Re: [Audiogames-reflector] Death Match

2014-03-19 Thread AudioGames.net Forum — New releases room: Guitarman


Re: Death Match

Hello Danny.I know your not working on the death match series anymore but could you make a few changes to death match 1? Could you create a speech interupt key so that I can stop sapi from speaking when I dont want it to. Also, if its possible can you silence doors that you have already been through? Its a little confusing for me to find a door when a door Ive already been through is still beeping.Oh and just one more thing is the save game option broken? In the main menu there is the option to load a saved game but I dont know how to save my game and I noticed the game doesnt automatically save for me.URL: http://forum.audiogames.net/viewtopic.php?pid=169339#p169339

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Re: [Audiogames-reflector] Death Match

2014-03-19 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Saddly I cant update the game anymore since I dont have the source. The save game has been broken for as long as I remember.URL: http://forum.audiogames.net/viewtopic.php?pid=169349#p169349

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Re: [Audiogames-reflector] Death Match

2014-03-19 Thread AudioGames.net Forum — New releases room: Guitarman


Re: Death Match

Darn! Oh well Ill just have to play it all the way through.URL: http://forum.audiogames.net/viewtopic.php?pid=169352#p169352

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Re: [Audiogames-reflector] Death Match

2014-01-23 Thread AudioGames.net Forum — New releases room: Ethin


Re: Death Match

Hi all,Sorry I havent been discussing Snow Race so much on this topic. We should seriously move this into another topic. However, I have something very important to talk about with all of you who monitor and post on this topic. Me and Danny already know what has happened, but I want to spread it to all of you so you are awear of this.Recently, Danny found a topic on a group on Klango called We love cracking games and software. The person who asked it was Conner2 on the Klango network. He/she was asking for a crack to Snow Race just because it was shareware. Keywasful started this group to hunt cracks for software and games. Unfortunately, this news has gotten to me as well. I am very disappointed and astonished that you guys would do such things right in front of us.Danny has been monitoring this group for goodness knows how long. It just came to me last night (CST).My question is Why? Why would you people try and pull these st
 unts in front of two game developers who have trusted you for over 4 months. I have the ability to ban people from accessing the server, and that includes all web sites, DLC and other content, and I will if I have to.If you do this again, we are reporting the entire group, no questions asked, no fusses.Oh, and, to be nice, I am giving you all who are in that group or who replied to that topic in favor of it one more chance to grow up and think about what you are doing before you do it. If this happends again, not only will the people who do this again or who have already done this get banned from the server, they wil also, upon request for a registration key, not get one. I do not give registration keys out to people who try and crack our software. Come on! Its not even fully finished and already you ask for a crack? How dumb and stupid is that? You should be ashamed of yourselves. I am not saying all of you did this; I am directing this at the people who tried this.Be warned, were watching the group. Do not! try this again.URL: http://forum.audiogames.net/viewtopic.php?pid=162890#p162890

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Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

How did you type it? It has to be typed as I rote it in the last post, that includes :1000 and rgm at the end. This link should work. http://realitygaming.no-ip.net:1000/rgmURL: http://forum.audiogames.net/viewtopic.php?pid=162565#p162565

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Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

I entered exactly the same address and it didnt worked. But now it works fine.  Nice work guys. Nice website. Danny: Why are you not mentioned on the contacts page which tells who to contact to purchase the game? I know the website is being worked on, but this just looks strange. when mentioning phone numbers, yu might also consider creating a skype account for the company, so people outside the US can call you if they wants to. Personally, I would just send a mail, but others might wanna call you, which might be the reason for youre mentioning phone numbers.Anyways, keep up the awesome work guys.URL: http://forum.audiogames.net/viewtopic.php?pid=162572#p162572

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Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

so its shareware?URL: http://forum.audiogames.net/viewtopic.php?pid=162622#p162622

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Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

The reason it doesnt list my contact info is because ethin was the one to setup the registration page, and I just havnt gotten around to updating the page to list my email. The game will be shareware because of the online multiplay and downloadable content, since payment is required for the server the game runs on.URL: http://forum.audiogames.net/viewtopic.php?pid=162643#p162643

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Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

OK, so I have updated the website to list my contact info as well.URL: http://forum.audiogames.net/viewtopic.php?pid=162682#p162682

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Re: [Audiogames-reflector] Death Match

2014-01-20 Thread AudioGames.net Forum — New releases room: Naruto


Re: Death Match

cant wait for the snowboarding gamedont mean to spam. lol my badURL: http://forum.audiogames.net/viewtopic.php?pid=162460#p162460

