Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Thanks for the info Hannif! Just curious, whats considered to be a ranged weapon in audio defense?Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=221368#p221368




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi all,Im brand new to this game if you can believe that, lol and of course, Im having a great time with it!I just purchased the first shotgun, and it never seems to appear in my weapons list in endless mode. The only weapons I seem to have are the revolver, micro SMG and the default melee weapon.So Im not sure if I should spend more on another gun. Also, I have my revolver and SMG level up to level 4, I think it is, but I cant seem to get them any higher.Maybe I need to complete the rest of the trainning challenges first. nearly finished with them anyway.Heh, Im also having the same problem in the under pressure challenge as well. But after the second go-round, I just focus on killing zombies and ignore the cars. lolthanks for any help

URL: http://forum.audiogames.net/viewtopic.php?pid=221304#p221304




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-24 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hi mike, in endless mode, to select your loadout, go to armory, then go to loadout.in this game you can only use 2 ranged weapon, so if you want to change the weapon just go to armory then select the weapon that you want to change.

URL: http://forum.audiogames.net/viewtopic.php?pid=221306#p221306




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Sonic cannon? [[wow]].

URL: http://forum.audiogames.net/viewtopic.php?pid=220361#p220361




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-16 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

$2 bucks??? I bought this game when it first came out and spent like 10 bucks but was totally worth it. tip for newbies, invest in the sonic cannon as endless mode gets easier due to 1 shotting/2 shotting zombies. Berserkers are hella strong though, like 5 shots lol.Whats your longest in endless mode? how about you dark?I think my limit is 17 minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=220180#p220180




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The zombies have to be at the right range and packed together for the coil to work. Usually I find the coil most effective when there are a large group of zombies on one side. At level one it might only get one or two zombies, though it does impreove significantly when its levelled up.

URL: http://forum.audiogames.net/viewtopic.php?pid=220047#p220047




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Thanks for descriptions. When a teslacoil is activated, I hear an electric powerup, but nothing seems to happen. Doesnt the level one teslacoil powerful enough to kill a zombie?

URL: http://forum.audiogames.net/viewtopic.php?pid=220045#p220045




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Ill definitely have to work on that then.

URL: http://forum.audiogames.net/viewtopic.php?pid=220075#p220075




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hi all, anyone can give me the tips for the underpressure challenge? I shoot the zombies quite fast but it says objective failed, you have exceeded the time limit.also, when I shoot the slot machine and get a tornado, it seams that the zombies doesnt blown up with this power up.

URL: http://forum.audiogames.net/viewtopic.php?pid=220093#p220093




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

It doesnt. It just blows them away from you. As for Under Pressure all I can say is keep practicing.

URL: http://forum.audiogames.net/viewtopic.php?pid=220117#p220117




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Sorry if this question has already been answered. What are the effects of teslacoil and tornado?

URL: http://forum.audiogames.net/viewtopic.php?pid=219943#p219943




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The Tesla coil launches lightning that can kill one zombie when its at mid range, and then arc across to kill any zombies near that one, the higher level the coil the more zombies it gets. The tornado blows all zombies away from you so if their close theyll be blown back, the higher level it is the longer it lasts and the more it blows back. Btw, if you hit the specials tab in the armery, you should be able to double tap on each special to get a description, just like with the weapons.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=219946#p219946




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-08 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well, I finally got around to trying this one. Best two bucks Ive spent in quite a while. Dr. Bastard is certainly an entertainingly evil fellow and I do hope that we get to take him on someday. Im still in the City Crossroads, mainly because I havent played in a few days. I still have to get the time limit star in the Zombie Hoard since i have the other two.

URL: http://forum.audiogames.net/viewtopic.php?pid=219339#p219339




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-07 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hi alli m buy ipphone 5 sand i want buy this gamethis game work for me?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=219272#p219272




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-07 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yes, it will

URL: http://forum.audiogames.net/viewtopic.php?pid=219274#p219274




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-31 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hi all, finally Ive made it to the hardest level, the ryot gear zombie.how do I kill this guy? I can only kill him with melee weapon, but with guns he always invinsible.

URL: http://forum.audiogames.net/viewtopic.php?pid=218499#p218499




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The zombie pedia actually has the best advice with riot gear zombies. Shoot them and make them use their shield, then wait a bit and shoot them again. If your too quick with the second shot, youll hit their shield while its still up, but if your too slow theyll use the shield again. Id recommend just blasting them so they use their shields until you get the idea, though of course at a pinch melee works .

URL: http://forum.audiogames.net/viewtopic.php?pid=218501#p218501




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

WellYep, the zombie hoards are hard. There unfortunately isnt another way around other than just shooting better and listening well over the music. I would recommend looking at the zombies and trying to take out chain saw zombies and farties first. Also, dont forget your melee weapon, sinse melee can save your live when your ringed by zombies. One other thing i found helpful was how I practiced movement. In stead of standing with my phone in front of me and turning, I found it better to stand and pretend my phone was an actual gun, and just move my hands in small precise movements, only moving my feet and doing a full turn if I had to take out zombies behind me or to one side. This is why Gyro control rocks! sinse I cant think of another game where you literally have to practice quick gun movement patterns like that, just remember that stepping backward wont move you further away from the zombies (I have actually tried that, which was amusing!).

URL: http://forum.audiogames.net/viewtopic.php?pid=218453#p218453




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Youll unlock endless mode when youve done one of the tutorial challenges, actually youll need it to play through several challenges because some require that you buy new weapons or upgrade the ones you have, and endless mode is how you earn cash and diamonds.I thought that endless death bug had been solved in a much earlier version? That is odd indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=218337#p218337




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

ok now I am at the city crossroad part.how do I complete the zombie hord challenge? I can manage to get to round 2 but the music keeps playing so I cant kill the zombies.

