Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: GDC talk about overwatch's approach to audio:

Good video, thanks for sharing.It is great that they are experimenting with more informed sound, rather than playing sounds at the realistic levels, or playing all vocals the same for all players.I hope they start a trend that gets other game companies incorporating more informed sound.I also like how they said you could get a good sense of your surroundings by using their quad delay system, which is apparently pretty inexpensive performance wise, and something I think would benefit blind players in many first person games, not just shooters.Lots of good stuff to learn from, but the thing that stuck out to me most is this Dolby Atmos system over headphones that apparently is able to let you sense height through audio.I'll have to look more into that.Do you need a special set of headphones to get the benefits of Dolby Atmos?I wonder how difficult it is to use from the programming / sound production end.

URL: http://forum.audiogames.net/viewtopic.php?pid=256271#p256271





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Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: GDC talk about overwatch's approach to audio:

I wouldn't expect that it would be playable, however there's potential, it will be very interesting to see just how much of it is accessible, what size and shape the remaining areas of inaccessibility are. There is an open beta running next month, would be great to get thoughts from a range of fully blind gamers.

URL: http://forum.audiogames.net/viewtopic.php?pid=256250#p256250





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Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: GDC talk about overwatch's approach to audio:

no I'm actually thinking of something more along the lines of Warcraft or something like that. It could even be a futuristic sifi type world with starships or something along those lines but the world would be ongoing and in real time. Does that make a bit more sense? never the less this is so damned exciting and I'll be real curious if any totally blind folks will be able to pick this up and play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=256229#p256229





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Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: GDC talk about overwatch's approach to audio:

Karate25, you mean something like Minecraft?

URL: http://forum.audiogames.net/viewtopic.php?pid=256223#p256223





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Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: GDC talk about overwatch's approach to audio:

you know what would be cool? if they would take this same concept playing by sound and if they would build an ongoing virtual world that you could live in, that is, the world wouldn't have an ultimate ending or any sorts of goals you had to meet, but rather a sandbox kind of world where you could live work and grow inside the world and have player run cities towns and villages for example. Man if only I knew how to get hold of these guys I would bounce this idea off of them and see what their thoughts were. Thanks a lot for this presentation. Have a wonderful day and this is so exciting.

URL: http://forum.audiogames.net/viewtopic.php?pid=256214#p256214





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GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


GDC talk about overwatch's approach to audio:

http://www.gdcvault.com/play/1023317/Ov … -Goal-Play

URL: http://forum.audiogames.net/viewtopic.php?pid=256186#p256186





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