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Re: [Audiogames-reflector] Death Match

2014-01-20 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi all, thanks for the positive feedback about the concept. Me and ethin are currently working on a website for snow race, are snowboarding game. I will let you guys know the adress once its up and operational.URL: http://forum.audiogames.net/viewtopic.php?pid=162541#p162541

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Re: [Audiogames-reflector] Death Match

2014-01-20 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

OK, if you want more info on the game and such, go to realitygaming.no-ip.net:1000/rgm and you will be able to view info on the game.URL: http://forum.audiogames.net/viewtopic.php?pid=162551#p162551

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Re: [Audiogames-reflector] Death Match

2014-01-20 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Sorry, the link doesnt work for me.URL: http://forum.audiogames.net/viewtopic.php?pid=162561#p162561

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Re: [Audiogames-reflector] Death Match

2014-01-19 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

[[wow]] Kyle. Sounds really awesome. I dont know if I misudnerstood your post, but I cant find any information regarding the games on your forum.URL: http://forum.audiogames.net/viewtopic.php?pid=162338#p162338

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Re: [Audiogames-reflector] Death Match

2014-01-19 Thread AudioGames.net Forum — New releases room: kyle12


Re: Death Match

Hi,Erm, i fail. Thats because ive been with my family for a few days and havent had time to put it up. Ill do it tomorrow though!Thanks for pointing out this rather blaringly obvious fact URL: http://forum.audiogames.net/viewtopic.php?pid=162391#p162391

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

how about dm2? are you going to develope it?URL: http://forum.audiogames.net/viewtopic.php?pid=162234#p162234

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

how about dm2? are you going to develope it?URL: http://forum.audiogames.net/viewtopic.php?pid=162234#p162234

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I think kyle already said he would. Remember im not in charge of dm anymore, kyle is.URL: http://forum.audiogames.net/viewtopic.php?pid=162241#p162241

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: kyle12


Re: Death Match

Hi,No. Im just going to leave it to rot. Of course, im gonna develop it. I just have to rewrite the code coughcough danny.URL: http://forum.audiogames.net/viewtopic.php?pid=162255#p162255

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

and how about the cattch fish game?URL: http://forum.audiogames.net/viewtopic.php?pid=162309#p162309

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

please! dont talk about it here, kindly use the catchfish thread.URL: http://forum.audiogames.net/viewtopic.php?pid=162311#p162311

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Re: [Audiogames-reflector] Death Match

2014-01-18 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

As I have said in the past, I will post when their is information to post. If nothing was posted for catchfish you can take it as a sign nothing has happened with the project yet.URL: http://forum.audiogames.net/viewtopic.php?pid=162318#p162318

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Re: [Audiogames-reflector] Death Match

2014-01-17 Thread AudioGames.net Forum — New releases room: kyle12


Re: Death Match

Hi,As i write this, the new code for dm is being written. Deathmatch: System alpha and deathmatch: The infected war are going to be spin offs from the original dm1, and i plan to have dm2 after that. They both consist of one character, system alpha is based in a starship (which you pilot), and infected war is based on the planet of esdra major. They are both set about 200 years after the first experiments, and as such have slightly updated weapons etc. Find out more on our forum and website. http://ks-salutions.no-ip.biz/forumURL: http://forum.audiogames.net/viewtopic.php?pid=162150#p162150

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Hi.Im really excited about the continuing development of the Deathmatch games. Keep up the good work Kyle. Im sure its going to be awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=161986#p161986

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: KenWDowney


Re: Death Match

I know this is going to sound really stupid, but, um, how do I save a game? I dont see a readme file and, as far as I know, nothing was mentioned in the tutorial. This is my first time playing the game, and I love it. It reminds me somewhat of Teraformers--but I get to run, unlike in that game. Very cool!URL: http://forum.audiogames.net/viewtopic.php?pid=162057#p162057

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

In the lobby their is a checkpoint at 20, 21 or something like that. It will make a humming sound as you approach it. To save once your at it, press enter.URL: http://forum.audiogames.net/viewtopic.php?pid=162066#p162066

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: Guitarman


Re: Death Match

Hi Danny.Well Ive never heard of these snowboarding games have to check them out on youtube one snowboarding game I liked but could never play was 1080 snowboarding. My brother would play that game on the nintendo 64 for hours it had all kinds of unlockables and there was a trick mode where you spent the whole time doing different things to get points.If you want I can do voices for characters if you end up needing voice actors. Im no professional but I will do the best job that I can.URL: http://forum.audiogames.net/viewtopic.php?pid=162094#p162094

