Re: Witch is easier to learn? c++ or python?

2019-07-08 Thread AudioGames . net Forum — Developers room : Ilya via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@joniksterYou keep saying that Python can give bad practice. Whatever that means.But lol, for real, please give me some examples.Just because a language is meant  for 1 thing and it has different  sin tax. Does not make it a bad language to learn and use.

URL: https://forum.audiogames.net/post/447521/#p447521




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Re: Witch is easier to learn? c++ or python?

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Python imho is easier but you should really learn both.

URL: https://forum.audiogames.net/post/447490/#p447490




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Re: Witch is easier to learn? c++ or python?

2019-07-08 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

C++, hand down.

URL: https://forum.audiogames.net/post/447489/#p447489




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@16, ohmygod dude, stop jabbering and go learn something, m'kay? Python does not teach you bad practice, it just makes you do things differently. C++ is not easier than C is in solving all problems. It is in some problems, but C is better for some problems, particularly when programming for embedded systems. Python, C, C++, Java, C#... these are all independent programming languages. They don't rely on each other to function. A python interpreter can be written in Rust (one actually has already been written in Rust) or any other language. The MSIL spec is open and you can write an MSIL interpreter in any language you like.Now, I'm done with you and your nonsense. I'll let those who actually have patience for you to deal with you -- I have better things to do than to attempt to educate someone who can't use Google and who doesn't want to learn.

URL: https://forum.audiogames.net/post/446758/#p446758




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@16, ohmygod dude, stop jabbering and go learn something, m'kay? Python does not teach you bad practice, it just makes you do things differently. C++ is not easier than C is in solving all problems. It is in some problems, but C is better for some problems, particularly when programming for embedded systems. Python, C, C++, Java, C#... these are all independent programming languages. They don't rely on each other to function. A python interpreter can be written in Rust (one actually has already been written in Rust) or any other language. The MSIL spec is open and you can write an MSIL interpreter in any language you like.

URL: https://forum.audiogames.net/post/446758/#p446758




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@8, I agree, C# or Java can teach object-oriented programming better than C++.@Ty, The truth is that C++, Java and Python are more independent than C#.C# will not cease to exist anytime soon, however, the way C# defines is Microsoft.@Ethin, No theory can teach you without practice.Python can give bad practice.@Hijacker, C syntax is simpler than C++ syntax. But in solving problems, C++ is simpler than C.

URL: https://forum.audiogames.net/post/446737/#p446737




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@8, I agree, C# or Java can teach object-oriented programming better than C++.@Ty, The truth is that C++, Java and Python are more independent than C#.C# will not cease to exist anytime soon, however, the way C# defines is Microsoft.@Ethin, No theory can teach you without practice.Python can give bad practice.

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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

C is easier than C++? Sorry, but i'd deffinitely disagree with that. It starts with strings not being actually being available, pointers (not the smart ones) and the operations you can perform with them, digging up errors/debugging due to exceptions not being available... I could probably go on with that list for a while.In fact, C++ is not just made to add in OOP, but also to simplify things with smart pointers, exceptions and more. If you really learn C++ from the get go without mixing it with older, outdated C methods (which still have their purpose, but are probably not interesting for newbies), you'll learn an easier language than C for sure.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/446735/#p446735




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@13, the statements made by Jonixter are completely incorrect. As already stated, encapsulation is a technique. There is a difference between a technique used for access control and something that a programmer *must* learn in one and only one particular way. Rust uses encapsulation, though at a more limited form: there is no 'protected', 'internal', etc., modifiers; there is only 'pub' and no 'pub'. Something that is not 'pub' in a module is 'private'.Also, I would not recommend you start off with C++.Go ahead if you like, but it is a very difficult language to fully understand if you are a beginner, and you will be diving into a world where easy is thrown out the window.  In all seriousness, C++ is not easy any more, though C still is (go figure that). By that I mean C is simpler than C++ will ever be, but is still not easy compared to Python, for example. As Kyleman123 said, unless you absolutely need to (i.e. OS kernels, device drivers, embedded development, ...), don't worry about how your program is mapped into memory or how your pointers are laid out. I won't write a lecture on conservative programs until you've got a bit more experience under your belt though. Also, C# is not going away. MS is producing .NET 5, as a matter of fact, merging .NET core and the .NET framework into one entity that is cross-platform.

