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well then, this was an interesting ufo catch: I get you a Grand Cruiser Figure. I Get You a Magnet Set. I get you yoyo set   Now just need to beat the game for the cruiser sword. Oh and more yoyo sets.URL: http://forum.audiogames.net/viewtopic.php?pid=152786#p152786

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*backs up save file*. *brings all buybable weapons with ammunition* *continues stages*  Though to be honest, the life caps and the big crystals are over kill when you only have 2k hp. On another note, it seems it takes an eternity to get some stuf in the UFO catcher. I just got enough magnet sets for the super yoyo, but no yoyo sets. This will take a while.URL: http://forum.audiogames.net/viewtopic.php?pid=152459#p152459

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Arg, stuck on the mud killer and his trapping walls, though I think I may have figured out how to escape the walls though not sure if its because Im moving or this.  Whevener the mudkiller decides to moe around fast, its a sign hes going to build his walls. The moment you crash into the wall immediately turn around and run, he only builds one wall at a time and usually in front of you. If you can get out then your golden. GOing to continue seeing if this true and try to kill him.  Which also brings up the task of staying away from the sides as its really bad to get cornered and a wall blocking your escape.URL: http://forum.audiogames.net/viewtopic.php?pid=152507#p152507

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Actually I may be escaping somehow and not knowing to do it consistently. Ive been hit by that attack a lot, but it seems sometimes he only builds one wall after he misses with the first pair.   And arg, I dropped him down to 0% hp and I had no room to move. The wall kept blocking my attacks so I was screwed. Still going to make this thing die a horrific death.URL: http://forum.audiogames.net/viewtopic.php?pid=152518#p152518

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Actually I may be escaping somehow and not knowing to do it consistently. Ive been hit by that attack a lot, but it seems sometimes he only builds one wall after he misses with the first pair.   And arg, I dropped him down to 0% hp and I had no room to move. The wall kept blocking my attacks so I was screwed. Still going to make this thing die a horrific death. Well trying to climb out failed misseribly but if I ever find a magic hook spot and need to rest to let stamina up for a bit without using a drink (hehe) I can hook onto high wall and watch the nitwit below me try to attack but climbing up into a rock is not a wise move.URL: http://forum.audiogames.net/viewtopic.php?pid=152518#p152518

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Ugh, I give up. I have no idea how to escape the high walls he can build randomly. I can sometimes just get out of some of them somehow but I cant consistently do this, that and after dying in about 3 seconds as his first room is two high walls I need help with this.URL: http://forum.audiogames.net/viewtopic.php?pid=152534#p152534

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Huh, so that was what that epic rock crumbling sound was all about. Again, I was getting out of my situations, not sure how I did it and I did break the walls but didnt know it was due to the super buster blade. Meep at my stupidity. Fear it!  THanks for that DD, and now off to stage 23.URL: http://forum.audiogames.net/viewtopic.php?pid=152552#p152552

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Arcmister: That crystal stumped me for a good while too. Heres what you do. After getting the first crystal and dropping down a level. Fall off the right to get the second crystal as normal. But now, go to the very edge of this platform to the left and then jump and spamm leftuntil you land on something. If your at height 73, then you did it right. Followthe path to the left until you fall down a bit and youll be at height 67. Grab this crystal and drop off the left side as I dont trust the right side sending me too far down if I move too fr while dropping.URL: http://forum.audiogames.net/viewtopic.php?pid=152608#p152608

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Arcmister: That crystal stumped me for a good while too. Heres what you do. After getting the first crystal and dropping down a level. Fall off the right to get the second crystal as normal. But now, go to the very edge of this platform to the left and then jump and spamm leftuntil you land on something. If your at height 73, then you did it right. Followthe path to the left until you fall down a bit and youll be at height 67. Grab this crystal and drop off the left side as I dont trust the right side sending me too far down if I move too fr while dropping. Edit: Arg, post 666, well I should expect horrible nightmares tonight then...I shall stay up playing bk3 just to grind a bit more gold to overloadon healing and strategy stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=152608#p152608

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Just an evil thought now that you mentioned the hi jump shoes. Anyone tried to destroy the flying building in stage 8-4. It seems way too high up to be reached by any weapon with normal jumping. I wonder if something happens if you manage to knock it out of the sky. (I assume a non-standard game over as our friends were still inside). Though yeah, I was also curious where jump shoes were located. I tried a while to see if the UFo catcher gave it but got nothing, then I had to restore an earlier save because I managed to screw up the yoyo thing and seem to have permantly lost it from appearing in stage 15. Got it now but I have to go back to some secret landings to gather all the stuff.   Also, based on what Bladestorm said on getting the clear metal, is there another difficulty for the game? It was said the metal was gotten for beating the game in normal mode...now Im just curious as I dont 
 remember seeing a difficulty selection when starting. (Im assuming it may be a challenge mode like in the Ratchet and Clank games) though not sure how that would work...would stage 1 monsters be lv 100 or something when going through the story again with all items?URL: http://forum.audiogames.net/viewtopic.php?pid=152333#p152333

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Hehe, I think I may of graduate to a new level of stupid.  *Spoilers!*  Remember when some of us were confused with the secret room of 7-1? Well after redoing it again for laughs, I noticed the level didnt end after the last monster fell. Then I accidently smashed something. SO redoing it another time revealed that item to be the Abacus from the previous game and the gold increasing affects. I just walked out of stage 16-2 with nearly 4000 gcoins gained fairly fast. Its amazing...loaded up with healing and strategy items (150 life crystals, magic potions, and other assorted items should be good for a while) and now working on the sky racer to be able to take more punishment along with having some countrys military ordinances on it.  At th person asking about the flying mission, if your having is
 sues trying to find an opening on the turbulances, try setting your skyracer to the slowest speed possible with the left arrow and rise and fall until the alarm stops, then speed upt he sky racer. If you think your getting too close to the turbulence then hit shift+left arrow to turn around then shift+right arrow to turn back. This is the same for the next fdlying mission.URL: http://forum.audiogames.net/viewtopic.php?pid=152341#p152341

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@keywasfull: Roflrofl, the game is unhelpful about dealing with thos lasers (theyre lasers not missile apparently) as it tells you how to avoid it at the end of the level. All you have to do is set your speed to max when not dealing with a wall and you should not get hit. As well, I recommend flying at high speed for the dog fight in 14-3 I believe as a barrage of lasers will try to blow you up at the end.  @trollox-games: You have to use your object navigater to see what height you are on compared to the crystals. I think you have to get the crystal on the right on your level, then fall down a level, go right, grab that crystal, go to the edge of the platform your on and jump all the way to the left and be at around height 71 or something. Then go to the left and fall down a level, get another crystal, fall down another level and get the two crystals on this level then fall down another rlevel, grab this crystal, 
 and I think its easy to get the last few crystals. Just make sure to fall down the hole on the very right if you encounter that hole that makes you die if you drop down.   @Gater: I think only 2-3 pople have beaten the game, and to be honest your getting very annoying to the point I doubt theyll give you a save file. The game is more fun if you actually try to get through all the levels yourself as youll miss all of the story and the intro stage stories dont play. And to be honest, this game is a lot easier then BK2 in my opinion. And the game isnt impossible considering people are getting through most of the game just fine minus a few bumps here and there.URL: http://forum.audiogames.net/viewtopic.php?pid=152413#p152413

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Arg, found an epic bug that kind of screwed me over big time. I had to quit when I started 20-1, and returned to only find that the c4 I get is gone. Now theres no way to destroy the walls to proceed any farther.URL: http://forum.audiogames.net/viewtopic.php?pid=152434#p152434

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@DD thanks for that, it really helped as I was utterly confused.   As well, talking to the people in the tents, what do they mean by heavy weapons at the crystal city school? I dont remember anything else other then that staff room box and the green slime thingy that kill syou if you pick it up.  Also, is stage 21+ the point of no return and I should start hording items for a long trip?URL: http://forum.audiogames.net/viewtopic.php?pid=152453#p152453

