Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Ive now tried the campaign launcher youve uploaded. Its from version 2.9 where the follow command works, but Im still have the issue when the allies randomly just stays there without responding to anything. Not even saying something to my follow command. I think I have to give up just because of this, or totally change the storyline for my campaign! URL: http://forum.audiogames.net/viewtopic.php?pid=163017#p163017

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-23 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Swamp: Questions for the Map maker and Campaign

Heres the version I use when I need the voice commands:https://dl.dropboxusercontent.com/u/165 … mpaign.exeI dont know about allies getting stuck, but I do know that they sometimes disappear when I move them, for no obvious reason (sometimes I can reproduce it, sometimes it seems kinda random). Its issue enough that Ill probably try and come up with a substitute if I need allies in the future.URL: http://forum.audiogames.net/viewtopic.php?pid=162834#p162834
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-23 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Thank you very much.  Time to work some more on my campaign.Are you sure the allies just disappear? When checking in the latest version of Swamp, version 3.1, they are still there which you can see if you track them, but they dont make any sound at all. They just stops following you.That reminds me in my campaign the time when I got shocked then a ally started to shoot at zombies from the distance, and I just heard bullets reflected against the walls around me. URL: http://forum.audiogames.net/viewtopic.php?pid=162904#p162904

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Hi.So here I am with more questionhs, or rather an issue:Ive created an ally, but Im having issues on getting it to follow my commands.The readme says the follow me command is done by pressing f and then the up arrow, but that just activates the radar. The stay here command should be f and C, but that doesnt seem to work all the time. however, f and v seems to stop the ally most of the time. So my issue is that when the ally has been stopped, I cant get it to follow me again.An other issue is that the ally loose the track of me randomly, and when that happens, it just stays there and does nothing at all. I cant get the ally to follow me cause of the broken command. F and S doesnt work by the way.If someone who have experiences with that or if Aprone have the time to chime in, it would be very much apreciated. The whole idea with my campaign is broken because this wont work for me.Im using the following s
 cript:add ally spot 51,98,51,98 name=test gun=Glock 17set ally obey test=yesset ally mission test=followset ally aggression test=fullset ally ammo test=5000set ally awareness test=12set ally aim test=6set ally shot delay test=15URL: http://forum.audiogames.net/viewtopic.php?pid=162573#p162573

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Swamp: Questions for the Map maker and Campaign

Ally commands were broken when the voices were updated in 2.9, and havent yet been fixed.You could use chat commands (less fun), or find a version of the campaign client from before the upgrade (I think I have one somewhere...).URL: http://forum.audiogames.net/viewtopic.php?pid=162576#p162576

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Thank you for your answer. It would be really nice if you could an older campaign. I have an older copy lying around, but I think its too much outdated.Have you experienced the other thing that the ally get stuck when following you?URL: http://forum.audiogames.net/viewtopic.php?pid=162595#p162595

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-17 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Swamp: Questions for the Map maker and Campaign

You can delete tiles and regions from the menu bar (this can have weird side-effects if more have been added before you delete them, I think).On the map itself, you cant delete individual tiles, per se, but you can replace them with whatever you want to be there.You can remove region labeling from a selected area with shift+delete, since overwriting with regions gets kinda messy.URL: http://forum.audiogames.net/viewtopic.php?pid=162126#p162126

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-17 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Okay, thank you.Are you planning to improve the readme for the editor? That would be great if others would like to use the editor in the future.URL: http://forum.audiogames.net/viewtopic.php?pid=162141#p162141

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Are you still not sure on what Im asking for? Or you dont know how to fix my issue?Im simply asking how to make a broken window which I can go out of, just like in the wearhouses in Swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=162049#p162049

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Swamp: Questions for the Map maker and Campaign

You would have to use the glass terrain, instead of a specific glass/run*.wav file, since all walkable tiles pick randomly from the folder in question.URL: http://forum.audiogames.net/viewtopic.php?pid=162056#p162056

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Oh, now I think I see what you mean. So I just link to the glass folder and the map maker automatically picks the run sounds randomly? Nice feature! It would be nice to have things like this described in the readme, if other people than me feels like messing around with the map editor. The map editor is really cool, when yu understand how it works. I havent looked at making a safe zone and writing the story in it yet, which seems pretty complicated, but Ill give it a try for sure.Oh, one more question: If I create a tile or other things by mistake, how can I then delete it or undo my creation again? It seems I have to load my already saved map to undo my action which is pretty annoying sometimes.It would be interesting to set up a poll to see if people would like to use the map editor if the readme got improved.URL: http://forum.audiogames.net/viewtopic.php?pid=162123#p162123

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: SLJ


Swamp: Questions for the Map maker and Campaign

Hi.Im working on a campaign for Swamp and Im using the Map maker to make my own map.I worked the whole sunday for at leased 9 hours pretty much non stop on the map, which took some time to get used to, but its really amazing!I have two issues which I wanna hear if someone can help me with:1: Im using Windows 7, but a friend of mine is running Windows XP, and he is getting an error when he start the campaign. It seems to be an issue with the map. It gives a coordinat, but a number in the coordinat is missing, like if I had typed that wrong in the campaign. It seems as Swamp reads the coordinat wrong when loading the campaign.the weird thing is that it works fine in Windows 7, and I have even checked that on an other friend of mines computer, who are also running Windows 7. So is there any windows xp issues?2: In the map maker, I have made some broken windows. I would like to have a step on broken glass sound played when you a
 re walking in the broken window. However, when I create a tile called broken window and enter the path to the sound manually in the sounds folder of Swamp I wanna use, no sound is played at all. the weird thing is if I create a tile type which I cant pass through, either number 2 or 4, it works just fine. i have tried for hours to see if it was me who did something wrong, but I cant figure out why I cant select an other step sound which arent in the default list of sounds when creating a tile which can be stepped on.I hope my explanations makes any sense, and I hope to either get any help on how to solve this, or any explanations on why this is happening.URL: http://forum.audiogames.net/viewtopic.php?pid=161851#p161851

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: SLJ


Swamp: Questions for the Map maker and Campaign

Hi.Im working on a campaign for Swamp and Im using the Map maker to make my own map.I worked the whole sunday for at leased 9 hours pretty much non stop on the map, which took some time to get used to, but its really amazing!I have two issues which I hope someone can help me with:1: Im using Windows 7, but a friend of mine is running Windows XP, and he is getting an error when he start the campaign. It seems to be an issue with the map. It gives a coordinat, but a number in the coordinat is missing, like if I had typed that wrong in the campaign. It seems as Swamp reads the coordinat wrong when loading the campaign.the weird thing is that it works fine in Windows 7, and I have even checked that on an other friend of mines computer, who are also running Windows 7. So is there any windows xp issues?2: In the map maker, I have made some broken windows. I would like to have a step on broken glass sound played when you are walkin
 g in the broken window. However, when I create a tile called broken window and enter the path to the sound manually in the sounds folder of Swamp I wanna use, no sound is played at all. the weird thing is if I create a tile type which I cant pass through, either number 2 or 4, it works just fine. i have tried for hours to see if it was me who did something wrong, but I cant figure out why I cant select an other step sound which arent in the default list of sounds when creating a tile which can be stepped on.I hope my explanations makes any sense, and I hope to either get any help on how to solve this, or any explanations on why this is happening.URL: http://forum.audiogames.net/viewtopic.php?pid=161851#p161851

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Swamp: Questions for the Map maker and Campaign

I dont know about the first issue (regional settings? One of the files becoming modified? Different implementations of DirectX?).But the second: are you trying to do something like use sounds/ambience/windowBreak.wav for the step sound?Step sounds are searched for in sounds/steps/X/run[random/1/9].wav, where X is the string you enter. So using individual wav files for a custom terrain isnt possible.It can be done for bumping into solid tiles (use ../ to back out of the obstacles folder. So ../ambience/windowBreak.wav would do it), but it sounds like that is not what you want.Id suggest just using the glass terrain, and including a location event in your campaign to play the window break sound.URL: http://forum.audiogames.net/viewtopic.php?pid=161852#p161852

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-15 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Hi.Thank you for your answer.Im trying to use the step on glass sound which is in the step/glass/run1.wav or the other run files. Im entering the correct path, but as soon as I create a tile which I can walk on, I cant use other sounds from other folders than the map editor points me to by using the up and down arrows. So I cant manually type in steps/glass/run2.wav which is the sound I wanna use, but that path works if I use a tile which I cant pass through instead a walkable tile. This is pretty weird.So, to make this clear I wanna do the following:Make a tile I can walk on which is a broken window with broken glass, which should play the run2.wav sound in the glass folder instead the default steps sounds which I can choose by using the arrow keys.URL: http://forum.audiogames.net/viewtopic.php?pid=161857#p161857

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector