Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-16 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Time of conflict 2.0  major upgrade!

Hi all! How about solving the screen reader problem? Why when i chose to use sapi and then restart the game, it returns using Nvda? I was also thinking of creating a type Risk-game  Map. Could it be possible using just armours or tanks like the table game? In my idea: you use only your tanks against other tanks and these units can enter and conquere the cities. Can it be done with this new version of the game? What are our opinions? Thanks a lot! Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=172215#p172215

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Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-16 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Time of conflict 2.0  major upgrade!

Hi all! How about solving the screen reader problem? Why when i chose to use sapi and then restart the game, it returns using Nvda? Thanks a lot! Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=172215#p172215

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Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-15 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Time of conflict 2.0  major upgrade!

Hi all! Great update, really, in my opinion! Just a quick small problem: when I set the options for using SAPI instead of NVDA, every time I restart the game, it starts with NVDA. Do anibody have the same problem? How to solve it? I just tried to delete the config file but nothing changed! Thanks a lot! Bye for now! Claudio!URL: http://forum.audiogames.net/viewtopic.php?pid=172105#p172105

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-08 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star traders rpg for IOS accessibility update

Hi all! I know that this topic is for Iphone users but in the Android Version of this great game, there also the new ship designer thats really accessible; tyr it if you can! There are many improvements almost each three or four days! It's a great game, really!URL: http://forum.audiogames.net/viewtopic.php?pid=171539#p171539

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Re: [Audiogames-reflector] Pocket Dungeon: Underground Labyrinth

2014-03-15 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Pocket Dungeon: Underground Labyrinth

hi all! Is there a similar game for android? Thanks a lot! ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=168846#p168846

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Hi Aprone! Just to let you know that I will one of the people who will buy an account for swamp! That's also a way for thanking you for all your great work till now! Bye for now! ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=168252#p168252

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Re: [Audiogames-reflector] Star Traders RPG For Android

2014-02-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star Traders RPG For Android

You have to gain access to a military base of a faction, eather one of your allies or the one of your faction! An other way isto battle an enemy and, if you are victorious, you will see a Rearm button. If it's disabled, then you simply can't rearm your ship because there aren't ammoes or torpedoes in the defeeted ship. Hope it can help. Bye for nowURL: http://forum.audiogames.net/viewtopic.php?pid=166528#p166528

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Re: [Audiogames-reflector] Star Traders RPG For Android

2014-02-23 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star Traders RPG For Android

try to go in the bridge of your ship, once it says riched destination; then push patrol; you should do the mission now! Good luck!URL: http://forum.audiogames.net/viewtopic.php?pid=166403#p166403

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Re: [Audiogames-reflector] snow race demo released

2014-02-04 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: snow race demo released

Hi all!Danny, I've tryed the game but I don't know why I simply can't use the arrows for making tricks iven if I press w as suggested in the instructions.I'm using windows 7 with nvda.Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=164336#p164336

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star traders rpg for IOS accessibility update

Hi all! Thanks for all your suggestions, advices. I'm playing this amazing game on my Galaxy s3 mini! I simply love this game and thanks to all of you I could advance in the game. Now I'm a Senior Curator and a commander in this game! I simply have to figure out how to make waypoints! Again, thanks for your help!URL: http://forum.audiogames.net/viewtopic.php?pid=163850#p163850

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Re: [Audiogames-reflector] Star Traders RPG For Android

2014-01-31 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star Traders RPG For Android

Hi! I think, you could simply go into your faction's planet and then go to the urban zone and then in the palace! When you arrive there, and click on the palace icon; the contract jumps up and then you simply follow the instructions. I really don't remember how I did this first little mission, sorry! Hope this helps!URL: http://forum.audiogames.net/viewtopic.php?pid=163667#p163667

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Re: [Audiogames-reflector] Star Traders RPG For Android

2014-01-30 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star Traders RPG For Android

Hi Guys! I've just tried the game and I simply love it! You can do almost everything using talkback; it's a great game, in my opinion! Note that I'm not an English language speaker but the game is perfectly understandable. Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=163555#p163555

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Re: [Audiogames-reflector] Star Traders RPG For Android

2014-01-29 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Star Traders RPG For Android

Hi! I've just installed the game! Can you navigate trough the map or is it impossilbe like in other games I've tried? Thanks a lot for your info about this game! Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=163460#p163460

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Re: [Audiogames-reflector] CubeAlone, virtual Rubik's Cube style game for IOS

2014-01-16 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: CubeAlone, virtual Rubik's Cube style game for IOS

Hi guys! Do you know if there is something similar playable for Android? I've tryed spellstack that's a great game! Something like these games? Thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=162037#p162037

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Re: [Audiogames-reflector] SpellStack for iPhones, iPads and Android devices

2014-01-10 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: SpellStack for iPhones, iPads and Android devices

great game, really! Great game! I love it since I'm not an english speaker; so it's an other great game for learning new words. I wish Ruzle was accessible for us using android; this is the only game really accessible in my opinion for android phones; Spellstak is great!URL: http://forum.audiogames.net/viewtopic.php?pid=161333#p161333

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-01-09 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Rail Racer 2 cometh

Hi Guys! Che, the new patch seems working correctly! I've run in single player and in multiplayer, just for trying it. No errors. I was the only racer in Mp, actually. Bye for now! Claudio!URL: http://forum.audiogames.net/viewtopic.php?pid=161285#p161285