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@keywasfull: I actually didnt have much trouble with the huge battleship. It actually has the same AI as the security jetpacks and you can probably guess it flies into the same level as you do before using a charge laser or machine gun. The boss in the next stage was a much more painful battle and active use of the d menu shall help with predict when to blast it with a missile, preferably at close range.@the Blasting GD: Dear god that is way more attack power then I thought necessary for that level. And to be honest, does it seem a lot of weapons have a damage cap. I remember only being able to do a certain amount of damage with weapons like the laser saber...though I dont remember the stats it uses in its stats info. I only have 225 attack and 228 defense at lv 78, I usually just spread points around after attack and defense passed the 150 mark. A lot of thelater weapo
 ns require a lot more technology to use and stamina to even consider using it on a consistant bases. Neglecting those stats will limit usable weapons to a small selection. Your attack is way high and can remain at 210 for a good while. Work up Defense and stamina and upgrade technology when needed (and considering a lot of guns use technology for damage, maybe begin putting points if you enjoy the ranged weapons with that stat). And some extra hp is nice URL: http://forum.audiogames.net/viewtopic.php?pid=152244#p152244

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*stares at Keywasfull and blinks in confusion*   ...uhhh, I think at this point I could outdamage you even though you have way higher attack. If I remember correctly, the Super hammer which can do over 5000 damage requires 42 stamina per swing. This would lead into awkward situations down the line where using that weapon would require constant stamina drinks, royal jellies, and honey lemon water (Ive been spending time trying to craft stuffover finishing the next few stages)Anyone know where to get a huge coil. Id think it would be with the stage 16 boss but Im not sure. Though still, most of the stuff that can be crafted are fun as extra ammo or more epic versions of things like the stamina drinks and such. (Now attempting to collect nuts for the chaos nut as that just sounds like an epic n
 ame).  Also the secret landings are fun to gather some nice loot. Got a lot of small boxes from one and wonder if I should build a giant tower if it can be stacked for a good laugh. Which reminds me: @kratos: You have to land the airplane onto the landing site. Hit l to turn the plane into landing mode. There are dangers in this mode when flying. If you dip too low with this mode active and theres nothing to land on, you will die. TO land, you will start to hear a beeping noise while move. Just try to drop down to height one the moment you are have the beep in the center. Also slow down your speed to that you have time to land and I think its a requirement.URL: http://forum.audiogames.net/viewtopic.php?pid=152277#p152277

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well yeah, as Ive used previous incarnations of the hammer weapons in other games for hit and run tactics, but theres certain cases (launchers in particular) where the enemy is stunned or stuck in one place and its nice to be able to do damage without worrying about stamina. And Ive been in situations earlier using high stamina weapons in hit and run tactics where my stamina reached a dangerously low level and would have to retreat as stmina drinks didnt exist. I just find the 500+stamina as some breathing room when using a aggressive style of taking out enemies.   And now also need to report something thats been annoying me for a while. Whenever I quit from or fail fail an plane mission, the game seems to always be able to deduct the wasted ammo even when you fail with plummeting. to your doom and it gets annoying after having to restock after the 20th time.URL: http://forum.audiogames.net/viewtopic.php?pid=152308#p152308

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Uhh okay this update made things impossible if it is not just me. Apparently the l button in flight mission is fialing to activate the landing gear so its impossible to land at the moment. I relaly hope its a bug then just something on my end but if thats the case then people cannot pass 6-3 and possible 13-something with landing at the end.URL: http://forum.audiogames.net/viewtopic.php?pid=152316#p152316

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-18 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Yeha bug I just hate having to buy stuff again after failing at a mission, even though gold actually comes easy in these stages redoing 16 and 15. Ah well, Im probably going to see what else I can find for secret landings. And does anyone know if there can be more then one landing spot in a level? Im not too sure about that fact.  And hahaha, the yoyo and electric stick are awesome The yoyo has insane range while the stick has insane range for melee purposes and attacks fairly fast. Decided to start stage 18 a bit and those two weapons destroyed 18-1. Now to play on the ufo catcher to get the magnet sets and the other items for that lovely super yoyo. Though I kind of wish some of the weapons did more damage considering you get them at the end of stage 16. Stuff like that morning star made of spines thing and the spin sword seem very underpowered.. THough considering that the materials to gather them ar
 e extremely easy to guess, that w would probably explain it.URL: http://forum.audiogames.net/viewtopic.php?pid=152317#p152317

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-17 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*prepares for a long game using the ufo catcher*   Huh, there was something in 9-3? The things that slowly get found, now I feel like redoing all the levels to see what else can be found.  And yeah I was assuming most of the stuff came from the UFO catcher, though I didnt know about the river thing. THough ever since I got the item helper,Ive been neglecting to press enter on anything except switches.URL: http://forum.audiogames.net/viewtopic.php?pid=152195#p152195

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-17 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Hmm, what are the items that were needed, I may or may have not picked them up, though I dont remember any items in many levels other then in most of stage 12.   THat and I cant see what is in 9-3 that would result in an item...hmmm.URL: http://forum.audiogames.net/viewtopic.php?pid=152207#p152207

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Erm...what was the point of that hidden room anyway? I didnt see the last monster drop anything there after all five of them went down after clever use of fleeing for my life and the super hammer+needle launcher.URL: http://forum.audiogames.net/viewtopic.php?pid=151889#p151889

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*spoilers* SPOILERS  The main character seems to find them amusing considering theyre living abacuses (Wasnt that an item from bk2?) What I felt, they have a long range attack that hits for 5 hp per shot, and a melee attack for 250 and theres five in a room.URL: http://forum.audiogames.net/viewtopic.php?pid=151891#p151891

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Still confused on what is blasting me on 14-1 so Im just thinking this is just to fly fast enough not to explode from the magical exploding missiles.  Still, Im curious about that room and what it is for. Kind of felt defeated once the level just ended the way it did after the last monster went down. Any chance you can pm what you found DD or a hint at least URL: http://forum.audiogames.net/viewtopic.php?pid=151932#p151932

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@omar: Whats with the letter keys? Is this something relating to stage 23, or have I been blissfully ignoring something through the game?URL: http://forum.audiogames.net/viewtopic.php?pid=151861#p151861

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

nyone know why in 14-1, I keep getting gblasted for 2000 damage and theres nothing on screen to say something should be attacking me? I usually just end up blowing the missile pack I see at the start thinking that was the problem, but I keep getting nailed each time.URL: http://forum.audiogames.net/viewtopic.php?pid=151881#p151881

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

anyone know why in 14-1, I keep getting gblasted for 2000 damage and theres nothing on screen to say something should be attacking me? I usually just end up blowing the missile pack I see at the start thinking that was the problem, but I keep getting nailed each time. @Assault Freak: I recommend buying a new weapon from one of the recently opened shops. I remember doing only like 34 damage on these monsters with the weapon you went through the last few stages with, but a weapon up grade later, and I was doing over 300URL: http://forum.audiogames.net/viewtopic.php?pid=151881#p151881

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I think I bought the metal blade to do the most damage. Though you also may want to save up for the slingshot as its a great way to get rid of the slimes who seems to have extremely high defense (The slingshots armor piercing blows will help however). That and for taking out the mad horses from a distance as getting smashed by them because of a miss timed slash hurts (a lot, I was getting hit for 400 damage sometimes)URL: http://forum.audiogames.net/viewtopic.php?pid=151883#p151883

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Im going to personally bonk someone over the head for whoever mentioned about that room in 7-1. Dear lord these things are tough to kill. And I was curious after it was mentioned but ow. Any idea how these things are attacking, they seem to fire some weird barrage that tends to miss half the time.  Also wouldnt mind some help with 14-1URL: http://forum.audiogames.net/viewtopic.php?pid=151885#p151885

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Swamp, zombie fps by Aprone

As brilliant as some of these hackers can get with their methods, you have to wonder for the odd times where they whisper their exploits and forget whisper is also monitored. I really cant tell if people were discussing that possible hacks were incoming, or devising their evil schemes, but saying that stuff is a great way to get yourself monitored, but by Aproan not the NSA.URL: http://forum.audiogames.net/viewtopic.php?pid=151630#p151630

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@keywasfull: Wait, you managed to open that door? THe last time I went there, n the door wouldnt budge and I completed the level without opening it. Howd you do it?URL: http://forum.audiogames.net/viewtopic.php?pid=151673#p151673

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well that was a fun treasure trove of items. Also, the only number box I remember in that level is one that went 5, 25, 125. You can probably guess the next number.URL: http://forum.audiogames.net/viewtopic.php?pid=151683#p151683

