Re: Forced to use C Sharp. Any advice?

2018-12-25 Thread AudioGames . net Forum — Developers room : david_oliva via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hei nuno69One good point about C# is that it is used on Unity for doing games. Sure you know, good programmers are difficult to find, and they are normally well paid. Unity is however expanding its action further than just for gaming, so I think start learning now is a good future investment. However, as others have appointed before, learning a language as a Pro takes years. I think it is important to concentrate on one, but on the other hand, those people that can code in any language are just amazing. Language is just a way of communication with the computer. The most important is the ability to talk, e.g. how efficient your code is whatever the language is, and how you solve the problemsGood luck and Best regardsdavid

URL: http://forum.audiogames.net/post/400732/#p400732




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Re: Forced to use C Sharp. Any advice?

2018-12-25 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hello!I have a problem with xamarin. I cannot use the toolbox to to select controls which I like to add. What should I do?

URL: http://forum.audiogames.net/post/400716/#p400716




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Re: Forced to use C Sharp. Any advice?

2018-11-29 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

OK, the error has been fixed.

URL: http://forum.audiogames.net/post/395862/#p395862




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Re: Forced to use C Sharp. Any advice?

2018-11-29 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Thanks @ethin.Now, I have a kinda weird problem. I get lots of errors in this string: 1010, 1002 and some other errors which assume I try to use variables when I don't.string FileContents = @"[playlist]Number of entries=1File1="+StationAddress+":"+StationPort+"Title1 = "+StreamName+"            Length1 = -1                Version=2";

URL: http://forum.audiogames.net/post/395781/#p395781




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Re: Forced to use C Sharp. Any advice?

2018-11-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

You'd need to obfuscate them, or not use .NET at all. Dotfuscator can do that for you.

URL: http://forum.audiogames.net/post/395708/#p395708




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Re: Forced to use C Sharp. Any advice?

2018-11-28 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hey, quick question: how can I secure my codes? I started to use C# more as time goes, but I am concerned about security of my codes, not that I think that they can be useful but anyway I want them to be secured.

URL: http://forum.audiogames.net/post/395703/#p395703




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Re: Forced to use C Sharp. Any advice?

2018-11-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hi,of course you can do that. FMOD just allows any language which allows external libraries to access it, so C# works without any problems, and DirectX got .Net bindings for DirectX already, even though I wouldn't use it, it isn't cross platform, but if you want to use it, go for it with SharpDX vor example. Thats the library Three-D Velocity uses.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/394070/#p394070




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Re: Forced to use C Sharp. Any advice?

2018-11-19 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

AH yeah, true that. But still, I cannot use stuff like FMOD or Direct X from what I've researched. I don't say I have enough knowledge to use them instantly now, but it's good to know if I will be able to use them in the future.

URL: http://forum.audiogames.net/post/394055/#p394055




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Re: Forced to use C Sharp. Any advice?

2018-11-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hi,It has loads of them.First, its free, that ultimately results in a larger community with greater experience. Its more or less platform-independent, since Mono for Mac/Linux can interpret most .Net assemblies. As far as I know, PureBasic can only run on Mac apart from Windows.C# gets developed by Microsoft, you can't probably get a better maintainer for a product, you can't find more experts anywhere except when looking on the other big players like Apple or Google,, the update cycle is fast enough, you'll get new features regularly and there are much more libraries available for C# than for PureBasic.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/394016/#p394016




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Re: Forced to use C Sharp. Any advice?

2018-11-19 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Thanks @hijacker.Now another questions: does c# have any real advantages over PureBasic, which I was learning before I needed to learn C# in school? I ask, because I don't know if I should invest more time in C# than I do now.

URL: http://forum.audiogames.net/post/393974/#p393974




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Re: Forced to use C Sharp. Any advice?

2018-11-19 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

OK, Now I come with another question: is learning from other peoples' source good practice? I look up project which I might consider writing myself and I read the codes.

URL: http://forum.audiogames.net/post/393945/#p393945




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Re: Forced to use C Sharp. Any advice?

2018-11-16 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Can someone help me with the visual designer? I cannot get it to work, I prfess CTRL alt X and when the miracle happens, and I am able to select the control I want to use, what should I do?

URL: http://forum.audiogames.net/post/393442/#p393442




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Re: Forced to use C Sharp. Any advice?

2018-11-15 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Hi,I seriously dislike those questions, because the answer mostly depends on the capabilities of the user/programmer. As long as you can find libraries which extend the language to support the features you like (like sound and music playback, joystick controlling and more), you can do it in almost any language, as long as you take care of the performance.So yeah, its sure possible to build a mmo rpg with it, but don't expect yourself to be experienced enough to try and get the best results from the get go if you're just new and still quite unfamiliar with the language. In fact, mmos are probably one of the most complicated games you can attempt to build and will confront you with serious problems you probably won't be able to tackle yet. But own experience teaches best, so simple try to find your way into the jungle of C# libraries and see what you can do on your own and judge by your own results.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/393375/#p393375




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Re: Forced to use C Sharp. Any advice?

2018-11-14 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

How's it technicaly posible to write an MMO in C#? Is this language good for it? I ask, because I started to like it.

URL: http://forum.audiogames.net/post/393159/#p393159




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Re: Forced to use C Sharp. Any advice?

2018-11-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

@25, I don't do XAML. Usually though when you do that, it adds it. Tab around the form -- you'll find it. Then pres f4 to modify its properties, or enter to add an event handler. To view XAML, go to the solution explorer, locate the form you want to modify, expand the node, and find the .xaml in there.

URL: http://forum.audiogames.net/post/392721/#p392721




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Re: Forced to use C Sharp. Any advice?

2018-11-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

@23, oh, its accessible. Everything in VS is accessible -- you just need to get used to its quirks.

URL: http://forum.audiogames.net/post/392704/#p392704




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Re: Forced to use C Sharp. Any advice?

2018-11-11 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Thanks Hijacker. That helped me. But when it comes to designing GUIs, Toolbox would be useful. And it seems not being accessible

URL: http://forum.audiogames.net/post/392679/#p392679




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Re: Forced to use C Sharp. Any advice?

2018-11-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Another question guys: I am very clunky if it comes to using the Visual STudio IDE. Is there anythin' I can read about it to help myself understand the IDE better?

URL: http://forum.audiogames.net/post/392498/#p392498




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Re: Forced to use C Sharp. Any advice?

2018-11-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

Thanks @Ethin. You're always of great help 

URL: http://forum.audiogames.net/post/392441/#p392441




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Re: Forced to use C Sharp. Any advice?

2018-11-09 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Forced to use C Sharp. Any advice?

OK, so we're diving into more and more advanced topics but there are some things which I want to learn by myself. Is there any good CSharp book I can pick up?

URL: http://forum.audiogames.net/post/392238/#p392238




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