URL: https://forum.audiogames.net/post/446724/#p446724




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

jonikster wrote:I'd advise to learn both.C++ and Python in combination give you a lot of power.With Python, you cannot develop system software, but you can do it with C++.If you don't have enough performance with Python, you can not search for a solution inside Python, but optimize with C++.Answering your question I can say that Python is simpler. But Python will teach you wrong programming.For this reason, I'd advise starting with learning C++, and then learning Python along with it.But it all depends on your goals. If your goal is to develop applications or games, I'd look at C#.Although i agree with your statement above on Python. Bringing this issue on each topic wouldn't benefit you at all.

URL: https://forum.audiogames.net/post/446718/#p446718




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

C# Is a Microsoft product. Microsoft the king of keeping on legacy products and continually to support them a long time after they should have died a quiet death in the graveyard of abandoned software. While Python generally has a cleaner and more beginner friendly syntax, It is more a matter of the teacher or tutorial you use. A Bad teacher won't be able to teach even the easiest of programming languages effectively. Also teachers and people trying to give advice who spout off in their corner about how you shouldn't pick Joe and Nick's Super Unique Coding Kit because the way they handle pointers is bad or the Memory management is slow and buggy; you should ignore them. Not that they aren't right. They may have valid points. You as a beginner though do not care about advanced pointer allocation or the memory layout or your program in ram. Eventually you might, but for now just learn the basics. If you get there one day, go shout along with the critics about how Joe and Nick's Super Unique Coding Kit is so buggy beyond belief that you couldn't believe that anyone in their right minds would even run it on their computer.

URL: https://forum.audiogames.net/post/446712/#p446712




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@9: where did you get that? With that many servers running Asp.net, I don't see any reason why C# would be dropped any soon. And not just that, it's still expanding. Just check out Blazor:https://dotnet.microsoft.com/apps/aspne … pps/clientwhich has been built recently and allows you to run C# even client-side, like _javascript_ or Dart, with even higher speed, because it compiles to web assemblies instead of js code.You can also check out articles like this:https://fluxmatix.com/en/blog/10-reason … ng-in-2018which are summing up, why C# is still not only language of secondary use, but first class tool able to compete with young languages like Rust, Ruby or Dart. and also its biggest competitors - Java, Python etc.Best regardsRastislav

URL: https://forum.audiogames.net/post/446709/#p446709




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Without checking the net for resources on that matter, I highly doubt that C# will be dropped anytime soon.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/446700/#p446700




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

I was actually considering c#, but then i heard that it's going to be unsupported soon. is that true?

URL: https://forum.audiogames.net/post/446689/#p446689




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Rofl, encapsulation isn't taught by the language, encapsulation is a technique, which must programmer learn and understand, using it whatever language he / she uses. It must be taught by teacher or course. If programmer doesn't understand why it is important, it is the most easy thing to writepublic:In C++ and make bad object model. I'm talking from my own experience. To the original question, Python is of course easier, much easier to learn, just pick up a good course, which will teach you all required principles not just of Python, but also programming, oop and other important things. C++ is full of details behind these techniques, which are hard to grab, when you even don't know techniques themselves. After you learn Python, it shouldn't be that problem to grab also C++, although there are many syntax differences between these two languages, not just managed / unmanaged, but also dynamically typed / statically typed, so it might take somewhat higher attention to get used to it. But that's all, programming principles are the same.Best regardsRastislav

URL: https://forum.audiogames.net/post/446663/#p446663




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Encapsulation is a product of Object Oriented Programming, which is used to hide values or state of a data object within a class, preventing unauthorized access to them. Or put another way, its a function or data that can only be accessed from within the class itself. Python has systems in place to emulate behavior for encapsulation, but unlike languages like C# or C++ it has no mechanism that effectively restricts access. By default all members are public, and by using underscores members can be declared protected or private as a matter of reference. Protected members are more a matter of reference and can still be accessed or modified, but private members as indicated with two underscores will throw an attribute error on any attempt to access them. This is in contrast to C++ or C#, which have more explicit Public/Private declarations, but the underlying concepts and principles are still the same. You can argue that they're different, and they are, but differences like these between languages are not uncommon. C isn't Object Oriented for example, and your not going to use either Python or C# for lower level hardware work. Its difficult to argue a "proper" application of these concepts, as it depends on the use case and applications you have in mind. If people have a need for strict public/private declarations, it only makes sense to use a language that more strictly enforces it, that doesn't mean languages that don't are necessarily wrong.

URL: https://forum.audiogames.net/post/446594/#p446594




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Encapsulation is a product of Object Oriented Programming, which is used to hide values or state of a data object within a class, preventing unauthorized access to them. Or put another way, its a function or data that can only be accessed from within the class itself. Python has systems in place to emulate behavior for encapsulation, but unlike languages like C# or C++ it has no mechanism that effectively restricts access. By default all members are public, and by using underscores members can be declared protected or private as a matter of reference. Protected members are more a matter of reference and can still be accessed or modified, but private members as indicated with two underscores will throw an attribute error on any attempt to access them. This is in contrast to C++ or C#, which have more explicit Public/Private declarations, but the underlying concepts and principles are still the same. You can argue that they're different, and they are, but differences like these between languages are not uncommon. C isn't Object Oriented for example, and your not going to use either Python or C# for lower level hardware work. Its difficult to argue a "proper" application of these concepts, as it depends on the use case and applications you have in mind. If people have a need for strict public/private declarations, it only makes sense to use a language that more strictly enforces it, that doesn't mean languages that don't are necessarily wrong.

URL: https://forum.audiogames.net/post/446594/#p446594




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Damn magurp, you surely have a lot of patience.

URL: https://forum.audiogames.net/post/446593/#p446593




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

magurp244, With Python you will not understand the full meaning of encapsulation for example.

URL: https://forum.audiogames.net/post/446592/#p446592




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

Python does not teach wrong programming... but it is true that it might not be to some peoples tastes. C++ and other unmanaged languages are more preferable when working with lower level hardware though, and it can be used to augment Python and C#. When it comes to just starting out however, I wouldn't recommend taking on too much at once and sticking with one language before tackling another. As I said though, what matters is what your comfortable with, be it C++, C#, or Python, its up to you.

URL: https://forum.audiogames.net/post/446590/#p446590




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Re: Witch is easier to learn? c++ or python?

2019-07-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

I'd advise to learn both.C++ and Python in combination give you a lot of power.With Python, you cannot develop system software, but you can do it with C++.If you don't have enough performance with Python, you can not search for a solution inside Python, but optimize with C++.Answering your question I can say that Python is simpler. But Python will teach you wrong programming.For this reason, I'd advise starting with learning C++, and then learning Python along with it.But it all depends on your goals. If your goal is to develop applications or games, I'd look at C#.

URL: https://forum.audiogames.net/post/446556/#p446556




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Re: Witch is easier to learn? c++ or python?

2019-07-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

If its a choice between the two, I would often suggest python. Being a managed language it helps abstract some aspects of memory management and offers a subjectively smoother syntax making it easier to learn. It also has a lot of well maintained libraries, lots of documentation, and a strong community behind it that can help out if needed. But ultimately what only really matters is whichever you feel comfortable using, some people enjoy the technical challenges of learning C++ for example. Either way, all languages share certain similarities like loops, variables, etc. so which ever you choose, learning one helps make learning others easier.

