Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-20 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

yeah, it works!

URL: https://forum.audiogames.net/post/487085/#p487085




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-20 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

The beta 70 is available, and bugs should be fixed. As always, you can get it from http://pragmapragma.free.fr/crazy-party … beta70.zip

URL: https://forum.audiogames.net/post/487067/#p487067




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-20 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

who wants to battle?

URL: https://forum.audiogames.net/post/487052/#p487052




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-20 Thread AudioGames . net Forum — New releases room : dash via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

For all peoples which want to play battle on beta68 you can connect tos2.tdsr.cfPort: 2500

URL: https://forum.audiogames.net/post/487017/#p487017




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-19 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

It's kind of funny, most players wanted a way to detect walls. For me personally, it would be much more useful if I knew when I can go past a wall. However, CP minigames are usually pretty fast paced, so I can't say I often have enough time to focus on this wall sound anyways. It's useful for sure in some games, especially when you go only left and right avoiding things, previously you could be one step from the wall without realizing, so you move in one direction to avoid something only to bump into a wall. I'm definitely a fan of the VG storm navigation system for this, but it certainly would not work in CP in my opinion since maps are often too small and it would in general be very distracting.

URL: https://forum.audiogames.net/post/486931/#p486931




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-19 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

I would agree with the wall sounds being a toggle for those who don't like them. When I saw that was one of the additions in the changelog, I was ready to raise all manner of hell, thinking that they would be loud, distracting, and not at all necessary. The sound itself is not at all offensive, though, and I find myself neutral on its inclusion.

URL: https://forum.audiogames.net/post/486917/#p486917




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-19 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

wow cp updated? i'm gonna get it!

URL: https://forum.audiogames.net/post/486867/#p486867




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-19 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

the nice thing about the wall tones is that you don't run into walls nearly as often now when can actually save you a lot of time. Though I do think there needs to be an option for turning off for people who don't like them. I personally like them because i'm not running into walls nearly as much and am noticing a speed increase in my mini game performance

URL: https://forum.audiogames.net/post/486862/#p486862




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