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Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Ironicly enough I now have a character system implemented so you can do voiceovers if you liked. MMM 1080 snowboarding, good times. I played its sequel 1080 avalanche, not quite as good as the n 64 version. Ssx was a snowboarding series made by EA sports. The one I would look at is ssx 3, because it has an awsome track system. Not like topspeed, but all the tracks are located on a mountain. So, not only can you do the tracks with out restarting but you can free rome around the mountain and do the tracks back to back. Some of the events can take to an hour to complete. If I still had my copy I could demo it for you, but alass I dont have my copy anymore and the thing doesnt work properly with pcsx 2.URL: http://forum.audiogames.net/viewtopic.php?pid=162104#p162104

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

I want that recording.And for dm, will you add voice actors, new music etc?URL: http://forum.audiogames.net/viewtopic.php?pid=161856#p161856

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: kyle12


Re: Death Match

Hi,I will indeed be composing new scores for the game. As for dm 2 though, im going to leave out voice actors for now. Im also going to need help for deathmatch: System alpha, and deathmatch: The infected war. this will include graphics, drawings, sounds, actors and maybe code samples.URL: http://forum.audiogames.net/viewtopic.php?pid=161903#p161903

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Death Match

masonarm1999, your download link is broken.Please update the link so lots of people can play your game.ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=161924#p161924

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi, im afrade you got the rong link. https://dl.dropboxusercontent.com/u/2662127/dmsetup.exe is the right one. Pluss, I would read back through the thread to find out where the game has gawnURL: http://forum.audiogames.net/viewtopic.php?pid=161950#p161950

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: Guitarman


Re: Death Match

All right! Cant wait for this snowboarding game Ive always wanted something like this.URL: http://forum.audiogames.net/viewtopic.php?pid=161971#p161971

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Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Same here, thats why I started developing on it. I was a huge fan of E As ssx snowboarding series on ps 2. Shame I dont have a copy of any of the games anymore, and they run too sluggish to play on a ps 2 emulator.URL: http://forum.audiogames.net/viewtopic.php?pid=161977#p161977

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Re: [Audiogames-reflector] Death Match

2014-01-13 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Well I dephanatly am looking forward to what new changes you plan to bring to the dm series kyle. To the rest of you all, im not resigning from dm entirely just letting kyle takeover the wiel while I work on my snowboarding game. Talking of that, I managed to implement downloadable content for the multiplayer. If anyone wants a recording to see the system in action and the new stuff added to game play, let me know and I will upload it once I finish the multiplayers stunt event mode.URL: http://forum.audiogames.net/viewtopic.php?pid=161726#p161726

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Re: [Audiogames-reflector] Death Match

2014-01-11 Thread AudioGames.net Forum — New releases room: kyle12


Re: Death Match

Hi,Continuing from what danny said, ill be develop a lot of new twists in to the series, unexpected side missions etc. Dont be too disheartened, itll still be the same game it was. I hope you enjoy what im going to do!Expect development to be slow for a little while; Ive got college pre-exams etc coming up.URL: http://forum.audiogames.net/viewtopic.php?pid=161415#p161415

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Re: [Audiogames-reflector] Death Match

2014-01-10 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Glad you like the recording. It will be a while before release, same with dm 2 because I want it to be a much longer sequel to dm 1. As for the game being shown off in the recording that should take less time, we will just need to see how everything works.URL: http://forum.audiogames.net/viewtopic.php?pid=161303#p161303

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Re: [Audiogames-reflector] Death Match

2014-01-10 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Hi.Interesting concept. I look forward to see what this turns into.URL: http://forum.audiogames.net/viewtopic.php?pid=161315#p161315

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Re: [Audiogames-reflector] Death Match

2014-01-09 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

@gaita im sorry if I sound rood but you have asked this question 3 or so times now. When ever their is something big to post about dm 2 rest asured I will post the update here like I have always done.URL: http://forum.audiogames.net/viewtopic.php?pid=161187#p161187

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Re: [Audiogames-reflector] Death Match

2014-01-09 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi all, its time I let you all know whats going on here. Im currently taking a break from the dm series currently to allow me to think up more ideas for dm 2, and also to catch up on my other games. As I have decided to put zombies on hold, I have started on a snowboarding game, since we have skateboarding already thanks to skate skape. Anyways, heres a small preview of me racing down the first track, as well as demoing a few tric.s And yes, the track I was racing down was a custom built track since their is an ability to create your own tracks. So with out further ado, https://dl.dropboxusercontent.com/u/266 … owdemo.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=161279#p161279
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Re: [Audiogames-reflector] Death Match