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well that was a fun treasure trove of items. Also, the only number box I remember in that level is one that went 5, 25, 125. You can probably guess the next number. Still stuck on 10-3, I really cant tell what to do on this level, even with the translation of the stages start.URL: http://forum.audiogames.net/viewtopic.php?pid=151683#p151683

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

@Arc: You have to go to the last door in the hallway and reach the switch up top. @Keywasfull: I managed to fall to my death following the upper path, not sure whats up there to warrant that many floors. Object finder doesnt show anything. @Cae: Theres a box in the first door of 1-1 that you can break open for some weapons.  Also, anyone know if the weapon you can pick up near the end of the bombing hallways in 9-2 has infinite ammunition. I can fire it for a while and still fire. Its a lot better then the pistol and machine gun in stage 9 shop. That and does way more damage then those two, its just a fun weapon to use.URL: http://forum.audiogames.net/viewtopic.php?pid=151696#p151696

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Swamp, zombie fps by Aprone

Again, I still dont get the logic of carrying your plans out in the same channels of the game your going to attack. Kind of odd its looking like most of the Turkish players are doing this as I remember a year ago, one of the Turkish players went onto the English channel and began mocking us stating his country had each player get like 300 fuel within the day. Now we can see how :0 (Note, I doubt all players from there are hackers, I know a lot of good people from there but still I just remembered this for some odd reason).  Noticing a pay to play option, that could lessen the idiots that log on, and also allow Aproan to possible apply harsher penalties on the user agreements, but Imnot an expert of juristriction on the internet for carrying out suits of hacking on a service. (Assuming those exist). Considering hacking and getting people banned on a game or service that involves a subscription seems to h
 ave way harsher punishments in user agreements from what I have seen as it disrupts the other members who paid for the service.URL: http://forum.audiogames.net/viewtopic.php?pid=151701#p151701

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: Swamp, zombie fps by Aprone

Again, I still dont get the logic of carrying your plans out in the same channels of the game your going to attack. Kind of odd its looking like most of the Turkish players are doing this as I remember a year ago, one of the Turkish players went onto the English channel and began mocking us stating his country had each player get like 300 fuel within the day. Now we can see how :0 (Note, I doubt all players from there are hackers, I know a lot of good people from there but still I just remembered this for some odd reason).  Noticing a pay to play option, that could lessen the idiots that log on, and also allow Aproan to possible apply harsher penalties on the user agreements, but Imnot an expert of juristriction on the internet for carrying out suits of hacking on a service. (Assuming those exist). Considering hacking and getting people banned on a game or service that involves a subscription seems to h
 ave way harsher punishments in user agreements from what I have seen as it disrupts the other members who paid for the service. Also notice the server is full and if bannedplayers are getting on now Im sad to not take part of Kai day. Hell, theyll probably seeif they can ban other players so their can has more room to play.URL: http://forum.audiogames.net/viewtopic.php?pid=151701#p151701

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

So in Stage 11, the allie you get tends to launch her rockets at you when there is no nearby target for her to attack. The problem is that eventually she tends to kill you randomly with these, and for some reason, this time, I died so badly the game gives an error when trying to launch it. Mind making her stop with the backstabbing rockets and see what could cause the game to crash like that to the point its not usable?URL: http://forum.audiogames.net/viewtopic.php?pid=151727#p151727

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Giving you a save probably wont do much. Youll probably crash the next time you see those bomber pods. THat and not a lot of people have made it very far in the game. so theres not too many who would give you a save file past 10-2.  Until I can figure out why my game keeps crashing every time I hit the play.exe, anyone know if any of the weapons in the stage 10 shop are any good? @Ethin E, hes in stage 10-2, someone else was asking about the warehouse problem and you kind of need the weapon from there to actually be able to make the fight with the lights in stage 1-3 doableURL: http://forum.audiogames.net/viewtopic.php?pid=151734#p151734

