Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues first. P.S. Most of cerulean city is done; I want to implement the route with Bill on it and *maybe* the whole stealing the Dig TM team rocket scene.In the last week I left my house due to my family crossing the line and being pretty abusive, I had to pretty much get out, couldnt deal with it with the 1000 other things Im dealing with right now. Ive settled down and will be working on addressing these issues this week, hopefully they will be done and I can resume completing Cerulean and surrounding areas.I should have a release in 2 weeks if all things go to plan but well see...URL: http:/
 /forum.audiogames.net/viewtopic.php?pid=174149#p174149

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Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues first. P.S. Most of cerulean city is done; I want to implement the route with Bill on it and *maybe* the whole stealing the Dig TM team rocket scene.In the last week I left my house due to my family crossing the line and being pretty abusive, I had to pretty much get out, couldnt deal with it with the 1000 other things Im dealing with right now. Ive settled down and will be working on addressing these issues this week, hopefully they will be done and I can resume completing Cerulean and surrounding areas.I should have a release in 2 weeks if all things go to plan but well see...Oh, and STAB and IVs and all that fun stuff is actually implemented into the game.
 P.S. The blog is located at braillemon.tumblr.comP.S.S I think the issue regarding the battle with level 8 pokemon/rival may be an issue with the AI. Usually that stuff happens if there is an infinite loop somewhere. Ill look into it. EDIT: Maybe not... lol the rival has the lowest AI rank which just chooses a move at random...URL: http://forum.audiogames.net/viewtopic.php?pid=174149#p174149

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Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Thanks for the error logs. Some of them appear cosmetic, but most seem to be serious issues. I havent personally experienced issues with the boxes, so I think I might have pushed that to the next update. Still working hard on stuff, but I will address these issues first. P.S. Most of cerulean city is done; I want to implement the route with Bill on it and *maybe* the whole stealing the Dig TM team rocket scene.In the last week I left my house due to my family crossing the line and being pretty abusive, I had to pretty much get out, couldnt deal with it with the 1000 other things Im dealing with right now. Ive settled down and will be working on addressing these issues this week, hopefully they will be done and I can resume completing Cerulean and surrounding areas.I should have a release in 2 weeks if all things go to plan but well see...The game should work in XP if its native. We havent tested it on VMs. 
 I recommend making sure all updates are set as well as returning the specific errors you get (if any) since those help a lot. I might be able to port to mac if I can find an extention that can hook up between a tts on that platform but I know next to nothing about Macs.Oh, and STAB and IVs and all that fun stuff is actually implemented into the game.P.S. The blog is located at braillemon.tumblr.comP.S.S I think the issue regarding the battle with level 8 pokemon/rival may be an issue with the AI. Usually that stuff happens if there is an infinite loop somewhere. Ill look into it. EDIT: Maybe not... lol the rival has the lowest AI rank which just chooses a move at random...URL: http://forum.audiogames.net/viewtopic.php?pid=174149#p174149

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I remember encountering that particular glitch (yeah its a bad one). I think I fixed it but Ill double check before releasing the next version.Dont expect anything until Mid-May, Ive been really stressed out due to the finals for classes. But that should be over on the 28th, which means I can start doing everything for Cerulean City at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=172586#p172586

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ive been pretty busy and not been working on the project due to work/school but I thought I would address some questions.I have a suggestion for this. Maybe you could put a ini file for sounds? For instance, something like this: (i have no knowledge for programming but, maybe this could be something helpful)Sound.location = braillemon\soundsCries.location = braillemon\criesMusic.location = braillemon\musicIn any of those cases, we can simply edit the location to whatever folder our new sound and pokemon cries are stored. If it is in the music folder for the current user, simply replace the location after the = sign with the location of the music folder.I dont really want to do that honestly, and the resources for the game are stored in a single file. The voices in the anime vary from season to season and are inconsistent.Also, i thin
 k the TM Brock gave you after the gym battle is not supposed to be curse, its supposed to be bide. Also, i think the TMs are bugged. Even after i used it on a pokemon, it still gives me the option to use it on another one of my pokemon. I thought TMs are only supposed to be used once. The one the can be used multiple times, if my memories didnt fail me, HMs. I dont think TMs can be used this way. Thank you.nThis was intentional. I changed the TM list because the TM list in Gen I is pretty jacked up (water gun and teleport both waste perfectly good TM slots...). Its actually very similar to the G/S/C TM list. mr.brunete wrote:dont know if this was said before, but when i deposit a pokemon in the storage system, i cant retrieve it. theres no pokemon to select when you want to retrieve one.If youre 
 not using the most recent version, please download it. Otherwise, send me a copy of the save file (savegame.enc). Its a hidden file.Kenzon Yeoh wrote:1. When professor Oak speaks after your rival says, gramps, im fed up with waiting!, he says oh, player name, let me think. I think hes supposed to say the rivals name instead of yours.Youre right. A quick fix.2. When you enter the pewter city pokemart, it says viridian city pokemart instead of pewter city pokemartAnother fix. Thanks.3. A lot of places didnt have coordinates. Examples are route 2/3/4, viridian forest, and pewter city. (Its still quite OK for viridian forest, but i hope you can add coordinates for places like mount moons cave a
 nd such? Itll be nice if we can know where is the ladder and something like that.)For route 2, can you add the coordinates for the exit to viridian city and path to viridian forest? For route 3, maybe you can put the coordinates for the exit to pewter city and to route 4. As for Pewter city, could you add the coordinates for the gym, museum, pokemon centre and pokemart?The coordinates are hard coded, and I probably didnt get around to writing them yet, since at that point I was focused on getting savegames to work. However, I will be adding them as time goes on. Its good that you pointed out where I stopped listing them so its a bit easier to tell where I have to put them.Kenzon Yeoh wrote:Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of t
 he actual number.Also, will pokemon that you see in trainer battles be recorded in the seen section of the pokedex? It doesnt seem to record them in it.Another thing is, will pokemon that youve owned that evolve (say, you have a metapod and it evolved into butterfree) be considered owned in the pokedex? Because it doesnt record them, i think. (i have full data on catterpy, a pokemon i caught. But it doesnt record any data about metapod or butterfree even though it evolved already).Another suggestion: in the later games, there is a pokeball symbol showing that youve caught a pokemon. Can you add that feature to the pokedex? Say, if you press a key, it will say something like, This pokemon is owned if it has been caught before. If not, it will say This pokemon is seen, but not owned or something along those lines.Hope well get a new release soon!Mind se
 nding me a a save file? I havent encountered this issue. Im reworking some parts of the pokedex to make it a bit easier anyhow.On the owned thing, I can throw the state in pretty easily actually.nina0116 wrote:hay daigonite, is braillemon playable in xp yet? I really liked the version I could play before, but I would like to try out all the new content.The most recent version should be.URL: http://forum.audiogames.net/viewtopic.php?pid=172241#p172241

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ive been pretty busy and not been working on the project due to work/school but I thought I would address some questions.I have a suggestion for this. Maybe you could put a ini file for sounds? For instance, something like this: (i have no knowledge for programming but, maybe this could be something helpful)Sound.location = braillemon\soundsCries.location = braillemon\criesMusic.location = braillemon\musicIn any of those cases, we can simply edit the location to whatever folder our new sound and pokemon cries are stored. If it is in the music folder for the current user, simply replace the location after the = sign with the location of the music folder.I dont really want to do that honestly, and the resources for the game are stored in a single file. The voices in the anime vary from season to season and are inconsistent.Also, i thin
 k the TM Brock gave you after the gym battle is not supposed to be curse, its supposed to be bide. Also, i think the TMs are bugged. Even after i used it on a pokemon, it still gives me the option to use it on another one of my pokemon. I thought TMs are only supposed to be used once. The one the can be used multiple times, if my memories didnt fail me, HMs. I dont think TMs can be used this way. Thank you.nThis was intentional. I changed the TM list because the TM list in Gen I is pretty jacked up (water gun and teleport both waste perfectly good TM slots...). Its actually very similar to the G/S/C TM list. mr.brunete wrote:dont know if this was said before, but when i deposit a pokemon in the storage system, i cant retrieve it. theres no pokemon to select when you want to retrieve one.If youre 
 not using the most recent version, please download it. Otherwise, send me a copy of the save file (savegame.enc). Its a hidden file.Kenzon Yeoh wrote:1. When professor Oak speaks after your rival says, gramps, im fed up with waiting!, he says oh, player name, let me think. I think hes supposed to say the rivals name instead of yours.Youre right. A quick fix.2. When you enter the pewter city pokemart, it says viridian city pokemart instead of pewter city pokemartAnother fix. Thanks.3. A lot of places didnt have coordinates. Examples are route 2/3/4, viridian forest, and pewter city. (Its still quite OK for viridian forest, but i hope you can add coordinates for places like mount moons cave a
 nd such? Itll be nice if we can know where is the ladder and something like that.)For route 2, can you add the coordinates for the exit to viridian city and path to viridian forest? For route 3, maybe you can put the coordinates for the exit to pewter city and to route 4. As for Pewter city, could you add the coordinates for the gym, museum, pokemon centre and pokemart?The coordinates are hard coded, and I probably didnt get around to writing them yet, since at that point I was focused on getting savegames to work. However, I will be adding them as time goes on. Its good that you pointed out where I stopped listing them so its a bit easier to tell where I have to put them.Kenzon Yeoh wrote:Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of t
 he actual number.Also, will pokemon that you see in trainer battles be recorded in the seen section of the pokedex? It doesnt seem to record them in it.Another thing is, will pokemon that youve owned that evolve (say, you have a metapod and it evolved into butterfree) be considered owned in the pokedex? Because it doesnt record them, i think. (i have full data on catterpy, a pokemon i caught. But it doesnt record any data about metapod or butterfree even though it evolved already).Another suggestion: in the later games, there is a pokeball symbol showing that youve caught a pokemon. Can you add that feature to the pokedex? Say, if you press a key, it will say something like, This pokemon is owned if it has been caught before. If not, it will say This pokemon is seen, but not owned or something along those lines.Hope well get a new release soon!Mind se
 nding me a a save file? I havent encountered this issue. Im reworking some parts of the pokedex to make it a bit easier anyhow.EDIT: Just fixed it.On the owned thing, I can throw the state in pretty easily actually.nina0116 wrote:hay daigonite, is braillemon playable in xp yet? I really liked the version I could play before, but I would like to try out all the new content.The most recent version should be.URL: http://forum.audiogames.net/viewtopic.php?pid=172241#p172241

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Youre right, I purposely didnt put in the evolution music, since it takes longer, but if you want, I can insert it.Ill look into double kick.For those who are curious on the technical aspect - Most of the game is written in game maker which is essentially like Java-ish. It has some weird quirks about it that make it quite different though. The extensions are written in C++ but they dont need any modifications at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=170390#p170390

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Youre right, I purposely didnt put in the evolution music, since it takes longer, but if you want, I can insert it.Ill look into double kick.For those who are curious on the technical aspect - Most of the game is written in game maker which is essentially like Java-ish. It has some weird quirks about it that make it quite different though. The extensions are written in C++ but they dont need any modifications at the moment.EDIT: The glitch had to do with the move double kick and any move that shares a similar style (such as fury attack).URL: http://forum.audiogames.net/viewtopic.php?pid=170390#p170390

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Cool, I can throw that in. I want to make the Pokedex easier to use too in a couple of ways.Im currently building Mt. Moon. Fixed the issue with sound sometimes cutting off after battles. Going to release when Cerulean is all done.URL: http://forum.audiogames.net/viewtopic.php?pid=170419#p170419

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

After going through the winding path with tons of trainers, go right, then up, then right, then down, then right, then go up again, you should find it somewhere around there. I havent inserted wind objects on that route, sorry. It will be there in the next release. In the meantime I did clean up some stuff and Ill be working on Mt. Moon now.URL: http://forum.audiogames.net/viewtopic.php?pid=170222#p170222

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

After going through the winding path with tons of trainers, go right, then up, then right, then down, then right, then go up again, you should find it somewhere around there. I havent inserted wind objects on that route, sorry. It will be there in the next release. In the meantime I did clean up some stuff and Ill be working on Mt. Moon now.Edit: I just inserted the Magikarp salesman and now I feel very evil lmaoURL: http://forum.audiogames.net/viewtopic.php?pid=170222#p170222

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Aye, gotcha. Ill look into it. I know the music issue but not the sound one, and personally that one is probably more important!URL: http://forum.audiogames.net/viewtopic.php?pid=169970#p169970

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

threeblacknoises wrote:One other little thing.I see that we can check how many pokemon a trainer has, but it would be nice to be able to check that before a battle starts.When I had sighted friends helping me with the older games before I figured out how to play on my own, they were able to tell me how many pokemon a trainer had before the battle started.Oh and I can hardly hear the ding sound that tells you to input text.There is actually no way to tell before getting in the battle. I can however add a little thing that plays a sound for each Pokeball that the trainer has which is a feature present in the later games. There is a graphic that shows how many pokemon are there but it is visible right before sending out your first pokemon. Actually, until the DS games, there was no way of checking how many pokemon were left on the screen except right before sending out the first pokemon and whe
 n the enemy switched, so there is that. I can add it pretty easily though.I can make that sound louder. I can also add the music thing, I kind of put it off with the other glitches Ive been dealing with.Kenzon, I just fixed those issues. Theres probably typos all over the place lol. Did you know I have mild dyslexia? A screen reader really sure points those that out to you guys doesnt it lolURL: http://forum.audiogames.net/viewtopic.php?pid=169825#p169825

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Eh, Im not so sure, most of the options are aesthetic. The only one that would probably be applicable is Switch/Set which basically determines if you can switch while a trainer is battling or not. Volume settings make more sense to be accessible at any time, especially since you need to hear what has to be done.Sounds like a plan. Can you get the sound of the pokeball counter in R/S/E too? Basically, thats the sound it makes for each pokemon that your enemy has on its team. I added that feature just last night but I used a different sound and it sounds kind of weird lolURL: http://forum.audiogames.net/viewtopic.php?pid=169866#p169866

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Lol I actually just extracted it (Ive been busy and not been checking the forums, sorry guys!). I used to rom hack music in GBA games so Im pretty familiar on how to simply blank out the sound so I can just hear sound effects. Its in there now.URL: http://forum.audiogames.net/viewtopic.php?pid=169922#p169922

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

threeblacknoises wrote:Hay Rachel, that file I posted also has an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after catching a pokemon and the alarm glitch I talked about is the cause, you could just make the alarm sound not loop,my version does it 4 times, just like in x and y.The alarm stops after 4 times, and Ive found that to be a vary nice way of letting a player know there monstor is low on health, but the sound doesnt annoy.I actually gave you to alarms, alarm.wav from red and alarm2.wav from gold.Can we expect a final version that has these improvements?If not, thats fine, I just wandered.LaterWait, I dont understand, what is exactly happening? I havent encountered this glitch at all in the last released version. 
 I tested it with catching and defeating pokemon with the low HP sound, and both times it seems to work fine.The only glitch I encountered was the 0 Personality (turned out it was a typo) and being unable to evolve pokemon after trainer battles (another typo). Also a few minor wrong music playing after battles on route 3.If its just a suggestion, I might have it so that you can toggle the alarm on or off. When its first triggered it will always be set to on, but afterwards you can turn it off. I have found in X and Y that I forget the alarm is there since it only plays 4 times... but I will admit it is an annoying sound lol.URL: http://forum.audiogames.net/viewtopic.php?pid=169935#p169935

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I have tested the current version extensively with saving, it does not crash, which means that you guys might be using an older version. Absolutely make sure youre using the most recent version: https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipOn those having errors with the DLL loading, make sure that you have not changed it around and try extracting into a new folder. For windows 8+ users you may have compatibility issues, since the DLL was compiled for XP use. Use compatibility mode, although I will compile a version for Windows Vista and UP. I cant test the game on other systems without ISOs or reliable virtual machines which means youre all I got, unfortunately To Kenzon - Its a small bug, the sound does work if you press F5 for music in postgame kanto mode.URL: http://forum.audiogames.net/viewtopic.php?pid=169731#p169731
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Updated the linkhttps://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipURL: http://forum.audiogames.net/viewtopic.php?pid=169771#p169771
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Youre definitely not using the version I just updated. I literally just updated it like an hour ago. Also, NEVER RENAME YOUR DLLs because thats not a good idea! Copying a different version makes sense but not renaming them. Just a heads up for this game and others.Also I tested the sending pokemon to the box glitch and I did patch it; youre definitely using an older version.The credits are temporary but thanks for the additional credits; The actual pokemon staff credits will probably be included at the end of the game though, since Credits at the beginning is for producing braillemon itself. The script Im using is from http://www.gamefaqs.com/gameboy/367023- … faqs/48982 and it definitely says potions there. Its kind of a questionable choice though. I wonder if they changed it in Firered or something.URL: http://forum.audiogames.net/viewtopic.php?pid=169776#p169776
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Youre definitely not using the version I just updated. I literally just updated it like an hour ago. Also, NEVER RENAME YOUR DLLs because thats not a good idea! MSVCR120 and MSVCR110 are not the same file... Copying a different version makes sense but not renaming them. Just a heads up for this game and others.Also I tested the sending pokemon to the box glitch and I did patch it; youre definitely using an older version.The credits are temporary but thanks for the additional credits; The actual pokemon staff credits will probably be included at the end of the game though, since Credits at the beginning is for producing braillemon itself. The script Im using is from http://www.gamefaqs.com/gameboy/367023- … faqs/48982 and it definitely says potions there. Its kind of a questionable choice though. I wonder if they changed it in Firered or something.URL: http://forum.audiogames.net/viewtopic.php?pid=169776#p169776
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Yeah, new areas will probably come soon. Im going to take this weekend and next probably too off of this project because of school, my birthday and family stuff though. But yeah, Im just glad this glitchy chapter came to a close lol.URL: http://forum.audiogames.net/viewtopic.php?pid=169782#p169782

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I think I know what the issue is. It should b a pretty small fix. Ill resolve it later, there is a bigger issue with boxed pokemon not loading.Also, bigdog, I take it that the new DLL works? I need to make sure before I make another release. Simply replace it with the old one.URL: http://forum.audiogames.net/viewtopic.php?pid=169539#p169539

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Damn, this glitch and the box glitch are the current bane of my existence... I cant trigger the no wild pokemon glitch at all, Ive been trying and trying and nothing.If you want to send me a save file, make SURE that you do it before loading because it will be all funky and I cant load it. Either save after or send it before loading. Yes, Im working on that too.Some trainers do not require it but every trainer outside of Brock and event trainers do have a line of sight, you might just not be walking into it, because sometimes the line of sight is avoidable.Escape ropes can only be used once but they actually havent had any functionality programmed yet.URL: http://forum.audiogames.net/viewtopic.php?pid=169550#p169550

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Damn, this glitch and the box glitch are the current bane of my existence... I cant trigger the no wild pokemon glitch at all, Ive been trying and trying and nothing.If you want to send me a save file, make SURE that you do it before loading because it will be all funky and I cant load it. Either save after or send it before loading. Yes, Im working on that too.Some trainers do not require it but every trainer outside of Brock and event trainers do have a line of sight, you might just not be walking into it, because sometimes the line of sight is avoidable.Escape ropes can only be used once but they actually havent had any functionality programmed yet.EDIT: Updates for threeblacknoises:Updates:Whenever the game tries to send a pokemon to the PC after it is caut, the game crashes with this message___###
 #FATAL ERROR inaction number 1at time step279of time line pokeballz:Push :: Execution Error - Variable Index [0,6] out of range [1,6] - -1.firstOpen(100492,6)at Timeline_pokeballz_15I patched this but I need to test it. Thanks for the heads up.Also, when I captured a Spearow on route 22, I checked its stats and found that it had a 0 personality.Not sure what this is about, Ill look into it. I looked into the code, and I dont think that theres a reason for it, but I did write something to make sure this works better.The low health sound doesnt stop after catching a pokemon.Patched.
 The forest is still running really, really choppy, even in battles.I can make it run better if I set my PC to maximum performance, but it shouldnt have to be that way.I had to disable something that might be causing your memory woes, although on most computers the game runs fine... I reenabled it though. The save system fails to save any pokemon I put into the PC.I can see them if I check it, but after I save and reload, the pokemon are gone.If I check the PC after depositing a pokemon, I can see it, but if I go up to no pokemon here and then go back down, the game says no pokemon here, and then crashes with this message.The first part is a pretty major issue and is currently my biggest priority. The second has been patched.When defeating Brok, the victory intro and victory music
  play at the same time.Good catch. Turns out it was a a typo. Patched.When entering route 4, I can here a door and wind.I assume that the door is the route 4 pokemon center, and the wind will be the entrance to mount moon eventually.Speaking of doors you cant enter, theirs one on route 2 before the forest as well, off to the right,and you cant get to it at all.This is the end of the game. I havent added these features yet.On route 2 that is not a door. The map is actually shaped like that. If its easier I can take it out though. NOTE: ALL doors in Pokemon face north, so if youre trying to get into a door facing west, then its not a door.The game seems to take a vary long time to load a save file, and for some reason, the save file is hidden?This is normal; Im 
 working on it. This is because the load function takes a lot more actions than the save function.The text bugs I talked about some time ago still exist.When oak is talking about pokemon my speech voice says ...pokemon are pets, other s use them for fights...At the end of the opening he says Your own vary pokemon legend is about to unfold. A world of dreams and adventures with pokemon awaits, let go.When you heal with the bed the game says pokemon instead of po ke mon.Rival still says ...I will make my pokemon to fight to toughen it up... after he is defeated for the first time.When defeated at route 22 he says ...you cant even enter the pokemon without badges...I know the text bugs arent a big issue at the moment, but before braillemon is finished, they need to be fixed.Well theyre easy to fix so I fixed them (a lot easier
  than the others!)URL: http://forum.audiogames.net/viewtopic.php?pid=169550#p169550

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/l9g286j0fzknk8n/Info.txtHere you go. I keep forgetting to put it in there... sorry lol.Theres a few other things I have changed since then, Ill be updating the file.URL: http://forum.audiogames.net/viewtopic.php?pid=169556#p169556

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipThe link has been updated and all reported bugs have been patched. I just found another bug so expect something new soon.URL: http://forum.audiogames.net/viewtopic.php?pid=169591#p169591
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipThe link has been updated and all reported bugs have been patched. I just found another bug so expect something new soon.EDIT: Fixed.URL: http://forum.audiogames.net/viewtopic.php?pid=169591#p169591
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

bigdog wrote:awesome dai for that and yes fighting guary, the rival, a second time went smoothly. oh i thought that was just the sound aof a door coming through the wall because in some of the maizes the sounds of birds representing the exit of the maize can be heard even if you are on the other side of the wall from it.This is because theres actually a tree there. I actually mentioned this earlier. I dont really want to add a block check for doors like I do with the wind locator sounds because they would be blocked by the buildings and would be impossible to tell from the side of the building where they are.I plan to make it so that the tree has a sound. Basically, these trees stand in your way and you have to cut them with a pokemon move.URL: http://forum.audiogames.net/viewtopic.php?pid=169595
 #p169595

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipLink has been updated, you dont need the .bat file anymore. I added a little thing to test if you keep running into the glitch with no pokemon, let me know if it keeps happening because it will tell me more in a direction of what I need to test/fix.URL: http://forum.audiogames.net/viewtopic.php?pid=169430#p169430
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipLink has been updated, you dont need the .bat file anymore. I added a little thing to test if you keep running into the glitch with no pokemon, let me know if it keeps happening because it will tell me more in a direction of what I need to test/fix.This is a temporary fix and will probably be modified for a better fix in the near future, but this does the job for now.URL: http://forum.audiogames.net/viewtopic.php?pid=169430#p169430
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipLink has been updated, you dont need the .bat file anymore. I added a little thing to test if you keep running into the glitch with no pokemon, let me know if it keeps happening because it will tell me more in a direction of what I need to test/fix.This is a temporary fix and will probably be modified for a better fix in the near future, but this does the job for now.EDIT: Not in this version, but Mr.B:1. I cant replicate your glitch. Any more details?2. Fixed.3. I cant replicate it but I found a different glitch so Im addressing that.URL: http://forum.audiogames.net/viewtopic.php?pid=169430#p169430
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipLink has been updated, you dont need the .bat file anymore. I added a little thing to test if you keep running into the glitch with no pokemon, let me know if it keeps happening because it will tell me more in a direction of what I need to test/fix.This is a temporary fix and will probably be modified for a better fix in the near future, but this does the job for now.EDIT: Not in this version, but Mr.B:1. I cant replicate your glitch. Any more details?2. Fixed.3. I cant replicate it but I found a different glitch so Im addressing that. Its related to the same mechanism with items.URL: http://forum.audiogames.net/viewtopic.php?pid=169430#p169430
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipLink has been updated, you dont need the .bat file anymore. I added a little thing to test if you keep running into the glitch with no pokemon, let me know if it keeps happening because it will tell me more in a direction of what I need to test/fix.This is a temporary fix and will probably be modified for a better fix in the near future, but this does the job for now.EDIT: Not in this version, but Mr.B:1. I cant replicate your glitch. Any more details?2. Fixed.3. I cant replicate it but I found a different glitch so Im addressing that. Its related to the same mechanism with items.Also, on all coordinate mixups (when it screws up telling you where the coordinates are) please tell me where this happens.URL: http://forum.audiogames.net/viewtopic.php?pid=169430#p169430
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Give me coordinates if possible. It will help a LOT.URL: http://forum.audiogames.net/viewtopic.php?pid=169436#p169436

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Naruto wrote:I dont if someone has already posted but after I start the game I gen an aror. theis is the only one i was able to coppy___ERROR inaction number 1of Create Eventfor object gameload:Error defining an external function.at gml_Script_init_savegamerstack frame isgml_Script_init_savegamer (line 0)gml_Object_gameload_Create_0this happens right after I press enter after the pokemon port message right as the second piece of music starts. do i need to coppy the dll files someware thank you.forgot to mention im r
 unning windows xpthank you for your tame and sorry for my bad spelling. I jusr really want to play this game.It cant define the external function because of an issue with XP and this DLL. Has anyone gotten this to work on XP? he SAID it was compiled for XP but something tells me that theres something thats required. In the meantime update your computer because that might be related to the issue.URL: http://forum.audiogames.net/viewtopic.php?pid=169448#p169448

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The following error:The procedure entry point getTIckCount64 could not located in Dynamic Library KERNEL32.dllIs caused by XP not having the function getTickCount64 in its KERNEL32.dll. This means that it will not work on Windows XP until this is removed.Again, I believe this is because of my friend forgetting to compile under XP because I reviewed his code and I didnt see anything that would require this function.URL: http://forum.audiogames.net/viewtopic.php?pid=169491#p169491

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The following error:The procedure entry point getTIckCount64 could not located in Dynamic Library KERNEL32.dllIs caused by XP not having the function getTickCount64 in its KERNEL32.dll. This means that it will not work on Windows XP until this is removed.Because of this, the DLL cannot load, and the game crashes. Using Useme.bat will not help, all that does is make it so that saving doesnt cause errors (which was fixed in the most recent release)Again, I believe this is because of my friend forgetting to compile under XP because I reviewed his code and I didnt see anything that would require this function. I cant do anything until I can compile down his code, which is not possible at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=169491#p169491

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The following error:The procedure entry point getTIckCount64 could not located in Dynamic Library KERNEL32.dllIs caused by XP not having the function getTickCount64 in its KERNEL32.dll. This means that it will not work on Windows XP until this is removed.Because of this, the DLL cannot load, and the game crashes. Using Useme.bat will not help, all that does is make it so that saving doesnt cause errors (which was fixed in the most recent release)Again, I believe this is because of my friend forgetting to compile under XP because I reviewed his code and I didnt see anything that would require this function. I cant do anything until I can compile down his code, which is not possible at the moment.EDIT: Try replacing Crypt.dll with this file, and see what difference it makes.https://www.dropbox.com/sh/huen46ymnjbg2ja/ZLKRhJXXEUURL: <
 a href="">http://forum.audiogames.net/viewtopic.php?pid=169491#p169491

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The following error:The procedure entry point getTIckCount64 could not located in Dynamic Library KERNEL32.dllIs caused by XP not having the function getTickCount64 in its KERNEL32.dll. This means that it will not work on Windows XP until this is removed.Because of this, the DLL cannot load, and the game crashes. Using Useme.bat will not help, all that does is make it so that saving doesnt cause errors (which was fixed in the most recent release)Again, I believe this is because of my friend forgetting to compile under XP because I reviewed his code and I didnt see anything that would require this function. I cant do anything until I can compile down his code, which is not possible at the moment.EDIT: Try replacing Crypt.dll with this file, and see what difference it makes.https://www.dropbox.com/s/hk0ioooayxmb1sy/Crypt.dllURL: http://forum.audiogames.net/viewtopic.php?pid=169491#p169491

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Hey, Haramir, I took down the link because that version was buggy, it might not be a good idea to distribute that version.URL: http://forum.audiogames.net/viewtopic.php?pid=169276#p169276

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipPlease download this link because saving actually works in this.Please note that between versions I may change save formats which may make prior versions incompatible.URL: http://forum.audiogames.net/viewtopic.php?pid=169290#p169290
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/eu9pzdy24m46g … .0.2.3.zipPlease download this link because saving actually works in this.Please note that between versions I may change save formats which may make prior versions incompatible.Thanks for the update about the minor glitches by the way. I havent been able to replicate the not finding wild pokemon glitch so if you run into it again please tell me exactly what you did.URL: http://forum.audiogames.net/viewtopic.php?pid=169290#p169290
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The SGI was a test file. I took it out. The save format is ENC.URL: http://forum.audiogames.net/viewtopic.php?pid=169297#p169297

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I can change the volume thing so that it adjusts only the music...URL: http://forum.audiogames.net/viewtopic.php?pid=169302#p169302

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ah crap, thats right. I forgot about the fact that theres issues if you try to resave. Right before saving a file needs to be deleted. Ill write a batch script in a moment.URL: http://forum.audiogames.net/viewtopic.php?pid=169325#p169325

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ah crap, thats right. I forgot about the fact that theres issues if you try to resave. Right before saving, make sure you delete the ENC file. Ill fix it later. Theres a silly glitch regarding that.URL: http://forum.audiogames.net/viewtopic.php?pid=169325#p169325

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/sh/huen46ymnjbg2ja/ZLKRhJXXEUUse this before saving. I will implement it automatically in an update. Put it in the folder where Braillemon is in.URL: http://forum.audiogames.net/viewtopic.php?pid=169328#p169328

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/sh/huen46ymnjbg2ja/ZLKRhJXXEUUse this before saving. I will implement it automatically in an update. Put it in the folder where Braillemon is in. Sorry about that guys, I forgot that I was deleting the files every time I did it. (lol)This WILL delete your current save file so dont use it unless you are saving or want to delete your save file for any other reason.URL: http://forum.audiogames.net/viewtopic.php?pid=169328#p169328

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Just execute UseMe.bat before saving. Most of the files in the folder are extensions or necessary files for playing the game.URL: http://forum.audiogames.net/viewtopic.php?pid=169331#p169331

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Yes, thats where the game ends. I havent fixed any bugs yet.URL: http://forum.audiogames.net/viewtopic.php?pid=169355#p169355

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I still cant replicate this glitch with not being able to run into pokemon. How frequently does it happen with you guys?URL: http://forum.audiogames.net/viewtopic.php?pid=169358#p169358

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

What actually happened with it? Did it crash?URL: http://forum.audiogames.net/viewtopic.php?pid=169363#p169363

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/imz0inaai1hi5 … .0.1.5.zipHave fun! Sorry its a little late. I had a few unexpected things in real life. This isnt a full release since I did want to change some stuff before but it should work.URL: http://forum.audiogames.net/viewtopic.php?pid=169114#p169114
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.Here is another link with the updated DLL and see if this changes anything:https://www.dropbox.com/s/zdtzajil490tekf/Braillemon-1.0.1.6.zipI need error messages or desktop screenshots at least when your game crashes to be able to do anything about it. If your game crashes, you can press print screen (On standard computers this key is in the set of keys right above the six keys for Insert/Home/Page Up/Page Down/ Delete/End keys, and it is the leftmost key in that group). Then, open paint, and press Control-V. Then save the image (JPG or PNG) and send me a link, and I can see what your screen says, if you are unable to 
 access an error dialogue. Make sure you print screen RIGHT as the error appears because you might accidentally close stuff and that doesnt help! URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.Here is another link with the updated DLL and see if this changes anything [link redacted]I need error messages or desktop screenshots at least when your game crashes to be able to do anything about it. If your game crashes, you can press print screen (On standard computers this key is in the set of keys right above the six keys for Insert/Home/Page Up/Page Down/ Delete/End keys, and it is the leftmost key in that group). Then, open paint, and press Control-V. Then save the image (JPG or PNG) and send me a link, and I can see what your screen says, if you are unable to access an error dialogue. Make sure you print scr
 een RIGHT as the error appears because you might accidentally close stuff and that doesnt help! URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Watch out. Saving is still buggy as all heck. Working on it...URL: http://forum.audiogames.net/viewtopic.php?pid=169131#p169131

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Watch out. Saving is still buggy as all heck. Working on it...EDIT: Saving multiple times is still buggy. Should be getting a fix soon.URL: http://forum.audiogames.net/viewtopic.php?pid=169131#p169131

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Is this after file load?URL: http://forum.audiogames.net/viewtopic.php?pid=169135#p169135

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Looks like someone forgot to compile down to XP again. The DLL needs some fixes anyways. It wont work on XP machines for now.URL: http://forum.audiogames.net/viewtopic.php?pid=169146#p169146

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Frankly, you wouldnt really want it anyhow, its buggy as hell (I took down the link because of these unforeseen bugs)I ended up doing the whole saving thing differently for certain variables because its just... weird. It seems to work now though and doesnt have weird side effects involving those variables, since I handled them completely differently. We should be getting an XP release soon. Until then Im going to abstain from that.Also, Haramir, do you mind describing what you did before going and searching for Pokemon? Sometimes there are little glitches that cause the Pokemon encounter counter to screw up and stuff like that.URL: http://forum.audiogames.net/viewtopic.php?pid=169182#p169182

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Ok, in the correct order, if my memory is not tricking me:I just typed my name, and due to lack of creativity I left the rivals name blank. The I wandered the house a bit, talked with the mother and went to Oaks lab to check something I can not remember right now. Then I talked with the rival, tryed to exit the town in order to pick my pokemon, and before leaving the town again I talked with the man south of the lab. After this I found no pokemon at all on route 1. So I decided to check out the other outes and the forest and the results were the same, no wild pokemons.Best regards, Haramir.Very strange. Ill look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=169186#p169186

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

This is the version I put up today? I wonder, because I was testing that exact one, nothing. Even with Charmander, too! After I get this version ready Ill make a little output or something.URL: http://forum.audiogames.net/viewtopic.php?pid=169192#p169192

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

It probably wont be ready for a few days.URL: http://forum.audiogames.net/viewtopic.php?pid=169202#p169202

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-17 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The thing is, while its not impossible, focusing on adding new features as opposed to finishing up the main game is the primary cause for games like this to fail. So Id rather not develop a completely different side thing with its own set of rules at the moment.The photography thing could be implemented as a minigame that wouldnt take much time (Locate the origin of the Pokemon sound before time runs out), but the Pokemon card game has a lot of rules and things that would need to be in place.URL: http://forum.audiogames.net/viewtopic.php?pid=169035#p169035

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The glitch has been fixed. Im going to do some minor fixes and additions and well be looking at a release shortly.URL: http://forum.audiogames.net/viewtopic.php?pid=168857#p168857

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hey Daigonite. Something less known between blind folks just popped in my mind now. This porting of Pokemon youre working on has proven to be a nice way for us to access most of classic games of the series of games from Nintendo, right? So for something to add in the future, have you considered to post stuff related to the Pokemon Trading Card games? There are, if Im not wrong, two versions for Gameboy, one of those being in japanese, but the other one, wich I owned for a time is completely in english. If youre going to think about a way to put it into the game. You can place shops that sells cards scattered around the cities and the possibility to purchase card packs. For the battles themselves, you can put either a place specific for it in some cities or an option to challenge some of the npcs. And if you really want to cover all pokemon game aspects, there is also the safari game for Nintendo 64. Thi
 s one is all about going in wild areas taking photos of pokemons. You can add it as a side quest given by the professors. You receive a camera and a given list of pokemons you must locate and collect some nice pictures and turn it back. Phew! I think this time I really went far with my crazy ideas. Best regards, Haramir.The card game is completely doable and would probably be easier to program but at the same time Im pretty much too busy at the moment to start a new project. I also know less about the card game and the games that were spawned from it, but that doesnt mean I cant do my research. Id want to finish this first though.URL: http://forum.audiogames.net/viewtopic.php?pid=168936#p168936

