Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: AudioQuake for Developers

what will it help if you bring quake back. I mean, no one playes on the online starwars mud surver any more, why should they Play a single Player Version with less weapons? I mean the only People I see on the surver are bots.URL: http://forum.audiogames.net/viewtopic.php?pid=166532#p166532

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Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: AudioQuake for Developers

Does it run on windows 7? Honestly, the last time i played, i had an xp machine.URL: http://forum.audiogames.net/viewtopic.php?pid=166539#p166539

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Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net Forum — General Game Discussion: kyle12


Re: AudioQuake for Developers

Hi,Looking at it, it technically should. I say technically, because Ive not built the source myself yet. Im far too lazy and havent played it in a while, so.URL: http://forum.audiogames.net/viewtopic.php?pid=166587#p166587

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Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

Yep, Windows 7. Ill be retesting the XP builds soon. OMG time warp!URL: http://forum.audiogames.net/viewtopic.php?pid=166614#p166614

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Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-24 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

More news.The cross-platform build system is now platform-agnostic. Check this thread. On Windows you can do a complete build with the VS Express deps installed.I cant wait to get back into this properly. Lifes just been a nuisance of late and the pieces arent falling into line quite like they should. But were nearly there, and heaven forbid we should once again enjoy a blast from the past. It almost makes we want to run Windows full-time …URL: http://forum.audiogames.net/viewtopic.php?pid=166510#p166510
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Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-17 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

Python is used for the launcher. The game engine is in C, and the gamecode is in Quake-C.URL: http://forum.audiogames.net/viewtopic.php?pid=152131#p152131

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Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041

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Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here, and a Dropbox folder containing a prebuilt Windows enginebinary. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041

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Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: AudioQuake for Developers

Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here, and a Dropbox folder containing a prebuilt Windows engine binary. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041

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[Audiogames-reflector] AudioQuake for Developers

2013-10-01 Thread AudioGames.net Forum — General Game Discussion: Sebby


AudioQuake for Developers

For the tinkerers, Matt has got a current build of AQ running on Doze. You do still unfortunately need a Mac to build the skeleton application from which the Windows package is assembled (well, I say unfortunately, but you know how it is  ), and a copy of the MFC/ATL headers and imports, but the process is now completely free of charge, using Visual Studio Express. More info.No doubt this will be improved upon and documented. I better brush off my MacBook Air and repurpose it as a part-time Windows box, I suppose. Remember, just for developers. The news here is simply that it works, not that it works well or smoothly. Sorry about that. But Im glad it runs! URL: http://forum.audiogames.net/viewtopic.php?pid=150296#p150296

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