URL: http://forum.audiogames.net/viewtopic.php?pid=218406#p218406




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hello everyone, Ive just played audio defence, its a very great zombie shooter than sixthscence.however, Ive discovered a bug with the game.Ive got to the roman theatre challenge, and I got to the second challenge of that level.when DR.bastard says I will summon 2 farties, I shoot 1 down, but when I want to shoot the other one the game just crashed.

URL: http://forum.audiogames.net/viewtopic.php?pid=218292#p218292




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

sorry to double post, now I am at the 4th challenge of roman theatre.now Im facing a lot of zombies, including a chainsaw one, but the music is playing.how do I shoot those things? I died when I want to shoot the zombies because I got killed with a chainsaw zombie.

URL: http://forum.audiogames.net/viewtopic.php?pid=218293#p218293




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

well dark, thanks for the zombiepedia link.Ill check it out on the game, since this info was exist also in there.and, I also experienced the same bug with the chainsaw zombie, like the others have mentioned here and in the AppleVis forum.I keep hearing the slice of a chainsaw and it wont let me exit, so I close the app using the app switcher.anyway how to unlock endless mode?do I need to complete all the story mode first or I just only need to complete the tutorial challenge?

URL: http://forum.audiogames.net/viewtopic.php?pid=218312#p218312




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

With the bug I cant help because Ive not seen that one, however I agree chainsaw zombies are likely one of the nastiest kinds, if not actually the worst. What I find the best tactic is to listen for which way the chainsaw zombies are turning, and shoot just ahead so they run into my bullets, I also prioritize taking them out over other sorts sinse I usually can be fast enough with the others, even in melee range but with the chainsaw zombies thats not the case sinse they kill you so quickly. Id recommend having a look at The zombipedia (theres a link to it in the game too), to get an idea of all the different zombie zomby types and how best to deal with them, although for some reason I always find the chainsaw zombies do much faster circling than the clowns.Btw, one of the most amusing and completely scary bugs happened when i first played the game with a chainsaw zombie, sinse
  it kept on killing me and the game kept playing the grizly sound of me being sliced up by the blade over and over again with no ability to exit (the fact the screen turns blood red when you die was sort of disturbing too). It was like a torture session I couldnt escape,  well not until I exited the ap and used the ap switcher to close it anyway . Im glad that particularly bug has gone, it was really creepy! .

URL: http://forum.audiogames.net/viewtopic.php?pid=218310#p218310




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-22 Thread AudioGames . net Forum — New releases room : hacker via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

hello, From what Ive heard with both playthroughs of this game as well as friends with iPhones, it sounds awesome! Would it be possible for you to port this game to android?

URL: http://forum.audiogames.net/viewtopic.php?pid=217393#p217393




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well I do recall one of the early announcements about the game mentioning more arenas and it does seem a little odd both from a gameplay and story perspective to leave things just hanging. Of course, development snags do get in the way, though equally it might be that the other arenas are dependent upon some more content in the game, eg, more hazards (certainly Id expect a boss battle against Doctor Bastard to be quite a different experience). Well just have to see what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=217183#p217183




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Dark:I agree with you, but Im not sure if thats going to happen. Itd be nice to see if they can do it though, as I guess thats what theyd planned to do all along anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=217180#p217180




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I actually only noticed this one this morning when checking the updates on my Iphone, indeed Ive not played audio defense for a while, not because its a bad game, just beccause I got taken up with other things. Im glad the bugs are getting squished though, particularly as regards weapon use and sounds and the rather wonky gameover screen in endless.Im a little confused though sinse the update claimes to have unlocked the last arena. It is true that the maia ruin arena doesnt say locked anymore, however it was still weerdly enough playable once you finished the city crossroads, and while according to the story mode and the fact that weve not seen all the zombies there should be a fifth arena,  maybe even a sixth, Maia ruin still seems to be the last one there. Great as the endless mode is, Im still looking forward to actually playing the full zombie game experience in front of a crowd just as shown 
 in the intro, and of course in taking out Dr. Bastard himself for all his bastardness! .

URL: http://forum.audiogames.net/viewtopic.php?pid=217174#p217174




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

My impression of the games status as far as upcoming arenas is as follows: I bet they had the four existing arenas already planned out and at least had scripted the Dr. Bastard quotes as well as gameplay concepts before launching the Kickstarter campaign. However, the funding they anticipated to get from the campaign sadly didnt work out, and I at least think theyd planned on reaching their goal and using the resulting funds to develop more arenas, among other things. Just my impression though. Not saying they still wont develop more arenas. I wont be shocked either way really... though if they do add more content, Ill certainly be excited to see them! The fact that they dropped the price down to $1.99 could mean they arent well able to take the game further and so lowered the price to more accurately reflect whats currently in the game. Personally Im glad I paid the higher price when it was first released, because I see it as 
 giving more support to this amazing game. I cant remember exactly what the original price was, but I had more than enough ITunes credit and I wouldnt miss the extra dollar or two.I am also slightly disappointed, for the simple reason that I have, as of about 20 minutes ago, exhaustively unlocked everything in the game. I got all weapons, upgraded everything to max, and got all stars on the challenges. Since Ive been playing almost nonstop for the past 4 days, I think now is the time when I can finally give it another break...And as an aside, this game is the lucky winner that gets to be talked about in my 1100th post! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=217271#p217271




