Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers what will it help if you bring quake back. I mean, no one playes on the online starwars mud surver any more, why should they Play a single Player Version with less weapons? I mean the only People I see on the surver are bots.URL: http://forum.audiogames.net/viewtopic.php?pid=166532#p166532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Does it run on windows 7? Honestly, the last time i played, i had an xp machine.URL: http://forum.audiogames.net/viewtopic.php?pid=166539#p166539 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Hi,Looking at it, it technically should. I say technically, because Ive not built the source myself yet. Im far too lazy and havent played it in a while, so.URL: http://forum.audiogames.net/viewtopic.php?pid=166587#p166587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Yep, Windows 7. Ill be retesting the XP builds soon. OMG time warp!URL: http://forum.audiogames.net/viewtopic.php?pid=166614#p166614 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers More news.The cross-platform build system is now platform-agnostic. Check this thread. On Windows you can do a complete build with the VS Express deps installed.I cant wait to get back into this properly. Lifes just been a nuisance of late and the pieces arent falling into line quite like they should. But were nearly there, and heaven forbid we should once again enjoy a blast from the past. It almost makes we want to run Windows full-time …URL: http://forum.audiogames.net/viewtopic.php?pid=166510#p166510 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Python is used for the launcher. The game engine is in C, and the gamecode is in Quake-C.URL: http://forum.audiogames.net/viewtopic.php?pid=152131#p152131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here, and a Dropbox folder containing a prebuilt Windows enginebinary. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] AudioQuake for Developers
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop depending on external downloads of any kind in the finished app. This should put a stop to the vast majority of questions we get about game installation. At the moment, Linux isnt included--sorry!See Matts instructions here, and a Dropbox folder containing a prebuilt Windows engine binary. If you are up to this, or just want to follow progress, please also subscribe to the agrip-project Google Group (to do this by email, send a blank note to agrip-project+subscr...@googlegroups.com) and report your findings. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=152041#p152041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
[Audiogames-reflector] AudioQuake for Developers
AudioQuake for Developers For the tinkerers, Matt has got a current build of AQ running on Doze. You do still unfortunately need a Mac to build the skeleton application from which the Windows package is assembled (well, I say unfortunately, but you know how it is ), and a copy of the MFC/ATL headers and imports, but the process is now completely free of charge, using Visual Studio Express. More info.No doubt this will be improved upon and documented. I better brush off my MacBook Air and repurpose it as a part-time Windows box, I suppose. Remember, just for developers. The news here is simply that it works, not that it works well or smoothly. Sorry about that. But Im glad it runs! URL: http://forum.audiogames.net/viewtopic.php?pid=150296#p150296 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector