Re: Audio Fortress 2

2019-11-24 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Audio Fortress 2

Yeah i can't find the link. Also I would like more information on this game how is it originally called and where can be findef. Also can someone repost the link

URL: https://forum.audiogames.net/post/479707/#p479707




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Re: Audio Fortress 2

2019-11-24 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: Audio Fortress 2

hmm, server ip can not be found for the link

URL: https://forum.audiogames.net/post/479634/#p479634




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Re: Audio Fortress 2

2019-11-24 Thread AudioGames . net Forum — General Game Discussion : ManiaCs via Audiogames-reflector


  


Re: Audio Fortress 2

Hello!Is this true?I played Team fortress 2 before i got blind and it was very funCan i really play even do im a blind person?Its hard to beliveThanks!

URL: https://forum.audiogames.net/post/479630/#p479630




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Re: Audio Fortress 2

2019-11-24 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Audio Fortress 2

@59, i highly doubt that someone has it still.

URL: https://forum.audiogames.net/post/479601/#p479601




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Re: Audio Fortress 2

2019-11-24 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio Fortress 2

Tried to download this and I got an error, does anyone have it?

URL: https://forum.audiogames.net/post/479593/#p479593




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Re: Audio Fortress 2

2017-07-15 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: Audio Fortress 2

hello.How do I connect to an online server using the console. I am triing to connect to a server my brother has set up. I thought it was as imple as hitting f1 to go to the console and typing -connect  but It wasn't working. Anything I'm doing wrong or am a flat out busted?

URL: http://forum.audiogames.net/viewtopic.php?pid=319533#p319533





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Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: Audio Fortress 2

read first post

URL: http://forum.audiogames.net/viewtopic.php?pid=260452#p260452





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Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: Audio Fortress 2

hey i installed steam. its asking for this  team fortress 2  what is that? that is game?

URL: http://forum.audiogames.net/viewtopic.php?pid=260450#p260450





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Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: Audio Fortress 2

hithis game work for jaws? or nvda?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=260401#p260401





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Re: Audio Fortress 2

2014-07-13 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: Audio Fortress 2

Hello BlackBird. Is it possible to port this project to the Mac as well? I crap you not, the accessibility of Steam is pretty damn good for Mac users.

URL: http://forum.audiogames.net/viewtopic.php?pid=180596#p180596




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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: Ruhan


Re: Audio Fortress 2

Thank you for the work you are doing.This game is amazing.Sorry for my english. Not is my language.URL: http://forum.audiogames.net/viewtopic.php?pid=17#p17

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-23 Thread AudioGames.net Forum — General Game Discussion: zkline


Re: Audio Fortress 2

Is there any chance this set of scripts can work on Mac? Im told there is a Mac version of TF2, and would hate to have to run Windows just for one game. Thanks for any help with this!URL: http://forum.audiogames.net/viewtopic.php?pid=166371#p166371

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-22 Thread AudioGames.net Forum — General Game Discussion: dd


Re: Audio Fortress 2

holy crap this is amazing! gonna go try this outblackbird, thank you for writing this mod! been wanting to try TF2 for a really long timealso on the background thing, could you maybe make it a key to turn it on and off? that way if people want the game to be more challenging by having the environment sounds playing they can do thatURL: http://forum.audiogames.net/viewtopic.php?pid=166277#p166277

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

blackbird, is it possible for you to write a same mouse script for counterstrike: global offensive?It would be amazing to play with bots, with your mouse hack.URL: http://forum.audiogames.net/viewtopic.php?pid=166096#p166096

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-11 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isnt originally featured in the game. If you make your own server or play on non-pure servers then it works. Offline play is actually nothing else but playing on your own local server so that will work too. This means I should be able to change the footsteps and remove or tone the background stuff down.URL: http://forum.audiogames.net/viewtopic.php?pid=165166#p165166

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-11 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isnt originally featured in the game. If you make your own server or play on non-pure servers then it works. Offline play is actually nothing else but playing on your own local server so that will work too. This means I should be able to change the footsteps and remove or tone down the background sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=165166#p165166