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

My impression of the games status as far as upcoming arenas is as follows: I bet they had the four existing arenas already planned out and at least had scripted the Dr. Bastard quotes as well as gameplay concepts before launching the Kickstarter campaign. However, the funding they anticipated to get from the campaign sadly didnt work out, and I at least think theyd planned on reaching their goal and using the resulting funds to develop more arenas, among other things. Just my impression though. Not saying they still wont develop more arenas. I wont be shocked either way really... though if they do add more content, Ill certainly be excited to see them! The fact that they dropped the price down to $1.99 could mean they arent able to well take the game further and so lowered the price to more accurately reflect whats currently in the game. Personally Im glad I paid the higher price when it was first released, because I see it as 
 giving more support to this amazing game. I cant remember exactly what the original price was, but I had more than enough ITunes credit and I wouldnt miss the extra dollar or two.I am also slightly disappointed, for the simple reason that I have, as of about 20 minutes ago, exhaustively unlocked everything in the game. I got all weapons, upgraded everything to max, and got all stars on the challenges. Since Ive been playing almost nonstop for the past 4 days, I think now is the time when I can finally give it another break...And as an aside, this game is the lucky winner that gets to be talked about in my 1100th post! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=217271#p217271




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-19 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi all,Im surprised someone hasnt come here and posted about this already, so here I go. This morning an update to version 1.1 of Audiodefence was released to the US App store, and Id bet most others as well. Heres a brief summary of whats new.The game is more responsive with Voice Over in the endless mode tarot card screen.You cant cheat anymore and get a different set of Tarot cards by exiting the endless mode screen and coming back. Now you either have to change the cards in exchange for diamonds as has always been the case... this has also been fixed so you can double tap the cards to change them. The only other way to change the tarot cards is to survive with the ones youve been dealt for at least 60 seconds. After that you will be given new cards.You can now use your melee weapon with a three-finger tap. Shaking still works but on I Phone 6 this is a bit harder as the larger volume buttons and the power 
 button get in the way and Id frequently find myself bumping them and adjusting the volume or locking my screen and messing up game progress. Its nice to have a workaround now.Sadly there are still some bugs for me. The good news is that they arent anything new and were not caused by this update. Some of the in-game sounds still dont play all the time and Ive gotten killed more than once because of silent zombies. On the rare occasion some sounds dont stop properly either, so you can kill a zombie and still hear his sound looping after hes dead. After a long while it will eventually stop though. All of these bugs were in version 1.01 and theyre still here, thankfully the update doesnt introduce any new issues and hopefully theyll fix these old ones. I reported them a while back but I will do it again.Thats all I can think of for now. I cant see any real reason to not get the update unless you like che
 ating on endless. Which was an unintentional flaw in the first place. Come on, update and play fair! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=216982#p216982




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-19 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi all,This morning an update to version 1.1 of Audiodefence was released to the US App store, and Id bet most others as well. Heres a brief summary of whats new.The game is more responsive with Voice Over in the endless mode tarot card screen.You cant cheat anymore and get a different set of Tarot cards by exiting the endless mode screen and coming back. Now you either have to change the cards with diamonds as has always been the case... this has also been fixed so you can double tap the cards to change them. The only other way to change the tarot cards is to survive with the ones youve been dealt for at least 60 seconds.You can now use your melee weapon with a three-finger tap. Shaking still works but on I Phone 6 this is a bit harder as the larger volume buttons and the power button get in the way and Id frequently find myself bumping them and adjusting the volume or locking my screen and messing up game progress
 . Its nice to have a workaround now.Thats all I can see for now. I cant see any real reason to not get the update unless you like cheating on endless. Which was an unintentional flaw in the first place. Come on, update and play fair! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=216982#p216982




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-19 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi all,Im surprised someone hasnt come here and posted about this already, so here I go. This morning an update to version 1.1 of Audiodefence was released to the US App store, and Id bet most others as well. Heres a brief summary of whats new.The game is more responsive with Voice Over in the endless mode tarot card screen.You cant cheat anymore and get a different set of Tarot cards by exiting the endless mode screen and coming back. Now you either have to change the cards with diamonds as has always been the case... this has also been fixed so you can double tap the cards to change them. The only other way to change the tarot cards is to survive with the ones youve been dealt for at least 60 seconds.You can now use your melee weapon with a three-finger tap. Shaking still works but on I Phone 6 this is a bit harder as the larger volume buttons and the power button get in the way and Id frequently find 
 myself bumping them and adjusting the volume or locking my screen and messing up game progress. Its nice to have a workaround now.Sadly there are still some bugs for me. The good news is that they arent anything new and were not caused by this update. Some of the in-game sounds still dont play all the time and Ive gotten killed more than once because of silent zombies. On the rare occasion some sounds dont stop properly either, so you can kill a zombie and still hear his sound looping after hes dead. After a long while it will eventually stop though. All of these bugs were in version 1.01 and theyre still here, thankfully the update doesnt introduce any new issues and hopefully theyll fix these old ones. I reported them a while back but I will do it again.Thats all I can think of for now. I cant see any real reason to not get the update unless you like cheating on endless. Which was an unintentional flaw i
 n the first place. Come on, update and play fair! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=216982#p216982




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yep, tilting was my least favourite mode too also because of accuracy, but even with swiping I found things both less playable and less fun than with the giro. It just adds another dimention to the game entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=199876#p199876




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Oh I believe it. lol Soon as I can find time to go for more than just short plays Im going to try it and see where it gets me. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=199887#p199887




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

A little late in coming to this game, but Im enjoying it so far! Are there any tips or tricks people have found for targetting and shooting? The game isnt exactly loaded on that area, the training arena seems to give you the essential bare bones, and everyone makes this game sound like something that has a lot more depth than your typical audio hear, aim and fire arcade shooter. Also, has anyone found it a little annoying to have to toggle voiceover on and off in order to read things? It would be better if that announcer just narrated the whole game, menus and the like included. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=199837#p199837




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Glad you got to audio defense assault freak, its one example of a simple concept but one where the mechanics are so well thought out they work amazingly well, like Blind swordsman but even more so. Playing with the gyro is also cool. However many extras and unlockables and what not were in the game, (and there are a lot), its the mechanics that really shine in this one, just how addictive they are and how well balanced.You dont need to turn voiceover off at all, just leave it running, and it doesnt interfere with the game in any way whatsoever, this is why the menus are vo readable buttons while the in game cutscenes have Doctor bastard on the challenges.As to tips, well firstly remember that your moving in real space, ie, you can treat the Iphone itself like a gun. one of the most useful techniques I found, just like with a real gun was move my hands for fine aiming and shooting, and only turn on the spot with my feet when I wanted to kill zo
 mbies behind me, sinse I could move my hands faster and much more preciselyb than turning my entire body.I also found it useful to learn the weapon ranges and play tactically, for example taking out farties and bigger threats first, also using the melee weapon when needed. I dont know if it is a bug, but your reload cycle can be interupted. If your reloading your weapon and switch to another or use a melee attack, the reload doesnt happen, which can make for nasty moments, thus I try to take every opportunity to reload even if my gun is not empty, thus if there is a single far away zombie Id rather reload my guns than waste time blasting it. Lastly, the most major tip is dont forget to upgrade weapons and powerups, they make a huuge! difference, Id also personally advise not wasting diamonds on resurrections in the single player game sinse diamonds are important for upgrades, but thats me.Hth, and enjoy the arena. I
  unfortunately cant play at the moment as Im at my parents and my bedroom is a little too cluttered for me to be turning around on the spot, but Ill definitely be back to slaughtering undead for cash when i return to my flat hopefully at the end of this week.

URL: http://forum.audiogames.net/viewtopic.php?pid=199843#p199843




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I actually play this game sitting down using tilt most of the time, havent played with giro yet. I hope they do come out with expansions... since this seems like its going to be fun for a while until I beat all the challenges and then go a few rounds in endless. But thats probably because I havent gotten any of the more fun weapons yet. As to vo... doesnt it interfere with gestures making you have to double tap instead of single tap to fire? Probably give it a try again since I didnt think to turn it off as I automatically assumed gestures would be interfered with if I didnt. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=199845#p199845




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Nope, Im not sure why, but the single taps to fire are absolutely fine in the game. Id heartily recommend the giro, it adds a huge amount of realism and involvement with the game that you just dont get sitting down and swiping across the screen, heck I sometimes by mistake try to physically back away from zombies with the audio being so immersive. I did try the game playing with swipes in the style of papasangre 1, but it just wasnt half as good, which is why I am waiting until I can play with the giro.

URL: http://forum.audiogames.net/viewtopic.php?pid=199851#p199851




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Nope, Im not sure why, but the single taps to fire are absolutely fine in the game. Id heartily recommend the giro, it adds a huge amount of realism and involvement with the game that you just dont get sitting down and swiping across the screen, heck I sometimes by mistake try to physically back away from zombies with the audio being so immersive. I did try the game playing with swipes in the style of papasangre 1, but it just wasnt half as good, which is why I am waiting until I can play with the giro. I also find the game far harder with the giro, though i dont know if this is because the game design favours the giro, or just because Im far more used to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=199851#p199851




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-01-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Tilting is probably the worst mode to play it in, so Im going to experiment with swiping and giro next. My problem is that sometimes I want to play the game sitting down, and so it makes more sense for me to play tilting or swiping. The tilt mode also makes accuracy a nightmare... trying to beat the arena enhancers challenge and cant get the accuracy star and its bother me, since I already have the other two starsfor that mission. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=199853#p199853




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-25 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi everyone!Regarding of Muhammad Hajjar problem.I also face such a crushing quite often as well.Since Im updateing my IOS from 8.1 to 8.1.1Im useing IPhone 5 though actually.Yesterday Ive got very bad crushing while Im on the endless mode in the thunder storm one. Because I shoot the tonado by accident while a thunder storm together.It was make my IPhone response back quite strange after that.Some key and some function it was completely slow response.So I restart my machine again.Thats why it was fix my IPhone slow response after that.By the way I think they might be update there game soon.But for crushing bug nowaday still happen with me From time to time.If I did not update my IOS I think I will be fine for that.By the way it was good game though.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=195730#p195730




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-24 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi all,Ive got some crazy news! I have actually unlocked every start in every challenge released so far, including the mia ruin! It was hard but its cool. Bring on the next challenges!

URL: http://forum.audiogames.net/viewtopic.php?pid=195568#p195568




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-24 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hey guysI just unlocked all the weapons the machine gun is my favorite.

URL: http://forum.audiogames.net/viewtopic.php?pid=195631#p195631




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-23 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi allI just found a new bug.I was in endless mode and a snuffal hog was running up to me.I killed him but the running sound did not stop.This got anoying so i got killed by a clown.

URL: http://forum.audiogames.net/viewtopic.php?pid=195506#p195506




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-23 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im still encountering an incredibly annoying bug. It seems to occur most commonly after reviving at least once in endless mode. When a zombie reaches you and is about to attack you, the game will freeze entirely, it wont even have the decency of crashing properly. I cant really find a way to reliably reproduce it, but it has happened a few times. There seems to be a positive correlation between the length of my survival time and it crashing, sigh.

URL: http://forum.audiogames.net/viewtopic.php?pid=195523#p195523




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,Agreed, the sighted community really cant seem to grasp the concept of even a simple Audiogame, unless theyve seen a blind person play one properly then they start to warm up to the idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=195355#p195355




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-21 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Unfortunately Ive now got blood all over my iPhone from friction burns on my left index finger which I also used for TouchID. Ive cleaned the phone, but havent stopped playing …The nightmares may yet dissuade me. But at least I got the sonic cannon. My accuracy has suffered as a result of my finger, or perhaps in spite of it; I cant seem to substitute the finger so am now using the ball rather than the tip. I probably *should* stop; its not like there isnt plenty else to be doing. 

URL: http://forum.audiogames.net/viewtopic.php?pid=195284#p195284




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-21 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Unfortunately Ive now got blood all over my iPhone from friction burns on my left index finger which I also used for TouchID. Ive cleaned the phone, but havent stopped playing …The nightmares may yet dissuade me. But at least I got the sonic cannon. My accuracy has suffered as a result of my finger, or perhaps in spite of it; I cant seem to substitute the finger so am now using the ball rather than the tip. I probably *should* stop; its not like there isnt plenty else to be doing. @Dark, it is instructive to Google AudioDefence and read what other reviewers are writing. For a hint, though, mostly negative, because the game is hard and repetitive. Apparently, Somethin Else arent working hard enough to introduce the newbie player, or else our expectations are too low to know whats good for us because the ambience still isnt enough. I found myself getting rather defensive on that point, but its sobering, all the same. For the record, I think its a fantastic game.

URL: http://forum.audiogames.net/viewtopic.php?pid=195284#p195284




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-21 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi.ARG. Reading those reviews made me mad. I actually commented on one. I hate how they think theres only one way to shoot and reload and so on. Oh they were fine with the turning but the shooting and other things? There are four buttons on the screen and thats it. Well okay, in that way of shooting yes there are, but there is one other way of shooting as we know. Over all the reviews are very negative and show that the reviewers didnt put much time into reviewing. Now Im off to shoot some zombies. Oh and for your own sanity dont look up audio defense on youtube... just dont do it... No really dont... Theyre really bad at playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=195289#p195289




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-20 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yeah, thanks Aaron, these crushes happens when I kill to much zombies, not in the begining, maybe this is the reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=195207#p195207




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi guys,The game was work with me without any problems, but in the last few days, the game begins crushing alot, when Im playing endless, it crushes and Im losing my advance in endless, when the update is out, I was playing it without any problems or crushes. What is the reason for these sudden crushes?

URL: http://forum.audiogames.net/viewtopic.php?pid=195158#p195158




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im angry and I stoped playing it, because I know if I played it and collected alot of coins and diamonds, Ill lose it because of sudden crush.

URL: http://forum.audiogames.net/viewtopic.php?pid=195159#p195159




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Funny Muhammad, Ive not experienced those crashes you mention, indeed other than the silent golf club Ive had no problems sinse the update.@Sebby, I agree that this says something about game design, however I find it interesting that it was indeed able to allay my concerns. My concern was not that simple games could not be entertaining, but such games needed very carefully worked out mechanics so as not to devolve into another boppit clone reaction test, which Audio defense has succeeded in doing. Yes, the analogue controls make a huge difference, however I am also quite impressed at the speed, movement and diversity of zombie types and the uses of weaponry, for example the need to take farties out at a distance, the need to pump berserks with some shots before they reach you, the need to zero in on snufflehogs charging quickly etc, notto mention the different tactics for each weapon or weapon combo and the fact that it is quicker t
 o switch weapons than reload. Im not overly surprised, sinse in their previous games somethinelse certainly showed themselves to be quite capable of addictive mechanics, but it is nice to see a designer come up to expectations.

URL: http://forum.audiogames.net/viewtopic.php?pid=195178#p195178




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hmmm, strange, really strange. I tried it today too and, hmmm, unfortunately, still crushing.I really dont know what to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=195183#p195183




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

what is the zombie slayer?

URL: http://forum.audiogames.net/viewtopic.php?pid=195190#p195190




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,What do you mean by zombie slayer?Also, @mohamid: if you experience crashes, try closing restarting the app, try restarting your phone, and aif rowse comes to worse, time your sessions. When do the crashes occur? If you can find that out, you cold purposefully die just before they occur so that at least you will be able to advance a little.

URL: http://forum.audiogames.net/viewtopic.php?pid=195191#p195191




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-18 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Ive got loads of diamonds, and no coins. I really wish you could exchange diamonds for coins.

URL: http://forum.audiogames.net/viewtopic.php?pid=195095#p195095




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-18 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Man Im loving this game. SO far Ive got 3 stars on everything, Im up to the melee only fight. Man I wish I hadnt upgraded my pan to level 4... It swings so much and basically kills my chance of the accuracy star

URL: http://forum.audiogames.net/viewtopic.php?pid=195101#p195101




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well Ive not been able to play for a bit sinse Ive been in Nottingham at my parents and there isnt really room in my bedroom without risk of injuring myself on furniture, and while I could use sliding or diverse turning the analogue real world turns are so much fun! Its interesting thinking back to some of my initial concerns about an arcade game, sinse planely the mechanics did get the necessary treatment to be addictive and to be more than just a reaction test, even discounting the rather unique movement for controls. I do hope though that more arenas and challenges come out soon. Much as I like the single player game, especially with the random Tarro cards, I had the most fun with Dr. Bastards hilarious challenges! . I also wonder if well see either more tarro cards, or maybe some new modes, eg, a time attack mod
 e or a limited amo mode, or modes that give you waves of certain sorts of zombies to slay, unlike the other games from somethinelse such as papasangre which, while awsome were fairly self contained, I could imagine Audio defense being ripe for some extentions, and who wouldnt make an in app purchice for say some new arenas or enemy types.

URL: http://forum.audiogames.net/viewtopic.php?pid=195130#p195130




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-18 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hang on, I think we should try and reconcile what we were worried about with what we have. Why do you suppose this is a fun game despite the fact that it has very simple controls? I think it comes down to ambience and the fact that the mechanics are essentially environmental. The game presents a plausible (for the game, that is) set of in-game objects, powerups, monsters, currency and so on, and the result is an immersive player experience even independent of the quality of the audio and the controls, both of which are ingeniously simple. I think thats an important lesson, because it says that the superficial concern that the game cannot be fun because it appears to offer no depth on the basis of the controls is clearly incorrect. PacMan notwithstanding. I agree, more challenges. But Im doing just fine in endless mode too, and enjoying it very much. Ive surely
  run through all the cards, but Im still playing--well, of course, theres the money aspect, too. 

URL: http://forum.audiogames.net/viewtopic.php?pid=195142#p195142




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-17 Thread AudioGames . net Forum — New releases room : Sokun Prom Vireak via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi, sir, one bug I have found. you cannot flip the terow card with exchange the amount of diaments it provides. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=195032#p195032




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-17 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,Wait, the golf club makes sno sound? That must really be a very miner bug. Ill confirm once Ive gotten my hands on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=195045#p195045




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-17 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yeah, golf club is without any sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=195065#p195065




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-17 Thread AudioGames . net Forum — New releases room : orjan96 via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

HiYesterday, i was number 4 and number 22 in zombie slayer. Today I am unrankt. Is this a bug with apple ore the game? Im using Iphone with the latest ios.

URL: http://forum.audiogames.net/viewtopic.php?pid=195092#p195092




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-17 Thread AudioGames . net Forum — New releases room : orjan96 via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

HiYesterday, i was number 4 in endles and number 22 in zombie slayer. Today I am unrankt. Is this a bug with apple ore the game? Im using Iphone with the latest ios.

URL: http://forum.audiogames.net/viewtopic.php?pid=195092#p195092




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,My favourate weapon is the sawn-off shotgun, its really strong and awesome, big spread and big damage, the police shotgun is a disappointment, its not like the really powerful sawn-off shotgun, yeah its capacity is good but, hmmm, I didnt upgrade it to the maximum level yet, but Im working on buying the bazooka.

URL: http://forum.audiogames.net/viewtopic.php?pid=194952#p194952




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I killed 132 zombies and scored 12085064 in @audiodefence. Can you beat this?

URL: http://forum.audiogames.net/viewtopic.php?pid=194957#p194957




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Dark OK, well that confirms that Im definitely seeing a bug, since I see no way to close the description, unlike with the weapons. I wonder if your using an iPhone 5 has something to do with this--I have a 6 Plus. I sent a tweet to @AudioDefence about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194961#p194961




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,I also cant close the powerup description. Have to either click the more coins button or restart the app, which luckily saves stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=194965#p194965




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

if you go to the monnyshot and going to the armory and going back to the play button you will get 3 diamonds! and if you dooit again you will get the same

URL: http://forum.audiogames.net/viewtopic.php?pid=194969#p194969




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im in the same position as you Dark, I think Im only missing 3 or so stars in alll the arenas, there are certain challenges where I find it impossible to obtain a missing star or two. But I did get a very large majority of them.I pretty much upgraded everything. I even upgraded the Golf Club despite it not playing sounds. Endless mode is really fun, though I was listening to Liams stream yesterday and it kept crashing on him. It was alarming to hear. I hope he streams some more soon. Right now Im grinding for the other weapons. What Ive noticed about weapons is that they do get better when you level up. So, just because a weapon isnt really that promising when you get it doesnt mean you should just forget about it and wish you could get your money back. I tend to use the hunting rifle, and am still making up my mind whether to use the msg or tactical rifle, as the tactical rifle annoys me with its sound. and am using banjo for cqc.Its weird, because when I first played endless after the update, I never got any zombie dogs or collossis zombies, and was surprised to hear them in Liams stream. Now that Ive listened to his stream, Im getting those zombies! It was a bit disconcerting, in a good way.Anyway, off to play some more and fight this stressful thing known as school with two guns and a banjo! Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=195003#p195003




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-16 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I got all the stars in all challenges, not on the first try mind you, but I still got them all and got filthy rich off of it. I think my highest kill amount is like 107? Somewhere around there. I can basically do murdering with any weapon, Hell, Im pretty sure I could win with the starting weapons. Id probably only score like 50 but... I had lots of time to play this weekend, Sitting in a deer blind in the U.P. Really does give you time to murder zombies, but I had to quit sometimes and break out the hand warmers, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=195020#p195020




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I killed 109 zombies and scored 8374743 in @audiodefence. Can you beat this?

URL: http://forum.audiogames.net/viewtopic.php?pid=194872#p194872




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im not up there yet, 41 zombies is my best thus far, but it is getting better. Ive now upgraded the revolver, micro smg, sorn of shotgun, wok and banjo all to level 4 and am saving for the hunting rifle, also just starting on the city crosswroads. Very awsome!The only slight issue Ive run into is that you can start the reload, switch weapons and it gets cancelled if you dont wait a half second or so before switching (you dont have to wait through the entire reload sound, just till it really starts playing), Ive died a few times because I switch to what I thought was a fully loaded weapon to find it running on empty. I look forward to seeing what sort of damage I can do with the rest of the armery.

URL: http://forum.audiogames.net/viewtopic.php?pid=194888#p194888




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im not up there yet, 41 zombies is my best thus far, but it is getting better. Ive now upgraded the revolver, micro smg, sorn of shotgun, wok and banjo all to level 4 and am saving for the hunting rifle, also just starting on the city crosswroads. Very awsome!The only slight issue Ive run into is that you can start the reload, switch weapons and it gets cancelled if you dont wait a half second or so before switching (you dont have to wait through the entire reload sound, just till it really starts playing), Ive died a few times because I switch to what I thought was a fully loaded weapon to find it running on empty. I look forward to seeing what sort of damage I can do with the rest of the armery.A really addictive game though and I love the weaponry factor, particularly sinse it seems that the prices of items are calculated so not to be too out of your price range. Im a bit sorry that Im now on the second challen
 ge of ruined city crossroads, indeed I hope there are more challenges in the future sinse the challenges are really fun, (I know the maian ruin arena is upcoming, but from comments by Dr. Bastard I assume there will be more leading up to the full zombie arena game show as in the intro sequence).