2014-01-08 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

I guess dm2 will be cool. so do the enemies just randomly appear in dm2? or are there triggering points in the story.URL: http://forum.audiogames.net/viewtopic.php?pid=161093#p161093

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Re: [Audiogames-reflector] Death Match

2014-01-08 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Their are triggering points in the story where they spring out. I thought it was better than having enemies randomly jump out at you all the time.URL: http://forum.audiogames.net/viewtopic.php?pid=161137#p161137

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Re: [Audiogames-reflector] Death Match

2014-01-07 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

and what was the vending machine thingy?URL: http://forum.audiogames.net/viewtopic.php?pid=161001#p161001

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Re: [Audiogames-reflector] Death Match

2014-01-07 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: Death Match

and whats going DM2? i like itURL: http://forum.audiogames.net/viewtopic.php?pid=161009#p161009

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Re: [Audiogames-reflector] Death Match

2014-01-03 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Nice recording. Damn some of the sounds are loud.  Im looking forward to this.URL: http://forum.audiogames.net/viewtopic.php?pid=160430#p160430

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Re: [Audiogames-reflector] Death Match

2014-01-03 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Yeah, the aiming system is still being tweaked and worked on. Also that electrical zapping sound you herd was the failing airlock door.URL: http://forum.audiogames.net/viewtopic.php?pid=160435#p160435

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Re: [Audiogames-reflector] Death Match

2014-01-02 Thread AudioGames.net Forum — New releases room: Guitarman


Re: Death Match

Hi Danny.Well if I can find the old side-scroller I will upload it for you if you want it just let me know. When death match 2 is in beta I would definitly like to be a beta tester. Love this preview thanks a lot.URL: http://forum.audiogames.net/viewtopic.php?pid=160360#p160360

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Re: [Audiogames-reflector] Death Match

2014-01-02 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Your welcome. I will be sure to let you guys know when the game is ready for public beta testing.URL: http://forum.audiogames.net/viewtopic.php?pid=160367#p160367

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Re: [Audiogames-reflector] Death Match

2014-01-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I dont have the side scroller anymore, at least the code for it.URL: http://forum.audiogames.net/viewtopic.php?pid=160267#p160267

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Re: [Audiogames-reflector] Death Match

2014-01-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi, so heres a recording of a segment of dm 2s mission 3, taking place on an actual planet. The demo shows me walking around the actual surface of the planet, fighting off an infected and entering the planets actual colony, where their is a failing airlock door. Hope you all enjoy. https://dl.dropboxusercontent.com/u/266 … ording.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=160293#p160293
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Re: [Audiogames-reflector] Death Match

2013-12-25 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi, hanif, this is possibly the third or forth time you asked this question, with the same answer, no you wont drive the ship, because it is trapt in orbit. As a matter of fact you wont even start their, you will start on the inderion space station, the station previously shown in my old outdated dm 2 recording. The avenger is a non moveable vessel. I do plan to have vehicles to drive, but not the avenger, and not the station. Now, I hate to sound rood but please stop bringing up the question again.URL: http://forum.audiogames.net/viewtopic.php?pid=159590#p159590

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Re: [Audiogames-reflector] Death Match

2013-12-24 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Yes, the galactic network terminal will be present in all dm games as in the dm universe its a standard for all giant starships and stations.URL: http://forum.audiogames.net/viewtopic.php?pid=159508#p159508

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Re: [Audiogames-reflector] Death Match

2013-12-23 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Lol, you posted exactly at the same time I did so I mist it. Anyways, to repair a system its r and to pull the lever, make sure you go through the door on your right. The lever is at 10, 34.URL: http://forum.audiogames.net/viewtopic.php?pid=159300#p159300

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Re: [Audiogames-reflector] Death Match

2013-12-23 Thread AudioGames.net Forum — New releases room: assault_freak


Re: Death Match

Okay thanks. and theres no way of changing text to speech output right now, Im guessing?URL: http://forum.audiogames.net/viewtopic.php?pid=159313#p159313

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Re: [Audiogames-reflector] Death Match

2013-12-23 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

No, just the sapi voice in the options menu.URL: http://forum.audiogames.net/viewtopic.php?pid=159359#p159359

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Re: [Audiogames-reflector] Death Match

2013-12-23 Thread AudioGames.net Forum — New releases room: ghost rider


Re: Death Match

Hello! great game, I beat it, but it took me a few tries, I kept getting cornered by enemies.URL: http://forum.audiogames.net/viewtopic.php?pid=159406#p159406

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Re: [Audiogames-reflector] Death Match

2013-12-23 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

hi danny, will you add galactic network in DM 2?URL: http://forum.audiogames.net/viewtopic.php?pid=159416#p159416

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Depends on if I do make it into an actual game away from a demo. I created it to test my new room system before I coded it into dm 2, and it sort of grew from their.URL: http://forum.audiogames.net/viewtopic.php?pid=159190#p159190

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: Croksland


Re: Death Match

Hello Danny!I downloaded DM yesterday and I have to say that this game is really awesome! Well done and keep up the good work!URL: http://forum.audiogames.net/viewtopic.php?pid=159226#p159226

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: Rio_unesa


Re: Death Match

How about safe game in this latest version? is it work properly?URL: http://forum.audiogames.net/viewtopic.php?pid=159290#p159290

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

For the most part yes, but for weapons and stuff it doesnt save. I just gave up trying to fix it since it got very annoying rechanging objects around.URL: http://forum.audiogames.net/viewtopic.php?pid=159292#p159292

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

hi, a few bugs.1: when you save your game, you need to run away quickly, otherwise the game will save until you can move away. speaking, that it ssaves two times, then 3, so on.2: when you exit the tutorial and go into single player, you still have the plasma gun. 3: could you decreese the battle music vollume? it drowns out most of the things I do.4: when you die, nothing else happens accept the game telling you that you have died and places you where you were before. is this intended?URL: http://forum.audiogames.net/viewtopic.php?pid=159294#p159294

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi, the constantly saving game is just the game saying lever saved. It was some debugging information that got left in the game. As for dieing, yes, that was intended. The battle music volume can be changed in the options menu.URL: http://forum.audiogames.net/viewtopic.php?pid=159298#p159298

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Re: [Audiogames-reflector] Death Match

2013-12-22 Thread AudioGames.net Forum — New releases room: assault_freak


Re: Death Match

I just came back to DM after a long break as well.. and I must say Im impressed! I love the direction the games going... but so far Ive had two problems. The last part of the tutorial, where I have to put the data board in the place where Im supposed to repair it... pressing enter doesnt seem to work. and the second lever in the second room of the first part of single player doesnt seem to cooperate either, even though Im pressing enter when Im right on top of it. And one more thing... is there a way to use NVDA as my screenreader? Doesnt appear to be... guess it means I need better sapi voices. lolURL: http://forum.audiogames.net/viewtopic.php?pid=159297#p159297

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi all, sorry I havnt posted in quite a while, but here is the final release for death match 1 v 2.0. https://dl.dropboxusercontent.com/u/2662127/dmsetup.exe Whats new. Removed galactica mode as it didnt have any content. Completed game story, and added nova 4 mission briefing at the end.URL: http://forum.audiogames.net/viewtopic.php?pid=159079#p159079

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: the doctor


Re: Death Match

I look forward to playing this new release, I played one of the old versions of dm2.0 and loved the ideas youd come up with, even if there were a few bugs - hopefully these have been ironed out. But glad to see this is still ongoing!The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=159080#p159080

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Death Match

o got. Im downloading. well. I want to ask. if dm2 itsrelease, do the discussion will still on this threat?URL: http://forum.audiogames.net/viewtopic.php?pid=159087#p159087

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

hi where can I find the latest version of dm, the link in the first post is horribly outdated.URL: http://forum.audiogames.net/viewtopic.php?pid=159095#p159095

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

hello, I just played the newest version and the last version I played was the one from 4 munths ago, and theres just one word to describe it. awesome. this is one of the few games that actually make a lasting impression, not to mension that the sci fi full on audio game janra has no other content that comes close to dm, if dm2 will be as eppic as dm1, then Ill be all over it.URL: http://forum.audiogames.net/viewtopic.php?pid=159127#p159127

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: Rachid Taha


Re: Death Match

this demo its cool!URL: http://forum.audiogames.net/viewtopic.php?pid=159174#p159174

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Re: [Audiogames-reflector] Death Match

2013-12-21 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

the demo is quite cool. are you planning to release the zombie game at some time?URL: http://forum.audiogames.net/viewtopic.php?pid=159183#p159183

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Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Hi.Danny Im pretty confused, and Im sorry for my confusion. So, DM1, is this still the sidescroller? And DM2, is this the game where you can walk in all 4 directions which contains the multiplayer mode?Pure basic: Does that mean youve wrote it all from scratch again and dropped BGT?URL: http://forum.audiogames.net/viewtopic.php?pid=157456#p157456

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Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

No. dm 1, thats the current version we are on now with the multiplayer. Thats why im using 2.0, because that is the actual version of dm 1 itself. The sidescroller I dropt support for since I no longer have the code to it. DM 2 is the continuation of the games storyline after the events of dm 1. For dm 2 itself, I decided to take a stab at pure basic to see what would happen. The result was simpply amazing, given the entire game got an upgrade from boring sounds and unscarry sounds to actual environments and enemies. Dm2 is the replacement for the other game I was working on after I finished the side scroller, you know, that extremely old recording where ethin and I did a full demo of dm 2 and dm 1. Since dm 1 is neering to a close with its storyline, I figured it was time to start on dm 2. Of course, im not rewriting dm 1 in another language, not after we came this far in storyline and what with all the multiplayer co op stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=157537#p157537

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Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: Death Match

this is awesome! how to get DM 2? thancs!URL: http://forum.audiogames.net/viewtopic.php?pid=157540#p157540

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Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: Death Match

wao, i can wait for dm2! i have played DM1 and its cool! sorry for my bad engliishURL: http://forum.audiogames.net/viewtopic.php?pid=157564#p157564

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Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ


Re: Death Match

Oh, thank you Danny. Makes sence.  Keep up the good work man.URL: http://forum.audiogames.net/viewtopic.php?pid=157596#p157596

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Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: Rio_unesa


Re: Death Match

why safe game feature not working properly, I lost my weapon when I load game...URL: http://forum.audiogames.net/viewtopic.php?pid=157307#p157307

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Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I already explained its not fully completed.URL: http://forum.audiogames.net/viewtopic.php?pid=157375#p157375

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Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

hiWhere is the turbocar in mission 3? I got to a part where I must enter the ship and go to the turbocar to deactivate something, I dontt know what it is.URL: http://forum.audiogames.net/viewtopic.php?pid=157384#p157384

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Re: [Audiogames-reflector] Death Match

2013-12-04 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I think thats actuley where I left off with mission 3 for that alpha.URL: http://forum.audiogames.net/viewtopic.php?pid=157389#p157389

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Re: [Audiogames-reflector] Death Match

2013-12-03 Thread AudioGames.net Forum — New releases room: gaita2040ever


Re: Death Match

and what is the dropvox folder? i can download this game!URL: http://forum.audiogames.net/viewtopic.php?pid=157172#p157172

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Re: [Audiogames-reflector] Death Match

2013-12-03 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

No, dm 2 is in private alpha testing in a private dropbox folder.URL: http://forum.audiogames.net/viewtopic.php?pid=157223#p157223

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Re: [Audiogames-reflector] Death Match

2013-12-03 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: Death Match

and how to get it? my email is luiscarlo...@hotmail.esURL: http://forum.audiogames.net/viewtopic.php?pid=157228#p157228

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Re: [Audiogames-reflector] Death Match

2013-12-03 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

How to get what? If its dm 2 its in private alpha testing and right now the testing team is currently full. Garit took the last spot.URL: http://forum.audiogames.net/viewtopic.php?pid=157240#p157240

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Re: [Audiogames-reflector] Death Match

2013-12-02 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi all, just thought it was time for an update. DM 2 is in development and is released to the testers in the dropbox folder. dm 2 has some new features such as a brand new engine ritten in pure basic, environmental effects, meaning if your walking down a station corridor, it will actuley sound as if your doing so. If an explosion goes off, it will reverberate around the room, and some new systems to improve on dm 1. As for dm 1, im currently working on dm 1 2.0 beta 1 and im almost finished with the games storyline.URL: http://forum.audiogames.net/viewtopic.php?pid=157128#p157128

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Re: [Audiogames-reflector] Death Match

2013-11-27 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi all, sorry for the delay but here is alpha 4 of dm. This release fixes the bug in alpha 3 making mp mode unplayable, as well as adds a speech rate option in the options menu to adjust your sapi voices speed. Most of mission 3 is added now, I have just got to finish it off and then one more mission is pland before dm 2, which I have already started work on. Current known bugs are that for some odd reason, the sewer and space rooms do not set environment properly in mp mode, though they do work fine on single player mode. With out further ado, https://dl.dropboxusercontent.com/u/2662127/dmsetup.exeURL: http://forum.audiogames.net/viewtopic.php?pid=156601#p156601