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hey Daigonite. Something less known between blind folks just popped in my mind now. This porting of Pokemon youre working on has proven to be a nice way for us to access most of classic games of the series of games from Nintendo, right? So for something to add in the future, have you considered to post stuff related to the Pokemon Trading Card games? There are, if Im not wrong, two versions for Gameboy, one of those being in japanese, but the other one, wich I owned for a time is completely in english. If youre going to think about a way to put it into the game. You can place shops that sells cards scattered around the cities and the possibility to purchase card packs. For the battles themselves, you can put either a place specific for it in some cities or an option to challenge some of the npcs. And if you really want to cover all pokemon game aspects, there is also the safari game for Nintendo 64. Thi
 s one is all about going in wild areas taking photos of pokemons. You can add it as a side quest given by the professors. You receive a camera and a given list of pokemons you must locate and collect some nice pictures and turn it back. Phew! I think this time I really went far with my crazy ideas. Best regards, Haramir.The card game is completely doable and would probably be easier to program but at the same time Im pretty much too busy at the moment to start a new project. I also know less about the card game and the games that were spawned from it, but that doesnt mean I cant do my research. Id want to finish this first though.Not sure how I would implement Pokemon snap. I know even less about it and its a mainly visual adventure, but I could think of something I suppose.URL: http://forum.audiogames.net/viewtopic.php?pid=168936#p168936

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

You know a camera element would be pretty interesting but I need to think about how I could reward the player for that. If you return to Oak or one of his Aides with an image they could give you points which eventually can be used to purchase unique moves or something.URL: http://forum.audiogames.net/viewtopic.php?pid=168945#p168945

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Then again just taking pictures of pokemon in battle kind of wastes a turn though, and then it does practically the same thing as the pokedex seen counter.It might be better as a seperate minigame where you have to locate and shoot pokemon pictures based on their cry.URL: http://forum.audiogames.net/viewtopic.php?pid=168952#p168952

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Because of the bug you can only save the game once; if you load a game the game crashes. Therefore I cannot release it.URL: http://forum.audiogames.net/viewtopic.php?pid=168723#p168723

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-13 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I found a pretty serious glitch last night that might hold things back, since I think they are oversights with his work and his code is nigh unreadable... blah. It will hold stuff back but were steadily making progress.URL: http://forum.audiogames.net/viewtopic.php?pid=168586#p168586

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-12 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ruhan, this glitch has already been addressed in the upcoming version. Speaking of which, the demo version of the save file system is working. We still need to make some minor tweaks but expect something soon.URL: http://forum.audiogames.net/viewtopic.php?pid=168552#p168552

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-06 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Saving is not implemented in the current version. It will be with the next release.URL: http://forum.audiogames.net/viewtopic.php?pid=167704#p167704

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-06 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Quick poll - how many people here would be in favour of being able to hold down the direction keys to move instead of pressing it each time you want to? I have an idea in mind for executing it, but I want to make sure.URL: http://forum.audiogames.net/viewtopic.php?pid=167732#p167732

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-06 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Cool. Well, I just added it. You can still use the other style of walking if you want too, but now you can hold the key down and it will do it automatically. Its a little sticky though, so make sure when youre changing direction that you let go completely.The reason why is because the game does have to stick to a grid.URL: http://forum.audiogames.net/viewtopic.php?pid=167748#p167748

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Dont worry, none of this is whining, I have down time on the project due to the save feature not being able to be implemented so Im adding all sorts of little features and clean ups. Here are some things I cleaned up in the current dev version:-Cries change based on HP.- You can change the order of your moves by going into the move menu on the overworld and pressing backspace, and then selecting another move by pressing backspace again.-Battles remember what move you used last.-Battles no longer show No move if there is an empty move slot and just simply cycles through the available moves.-You can change the volume by holding down F11 and F12.-Battle music changes based on locational factors (I plan to implement Johto at some point)I changed the sound so that in the forest it works like the wind sound in the map. Before it was not affected by collisions but now it is.Both
  the crash and the d problem were caused by the fact that I havent fully implemented something yet. I knew about the d problem but not the one with the trainer... whoops.I have an idea with your last part. How about implementing a key that tells you how far away collisions are in the cardinal directions? For example, it can say There is a wall 5 spaces north, 3 spaces east, 2 spaces west and 1 space south. But I want to cut it off after 5 since some maps have areas that have areas where collisions do not surround all 4 sides (near warps usually), so it can say something like no collision nearby instead.URL: http://forum.audiogames.net/viewtopic.php?pid=167567#p167567

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Dont worry, none of this is whining, I have down time on the project due to the save feature not being able to be implemented so Im adding all sorts of little features and clean ups. Here are some things I cleaned up in the current dev version:-Cries change based on HP.- You can change the order of your moves by going into the move menu on the overworld and pressing backspace, and then selecting another move by pressing backspace again.-Battles remember what move you used last.-Battles no longer show No move if there is an empty move slot and just simply cycles through the available moves.-You can change the volume by holding down F11 and F12.I changed the sound so that in the forest it works like the wind sound in the map. Before it was not affected by collisions but now it is.Both the crash and the d problem were caused by the fact that I havent fully implem
 ented something yet. I knew about the d problem but not the one with the trainer... whoops.I have an idea with your last part. How about implementing a key that tells you how far away collisions are in the cardinal directions? For example, it can say There is a wall 5 spaces north, 3 spaces east, 2 spaces west and 1 space south. But I want to cut it off after 5 since some maps have areas that have areas where collisions do not surround all 4 sides (near warps usually), so it can say something like no collision nearby instead.URL: http://forum.audiogames.net/viewtopic.php?pid=167567#p167567

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-04 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Were getting there. Kyles been busy and/or putting it off. Hopefully if I tug his ear enough hell finish the damn thing. I have the code on my side set up for testing.URL: http://forum.audiogames.net/viewtopic.php?pid=167382#p167382

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-04 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

The most recent uploaded version has some pretty weird glitches that have since been patched but here you go:https://www.dropbox.com/s/f8yzf8kdfq2xo … .0.1.4.exeURL: http://forum.audiogames.net/viewtopic.php?pid=167411#p167411
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-03 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Some stuff:Its off of hiatus but progress is slow. I got a better version of GM so hopefully that will help keep things organized better and help add functionality. Removed the windy path thing because it was causing serious errors with the audio system as a whole. Will probably redo with a completely different framework. Sorry about that. Having to work around the limitations of GM kind of sucks sometimes.URL: http://forum.audiogames.net/viewtopic.php?pid=167316#p167316

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-03 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I addressed the first issue you found since the last update (I added all sorts of little fixes here and there and very little details that spice things up a bit). The second, well, I could easily add that. Professor oak does say its to his left (and it is directly to your left) but its totally understandable if thats confusing.I managed to fix the problem with the wind sound. It turns out there was a glitch in the compiler! I reported the problem to Yoyo games.URL: http://forum.audiogames.net/viewtopic.php?pid=167334#p167334

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Re: [Audiogames-reflector] Braillemon status update!