URL: http://forum.audiogames.net/viewtopic.php?pid=194888#p194888




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The Mayan arena is actually implemented, Im not sure why it says coming soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=194889#p194889




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

God I love this game! It really is a very, I dont know, pure sonic gaming experience, with lots of ambience to keep you busy and playing. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194891#p194891




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

God I love this game! It really is a very, I dont know, pure sonic gaming experience, with lots of ambience to keep you busy and playing. Edit: one outstanding and very annoying bug is that there is no easy way to cancel from an upgrade power-up in progress. My advice is to perform rough calculations in your head rather than just trying an upgrade, because if it fails youll have to hard reset the game in order to resume playing. Other than that …

URL: http://forum.audiogames.net/viewtopic.php?pid=194891#p194891




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Now the game is really awesome, all the bugs is fixed, the game works with me very good.I killed 111 zombies, and I scored 10126803, I got 4906 coins and 10 diamonds, with 91.27% accuracy, and 11:46 survival time.

URL: http://forum.audiogames.net/viewtopic.php?pid=194892#p194892




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Sebby not sure what you mean on cancelling an upgrade, but @Stewee, yep, just noticed the maian ruin arena is implemented, cool! I did suspect something of the sort sinse I noticed some of my endless games had a rainforest like ambience. Ive now finished the city crossroads and have 25 out of the thirty stars,  the zombie hoard level was a struggle but it was fun! However now my left hand is actually aking from finger flips over the past two hours so Id better stop . Im also amused by the fact that I have to restrain myself from backing away from the zombies, not just turning to face them . Ive still not got a good reload stratogy though, sinse it seems you need to hold the current weapon while it reloads, heck one annoying fact Iv
 e noticed is Ill start a reload when zombies are close, pound away with my melee weapon then find my gun has no bullits. I now have all weapons at level 4, including the hunting rifle which should make my next endless game easier.@sebby what do you mean cancelling an upgrade? I thought once you hit the upgrade button on the description the upgrade was an instant perchice.I look forward to seeing more arenas and challenges, indeed at the rate that weapons are being introduced there should be three or four more at least, though even with the existing ones I had to leave some stars behind in city crossroads which wasnt good.

URL: http://forum.audiogames.net/viewtopic.php?pid=194893#p194893




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

yes theweapon failing to reload bug caused me to lose life a number of times. if u do not wait for the reload t complete beforeusing a melee weapon or switching to another weapon, then the reloading will surely not work. i dont know if this is considered a bug or not, because realistically, how can u reload and swing a melee weapon at the same time? hahaha.anyway, heres my latest high score.I killed 140 zombies and scored 11489112 in @audiodefence. Can you beat this?

URL: http://forum.audiogames.net/viewtopic.php?pid=194897#p194897




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi Folks,Yes there is a new version posted November 14,Audio Defence: Zombie Arena, Version 1.01.Whats New in Version 1.01 We’ve responded to your comments and the game now has far better stability. We have also fixed the diamond bug and improved voice over support, as wellas a lot of other issues you have raised. There are more updates to follow we promise.If you have any feedback please get in touch via @audiodefenceHere is the iTunes page for the Audio Defence, Zombie Arena gamehttps://itunes.apple.com/us/app/audio-d … 41240?mt=8

URL: http://forum.audiogames.net/viewtopic.php?pid=194903#p194903




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

i have found another bug! if you go to the monny shot whith out shooting and going back to the main menu, you will get 3 diamonds!

URL: http://forum.audiogames.net/viewtopic.php?pid=194906#p194906




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi.The update is awesome. My fave weapon so far is the sawn off shotgun. Its spread is really neat. Dont so much like the gun that the description says you will love it. Honestly yeah its fast but not as powerful as the sawn off shotgun.Oh yeah and Ive found that you dont need dimans for much once youve upgraded a weapon or two, so I keep using them in endless and getting lodes of coins.

URL: http://forum.audiogames.net/viewtopic.php?pid=194908#p194908




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yeah @dark: the reloading bug is really weird. Dont know if its a bug or ot, but its so painfull when I want to reload, switch weapon or use a melee attack and its stopping the reload process. Every single FPS I saw its possible to reload and switch a weapon.

URL: http://forum.audiogames.net/viewtopic.php?pid=194912#p194912




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Ah, also, grenade launcher isnt that good I expected or i didnt found a proper strategy for it. Now I am collecting for the police shotgun. I leveled up maximuj everything I could.

URL: http://forum.audiogames.net/viewtopic.php?pid=194913#p194913




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

[[wow]], its an awesome update! Id save up my diamonds if I were you, as now its 100 diamonds for the sonic cannon as opposed to 10 coins. Unless you can still get it for free, which I somehow doubt.Its not bugless though, the berserk zombie sometimes loses sound and so you dont know where it is, this happens a lot if you shoot it and it comes charigng at you. Other times sounds simply dont play, like when the zombies first appear, they make a cry and some of the bigger ombies only make their sound occasionally. Not sure if this is just an I Phone 5 thing as it has less resources. The game does crash occasionally still but at least when it does, it doesnt practically kill my phone and instead just closes the app. Right now Im working on the berserk chalenge, which is frustrating because of the bugs with sounds not playing. Ill restart my phone and kill what I dont need and see if that helps. But its still 
 better than the original release, and now I can upgrade things to maximum since diamonds are fixed! Yay!

URL: http://forum.audiogames.net/viewtopic.php?pid=194916#p194916




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

[[wow]], its an awesome update! Id save up my diamonds if I were you, as now its 100 diamonds for the sonic cannon as opposed to 10 coins. Unless you can still get it for free, which I somehow doubt.Its not bugless though, the berserk zombie sometimes loses sound and so you dont know where it is, this happens a lot if you shoot it and it comes charging at you. Other times sounds simply dont play, like when the zombies first appear, they make a cry and especially some of the bigger zombies only make their introduction cry occasionally. Not sure if this is just an I Phone 5 thing as it has less resources. The game does crash occasionally still but at least when it does, it doesnt practically kill my phone and instead just closes the app. Right now Im working on the berserk chalenge, which is frustrating because of the bugs with sounds not playing. Ill restart my phone and kill what I dont need and see if that help
 s. But its still better than the original release, and now I can upgrade things to maximum since diamonds are fixed! Yay!

URL: http://forum.audiogames.net/viewtopic.php?pid=194916#p194916




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi.Ive still got the sonic canon as far as I know. I dont really want it to be honest. Ill buy other weapons first then work on diomands. This game rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=194917#p194917




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well Ive now finished all the challenges of the Maian arena, and have upgraded all my weapons to 4 including the tactical rifle. Im saving diamonds for the sonic canon and other upgrades so not using them in endless mode as yet. I hope there are more arenas soon, sinse while I still have some accuracy and timing stars to get (especially in the maian ruins arena), the challenge arenas were great and the new challenges a lot of fun, Id love to see some more, indeed I suspect as the weapons are being introduced gradually several more arenas are planned.@Brad, The tactical rifle that the description says is awsome needs some handling and works a lot better with upgrades sinse then the automatic fire packs far more punch. My favourite weapon so far however is the hunting rifle, sinse I love the deadly accuracy touch. Im looking forward to more melee weapons though, sinse I find myself in close quarter fighting quite often and while the B
 anjo is good Id like something that packs more punch.@Raygrote, I havent noticed the sound bug you mention and Im also on an Iphone 5. I did once get a bug where the game exited when I tried to use a free revival, and another where someone phoned me in the middle of the game, then there was no sound until I closed with the ap switcher and reopened, but neither of these is a problem. @Seal, I dont know if the reload thing is a bug or not, sinse Im sure Dr. Bastard did say something about switching weapons or using melee while reloading. I still think the game is awsome though!

URL: http://forum.audiogames.net/viewtopic.php?pid=194918#p194918




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Okay, ive run into another bug, the golf club has no swing and hit sounds. its sort of creapy to shake my Iphone and just hear zombies die, but it definitely doesnt make it easy to know how often you use the thing.On the plus side, the fully upgraded tactical rifle is a great weapon, I now see why its called the best balanced gun. Unfortunately now itll be quite a grind to afford the grenade launcher.

URL: http://forum.audiogames.net/viewtopic.php?pid=194922#p194922




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi.yeah Ive noticed that to about the golf club.Hey, imagine, swing, thunk, swing, thunk. yaaay! Im winning! Im winning! Im... Oh crap... raaar!Im glad I dont play this game outside cause well, lets just say I get into character. For example, I know those sighties think were mad, insane and possibly slightly unhinged, but what do you think theyd think if they herd. Die you bastard! yeah, take that, woo hooo! die, die, die, die! Silence... noo! erm, sir, you do no youre waiving your phone about rte? Yeah? Oh, err, good, Ill just be on my way...

URL: http://forum.audiogames.net/viewtopic.php?pid=194927#p194927




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Perhaps someone with twitter could let Somethinelse know about the soundless club,  Im now rather looking forward to hearing what whacking a zombie with a 3 iron sounds like. Reminds me of that bit from one of the Ninja turtles films where Casy Jones was on the floor, counting one, two, three, four! then wolloped one of Shredders henchmen with a golf club sending him flying! .Waving phone and yelling could be amusing, though in fainress this game probably is played by more than just blind people, indeed while its an audio game there are little touches to the screen. The one i like (and one I can see), is that when you die the screen goes a lovely shade of blood red all over! It doesnt add anything, but it was quite a shock when I first saw it especially combined with the chain saw zombie doing its thing
 , and even more especially when that very creepy death bug kicked in and I couldnt exit the game and was just stairing at a gore coloured screen as the game played sounds of constant chain saw massacre over and over again .

URL: http://forum.audiogames.net/viewtopic.php?pid=194931#p194931




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Dark yes, once you hit the button its atomically upgraded, however before that step there is no way to back out. So realistically the only thing you can do once youve selected a powerup is purchase it or stop the game from the task switcher. This means Im now just not bothering with them--probably not important--but its annoyingly persistent all the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=194932#p194932




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi.Ill contact somethinelse on twitter and tel them.

URL: http://forum.audiogames.net/viewtopic.php?pid=194935#p194935




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi guysI got the game and it is good.I already got all the weapons except the machine gun.My favorite are the Canon and the bazooka.I like the Canon because i leveled it up to level 4 and it kills everything with 1 shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=194946#p194946




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Sebby Im still a little confused with what this issue is. the power up upgrades are just a standard screen, tap each power up to select and get a description along with the price to upgrade, then hit upgrade if you want to upgrade, or close description if you dont. Other than the power up screen having selectable descriptions next to disabled buttons that get enabled when you double tap them as opposed to opening individual boxes the way the weapon screen does, the two arent that different. Ive not bought any power up upgrades myself as yet, because Ive usually been concentrating on weapons, though some frequency upgrades might be nice as at the moment power ups dont show up that often.@App Con, you must have played a lot! of games to upgrade all those weapons . I only really started playing seriously after the bug fix, and wh
 ile Ill certainly go on with more games I probably will still not play enough to buy everything but finish up waiting for more updates for a while at least.

URL: http://forum.audiogames.net/viewtopic.php?pid=194950#p194950




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well, Id expect it any time now. Its been three days, either youll see it this weekend or early next week. So not much longer!

URL: http://forum.audiogames.net/viewtopic.php?pid=194784#p194784




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Heres one question I have, how long is the apple approval process? Especially for an update, they dont have to do the compatibility or update the rating in the app store, and they have hundreds of thousands of employees nationwide and worldwide, probably thousands of which work in this department, so the process must be pretty extensive if it takes them so long to approve an update.

URL: http://forum.audiogames.net/viewtopic.php?pid=194792#p194792




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