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

TO be honest, I couldnt afford the super blade launcher at the time, but it was good dodge process. And seriously, the blade launcher doesnt just make the level easy because of the damage, you force the jetpack to fly up and its missiles to be completely useless, getting rid of one aspect of the fight fairly easily. Kind of a cheap way to disable a boss like that but effective after the jetpack decides to hide under the building while its raining death for the 12th time in a row. ON another note, anyone know where to get the latest update of BK3? The updater says I need to download that version from the website directly and not sure where on there is the new version.  As well, thanks for the help on that screen thing. The third screen is what confused me the most on the relationship of the items.URL: http://
 forum.audiogames.net/viewtopic.php?pid=151531#p151531

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*Possible S POILERS*  In 9-2 (Im not sure if the combination of the door also does this but) if you set the screens to chainsaw, fire extinguisher, and battery, when you return to the first room with the elevator, you get a free weapon, the twin daggers. They do about the same damage as the laser saber, but strike twice. However, it has a very short reach compared to the laser saber and metal blade. On another note, does anyone know exactly where the needle launcher is on the security area of that stage. I was too busy running for my life to search the left side of it.  As well, I cant seem to figure out what the computer wants me to imput. I cant really read what the paper wrote, nor understand the clue I was given. (Something about the first thing you find in a dungeon?) @Bladestorm: He
 he, it wasnt intentional, tI just didnt have the funds for the weapon yet and only had the blade. Still, the jetpack requires some level of dodging when it flys away and fires a missile from just off screen.URL: http://forum.audiogames.net/viewtopic.php?pid=151538#p151538

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Does anyone know what exactly the sheet gained from 9-3 says...still stuck ont he first door of 9-4.URL: http://forum.audiogames.net/viewtopic.php?pid=151576#p151576

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well thanks for that answer, but mind telling me how you figured that out? Im still looking at the paper that was written down and what was said at the beginning of 9-4 and the end of 9-3.URL: http://forum.audiogames.net/viewtopic.php?pid=151587#p151587

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

For Stage 2-2, make sue you clear out the previous few rooms along that hall. So the play room, kill all the enemies, hit the switch int he room with the falling lights, and then the last door should open.  I also got that error on stage 10-2 when the bomber pods killed itself by accident. THough killing it myself didnt seem to cause any issues.   Im horribly confused on stage 10-3, its reminding me of killing legions of demons in 5-4 where I had no idea what exactly to do. It sounds like they want me to distract all the demons and kill them, but not sure what theyre telling me to protect (or why the 15 drinks, though I assume that was a joke considering what the characters were saying).URL: http://forum.audiogames.net/viewtopic.php?pid=151622#p151622

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I dont think you can get ammo for that weapon until the stage 6 shop opens, where you can replace it with the super iron plate launcher. heck, that thing is still useful even when you can get the pistol and machine gun later on.  THough still curiously, I should go back to 9-2 to see if that needle launcher is reachable as Im getting tired of killing demons with no end and being messly killed when too many are pissed all at once.URL: http://forum.audiogames.net/viewtopic.php?pid=151624#p151624

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I dont think you can get ammo for that weapon until the stage 6 shop opens, where you can replace it with the super iron plate launcher. heck, that thing is still useful even when you can get the pistol and machine gun later on.  THough still curiously, I should go back to 9-2 to see if that needle launcher is reachable as Im getting tired of killing demons with no end and being messly killed when too many are pissed all at once. Oh an one more thing that looks like an abusable exploit. Apparently so far t stage 10-3 will continuously give you 15 speed drinks. Not sure if it will stop if you complete the level (whenever Ill manage that) but getting about 575 coins of items like that is kind of funny.URL: http://forum.audiogames.net/viewtopic.php?pid=151624#p151624

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I h ave a possible solution until thats fixed. Get the rope and then exit the stage. Youll still keep the rope as items and money save even when you quit.URL: http://forum.audiogames.net/viewtopic.php?pid=151626#p151626

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-11 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

*S P OILERS*  Has anyone figured out if the green slime in 1-1 does anything, or was it meant for a great way to log off the game URL: http://forum.audiogames.net/viewtopic.php?pid=151496#p151496

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-11 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

To be honest the 8-4 boss isnt really that hard. Hes like the standard security bots from BK2. When you hear him prep the missile, jump unless hes flying, then just duck/stand there. I was able to slash him to death just fine without the launcher.  On another note, I kind of like this game a lot better c compared to bk2. Sure things are similar, but on the basic combat system, at least not everything involves health this go around. Im doing a lot better in this game with way less health then in the previous game. (Though the inclusion of defense stat again kind of helps ). The armors are also a nice touch for when you are in a dire need of not getting hit but not sure if sjumping is wise. Though considerim Im only on Stage 9-2, I reallyc ant say much yet. On another note
 , anyone know the logic behind the stage 9-2 puzzle. Im just getting two random pictures from each screen and have no idea what to do, whether I should pick 3 specific ones, or do themin some order.URL: http://forum.audiogames.net/viewtopic.php?pid=151502#p151502

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Yeah, kind of stuck on the same part Omar is on. I really cant see how to get that crystal there. And probably another one before falling down and not being able to get back to the upper levels.URL: http://forum.audiogames.net/viewtopic.php?pid=151202#p151202

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-08 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Okay, got to stage 7-2, but I cant memorize the layout of that painful field. I just cant tell whether the items are above or below me, or how to jump back up to previous levels. Its driving me insane.URL: http://forum.audiogames.net/viewtopic.php?pid=151022#p151022

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I reached stage 5-3, but have no iea what to do at the third section. All the enemies just stop attaking me and all I see is a tree with nothing up top. THough its funny to see all the mobs follow behind you like people unless you accidently attack them, then fish war I begins.URL: http://forum.audiogames.net/viewtopic.php?pid=150853#p150853

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

I reached stage 5-3, but have no iea what to do at the third section. All the enemies just stop attaking me and all I see is a tree with nothing up top. THough its funny to see all the mobs follow behind you like people unless you accidently attack them, then fish war I begins. And about the rope. Theres apparently one more portion to the jumping part for the rope. After you are getting zapped by the second lamp, you should drop down a few steps. Jump when you hit the wall and keep going right until you fall down again Then walk left and grab the box at the bottom. The lamps cant get you from down there. For keyisfull, theres a set of platforms on the left side of that room. Jump around left of the beeping until you hit your head on something. Then just figure out the jumps.URL: http:
 //forum.audiogames.net/viewtopic.php?pid=150853#p150853

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well thanks for the help on 4-3 but now I seem to be utterly confused on what to do for 5-4. It said I needed to go to somewhere away from the large amount sof monsters but I dont see nything on the field minus a tree to climb but nothing up top. Ive literally been camping on this tree shopping off the demons when they try to climb. Its fun until they all rush you at once. THough no idea when this will end or what to do.URL: http://forum.audiogames.net/viewtopic.php?pid=150919#p150919

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Your supposed to jump over the skate boards while running to the right to reach the door.URL: http://forum.audiogames.net/viewtopic.php?pid=150923#p150923

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Your supposed to jump over the skate boards while running to the right to reach the door. well I reached the point where minidemons are doing 12 damage to me, but still dont know where to go in 5-4. The demons are infinite and I dont see a building/person to go to.URL: http://forum.audiogames.net/viewtopic.php?pid=150923#p150923

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Do you hear a beeping noise while that car is moving around. Try to press enter on it to summon up another car to smash the other one until its destroyed.  Then just go to the right and jump up some platforms until you fall into the river. And just swim to the end.  2392735 minidemons killed and I should probably go save before I crash the game  Is there someone stuck on the tree again or am I missing something in 5-4URL: http://forum.audiogames.net/viewtopic.php?pid=150926#p150926

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well then that was annoying on 5-4. Sometimes that lv 40 demon that needs to die is somewhere inaccessible if it falls off the tree. Managed to get it on the ground for once and the rest was easy.  And 6-1 is evil. I get that Im supposed to follow along witht he directions, though not sure what Im being warned about(Like someone said, its all in japaneese)URL: http://forum.audiogames.net/viewtopic.php?pid=150940#p150940

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Well then that was annoying on 5-4. Sometimes that lv 40 demon that needs to die is somewhere inaccessible if it falls off the tree. Managed to get it on the ground for once and the rest was easy.  And 6-1 is evil. I get that Im supposed to follow along witht he directions, though not sure what Im being warned about(Like someone said, its all in japaneese) And before someone says use nvda instant translate, the instructions are voiced. Not in text.URL: http://forum.audiogames.net/viewtopic.php?pid=150940#p150940

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