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Re: [Audiogames-reflector] Death Match

2013-11-18 Thread AudioGames.net Forum — New releases room: anticipation


Re: Death Match

hello game team i was tried to download this game but I saw 404 error code how can i do it?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=155708#p155708

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Re: [Audiogames-reflector] Death Match

2013-11-18 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Did you try the link on the first page? That one is broken. The link listed on this page should work. Seriously mayby a new topic or something should be generated so that I can actuley update the link on the first page, since it goes to a quite old and out of date concept demo for a side scroller of the game.URL: http://forum.audiogames.net/viewtopic.php?pid=155724#p155724

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Re: [Audiogames-reflector] Death Match

2013-11-15 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Death Match

hi! if you to try mp, add my skype in your contact list. let me know, then I will host it. or heres my i[: 5.18.63.220 I forget. my skype name: tan.mike.foong. or via e-mail: mike_ta...@live.com.myURL: http://forum.audiogames.net/viewtopic.php?pid=155446#p155446

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Re: [Audiogames-reflector] Death Match

2013-11-15 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Death Match

hi! if you to try mp, add my skype in your contact list. let me know, then I will host it. or heres my i[: 5.18.63.220 I forget. my skype name: tan.mike.foong. or via e-mail: mike_ta...@live.com.myI forgot my password for my hamachi id. how to grap it back?URL: http://forum.audiogames.net/viewtopic.php?pid=155446#p155446

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Re: [Audiogames-reflector] Death Match

2013-11-14 Thread AudioGames.net Forum — New releases room: Ethin


Re: Death Match

Hey yall,How are all of you doing? I havnt been on the forum very mutch because there really is nothing to report. I think Ill try the updater again in C#, and if that doesnt work, C++, and if that doesnt work, VB, ETC. I will see what I can do, and hopefully it wont do what it did last time. It totally failed, and I am not going back to recreate that code. I will rewrite it, and then, hopefully, get it up and running. Plus, that was a debug release. I will note when a release is a debug release, and if you find any problems, just tell me and Ill find it.How ever, in the mean time, weve got a surprise coming for you, and lets just say, awesome music, cool management, awesome modes, turning becons, and mutch, mutch, more. Can you guess what it is?URL: http://forum.audiogames.net/viewtopic.php?pid=155367#p155367

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Re: [Audiogames-reflector] Death Match

2013-11-14 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Well, since I got hamachi up and running again multiplayer tests should be much easyer to do.URL: http://forum.audiogames.net/viewtopic.php?pid=155389#p155389

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Re: [Audiogames-reflector] Death Match

2013-11-14 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Death Match

hi! where is the current version?URL: http://forum.audiogames.net/viewtopic.php?pid=155425#p155425

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Re: [Audiogames-reflector] Death Match

2013-11-14 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Alpha 3, which was the newest version released about 4 days or so ago, https://dl.dropboxusercontent.com/u/2662127/dmsetup.exeURL: http://forum.audiogames.net/viewtopic.php?pid=155427#p155427

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Re: [Audiogames-reflector] Death Match

2013-11-13 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

hi, why when I start an mp mode, why there are no port sellection when I want to host a coop?URL: http://forum.audiogames.net/viewtopic.php?pid=155308#p155308

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Re: [Audiogames-reflector] Death Match

2013-11-13 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I thought I said it when posting alpha 2s changelog, but here it is. The port selection is done in the options menu. The port will effect all mp modes.URL: http://forum.audiogames.net/viewtopic.php?pid=155318#p155318

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Re: [Audiogames-reflector] Death Match

2013-11-12 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

So, a little bit of an update on the next alpha version of dm. Since the save bug was partly fixt in alpha 3, I have devoted most of the development time into fixing that bug before I progress with mission 3. I am glad to report that this work is almost done, but has resulted in a cupple of instibilities in the code that im fixing before release.URL: http://forum.audiogames.net/viewtopic.php?pid=155242#p155242

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Re: [Audiogames-reflector] Death Match

2013-11-09 Thread AudioGames.net Forum — New releases room: Ethin


Re: Death Match

Right. I am not trying to start a competition over it. I just thaught that an update system on the internet might be a good idea.Like, people can head over to this Perl script, and, if there is a new update, they will be notified with that script. Here is a little script that does it the very dirty way. This is, of course, not how well be doing it.use strict;use warnings;use diagnostics; # so we can get some more information about warningssub check_for_updates($cver, $lver){if ($cver == $lver){print There is no update available yet.\n;}elsif ($cver  $lver){print The version on the server doesnt match the version on the installed machine. Please try again later.\n;}elsif ($cver  $lver){print There is a new version available! Do you want to download it?\n;$ua = STDIN;if ($ua == Y || $ua == 
 YES || $ua == yes || $ua == Yes || $ua == y){print OK, updating\n;#put the rest of the code heredie (Update complete.\n);}else{die (Abort.\n);}}}That, my friend, is perl. That is a very very dirty trick to do it, in fact, we didnt even use LWP. However, that is a basic system. I obviously wont use that system though.Why did we put () after check_for_updates?From perldoc:NAMEstrict - Perl pragma to restrict unsafe constructsSYNOPSISuse strict;use strict vars;use strict refs;use strict subs;use strict;no strict vars;DESCRIPTIONIf no import list is supplied, all possible re
 strictions are assumed. (This is the safest mode to operate in, but is sometimes too strict for casual programming.) Currently, there are three possible things to be strict about: subs, vars, and refs.strict refs This generates a runtime error if you use symbolic references (see perlref).1.  use strict refs;2.  $ref = \$foo;3.  print $$ref;  # ok4.  $ref = foo;5.  print $$ref;  # runtime error; normally ok6.  $file = STDOUT;7.  print $file Hi!;  # error; note: no comma after $fileThere is one exception to this rule:1.  $bar = \{foo};2.  $bar;
 is allowed so that goto $AUTOLOAD would not break under stricture.strict vars This generates a compile-time error if you access a variable that was neither explicitly declared (using any of my, our, state, or use vars ) nor fully qualified. (Because this is to avoid variable suicide problems and subtle dynamic scoping issues, a merely local variable isnt good enough.) See my, our, state, local, and vars.1.  use strict vars;2.  $X::foo = 1;  # ok, fully qualified3.  my $foo = 10;  # ok, my() var4. 
 ; local $baz = 9;  # blows up, $baz not declared before5.6.  package Cinna;7.  our $bar;  # Declares $bar in current package8.  $bar = HgS;# ok, global declared via pragmaThe local() generated a compile-time error because you just touched a global name without fully qualifying it.Because of their special use by sort(), the variables $a and $b are exempted from this check.strict subs This disables the poetry optimization, generating a compile-time error if you try to use a bareword identifier thats not a subroutine, unless it is a simple identifier (no colons) and that it appears in curly braces or on the left hand side of the = symbol.1.  use strict subs;2.  $SIG{PIPE} = Plumber;   # blows up3. 
 bsp; $SIG{PIPE} = Plumber;   # just fine: quoted string is always ok4.  $SIG{PIPE} = \Plumber;   # preferred formSee Pragmatic Modules in perlmodlib.That is basically what strict is.URL: http://forum.audiogames.net/viewtopic.php?pid=154889#p154889

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Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: Ethin


Re: Death Match

SLJ wrote:Ethin wrote:Chapter 27 is aintroduction to Python programming. I wont be reading that because Python sucks. Sorry to you Python lovers out there, but Python really does suck because of the way the syntax works. Enforced indentation is not a good idea, and actually makes your programs look far stupider than cleaner.Yep, Python sucks, in your opinion at leased. That doesnt mean other people think it sucks. Some people think BGT sucks, others think visual basic suck. I have also heard about people saying Perl sucks. Why? I dont know, and I dont care at all. Why? Simply because its up to the developer to choose what language he wanna write in. the important thing is that your program is going to work, and what language its written in, well, that doesnt matter at all for the user.I did
 nt even mean that. I am not saying that Python sucks with everyone. All I am saying is if you want a lot of indentation errors in Python, then, well, go ahead and try and play with it. The only thing I need to figure out is how to compile Perl code into machine language. After that is done, I can send it off. I might even make an online page where you can check for updates that way. I could do it with a little PHP and HTML. hat do you guys think?URL: http://forum.audiogames.net/viewtopic.php?pid=154773#p154773

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Re: [Audiogames-reflector] Death Match

2013-11-08 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Ethin, I think the important thing here isnt the programming, its that the updater works and that users can get updates for the game, thats all that matters to the users. I will begin looking into coding an updater into the game.URL: http://forum.audiogames.net/viewtopic.php?pid=154810#p154810

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