URL: https://forum.audiogames.net/post/446505/#p446505




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Witch is easier to learn? c++ or python?

2019-07-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Witch is easier to learn? c++ or python?

Hi guys.So I was wondering what programming language is easier to learn for an almost beginner in programming. I mean, i know html, some php, and some bgt, but I want to learn c++ or python. I'm not asking witch is better, just witch is easier to learn for an almost beginner like myself.Thanks in advance.

URL: https://forum.audiogames.net/post/446490/#p446490




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A proposition for those who know C ++ or Python.

2017-08-24 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


A proposition for those who know C ++ or Python.

Hey.Who knows C ++ or Python, I suggest teaming up to create a new MUD.We can use the engine.There are two ideas:1. Fantasy world;2. A copy of the real world.What you want more, we will implement.I know Python well, but the C ++ choice is better. I need help, because there will be more results than there will be more of us.Thank you.Questions about MUSHclientHey.I have questions about MUSHclient:1. How to create trigs? Sounds on events, etc?2. Question from the first question. How to create Sound packs? As in AlterAeon.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=325893#p325893





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Re: C# or Python?

2017-02-26 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector


  


Re: C# or Python?

HI will add my 2 cents.Forget completely about performance.  It is not important.At this point, what is most important is that you pick a language that you will enjoy spending a lot of time working on. After you go through tutorials for the language, the best thing you can do to learn the language is spend a lot of time writing or reading code.In reality, most performance problems end up being due to poor software design or poor coding. However, the best way to learn good design and good coding is by writing and reading a lot of code.  Compiler and Interpreter errors and warnings are part of the dues that every developer pays to become proficient at their skill.

URL: http://forum.audiogames.net/viewtopic.php?pid=299402#p299402





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Re: C# or Python?

2017-02-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: C# or Python?

All languages are prone to poor performance, it really depends on how you write and structure the program and often developers will work through and optimize the code to clean up to improve efficiency and fix bugs. Python itself doesn't inherently have poor performance, its built on top of the C language, and like many other languages has certain strengths and weaknesses. Its quite possible to build 3D or 2D engines with it, for example the engine I picked up for my own [Audiocraft Prototype]. How its implementated effects what results you get with some methods giving better results than others, knowing where to cut corners and write things more efficiently is all part of the job.As I said, all that really matters right now is to pick a language your comfortable with to get started, it doesn't have to be Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=298963#p298963





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Re: C# or Python?

2017-02-22 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: C# or Python?

In Python, poor performance, I am afraid that I can not realize their objectives. For example develop shuters

URL: http://forum.audiogames.net/viewtopic.php?pid=298951#p298951





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Re: C# or Python?

2017-02-22 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: C# or Python?

Its understandable that you may be feeling a bit indecisive between the two, but all languages have their own strengths and weaknesses. Ultimately it doesn't really matter which you pick, as most languages share certain similarities like loops, variables, arrays, etc. which makes it easier to move from one language to another. Many programmers inevitably pick up other languages as they go, so worrying about feature sets at this point isn't all that relevant. Whats really important right now is for you to pick the language your most comfortable with and to get started on something, anything really. The more you learn the easier it gets.For what its worth I recommend Python, full disclosure though I'm a long time Python developer. Everyone always recommends the language of their choice, which is why such "which one" questions tend to fly sideways all the time. So again, go with what your comfortable with.

URL: http://forum.audiogames.net/viewtopic.php?pid=298945#p298945





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C# or Python?

2017-02-22 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


C# or Python?

Hi guys!I have a question:What programming language is better to use for game development? C# or Python?I recently asked a similar question, but here will point more concrete.My goals:1. I want to develop audio games, more paying attention to the game logic, and to think less about low level.2. My games will only work on Microsoft Windows.C# only works in net framework, but Python has difficulties with compilation and performance.What would you recommend?Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=298894#p298894





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