2014-02-07 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I spend most of my waking hours in school or at work, or driving, so its closed down until I can get used to this schedule change.URL: http://forum.audiogames.net/viewtopic.php?pid=164755#p164755

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Re: [Audiogames-reflector] Braillemon status update!

2014-02-03 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

ammericandad2005 wrote:maybe we could original devs over at Nintendo or gamefreak to help? see, when AGD interactive made the fan remakes of kings quest 1-3, they hired the original voice actors for kq5 to provide voice acting. Maybe we could get satoshi togeri (the led programmer of the pokemon games) to help.There is literally a 0% chance that that would even happen ever.Anyways, it has very little to do with development, its just that because of some issues I cannot progress until arrangements are made. It have quite little to do with actual development.URL: http://forum.audiogames.net/viewtopic.php?pid=164169#p164169

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Re: [Audiogames-reflector] Braillemon status update!

2014-02-01 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Hi! The project is currently on hiatus until further notice. Im getting caught up with stuff in my personal life and at work.I may need a new assistant developer, but its not known at the moment. So yeah, this is putting stuff back quite a bit.URL: http://forum.audiogames.net/viewtopic.php?pid=163995#p163995

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ill have to check the file out, had a stressful week, sorry. Havent been working on the project. Haramir can you give me more specifications about your system? Like are you running XP? Seems like its something to do with the DLL. But I need to make sure.URL: http://forum.audiogames.net/viewtopic.php?pid=162073#p162073

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-16 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Ill have to check the file out, had a stressful week, sorry. Havent been working on the project. Haramir can you give me more specifications about your system? Like are you running XP? Seems like its something to do with the DLL. But I need to make sure. Also let me know your system specs. He said if SAPI is not initializing it may be a problem.URL: http://forum.audiogames.net/viewtopic.php?pid=162073#p162073

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-15 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

What happened when you tried to boot the game? Ive read that there are JAWS issues with playing the game. However, another one of my testers had issues playing it too, so Im not entirely sure whats going on. Are there any errors that pop up or anything?URL: http://forum.audiogames.net/viewtopic.php?pid=161884#p161884

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Sometimes a Pokemon will wake up the next turn, also Sing has pretty low accuracy; I tested it in my game and it worked just fine. Also, some Pokemon might have an ability that makes it impossible for them to fall asleep, but I dont think you can get any of them yet. URL: http://forum.audiogames.net/viewtopic.php?pid=161752#p161752

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Sometimes a Pokemon will wake up the next turn, also Sing has pretty low accuracy; I tested it in my game and it worked just fine. Also, some Pokemon might have an ability that makes it impossible for them to fall asleep, but I dont think you can get any of them yet. The other thing is a small oversight.URL: http://forum.audiogames.net/viewtopic.php?pid=161752#p161752

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

I dont have much time butWhen any Pokémon uses a stat buff or debuff it should only be able to lower or raise a stat no more than six times, so if a move raises a stat twice, it can only be used three times. this has been true ever since gen 1.Regarding this what move/ability was this with? each move has to be treated on an individual basis. I thought I got them all but I might have missed one.URL: http://forum.audiogames.net/viewtopic.php?pid=161796#p161796

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Dude, I just noticed your idea for the shiny cry thing and thats a totally rad idea. I like it a lot.The reason that the different status sounds (Its not very effective ect.) isnt implemented is due to a limitation of Game Makers sound system, but I could do it on the same step the text is read, and develop a command that stops all attack sounds. Also, accuracy checks are done actually AFTER the text is displayed which is why theres the discrepancy with the sound. Yeah I need to change it lol.URL: http://forum.audiogames.net/viewtopic.php?pid=161805#p161805

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Dude, I just noticed your idea for the shiny cry thing and thats a totally rad idea. I like it a lot. If you get clean rips Ill credit you. (I forgot to credit you in the last version threeblacknoises, I took note to fix that, Im just trying to bug patch lol)The reason that the different status sounds (Its not very effective ect.) isnt implemented is due to a limitation of Game Makers sound system, but I could do it on the same step the text is read, and develop a command that stops all attack sounds. Also, accuracy checks are done actually AFTER the text is displayed which is why theres the discrepancy with the sound. Yeah I need to change it lol.URL: http://forum.audiogames.net/viewtopic.php?pid=161805#p161805

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-13 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Hey guys, just letting everyone know that this is the last content update until the next major beta release. The next release will definitely have saving up and running so you can save your game files. Im also modifying some of the maps to be a little easier to navigate. Thanks for the help guys.URL: http://forum.audiogames.net/viewtopic.php?pid=161640#p161640

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-12 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Whoops, thats a minor oversight (DERP). I put in a lot of fail safes in so it would not crash if that happened, although the game will definitely crash if you try to catch it. It means I forgot to put encounter data there so its empty.URL: http://forum.audiogames.net/viewtopic.php?pid=161535#p161535

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-10 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

hanif wrote:hi, I also read the walkthrough, that before advancing to verridian city, my pokemon(bolbasor) must the level to level 7.Where are the other pokemon to fight? And can you enable the save feature again?I cant re enable the save feature until it is fully developed, I can tell you that the next major release (NOT these bug patches) it should be able to save progress.Looking at this stuff it seems like the issue originates from the force switching (such as having a pokemon killed, or switching at the end of a turn) stuff. I dont know what my work load will be today (probably nothing) so Ill look into different varieties of cases. I appreciate everyone trying to help.URL: http://forum.audiogames.net/viewtopic.php?pid=161307#p161307

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-10 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

hanif wrote:hi, I also read the walkthrough, that before advancing to verridian city, my pokemon(bolbasor) must the level to level 7.Where are the other pokemon to fight? And can you enable the save feature again?I cant re enable the save feature until it is fully developed, I can tell you that the next major release (NOT these bug patches) it should be able to save progress.Looking at this stuff it seems like the issue originates from the force switching (such as having a pokemon killed, or switching at the end of a turn) stuff. I dont know what my work load will be today (probably nothing) so Ill look into different varieties of cases. I appreciate everyone trying to help. In the mean time try to track this behaviour and report any oddities, that will help a lot.URL: http://forum.audiogames.net/viewt
 opic.php?pid=161307#p161307

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-10 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

hanif wrote:hi, I also read the walkthrough, that before advancing to verridian city, my pokemon(bolbasor) must the level to level 7.Where are the other pokemon to fight? And can you enable the save feature again?I cant re enable the save feature until it is fully developed, I can tell you that the next major release (NOT these bug patches) it should be able to save progress.Looking at this stuff it seems like the issue originates from the force switching (such as having a pokemon killed, or switching at the end of a turn) stuff. I dont know what my work load will be today (probably nothing) so Ill look into different varieties of cases. I appreciate everyone trying to help. In the mean time try to track this behaviour and report any oddities, that will help a lot.EDIT: It appears that this glitch occurs when you switch using the do you want to switch pokemon?
  dialog that happens after fainting an opponent. Theres a couple of other little glitches that I plan to fix as well but this is pretty major. What seems to happen is that for whatever reason it skips menus and thats what causes the offset.URL: http://forum.audiogames.net/viewtopic.php?pid=161307#p161307

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Thanks for the detailed reply. I did actually fix the previously noted glitches last night so I will check out the things you pointed out today.in reffrrence to the music glitch, if you walk out of the gym while the intro is playing, the rest of the song doesnt start; in fact no music plays until I go into a pokemart or senter or go back into the gym.This is a fairly minor issue, its just that the way the music works with loops it can be cumbersome. Its... very unappealing in terms of the way I have to set it up at least (using timers and all sorts of garbage)the end of turn report seems to turn on and off randomly.I turned it off to see what it did in a wild battle, and when I enterd a trainer battle it was on again.Later; in, say version 0.50 or something the end of turn report could be made to only report things that changed.so for exam
 ple, if my Pokemons helth only went down in the last turn, I dont need to be told that it has 20 out of 20 hp in this turn, as I already know that from last turns report. And, if I do forget, I can just check the status with the keystrokes.The end of turn report toggles with the F10 key, I didnt write any documentation on it since it was a very small change and this isnt really a full release but rather a testing release. Since the information can be checked with the A and S keys though on both the Fight and Battle menus I will proably refrain from that, and have it as a sort of preference. Ill look into why the toggle is being turned on and off though since I didnt notice that before.Also, the sounds for people and such can be a henderence sometimes.With a lot of people and dorrs the sound field can get vary busy.When you first enter a town it 
 can help to know where things are.But it would be nice to be able to; say, have the game point out just the pokemon center or something.This is something I totally agree with. I think Im gonna redesign the maps so that they are a little larger so that the sounds dont overlap and become distracting, at least in the case of objects.I do have a function similar to what youre mentioning but I havent updated it past Viridian City, since its hard coded in there. I have been considering redoing the town maps because of the audio upgrade to be wider and this is why. I like your idea with north east though, I wrote some code that can draw a line from a point and I can grab a little bit of that to get the direction (or as my variables call it, the quadrant) and I probably could implement that function fairly easily. After reading what you wrote, I was thinking about producing a menu after pressing something like the F key th
 at allows you to choose the location of an important place, such as Pokemon Center/Gym/Special Attractions, then you can choose that location and locate it.Now that Ive heard the music clearly, it sounds like youre using the recordings from the firered super complete soundtrack.If you like, I can loop all of the songs from my .gbs file to remove the echoes.I just wish you could feed .ogg files directly to gms because Im making loops for Adventure at C for a stage Im making and they all work perfectly as .ogg files.If you like, I can send you a few samples so you can test them in your project.The new audio format uses .ogg files. I culd rip them but Im just lazy I mean busy *coughs suspiciously*. In all honesty though getting the loops right is a ton of work and recording them from the gb files is also a lot of work, and if you have non-echoed versions that will be g
 reat (and Ill list you in the credits too). Theyre a pain in the ass to find because people think the echo version sounds better... or... something I dont know. Sighties can be really weird sometimes.Using the recordings from the soundtrack could become a problem seeing as Nintendo is releasing the fireread super complete collection; that contains the gameboy originals; on itunes sometime this year; or, so theyve reported.This is true but Im mimicking Pokemon MMOs model except using the original music as opposed to the updated FR/LG music. I anticipate that since this project is mainly a personal project that targets an audience that for the most part does not collide with the people who would be purchasing this title it shouldnt be a huge problem. Legality is kind of a weird business which is why Im making the main game free.It should be made very clear that Bra
 illemon is a pet project that I do in my spare time and while I devote a lot of time to it I do not produce it for any return in terms of finances or anything like that, and as such, it offers completely no competition with the mainstream Pokemon games, in a similar vein to Pokemon MMO. Pokemon MMO offers donations and bonuses from such things, and I plan to follow suit, as such things are used for server costs and implementation of other projects (the latter which will be my primary focus after Braillemon 1 is fully released).youve provided documentation 

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite


Re: Braillemon status update!

Thanks for the detailed reply. I did actually fix the previously noted glitches last night so I will check out the things you pointed out today.in reffrrence to the music glitch, if you walk out of the gym while the intro is playing, the rest of the song doesnt start; in fact no music plays until I go into a pokemart or senter or go back into the gym.This is a fairly minor issue, its just that the way the music works with loops it can be cumbersome. Its... very unappealing in terms of the way I have to set it up at least (using timers and all sorts of garbage). Dont get me wrong, Ill address it, its just... eugh.the end of turn report seems to turn on and off randomly.I turned it off to see what it did in a wild battle, and when I enterd a trainer battle it was on again.Later; in, say version 0.50 or something the end of turn r
 eport could be made to only report things that changed.so for example, if my Pokemons helth only went down in the last turn, I dont need to be told that it has 20 out of 20 hp in this turn, as I already know that from last turns report. And, if I do forget, I can just check the status with the keystrokes.The end of turn report toggles with the F10 key, I didnt write any documentation on it since it was a very small change and this isnt really a full release but rather a testing release. It could be possible that you were toggling it accidentally.Since the information can be checked with the A and S keys though on both the Fight and Battle menus I will proably refrain from that, and have it as a sort of preference. Ill look into why the toggle is being turned on and off though since I didnt notice that before.Also, the sounds for people and such can be
  a henderence sometimes.With a lot of people and dorrs the sound field can get vary busy.When you first enter a town it can help to know where things are.But it would be nice to be able to; say, have the game point out just the pokemon center or something.This is something I totally agree with. I think Im gonna redesign the maps so that they are a little larger so that the sounds dont overlap and become distracting, at least in the case of objects.I do have a function similar to what youre mentioning but I havent updated it past Viridian City, since its hard coded in there. I have been considering redoing the town maps because of the audio upgrade to be wider and this is why. I like your idea with north east though, I wrote some code that can draw a line from a point and I can grab a little bit of that to get the direction (or as my variables call it, the quadrant) and I probably could implement that fu
 nction fairly easily. After reading what you wrote, I was thinking about producing a menu after pressing something like the F key that allows you to choose the location of an important place, such as Pokemon Center/Gym/Special Attractions, then you can choose that location and locate it.Adding this feature shouldnt be too difficult since I already have a similar function used with the blocking the sound emitter code.Now that Ive heard the music clearly, it sounds like youre using the recordings from the firered super complete soundtrack.If you like, I can loop all of the songs from my .gbs file to remove the echoes.I just wish you could feed .ogg files directly to gms because Im making loops for Adventure at C for a stage Im making and they all work perfectly as .ogg files.If you like, I can send you a few samples so you can test them in your project.The new audio format uses .ogg files. I culd rip them but Im just lazy I mean busy *coughs suspiciously*. In all honesty though getting the loops right is a ton of work and recording them from the gb files is also a lot of work, and if you have non-echoed versions that will be great (and Ill list you in the credits too). Theyre a pain in the ass to find because people think the echo version sounds better... or... something I dont know. Sighties can be really weird sometimes.I import the files as Wav files via wavosaur since its portable. I usually use 22050 Hz, 8-bit mono as my settings to try to cut down on loading times.Using the recordings from the soundtrack could become a problem seeing as Nintendo is releasing the fireread super complete collection; that contains the gameboy originals; on itunes sometime this year; or, so theyve reported.This is true but I
 39;m mimicking Pokemon MMOs model except using the original music as opposed to the updated FR/LG music. I anticipate that since this project is mainly a personal project that targets an audience that for the most part does not collide with the people who would be purchasing this title it shouldnt be a huge problem. Legality is kind of a weird business which is why Im making the main game free.It should be made very clear that Braillemon is a pet project that I do in my spare time and while I devote a lot of time to it I do not produce it for any return in terms of finances or anything like 

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