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

hadi.gsfThere is a statistic but other people cant see it and you could reset it at any time. So its just for fun and has no significance whatsoever. So no, there is absolutely no downside to play online. One thing though. The e command locks and unlocks your mouse horizontally. If you lock your mouse with e then the command will also re-orientate your view to a perfect 90 degrees angle. This does not work online because it is considered a cheat and could be used to create aiming helps that put you on an advantage over other players. So I would suggest to keep your mouse locked online. Otherwise there is no way to move your view back to looking straight ahead and you might end up looking at the ground or in the sky.URL: http://forum.audiogames.net/viewtopic.php?pid=165008#p165008

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

@blackbird could you make it so we have to set where the game directory is? because i have steam in c:program files\steam whereas team fortress 2 is D:\Steam Library\steamapps\comon\team fortress 2.URL: http://forum.audiogames.net/viewtopic.php?pid=165017#p165017

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: simba


Re: Audio Fortress 2

Hi. Still a question. Someone said, that i need to add a command to the steam client to log in successfully. But how can i add this command?URL: http://forum.audiogames.net/viewtopic.php?pid=165040#p165040

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

bradp wrote:@blackbird could you make it so we have to set where the game directory is? because i have steam in c:program files\steam whereas team fortress 2 is D:\Steam Library\steamapps\comon\team fortress 2.Ah now I understand. Sure, no problem. I will do this this evening (in about 6 hours). Sorry I didnt understand your request earlier.URL: http://forum.audiogames.net/viewtopic.php?pid=165042#p165042

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

simba, please read the topic and its posts.read post 30, in this page.URL: http://forum.audiogames.net/viewtopic.php?pid=165056#p165056

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBirdThanks for that, so if I find a server ill lock my mous before connecting.I discovered something regarding sounds.team fortress has a very bad environment sound. by environment I mean the background sound that plays in the background.its loud, and does not change when you move through the map. so just a static voices. (like the sounds of a factory).Can you disable those for us? only the background sound. if you know what I mean. if you still didnt get it, let me know I will rephrase.URL: http://forum.audiogames.net/viewtopic.php?pid=165057#p165057

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

hadi.gsfThere is maybe one important thing to know. Basically everything that was requested here is easily doable. I could just reprogram the game to a certain extent and change the assets of the game. The problem is this. If I do this, then you will not able able to play it online or even worse, your steam account might get banned because they think youll try to cheat. Deleting sounds, making footsteps louder and this sort of thing got people banned in the past. This means I have to stay within the rules of the game when I make changes and this means Im somewhat limited in my methods. But Ill try.URL: http://forum.audiogames.net/viewtopic.php?pid=165061#p165061

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

oh [[wow]]. modifying game should lead to bans right, that is understandable, but why sounds!what would adjusting volume do to cheating lolthanks~URL: http://forum.audiogames.net/viewtopic.php?pid=165065#p165065

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

bradpRedownload and try againURL: http://forum.audiogames.net/viewtopic.php?pid=165068#p165068

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?actually I cant hear anything while all these bots are rocketing all over the place lol.URL: http://forum.audiogames.net/viewtopic.php?pid=165074#p165074

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=165074#p165074

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

hadi.gsfYes, Ive locked it to soldiers because they are relatively slow and I thought the rockets help to locate the enemy. If just bullets are hitting you, you have no idea where the enemy is coming from but rockets should be noticeable. I would probably be a good idea to add a button to toggle that.URL: http://forum.audiogames.net/viewtopic.php?pid=165101#p165101

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

I dont find the footsteps to be that hard to follow, the hard thing is that i cant seem to move left or right because he stops. it doesnt even seem to panURL: http://forum.audiogames.net/viewtopic.php?pid=165114#p165114

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: staindaddict


Re: Audio Fortress 2

Hi,Id like to play this game, but I cant install it. I have steam on my computer, but its still not working. It asks me to run the file, and then it says start game, read manual, or cancel. I hit start game, and it says game not found, make sure the game is installed and ready to use.Maybe I have to install the game through steam, but if I need to do that I need some help. I dont understand steam at all. Its very confusing for me. Would someone help me with the steam thing?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164895#p164895

