Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Audio Racing Games

Personally, I am more after a modern style game some thing like Forza. If you’re going to the futuristic feel, I probably wouldn’t pick it up but all the best luck to you

URL: https://forum.audiogames.net/post/565480/#p565480




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Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Audio Racing Games

I like what you're thinking, but I think a key component is the engine - giving a sense of speed and power to an object, futuristic or otherwise.Allow me to set a theoretical example of what I'm thinking:scoring: A full orchestra underscores the race, maybe dynamically changing based on the lap you're on, your position in the race, etc.  The only part that is absent from the score is the rhythm section, be that only the drums, the bass, or both combined.Game-based score components: Remember those things I just referenced as being absent from the score? They're absent because they are used as the beacon trackers, varying not by pitch, but by volume instead.  Given this isn't KM2000 where you can unintentionally turn your car 180 degrees and drive the wrong way, this shouldn't be a problem given the panning can also be used to locate the objective markers horizontally.Other layers: The other layers that the player can hear are the ambience, any announcements/driver chatter and of course the engines of their own and the opponentt' vehicles.I hope that clears up more of what I was thinking.

URL: https://forum.audiogames.net/post/565475/#p565475




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Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Oki doke, it's the same mechanic as used in Audio Pong essentially, just larger. The idea would be to combine it with a consistent tone, so that's there's always an indication of where to go, as well as an indication of distance that isn't just volume, one can also increase pitch slightly. I absolutely love the idea of having the score be both the musical accompaniment and the indicator of where to aim for, and the indicator of everything else race wise. You could do so much with pitch, and interweaving scores and alter melodies dependent on position in the race, the possibilities are really enthralling for me. You could make the engines musical, gradually seeping in new harmonies as one gets to full acceleration. It could be a really beautiful project actually. One of my pipe dreams is to represent a city completely with musical objects. Imagine Sounds of Eden but for a whole city. I don't think it's commercially viable, it would take forever and is too niche, but my god would I love to do it. Similarly, making this racing game entirely music based I imagine would limit our audience. Do these kind of musical ideas sound exciting to you?Cheers!Harry

URL: https://forum.audiogames.net/post/565371/#p565371




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Audio Racing Games

@39 I like the idea of waypoints, but I'm not really a fan of the "beep beep beep beep" experience, it makes it feel a lot less "mainstream", if such a thing can be said to exist.  Maybe having the option to have part of the score as your waypoint for those who want to not have to listen to beeping of any kind constantly could be available? Sequence Storm does this for when turning on some tracks but I'd suggest, instead of the entire score moving, maybe just have say the bass or melodic sections moving based on user preference, just a thought.I like the retro aesthetic you're going for though.  Looks really interesting.

URL: https://forum.audiogames.net/post/565266/#p565266




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Talpaiute via Audiogames-reflector


  


Re: Audio Racing Games

What if the game also contained some space races? I have a story idea. I am aware that it needs to be ground and that is why I ask you to help me, if you like this initiative: Two months ago a devastating war began on Earth. Most states were destroyed by a type of bomb that was never used during the wars: the neutron bomb. This is thousands of times worse than nuclear. (From what I've read, it kills people, leaving inanimate objects untouched. In principle, water evaporates from the victim's body, dying in agony in a matter of hours to a few days. I found no means of protection. As far as I know bunkers are useless). Being an important man in the state, you've heard of plans to bomb your city. With other people you try to be the first to reach your private ships to go to the moon, where there is a colony recently established and which has places only for a certain number of people. Optionally, battles between ships could also be included. It could be a very bad idea in general, now that I think about it better, but I think it would work in the case of the time trial.

URL: https://forum.audiogames.net/post/565186/#p565186




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Audio Racing Games

@PitchBlack, I personally like the speed-dependent representation of beacons, as long as the user has a general idea of what they should be aiming for.

URL: https://forum.audiogames.net/post/565179/#p565179




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Audio Racing Games

It seems fairly intuitive to me.

URL: https://forum.audiogames.net/post/565176/#p565176




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Hey everyone!Absolutely agree regarding the engine sound at full whack, glad you like the other sounds though. If that's a fairly universal enjoyment we'll stick to that style for the game going forward.What did you think to the moving past beacon sound, and the beeping based on distance?All the bestHarry

URL: https://forum.audiogames.net/post/565173/#p565173




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Audio Racing Games

yeah same, the recording was cool, but that engine sounds like it's gonna blow and it's just abrasive and grating. I love the accelerate and decelerate sounds and the turning sounds though.

URL: https://forum.audiogames.net/post/565171/#p565171




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Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: Audio Racing Games

the recording sounds cool but i would fix that engine sound at full max. firstly it sounds like it's about to explode but it is also overpowering and would over power the player so that it would be really hard to navigate. i like the jet engine high octain sounds of accelerating and decelerating but i'd leeve the engine sound at max at a constant of that same sound. i think kit from night rider sounded like that when he took off in to turbo mode. i like it. but that juddering? gave me a headache just in the demo recording.

URL: https://forum.audiogames.net/post/565086/#p565086




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Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Audio Racing Games

The problem with a lot of audio game racers is crashing on the turns.

URL: https://forum.audiogames.net/post/565056/#p565056




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Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Audio Racing Games

Currently none, though I do play Forza 7 on PC and Xbox.I've thought a lot about driving mechanics. The bad news is that things get complicated if we're talking about open roads. For closed circuits though, it's not that bad.Having good sound design on the track is key. In other words, things like rumble strips, marbles, gravel, dirt and grass to let you know you've gone off track. Of course, if you were doing offroading or rally stages, there would have to be other indicators.If you wanted to model the track in full 3D, we'd need a way of knowing if we got turned around and are going the wrong way. Optional speak speed at logical markers. Optional indicate gaining / losing a position. The audible equivalent of a shift light to optimize your gear shifts and help lap times.Knowing what kind of turn is coming up will be necessary. I actually kind of see this as three markers. The entry corner, the apex, and the exit. But we'll need to know if it's a gentle curve or a chicane into an S-bend or hairpin or something. If you plan on having jumps, we'd still need this info in the air if, say, a turn was coming up soon after the landing. Though we might go too fast, and not necessarily hit it the first time. Also, that kind of information should somewhat be speed dependent.Another thing is having an idea how far from other vehicles you are. I think a lot of it can be done just by carefully listening if the stereo field / 3D spacialization is well done. However, one thing that often gets me about playing Forza 7 is that I never really know how fast I can go out of the gate. To combat this, I think we should know where in the lineup we start. Also, perhaps have the type of lineup and the type of start described before the race begins? For example: The lineup consists of cars in a three-wide formation. There are 12 rows for a total of 36 cars. You start in the second row at the far right. This is a rolling start, so when the flag tone is heard, you will have immediate control of the vehicle and will already be moving.Ideally, there will need to be some balance in the amount of cues and information we're receiving. TTS verbiage during the race should be very short phrases. Just enough to get the information across and nothing more.The sound design will play a huge part in this, but I'd like to lay out how I see it in my mind. To me, it makes sense that the entire audio experience be divided into two layers. The first one does not seek to provide any information overtly. Any information gained via clueing into this layer is just good sound design paired with sharp hearing. This is the layer that makes up the environment all around the vehicle, as well as the vehicle itself.In this layer, the conditions of the track and vehicle are brought alive for the player to experience. Things like the weather causing wet spots on the track, The tires of the vehicle running up against the rumble strips and slowing you down, tires squealing as you go around a corner just a bit too fast and break traction and everything else defines this layer.The second layer is what you might call the accessibility layer. This provides information that you wouldn't normally be able to get from just listening to the environment around you. For instance, a radar beep that gets faster the closer you come to the car in front of you. A whooshing wind sound that indicates you're catching their draft, and an even stronger one when you use that extra speed to cut out in front of them. Little sounds that indicate various things that we should know all come together to form this accessibility layer.Things get more complicated if we're talking about semi-open roads to full on open world racing. If there are shortcuts to be taken, how will these be marked. Intersections or junctions need a special marking. Not only that, but we need to know if they are four way or T off. Challenges for rally stages might be how to determine if you're off the beaten path. Maybe a different dirt sound, random sounds of running through brush and so on combined with a slow down of your speed.

URL: https://forum.audiogames.net/post/564996/#p564996




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Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Hi everyone!Here's the official VLOG, would be great to get your thoughts on this so far!https://youtu.be/qNFMNK9fcB0All the bestHarry

URL: https://forum.audiogames.net/post/564973/#p564973




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Re: Audio Racing Games

2020-08-25 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Hey up!VLOG won't be up until Thursday but I rendered out a smaller one audio and commentary - https://www.dropbox.com/s/nq49sddvh1gnw … o.wav?dl=0Let me know ya thoughts!Harry

URL: https://forum.audiogames.net/post/564357/#p564357




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Re: Audio Racing Games

2020-08-25 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Oki doke. Good to know everybody, that's great feedback, thanks very much. VLOG on the early prototype coming today, I'll post a link when it's up. Cheers!Harry

URL: https://forum.audiogames.net/post/564298/#p564298




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Audio Racing Games

Just that I'm a fan of rasing games, I prefer a complete raccing game. I don't know if multilingual support shall be added in the future, not only fir this future game but also for others.

URL: https://forum.audiogames.net/post/564233/#p564233




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Audio Racing Games

Personally, I would say wait a year or so. It would also be cool if you had a Mode for futuristic type cars, as well as more realistic earth like driving with classic engines

URL: https://forum.audiogames.net/post/564221/#p564221




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Audio Racing Games

Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having progression/upgrades would be great as I and others have said before.  As for weather conditions, maybe having the cars sliding in rain, even more so in snow, would be a good start, maybe even having a chance of (avoidable) lightning hitting you and/or your opponents.Maybe even having unlockable race announcers?  I'm actually curious on what your plan for turning/navigation/learning tracks might be as well, especially factoring in things like jump/stunts etc even in the future setting.Definitely curious to see how well this turns out given I haven't personally played your other smaller titles yet and had a not so great experience with the kickstarter demo for Dusklight from what I remember.  Can't wait to see a new accessible racing experience though considering the feedback that's serving as the foundations.

URL: https://forum.audiogames.net/post/564216/#p564216




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Audio Racing Games

Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having progression/upgrades would be great as I and others have said before.  As for weather conditions, maybe having the cars sliding in rain, even more so in snow, would be a good start, maybe even having a chance of (avoidable) lightning hitting you and/or your opponents.Maybe even having unlockable race announcers?  I'm actually curious on what your plan for turning/navigation/learning tracks might be as well, especially factoring in things like jump/stunts etc even in the future setting.

URL: https://forum.audiogames.net/post/564216/#p564216




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Audio Racing Games

Absolutely agreed! I Think this may be a first fully-accessible racing game with unlockable content and potentially a progression, with more realistic mechanics, so I don't mind waiting in the slightest. But... no pressure of course!

URL: https://forum.audiogames.net/post/564207/#p564207




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Audio Racing Games

I would rather have a full functioning and complete game even if if it is more expensive and have to wait longer for it

URL: https://forum.audiogames.net/post/564176/#p564176




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector


  


Re: Audio Racing Games

agree with the last 2

URL: https://forum.audiogames.net/post/564171/#p564171




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Audio Racing Games

I'd rather see a fully flushed out racing game personally.

URL: https://forum.audiogames.net/post/564135/#p564135




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Audio Racing Games

Personally I favour waiting for a good game even if a year or two

URL: https://forum.audiogames.net/post/564133/#p564133




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Thanks for the replies everyone. Hmm, judging from the response so far there seems to be a big demand for a more fully featured racing game. If we aim for a later release on this, next year, perhaps after A Dusklight Story is launched, and say a price point of £4.99/$4.99, does that sound good to everyone? Or would you prefer something smaller for £1.99/$1.99, and have it with you in a couple of months?Cheers!Harry

URL: https://forum.audiogames.net/post/564132/#p564132




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Audio Racing Games

@burak Yeah, and perhaps take a leaf out of Sequence Storm's book with slip streams and the like.

URL: https://forum.audiogames.net/post/564088/#p564088




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Audio Racing Games

We should also be able to ram into apponents, spin them out etc, same for the player, he should be able to spin out when rammed.

URL: https://forum.audiogames.net/post/564087/#p564087




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Audio Racing Games

I agree with the general statement here. Audio racing games have been lack-luster in mechanics, having tracks that are boring and flat. Engine sounds have been very retro, which isn't necessarily bad, but considering how Forza is a thing, it'd be nice to see a change. That being said, if you really lean into the futuristic side and use that as an advantage, the I think the sounds have good potential to sound good. One issue that plagued Audio Rally Racing and Audio Speed for me is that all vehicles and tracks were unlocked and free to use at the get-go, so I'd like to see some sort of path for progression. The other issue with those games is that, having all vehicles unlocked, there would be no reason to use some of them, as all cars would have 3 stats, and if a car had all 3 stats at their highest level, you'd always use that one naturally. Oh, and did I mention that those stats only had 3 values within them? All in all, those games aren't bad, but I think they kind of feel like more arcade experiences. Once again, not a bad thing, just would like to see something different. And I also definitely agree on more realistic mechanics, more than just, up arrow to speed, left and right to turn, though in that case, I don't think a tutorial would be amiss.

URL: https://forum.audiogames.net/post/564081/#p564081




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Audio Racing Games

Harry. Sounds pretty fun. should be really neat especially with how you guys tend to use binaural audio and stuff.

URL: https://forum.audiogames.net/post/564044/#p564044




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Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Hey guys and gals! Thanks so much for the feedback. So, as regards the suggestions so far:Opponents is a definite go. Really interesting technical challenge to get realistic opponents working and I think it'll add a great deal of excitement to the game.Thematically, I've gone with what I think will be most exciting, which is a futuristic feel rather than real engine sounds. VLOG on very early stages to come shortly so you can all hear the first prototype.Upgrades we can definitely do, which ties in to custom cars. We're thinking customisable engine/brake/score sounds for your racer.Interactive race tracks with fans, tunnels etc. etc. we can definitely do, that'll add a strong sense of progression and place to each track. Different weather conditions is viable, how many people would like that? And how would you like that to effect game play?As regards a whole load of cars. We're thinking the price point for this will be $1.99, maybe $2.99, and so the scope can't be too large. What I think is viable, is a tournament mode, with maybe 5-10 Race Tracks, and a time trial mode, with an online leaderboard. Perhaps 5 or 6 different cars to choose from, and you race against one and two opponents at the time to stop the sound-stage becoming too busy.  Will post a video of an early prototype shortly.Would love to hear your thoughts!Cheers!Harry

URL: https://forum.audiogames.net/post/564043/#p564043




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Re: Audio Racing Games

2020-08-23 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: Audio Racing Games

Definitely make it realistic, using the steering wheel the correct way, just like another poster has mentioned.

URL: https://forum.audiogames.net/post/563944/#p563944




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Audio Racing Games

I would appreciate some thing like Forza, where there’s crap loads of cars to unlock

URL: https://forum.audiogames.net/post/563769/#p563769




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio Racing Games

@PitchBlack... I would suggest different track interactions like jumps similar to NFS, and also upgrades for your car.

URL: https://forum.audiogames.net/post/563738/#p563738




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Audio Racing Games

It would be cool if you could customize your opponents and what cars they had and skill level

URL: https://forum.audiogames.net/post/563651/#p563651




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Audio Racing Games

Hello,Opponents would be a very good idea. We have no proper racing games with ooponents except top speed. And they don't know when to brake.

URL: https://forum.audiogames.net/post/563540/#p563540




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Audio Racing Games

Well, We don't have any and repead, ANY, decend raciing games with good mechanics, audio etc so if you can think about something revolutionary I am pick it up right now! 

URL: https://forum.audiogames.net/post/563533/#p563533




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector


  


Re: Audio Racing Games

hi, plees make it free

URL: https://forum.audiogames.net/post/563524/#p563524




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: Audio Racing Games

more macanix like most wanted and other games  plz think about it

URL: https://forum.audiogames.net/post/563521/#p563521




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Audio Racing Games

@8Having both is a great idea, but if I ahd to choose it'd be opponents all the say, particularly if you could get online multiplayer going. 

URL: https://forum.audiogames.net/post/563520/#p563520




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Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Audio Racing Games

Oki doke! Thanks for feedback guys, I spent last night and am spending this morning getting a little prototype together so will see what's implementable. How about racing against the computer vs time trial. Is having audible opponents a big deal to you?Cheers!Harry

URL: https://forum.audiogames.net/post/563518/#p563518




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Audio Racing Games

Don't look to audioo racers for inspiration, unless its the navigation and still. Most if not all of our audio racers are lack luster.

URL: https://forum.audiogames.net/post/563490/#p563490




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Audio Racing Games

Having different type of weather conditions such as snow, ice, rain, windy and other types of weather conditions.

URL: https://forum.audiogames.net/post/563443/#p563443




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Audio Racing Games

Hello,I play top speed. I would like realistic car sounds if possible, and tracks with tunnels and more stuf than just walls at two sides.

URL: https://forum.audiogames.net/post/563432/#p563432




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Audio Racing Games

Ideally, realistic driving mechanics. Actually having to use the gas and brake separately, shift correctly, use the steering wheel the right way, and have the ability to do things like drift. If you’re planning on making a game, do a lot of research in the building physics engines so that the experience doesn’t feel cheap

URL: https://forum.audiogames.net/post/563408/#p563408




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Audio Racing Games

all the racing games we have just have perfectly flat tracks. hills loops. jumps drops would be cool

URL: https://forum.audiogames.net/post/563407/#p563407




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Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector


  


Re: Audio Racing Games

I really like the idea behind AUDIO RALLY RACING  on iOS the way you drive etc etc. just hope they add more stuff to it.on pc there is topspeed3.and would like to see stuff like car upgrades to make my car better faster etc. also some type of different missions or quest you have to complete

URL: https://forum.audiogames.net/post/563401/#p563401




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Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Audio Racing Games

Hey everybody!We're taking on the development of an audio based racing game, both as a stand alone and as a means of creating driving mechanics that'll then be in a small amount of A Dusklight Story. I was just wondering what audio racing games you currently enjoy, and what you'd like to see in one.Cheers!Harry

URL: https://forum.audiogames.net/post/563380/#p563380




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