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-02 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Hi guys! Just a small bug: i did the snyper mission and when i finished it i and returned to the Safezone, i didn't have my ammoes: i had the weapons but no ammoes at all! This thing appened all the time I played the sniper mission; not the others, just that mission. Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=160364#p160364

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Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-12-30 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

The game is good but for Android, it's not as accessible! The map is inaccessible when you are trying to find castles; I don't know why!URL: http://forum.audiogames.net/viewtopic.php?pid=160063#p160063

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-30 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Hi aprone! Thanks for your help! If I see the multi5, i've noticed that when You create an ambience with the sounds of the weapons, in the properties it says frequency=6 but in the map editor there are only numbers 3 4 and 5. What does number 6 stands for? i was thinking about something that cause some kind of damage to the player, is this correct? And why aren't there number 1 and 2 in the properties of the ambiences? Thanks and sorry for my many questions! Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=160018#p160018

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-30 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Hi guys! Just a quick question! Iesterday, I've just tested the new map 5 Aprone gave us! Now, is it possible create the barricades that automatically shoot like he did, using the Cae's Map Editor? I would like creating a mini map with these kinds of autoshooting things. Thanks for your help! @Aprone, your game is great as allways! Bye for now!URL: http://forum.audiogames.net/viewtopic.php?pid=160005#p160005

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Rail Racer 2 cometh

Hi guys! I'm just connecting for a multiplayer race. I just can't find existing games; just the lounge chatroom, i think. Is this correct? How can I test if I'm in the MP server? Thanks! Bye bye!URL: http://forum.audiogames.net/viewtopic.php?pid=158925#p158925

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-14 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Rail Racer 2 cometh

Hi che! Finally I have just purchased RR2 iven if I had problems playing and iven startin RR1 with my windows7 laptop. I hope to play this new version and if i will not Well, i'll be very happy to have helped you with some money for your projects because your work is great. There aren't many audio games developers and all of you are great, really. Thanks for your great games, Che and others! Bye for now! ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=158389#p158389

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Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-25 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

Hi all! The game isn't as bad as you can expect but... If you would try to invade an other castel, you simply can not view the map and there's no clue of knowing where you are tapping because the screen appears almost completely empty, so this is an aspect to consider. An other thing is that you have a summary of your resources but you only see numbers and you have to go in each of your buildings to know what numbers they are. I've tryed also other games by the same company and they work almost exactely as this. I'm playing using a S3 Mini and it goes just fine; i don't know about the iphone version as I don't have an Iphone, sorry! If someone knows about other strategic games playable with the Android phones or tablets, please let me know, thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=156389#p156389

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Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-25 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

Hi all! The game isn't as bad as you can expect but... If you would try to invade an other castel, you simply can not view the map and there's no clue of knowing where you are tapping because the screen appears almost completely empty, so this is an aspect to consider. An other thing is that you have a summary of your resources but you only see numbers and you have to go in each of your buildings to know what numbers they are. I've tryed also other games by the same company and they work almost exactely as this. I'm playing using a S3 Mini and it goes just fine; i don't know about the iphone version as I don't have an Iphone, sorry!URL: http://forum.audiogames.net/viewtopic.php?pid=156389#p156389

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Re: [Audiogames-reflector] Zombie's Run For Android

2013-10-30 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Zombie's Run For Android

Hi guys! Just tried it, it's fantastic for mee! Talkback works great with it and I think you can also use it with a ciclette just like mee, for example, that have no great spaces to run, eather in my house or outside! I think it's a great game and app! I hope to let you know how it's going to mee!URL: http://forum.audiogames.net/viewtopic.php?pid=153681#p153681

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

ok! Understood! My problem is when i want to walk! It seems really veery slow iven if I don't have armor or weapons, just an axe! This is my problem!URL: http://forum.audiogames.net/viewtopic.php?pid=142122#p142122

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Ok, so, you are saying that with a minigun i seemed running superfast instead of going so slowly, is it right? I tryed walking in a custom map with a glock and a axe! Walking is very slow, in my opinion, and I mean the intervals between the footstep sounds! But the coordinates go faster then the sounds! Is it right?Thanks for your help, really!Bye for now!ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=142112#p142112

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: Swamp, zombie fps by Aprone

Hi Aprone and all of you! Aprone, is it possible to adjust the walking and the running speed! With a Vulcan minigun it's almost impossible to walk or run! And iven with a glock or an axe, it's impossible to walk so slowly! What can I do? I know it's very good slowing down with many weapons or armours but for mee it's practically impossible to walk or iven run. Will the point spent in speed encrease this factors? I'm not saying to return to the maximum speed of the versions before but... You know what to do! Thanks a  lot!ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=142092#p142092

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Re: [Audiogames-reflector] My swamp campaighns!

2013-07-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: My swamp campaighns!

Good job! It works for mee! Congrats! ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=142087#p142087

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Re: [Audiogames-reflector] My swamp campaighns!

2013-07-24 Thread AudioGames.net ForumNew releases room: claudiogaranzini


Re: My swamp campaighns!

Hi! Just put the zip archive in the public folder of dropbox; then right click the file and browse until the dropbox option, right arrow and find copy public link. Finally paste the new link in the post. This is what Iusually do using Dropbox. Hope this helps! Bye for now!ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=142067#p142067

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