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: simba


Re: Audio Fortress 2

Hi, i have a steam accound. how much do i need to pay for the game? Would be very fun to play this game.URL: http://forum.audiogames.net/viewtopic.php?pid=164901#p164901

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

It doesnt cost anything. Team Fortress 2 needs to download 13 Gigabyte of data. This can take a long time depending on your connection. So after you click install it may very well take hours until you are able to play. Just let it run in the background.URL: http://forum.audiogames.net/viewtopic.php?pid=164903#p164903

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: simba


Re: Audio Fortress 2

Hi, i forgot that i havent set up steam for this computer. Can someone give me a direct linc to the steam guid for blind people that someone posted here a while ago?URL: http://forum.audiogames.net/viewtopic.php?pid=164905#p164905

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: blindndangerous


Re: Audio Fortress 2

Well its a start, but it definitely needs a lot of work. FOr one, I see no way to turn, just sidestepping. FOr another, none of the yes/no prompts for me spoke. It was also a pain to get the thing running as I didnt know what screen I was on. Once you do know, everything is fine, but getting to that point is annoying. Keep working on it.URL: http://forum.audiogames.net/viewtopic.php?pid=164943#p164943

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you have to add a command next to your target. heres mine for exampleC:\Program Files\Steam\Steam.exe -login dragon_heart_7 mypassword -no-dwriteso, you have to add this command next to your target:-login username password -no-dwritenow you can open steam and steam will log in.to install team fortress21: go to this linkhttp://store.steampowered.com/app/440/click on the link that says play game.a new heading will appear and asks you if you have steam installed.you will have to click on yes, and it will launch a new steam window,
  which will ask you where you want to install the game.use your ScreenReaders virtual view and edit the address. hit next and wait until it downloads! you will have a team fortress 2 desktop shortcut!please follow blackbirds guide in post 1 to launch tf2 and play.URL: http://forum.audiogames.net/viewtopic.php?pid=164955#p164955

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you have to add a command next to your target. heres mine for exampleC:\Program Files\Steam\Steam.exe -login dragon_heart_7 mypassword -no-dwriteso, you have to add this command next to your target:-login username password -no-dwritenow you can open steam and steam will log in.to install team fortress21: go to this linkhttp://store.steampowered.com/app/440/click on the link that says play game.a new heading will appear and asks you if you have steam installed.you will have to click on yes, and it will launch a new steam window,
  which will ask you where you want to install the game.use your ScreenReaders virtual view and edit the address. hit next and wait until it downloads! you will have a team fortress 2 desktop shortcut!please follow blackbirds guide in post 1 to launch tf2 and play.edit: internet explorer sometimes has a problem with launching steam. so nothing happens when you hit play game in the browser to download the game. if that happened, please use firefox.URL: http://forum.audiogames.net/viewtopic.php?pid=164955#p164955

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

ok. I have installed tf2 myself and ran it with blackbirds scripts.Its very fast and it does what its supposed to. and Ive played abit.the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldnt find the point to capture it, and its hard to find enemies, because of the foot steps. very soft foot steps.does anybody manage to play this game and enjoy it? share some tricks if you have them.URL: http://forum.audiogames.net/viewtopic.php?pid=164961#p164961

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

blindndangerous wrote:Well its a start, but it definitely needs a lot of work. FOr one, I see no way to turn, just sidestepping. FOr another, none of the yes/no prompts for me spoke. It was also a pain to get the thing running as I didnt know what screen I was on. Once you do know, everything is fine, but getting to that point is annoying. Keep working on it.You turn with your mouse. Its not my game so I can do nothing about the screens. All I can do is write scripts with the options that the actual developers of the game allow so there will never be a perfect version just improvements. I was able to play it with my eyes closed but I have the advantage to have seen the game previously so I know what to expect. Its hard for me the imagine where the problems are for people who have no experience with it. The more feedback I get and the more specific it is, the better I 
 can try to improve it.URL: http://forum.audiogames.net/viewtopic.php?pid=164965#p164965

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

hadi.gsf wrote:the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldnt find the point to capture it, and its hard to find enemies, because of the foot steps. very soft foot steps.Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. Yes, there is no bumping sound. My memory was wrong on that. However, your own footsteps stop if you are running against a wall. What I can try to do is create a simple level that is all even with no height differences and maybe Ill even be able to add wall sounds, who knows. I have never created maps for TF2 before so I dont know what is actually possible.URL: http://forum.audiogames.net
 /viewtopic.php?pid=164966#p164966

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are running to, so we could aim on them and open fire.the current thing that I can only do now is to stumble around, whenever a bot fires at me I know where they are so I instantly turn and fire at them.BlackBird, is there any disadvantages of connecting to tf2 servers, play against sighted people and getting killed over and over? will your deaths be recorded as a stat?URL: http://forum.audiogames.net/viewtopic.php?pid=164967#p164967

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are running to, so we could aim on them and open fire.the current thing that I can only do now is to stumble around, whenever a bot fires at me I know where they are so I instantly turn and fire at them.BlackBird, is there any disadvantages of connecting to tf2 servers, play against sighted people and getting killed over and over? will your deaths be recorded as a stat?Also, I believe this topic should be moved to new releases room. well because its a script which basicly turns team fortress 2 a playable game, and who knows maybe later on things such as navi
 gation could be easier.URL: http://forum.audiogames.net/viewtopic.php?pid=164967#p164967

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[Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Audio Fortress 2

Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one zeroTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0 Features4.0 Key bindings5.0 How to play6.0 Troubleshooting*2.0 AboutTeam Fortress 2 is a free to play game developed by valve. This first person shooter pits two teams against each other in different play modes like capture the flag, king of the hill and others. You choose one of nine classes to play, each of them with their own attributes, weapons, strenghts and weaknesses. The game itself is fairly easy to pick up and play because it is focused on fast and furious game play and less on strategies or tactical decisions. Unfortunately the game interface, the menus and everything else outside
  of the game is highly inaccessible to blind or sight impaired players. Fortunately the game is very open to programmers, modders and players. It allows very flexible configuration and even contains its own scripting language. These capabilities can be used to overcome most if not all of the problems that sight impaired players face. This tool here tries to make all those changes automatically to create an enjoyable listening and playing experience with the game.*3.0 FeaturesChecks if steam and team fortress 2 is installedInstalls all the scripts needed automatically to your gameLaunches the game, directly loads you into a level and skips most menuDisables or lowers all graphical settings to a point where the game should run on almost every computerRebinds all your keys to a simple layoutCreates commands to switch difficulty, levels, gamemodes with audio feedbackAdds comfort functions to add, change, remove bots, respawn and exit<br /
 >Allows you to lock your mouse along the vertical axis so you always look straight aheadReconfigures your game to be generally more accessible and easier to play*4.0 Key bindingsa, move lefts, move backwardsw, move forwardd, move righte, lock or unlock your mouse along the vertical axis. You will hear yes or no whether it is locked. Locked by default. Note that locking can turn you around the horizontal axis.q, reload, not every weapon uses thisspace, jumpmouse 1, primary attackmouse 2, secondary attack, not every weapon uses thiswheel up, next weapon or itemwheel down, previous weapon or itemEscape, go to or return from menus, cancel dialogsF1, open the console, for advanced usersF2, change your class, press 1 through 9 to selectF3, kill yourself, if you are stuck or lostF4, exit and close the gameF5, add one bot to the game, they are added to whichever team has the le
 ast playersF6, remove all bots from the gameF7, Toggle the bots between melee only and gun mode. You will hear yes or no whether it is enabled. Default is melee.F8, Toggle the bot difficulty between easy and medium. You will hear yes for easy and no for medium. Default is easy.F9, load the viaduct mapF10, load the lakeside mapF11, load the badwater mapF12, load the barnblitz map1, select item or weapon 12, select item or weapon 23, select item or weapon 34, select item or weapon 45, select item or weapon 56, select item or weapon 67, select item or weapon 78, select item or weapon 89, select item or weapon 90, select item or weapon 10*5.0 How to playLike most first person shooters your goal is to shoot persons. Team Fortress 2 is very much focused on online multiplayer gaming. The default settings of Audio Fortress 2 change this to an offline experience against computer
  controlled bots. The default settings change those bots to be generally a little bit less aggressive and forces them to use melee weapons only. This means they have to come up close and hit you in the head to kill you. You on the other hand are still allowed to use all your weapons. You can change this with F7 and also allow bots to use guns. With F8 you can change between easy and medium difficulty. With F9 to F12 you can change the level you play on and the game mode being played. Here is a short summary for each of those maps:All mapsPress Enter multiple times to skip the start screens that may appear after loading a level. Press F2 to select a class. Now press one through nine to select a class to play. The following classes are available. 1, . 2, .F9F09 viaductKing of the hill map. In the center of the map is a capture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The oppo
 nent tries to do the same.F10 lakesideKing of the hill map. In the center of the map is a capture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The opponent tries to do the same.F11 badwaterPayload map. There is a one to two minute setup time during which you are limited to your home base if you are the attacker. After the time h

[Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Audio Fortress 2

Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one oneTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0 Features4.0 Key bindings5.0 How to play6.0 Troubleshooting*2.0 AboutTeam Fortress 2 is a free to play game developed by valve. This first person shooter pits two teams against each other in different play modes like capture the flag, king of the hill and others. You choose one of nine classes to play, each of them with their own attributes, weapons, strenghts and weaknesses. The game itself is fairly easy to pick up and play because it is focused on fast and furious game play and less on strategies or tactical decisions. Unfortunately the game interface, the menus and everything else outside 
 of the game is highly inaccessible to blind or sight impaired players. Fortunately the game is very open to programmers, modders and players. It allows very flexible configuration and even contains its own scripting language. These capabilities can be used to overcome most if not all of the problems that sight impaired players face. This tool here tries to make all those changes automatically to create an enjoyable listening and playing experience with the game.*3.0 FeaturesChecks if steam and team fortress 2 is installedInstalls all the scripts needed automatically to your gameLaunches the game, directly loads you into a level and skips most menuDisables or lowers all graphical settings to a point where the game should run on almost every computerRebinds all your keys to a simple layoutCreates commands to switch difficulty, levels, gamemodes with audio feedbackAdds comfort functions to add, change, remove bots, respawn and exit
 Allows you to lock your mouse along the vertical axis so you always look straight aheadReconfigures your game to be generally more accessible and easier to play*4.0 Key bindingsa, move lefts, move backwardsw, move forwardd, move righte, lock or unlock your mouse along the vertical axis. You will hear yes or no whether it is locked. Locked by default. Note that locking can turn you around the horizontal axis.q, reload, not every weapon uses thisspace, jumpmouse 1, primary attackmouse 2, secondary attack, not every weapon uses thiswheel up, next weapon or itemwheel down, previous weapon or itemEscape, go to or return from menus, cancel dialogsF1, open the console, for advanced usersF2, change your class, press 1 through 9 to selectF3, kill yourself, if you are stuck or lostF4, exit and close the gameF5, add one bot to the game, they are added to whichever team has the lea
 st playersF6, remove all bots from the gameF7, Toggle the bots between melee only and gun mode. You will hear yes or no whether it is enabled. Default is melee.F8, Toggle the bot difficulty between easy and medium. You will hear yes for easy and no for medium. Default is easy.F9, load the viaduct mapF10, load the lakeside mapF11, load the badwater mapF12, load the barnblitz map1, select item or weapon 12, select item or weapon 23, select item or weapon 34, select item or weapon 45, select item or weapon 56, select item or weapon 67, select item or weapon 78, select item or weapon 89, select item or weapon 90, select item or weapon 10*5.0 How to playLike most first person shooters your goal is to shoot persons. Team Fortress 2 is very much focused on online multiplayer gaming. The default settings of Audio Fortress 2 change this to an offline experience against computer 
 controlled bots. The default settings change those bots to be generally a little bit less aggressive and forces them to use melee weapons only. This means they have to come up close and hit you in the head to kill you. You on the other hand are still allowed to use all your weapons. You can change this with F7 and also allow bots to use guns. With F8 you can change between easy and medium difficulty. With F9 to F12 you can change the level you play on and the game mode being played. Here is a short summary for each of those maps:All mapsPress Enter multiple times to skip the start screens that may appear after loading a level. Press F2 to select a class. Now press one through nine to select a class to play. The following classes are available. 1, Scout. 2, Soldier. 3, Pyro. 4, Demo man. 5, Gunner. 6, Engineer. 7, Medic. 8, Sniper. 9, Spy. I heavily suggest to start with the Gunner or the Pyro.F09 viaductKing of the hill map. In the center of the map is a ca
 pture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The opponent tries to do the same.F10 lakesideKing of the hill map. In the center of the map is a capture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The opponent tries to do the same.F11 badwaterPayload map

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Audio Fortress 2

By using Audio Fortress, are we prevented from using the multiplayer variant? And how does one aim?URL: http://forum.audiogames.net/viewtopic.php?pid=164814#p164814

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore, if you used this tool once in the past, then all settings, scripts, key bindings, improvements and so on will still be there in your multiplayer matches. Some commands will obviously not work like the bot stuff but otherwise all the other improvements will stay.Aiming works with your mouse. This tool locks the vertical axis so you dont need to worry about looking at the ground or into the sky. You will always look straight ahead. The disadvantage is, that you can not aim down a stair or up a hill but there is currently no way to eliminate that problem.URL: http://forum.audiogames.net/viewtopic.php?pid=164817#p16481
 7

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore, if you used this tool once in the past, then all settings, scripts, key bindings, improvements and so on will still be there in your multiplayer matches. Some commands will obviously not work like the bot stuff but otherwise all the other improvements will stay.Aiming works with your mouse. This tool locks the vertical axis so you dont need to worry about looking at the ground or into the sky. You will always look straight ahead. The disadvantage is, that you can not aim down a stair or up a hill but there is currently no way to eliminate that problem. This is the reason why I decided to make the melee mode for bots the default setting. If they stand right in front of you and hit you on the 
 head, then you should be able to gun them down as long as you look in the direction they are standing.URL: http://forum.audiogames.net/viewtopic.php?pid=164817#p164817

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore, if you used this tool once in the past, then all settings, scripts, key bindings, improvements and so on will still be there in your multiplayer matches. Some commands will obviously not work like the bot stuff but otherwise all the other improvements will stay.Aiming works with your mouse. This tool locks the vertical axis so you dont need to worry about looking at the ground or into the sky. You will always look straight ahead. The disadvantage is, that you can not aim down a stair or up a hill but there is currently no way to eliminate that problem. This is the reason why I decided to make the melee mode for bots the default setting. If they stand right in front of you and hit you on the head, 
 then you should be able to gun them down as long as you look in the direction they are standing. Of just switch to your own melee weapon and have a first person melee experience.URL: http://forum.audiogames.net/viewtopic.php?pid=164817#p164817

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: JCion


Re: Audio Fortress 2

Sounds good. Nice that it may work on older pcs.URL: http://forum.audiogames.net/viewtopic.php?pid=164825#p164825

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

if doing multiplayer, how would we call for a medic or set up the sentry gun?URL: http://forum.audiogames.net/viewtopic.php?pid=164826#p164826

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

I cant seem to run it, i click yes to launch tf2 but it says steam isnt installed and to check that it is installed and ready to use. my games arent in program files, they are on the d drive.URL: http://forum.audiogames.net/viewtopic.php?pid=164827#p164827

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith


Re: Audio Fortress 2

Do you have to pay for this game?URL: http://forum.audiogames.net/viewtopic.php?pid=164828#p164828

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Audio Fortress 2

Nope, its entirely free to play, as quoted on the steam web site.URL: http://forum.audiogames.net/viewtopic.php?pid=164832#p164832

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

bradp wrote:I cant seem to run it, i click yes to launch tf2 but it says steam isnt installed and to check that it is installed and ready to use. my games arent in program files, they are on the d drive.It looks in your registry for the location where steam is installed so it should be fairly accurate. What operating system and version do you use?URL: http://forum.audiogames.net/viewtopic.php?pid=164833#p164833

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Audio Fortress 2

Im getting the game now, then I shall download the scripts thereafter, and as time allows, Ill give it a whirl.URL: http://forum.audiogames.net/viewtopic.php?pid=164835#p164835

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

I am using windows 7 enterprize 32 bit. not sure on the steam version, but it should be the most recent.URL: http://forum.audiogames.net/viewtopic.php?pid=164837#p164837

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

I also have steam on the C drive and the library on the D drive with all the games.URL: http://forum.audiogames.net/viewtopic.php?pid=164839#p164839

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: dan_c


Re: Audio Fortress 2

Youre the best for creating this. Just saying. will definitely give it a whirl asap.URL: http://forum.audiogames.net/viewtopic.php?pid=164842#p164842

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

Ok, Ive uploaded a new version that allows you to select your steam folder if it isnt able to find it and it will remember it.URL: http://forum.audiogames.net/viewtopic.php?pid=164845#p164845

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: blindndangerous


Re: Audio Fortress 2

Im pulling it down from Steam now and will give it a try. Well have to see if we can do this with actual sighted users on the multiplayer servers though I dont know where wed get a list of those to try. But this is a start and its something we can build on. Im glad that others are starting to see that it can be done, since Skullgirls came out.URL: http://forum.audiogames.net/viewtopic.php?pid=164846#p164846

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

Ok, Ive uploaded a new version that allows you to select your steam folder if it isnt able to find it and it will remember it. While doing this Ive discovered why it didnt work for bradp. It did read from the 64bit registry and he is using a 32bit windows. It will now read both versions but Ive kept the manual selection still in. You never know.URL: http://forum.audiogames.net/viewtopic.php?pid=164845#p164845

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

So with your new key bindings, how would we make the sentry gun for the engineer for example? or is that just the second attack.URL: http://forum.audiogames.net/viewtopic.php?pid=164851#p164851

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

You should now make it so if people have the game in a different drives, they can browse for that folder. Because that is the problem I am having now. I no where the game is installed though.URL: http://forum.audiogames.net/viewtopic.php?pid=164852#p164852

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Audio Fortress 2

bradpI will write some class guides later. For the engineer you just have to switch your weapon to the sentry gun builder and then just press the left mouse button to build it. It can only be built on flat ground and not to close to walls so you have to try several times.It will now allow you to select your steam.exe file if it isnt able to use your registry. So what you suggest is already in the tool now. Make sure you use the version, one two.URL: http://forum.audiogames.net/viewtopic.php?pid=164853#p164853

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

i have v 1-2, but its now saying something about the game not being found, my team fortress 2 game is installed in D/steam/steamapps/common/team fortress 2.URL: http://forum.audiogames.net/viewtopic.php?pid=164855#p164855

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Audio Fortress 2

that is steam library, not the actual steam folder.URL: http://forum.audiogames.net/viewtopic.php?pid=164856#p164856

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: Audio Fortress 2

Hey blackbird. Love what youve done here. Love the game as well. I was just wondering if you could add optional bindings for the cheats in the game, im thinking the spawn cheats. I think this would be fun because you can spawn zombies, and other things from what i have read. I suppose the console could be used for that, but it might be nice to have bindings if your willing. Thanks for the work you put in to this.URL: http://forum.audiogames.net/viewtopic.php?pid=164860#p164860

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Audio Fortress 2

Quick question. When I launch the executable, I click yes to play the game. Where will it place me once Ive clicked yes? The manual said that itd put me in a level, but I wait and wait, but I dont here anything that would suggest me being in a level. Unless it puts me in the console, Im not sure whats going on.URL: http://forum.audiogames.net/viewtopic.php?pid=164861#p164861

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: Audio Fortress 2

Takes a while to load, be patient.URL: http://forum.audiogames.net/viewtopic.php?pid=164862#p164862

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